Author Topic: Don't Roll To Dodge - RPG Edition  (Read 88301 times)

Neovereign

  • Greatest Fairy
  • Everything will be daijoubu... hopefully
Re: Don't Roll To Dodge - RPG Edition
« Reply #630 on: March 28, 2015, 07:34:34 PM »
Sorry for being dead-ish guys, wifi is out for some reason, posting this elsewhere but wifi probably won't be back for awhile ;n; tis dreadful.
>Continue on. "So the guard was right about the path. When we're done we should head back here and go south or something before heading for the mansion across the possibly done bridge?"
>"So the guard did say Ms. Hakurei wasn't here as usual, so where do you guys think she may be? Then again, it'd be really bad if we found a boss, I mean we're just 3 people... and 1 moskito."
>Thank Mew for the heal since I didn't/couldn't last turn  :derp:
« Last Edit: March 28, 2015, 08:22:50 PM by Miniking1 »

The Hating Hater

  • What's the deal?
  • YO~!
Re: Don't Roll To Dodge - RPG Edition
« Reply #631 on: March 29, 2015, 02:42:39 AM »
>"Proceed forward please."
>Move out of the way.

FlamingRok

  • Rena is pleased with your efforts.
Re: Don't Roll To Dodge - RPG Edition
« Reply #632 on: April 02, 2015, 06:20:08 PM »
Me as of right now.

aUsernameIsFineToo (Archer) (Lv. 4)
HP: 6/10
SP: 10/10
Knowledge: 1/4
ATK: 2 | DEF: 1 (2) | SPE: 1
SPD: 1 | Luck: 5%
Cash: 9 | EXP: 7/100
Inner Shards: 2
Items: Apple: Heals 5HP upon use.
Blueberries: Heals 5SP upon use.
Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive) (Equipped).
Wriggle's Lantern: Need 2 Knowledge Points to equip. During the night, grants an extra action per turn (Passive) (Equipped).

Raitaki (Blood Mage) (Lv. 3)
HP: 3/5
SP: 5/5
Knowledge: 1/3
ATK: 1 | DEF: 0 | SPE: 4 (5)
SPD: 1 (2) | Luck: 5%
Cash: 42 | EXP: 75/100
Inner Shards: 0
Items: Plastic Wand: Need 1 Knowledge Point to equip. Boosts SPE by 1 (Passive) (Equipped).
"Exercising For Dummies": Need 1 Knowledge Point to equip. Boosts SPD by 1 (Passive) (Equipped).
Present: What's inside? Who knows! Open to find out (takes an action to do so)!

Kasu (Healer Mage) (Lv. 4)
HP: 10/10
SP: 10/10
Knowledge: 3/4
ATK: 0 | DEF: 2 | SPE: 2 (3)
SPD: 1 | Luck: 5%
Cash: 74 | EXP: 0/100
Inner Shards: 0
Items: Items: Plastic Wand: Need 1 Knowledge Point to equip. Boosts SPE by 1 (Passive) (Equipped).
Wriggle's Lantern: Need 2 Knowledge Points to equip. During the night, grants an extra action per turn (Passive).

an unmatched sock (Warrior) (Lv. 3)
HP: 10/10
SP: 5/5
Knowledge: 0/3
ATK: 2 (3) | DEF: 2 (5) | SPE: 0 (-1)
SPD: 1 | Luck: 5%
Cash: 31 | EXP: 28/100
Inner Shards: 0
Items: Plastic Sword: Need 1 Knowledge Point to equip. Boosts ATK by 1 (Passive) (Equipped).
Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive) (Equipped).
Chestplate: Need 1 Knowledge Point to equip. Boosts DEF by 2, but lowers SPE by 1 (Passive) (Equipped).

Smashy (Fighter) (Lv. 4)
HP: 7/15
SP: 5/5
Knowledge: 2/4
ATK: 3 | DEF: -1 (0)| SPE: 2
SPD: 1 | Luck: 5%
Cash: 32 | EXP: 5/100
Inner Shards: 1
Items: Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive) (Equipped).
Dodge Badge: Need 1 Knowledge Point to equip. When you defend, you have a Luck% chance of taking zero damage (Passive) (Equipped).
Unknown Berry: Heals ?HP, ?SP, and might do something...only one way to find out what it does...

bigyihsuan (Bookworm) (Lv. 4)
HP: 15/15
SP: 5/5
Knowledge: 2/5
ATK: 1 (2) | DEF: 2 | SPE: 1
SPD: 1 | Luck: 5%
Cash: 25 | EXP: 2/100
Inner Shards: 0
Items: Apple (x1): Heals 5HP upon use.
Plastic Sword: Need 1 Knowledge Point to equip. Boosts ATK by 1 (Passive) (Equipped).
Wriggle's Lantern: Need 2 Knowledge Points to equip. During the night, grants an extra action per turn (Passive) (Equipped).

Patorikku (Thief) (Lv. 3)
HP: 6/10
SP: 5/5
Knowledge: 1/3
ATK: 1 | DEF: -1 (0) | SPE: 1
SPD: 4 | Luck: 5%
Cash: 75 | EXP: 95/100
Inner Shards: 0
Items: Sharpened End: Need 1 Knowledge Point to equip. Grants a 10% chance of inflicting the enemy with Bleeding Tier I (Passive) (Equipped).
Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive) (Equipped).
Luck Gauntlets: Need 2 Knowledge Points to equip. Boosts Luck by 5% (Passive).

