Author Topic: Don't Roll To Dodge - RPG Edition  (Read 88296 times)

Re: Don't Roll To Dodge - RPG Edition
« Reply #720 on: April 21, 2015, 01:43:36 PM »
"Those mushrooms... They look waaaay too suspicious..."

> Move once to the left, then down as much as possible.

MewMewHeart

  • Hermit Mode on!
  • Just chilling like a hermit.
Re: Don't Roll To Dodge - RPG Edition
« Reply #721 on: April 21, 2015, 03:48:31 PM »
> Let's get out of here!!!!
> Run back to the Garden of Sun Entrance ASAP.
My danmakucopter goes pew pew pew!

Check out my newb PAD box it's a thing right?

Kasu

  • Small medium at large.
  • This soup has an explosive flavour!
Re: Don't Roll To Dodge - RPG Edition
« Reply #722 on: April 21, 2015, 03:59:32 PM »
> Move west twice.
> Move down.

Apparently, Thomas the Tank Engine isn't one to take crap from anyone.

an unmatched sock

  • Um...what's this?
  • Should I be concerned? I think I should be concern
Re: Don't Roll To Dodge - RPG Edition
« Reply #723 on: April 21, 2015, 04:45:01 PM »
CRAP I FORGOT THE TANK PUSHES YOU BACK WHEN IT CRUSHES YOU
>Luckily, my experience and cash are mediocre, so I will just respawn in the previous screen.
>"Oh, here you are. So, I found something out. The tank's front armor is really solid, but the sides are lacking and the back is apparently practically defenseless. As long as I don't get myself crushed again, I can tank it while you get around behind it and hit its weak points for massive damage."
>If actions remain, begin heading back. It's too big of an enemy to just leave there!

Patorikku

  • Weird country-bumpkin city-boy hybrid
  • (ง ?̀_?́)ง
Re: Don't Roll To Dodge - RPG Edition
« Reply #724 on: April 21, 2015, 09:42:49 PM »
> West 1, South 3. Treasure chest sense is tingling again.

Oh look, I got an image in my signature. Finally.
Click here for Tumblr nonsense.

LaserTurtle

  • Master of the lurk
  • *sips tea*
Re: Don't Roll To Dodge - RPG Edition
« Reply #725 on: April 21, 2015, 10:00:35 PM »
>Warm up, left 3, and up any moves I have left...as long as I don't touch those mystery mushrooms.
Off The Rails [complete!] 1  2 - Sharks jumped: Somewhere between one and all of them
Talking to yourself isn't a sign of madness. Expecting a reply is.
Stare too long into the abyss and the abyss stares back, and then it gets awkward until one of you breaks eye contact.

Raitaki

  • 雷滝
Re: Don't Roll To Dodge - RPG Edition
« Reply #726 on: April 22, 2015, 10:50:04 PM »
>Dark Bolt the other ghost as many times as I need to then move up. Let's get out of this place - v-
[08:23 pm]  Aristocrat -- Raitaki on a scale of 1 to 10 your current mafia game play is annoying as fuck
[08:25 pm]  Aristocrat -- Raitaki, if both of us ended up as mafia
[08:25 pm]  Aristocrat -- I would be so angry
[08:25 pm]  Aristocrat -- that I will snap and give into my rage

The Hating Hater

  • What's the deal?
  • YO~!
Re: Don't Roll To Dodge - RPG Edition
« Reply #727 on: April 23, 2015, 08:26:36 PM »
> Become one with the shrooms.

FlamingRok

  • Rena is pleased with your efforts.
Re: Don't Roll To Dodge - RPG Edition
« Reply #728 on: April 28, 2015, 12:47:34 PM »
Update coming later today, just refreshed my PC, so that's taken a lot of time to get normal everyday apps back.

FlamingRok

  • Rena is pleased with your efforts.
Re: Don't Roll To Dodge - RPG Edition
« Reply #729 on: April 29, 2015, 01:51:19 AM »
Alright, after a good refresh, we are maybe back!  :V

aUsernameIsFineToo (Archer) (Lv. 4)
HP: 10/10
SP: 10/10
Knowledge: 1/4
ATK: 2 | DEF: 1 (2) | SPE: 1
SPD: 1 | Luck: 5%
Cash: 13 | EXP: 14/100
Inner Shards: 2
Items: Blueberries: Heals 5SP upon use.
Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive) (Equipped).
Wriggle's Lantern: Need 2 Knowledge Points to equip. During the night, grants an extra action per turn (Passive) (Equipped).

