Author Topic: Don't Roll To Dodge - RPG Edition  (Read 88292 times)

MewMewHeart

  • Hermit Mode on!
  • Just chilling like a hermit.
Re: Don't Roll To Dodge - RPG Edition
« Reply #90 on: January 18, 2015, 12:48:52 AM »
>Move on up if everybody else is meanwhile go along with the others, but stay in formation we wouldn't want a surprise encounter.
> Think about learning some attacks that can defend a healer.
My danmakucopter goes pew pew pew!

Check out my newb PAD box it's a thing right?

Neovereign

  • Greatest Fairy
  • Everything will be daijoubu... hopefully
Re: Don't Roll To Dodge - RPG Edition
« Reply #91 on: January 18, 2015, 12:56:16 AM »
>Ask fairy if it knows anything about the mysterious tower.
>Move up twice. Gonna go see if I can go to the other side of the lake.
« Last Edit: January 18, 2015, 06:23:50 AM by Miniking1 »

Re: Don't Roll To Dodge - RPG Edition
« Reply #92 on: January 18, 2015, 01:04:12 AM »
>Ask fairy if it knows anything about the mysterious tower.

Whoa there, buddy. You're assuming that the fairy is literate.

Smashy

  • :V tank
  • ᕦ(? Д?)ᕤ
Re: Don't Roll To Dodge - RPG Edition
« Reply #93 on: January 18, 2015, 02:39:32 AM »
Yell to the group at the south: "If ya feel like chattin with fairies, that's fine.  But it seems like everyone wants in"

> Proceed to let people in by opening the door that I am conveniently next to.  And then entering.

an unmatched sock

  • Um...what's this?
  • Should I be concerned? I think I should be concern
Re: Don't Roll To Dodge - RPG Edition
« Reply #94 on: January 18, 2015, 02:48:25 AM »
>Tower loot! Tower loot!

Raitaki

  • 雷滝
Re: Don't Roll To Dodge - RPG Edition
« Reply #95 on: January 18, 2015, 03:00:05 AM »
>DYNAMIC ENTRRRYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYY
[08:23 pm]  Aristocrat -- Raitaki on a scale of 1 to 10 your current mafia game play is annoying as fuck
[08:25 pm]  Aristocrat -- Raitaki, if both of us ended up as mafia
[08:25 pm]  Aristocrat -- I would be so angry
[08:25 pm]  Aristocrat -- that I will snap and give into my rage

Failure McFailFace

  • I'm h...a...p...p...y...
  • Impor
Re: Don't Roll To Dodge - RPG Edition
« Reply #96 on: January 18, 2015, 05:22:22 AM »
>move around Miniking
>whack that fairy with a book
1cc Easy: DDC (all) | 1cc Normal: UFO (SanA autobomb),  DDC (ReiA, SakA) , LoLK (Sanae PD)| EX clears: DDC (MarB Ultra) | Puzzle Games: StB: 10-X, DS: Hatate unlock, ISC: All clear

LaserTurtle

  • Master of the lurk
  • *sips tea*
Re: Don't Roll To Dodge - RPG Edition
« Reply #97 on: January 18, 2015, 05:42:22 AM »
>Warm Up and enter the Tower
Off The Rails [complete!] 1  2 - Sharks jumped: Somewhere between one and all of them
Talking to yourself isn't a sign of madness. Expecting a reply is.
Stare too long into the abyss and the abyss stares back, and then it gets awkward until one of you breaks eye contact.

Kasu

  • Small medium at large.
  • This soup has an explosive flavour!
Re: Don't Roll To Dodge - RPG Edition
« Reply #98 on: January 18, 2015, 06:27:28 AM »
> Heal Hating Hater

Apparently, Thomas the Tank Engine isn't one to take crap from anyone.

