Author Topic: Don't Roll To Dodge - RPG Edition  (Read 88293 times)

Patorikku

  • Weird country-bumpkin city-boy hybrid
  • (ง ?̀_?́)ง
Re: Don't Roll To Dodge - RPG Edition
« Reply #780 on: June 06, 2015, 06:52:58 PM »
> Proceed in respect to the rest of the group. So... Probably Up 2, left 2.

Oh look, I got an image in my signature. Finally.
Click here for Tumblr nonsense.

Neovereign

  • Greatest Fairy
  • Everything will be daijoubu... hopefully
Re: Don't Roll To Dodge - RPG Edition
« Reply #781 on: June 06, 2015, 08:23:27 PM »
//I'm just really happy that such a game exists. Thanks.
>Left 1, Un-equip Bzzit, Equip Sword.
>"Alright guys, what should we do now? They're not listening."

Re: Don't Roll To Dodge - RPG Edition
« Reply #782 on: June 06, 2015, 09:17:37 PM »
(...aaannnd we're back!)

> Up x3

Smashy

  • :V tank
  • ᕦ(? Д?)ᕤ
Re: Don't Roll To Dodge - RPG Edition
« Reply #783 on: June 06, 2015, 09:34:53 PM »
> Up 2, Left 1. Graze those shrooms.

Failure McFailFace

  • I'm h...a...p...p...y...
  • Impor
Re: Don't Roll To Dodge - RPG Edition
« Reply #784 on: June 06, 2015, 09:56:59 PM »
>up left left
1cc Easy: DDC (all) | 1cc Normal: UFO (SanA autobomb),  DDC (ReiA, SakA) , LoLK (Sanae PD)| EX clears: DDC (MarB Ultra) | Puzzle Games: StB: 10-X, DS: Hatate unlock, ISC: All clear

LaserTurtle

  • Master of the lurk
  • *sips tea*
Re: Don't Roll To Dodge - RPG Edition
« Reply #785 on: June 06, 2015, 11:36:17 PM »
Right to the chest and open it up!
Off The Rails [complete!] 1  2 - Sharks jumped: Somewhere between one and all of them
Talking to yourself isn't a sign of madness. Expecting a reply is.
Stare too long into the abyss and the abyss stares back, and then it gets awkward until one of you breaks eye contact.

MewMewHeart

  • Hermit Mode on!
  • Just chilling like a hermit.
Re: Don't Roll To Dodge - RPG Edition
« Reply #786 on: June 07, 2015, 12:41:07 AM »
(FINALLY! EHEHEHEHEHE!!!! *explodes*)
> "Aaaaaaack... this a problem... um... so any ideas?"
My danmakucopter goes pew pew pew!

Check out my newb PAD box it's a thing right?

Raitaki

  • 雷滝
Re: Don't Roll To Dodge - RPG Edition
« Reply #787 on: June 07, 2015, 03:17:45 AM »
>Bah. I did not go fast enooouuugh
>Leave town and head 3 up!
[08:23 pm]  Aristocrat -- Raitaki on a scale of 1 to 10 your current mafia game play is annoying as fuck
[08:25 pm]  Aristocrat -- Raitaki, if both of us ended up as mafia
[08:25 pm]  Aristocrat -- I would be so angry
[08:25 pm]  Aristocrat -- that I will snap and give into my rage

Re: Don't Roll To Dodge - RPG Edition
« Reply #788 on: June 07, 2015, 04:48:55 AM »
Being a red colored mage, I try to enter the library in hopes of finding some useful book.
In case the library is closed I'll go to the archer and say hello to him/her.

