Author Topic: Don't Roll To Dodge - RPG Edition  (Read 88305 times)

Raitaki

  • 雷滝
Re: Don't Roll To Dodge - RPG Edition
« Reply #600 on: March 23, 2015, 10:21:54 PM »
>Continuing heading west, unless this map is a safe zone, in which case barge straight into Kourindou - v-
[08:23 pm]  Aristocrat -- Raitaki on a scale of 1 to 10 your current mafia game play is annoying as fuck
[08:25 pm]  Aristocrat -- Raitaki, if both of us ended up as mafia
[08:25 pm]  Aristocrat -- I would be so angry
[08:25 pm]  Aristocrat -- that I will snap and give into my rage

MewMewHeart

  • Hermit Mode on!
  • Just chilling like a hermit.
Re: Don't Roll To Dodge - RPG Edition
« Reply #601 on: March 23, 2015, 10:32:15 PM »
> "Nice save MiniKing!"
> Heal MiniKing1
> Ponder if we should capture the fairy...

Edit: >Swap our shield for the Charm.

(Thanks Flaming XD)
« Last Edit: March 23, 2015, 10:35:10 PM by MewMewHeart »
My danmakucopter goes pew pew pew!

Check out my newb PAD box it's a thing right?

an unmatched sock

  • Um...what's this?
  • Should I be concerned? I think I should be concern
Re: Don't Roll To Dodge - RPG Edition
« Reply #602 on: March 23, 2015, 10:53:44 PM »
>Stay asleep until waking up. But try to wake up as quick as possible.
>Hate status effects.
>If I wake up with actions, left two and up one.

Neovereign

  • Greatest Fairy
  • Everything will be daijoubu... hopefully
Re: Don't Roll To Dodge - RPG Edition
« Reply #603 on: March 23, 2015, 11:22:12 PM »
:moogy: hazaah, I was useful (+2 self-esteem) >I hope the charm doesn't mean you have to finish it off personally, that'd be troublesome
>"Thanks Bzzit, now lets make that fairy faint so Mew can tame it!" Attack twice and block... I wonder if summons just travel with ya till they lose their health, are expelled, or unequipped.
>I should probably aspire to be a beast tamer rather than an angel, that seems helpful...

Re: Don't Roll To Dodge - RPG Edition
« Reply #604 on: March 23, 2015, 11:38:14 PM »
> Left x3

LaserTurtle

  • Master of the lurk
  • *sips tea*
Re: Don't Roll To Dodge - RPG Edition
« Reply #605 on: March 23, 2015, 11:59:14 PM »
>Enter building!
Off The Rails [complete!] 1  2 - Sharks jumped: Somewhere between one and all of them
Talking to yourself isn't a sign of madness. Expecting a reply is.
Stare too long into the abyss and the abyss stares back, and then it gets awkward until one of you breaks eye contact.

Patorikku

  • Weird country-bumpkin city-boy hybrid
  • (ง ?̀_?́)ง
Re: Don't Roll To Dodge - RPG Edition
« Reply #606 on: March 24, 2015, 12:02:08 AM »
> Left 3. Sit yourself nicely beside the shrubbery.

Oh look, I got an image in my signature. Finally.
Click here for Tumblr nonsense.

Failure McFailFace

  • I'm h...a...p...p...y...
  • Impor
Re: Don't Roll To Dodge - RPG Edition
« Reply #607 on: March 24, 2015, 02:54:31 AM »
>up left left
1cc Easy: DDC (all) | 1cc Normal: UFO (SanA autobomb),  DDC (ReiA, SakA) , LoLK (Sanae PD)| EX clears: DDC (MarB Ultra) | Puzzle Games: StB: 10-X, DS: Hatate unlock, ISC: All clear

Smashy

  • :V tank
  • ᕦ(? Д?)ᕤ
Re: Don't Roll To Dodge - RPG Edition
« Reply #608 on: March 24, 2015, 03:49:31 AM »
>Whole lotta west.
>And then request heals next round just in case.

The Hating Hater

  • What's the deal?
  • YO~!
Re: Don't Roll To Dodge - RPG Edition
« Reply #609 on: March 24, 2015, 05:24:07 PM »
> Enter this fine establishment.