FlamingRok

  • Rena is pleased with your efforts.
Re: Don't Roll To Dodge - RPG Edition
« Reply #99 on: January 19, 2015, 12:25:48 AM »
Tip: More of a warning than a tip, but you cannot heal others that aren't on the same screen as you.


aUsernameIsFineToo (Archer) (Lv. 1)
HP: 10/10
SP: 10/10
Knowledge: 0/1
ATK: 1 | DEF: -1 (0) | SPE: 1
SPD: 1 | Luck: 5%
Cash: 14 | EXP: 60/100
Inner Shards: 0
Items: Apple: Heals 5HP upon use.
Blueberries: Heals 5SP upon use.
Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive) (Equipped).

Raitaki (Blood Mage) (Lv. 1)
HP: 5/5
SP: 5/5
Knowledge: 0/1
ATK: 1 | DEF: 0 | SPE: 2 (3)
SPD: 1 | Luck: 5%
Cash: 60 | EXP: 60/100
Inner Shards: 0
Items: Plastic Wand: Need 1 Knowledge Point to equip. Boosts SPE by 1 (Passive) (Equipped).

Kasu (Healer Mage) (Lv. 1)
HP: 10/10
SP: 10/10
Knowledge: 0/1
ATK: 0 | DEF: 0 | SPE: 1 (2)
SPD: 1 | Luck: 5%
Cash: 50 | EXP: 4/100
Inner Shards: 0
Items: Items: Plastic Wand: Need 1 Knowledge Point to equip. Boosts SPE by 1 (Passive) (Equipped).

an unmatched sock (Warrior) (Lv. 1)
HP: 9/10
SP: 5/5
Knowledge: 0/1
ATK: 2 (3) | DEF: 0 | SPE: 0
SPD: 1 | Luck: 5%
Cash: 2 | EXP: 30/100
Inner Shards: 0
Items: Plastic Sword: Need 1 Knowledge Point to equip. Boosts ATK by 1 (Passive) (Equipped).
Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive).

Smashy (Fighter) (Lv. 1)
HP: 8/10
SP: 5/5
Knowledge: 0/1
ATK: 2 | DEF: -1 (0) | SPE: 1
SPD: 1 | Luck: 5%
Cash: 12 | EXP: 30/100
Inner Shards: 0
Items: Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive) (Equipped).
Apple (x2): Heals 5HP upon use.

bigyihsuan (Bookworm) (Lv. 1)
HP: 15/15
SP: 5/5
Knowledge: 1/1
ATK: 0 | DEF: 0 | SPE: 1
SPD: 1 | Luck: 5%
Cash: 100 | EXP: 10/100
Inner Shards: 0
Items: Empty

Patorikku (Thief) (Lv. 1)
HP: 10/10
SP: 5/5
Knowledge: 1/1
ATK: 1 | DEF: -1 | SPE: 1
SPD: 2 | Luck: 5%
Cash: 102 | EXP: 30/100
Inner Shards: 0
Items: Empty

LaserTurtle (Sprinter) (Lv. 1)
HP: 10/10
SP: 5/5
Knowledge: 0/1
ATK: 1 (2) | DEF: 0 | SPE: 0
SPD: 2 (4) | Luck: 5%
Cash: 54 | EXP: 60/100
Inner Shards: 0
Items: Need 1 Knowledge Point to equip. Boosts ATK by 1 (Passive) (Equipped).

MewMewHeart (Healer Mage) (Lv. 1)
HP: 10/10
SP: 10/10
Knowledge: 0/1
ATK: 0 | DEF: 0 | SPE: 1 (2)
SPD: 1 | Luck: 5%
Cash: 0 | EXP: 4/100
Inner Shards: 0
Items: Items: Plastic Wand: Need 1 Knowledge Point to equip. Boosts SPE by 1 (Passive) (Equipped).
Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive).

The Hating Hater (Robot) (Lv. 1)
HP: 10/10
SP: 5/5
Knowledge: 1/1
ATK: 1 | DEF: 0 | SPE: 1
SPD: 1 | Luck: 5%
Cash: 0 | EXP: 0/100
Inner Shards: 0
Items: Donut (x4): Heals 1HP and 1SP to entire party upon use.