Raitaki (Blood Mage) (Lv. 4)
HP: 5/5
SP: 5/5
Knowledge: 0/4
ATK: 1 | DEF: 0 | SPE: 5
SPD: 1 | Luck: 5%
Cash: 47 | EXP: 3/100 (+4)
Inner Shards: 0
Items: Plastic Wand: Need 1 Knowledge Point to equip. Boosts SPE by 1 (Passive).
"Exercising For Dummies": Need 1 Knowledge Point to equip. Boosts SPD by 1 (Passive).
Bloodlust: Need 4 Knowledge Points to equip. For the screen, every enemy you defeat boosts your damage slightly (Passive) (Equipped).

Kasu (Healer Mage) (Lv. 4)
HP: 10/10
SP: 10/10
Knowledge: 1/4
ATK: 0 | DEF: 2 | SPE: 2 (3)
SPD: 1 | Luck: 5%
Cash: 74 | EXP: 6/100
Inner Shards: 0
Items: Items: Plastic Wand: Need 1 Knowledge Point to equip. Boosts SPE by 1 (Passive) (Equipped).
Wriggle's Lantern: Need 2 Knowledge Points to equip. During the night, grants an extra action per turn (Passive) (Equipped).

an unmatched sock (Warrior) (Lv. 3)
HP: 10/10
SP: 5/5
Knowledge: 0/3
ATK: 2 (3) | DEF: 2 (5) | SPE: 0 (-1)
SPD: 1 | Luck: 5%
Cash: 0 | EXP: 14/100
Inner Shards: 0
Items: Plastic Sword: Need 1 Knowledge Point to equip. Boosts ATK by 1 (Passive) (Equipped).
Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive) (Equipped).
Chestplate: Need 1 Knowledge Point to equip. Boosts DEF by 2, but lowers SPE by 1 (Passive) (Equipped).

Smashy (Fighter) (Lv. 4)
HP: 10/15
SP: 5/5
Knowledge: 2/4
ATK: 3 | DEF: -1 (0)| SPE: 2
SPD: 1 | Luck: 5%
Cash: 32 | EXP: 5/100
Inner Shards: 1
Items: Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive) (Equipped).
Dodge Badge: Need 1 Knowledge Point to equip. When you defend, you have a Luck% chance of taking zero damage (Passive) (Equipped).
Unknown Berry: Heals ?HP, ?SP, and might do something...only one way to find out what it does...

bigyihsuan (Bookworm) (Lv. 4)
HP: 15/15
SP: 5/5
Knowledge: 0/5
ATK: 1 | DEF: 2 | SPE: 1
SPD: 1 | Luck: 5%
Cash: 40 | EXP: 2/100
Inner Shards: 0
Items: Wriggle's Blade: Need 5 Knowledge points to equip. Whenever you land an attack, you have a 25% chance of leeching HP from the enemy. During the night time, this chance increases to a 50% chance.

Patorikku (Thief) (Lv. 4)
HP: 3/10
SP: 5/5
Knowledge: 2/4
ATK: 1 | DEF: -1 (0) | SPE: 1
SPD: 5 | Luck: 5%
Cash: 78 | EXP: 5/100
Inner Shards: 0
Items: Sharpened End: Need 1 Knowledge Point to equip. Grants a 10% chance of inflicting the enemy with Bleeding Tier I (Passive) (Equipped).
Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive) (Equipped).
Luck Gauntlets: Need 2 Knowledge Points to equip. Boosts Luck by 5% (Passive).

