Sorry everybody, I took Helepolis's suggestion and have just woken up (and read all the comments) ALL GOOD POINTS.
I'm taking this plan into action as fast as I can (ON A SIDE NOTE, THIS PROBABLY MEANS THAT THE DEMO WILL BE DELAYED BUT FOR A GOOD REASON).
There is a lot of things which I can present as green flags to help prove that we do not care about "gold."
1: Up to this point we have a history of creating games for the sake of having people have fun with them: Bullet life, Remnants of a Beautiful Day, Spheroid, Glass Wing.
2: One mentioned, Spheroid, is an example of a game I created even though it did not get properly funded. We are willing to go that far for our games.
3: We have always been presenting Touhou Smash on my youtube as a dev logs to engage fans with the project multiple times every week. We have been doing this for 5 months, there are 85 episodes today.
4: To further excite the fans we even went out of my way to buy airplane tickets to attend Touhoucon and share the game with everyone who was there.
5: Within the campaign, many of the perks allow the fans to be a designer for the game themselves to an effect.
6: A Touhou Smash character consists of at least 135 animations, which is A LOT OF WORK, AND A LOT OF TIME! If we have the ability to put that work load on another passionate animator instead of ourselves, we can save a lot of time so that we can concentrate on the gameplay. (paying someong to animate a Smash character is expensive, I took my calculations from directly talking to some potential animators myself.)
7: Being from America, we do not have the oppurtunity distribute our previous games through traditional Doujin methods as we cannot reach events like Comiket and.
8: It is just a stupid idea to make a crowd funding campaign for the sake of making money because that would only result in short lived success, when what FSS is after is the feeling that people are having fun playing our games.