FlamingRok

  • Rena is pleased with your efforts.
Re: Don't Roll To Dodge - RPG Edition
« Reply #610 on: March 24, 2015, 07:27:45 PM »
@Miniking1, a familiar will stick around until you leave the area.

aUsernameIsFineToo (Archer) (Lv. 4)
HP: 6/10
SP: 10/10
Knowledge: 3/4
ATK: 2 | DEF: 1 (2) | SPE: 1
SPD: 1 | Luck: 5%
Cash: 9 | EXP: 7/100
Inner Shards: 2
Items: Apple: Heals 5HP upon use.
Blueberries: Heals 5SP upon use.
Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive) (Equipped).
Wriggle's Lantern: Need 2 Knowledge Points to equip. During the night, grants an extra action per turn (Passive).

Raitaki (Blood Mage) (Lv. 3)
HP: 3/5
SP: 5/5
Knowledge: 1/3
ATK: 1 | DEF: 0 | SPE: 4 (5)
SPD: 1 (2) | Luck: 5%
Cash: 42 | EXP: 75/100
Inner Shards: 0
Items: Plastic Wand: Need 1 Knowledge Point to equip. Boosts SPE by 1 (Passive) (Equipped).
"Exercising For Dummies": Need 1 Knowledge Point to equip. Boosts SPD by 1 (Passive) (Equipped).
Present: What's inside? Who knows! Open to find out (takes an action to do so)!

Kasu (Healer Mage) (Lv. 3)
HP: 10/10
SP: 10/10
Knowledge: 2/3
ATK: 0 | DEF: 2 | SPE: 1 (2)
SPD: 1 | Luck: 5%
Cash: 74 | EXP: 96/100
Inner Shards: 0
Items: Items: Plastic Wand: Need 1 Knowledge Point to equip. Boosts SPE by 1 (Passive) (Equipped).
Wriggle's Lantern: Need 2 Knowledge Points to equip. During the night, grants an extra action per turn (Passive).

an unmatched sock (Warrior) (Lv. 3)
HP: 10/10
SP: 5/5
Knowledge: 0/3
ATK: 2 (3) | DEF: 2 (5) | SPE: 0 (-1)
SPD: 1 | Luck: 5%
Cash: 31 | EXP: 28/100
Inner Shards: 0
Items: Plastic Sword: Need 1 Knowledge Point to equip. Boosts ATK by 1 (Passive) (Equipped).
Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive) (Equipped).
Chestplate: Need 1 Knowledge Point to equip. Boosts DEF by 2, but lowers SPE by 1 (Passive) (Equipped).

Smashy (Fighter) (Lv. 4)
HP: 3/15
SP: 5/5
Knowledge: 2/4
ATK: 3 | DEF: -1 (0)| SPE: 2
SPD: 1 | Luck: 5%
Cash: 32 | EXP: 5/100
Inner Shards: 1
Items: Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive) (Equipped).
Dodge Badge: Need 1 Knowledge Point to equip. When you defend, you have a Luck% chance of taking zero damage (Passive) (Equipped).
Unknown Berry: Heals ?HP, ?SP, and might do something...only one way to find out what it does...

bigyihsuan (Bookworm) (Lv. 4)
HP: 15/15
SP: 5/5
Knowledge: 2/5
ATK: 1 (2) | DEF: 2 | SPE: 1
SPD: 1 | Luck: 5%
Cash: 25 | EXP: 2/100
Inner Shards: 0
Items: Apple (x1): Heals 5HP upon use.
Plastic Sword: Need 1 Knowledge Point to equip. Boosts ATK by 1 (Passive) (Equipped).
Wriggle's Lantern: Need 2 Knowledge Points to equip. During the night, grants an extra action per turn (Passive) (Equipped).

Patorikku (Thief) (Lv. 3)
HP: 8/10
SP: 5/5
Knowledge: 1/3
ATK: 1 | DEF: -1 | SPE: 1
SPD: 4 | Luck: 5%
Cash: 75 | EXP: 95/100
Inner Shards: 0
Items: Sharpened End: Need 1 Knowledge Point to equip. Grants a 10% chance of inflicting the enemy with Bleeding Tier I (Passive) (Equipped).
Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive) (Equipped).
Luck Gauntlets: Need 2 Knowledge Points to equip. Boosts Luck by 5% (Passive).