LaserTurtle (Sprinter) (Lv. 3)
HP: 10/10
SP: 5/5
Knowledge: 1/3
ATK: 1 (2) | DEF: 0 | SPE: 0
SPD: 4 (7) | Luck: 5%
Cash: 38 | EXP: 73/100
Inner Shards: 0
Items: Plastic Sword: Need 1 Knowledge Point to equip. Boosts ATK by 1 (Passive) (Equipped).
Mystery Card: One use. Is said to have 128 different effects, both helpful or harmful...can turn the tide of a battle for either side.
"Exercising For Dummies": Need 1 Knowledge Point to equip. Boosts SPD by 1 (Passive) (Equipped).
Broken Guitar: Previously owned by...LaserTurtle? But that's you, isn't it? In it's current condition, it's unusable.
Music Sheet (Energize): Need 1 Knowledge Point to equip, and guitar. Costs 3SP. When used, the party's ATK, DEF, SPE, and SPD are all increased by 1 for 2 turns.
Wood: It's wood, what else is there to explain?
Wriggle's Lantern: Need 2 Knowledge Points to equip. During the night, grants an extra action per turn (Passive).

MewMewHeart (Healer Mage) (Lv. 3)
HP: 9/10
SP: 10/10
Knowledge: 1/3
ATK: 0 | DEF: 0 | SPE: 2 (3)
SPD: 2 | Luck: 5%
Cash: 5 | EXP: 0/100
Inner Shards: 0
Items: Items: Plastic Wand: Need 1 Knowledge Point to equip. Boosts SPE by 1 (Passive) (Equipped).
Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive).
Unknown Script: Shows an image of a person placing a circular object into the slot in the wall. The text is illegible.
Book of Flight: Needs 6 Knowledge Points to equip. Allows user to walk on all terrain (Passive).
Familiar Charm: Need 1 Knowledge Point to equip. Gives the wearer a chance to obtain enemy summon cards upon defeating an enemy (Passive) (Equipped).
Cake: Happy Birthday! Heals up to 50HP. Can be partially eaten and used later.

The Hating Hater (Robot) (Lv. 3)
HP: 9/10
SP: 5/5
Knowledge: 3/3
ATK: 2 | DEF: 1 | SPE: 1
SPD: 1 | Luck: 5%
Cash: 26 | EXP: 63/100
Inner Shards: 0
Items: Donut (x4): Heals 1HP and 1SP to entire party upon use.
Present: What's inside? Who knows! Open to find out (takes an action to do so)!
Wood: It's wood, what else is there to explain?

Miniking1 (Townsfolk) (Lv. 3)
HP: 10/10
SP: 5/10
Knowledge: 0/3
ATK: 1 | DEF: 0 | SPE: 1
SPD: 2 | Luck: 5%
Cash: 24 | EXP: 26/100
Inner Shards: 1
Items: Plastic Sword: Need 1 Knowledge Point to equip. Boosts ATK by 1 (Passive).
Bzzit Summon: Need 3 Knowledge Points to equip. Information can be found here (Equipped).
Apple (x1): Heals 5HP upon use.
Lunchbox (x1): Can be used three times before the item disappears. Heals 20HP and 10SP upon use.
String (x1): It's a piece of string, nothing special here.

Player Turn
LaserTurtle moves up to the man at the counter, and questions what he may have for sale.
"It's rare that anyone actually shops here. Well, other than the normal incident solvers...but this is what I've got. I can also try and create a new item out of anything you've got."
Aiming Scope: 100 Cash. Increases range by 1 space. Costs 3 Knowledge Points to equip.
Berserker Bracelet: 150 Cash. Doubles the damage dealt, but you take double the normal damage. Costs 3 Knowledge Points to equip.
Prototype Scanner: 120 Cash. Identifies a specified stat of the target. Costs 1SP. Costs 1 Knowledge Point to equip.
Grappling Hook: 140 Cash. Can be shot a range of five spaces. Will pull either you to the location specified, or an enemy towards you. Costs 3SP. Costs 4 Knowledge Points to equip.
Unknown Berry: 20 Cash. Heals ?HP, ?SP, and might do something...only one way to find out what it does...
Wrench: 50 Cash. Can repair a broken object. Disappears upon use.
Pulsating Collar: 200 Cash. Heals 3HP per turn, and 1SP every two turns. Costs 4 Knowledge Points to equip.
Baseball Bat: 120 Cash. Gives a 50% chance of reflecting a projectile back at the opponent. Costs 3SP upon counter. Costs 3 Knowledge Points to equip.
Music Player: 100 Cash. Gives everyone an extra action next turn. Costs 4SP. Costs 3 Knowledge Points to equip.
Mini-Amulet: 1000 Cash. Fires anywhere between 1-3 amulets with a range of four spaces, and can travel through walls. Deals 3SPE damage. Costs 6SP. Costs 5 Knowledge Points to equip.
Micro-Hakkero: 1000 Cash. Fires a piercing laser straight that deals 3SPE damage. Costs 12SP. Costs 5 Knowledge Points to equip.
Craft an Item: 30 Cash. Let's give it a try and find out what we get!
Patorikku moves left twice to help protect Raitaki from damage.
MewMewHeart moves right thrice after an unmatched sock.
Raitaki holds his position for the fairies.
Miniking1 follows MewMewHeart.
aUsernameIsFineToo equips Wriggle's Lantern, and heads into the building.
bigyihsuan left left lefts again.
Smashy moves left twice, and awaits for The Hating Hater to move.
Kasu moves after bigyihsuan, and levels up his SPE.
The Hating Hater moves out of the way of Smashy. Smashy takes The Hating Hater's spot.
an unmatched sock moves right thrice. Metallic noises can be heard in the distance...(Auto-Move)

Enemy Turn
Red Fairy 1 moves right twice and fires danmaku at Raitaki, dealing 0 damage.