Re: Don't Roll To Dodge - RPG Edition
« Reply #789 on: June 08, 2015, 02:55:26 AM »
>> Speak with everyplayer in the village
>> "Hello, senpai! Please, allow me to train under your care!"
>> Follow Raitaku (leave village, 3 up)

an unmatched sock

  • Um...what's this?
  • Should I be concerned? I think I should be concern
Re: Don't Roll To Dodge - RPG Edition
« Reply #790 on: June 09, 2015, 12:20:32 AM »
>"Well, it seems as though they're pushing the stone away, while it seems to be able to fit into that pit over there. Perhaps it could make a makeshift bridge so we could cross...?"
>(To humanoids) "Wouldn't it be more beneficial to push the stone into the pit over there to open the road? Why don't we do that? We could assist, if you so desire."
>Take necessary steps to not get crushed by the rock.

FlamingRok

  • Rena is pleased with your efforts.
Re: Don't Roll To Dodge - RPG Edition
« Reply #791 on: June 09, 2015, 01:24:40 AM »
On track for now at least.

aUsernameIsFineToo (Archer) (Lv. 4)
HP: 10/10
SP: 10/10
Knowledge: 1/4
ATK: 2 | DEF: 1 (2) | SPE: 1
SPD: 1 | Luck: 5%
Cash: 13 | EXP: 14/100
Inner Shards: 2
Items: Blueberries: Heals 5SP upon use.
Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive) (Equipped).
Wriggle's Lantern: Need 2 Knowledge Points to equip. During the night, grants an extra action per turn (Passive) (Equipped).

Raitaki (Blood Mage) (Lv. 4)
HP: 5/5
SP: 5/5
Knowledge: 0/4
ATK: 1 | DEF: 0 | SPE: 5
SPD: 1 | Luck: 5%
Cash: 0 | EXP: 1/100
Inner Shards: 0
Items: Plastic Wand: Need 1 Knowledge Point to equip. Boosts SPE by 1 (Passive).
"Exercising For Dummies": Need 1 Knowledge Point to equip. Boosts SPD by 1 (Passive).
Bloodlust: Need 4 Knowledge Points to equip. For the screen, every enemy you defeat boosts your damage slightly (Passive) (Equipped).

Kasu (Healer Mage) (Lv. 4)
HP: 10/10
SP: 10/10
Knowledge: 1/4
ATK: 0 | DEF: 2 | SPE: 2 (3)
SPD: 1 | Luck: 5%
Cash: 74 | EXP: 9/100
Inner Shards: 0
Items: Items: Plastic Wand: Need 1 Knowledge Point to equip. Boosts SPE by 1 (Passive) (Equipped).
Wriggle's Lantern: Need 2 Knowledge Points to equip. During the night, grants an extra action per turn (Passive) (Equipped).

an unmatched sock (Warrior) (Lv. 3)
HP: 10/10
SP: 5/5
Knowledge: 0/3
ATK: 2 (3) | DEF: 2 (5) | SPE: 0 (-1)
SPD: 1 | Luck: 5%
Cash: 0 | EXP: 14/100
Inner Shards: 0
Items: Plastic Sword: Need 1 Knowledge Point to equip. Boosts ATK by 1 (Passive) (Equipped).
Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive) (Equipped).
Chestplate: Need 1 Knowledge Point to equip. Boosts DEF by 2, but lowers SPE by 1 (Passive) (Equipped).

Smashy (Fighter) (Lv. 4)
HP: 13/15
SP: 5/5
Knowledge: 2/4
ATK: 3 | DEF: -1 (0)| SPE: 2
SPD: 1 | Luck: 5%
Cash: 32 | EXP: 5/100
Inner Shards: 1
Items: Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive) (Equipped).
Dodge Badge: Need 1 Knowledge Point to equip. When you defend, you have a Luck% chance of taking zero damage (Passive) (Equipped).
Unknown Berry: Heals ?HP, ?SP, and might do something...only one way to find out what it does...

bigyihsuan (Bookworm) (Lv. 4)
HP: 15/15
SP: 5/5
Knowledge: 0/5
ATK: 1 | DEF: 2 | SPE: 1
SPD: 1 | Luck: 5%
Cash: 40 | EXP: 2/100
Inner Shards: 0
Items: Wriggle's Blade: Need 5 Knowledge points to equip. Whenever you land an attack, you have a 25% chance of leeching HP from the enemy. During the night time, this chance increases to a 50% chance.

