Well, 2/4/2 does get more flexibility with subs, though that's not really much. They also get a few rows too. Well, Takemina was replacing Hino Kagu, not the Izanamis. I think Light Hino Kagu is the hardest to deal tbh.
Yea, only thing I can say about Egypts 2.0 and Angels 2.0 is that they're aware of how good they can be and didn't give rows and more than 1 TPA to them. (I mean, it's kinda obvious gungho themselves are conscious that orb enhance is still inferior which would explain why they're giving the new stuff with borderline OP LSes with all these orb enhance awakenings, right. Just look at the norns and imagine if they had rows instead of enhance.)
I got kinda confused as they're switching around all the japanese god bosses on various iterations of lv6 :V
I would figure dark Hino with his preemptive 99% in a no-RCV dungeon would hurt more than light Hino.
Depends. Seeing Dark Hino in it would make me prefer using DMeta or similar 80% under leads, while otherwise I might use rainbow teams like LKali which benefits a lot from the lack of hearts.
I have to agree Dark Hino is the harder one, but that's because DarkHino->LightIza was the most traumatic lv6 as of today imo