Miniking1 (Townsfolk) (Lv. 1)
HP: 10/10
SP: 5/5
Knowledge: 1/1
ATK: 1 | DEF: 0 | SPE: 1
SPD: 1 | Luck: 5%
Cash: 50 | EXP: 10/100
Inner Shards: 0
Items: Need 1 Knowledge Point to equip. Boosts ATK by 1 (Passive).

Player Turn
Patorikku approaches the tower, but is too tired to actually enter during this turn...
aUsernameIsFineToo moves left once and up once, and contemplates on whether or not this is the same Gensokyo as the past. Though much of the landscape is different, the major locations are of the same area, so he can deduct that Moriya Shrine is indeed further up north. How much further up north is the question...
MewMewHeart moves along with the party, and questions on her defensive capabilities. She does have a basic bolt, though weaker than the Blood Mage's.
Miniking1 has gone crazy, as he asks the fairy for information onto the tower. The fairy stares at him slightly more, and just flies off, bored. He then moves north twice.
Smashy shouts at the southern duo, and goes into the tower...
an unmatched sock enters the tower...
Raitaki enters the tower DYNAMICALLY!...
bigyihsuan tries to smack the fairy with the book, but it has already left...
LaserTurtle warms up by exercising his calves, and ventures into the tower...
Kasu heals The Hating Hater for 1HP, and gains 2EXP.
The Hating Hater updates his OS.

When Smashy and an unmatched sock enter the tower, they notice the large, sealed off wall, on the left. They notice a singular slot, and it appears to be a roundish shape...Raitaki can somewhat see it from his angle, but LaserTurtle wouldn't be able to...

Path To Tower Turn 8

Mystic Tower Floor 1


(What? You thought the end game was this early? No way man, you've got a long ways to go. On the other hand, this map makes me happier, because the tiles are my pixel measurements, rather than physically looking at the pixel rulers. It's much easier to edit my way through this.)
Next Update: When all players post, or within the next 24 hours.

Failure McFailFace

  • I'm h...a...p...p...y...
  • Impor
Re: Don't Roll To Dodge - RPG Edition
« Reply #100 on: January 19, 2015, 12:37:37 AM »
>get into the tower
1cc Easy: DDC (all) | 1cc Normal: UFO (SanA autobomb),  DDC (ReiA, SakA) , LoLK (Sanae PD)| EX clears: DDC (MarB Ultra) | Puzzle Games: StB: 10-X, DS: Hatate unlock, ISC: All clear

Re: Don't Roll To Dodge - RPG Edition
« Reply #101 on: January 19, 2015, 12:41:08 AM »
As the OP, you can edit other users' posts, right? If so, answer this:

Can I move past others in front of me?
> Absolutely. You just cannot move onto the same square as another person.

(I'll change this post after you answer it)

Thanks! I'll leave that here for future reference in case anyone else asks something similar.

Up, up, right
« Last Edit: January 19, 2015, 12:59:35 AM by aUsernameIsFineToo »

Patorikku

  • Weird country-bumpkin city-boy hybrid
  • (ง ?̀_?́)ง
Re: Don't Roll To Dodge - RPG Edition
« Reply #102 on: January 19, 2015, 12:47:10 AM »
> Continue moving onward into the tower.

Oh look, I got an image in my signature. Finally.
Click here for Tumblr nonsense.

Neovereign

  • Greatest Fairy
  • Everything will be daijoubu... hopefully
Re: Don't Roll To Dodge - RPG Edition
« Reply #103 on: January 19, 2015, 12:56:19 AM »
>Move left twice, up once...

"Just because my actions show...differences, doesn't mean I'm crazy  ;n;"

Smashy

  • :V tank
  • ᕦ(? Д?)ᕤ
Re: Don't Roll To Dodge - RPG Edition
« Reply #104 on: January 19, 2015, 03:48:48 AM »
> Let's just carry onward (which I assume is moving in the general direction of those stairs, so I'll say Up 3).  Not much point in worrying about the wall when you can't do anything with it yet.