Patorikku (Thief) (Lv. 4)
HP: 3/10
SP: 5/5
Knowledge: 2/4
ATK: 1 | DEF: -1 (0) | SPE: 1
SPD: 5 | Luck: 5%
Cash: 78 | EXP: 5/100
Inner Shards: 0
Items: Sharpened End: Need 1 Knowledge Point to equip. Grants a 10% chance of inflicting the enemy with Bleeding Tier I (Passive) (Equipped).
Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive) (Equipped).
Luck Gauntlets: Need 2 Knowledge Points to equip. Boosts Luck by 5% (Passive).

LaserTurtle (Sprinter) (Lv. 4)
HP: 6/10
SP: 5/5
Knowledge: 0/4
ATK: 2 (3) | DEF: 0 | SPE: 0
SPD: 4 (7) | Luck: 5%
Cash: 44 | EXP: 2/100
Inner Shards: 0
Items: Plastic Sword: Need 1 Knowledge Point to equip. Boosts ATK by 1 (Passive) (Equipped).
Mystery Card: One use. Is said to have 128 different effects, both helpful or harmful...can turn the tide of a battle for either side.
"Exercising For Dummies": Need 1 Knowledge Point to equip. Boosts SPD by 1 (Passive) (Equipped).
Broken Guitar: Previously owned by...LaserTurtle? But that's you, isn't it? In it's current condition, it's unusable.
Music Sheet (Energize): Need 1 Knowledge Point to equip, and guitar. Costs 3SP. When used, the party's ATK, DEF, SPE, and SPD are all increased by 1 for 2 turns.
Wood: It's wood, what else is there to explain?
Wriggle's Lantern: Need 2 Knowledge Points to equip. During the night, grants an extra action per turn (Passive) (Equipped).

MewMewHeart (Healer Mage) (Lv. 3)
HP: 10/10
SP: 10/10
Knowledge: 1/3
ATK: 0 | DEF: 0 | SPE: 2 (3)
SPD: 2 | Luck: 5%
Cash: 5 | EXP: 2/100
Inner Shards: 0
Items: Items: Plastic Wand: Need 1 Knowledge Point to equip. Boosts SPE by 1 (Passive) (Equipped).
Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive).
Unknown Script: Shows an image of a person placing a circular object into the slot in the wall. The text is illegible.
Book of Flight: Needs 6 Knowledge Points to equip. Allows user to walk on all terrain (Passive).
Familiar Charm: Need 1 Knowledge Point to equip. Gives the wearer a chance to obtain enemy summon cards upon defeating an enemy (Passive) (Equipped).
Cake: Happy Birthday! Heals up to 44HP. Can be partially eaten and used later.

The Hating Hater (Robot) (Lv. 3)
HP: 2/10
SP: 5/5
Knowledge: 3/3
ATK: 2 | DEF: 1 | SPE: 1
SPD: 1 | Luck: 5%
Cash: 28 | EXP: 71/100
Inner Shards: 0
Items: Donut (x4): Heals 1HP and 1SP to entire party upon use.
Present: What's inside? Who knows! Open to find out (takes an action to do so)!
Wood: It's wood, what else is there to explain?

Miniking1 (Townsfolk) (Lv. 3)
HP: 10/10
SP: 5/10
Knowledge: 2/3
ATK: 1 | DEF: 0 | SPE: 1
SPD: 2 | Luck: 5%
Cash: 0 | EXP: 18/100
Inner Shards: 1
Items: Plastic Sword: Need 1 Knowledge Point to equip. Boosts ATK by 1 (Passive) (Equipped).
Bzzit Summon: Need 3 Knowledge Points to equip. Information can be found here.
Apple (x1): Heals 5HP upon use.
Lunchbox (x1): Can be used three times before the item disappears. Heals 20HP and 10SP upon use.
String (x1): It's a piece of string, nothing special here.

