Okay. The game is actually in my constructed language (which also uses a base 16 numbering system). Translations are due eventually.
話をしよう。あれは今から... Oh. Whoops. This isn't El Shaddai here.
But really, I have written a story for a group of friends before, cataloguing the events of a lengthy adventure roleplay we have done with each other.
It involves a fictional land, focused on a closed species of sorts... As with your series, the characters spoke in their own language, but for the mind's sake, I kept the written story version of the roleplay entirely in English. Ya know, because some people who wanted to read the story might want to know what the characters are talking about.
Following up with gtbot's comment, if you want to keep your own language in there, I think you should probably make a "language" setting in the options menu, for example.
I am planning to do so with Lost the Leader, you see, but they're formal translations into other languages, like Deutsch, Fran?ais, Espa?ol... etc.
Of course, as gtbot said, the HUD should remain in English...
I also am not sure whether SaveCommonDataAreaToReplayFile can be used in a package script. If not, then I don't know where to put the call either.
As I said in my commentary, I have confirmed that the function does exist, though I haven't tested the function ever before.
I'm more of a "theory" person rather than one who actually does the practice of scripting, so I'm not sure either where the function should be called.
(That said, I guess I'm neither a good scripter nor a bad scripter, since I rarely produce
actual work...?)