Kasu

  • Small medium at large.
  • This soup has an explosive flavour!
Re: Don't Roll To Dodge - RPG Edition
« Reply #105 on: January 19, 2015, 05:14:45 AM »
> Move towards the Mystic Tower in an attempt to join those already inside.

Apparently, Thomas the Tank Engine isn't one to take crap from anyone.

an unmatched sock

  • Um...what's this?
  • Should I be concerned? I think I should be concern
Re: Don't Roll To Dodge - RPG Edition
« Reply #106 on: January 19, 2015, 05:17:49 AM »
>Move up two squares and assume Overwatch. Any hostiles will taste my blade before they can do anything!

Raitaki

  • 雷滝
Re: Don't Roll To Dodge - RPG Edition
« Reply #107 on: January 19, 2015, 05:21:50 AM »
>That wall on the left looks interesting. Move left left up and try to get a better look while laughing at sock's ineffectual melee-range Overwatch :V
[08:23 pm]  Aristocrat -- Raitaki on a scale of 1 to 10 your current mafia game play is annoying as fuck
[08:25 pm]  Aristocrat -- Raitaki, if both of us ended up as mafia
[08:25 pm]  Aristocrat -- I would be so angry
[08:25 pm]  Aristocrat -- that I will snap and give into my rage

MewMewHeart

  • Hermit Mode on!
  • Just chilling like a hermit.
Re: Don't Roll To Dodge - RPG Edition
« Reply #108 on: January 19, 2015, 06:17:36 AM »
> Move it along into the tower.
My danmakucopter goes pew pew pew!

Check out my newb PAD box it's a thing right?

LaserTurtle

  • Master of the lurk
  • *sips tea*
Re: Don't Roll To Dodge - RPG Edition
« Reply #109 on: January 19, 2015, 07:36:50 AM »
Move to a place where I can get a better look at my surroundings. Warm up again to keep my speed bonus.
Off The Rails [complete!] 1  2 - Sharks jumped: Somewhere between one and all of them
Talking to yourself isn't a sign of madness. Expecting a reply is.
Stare too long into the abyss and the abyss stares back, and then it gets awkward until one of you breaks eye contact.

The Hating Hater

  • What's the deal?
  • YO~!
Re: Don't Roll To Dodge - RPG Edition
« Reply #110 on: January 19, 2015, 11:29:16 PM »
>Roll my way into the tower.
>Sue who ever designed this tower for copying Fire Emblem tiles.

FlamingRok

  • Rena is pleased with your efforts.
Re: Don't Roll To Dodge - RPG Edition
« Reply #111 on: January 20, 2015, 12:40:57 AM »
Tip: Make use of each other's ranges! While some classes such as the Warrior and Fighter cannot hit enemies at a long distance, classes such as the Archer and both Mages have a distinct advantage in this regard.


aUsernameIsFineToo (Archer) (Lv. 1)
HP: 10/10
SP: 10/10
Knowledge: 0/1
ATK: 1 | DEF: -1 (0) | SPE: 1
SPD: 1 | Luck: 5%
Cash: 14 | EXP: 60/100
Inner Shards: 0
Items: Apple: Heals 5HP upon use.
Blueberries: Heals 5SP upon use.
Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive) (Equipped).

Raitaki (Blood Mage) (Lv. 1)
HP: 5/5
SP: 5/5
Knowledge: 0/1
ATK: 1 | DEF: 0 | SPE: 2 (3)
SPD: 1 | Luck: 5%
Cash: 60 | EXP: 60/100
Inner Shards: 0
Items: Plastic Wand: Need 1 Knowledge Point to equip. Boosts SPE by 1 (Passive) (Equipped).