Red Fairy 2 moves down twice and right once.

Blue Fairy 1 moves right twice and fires danmaku at Patorikku, dealing 2 damage.

Blue Fairy 2 moves right thrice.

Blue Fairy 3 moves right twice and down once.

Blue Fairy 4 moves right thrice.


Kourindou Turn 4


Pathway to Hakurei Shrine Turn 2


Remaining Level-ups: N/A
(Let's actually try to keep an active update schedule on my end this time!)
Next Update: When all players post, or within the next 24 hours (or when real life stops kicking me)
« Last Edit: April 02, 2015, 11:47:43 PM by FlamingRok »

Kasu

  • Small medium at large.
  • This soup has an explosive flavour!
Re: Don't Roll To Dodge - RPG Edition
« Reply #633 on: April 02, 2015, 07:13:15 PM »
> Keep going west.
> Apply Bolt to nearest fairy if possible.
> Equip Wriggle's Lantern.

Apparently, Thomas the Tank Engine isn't one to take crap from anyone.

MewMewHeart

  • Hermit Mode on!
  • Just chilling like a hermit.
Re: Don't Roll To Dodge - RPG Edition
« Reply #634 on: April 02, 2015, 07:16:58 PM »
> "I wouldn't know... I mean I did hear SOME scary rumors, but dem just rumors right.~"
> Keep on moving moving as right as we can.
My danmakucopter goes pew pew pew!

Check out my newb PAD box it's a thing right?

LaserTurtle

  • Master of the lurk
  • *sips tea*
Re: Don't Roll To Dodge - RPG Edition
« Reply #635 on: April 02, 2015, 07:57:44 PM »
>Ugh, too expensive for now
>exit shop and warm up, squeeze past other dudes if I have to.
Off The Rails [complete!] 1  2 - Sharks jumped: Somewhere between one and all of them
Talking to yourself isn't a sign of madness. Expecting a reply is.
Stare too long into the abyss and the abyss stares back, and then it gets awkward until one of you breaks eye contact.

Re: Don't Roll To Dodge - RPG Edition
« Reply #636 on: April 02, 2015, 08:49:53 PM »
> Eat my apple, go outside and shoot the closest fairy as many times as I can. I gave them the benefit of doubt, but hey, I could sure use some extra EXP.

The Hating Hater

  • What's the deal?
  • YO~!
Re: Don't Roll To Dodge - RPG Edition
« Reply #637 on: April 02, 2015, 09:03:12 PM »
> "Error. Too much flesh. Terminate."
> Proceed to terminate a fairy.

Failure McFailFace

  • I'm h...a...p...p...y...
  • Impor
Re: Don't Roll To Dodge - RPG Edition
« Reply #638 on: April 02, 2015, 09:39:27 PM »
>research red fairy
>down down left
>Wonder if you can sell things in Kourindou
1cc Easy: DDC (all) | 1cc Normal: UFO (SanA autobomb),  DDC (ReiA, SakA) , LoLK (Sanae PD)| EX clears: DDC (MarB Ultra) | Puzzle Games: StB: 10-X, DS: Hatate unlock, ISC: All clear

Smashy

  • :V tank
  • ᕦ(? Д?)ᕤ
Re: Don't Roll To Dodge - RPG Edition
« Reply #639 on: April 02, 2015, 10:11:08 PM »
> Down left left as long as I'm not blocking anyone.

Patorikku

  • Weird country-bumpkin city-boy hybrid
  • (ง ?̀_?́)ง
Re: Don't Roll To Dodge - RPG Edition
« Reply #640 on: April 02, 2015, 10:51:32 PM »
> "Man, this cardboard shield is doin' nothing for me right now..." Contemplate unequipping it, but don't actually do that.

> Flail madly at the red fairy. ALL THE POINTS.

Oh look, I got an image in my signature. Finally.
Click here for Tumblr nonsense.

Neovereign

  • Greatest Fairy
  • Everything will be daijoubu... hopefully
Re: Don't Roll To Dodge - RPG Edition
« Reply #641 on: April 02, 2015, 11:04:36 PM »
>Up. Right, Right. "Those 2 trees, in a spot like this... Hey Bzzit, by any chance do you think you can cut these? Wait, where'd he go?"
>"Well the guards certainly didn't mention machinery, so I guess we should get ready for another confrontation. Unless it's just the Robot guy from the majority of the party."