LaserTurtle (Sprinter) (Lv. 3)
HP: 6/10
SP: 5/5
Knowledge: 1/3
ATK: 1 (2) | DEF: 0 | SPE: 0
SPD: 4 (7) | Luck: 5%
Cash: 41 | EXP: 88/100
Inner Shards: 0
Items: Plastic Sword: Need 1 Knowledge Point to equip. Boosts ATK by 1 (Passive) (Equipped).
Mystery Card: One use. Is said to have 128 different effects, both helpful or harmful...can turn the tide of a battle for either side.
"Exercising For Dummies": Need 1 Knowledge Point to equip. Boosts SPD by 1 (Passive) (Equipped).
Broken Guitar: Previously owned by...LaserTurtle? But that's you, isn't it? In it's current condition, it's unusable.
Music Sheet (Energize): Need 1 Knowledge Point to equip, and guitar. Costs 3SP. When used, the party's ATK, DEF, SPE, and SPD are all increased by 1 for 2 turns.
Wood: It's wood, what else is there to explain?
Wriggle's Lantern: Need 2 Knowledge Points to equip. During the night, grants an extra action per turn (Passive).

MewMewHeart (Healer Mage) (Lv. 3)
HP: 10/10
SP: 10/10
Knowledge: 1/3
ATK: 0 | DEF: 0 | SPE: 2 (3)
SPD: 2 | Luck: 5%
Cash: 5 | EXP: 2/100
Inner Shards: 0
Items: Items: Plastic Wand: Need 1 Knowledge Point to equip. Boosts SPE by 1 (Passive) (Equipped).
Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive).
Unknown Script: Shows an image of a person placing a circular object into the slot in the wall. The text is illegible.
Book of Flight: Needs 6 Knowledge Points to equip. Allows user to walk on all terrain (Passive).
Familiar Charm: Need 1 Knowledge Point to equip. Gives the wearer a chance to obtain enemy summon cards upon defeating an enemy (Passive) (Equipped).
Cake: Happy Birthday! Heals up to 44HP. Can be partially eaten and used later.

The Hating Hater (Robot) (Lv. 3) (???)
HP: 10/10
SP: 5/5
Knowledge: 3/3
ATK: 2 | DEF: 1 | SPE: 1
SPD: 1 | Luck: 5%
Cash: 26 | EXP: 63/100
Inner Shards: 0
Items: Donut (x4): Heals 1HP and 1SP to entire party upon use.
Present: What's inside? Who knows! Open to find out (takes an action to do so)!
Wood: It's wood, what else is there to explain?

Miniking1 (Townsfolk) (Lv. 3)
HP: 10/10
SP: 5/10
Knowledge: 2/3
ATK: 1 | DEF: 0 | SPE: 1
SPD: 2 | Luck: 5%
Cash: 0 | EXP: 18/100
Inner Shards: 1
Items: Plastic Sword: Need 1 Knowledge Point to equip. Boosts ATK by 1 (Passive).
Bzzit Summon: Need 3 Knowledge Points to equip. Information can be found here (Equipped).
Apple (x1): Heals 5HP upon use.
Lunchbox (x1): Can be used three times before the item disappears. Heals 20HP and 10SP upon use.
String (x1): It's a piece of string, nothing special here.

Player Turn
LaserTurtle warms back up for more speed, and moves left thrice.
Patorikku goes onto the safer path, as his treasure chest sense is tingling.
MewMewHeart retreats back to the Garden of the Sun Entrance after witnessing the death of her comrades.
Miniking1 rests inside the entrance, and examines the area around him. He finds an oddly shaped hole in the ground, though it's too small for him to fit into...though he is able to witness the beautiful sunrise.
Smashy takes Patorikku's example, and travels onto the safer path.
bigyihsuan accepts the offer (-30 Cash). After returning, the owner of the place hands him Wriggle's Blade.
aUsernameIsFineToo stays away from the suspicious looking mushrooms.
Kasu moves west once because everyone else is blocking the way.
an unmatched sock revives inside the Garden of the Sun Entrance (-all Cash, -half EXP), and discusses his discovery with the group.
Raitaki dark bolts the remaining Bakebake, defeating it, giving Raitaki 2EXP in reserve. He then moves north twice.
The Hating Hater steps onto the nearest mushrooms. He appears fine for now...?
It is now daytime.