LaserTurtle (Sprinter) (Lv. 3)
HP: 10/10
SP: 5/5
Knowledge: 1/3
ATK: 1 (2) | DEF: 0 | SPE: 0
SPD: 4 (7) | Luck: 5%
Cash: 38 | EXP: 73/100
Inner Shards: 0
Items: Plastic Sword: Need 1 Knowledge Point to equip. Boosts ATK by 1 (Passive) (Equipped).
Mystery Card: One use. Is said to have 128 different effects, both helpful or harmful...can turn the tide of a battle for either side.
"Exercising For Dummies": Need 1 Knowledge Point to equip. Boosts SPD by 1 (Passive) (Equipped).
Broken Guitar: Previously owned by...LaserTurtle? But that's you, isn't it? In it's current condition, it's unusable.
Music Sheet (Energize): Need 1 Knowledge Point to equip, and guitar. Costs 3SP. When used, the party's ATK, DEF, SPE, and SPD are all increased by 1 for 2 turns.
Wood: It's wood, what else is there to explain?
Wriggle's Lantern: Need 2 Knowledge Points to equip. During the night, grants an extra action per turn (Passive).

MewMewHeart (Healer Mage) (Lv. 3)
HP: 9/10
SP: 10/10
Knowledge: 1/3
ATK: 0 | DEF: 0 | SPE: 2 (3)
SPD: 1 | Luck: 5%
Cash: 5 | EXP: 0/100
Inner Shards: 0
Items: Items: Plastic Wand: Need 1 Knowledge Point to equip. Boosts SPE by 1 (Passive) (Equipped).
Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive).
Unknown Script: Shows an image of a person placing a circular object into the slot in the wall. The text is illegible.
Book of Flight: Needs 6 Knowledge Points to equip. Allows user to walk on all terrain (Passive).
Familiar Charm: Need 1 Knowledge Point to equip. Gives the wearer a chance to obtain enemy summon cards upon defeating an enemy (Passive) (Equipped).
Cake: Happy Birthday! Heals up to 50HP. Can be partially eaten and used later.

The Hating Hater (Robot) (Lv. 3)
HP: 9/10
SP: 5/5
Knowledge: 3/3
ATK: 2 | DEF: 1 | SPE: 1
SPD: 1 | Luck: 5%
Cash: 26 | EXP: 63/100
Inner Shards: 0
Items: Donut (x4): Heals 1HP and 1SP to entire party upon use.
Present: What's inside? Who knows! Open to find out (takes an action to do so)!
Wood: It's wood, what else is there to explain?

Miniking1 (Townsfolk) (Lv. 3)
HP: 10/10
SP: 5/10
Knowledge: 0/3
ATK: 1 | DEF: 0 | SPE: 1
SPD: 2 | Luck: 5%
Cash: 24 | EXP: 26/100
Inner Shards: 1
Items: Plastic Sword: Need 1 Knowledge Point to equip. Boosts ATK by 1 (Passive).
Bzzit Summon: Need 3 Knowledge Points to equip. Information can be found here (Equipped).
Apple (x1): Heals 5HP upon use.
Lunchbox (x1): Can be used three times before the item disappears. Heals 20HP and 10SP upon use.
String (x1): It's a piece of string, nothing special here.

Player Turn
LaserTurtle moves left a bunch and ends up in front of the building.
Patorikku plants himself next to the shrubbery.
Raitaki moves west thrice.
Miniking1 attacks twice for (0+0) damage. He also takes one damage from poison.
Kasu moves up once and west a bunch.
MewMewHeart heals Miniking1 fully (6HP, +12EXP). MewMewHeart levels up!
an unmatched sock dreams of waking up.
aUsernameIsFineToo moves left thrice into the new area.
bigyihsuan moves up once and left twice, presumably to not get in the way of others.
Smashy moves a whole lotta west, but not enough for the wild. He then requests healing.
The Hating Hater approaches the fine establishment.

As the group is observing the building and ready to enter, two groups of fairies enter the fray!

Ally Turn
Bzzit moves up once, and rams the fairy twice for (2+2) damage, defeating the fairy. Miniking1 and an unmatched sock are cured of their status ailments! Miniking1 and an unmatched sock gain 13EXP each, and 7 Cash each.