Raitaki

  • 雷滝
Re: Don't Roll To Dodge - RPG Edition
« Reply #642 on: April 03, 2015, 03:12:23 AM »
>wahahahaha WEAKLINGS! WEAKLINGS, ALL OF YOU!
>dark bolt fairies with abandon
[08:23 pm]  Aristocrat -- Raitaki on a scale of 1 to 10 your current mafia game play is annoying as fuck
[08:25 pm]  Aristocrat -- Raitaki, if both of us ended up as mafia
[08:25 pm]  Aristocrat -- I would be so angry
[08:25 pm]  Aristocrat -- that I will snap and give into my rage

an unmatched sock

  • Um...what's this?
  • Should I be concerned? I think I should be concern
Re: Don't Roll To Dodge - RPG Edition
« Reply #643 on: April 03, 2015, 05:03:27 AM »
>Down, right, right. The destination probably lies at the end of the path. I think...

FlamingRok

  • Rena is pleased with your efforts.
Re: Don't Roll To Dodge - RPG Edition
« Reply #644 on: April 03, 2015, 02:49:37 PM »

aUsernameIsFineToo (Archer) (Lv. 4)
HP: 10/10
SP: 10/10
Knowledge: 1/4
ATK: 2 | DEF: 1 (2) | SPE: 1
SPD: 1 | Luck: 5%
Cash: 11 | EXP: 11/100
Inner Shards: 2
Items: Blueberries: Heals 5SP upon use.
Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive) (Equipped).
Wriggle's Lantern: Need 2 Knowledge Points to equip. During the night, grants an extra action per turn (Passive) (Equipped).

Raitaki (Blood Mage) (Lv. 3)
HP: 3/5
SP: 5/5
Knowledge: 1/3
ATK: 1 | DEF: 0 | SPE: 4 (5)
SPD: 1 (2) | Luck: 5%
Cash: 45 | EXP: 98/100
Inner Shards: 0
Items: Plastic Wand: Need 1 Knowledge Point to equip. Boosts SPE by 1 (Passive) (Equipped).
"Exercising For Dummies": Need 1 Knowledge Point to equip. Boosts SPD by 1 (Passive) (Equipped).
Present: What's inside? Who knows! Open to find out (takes an action to do so)!

Kasu (Healer Mage) (Lv. 4)
HP: 10/10
SP: 10/10
Knowledge: 1/4
ATK: 0 | DEF: 2 | SPE: 2 (3)
SPD: 1 | Luck: 5%
Cash: 74 | EXP: 0/100
Inner Shards: 0
Items: Items: Plastic Wand: Need 1 Knowledge Point to equip. Boosts SPE by 1 (Passive) (Equipped).
Wriggle's Lantern: Need 2 Knowledge Points to equip. During the night, grants an extra action per turn (Passive) (Equipped).

an unmatched sock (Warrior) (Lv. 3)
HP: 10/10
SP: 5/5
Knowledge: 0/3
ATK: 2 (3) | DEF: 2 (5) | SPE: 0 (-1)
SPD: 1 | Luck: 5%
Cash: 31 | EXP: 28/100
Inner Shards: 0
Items: Plastic Sword: Need 1 Knowledge Point to equip. Boosts ATK by 1 (Passive) (Equipped).
Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive) (Equipped).
Chestplate: Need 1 Knowledge Point to equip. Boosts DEF by 2, but lowers SPE by 1 (Passive) (Equipped).

Smashy (Fighter) (Lv. 4)
HP: 7/15
SP: 5/5
Knowledge: 2/4
ATK: 3 | DEF: -1 (0)| SPE: 2
SPD: 1 | Luck: 5%
Cash: 32 | EXP: 5/100
Inner Shards: 1
Items: Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive) (Equipped).
Dodge Badge: Need 1 Knowledge Point to equip. When you defend, you have a Luck% chance of taking zero damage (Passive) (Equipped).
Unknown Berry: Heals ?HP, ?SP, and might do something...only one way to find out what it does...

bigyihsuan (Bookworm) (Lv. 4)
HP: 15/15
SP: 5/5
Knowledge: 2/5
ATK: 1 (2) | DEF: 2 | SPE: 1
SPD: 1 | Luck: 5%
Cash: 25 | EXP: 2/100
Inner Shards: 0
Items: Apple (x1): Heals 5HP upon use.
Plastic Sword: Need 1 Knowledge Point to equip. Boosts ATK by 1 (Passive) (Equipped).
Wriggle's Lantern: Need 2 Knowledge Points to equip. During the night, grants an extra action per turn (Passive) (Equipped).

Patorikku (Thief) (Lv. 4)
HP: 3/10
SP: 5/5
Knowledge: 2/4
ATK: 1 | DEF: -1 (0) | SPE: 1
SPD: 4 | Luck: 5%
Cash: 78 | EXP: 5/100
Inner Shards: 0
Items: Sharpened End: Need 1 Knowledge Point to equip. Grants a 10% chance of inflicting the enemy with Bleeding Tier I (Passive) (Equipped).
Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive) (Equipped).
Luck Gauntlets: Need 2 Knowledge Points to equip. Boosts Luck by 5% (Passive).