Kourindou Turn 12


Forest of Magic Area 1 Turn 3

Garden of the Sun Entrance Turn 9

Underworld Area 1 Turn 6

(Yikes, a healer left to defend themselves is never a fun situation...)
Next Update: When all players post, or within the next 24 hours (or when real life stops kicking me)
[/quote]

MewMewHeart

  • Hermit Mode on!
  • Just chilling like a hermit.
Re: Don't Roll To Dodge - RPG Edition
« Reply #730 on: April 29, 2015, 02:00:14 AM »
> "That tank is evil, I'm glad you guys came back from the dead, but what are we going to do about the tank...?"
> Move towards the group.
My danmakucopter goes pew pew pew!

Check out my newb PAD box it's a thing right?

The Hating Hater

  • What's the deal?
  • YO~!
Re: Don't Roll To Dodge - RPG Edition
« Reply #731 on: April 29, 2015, 02:46:57 AM »
> Move over to the green mushrooms, discovery ho.

Failure McFailFace

  • I'm h...a...p...p...y...
  • Impor
Re: Don't Roll To Dodge - RPG Edition
« Reply #732 on: April 29, 2015, 02:56:30 AM »
Nice, a sword with Leech Life :]

>down down down to exit the shop
1cc Easy: DDC (all) | 1cc Normal: UFO (SanA autobomb),  DDC (ReiA, SakA) , LoLK (Sanae PD)| EX clears: DDC (MarB Ultra) | Puzzle Games: StB: 10-X, DS: Hatate unlock, ISC: All clear

Neovereign

  • Greatest Fairy
  • Everything will be daijoubu... hopefully
Re: Don't Roll To Dodge - RPG Edition
« Reply #733 on: April 29, 2015, 03:01:15 AM »
>"Oh hi guys, I was just watching the sunrise. Been 2 days since we started this adventure right?"
>Ponder Choices: "Okay, back to our problem. Sock mentioned a plan about attacking it from different directions while he tanks it. Seems he found out it's vulnerable at it's sides and really weak at it's back. Me and Bzzit could probably deal some nice damage this way, but we risk getting ran over again and, whatever happened to Sock while I was gone. Problem is, it's gonna be pretty hard getting into those positions. We could also just travel a different direction and come back when were stronger."
>Examine Hole more clearly: "Oh, there's this hole here too, looks weird though. Wonder what it'll do.
>Anyone figure out what to do next, I'll just edit this to go with their plan.

Patorikku

  • Weird country-bumpkin city-boy hybrid
  • (ง ?̀_?́)ง
Re: Don't Roll To Dodge - RPG Edition
« Reply #734 on: April 29, 2015, 03:15:26 AM »
> Down 1, left 3. Should Laser stay in place for any unexpected reasons, move up on that last left instead.

Oh look, I got an image in my signature. Finally.
Click here for Tumblr nonsense.

LaserTurtle

  • Master of the lurk
  • *sips tea*
Re: Don't Roll To Dodge - RPG Edition
« Reply #735 on: April 29, 2015, 03:17:56 AM »
>up 2, left until I can't go left any more
Off The Rails [complete!] 1  2 - Sharks jumped: Somewhere between one and all of them
Talking to yourself isn't a sign of madness. Expecting a reply is.
Stare too long into the abyss and the abyss stares back, and then it gets awkward until one of you breaks eye contact.

Kasu

  • Small medium at large.
  • This soup has an explosive flavour!
Re: Don't Roll To Dodge - RPG Edition
« Reply #736 on: April 29, 2015, 03:56:46 AM »
> Heal Smashy.
> Move west once and then down.

Apparently, Thomas the Tank Engine isn't one to take crap from anyone.

Re: Don't Roll To Dodge - RPG Edition
« Reply #737 on: April 29, 2015, 05:25:15 AM »
> Down 3

Smashy

  • :V tank
  • ᕦ(? Д?)ᕤ
Re: Don't Roll To Dodge - RPG Edition
« Reply #738 on: April 29, 2015, 07:44:46 PM »
> Keep on the long route.  Metal buddy and his... metalness can keep prancing on mushrooms all he wants to.

