Author Topic: Don't Roll To Dodge - RPG Edition  (Read 88305 times)

Failure McFailFace

  • I'm h...a...p...p...y...
  • Impor
Re: Don't Roll To Dodge - RPG Edition
« Reply #570 on: March 19, 2015, 10:49:07 PM »
>point in luck (can I do that?)
>otherwise, put in defense

>up up left

I want a lantern
1cc Easy: DDC (all) | 1cc Normal: UFO (SanA autobomb),  DDC (ReiA, SakA) , LoLK (Sanae PD)| EX clears: DDC (MarB Ultra) | Puzzle Games: StB: 10-X, DS: Hatate unlock, ISC: All clear

Smashy

  • :V tank
  • ᕦ(? Д?)ᕤ
Re: Don't Roll To Dodge - RPG Edition
« Reply #571 on: March 20, 2015, 12:33:32 AM »
> Increase ATK LIKE A BOSS. Because I just punched one out  :V
> I don't think there's any available now, but reach over and lantern get if there still is.
> Actually look around for apple-bearing trees this time.

Raitaki

  • 雷滝
Re: Don't Roll To Dodge - RPG Edition
« Reply #572 on: March 20, 2015, 03:00:05 AM »
>Stick around the people with lantern and try to examine it. If it boosts my glass cannonry in any way (SPE/SPD bonuses or offensive-oriented boosts), pocket/politely ask for one.
>Afterwards, head for the western exit.
[08:23 pm]  Aristocrat -- Raitaki on a scale of 1 to 10 your current mafia game play is annoying as fuck
[08:25 pm]  Aristocrat -- Raitaki, if both of us ended up as mafia
[08:25 pm]  Aristocrat -- I would be so angry
[08:25 pm]  Aristocrat -- that I will snap and give into my rage

The Hating Hater

  • What's the deal?
  • YO~!
Re: Don't Roll To Dodge - RPG Edition
« Reply #573 on: March 20, 2015, 03:38:19 PM »
> "Mission Complete. Obtaining loot."
> Get a lantern.

FlamingRok

  • Rena is pleased with your efforts.
Re: Don't Roll To Dodge - RPG Edition
« Reply #574 on: March 20, 2015, 04:59:11 PM »

aUsernameIsFineToo (Archer) (Lv. 4)
HP: 6/10
SP: 10/10
Knowledge: 3/4
ATK: 2 | DEF: 1 (2) | SPE: 1
SPD: 1 | Luck: 5%
Cash: 9 | EXP: 7/100
Inner Shards: 2
Items: Apple: Heals 5HP upon use.
Blueberries: Heals 5SP upon use.
Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive) (Equipped).
Wriggle's Lantern: Need 2 Knowledge Points to equip. During the night, grants an extra action per turn (Passive).

Raitaki (Blood Mage) (Lv. 3)
HP: 3/5
SP: 5/5
Knowledge: 1/3
ATK: 1 | DEF: 0 | SPE: 4 (5)
SPD: 1 (2) | Luck: 5%
Cash: 42 | EXP: 75/100
Inner Shards: 0
Items: Plastic Wand: Need 1 Knowledge Point to equip. Boosts SPE by 1 (Passive) (Equipped).
"Exercising For Dummies": Need 1 Knowledge Point to equip. Boosts SPD by 1 (Passive) (Equipped).
Present: What's inside? Who knows! Open to find out (takes an action to do so)!

Kasu (Healer Mage) (Lv. 3)
HP: 8/10
SP: 10/10
Knowledge: 2/3
ATK: 0 | DEF: 2 | SPE: 1 (2)
SPD: 1 | Luck: 5%
Cash: 74 | EXP: 96/100
Inner Shards: 0
Items: Items: Plastic Wand: Need 1 Knowledge Point to equip. Boosts SPE by 1 (Passive) (Equipped).
Wriggle's Lantern: Need 2 Knowledge Points to equip. During the night, grants an extra action per turn (Passive).

an unmatched sock (Warrior) (Drowsy) (Lv. 3)
HP: 6/10
SP: 5/5
Knowledge: 0/3
ATK: 2 (3) | DEF: 2 (5) | SPE: 0 (-1)
SPD: 1 | Luck: 5%
Cash: 31 | EXP: 15/100
Inner Shards: 0
Items: Plastic Sword: Need 1 Knowledge Point to equip. Boosts ATK by 1 (Passive) (Equipped).
Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive) (Equipped).
Chestplate: Need 1 Knowledge Point to equip. Boosts DEF by 2, but lowers SPE by 1 (Passive) (Equipped).