Tomion (Red Mage) (Lv. 1)
HP: 5/5
SP: 10/10
Knowledge: 1/1
ATK: 0 | DEF: 0 | SPE: 2
SPD: 1 | Luck: 5%
Cash: 0 | EXP: 0/100
Inner Shards: 0
Items: Meditate (Spell): Costs 1 Knowledge Point to equip. Boosts SPE by 1 for your next attack, costs 2SP per charge.

Valar (Archer) (Lv. 1)
HP: 10/10
SP: 10/10
Knowledge: 1/1
ATK: 1 | DEF: -1 | SPE: 1
SPD: 1 | Luck: 5%
Cash: 0 | EXP: 0/100
Inner Shards: 0
Items: None

Player Turn
LaserTurtle moves to the chest for his new loot...but discovers that the chest is really a mimic!!
Patorikku moves up twice and left twice to catch up with some of the members of the group.
Miniking1 moves left once to avoid the boulder, unequips his card, and equips his sword.
MewMewHeart realizes they have a problem on their hands.
Kasu moves left twice, as he's blocked by aUsernameIsFineToo and Smashy.
The Hating Hater defeats the dastardly fairy, and gains 8EXP and 2 Cash for his troubles.
aUsernameIsFineToo moves up thrice.
Smashy grazes the mushrooms, as to be careful not to touch them.
bigyihsuan up left left into the Forest of Magic.
Raitaki contemplates over his actions inside of the Underworld, and heads north.
Tomion heads to the library in hopes of finding magician-like books.
"Hello, I am the librarian here, what would you be looking for?" You find that they do indeed have magic tomes, and certainly these are more specific than those found in the shop. However, they seem more expensive than those found in the shop as well...you take the one that's for free for now (+Meditate spell).
"Oh, and recently, we've found a way to produce most captured spell cards. Last Spells seem out of desperation, and we can't quite figure out how to harness their power, however any other spell cards you've captured (completed without a player dying) are for sale."
Firefly Sign "Meteor on Earth": 100 Cash, costs 3 Knowledge Points to equip, costs 2SP to use. Information on all available spell cards are found here.
Lamp Sign "Firefly Phenomenon": 100 Cash, costs 3 Knowledge Points to equip, costs 2SP to use. Information on all available spell cards are found here.
Wriggle Sign "Little Bug Storm": 100 Cash, costs 3 Knowledge Points to equip, costs 2SP to use. Information on all available spell cards are found here.
Valar follows Raitaki north, and finds a green fairy at his diagonal!
an unmatched sock moves right to avoid getting crushed by a boulder. He then tries to convince the humanoids to push the stone over to the pit, however they seem to be wanting to do the opposite.

The humanoids push the rock up another space.

Human Village Turn 21

Path to Tower Turn 31

Forest of Magic Area 1 Turn 8

Dried Plains Area 1 Turn 4


(First mimic of the game, let's see how this plays out!)
Next Update: When all players post, or whenever (preferably less than 24 hours, but most likely less than a week)

Failure McFailFace

  • I'm h...a...p...p...y...
  • Impor
Re: Don't Roll To Dodge - RPG Edition
« Reply #792 on: June 09, 2015, 01:45:50 AM »
>left left left
1cc Easy: DDC (all) | 1cc Normal: UFO (SanA autobomb),  DDC (ReiA, SakA) , LoLK (Sanae PD)| EX clears: DDC (MarB Ultra) | Puzzle Games: StB: 10-X, DS: Hatate unlock, ISC: All clear

Kasu

  • Small medium at large.
  • This soup has an explosive flavour!
Re: Don't Roll To Dodge - RPG Edition
« Reply #793 on: June 09, 2015, 01:59:13 AM »
> Left twice then up once.

Apparently, Thomas the Tank Engine isn't one to take crap from anyone.