Raitaki

  • 雷滝
Re: Don't Roll To Dodge - RPG Edition
« Reply #739 on: April 29, 2015, 09:01:07 PM »
>Up, right, right. Proceed!
[08:23 pm]  Aristocrat -- Raitaki on a scale of 1 to 10 your current mafia game play is annoying as fuck
[08:25 pm]  Aristocrat -- Raitaki, if both of us ended up as mafia
[08:25 pm]  Aristocrat -- I would be so angry
[08:25 pm]  Aristocrat -- that I will snap and give into my rage

FlamingRok

  • Rena is pleased with your efforts.
Re: Don't Roll To Dodge - RPG Edition
« Reply #740 on: May 07, 2015, 10:46:00 AM »
I apologize for the miniature hiatus without a warning. Unfortunately, things haven't gotten much less busy, so the updates may be random/inconsistent. I apologize if this is an inconvenience.

aUsernameIsFineToo (Archer) (Lv. 4)
HP: 10/10
SP: 10/10
Knowledge: 1/4
ATK: 2 | DEF: 1 (2) | SPE: 1
SPD: 1 | Luck: 5%
Cash: 13 | EXP: 14/100
Inner Shards: 2
Items: Blueberries: Heals 5SP upon use.
Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive) (Equipped).
Wriggle's Lantern: Need 2 Knowledge Points to equip. During the night, grants an extra action per turn (Passive) (Equipped).

Raitaki (Blood Mage) (Lv. 4)
HP: 5/5
SP: 5/5
Knowledge: 0/4
ATK: 1 | DEF: 0 | SPE: 5
SPD: 1 | Luck: 5%
Cash: 47 | EXP: 3/100 (+4)
Inner Shards: 0
Items: Plastic Wand: Need 1 Knowledge Point to equip. Boosts SPE by 1 (Passive).
"Exercising For Dummies": Need 1 Knowledge Point to equip. Boosts SPD by 1 (Passive).
Bloodlust: Need 4 Knowledge Points to equip. For the screen, every enemy you defeat boosts your damage slightly (Passive) (Equipped).

Kasu (Healer Mage) (Lv. 4)
HP: 10/10
SP: 10/10
Knowledge: 1/4
ATK: 0 | DEF: 2 | SPE: 2 (3)
SPD: 1 | Luck: 5%
Cash: 74 | EXP: 9/100
Inner Shards: 0
Items: Items: Plastic Wand: Need 1 Knowledge Point to equip. Boosts SPE by 1 (Passive) (Equipped).
Wriggle's Lantern: Need 2 Knowledge Points to equip. During the night, grants an extra action per turn (Passive) (Equipped).

an unmatched sock (Warrior) (Lv. 3)
HP: 10/10
SP: 5/5
Knowledge: 0/3
ATK: 2 (3) | DEF: 2 (5) | SPE: 0 (-1)
SPD: 1 | Luck: 5%
Cash: 0 | EXP: 14/100
Inner Shards: 0
Items: Plastic Sword: Need 1 Knowledge Point to equip. Boosts ATK by 1 (Passive) (Equipped).
Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive) (Equipped).
Chestplate: Need 1 Knowledge Point to equip. Boosts DEF by 2, but lowers SPE by 1 (Passive) (Equipped).

Smashy (Fighter) (Lv. 4)
HP: 13/15
SP: 5/5
Knowledge: 2/4
ATK: 3 | DEF: -1 (0)| SPE: 2
SPD: 1 | Luck: 5%
Cash: 32 | EXP: 5/100
Inner Shards: 1
Items: Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive) (Equipped).
Dodge Badge: Need 1 Knowledge Point to equip. When you defend, you have a Luck% chance of taking zero damage (Passive) (Equipped).
Unknown Berry: Heals ?HP, ?SP, and might do something...only one way to find out what it does...

bigyihsuan (Bookworm) (Lv. 4)
HP: 15/15
SP: 5/5
Knowledge: 0/5
ATK: 1 | DEF: 2 | SPE: 1
SPD: 1 | Luck: 5%
Cash: 40 | EXP: 2/100
Inner Shards: 0
Items: Wriggle's Blade: Need 5 Knowledge points to equip. Whenever you land an attack, you have a 25% chance of leeching HP from the enemy. During the night time, this chance increases to a 50% chance.