Kasu (Healer Mage) (Lv. 1)
HP: 10/10
SP: 10/10
Knowledge: 0/1
ATK: 0 | DEF: 0 | SPE: 1 (2)
SPD: 1 | Luck: 5%
Cash: 50 | EXP: 4/100
Inner Shards: 0
Items: Items: Plastic Wand: Need 1 Knowledge Point to equip. Boosts SPE by 1 (Passive) (Equipped).

an unmatched sock (Warrior) (Lv. 1)
HP: 9/10
SP: 5/5
Knowledge: 0/1
ATK: 2 (3) | DEF: 0 | SPE: 0
SPD: 1 | Luck: 5%
Cash: 2 | EXP: 30/100
Inner Shards: 0
Items: Plastic Sword: Need 1 Knowledge Point to equip. Boosts ATK by 1 (Passive) (Equipped).
Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive).

Smashy (Fighter) (Lv. 1)
HP: 8/10
SP: 5/5
Knowledge: 0/1
ATK: 2 | DEF: -1 (0) | SPE: 1
SPD: 1 | Luck: 5%
Cash: 12 | EXP: 30/100
Inner Shards: 0
Items: Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive) (Equipped).
Apple (x2): Heals 5HP upon use.

bigyihsuan (Bookworm) (Lv. 1)
HP: 15/15
SP: 5/5
Knowledge: 1/1
ATK: 0 | DEF: 0 | SPE: 1
SPD: 1 | Luck: 5%
Cash: 100 | EXP: 10/100
Inner Shards: 0
Items: Empty

Patorikku (Thief) (Lv. 1)
HP: 10/10
SP: 5/5
Knowledge: 1/1
ATK: 1 | DEF: -1 | SPE: 1
SPD: 2 | Luck: 5%
Cash: 102 | EXP: 30/100
Inner Shards: 0
Items: Empty

LaserTurtle (Sprinter) (Lv. 1)
HP: 10/10
SP: 5/5
Knowledge: 0/1
ATK: 1 (2) | DEF: 0 | SPE: 0
SPD: 2 (4) | Luck: 5%
Cash: 54 | EXP: 60/100
Inner Shards: 0
Items: Need 1 Knowledge Point to equip. Boosts ATK by 1 (Passive) (Equipped).

MewMewHeart (Healer Mage) (Lv. 1)
HP: 10/10
SP: 10/10
Knowledge: 0/1
ATK: 0 | DEF: 0 | SPE: 1 (2)
SPD: 1 | Luck: 5%
Cash: 0 | EXP: 4/100
Inner Shards: 0
Items: Items: Plastic Wand: Need 1 Knowledge Point to equip. Boosts SPE by 1 (Passive) (Equipped).
Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive).

The Hating Hater (Robot) (Lv. 1)
HP: 10/10
SP: 5/5
Knowledge: 1/1
ATK: 1 | DEF: 0 | SPE: 1
SPD: 1 | Luck: 5%
Cash: 0 | EXP: 0/100
Inner Shards: 0
Items: Donut (x4): Heals 1HP and 1SP to entire party upon use.

Miniking1 (Townsfolk) (Lv. 1)
HP: 10/10
SP: 5/5
Knowledge: 1/1
ATK: 1 | DEF: 0 | SPE: 1
SPD: 1 | Luck: 5%
Cash: 50 | EXP: 10/100
Inner Shards: 0
Items: Need 1 Knowledge Point to equip. Boosts ATK by 1 (Passive).

Player Turn
bigyihsuan starts heading towards the tower.
aUsernameIsFineToo moves closer to the tower as well.
Patorikku enters the Mystic Tower...
Miniking1 protests that he is not weird for his previous action, and proceeds to head closer to the lake.
Smashy moves north thrice inside the tower, and ignores the wall, as there isn't really anything that can be done.
Kasu starts to head to the tower for back-up healing.
an unmatched sock moves north twice, and assumes "Overwatch", which will be translated as examining the area. Upon examining, he finds a Green Slime at the staircase!

