I would not ignore what people are saying Saijee. They all bring up valid points. You may think its good and have a plan even if you can;t use indiegogo, but its much better to play it safe. Perhaps jumping ahead before hearing from ZUN wasn't the smartest, but it does seem that ZUN may not have cared about this except for the Wii U part. Thats what it seems like that caught his attention the most.
Right now, you and the rest of your group need to contact every news site that brought up the Wii U part and ask them to make a new article to correct that information. yes you clarified it in your FAQ video, but its better to get it out in the news as well. Thats How ZUN saw it, and he seems to ONLY be looking at what news articles have been saying.
I also think reaching out to other people close to ZUN to explain whats going on is best to. Get their approval and ZUN should go along as well. E-mail them, tell them you have been having a hard time contacting him, since you say you can communicate well with him due to people to translate for you, and explain the situation. Present it throughly, explain everything, talk about why you need to do it this way due to have things work in america vs how it works in japan, and go from there. Thats the best thing you can do right now. Spend as much time as you guys can contacting ZUN, his close people, and news sites both in japan and america, and get everything squared away.
And don't take what the people say here personally. They may sound harsh but they want this to succeed too. Everyone wants to see a raise of american made Touhou games, and this is a good starting point to get the ball rolling. ZUN has been slowly opening his eyes to the american fan base. We need to keep that going.
There is that odd feeling that bigger studios should be able to use their own money, but why do they need a publisher in the first place? It's because those studios don't have the money to make it themselves unless your also a publisher as well as a developer.(best one I can think of is SquareEnix [BTW also a Japanese company], though they have expressed interest in crowdfunding themselves but Squeenix would be the eyes on the project to make sure those games get done and do what is promised, but since this hasn't been done before it has some negativity behind it.) We see how expensive it can be, one fighting game character is expensive thanks to Lab 0 giving us information on what all the expenses go into. A lot of good games have come from it too, but sadly I feel for wayforward, they have a publisher but they never get the funding they need or the help, Majesco needs to die for their horrid attitude towards their developers. (Gaah again I'm sorry! I don't get to talk about this stuff with people!)
Yeah I understand a lot of bigger studios need publishers, and I loath publishers. I feel they hurt a game more then help, stiffeling the game with their need to make money. Look at Destiny. I think Activision ruined it. There was so much promise but they wanted to cut the game up so much and have so much DLC that I think it ruined the whole idea. And they are already talking about destiny 2, not understanding how a 10 year game works. Wayforward is another example. Most publishers only help them make the licensed games they are forced to make to get by. All their own games are forced to be much smaller because they are using their own profits. Thats why they turned to us for Half genie hero, because publishers wouldn't fund a game with a female protag and 2d art style and still let them have their freedom.
Lab Zero and Skullgirls is another example. The publisher pretty much screwed them over, and they were forced to turn to us to make all the DLC. Only after the publishers saw they can make money on a genius fighting game did they come back and help. I know there were other cercumstances like an unrelated lawsuit that publisher was going through so couldn't pay them, but still.
ANother game that I liked that got killed due to their publishers was Blade Kitty. The plan for that game was to be a multi-episode series, but sine the first only sold poorly, they decided they didn't want to publish any more... and even if the creator wanted to, he wasn't allowed to, since the publisher owned the rights to the game, and refused the creator to work on it or try to release any dlc.