Western Exit Turn 20

Garden of the Sun Entrance Turn 6

Kourindou Turn 2


Remaining Level-ups: MewMewHeart
(Night strikes once more.)
Next Update: When all players post, or within the next 24 hours (or when real life stops kicking me)
« Last Edit: March 24, 2015, 08:22:09 PM by FlamingRok »

Patorikku

  • Weird country-bumpkin city-boy hybrid
  • (ง ?̀_?́)ง
Re: Don't Roll To Dodge - RPG Edition
« Reply #611 on: March 24, 2015, 07:42:48 PM »
> Down 1, left 2. Attempt to holler between maps at the remainder of the group.

Oh look, I got an image in my signature. Finally.
Click here for Tumblr nonsense.

an unmatched sock

  • Um...what's this?
  • Should I be concerned? I think I should be concern
Re: Don't Roll To Dodge - RPG Edition
« Reply #612 on: March 24, 2015, 07:56:52 PM »
>Huh? Whazzit? Oh, the fairy's gone. Well, good riddance.
>Further toward the shrine, then
>...Follow whoever knows its location! (If someone else moves down, I move down as well. Same for right. Not gonna touch those flowers, though.)

Re: Don't Roll To Dodge - RPG Edition
« Reply #613 on: March 24, 2015, 07:58:31 PM »
I think I'll just forget about the fairies and let them be for once.

> Left x3

Kasu

  • Small medium at large.
  • This soup has an explosive flavour!
Re: Don't Roll To Dodge - RPG Edition
« Reply #614 on: March 24, 2015, 08:06:17 PM »
> Head west.
> Heal Smashy if able.

Apparently, Thomas the Tank Engine isn't one to take crap from anyone.

MewMewHeart

  • Hermit Mode on!
  • Just chilling like a hermit.
Re: Don't Roll To Dodge - RPG Edition
« Reply #615 on: March 24, 2015, 08:13:52 PM »
> "Woohoo!"
> Put 1 point into SPD
>  Um... Rok I equipped the familiar charm not the flight book. XD
> "Um so the Shrine is down south right???"
> If so follow down south or right which ever it is.
My danmakucopter goes pew pew pew!

Check out my newb PAD box it's a thing right?

Failure McFailFace

  • I'm h...a...p...p...y...
  • Impor
Re: Don't Roll To Dodge - RPG Edition
« Reply #616 on: March 24, 2015, 09:20:58 PM »
>left left left
1cc Easy: DDC (all) | 1cc Normal: UFO (SanA autobomb),  DDC (ReiA, SakA) , LoLK (Sanae PD)| EX clears: DDC (MarB Ultra) | Puzzle Games: StB: 10-X, DS: Hatate unlock, ISC: All clear

LaserTurtle

  • Master of the lurk
  • *sips tea*
Re: Don't Roll To Dodge - RPG Edition
« Reply #617 on: March 24, 2015, 10:45:38 PM »
>Attempt to enter the shop
>if not possible, warm up, down 1 and right all the way I can go
Off The Rails [complete!] 1  2 - Sharks jumped: Somewhere between one and all of them
Talking to yourself isn't a sign of madness. Expecting a reply is.
Stare too long into the abyss and the abyss stares back, and then it gets awkward until one of you breaks eye contact.

The Hating Hater

  • What's the deal?
  • YO~!
Re: Don't Roll To Dodge - RPG Edition
« Reply #618 on: March 25, 2015, 12:41:36 AM »
> Ignore fairies and enter through the door.

Raitaki

  • 雷滝
Re: Don't Roll To Dodge - RPG Edition
« Reply #619 on: March 25, 2015, 05:40:26 AM »
>"G-Go! I'll hold them! Don't worry about me!"
>Who am I kidding, it's fairies. West x3. Time to do some fairy-murderin'.
[08:23 pm]  Aristocrat -- Raitaki on a scale of 1 to 10 your current mafia game play is annoying as fuck
[08:25 pm]  Aristocrat -- Raitaki, if both of us ended up as mafia
[08:25 pm]  Aristocrat -- I would be so angry
[08:25 pm]  Aristocrat -- that I will snap and give into my rage

Smashy

  • :V tank
  • ᕦ(? Д?)ᕤ
Re: Don't Roll To Dodge - RPG Edition
« Reply #620 on: March 26, 2015, 03:07:40 PM »
... I thought I had posted whups