Patorikku (Thief) (Lv. 4)
HP: 3/10
SP: 5/5
Knowledge: 2/4
ATK: 1 | DEF: -1 (0) | SPE: 1
SPD: 5 | Luck: 5%
Cash: 78 | EXP: 5/100
Inner Shards: 0
Items: Sharpened End: Need 1 Knowledge Point to equip. Grants a 10% chance of inflicting the enemy with Bleeding Tier I (Passive) (Equipped).
Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive) (Equipped).
Luck Gauntlets: Need 2 Knowledge Points to equip. Boosts Luck by 5% (Passive).

LaserTurtle (Sprinter) (Lv. 3)
HP: 6/10
SP: 5/5
Knowledge: 1/3
ATK: 1 (2) | DEF: 0 | SPE: 0
SPD: 4 (7) | Luck: 5%
Cash: 41 | EXP: 88/100
Inner Shards: 0
Items: Plastic Sword: Need 1 Knowledge Point to equip. Boosts ATK by 1 (Passive) (Equipped).
Mystery Card: One use. Is said to have 128 different effects, both helpful or harmful...can turn the tide of a battle for either side.
"Exercising For Dummies": Need 1 Knowledge Point to equip. Boosts SPD by 1 (Passive) (Equipped).
Broken Guitar: Previously owned by...LaserTurtle? But that's you, isn't it? In it's current condition, it's unusable.
Music Sheet (Energize): Need 1 Knowledge Point to equip, and guitar. Costs 3SP. When used, the party's ATK, DEF, SPE, and SPD are all increased by 1 for 2 turns.
Wood: It's wood, what else is there to explain?
Wriggle's Lantern: Need 2 Knowledge Points to equip. During the night, grants an extra action per turn (Passive).

MewMewHeart (Healer Mage) (Lv. 3)
HP: 10/10
SP: 10/10
Knowledge: 1/3
ATK: 0 | DEF: 0 | SPE: 2 (3)
SPD: 2 | Luck: 5%
Cash: 5 | EXP: 2/100
Inner Shards: 0
Items: Items: Plastic Wand: Need 1 Knowledge Point to equip. Boosts SPE by 1 (Passive) (Equipped).
Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive).
Unknown Script: Shows an image of a person placing a circular object into the slot in the wall. The text is illegible.
Book of Flight: Needs 6 Knowledge Points to equip. Allows user to walk on all terrain (Passive).
Familiar Charm: Need 1 Knowledge Point to equip. Gives the wearer a chance to obtain enemy summon cards upon defeating an enemy (Passive) (Equipped).
Cake: Happy Birthday! Heals up to 44HP. Can be partially eaten and used later.

The Hating Hater (Robot) (Lv. 3) (Sleep)
HP: 10/10
SP: 5/5
Knowledge: 3/3
ATK: 2 | DEF: 1 | SPE: 1
SPD: 1 | Luck: 5%
Cash: 26 | EXP: 63/100
Inner Shards: 0
Items: Donut (x4): Heals 1HP and 1SP to entire party upon use.
Present: What's inside? Who knows! Open to find out (takes an action to do so)!
Wood: It's wood, what else is there to explain?

Miniking1 (Townsfolk) (Lv. 3)
HP: 10/10
SP: 5/10
Knowledge: 2/3
ATK: 1 | DEF: 0 | SPE: 1
SPD: 2 | Luck: 5%
Cash: 0 | EXP: 18/100
Inner Shards: 1
Items: Plastic Sword: Need 1 Knowledge Point to equip. Boosts ATK by 1 (Passive).
Bzzit Summon: Need 3 Knowledge Points to equip. Information can be found here (Equipped).
Apple (x1): Heals 5HP upon use.
Lunchbox (x1): Can be used three times before the item disappears. Heals 20HP and 10SP upon use.
String (x1): It's a piece of string, nothing special here.

Player Turn
LaserTurtle moves past the mushrooms The Hating Hater is relishing in.
Patorikku follows LaserTurtle's far lead.
MewMewHeart meets up with the group and communicates about the evil tank.
Miniking1 discusses the current situation, and also notifies the group of two possible paths to take. He then examines the hole further. There seems to be heat coming from below, and while it feels nice on the surface, it may rather uncomfortable up closer.
The Hating Hater moves up to look at the green mushroom out of curiosity, but as he moves, he suddenly feels incredibly heavy. He stops, and finds himself asleep before long.
bigyihsuan exits the shop.
Kasu heals Smashy for 3HP (+3EXP), and moves left once and down once after aUsernameIsFineToo moves.
aUsernameIsFineToo moves down thrice, allowing Kasu to move.
Smashy does much of the same.
Raitaki moves up once and right twice. As he does this, four evil eyes, one in each corner, appear!
an unmatched sock awaits a decision from the group (Auto-Move).

