Q: Stop taking so long to update!
A: Yeah I should learn how to do that eventually, you're right. Work has gotten heavier recently, however, and as I get more exhausted, I become less motivated. However, for the parts where I did have motivation, I found time to finally finish player cards for every player in the game!



(EXP and Cash values not up to date yet)
Now of course, this table is still sticking around because it tracks items and Knowledge Points, and other useful things for me, but these cards will be updated alongside with an actual update from here on out, meaning you can keep track of how healthy or terribly unhealthy your character is at the moment.
...or that's the plan anyways, still trying to figure out how to do this exactly, as I am no tech savvy! Hopefully photobucket does the job?
Also, with work getting in the way more often, luckily, I do get a schedule of the next week two days before said week, so inside the "Next Update:" slot at the bottom of a post, I will be certain to post the day and the approximate time I'll post the update at (will always be EST, and if I say I'll post at 5:00PM and I post at 5:02PM, please don't hate).
 aUsernameIsFineToo (Archer) (Lv. 4) HP: 10/10 SP: 10/10 Knowledge: 1/4 ATK: 2 | DEF: 1 (2) | SPE: 1 SPD: 1 | Luck: 5% Cash: 13 | EXP: 14/100 Inner Shards: 2 Items: Blueberries: Heals 5SP upon use. Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive) (Equipped). Wriggle's Lantern: Need 2 Knowledge Points to equip. During the night, grants an extra action per turn (Passive) (Equipped). |  Raitaki (Blood Mage) (Lv. 4) HP: 1/5 SP: 5/5 Knowledge: 0/4 ATK: 1 | DEF: 0 | SPE: 5 SPD: 1 | Luck: 5% Cash: 8 | EXP: 34/100 Inner Shards: 0 Items: Plastic Wand: Need 1 Knowledge Point to equip. Boosts SPE by 1 (Passive). "Exercising For Dummies": Need 1 Knowledge Point to equip. Boosts SPD by 1 (Passive). Bloodlust: Need 4 Knowledge Points to equip. For the screen, every enemy you defeat boosts your damage slightly (Passive) (Equipped). Meditate (Spell): Costs 1 Knowledge Point to equip. Boosts SPE by 1 for your next attack, costs 2SP per charge. |  Kasu (Healer Mage) (Lv. 4) (Hallucinatory) HP: 10/10 SP: 10/10 Knowledge: 1/4 ATK: 0 | DEF: 2 | SPE: 2 (3) SPD: 1 | Luck: 5% Cash: 74 | EXP: 9/100 Inner Shards: 0 Items: Items: Plastic Wand: Need 1 Knowledge Point to equip. Boosts SPE by 1 (Passive) (Equipped). Wriggle's Lantern: Need 2 Knowledge Points to equip. During the night, grants an extra action per turn (Passive) (Equipped). Leafy Wand: Need 1 Knowledge Point to equip. Summons a 4 space projectile that has a 10% chance of putting the target to sleep. 1SPE damage, 1SP per use. |  an unmatched sock (Warrior) (Lv. 3) HP: 10/10 SP: 5/5 Knowledge: 0/3 ATK: 2 (3) | DEF: 2 (5) | SPE: 0 (-1) SPD: 1 | Luck: 5% Cash: 20 | EXP: 54/100 Inner Shards: 0 Items: Plastic Sword: Need 1 Knowledge Point to equip. Boosts ATK by 1 (Passive) (Equipped). Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive) (Equipped). Chestplate: Need 1 Knowledge Point to equip. Boosts DEF by 2, but lowers SPE by 1 (Passive) (Equipped). |
 Smashy (Fighter) (Lv. 4) HP: 13/15 SP: 5/5 Knowledge: 2/4 ATK: 3 | DEF: -1 (0)| SPE: 2 SPD: 1 | Luck: 5% Cash: 32 | EXP: 5/100 Inner Shards: 1 Items: Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive) (Equipped). Dodge Badge: Need 1 Knowledge Point to equip. When you defend, you have a Luck% chance of taking zero damage (Passive) (Equipped). Unknown Berry: Heals ?HP, ?SP, and might do something...only one way to find out what it does... |  bigyihsuan (Bookworm) (Lv. 4) HP: 9/15 SP: 5/5 Knowledge: 5/5 ATK: 1 | DEF: 2 | SPE: 1 SPD: 1 | Luck: 5% Cash: 42 | EXP: 6/100 Inner Shards: 0 Items: Wriggle's Blade: Need 5 Knowledge points to equip. Whenever you land an attack, you have a 25% chance of leeching HP from the enemy. During the night time, this chance increases to a 50% chance. |  Patorikku (Thief) (Lv. 4) (Regenerative?) HP: 2/10 SP: 5/5 Knowledge: 2/4 ATK: 1 | DEF: -1 (0) | SPE: 1 SPD: 5 | Luck: 5% Cash: 78 | EXP: 5/100 Inner Shards: 0 Items: Sharpened End: Need 1 Knowledge Point to equip. Grants a 10% chance of inflicting the enemy with Bleeding Tier I (Passive) (Equipped). Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive) (Equipped). Luck Gauntlets: Need 2 Knowledge Points to equip. Boosts Luck by 5% (Passive). |  LaserTurtle (Sprinter) (Lv. 4) HP: 6/10 SP: 5/5 Knowledge: 0/4 ATK: 2 (3) | DEF: 0 | SPE: 0 SPD: 4 (7) | Luck: 5% Cash: 59 | EXP: 17/100 Inner Shards: 0 Items: Plastic Sword: Need 1 Knowledge Point to equip. Boosts ATK by 1 (Passive) (Equipped). Mystery Card: One use. Is said to have 128 different effects, both helpful or harmful...can turn the tide of a battle for either side. "Exercising For Dummies": Need 1 Knowledge Point to equip. Boosts SPD by 1 (Passive) (Equipped). Broken Guitar: Previously owned by...LaserTurtle? But that's you, isn't it? In it's current condition, it's unusable. Music Sheet (Energize): Need 1 Knowledge Point to equip, and guitar. Costs 3SP. When used, the party's ATK, DEF, SPE, and SPD are all increased by 1 for 2 turns. Wood: It's wood, what else is there to explain? Wriggle's Lantern: Need 2 Knowledge Points to equip. During the night, grants an extra action per turn (Passive) (Equipped). |