MewMewHeart

  • Hermit Mode on!
  • Just chilling like a hermit.
Re: Don't Roll To Dodge - RPG Edition
« Reply #794 on: June 09, 2015, 02:05:45 AM »
>Move one space right to avoid the boulder.
> "All in favor of teaching them how to "push" a boulder the hard way say I."
My danmakucopter goes pew pew pew!

Check out my newb PAD box it's a thing right?

Neovereign

  • Greatest Fairy
  • Everything will be daijoubu... hopefully
Re: Don't Roll To Dodge - RPG Edition
« Reply #795 on: June 09, 2015, 02:50:08 AM »
>"I'm with mew, these guys are on my bad side now.The nerve of some beings, ignoring others..."
>Down, Down, Study those rude humanoids.

Re: Don't Roll To Dodge - RPG Edition
« Reply #796 on: June 09, 2015, 02:52:58 AM »
> Left x3

LaserTurtle

  • Master of the lurk
  • *sips tea*
Re: Don't Roll To Dodge - RPG Edition
« Reply #797 on: June 09, 2015, 03:04:34 AM »
>slide kick and retreat 3 spaces! Any moves extra will be spent kicking before I retreat.
Off The Rails [complete!] 1  2 - Sharks jumped: Somewhere between one and all of them
Talking to yourself isn't a sign of madness. Expecting a reply is.
Stare too long into the abyss and the abyss stares back, and then it gets awkward until one of you breaks eye contact.

an unmatched sock

  • Um...what's this?
  • Should I be concerned? I think I should be concern
Re: Don't Roll To Dodge - RPG Edition
« Reply #798 on: June 09, 2015, 04:09:44 AM »
>"Agreed."
>Also move two down and study the humanoids.

Re: Don't Roll To Dodge - RPG Edition
« Reply #799 on: June 09, 2015, 05:00:26 AM »
I take what I can and exit the library, then I go to the northen exit.
I need to remember to come back to the library for those sweet, sweet wriggle spells. (or any other spell I'd be able to afford).

Patorikku

  • Weird country-bumpkin city-boy hybrid
  • (ง ?̀_?́)ง
Re: Don't Roll To Dodge - RPG Edition
« Reply #800 on: June 09, 2015, 05:23:41 AM »
> "Hey uh, I can see some chests up ahead behind some red mushroom patches. Maybe uh... Someone - maybe someone with some health to spare - should test to see what the red patches do in advance...? Y'know, just to decide whether grabbing those bad boys is worth it or not."
> Left 1, up 1, left 1.

Oh look, I got an image in my signature. Finally.
Click here for Tumblr nonsense.

Smashy

  • :V tank
  • ᕦ(? Д?)ᕤ
Re: Don't Roll To Dodge - RPG Edition
« Reply #801 on: June 09, 2015, 03:38:38 PM »
> " I dunno." *points to robo-buddy* "It decided to frolic about in the shrooms and got jumped by a fairy. Don't feel like risking it with how spread out we are right now."
> Up Left Up

The Hating Hater

  • What's the deal?
  • YO~!
Re: Don't Roll To Dodge - RPG Edition
« Reply #802 on: June 09, 2015, 07:30:31 PM »
> Proceed to move left and touch the blue shrooms.
> Beep Boop

Raitaki

  • 雷滝
Re: Don't Roll To Dodge - RPG Edition
« Reply #803 on: June 10, 2015, 02:06:07 AM »
>Ohai sup if you want to be my disciple DISCARD THE WAYS OF TANKINESS
>Walk up to the fairy and whack it with...something. Not a dark bolt. An opportunity to convert another to the ways of glassiness is always priceless!
[08:23 pm]  Aristocrat -- Raitaki on a scale of 1 to 10 your current mafia game play is annoying as fuck
[08:25 pm]  Aristocrat -- Raitaki, if both of us ended up as mafia
[08:25 pm]  Aristocrat -- I would be so angry
[08:25 pm]  Aristocrat -- that I will snap and give into my rage

Re: Don't Roll To Dodge - RPG Edition
« Reply #804 on: June 10, 2015, 04:39:45 PM »
>> I fully agree with you, senpai. There is no need to tank an attack if you can prevent it by shooting first, right?
>> Fire a much arrows as possible at the fairy.