Kourindou Turn 13

Forest of Magic Area 1 Turn 4

Garden of the Sun Entrance Turn 10

Underworld Area 1 Turn 7

(Well, at least we know what one of the mushrooms do!)
Next Update: When all players post, or within the next 24 hours (or when real life stops kicking me)

Failure McFailFace

  • I'm h...a...p...p...y...
  • Impor
Re: Don't Roll To Dodge - RPG Edition
« Reply #741 on: May 07, 2015, 10:59:24 AM »
>down left left
1cc Easy: DDC (all) | 1cc Normal: UFO (SanA autobomb),  DDC (ReiA, SakA) , LoLK (Sanae PD)| EX clears: DDC (MarB Ultra) | Puzzle Games: StB: 10-X, DS: Hatate unlock, ISC: All clear

LaserTurtle

  • Master of the lurk
  • *sips tea*
Re: Don't Roll To Dodge - RPG Edition
« Reply #742 on: May 07, 2015, 11:53:04 AM »
>Left 1, down 3! Extra moves go right.
Off The Rails [complete!] 1  2 - Sharks jumped: Somewhere between one and all of them
Talking to yourself isn't a sign of madness. Expecting a reply is.
Stare too long into the abyss and the abyss stares back, and then it gets awkward until one of you breaks eye contact.

Kasu

  • Small medium at large.
  • This soup has an explosive flavour!
Re: Don't Roll To Dodge - RPG Edition
« Reply #743 on: May 07, 2015, 12:53:30 PM »
> Move down as far as possible.

Apparently, Thomas the Tank Engine isn't one to take crap from anyone.

MewMewHeart

  • Hermit Mode on!
  • Just chilling like a hermit.
Re: Don't Roll To Dodge - RPG Edition
« Reply #744 on: May 07, 2015, 01:21:52 PM »
> "Wanna come back when we're strong then and have a bigger group with us?"
> Move if Yes or stay if no.
« Last Edit: May 07, 2015, 01:24:10 PM by MewMewHeart »
My danmakucopter goes pew pew pew!

Check out my newb PAD box it's a thing right?

Patorikku

  • Weird country-bumpkin city-boy hybrid
  • (ง ?̀_?́)ง
Re: Don't Roll To Dodge - RPG Edition
« Reply #745 on: May 07, 2015, 06:00:19 PM »
> Up 2, Left 2. Keep on keepin' on.

Oh look, I got an image in my signature. Finally.
Click here for Tumblr nonsense.

Re: Don't Roll To Dodge - RPG Edition
« Reply #746 on: May 07, 2015, 06:08:45 PM »
> Left 3

Neovereign

  • Greatest Fairy
  • Everything will be daijoubu... hopefully
Re: Don't Roll To Dodge - RPG Edition
« Reply #747 on: May 07, 2015, 08:26:13 PM »
>"Okay!~ Let's head south since we're closer to hunt for exp and loot, unless sock says otherwise..." South 3
>"I need some to get lv ups for a different class and for more knowledge to equip stuff that would benefit both me and Bzzit here... Check Exp-dometer and that death didn't help much"  :c >Speaking of bigger groups, I bet that other legion of adventurers that went west could've easily taken on that tank >_>

an unmatched sock

  • Um...what's this?
  • Should I be concerned? I think I should be concern
Re: Don't Roll To Dodge - RPG Edition
« Reply #748 on: May 08, 2015, 12:05:28 AM »
>"Sure, southward it is. Strength is in numbers, and although I'm sure we could handle that tank, it would be difficult as-is. Let's go south."
>Follow his lead and proceed 3 squares in the southerly direction.

The Hating Hater

  • What's the deal?
  • YO~!
Re: Don't Roll To Dodge - RPG Edition
« Reply #749 on: May 08, 2015, 12:30:37 AM »
> Reset from sleep mode.