LaserTurtle (Sprinter) (Lv. 3)
HP: 10/10
SP: 5/5
Knowledge: 1/3
ATK: 1 (2) | DEF: 0 | SPE: 0
SPD: 4 (7) | Luck: 5%
Cash: 38 | EXP: 73/100
Inner Shards: 0
Items: Plastic Sword: Need 1 Knowledge Point to equip. Boosts ATK by 1 (Passive) (Equipped).
Mystery Card: One use. Is said to have 128 different effects, both helpful or harmful...can turn the tide of a battle for either side.
"Exercising For Dummies": Need 1 Knowledge Point to equip. Boosts SPD by 1 (Passive) (Equipped).
Broken Guitar: Previously owned by...LaserTurtle? But that's you, isn't it? In it's current condition, it's unusable.
Music Sheet (Energize): Need 1 Knowledge Point to equip, and guitar. Costs 3SP. When used, the party's ATK, DEF, SPE, and SPD are all increased by 1 for 2 turns.
Wood: It's wood, what else is there to explain?
Wriggle's Lantern: Need 2 Knowledge Points to equip. During the night, grants an extra action per turn (Passive).

MewMewHeart (Healer Mage) (Lv. 3)
HP: 9/10
SP: 10/10
Knowledge: 1/3
ATK: 0 | DEF: 0 | SPE: 2 (3)
SPD: 2 | Luck: 5%
Cash: 5 | EXP: 0/100
Inner Shards: 0
Items: Items: Plastic Wand: Need 1 Knowledge Point to equip. Boosts SPE by 1 (Passive) (Equipped).
Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive).
Unknown Script: Shows an image of a person placing a circular object into the slot in the wall. The text is illegible.
Book of Flight: Needs 6 Knowledge Points to equip. Allows user to walk on all terrain (Passive).
Familiar Charm: Need 1 Knowledge Point to equip. Gives the wearer a chance to obtain enemy summon cards upon defeating an enemy (Passive) (Equipped).
Cake: Happy Birthday! Heals up to 50HP. Can be partially eaten and used later.

The Hating Hater (Robot) (Lv. 3)
HP: 7/10
SP: 5/5
Knowledge: 3/3
ATK: 2 | DEF: 1 | SPE: 1
SPD: 1 | Luck: 5%
Cash: 26 | EXP: 63/100
Inner Shards: 0
Items: Donut (x4): Heals 1HP and 1SP to entire party upon use.
Present: What's inside? Who knows! Open to find out (takes an action to do so)!
Wood: It's wood, what else is there to explain?

Miniking1 (Townsfolk) (Lv. 3)
HP: 10/10
SP: 5/10
Knowledge: 0/3
ATK: 1 | DEF: 0 | SPE: 1
SPD: 2 | Luck: 5%
Cash: 24 | EXP: 26/100
Inner Shards: 1
Items: Plastic Sword: Need 1 Knowledge Point to equip. Boosts ATK by 1 (Passive).
Bzzit Summon: Need 3 Knowledge Points to equip. Information can be found here (Equipped).
Apple (x1): Heals 5HP upon use.
Lunchbox (x1): Can be used three times before the item disappears. Heals 20HP and 10SP upon use.
String (x1): It's a piece of string, nothing special here.

Player Turn
bigyihsuan researches the red fairy.
"The next level of fairies I guess...these ones seem more confident about battle compared to the others, and as such, cannot Fairy Call in allies. It does have Piercing Danmaku however, which will pierce through your defenses. Anyways, this fairy has 8HP, 2SP, 0ATK, 0DEF, 4SPE, and 4SPD. They aren't very powerful still, but may be able to dent our party if we're not careful..."
He gains 7 EXP.
LaserTurtle exits the shop, heads down once as everyone else is blocking the doorway, and warms up, refreshing his speed boost.
Patorikku stabs the red fairy thrice for (1+1+1) damage.
MewMewHeart moves right twice into the tree
Miniking1 moves up once and right twice. He encounters a Green Slime!
Raitaki fires a dark bolt at the first blue fairy, defeating it. Raitaki gains 8EXP and 2 Cash. He then fires two dark bolts at the red fairy, dealing (4+4) damage, defeating it. Raitaki and Patorikku each gain 15EXP and 3 Cash. Patorikku levels up!
Kasu moves west twice before bumping into Smashy, and equips the Wriggle Lantern.
aUsernameIsFineToo eats his apple, heads outside, right once, and fires an arrow at the blue fairy, landing a critical hit (4!) damage, defeating it. aUsernameIsFineToo gains 4 EXP and 2 Cash.
The Hating Hater proceeds towards the fairies to try and take one of them out. He runs out of actions before being able to do so.
bigyihsuan after the research, moves down twice and left once, and contemplates onto the capabilities of selling items inside Kourindou. You probably can, it is a store.
Smashy moves down once and left once, because LaserTurtle is blocking the way.
an unmatched sock moves down once and prepares to walk right, as the metallic sounds grow larger and more frequent. The group pauses for a moment, and a large tank had drove onto the path.

Enemy Turn
Red Fairy 2 moves down once, right once, and fires danmaku at Patorikku, dealing 3 damage.

Blue Fairy 3 moves right once, down once, and fires danmaku at The Hating Hater, dealing 2 damage.

Blue Fairy 4 moves right thrice.