> thx for heals
> head on to the next area

FlamingRok

  • Rena is pleased with your efforts.
Re: Don't Roll To Dodge - RPG Edition
« Reply #621 on: March 27, 2015, 10:52:52 PM »
We're not dead yet.

aUsernameIsFineToo (Archer) (Lv. 4)
HP: 6/10
SP: 10/10
Knowledge: 3/4
ATK: 2 | DEF: 1 (2) | SPE: 1
SPD: 1 | Luck: 5%
Cash: 9 | EXP: 7/100
Inner Shards: 2
Items: Apple: Heals 5HP upon use.
Blueberries: Heals 5SP upon use.
Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive) (Equipped).
Wriggle's Lantern: Need 2 Knowledge Points to equip. During the night, grants an extra action per turn (Passive).

Raitaki (Blood Mage) (Lv. 3)
HP: 3/5
SP: 5/5
Knowledge: 1/3
ATK: 1 | DEF: 0 | SPE: 4 (5)
SPD: 1 (2) | Luck: 5%
Cash: 42 | EXP: 75/100
Inner Shards: 0
Items: Plastic Wand: Need 1 Knowledge Point to equip. Boosts SPE by 1 (Passive) (Equipped).
"Exercising For Dummies": Need 1 Knowledge Point to equip. Boosts SPD by 1 (Passive) (Equipped).
Present: What's inside? Who knows! Open to find out (takes an action to do so)!

Kasu (Healer Mage) (Lv. 4)
HP: 10/10
SP: 10/10
Knowledge: 3/4
ATK: 0 | DEF: 2 | SPE: 1 (2)
SPD: 1 | Luck: 5%
Cash: 74 | EXP: 0/100
Inner Shards: 0
Items: Items: Plastic Wand: Need 1 Knowledge Point to equip. Boosts SPE by 1 (Passive) (Equipped).
Wriggle's Lantern: Need 2 Knowledge Points to equip. During the night, grants an extra action per turn (Passive).

an unmatched sock (Warrior) (Lv. 3)
HP: 10/10
SP: 5/5
Knowledge: 0/3
ATK: 2 (3) | DEF: 2 (5) | SPE: 0 (-1)
SPD: 1 | Luck: 5%
Cash: 31 | EXP: 28/100
Inner Shards: 0
Items: Plastic Sword: Need 1 Knowledge Point to equip. Boosts ATK by 1 (Passive) (Equipped).
Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive) (Equipped).
Chestplate: Need 1 Knowledge Point to equip. Boosts DEF by 2, but lowers SPE by 1 (Passive) (Equipped).

Smashy (Fighter) (Lv. 4)
HP: 7/15
SP: 5/5
Knowledge: 2/4
ATK: 3 | DEF: -1 (0)| SPE: 2
SPD: 1 | Luck: 5%
Cash: 32 | EXP: 5/100
Inner Shards: 1
Items: Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive) (Equipped).
Dodge Badge: Need 1 Knowledge Point to equip. When you defend, you have a Luck% chance of taking zero damage (Passive) (Equipped).
Unknown Berry: Heals ?HP, ?SP, and might do something...only one way to find out what it does...

bigyihsuan (Bookworm) (Lv. 4)
HP: 15/15
SP: 5/5
Knowledge: 2/5
ATK: 1 (2) | DEF: 2 | SPE: 1
SPD: 1 | Luck: 5%
Cash: 25 | EXP: 2/100
Inner Shards: 0
Items: Apple (x1): Heals 5HP upon use.
Plastic Sword: Need 1 Knowledge Point to equip. Boosts ATK by 1 (Passive) (Equipped).
Wriggle's Lantern: Need 2 Knowledge Points to equip. During the night, grants an extra action per turn (Passive) (Equipped).

Patorikku (Thief) (Lv. 3)
HP: 8/10
SP: 5/5
Knowledge: 1/3
ATK: 1 | DEF: -1 | SPE: 1
SPD: 4 | Luck: 5%
Cash: 75 | EXP: 95/100
Inner Shards: 0
Items: Sharpened End: Need 1 Knowledge Point to equip. Grants a 10% chance of inflicting the enemy with Bleeding Tier I (Passive) (Equipped).
Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive) (Equipped).
Luck Gauntlets: Need 2 Knowledge Points to equip. Boosts Luck by 5% (Passive).