FlamingRok

  • Rena is pleased with your efforts.
Re: Don't Roll To Dodge - RPG Edition
« Reply #805 on: June 11, 2015, 10:55:53 AM »
Changed: Font onto enemy HP bars (ever since the hard reset, I can't find the original font)

aUsernameIsFineToo (Archer) (Lv. 4)
HP: 10/10
SP: 10/10
Knowledge: 1/4
ATK: 2 | DEF: 1 (2) | SPE: 1
SPD: 1 | Luck: 5%
Cash: 13 | EXP: 14/100
Inner Shards: 2
Items: Blueberries: Heals 5SP upon use.
Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive) (Equipped).
Wriggle's Lantern: Need 2 Knowledge Points to equip. During the night, grants an extra action per turn (Passive) (Equipped).

Raitaki (Blood Mage) (Lv. 4)
HP: 5/5
SP: 5/5
Knowledge: 0/4
ATK: 1 | DEF: 0 | SPE: 5
SPD: 1 | Luck: 5%
Cash: 1 | EXP: 4/100
Inner Shards: 0
Items: Plastic Wand: Need 1 Knowledge Point to equip. Boosts SPE by 1 (Passive).
"Exercising For Dummies": Need 1 Knowledge Point to equip. Boosts SPD by 1 (Passive).
Bloodlust: Need 4 Knowledge Points to equip. For the screen, every enemy you defeat boosts your damage slightly (Passive) (Equipped).

Kasu (Healer Mage) (Lv. 4)
HP: 10/10
SP: 10/10
Knowledge: 1/4
ATK: 0 | DEF: 2 | SPE: 2 (3)
SPD: 1 | Luck: 5%
Cash: 74 | EXP: 9/100
Inner Shards: 0
Items: Items: Plastic Wand: Need 1 Knowledge Point to equip. Boosts SPE by 1 (Passive) (Equipped).
Wriggle's Lantern: Need 2 Knowledge Points to equip. During the night, grants an extra action per turn (Passive) (Equipped).

an unmatched sock (Warrior) (Lv. 3)
HP: 10/10
SP: 5/5
Knowledge: 0/3
ATK: 2 (3) | DEF: 2 (5) | SPE: 0 (-1)
SPD: 1 | Luck: 5%
Cash: 0 | EXP: 14/100
Inner Shards: 0
Items: Plastic Sword: Need 1 Knowledge Point to equip. Boosts ATK by 1 (Passive) (Equipped).
Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive) (Equipped).
Chestplate: Need 1 Knowledge Point to equip. Boosts DEF by 2, but lowers SPE by 1 (Passive) (Equipped).

Smashy (Fighter) (Lv. 4)
HP: 13/15
SP: 5/5
Knowledge: 2/4
ATK: 3 | DEF: -1 (0)| SPE: 2
SPD: 1 | Luck: 5%
Cash: 32 | EXP: 5/100
Inner Shards: 1
Items: Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive) (Equipped).
Dodge Badge: Need 1 Knowledge Point to equip. When you defend, you have a Luck% chance of taking zero damage (Passive) (Equipped).
Unknown Berry: Heals ?HP, ?SP, and might do something...only one way to find out what it does...

bigyihsuan (Bookworm) (Lv. 4)
HP: 15/15
SP: 5/5
Knowledge: 0/5
ATK: 1 | DEF: 2 | SPE: 1
SPD: 1 | Luck: 5%
Cash: 40 | EXP: 2/100
Inner Shards: 0
Items: Wriggle's Blade: Need 5 Knowledge points to equip. Whenever you land an attack, you have a 25% chance of leeching HP from the enemy. During the night time, this chance increases to a 50% chance.