 MewMewHeart (Healer Mage) (Lv. 3) HP: 10/10 SP: 10/10 Knowledge: 1/3 ATK: 0 | DEF: 0 | SPE: 2 (3) SPD: 2 | Luck: 5% Cash: 25 | EXP: 51/100 Inner Shards: 0 Items: Items: Plastic Wand: Need 1 Knowledge Point to equip. Boosts SPE by 1 (Passive) (Equipped). Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive). Unknown Script: Shows an image of a person placing a circular object into the slot in the wall. The text is illegible. Book of Flight: Needs 6 Knowledge Points to equip. Allows user to walk on all terrain (Passive). Familiar Charm: Need 1 Knowledge Point to equip. Gives the wearer a chance to obtain enemy summon cards upon defeating an enemy (Passive) (Equipped). Cake: Happy Birthday! Heals up to 44HP. Can be partially eaten and used later. |  The Hating Hater (Robot) (Lv. 3) HP: 6/10 SP: 5/5 Knowledge: 3/3 ATK: 2 | DEF: 1 | SPE: 1 SPD: 1 | Luck: 5% Cash: 28 | EXP: 71/100 Inner Shards: 0 Items: Donut (x4): Heals 1HP and 1SP to entire party upon use. Present: What's inside? Who knows! Open to find out (takes an action to do so)! Wood: It's wood, what else is there to explain? |  Miniking1 (Townsfolk) (Lv. 3) HP: 10/10 SP: 5/10 Knowledge: 2/3 ATK: 1 (2) | DEF: 0 | SPE: 1 SPD: 2 | Luck: 5% Cash: 10 | EXP: 38/100 Inner Shards: 1 Items: Plastic Sword: Need 1 Knowledge Point to equip. Boosts ATK by 1 (Passive) (Equipped). Bzzit Summon: Need 3 Knowledge Points to equip. Information can be found here. Apple (x1): Heals 5HP upon use. Lunchbox (x1): Can be used three times before the item disappears. Heals 20HP and 10SP upon use. String (x1): It's a piece of string, nothing special here. |  Cheez8 (Bookworm) (Lv. 1) HP: 15/15 SP: 5/5 Knowledge: 1/1 ATK: 0 | DEF: 0 | SPE: 1 SPD: 1 | Luck: 5% Cash: 0 | EXP: 0/100 Inner Shards: 0 Items: Plastic Sword: Need 1 Knowledge Point to equip. Boosts ATK by 1 (Passive). |
Player TurnLaserTurtle over-estimates his night boost, but still sprints a respectable distance towards Kasu.
Patorikku moves up once, left twice, and up once again, carefully avoiding the mushrooms.
MewMewHeart moves up thrice to slowly help Miniking1 push the boulder into place again.
Miniking1 moves right once, and pushes the boulder an overall distance of one space over the span of two actions.
aUsernameIsFineToo mimics Patorikku's movement pattern, also managing to avoid the mushrooms.
bigyihsuan studies the book to see if anything happened at all. The spores are taking over the book at an astonishing rate, so you're probably not getting that book back. When the book impacted the mushrooms, you saw them jiggle a little, but nothing more than that. Disappointed, he moves left thrice (you don't have the lantern, you forged that into the blade).
Raitaki, feeling safe about there being no more red fairies to nuke his HP, nukes the fairies nearby, retrieving a net-gain of 10EXP and 4 Cash (in case you're wondering about actual damage, 7 damage to Green Fairy, then 7 damage to Blue Fairy, then 9 damage to Green Fairy. Damage was scaling per kill).
Kasu successfully move up once and opens the chest! Inside he finds...a Leafy Wand!
Smashy moves up and left. He'd move up again, but y'know, aUsernameIsFine is blocking the way
The Hating Hater moves left twice, and falls asleep from the spores from earlier.
an unmatched sock yells at the Livingstone, and then moves up thrice after MewMewHeart for the same cause.
Cheez8 materializes into the world of Gensokyo! He goes to the shop, but is stopped by "Lew".
"It's dangerous to go anywhere without some form of protection...I was helped by a friendly villager a while ago, and decided to follow his example. Please, take this..."
+Plastic Sword (x1)
Enemy TurnThe icy fairy moves up once, right twice, and slashes the mermaid with an icicle blade, dealing 6 damage! She then trips (on water...?) and slams an ice block onto the mermaid, dealing 4 damage.
The mermaid activates a spell card: Water Sign "Tail Fin Slap", forcing the icy fairy back one space! She unleashes a wave of danmaku from swinging her tail across the water!
Green Fairy 3 moves right thrice.
Green Fairy 4 moves also right thrice.
Blue Fairy 4 also moves guess what right thrice.
Human Village Turn 22
Misty Lake Turn 10
Forest of Magic Area 1 Turn 15
Dried Plains Area 1 Turn 11
(And now we at least have an even table again!)
Next Update: Wednesday @ 3:00PM