Kourindou Turn 5

Pathway to Hakurei Shrine Turn 3


Remaining Level-ups: Patorikku
(Man, that tank might be slightly difficult to take care of...)
Next Update: When all players post, or within the next 24 hours (or when real life stops kicking me)

Failure McFailFace

  • I'm h...a...p...p...y...
  • Impor
Re: Don't Roll To Dodge - RPG Edition
« Reply #645 on: April 03, 2015, 04:27:28 PM »
>sit and watch the carnage
1cc Easy: DDC (all) | 1cc Normal: UFO (SanA autobomb),  DDC (ReiA, SakA) , LoLK (Sanae PD)| EX clears: DDC (MarB Ultra) | Puzzle Games: StB: 10-X, DS: Hatate unlock, ISC: All clear

Re: Don't Roll To Dodge - RPG Edition
« Reply #646 on: April 03, 2015, 05:23:39 PM »
> Maintain current position.
> If a fairy comes within firing range, take it down.

Raitaki

  • 雷滝
Re: Don't Roll To Dodge - RPG Edition
« Reply #647 on: April 03, 2015, 05:59:58 PM »
>Fairy murder intensifies
[08:23 pm]  Aristocrat -- Raitaki on a scale of 1 to 10 your current mafia game play is annoying as fuck
[08:25 pm]  Aristocrat -- Raitaki, if both of us ended up as mafia
[08:25 pm]  Aristocrat -- I would be so angry
[08:25 pm]  Aristocrat -- that I will snap and give into my rage

Kasu

  • Small medium at large.
  • This soup has an explosive flavour!
Re: Don't Roll To Dodge - RPG Edition
« Reply #648 on: April 03, 2015, 06:02:50 PM »
> Move west and try to heal Smashy.

Apparently, Thomas the Tank Engine isn't one to take crap from anyone.

Neovereign

  • Greatest Fairy
  • Everything will be daijoubu... hopefully
Re: Don't Roll To Dodge - RPG Edition
« Reply #649 on: April 03, 2015, 06:20:30 PM »
>"Ah, a slime! Inb4 slime factory guys, amarite? Hey, whatcha lookin at?"
>"I've actually never seen this one before (only the blue one personally), so Study Green Slime, Study Red Yin Yang Tank. Can't see it, thx trees. then proceed in kicking slime twice, don't have ma sword out.

Patorikku

  • Weird country-bumpkin city-boy hybrid
  • (ง ?̀_?́)ง
Re: Don't Roll To Dodge - RPG Edition
« Reply #650 on: April 03, 2015, 07:09:31 PM »
> "Man, no. I am not about to go to the underworld twice before anyone else makes their rounds there. Screw that."

> Point to SPD.
> Storm off into the building on the assumption that it's a safe zone.

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The Hating Hater

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  • YO~!
Re: Don't Roll To Dodge - RPG Edition
« Reply #651 on: April 03, 2015, 07:22:38 PM »
> "If you guys don't move out of the way, I will be an angry bot."
> Kill everything or something.

an unmatched sock

  • Um...what's this?
  • Should I be concerned? I think I should be concern
Re: Don't Roll To Dodge - RPG Edition
« Reply #652 on: April 03, 2015, 07:41:44 PM »
>...
>Wave to tank. "Greetings, tank and by extension tank-driver! We mean no harm, unless you wish to harm us. May we speak with you?"
>Go on Defensive anyway, just in case they prefer to shoot first, ask questions later/never.

Smashy

  • :V tank
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Re: Don't Roll To Dodge - RPG Edition
« Reply #653 on: April 03, 2015, 08:00:50 PM »
> thx
> Fairies got rekt, so head into the building, and if I get to talk to the shopkeeper see how much he wants for that dodge badge.

LaserTurtle

  • Master of the lurk
  • *sips tea*
Re: Don't Roll To Dodge - RPG Edition
« Reply #654 on: April 03, 2015, 11:18:30 PM »
>Left 3, up 1, slide kick miss red AS MUCH AS I CAN HAHAHAHA
Off The Rails [complete!] 1  2 - Sharks jumped: Somewhere between one and all of them
Talking to yourself isn't a sign of madness. Expecting a reply is.
Stare too long into the abyss and the abyss stares back, and then it gets awkward until one of you breaks eye contact.

MewMewHeart

  • Hermit Mode on!
  • Just chilling like a hermit.
Re: Don't Roll To Dodge - RPG Edition
« Reply #655 on: April 04, 2015, 12:52:35 AM »
>"Hooo... boy... another slime... let's do this!"
> Get ready to heal Mini encase he needs it.
My danmakucopter goes pew pew pew!

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FlamingRok

  • Rena is pleased with your efforts.
Re: Don't Roll To Dodge - RPG Edition
« Reply #656 on: April 04, 2015, 03:00:24 AM »
Changelog: Changed how the death system works.

aUsernameIsFineToo (Archer) (Lv. 4)
HP: 10/10
SP: 10/10
Knowledge: 1/4
ATK: 2 | DEF: 1 (2) | SPE: 1
SPD: 1 | Luck: 5%
Cash: 11 | EXP: 11/100
Inner Shards: 2
Items: Blueberries: Heals 5SP upon use.
Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive) (Equipped).
Wriggle's Lantern: Need 2 Knowledge Points to equip. During the night, grants an extra action per turn (Passive) (Equipped).