Patorikku (Thief) (Lv. 4)
HP: 3/10
SP: 5/5
Knowledge: 2/4
ATK: 1 | DEF: -1 (0) | SPE: 1
SPD: 5 | Luck: 5%
Cash: 78 | EXP: 5/100
Inner Shards: 0
Items: Sharpened End: Need 1 Knowledge Point to equip. Grants a 10% chance of inflicting the enemy with Bleeding Tier I (Passive) (Equipped).
Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive) (Equipped).
Luck Gauntlets: Need 2 Knowledge Points to equip. Boosts Luck by 5% (Passive).

LaserTurtle (Sprinter) (Lv. 4)
HP: 6/10
SP: 5/5
Knowledge: 0/4
ATK: 2 (3) | DEF: 0 | SPE: 0
SPD: 4 (7) | Luck: 5%
Cash: 44 | EXP: 2/100
Inner Shards: 0
Items: Plastic Sword: Need 1 Knowledge Point to equip. Boosts ATK by 1 (Passive) (Equipped).
Mystery Card: One use. Is said to have 128 different effects, both helpful or harmful...can turn the tide of a battle for either side.
"Exercising For Dummies": Need 1 Knowledge Point to equip. Boosts SPD by 1 (Passive) (Equipped).
Broken Guitar: Previously owned by...LaserTurtle? But that's you, isn't it? In it's current condition, it's unusable.
Music Sheet (Energize): Need 1 Knowledge Point to equip, and guitar. Costs 3SP. When used, the party's ATK, DEF, SPE, and SPD are all increased by 1 for 2 turns.
Wood: It's wood, what else is there to explain?
Wriggle's Lantern: Need 2 Knowledge Points to equip. During the night, grants an extra action per turn (Passive) (Equipped).

MewMewHeart (Healer Mage) (Lv. 3)
HP: 10/10
SP: 10/10
Knowledge: 1/3
ATK: 0 | DEF: 0 | SPE: 2 (3)
SPD: 2 | Luck: 5%
Cash: 5 | EXP: 2/100
Inner Shards: 0
Items: Items: Plastic Wand: Need 1 Knowledge Point to equip. Boosts SPE by 1 (Passive) (Equipped).
Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive).
Unknown Script: Shows an image of a person placing a circular object into the slot in the wall. The text is illegible.
Book of Flight: Needs 6 Knowledge Points to equip. Allows user to walk on all terrain (Passive).
Familiar Charm: Need 1 Knowledge Point to equip. Gives the wearer a chance to obtain enemy summon cards upon defeating an enemy (Passive) (Equipped).
Cake: Happy Birthday! Heals up to 44HP. Can be partially eaten and used later.

The Hating Hater (Robot) (Lv. 3) (Regenerative?)
HP: 3/10
SP: 5/5
Knowledge: 3/3
ATK: 2 | DEF: 1 | SPE: 1
SPD: 1 | Luck: 5%
Cash: 28 | EXP: 71/100
Inner Shards: 0
Items: Donut (x4): Heals 1HP and 1SP to entire party upon use.
Present: What's inside? Who knows! Open to find out (takes an action to do so)!
Wood: It's wood, what else is there to explain?

Miniking1 (Townsfolk) (Lv. 3)
HP: 10/10
SP: 5/10
Knowledge: 2/3
ATK: 1 (2) | DEF: 0 | SPE: 1
SPD: 2 | Luck: 5%
Cash: 0 | EXP: 18/100
Inner Shards: 1
Items: Plastic Sword: Need 1 Knowledge Point to equip. Boosts ATK by 1 (Passive) (Equipped).
Bzzit Summon: Need 3 Knowledge Points to equip. Information can be found here.
Apple (x1): Heals 5HP upon use.
Lunchbox (x1): Can be used three times before the item disappears. Heals 20HP and 10SP upon use.
String (x1): It's a piece of string, nothing special here.