LaserTurtle (Sprinter) (Lv. 3)
HP: 10/10
SP: 5/5
Knowledge: 1/3
ATK: 1 (2) | DEF: 0 | SPE: 0
SPD: 4 (7) | Luck: 5%
Cash: 38 | EXP: 73/100
Inner Shards: 0
Items: Plastic Sword: Need 1 Knowledge Point to equip. Boosts ATK by 1 (Passive) (Equipped).
Mystery Card: One use. Is said to have 128 different effects, both helpful or harmful...can turn the tide of a battle for either side.
"Exercising For Dummies": Need 1 Knowledge Point to equip. Boosts SPD by 1 (Passive) (Equipped).
Broken Guitar: Previously owned by...LaserTurtle? But that's you, isn't it? In it's current condition, it's unusable.
Music Sheet (Energize): Need 1 Knowledge Point to equip, and guitar. Costs 3SP. When used, the party's ATK, DEF, SPE, and SPD are all increased by 1 for 2 turns.
Wood: It's wood, what else is there to explain?
Wriggle's Lantern: Need 2 Knowledge Points to equip. During the night, grants an extra action per turn (Passive).

MewMewHeart (Healer Mage) (Lv. 3)
HP: 9/10
SP: 10/10
Knowledge: 1/3
ATK: 0 | DEF: 0 | SPE: 2 (3)
SPD: 2 | Luck: 5%
Cash: 5 | EXP: 0/100
Inner Shards: 0
Items: Items: Plastic Wand: Need 1 Knowledge Point to equip. Boosts SPE by 1 (Passive) (Equipped).
Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive).
Unknown Script: Shows an image of a person placing a circular object into the slot in the wall. The text is illegible.
Book of Flight: Needs 6 Knowledge Points to equip. Allows user to walk on all terrain (Passive).
Familiar Charm: Need 1 Knowledge Point to equip. Gives the wearer a chance to obtain enemy summon cards upon defeating an enemy (Passive) (Equipped).
Cake: Happy Birthday! Heals up to 50HP. Can be partially eaten and used later.

The Hating Hater (Robot) (Lv. 3)
HP: 9/10
SP: 5/5
Knowledge: 3/3
ATK: 2 | DEF: 1 | SPE: 1
SPD: 1 | Luck: 5%
Cash: 26 | EXP: 63/100
Inner Shards: 0
Items: Donut (x4): Heals 1HP and 1SP to entire party upon use.
Present: What's inside? Who knows! Open to find out (takes an action to do so)!
Wood: It's wood, what else is there to explain?

Miniking1 (Townsfolk) (Lv. 3)
HP: 10/10
SP: 5/10
Knowledge: 0/3
ATK: 1 | DEF: 0 | SPE: 1
SPD: 2 | Luck: 5%
Cash: 24 | EXP: 26/100
Inner Shards: 1
Items: Plastic Sword: Need 1 Knowledge Point to equip. Boosts ATK by 1 (Passive).
Bzzit Summon: Need 3 Knowledge Points to equip. Information can be found here (Equipped).
Apple (x1): Heals 5HP upon use.
Lunchbox (x1): Can be used three times before the item disappears. Heals 20HP and 10SP upon use.
String (x1): It's a piece of string, nothing special here.

Player Turn
LaserTurtle moves into the establishment. Inside, he sees a lone man, who seems to do a fair bit of collecting. "Don't worry about the fairies. They enjoy pulling pranks and trying to prove their superiority over mankind, but get bored easily. Just waiting in here long enough will prompt the fairies to become bored, and most likely leave, unless they're being ordered by someone to attack that is."
Patorikku shouts at the three still lagging behind, and moves towards the house.
Raitaki moves left thrice towards the fairies, actively pursuing them.
MewMewHeart levels up SPD, and moves to the right thrice towards the shrine (the path clearly shows on the right side?).
an unmatched sock mimics MewMewHeart, and ends up in a new area.
aUsernameIsFineToo decides to ignore the fairies and move left thrice.
Kasu moves left once and heals Raitaki twice for 4HP total (+4EXP). Kasu levels up!
bigyihsuan left left left.
The Hating Hater ignores the fairies, and moves left once due to everyone blocking his way.
Smashy thanks Kasu for the heal, and heads towards Kourindou.
Miniking1 moves right thrice with MewMewHeart (Auto-Move).