Raitaki (Blood Mage) (Lv. 4)
HP: 0/5
SP: 5/5
Knowledge: 2/4
ATK: 1 | DEF: 0 | SPE: 4 (5)
SPD: 1 (2) | Luck: 5%
Cash: 47 | EXP: 3/100
Inner Shards: 0
Items: Plastic Wand: Need 1 Knowledge Point to equip. Boosts SPE by 1 (Passive) (Equipped).
"Exercising For Dummies": Need 1 Knowledge Point to equip. Boosts SPD by 1 (Passive) (Equipped).
Present: What's inside? Who knows! Open to find out (takes an action to do so)!

Kasu (Healer Mage) (Lv. 4)
HP: 10/10
SP: 10/10
Knowledge: 1/4
ATK: 0 | DEF: 2 | SPE: 2 (3)
SPD: 1 | Luck: 5%
Cash: 74 | EXP: 3/100
Inner Shards: 0
Items: Items: Plastic Wand: Need 1 Knowledge Point to equip. Boosts SPE by 1 (Passive) (Equipped).
Wriggle's Lantern: Need 2 Knowledge Points to equip. During the night, grants an extra action per turn (Passive) (Equipped).

an unmatched sock (Warrior) (Lv. 3)
HP: 10/10
SP: 5/5
Knowledge: 0/3
ATK: 2 (3) | DEF: 2 (5) | SPE: 0 (-1)
SPD: 1 | Luck: 5%
Cash: 31 | EXP: 28/100
Inner Shards: 0
Items: Plastic Sword: Need 1 Knowledge Point to equip. Boosts ATK by 1 (Passive) (Equipped).
Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive) (Equipped).
Chestplate: Need 1 Knowledge Point to equip. Boosts DEF by 2, but lowers SPE by 1 (Passive) (Equipped).

Smashy (Fighter) (Lv. 4)
HP: 10/15
SP: 5/5
Knowledge: 2/4
ATK: 3 | DEF: -1 (0)| SPE: 2
SPD: 1 | Luck: 5%
Cash: 32 | EXP: 5/100
Inner Shards: 1
Items: Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive) (Equipped).
Dodge Badge: Need 1 Knowledge Point to equip. When you defend, you have a Luck% chance of taking zero damage (Passive) (Equipped).
Unknown Berry: Heals ?HP, ?SP, and might do something...only one way to find out what it does...

bigyihsuan (Bookworm) (Lv. 4)
HP: 15/15
SP: 5/5
Knowledge: 2/5
ATK: 1 (2) | DEF: 2 | SPE: 1
SPD: 1 | Luck: 5%
Cash: 25 | EXP: 2/100
Inner Shards: 0
Items: Apple (x1): Heals 5HP upon use.
Plastic Sword: Need 1 Knowledge Point to equip. Boosts ATK by 1 (Passive) (Equipped).
Wriggle's Lantern: Need 2 Knowledge Points to equip. During the night, grants an extra action per turn (Passive) (Equipped).

Patorikku (Thief) (Lv. 4)
HP: 3/10
SP: 5/5
Knowledge: 2/4
ATK: 1 | DEF: -1 (0) | SPE: 1
SPD: 5 | Luck: 5%
Cash: 78 | EXP: 5/100
Inner Shards: 0
Items: Sharpened End: Need 1 Knowledge Point to equip. Grants a 10% chance of inflicting the enemy with Bleeding Tier I (Passive) (Equipped).
Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive) (Equipped).
Luck Gauntlets: Need 2 Knowledge Points to equip. Boosts Luck by 5% (Passive).

LaserTurtle (Sprinter) (Lv. 3)
HP: 6/10
SP: 5/5
Knowledge: 1/3
ATK: 1 (2) | DEF: 0 | SPE: 0
SPD: 4 (7) | Luck: 5%
Cash: 38 | EXP: 73/100
Inner Shards: 0
Items: Plastic Sword: Need 1 Knowledge Point to equip. Boosts ATK by 1 (Passive) (Equipped).
Mystery Card: One use. Is said to have 128 different effects, both helpful or harmful...can turn the tide of a battle for either side.
"Exercising For Dummies": Need 1 Knowledge Point to equip. Boosts SPD by 1 (Passive) (Equipped).
Broken Guitar: Previously owned by...LaserTurtle? But that's you, isn't it? In it's current condition, it's unusable.
Music Sheet (Energize): Need 1 Knowledge Point to equip, and guitar. Costs 3SP. When used, the party's ATK, DEF, SPE, and SPD are all increased by 1 for 2 turns.
Wood: It's wood, what else is there to explain?
Wriggle's Lantern: Need 2 Knowledge Points to equip. During the night, grants an extra action per turn (Passive).

MewMewHeart (Healer Mage) (Lv. 3)
HP: 9/10
SP: 10/10
Knowledge: 1/3
ATK: 0 | DEF: 0 | SPE: 2 (3)
SPD: 2 | Luck: 5%
Cash: 5 | EXP: 0/100
Inner Shards: 0
Items: Items: Plastic Wand: Need 1 Knowledge Point to equip. Boosts SPE by 1 (Passive) (Equipped).
Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive).
Unknown Script: Shows an image of a person placing a circular object into the slot in the wall. The text is illegible.
Book of Flight: Needs 6 Knowledge Points to equip. Allows user to walk on all terrain (Passive).
Familiar Charm: Need 1 Knowledge Point to equip. Gives the wearer a chance to obtain enemy summon cards upon defeating an enemy (Passive) (Equipped).
Cake: Happy Birthday! Heals up to 50HP. Can be partially eaten and used later.

