First, my reply to Colticide that I wrote before Sedrife showed up:
These are all very good points, yes. Kickstarter is always a risk, and many people go flying headlong into it without knowing quite what they're doing. It's always disappointing to have your money handed back to you because someone just didn't have their crap together, and even worse to have them just take it and run and either fail horribly or decide to bail with the cash. Crowdfunding is a great tool, but it certainly isn't for everyone, and it can be misused either maliciously or out of ignorance.
I actually am not up to date on the Doublefine issue; I just know a lot of people were in love with Doublefine last I heard of them. What's the tl;dr on that?
I do disagree, though, that hiring others isn't a good reason to get larger sums of money up front. After all, like the FAQ video said, they *could* quite well finish this game themselves...in a few years. To get this done quickly, things have to run in parallel, and that means hiring people.
I don't pretend to know what their financial situation is pre-crowdfunding, but I had just sort of assumed it wasn't so great or at least not nearly enough to buy the professional programs they want to use and so on. Granted, ass-you-me-etc-etc.
Now, for Sedrife:
The Favorite Maiden perks were insanely effective at boosting funding. Otherwise people are dropping in 20-50 bucks, which while awesome, will not boost this project to its full stretch goal potential. Granted, if you think the stretch goals are unreasonable, that's a whole other discussion, but the perks did an awesome job of providing initial money and also showing people that there was very powerful interest.
I agree with your conclusion on crowdfunding *except* for this: America does way less selling of fan work in my experience than Japan does. OCRemix and other Western communities offer their music for free, but doujin circles in Japan sell their albums. The West's fan work is nowhere near all about money grabbing and land of opportunity philosophy, and I don't see that in Touhou Smash either. In fact, Japan seems more monetary about their works from my perspective, because it's not offered for free as fan art; instead, you have to buy doujin comics and albums and so on. Smash is looking for ways to accelerate their progress with money, not just grab as much dosh as they can and run with it or something. This is actually why I kinda wrinkle my nose at the idea of importing doujin stuff -- it feels kinda money-grubbing to force us to buy something that in the West is usually offered for free. (Exceptions include commissions and con prints sold at AA's, but that's not nearly the majority of fan work.)
Last, this kinda goes back to my point about different cultures -- why do we have to do it the Japan way? Touhou is bigger than Japan now. It has fandom all over the world. Why is Japan the paradigm we have to use, unless ZUN straight out declares it to be the case?
And I do agree that ZUN should go ahead and write up a guideline for this once and for all, since crowdfunding took off after he wrote his last general "terms of service" kind of document. It'd be super helpful and then we wouldn't all to pester the snot out of him.