Tomion (Red Mage) (Lv. 1)
HP: 5/5
SP: 10/10
Knowledge: 1/1
ATK: 0 | DEF: 0 | SPE: 2
SPD: 1 | Luck: 5%
Cash: 0 | EXP: 0/100
Inner Shards: 0
Items: Meditate (Spell): Costs 1 Knowledge Point to equip. Boosts SPE by 1 for your next attack, costs 2SP per charge.

Valar (Archer) (Lv. 1)
HP: 10/10
SP: 10/10
Knowledge: 1/1
ATK: 1 | DEF: -1 | SPE: 1
SPD: 1 | Luck: 5%
Cash: 1 | EXP: 30/100
Inner Shards: 0
Items: None

Player Turn
LaserTurtle slide kicks the mimic once, dealing 2 damage, and retreats left three spaces.
Patorikku requests for someone to test the waters with the red mushrooms, and continues along.
MewMewHeart decides she's had enough of this, and heads left away from the boulder.
Miniking1 agrees with her, so he moves down twice and studies the humanoid creatures.
"This is a Worker Livingstone. They seem to be suited more for, well, work rather than fighting. They have 10HP, 3ATK, 1DEF, 1SPE, and 1SPD."
bigyihsuan leftx3.
Kasu moves left twice and up once to catch up to the group.
aUsernameIsFineToo moves left thrice.
an unmatched sock also agrees, and tries to mimic Miniking1. Well, he got the movement right at least, but he doesn't have "Study".
Tomion has already taken the free spell, so he heads north, but takes note of the Wriggle spells back at the Library.
The Hating Hater moves onto the mushrooms to the left. He seems to be regenerating HP...? (+1HP?)
Raitaki teaches Valar to discard any signs of tankiness and whacks the fairy with his wand for 1 damage.
Valar completely agrees, and fires arrows at the fairy until it dies, which it did very quickly. Valar gains 30EXP and 1 Cash, and Raitaki gains 3EXP and 1 Cash.

The guard from town runs out from the lake in a hurry. "The bridge is built, but there seems to be a squadron of fairies attacking!"

One more fairy appears from the tree.

Enemy Turn
Mimic moves left twice.
Worker Livingstones 1 and 2 continue to try and push the boulder.


Worker Livingstone 3 moves left and rams Miniking1 twice, missing twice.

Worker Livingstone 4 moves right and rams an unmatched sock for (0+0) damage.


Path to Tower Turn 31

Forest of Magic Area 1 Turn 9

Dried Plains Area 1 Turn 5


(Group of three heads north, and turns out the bridge is built! The question is whether it'll take longer to walk the bridge or travel through the forest.)
Next Update: When all players post, or whenever (preferably less than 24 hours, but most likely less than a week)
« Last Edit: June 11, 2015, 09:19:45 PM by FlamingRok »

MewMewHeart

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Re: Don't Roll To Dodge - RPG Edition
« Reply #806 on: June 11, 2015, 01:29:25 PM »
> Snipe at the nearest worker with a Magic arrow
> "Back... down... please."
My danmakucopter goes pew pew pew!

Check out my newb PAD box it's a thing right?

Smashy

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Re: Don't Roll To Dodge - RPG Edition
« Reply #807 on: June 11, 2015, 01:53:25 PM »
> After Patorikku moves, left 2 down 1.

Re: Don't Roll To Dodge - RPG Edition
« Reply #808 on: June 11, 2015, 02:56:15 PM »
>> "I know fairies are immortal, but I didn't expect this one to revive this quickly!"
>> Continue shooting as much arrows as possible at the fairy

Kasu

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Re: Don't Roll To Dodge - RPG Edition
« Reply #809 on: June 11, 2015, 03:09:25 PM »
> Up twice then left.

Apparently, Thomas the Tank Engine isn't one to take crap from anyone.