Green Slime
Raitaki mocks an unmatched sock with his one square range, and proceeds to the differently shaped and colored wall.
MewMewHeart does much of the same as Kasu.
LaserTurtle moves left twice and warms up again, keeping his former speed boost.
The Hating Hater enters the Mystic Tower...and attempts to sue the tower designer for ripping off a well-known franchise. However, he has no idea who the tower designer is in the first place, if anyone did indeed design it. It did just suddenly appear out of nowhere, after all...

Path To Tower Turn 9

Mystic Tower Floor 1 Turn 2


(Yes, sprites and tilesets are most definitely going to be used from other series, as I am no sprite artist. Maybe I'll look into the hobby sometime in the future...)
Next Update: When all players post, or within the next 24 hours.
« Last Edit: January 20, 2015, 12:58:55 AM by FlamingRok »

Patorikku

  • Weird country-bumpkin city-boy hybrid
  • (ง ?̀_?́)ง
Re: Don't Roll To Dodge - RPG Edition
« Reply #112 on: January 20, 2015, 12:52:55 AM »
> Stand yourself below sock. You can't really get close enough to fight anything around that corner right now.

Oh look, I got an image in my signature. Finally.
Click here for Tumblr nonsense.

Re: Don't Roll To Dodge - RPG Edition
« Reply #113 on: January 20, 2015, 12:57:47 AM »
> Get in to the tower.
> Wait for an opportunity to attack.
> Wonder if a certain gap youkai has her eyes on us.

Do you mean "turn 2" instead of "floor 2"? I think everyone's still on the entrance floor...
FlamingRok: Maaaaybe...
« Last Edit: January 20, 2015, 01:01:59 AM by FlamingRok »

Raitaki

  • 雷滝
Re: Don't Roll To Dodge - RPG Edition
« Reply #114 on: January 20, 2015, 01:11:14 AM »
>Move one tile up. If I can cast Dark Bolt to the right past sock without hitting him, do so. Then move left and examining the wall.
[08:23 pm]  Aristocrat -- Raitaki on a scale of 1 to 10 your current mafia game play is annoying as fuck
[08:25 pm]  Aristocrat -- Raitaki, if both of us ended up as mafia
[08:25 pm]  Aristocrat -- I would be so angry
[08:25 pm]  Aristocrat -- that I will snap and give into my rage

an unmatched sock

  • Um...what's this?
  • Should I be concerned? I think I should be concern
Re: Don't Roll To Dodge - RPG Edition
« Reply #115 on: January 20, 2015, 01:27:42 AM »
>What ho? A foe?! Taste mine plastic blade and fear, green goo monster!

The Hating Hater

  • What's the deal?
  • YO~!
Re: Don't Roll To Dodge - RPG Edition
« Reply #116 on: January 20, 2015, 02:11:05 AM »
> Scan the slime.
>Realize the word "scan" is boring and update it to "Scnado".
« Last Edit: January 20, 2015, 08:57:32 PM by The Hating Hater »

Neovereign

  • Greatest Fairy
  • Everything will be daijoubu... hopefully
Re: Don't Roll To Dodge - RPG Edition
« Reply #117 on: January 20, 2015, 02:14:47 AM »
>Left, Up, Left. I'll enter the tower when I finish roaming this path without trees blocking it, or find another entrance... or both.

MewMewHeart

  • Hermit Mode on!
  • Just chilling like a hermit.
Re: Don't Roll To Dodge - RPG Edition
« Reply #118 on: January 20, 2015, 02:50:59 AM »
>Enter the Tower and ready yourself.
> Upon entering "Uhh... so who's the owner of this tower?"
« Last Edit: January 20, 2015, 02:53:06 AM by MewMewHeart »
My danmakucopter goes pew pew pew!

Check out my newb PAD box it's a thing right?

Smashy

  • :V tank
  • ᕦ(? Д?)ᕤ
Re: Don't Roll To Dodge - RPG Edition
« Reply #119 on: January 20, 2015, 03:24:41 AM »
> Right Right PAUNCH
> And then locate the nearest towel because punching slimes cannot be good for staying clean