The Hating Hater (Robot) (Lv. 3)
HP: 7/10
SP: 5/5
Knowledge: 3/3
ATK: 2 | DEF: 1 | SPE: 1
SPD: 1 | Luck: 5%
Cash: 26 | EXP: 63/100
Inner Shards: 0
Items: Donut (x4): Heals 1HP and 1SP to entire party upon use.
Present: What's inside? Who knows! Open to find out (takes an action to do so)!
Wood: It's wood, what else is there to explain?

Miniking1 (Townsfolk) (Lv. 3)
HP: 8/10
SP: 5/10
Knowledge: 0/3
ATK: 1 | DEF: 0 | SPE: 1
SPD: 2 | Luck: 5%
Cash: 24 | EXP: 26/100
Inner Shards: 1
Items: Plastic Sword: Need 1 Knowledge Point to equip. Boosts ATK by 1 (Passive).
Bzzit Summon: Need 3 Knowledge Points to equip. Information can be found here (Equipped).
Apple (x1): Heals 5HP upon use.
Lunchbox (x1): Can be used three times before the item disappears. Heals 20HP and 10SP upon use.
String (x1): It's a piece of string, nothing special here.

Player Turn
LaserTurtle heads left thrice and up once, and slide kicks the red fairy as many times as possible, which is zero.
Patorikku refuses to die a second time, and retreats inside Kourindou.
Raitaki's fairy murder intensifies, and proceeds to move left once and fire a dark bolt at the blue fairy, defeating it. Raitaki gains 7EXP and 2 Cash. Raitaki levels up!
Miniking1 studies the Green Slime, and learns it's stats, despite bigyihsuan already having research onto it. He then proceeds to hit the slime for 0+0 damage.
MewMewHeart moves up once, ready to heal Miniking1 if necessary.
bigyihsuan watches the carnage about to unfold.
aUsernameIsFineToo prepares to fire arrows at the fairies.
Kasu moves west once and heals Smashy for 3HP (+3EXP). Kasu ends his turn here as he can't move anymore.
The Hating Hater rushes north to try and kill a fairy. He reaches a fairy, but doesn't have anymore moves to actually hit the fairy.
an unmatched sock waves to the tank, and requests a conversation with the tank. Upon further inspection however, the tank is empty, and is on auto-pilot. He then guards against the attack upcoming.
Smashy heads inside Kourindou, and plans to make negotiations with the owner next turn.

Enemy Turn
Red Fairy 2 moves down once, and fires piercing danmaku at Raitaki, dealing 4 damage, and killing Raitaki...(either pay all Cash and half EXP to respawn in the area next to this one, or brave the Underworld) The fairy celebrates over it's victory, and fires regular danmaku at LaserTurtle for 4 damage.

Blue Fairy 4 moves right twice and down once.

Green Slime rams Miniking1 twice for 1+1 damage.

The Shrine Tank moves left once and fires danmaku at an unmatched sock for 0 damage.


Kourindou Turn 6


Pathway to Hakurei Shrine Turn 4


Remaining Level-ups: Raitaki
("It does have Piercing Danmaku however, which will pierce through your defenses." -bigyihsuan research dialogue, literally last post)
Next Update: When all players post, or within the next 24 hours (or when real life stops kicking me)

Patorikku

  • Weird country-bumpkin city-boy hybrid
  • (ง ?̀_?́)ง
Re: Don't Roll To Dodge - RPG Edition
« Reply #657 on: April 04, 2015, 03:18:54 AM »
> Disregard whatever bloodcurdling screams may come from outside. Even if it's that blood mage you were previously tanking for and kind of sort of abandoned in a desperate attempt to save your own hide... Heh heh...  :blush:

> "Yo shopkeep, mind if I get a look at your wares? Specifically healing type of stuff? And while we're at it..." Pull out the Luck Gauntlets. "Can I get a price check on these babies?"

> Don't give him anything yet. DON'T YOU DARE. Stall for time by keeping yourself in the shop as long as you need to until the fight sounds like it's dissipated.

Oh look, I got an image in my signature. Finally.
Click here for Tumblr nonsense.

MewMewHeart

  • Hermit Mode on!
  • Just chilling like a hermit.
Re: Don't Roll To Dodge - RPG Edition
« Reply #658 on: April 04, 2015, 03:30:34 AM »
> Heal Mini.
> OH COME ON!!! NOW WE HAVE A TANK TO DEAL WITH THIS ISN'T HOW A PRIESTESS SHOULD DEAL WITH HER LIIIIIIIFE!!!!
> "So uh.... how do we deal with the tank??? Use a battleship???"
My danmakucopter goes pew pew pew!

Check out my newb PAD box it's a thing right?

Failure McFailFace

  • I'm h...a...p...p...y...
  • Impor
Re: Don't Roll To Dodge - RPG Edition
« Reply #659 on: April 04, 2015, 03:42:37 AM »
>left left up
1cc Easy: DDC (all) | 1cc Normal: UFO (SanA autobomb),  DDC (ReiA, SakA) , LoLK (Sanae PD)| EX clears: DDC (MarB Ultra) | Puzzle Games: StB: 10-X, DS: Hatate unlock, ISC: All clear