As the group is observing the building and ready to enter, two groups of fairies enter the fray!

Ally Turn
Bzzit continues to hang around with Miniking1 for the time being.

Enemy Turn
Red Fairy 1 moves right thrice.

Red Fairy 2 moves down thrice.

Blue Fairy 1 moves right twice and fires Basic Danmaku at Raitaki, dealing 0 damage.

Blue Fairy 2 moves right thrice.

Blue Fairies 3 and 4 follow Red Fairy 2's lead.



Western Exit Turn 21

Garden of the Sun Entrance Turn 7

Kourindou Turn 3


Pathway to Hakurei Shrine Turn 1


Remaining Level-ups: Kasu
(I'm sure Imgur really liked this update.)
Next Update: When all players post, or within the next 24 hours (or when real life stops kicking me)
« Last Edit: March 27, 2015, 11:50:31 PM by FlamingRok »

LaserTurtle

  • Master of the lurk
  • *sips tea*
Re: Don't Roll To Dodge - RPG Edition
« Reply #622 on: March 27, 2015, 11:04:47 PM »
>see what wares are for sale in this fine establishment.
Off The Rails [complete!] 1  2 - Sharks jumped: Somewhere between one and all of them
Talking to yourself isn't a sign of madness. Expecting a reply is.
Stare too long into the abyss and the abyss stares back, and then it gets awkward until one of you breaks eye contact.

Re: Don't Roll To Dodge - RPG Edition
« Reply #623 on: March 27, 2015, 11:10:06 PM »
> Equip Wriggle's Lantern.
> Get into Kourindou.

Failure McFailFace

  • I'm h...a...p...p...y...
  • Impor
Re: Don't Roll To Dodge - RPG Edition
« Reply #624 on: March 27, 2015, 11:12:33 PM »
>left left left
1cc Easy: DDC (all) | 1cc Normal: UFO (SanA autobomb),  DDC (ReiA, SakA) , LoLK (Sanae PD)| EX clears: DDC (MarB Ultra) | Puzzle Games: StB: 10-X, DS: Hatate unlock, ISC: All clear

Smashy

  • :V tank
  • ᕦ(? Д?)ᕤ
Re: Don't Roll To Dodge - RPG Edition
« Reply #625 on: March 27, 2015, 11:48:34 PM »
(My HP's wrong)

>Left 2 and then one more when Hating Hater moves.
« Last Edit: March 28, 2015, 01:48:23 AM by Smashy »

MewMewHeart

  • Hermit Mode on!
  • Just chilling like a hermit.
Re: Don't Roll To Dodge - RPG Edition
« Reply #626 on: March 27, 2015, 11:53:52 PM »
> To the right to the right! (NO NOT LEFT BEYONCE!)

« Last Edit: March 28, 2015, 03:41:42 PM by MewMewHeart »
My danmakucopter goes pew pew pew!

Check out my newb PAD box it's a thing right?

Kasu

  • Small medium at large.
  • This soup has an explosive flavour!
Re: Don't Roll To Dodge - RPG Edition
« Reply #627 on: March 28, 2015, 12:06:16 AM »
> Keep movin' west.
> Throw a point into SPE.

Apparently, Thomas the Tank Engine isn't one to take crap from anyone.

Raitaki

  • 雷滝
Re: Don't Roll To Dodge - RPG Edition
« Reply #628 on: March 28, 2015, 06:36:27 AM »
>HAHAHA YOU WEAKLINGS CAN'T EVEN DAMAGE A GLASS CANNONwait they outrange me
>Not sure how much dmg red fairies would do, so hold position for now. Blast any fairy that enters range with all my actions.
[08:23 pm]  Aristocrat -- Raitaki on a scale of 1 to 10 your current mafia game play is annoying as fuck
[08:25 pm]  Aristocrat -- Raitaki, if both of us ended up as mafia
[08:25 pm]  Aristocrat -- I would be so angry
[08:25 pm]  Aristocrat -- that I will snap and give into my rage

Patorikku

  • Weird country-bumpkin city-boy hybrid
  • (ง ?̀_?́)ง
Re: Don't Roll To Dodge - RPG Edition
« Reply #629 on: March 28, 2015, 07:46:33 AM »
> Left, left. Cover that glass cannon and hold strong.

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