Smashy (Fighter) (Lv. 4)
HP: 3/15
SP: 5/5
Knowledge: 2/4
ATK: 3 | DEF: -1 (0)| SPE: 2
SPD: 1 | Luck: 5%
Cash: 32 | EXP: 5/100
Inner Shards: 1
Items: Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive) (Equipped).
Dodge Badge: Need 1 Knowledge Point to equip. When you defend, you have a Luck% chance of taking zero damage (Passive) (Equipped).
Unknown Berry: Heals ?HP, ?SP, and might do something...only one way to find out what it does...

bigyihsuan (Bookworm) (Lv. 4)
HP: 15/15
SP: 5/5
Knowledge: 4/5
ATK: 1 (2) | DEF: 2 | SPE: 1
SPD: 1 | Luck: 5%
Cash: 25 | EXP: 2/100
Inner Shards: 0
Items: Apple (x1): Heals 5HP upon use.
Plastic Sword: Need 1 Knowledge Point to equip. Boosts ATK by 1 (Passive) (Equipped).
Wriggle's Lantern: Need 2 Knowledge Points to equip. During the night, grants an extra action per turn (Passive).

Patorikku (Thief) (Lv. 3)
HP: 8/10
SP: 5/5
Knowledge: 1/3
ATK: 1 | DEF: -1 | SPE: 1
SPD: 4 | Luck: 5%
Cash: 75 | EXP: 95/100
Inner Shards: 0
Items: Sharpened End: Need 1 Knowledge Point to equip. Grants a 10% chance of inflicting the enemy with Bleeding Tier I (Passive) (Equipped).
Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive) (Equipped).
Luck Gauntlets: Need 2 Knowledge Points to equip. Boosts Luck by 5% (Passive).

LaserTurtle (Sprinter) (Lv. 3)
HP: 10/10
SP: 5/5
Knowledge: 1/3
ATK: 1 (2) | DEF: 0 | SPE: 0
SPD: 4 (7) | Luck: 5%
Cash: 38 | EXP: 73/100
Inner Shards: 0
Items: Plastic Sword: Need 1 Knowledge Point to equip. Boosts ATK by 1 (Passive) (Equipped).
Mystery Card: One use. Is said to have 128 different effects, both helpful or harmful...can turn the tide of a battle for either side.
"Exercising For Dummies": Need 1 Knowledge Point to equip. Boosts SPD by 1 (Passive) (Equipped).
Broken Guitar: Previously owned by...LaserTurtle? But that's you, isn't it? In it's current condition, it's unusable.
Music Sheet (Energize): Need 1 Knowledge Point to equip, and guitar. Costs 3SP. When used, the party's ATK, DEF, SPE, and SPD are all increased by 1 for 2 turns.
Wood: It's wood, what else is there to explain?
Wriggle's Lantern: Need 2 Knowledge Points to equip. During the night, grants an extra action per turn (Passive).

MewMewHeart (Healer Mage) (Lv. 2)
HP: 9/10
SP: 10/10
Knowledge: 0/2
ATK: 0 | DEF: 0 (1) | SPE: 2 (3)
SPD: 1 | Luck: 5%
Cash: 5 | EXP: 70/100
Inner Shards: 0
Items: Items: Plastic Wand: Need 1 Knowledge Point to equip. Boosts SPE by 1 (Passive) (Equipped).
Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive) (Equipped).
Unknown Script: Shows an image of a person placing a circular object into the slot in the wall. The text is illegible.
Book of Flight: Needs 6 Knowledge Points to equip. Allows user to walk on all terrain (Passive).
Familiar Charm: Need 1 Knowledge Point to equip. Gives the wearer a chance to obtain enemy summon cards upon defeating an enemy (Passive).
Cake: Happy Birthday! Heals up to 50HP. Can be partially eaten and used later.

The Hating Hater (Robot) (Lv. 3)
HP: 9/10
SP: 5/5
Knowledge: 3/3
ATK: 2 | DEF: 1 | SPE: 1
SPD: 1 | Luck: 5%
Cash: 26 | EXP: 63/100
Inner Shards: 0
Items: Donut (x4): Heals 1HP and 1SP to entire party upon use.
Present: What's inside? Who knows! Open to find out (takes an action to do so)!
Wood: It's wood, what else is there to explain?

Miniking1 (Townsfolk) (Lv. 3)
HP: 8/10
SP: 10/10
Knowledge: 2/3
ATK: 1 (2) | DEF: 0 | SPE: 1
SPD: 2 | Luck: 5%
Cash: 24 | EXP: 13/100
Inner Shards: 1
Items: Plastic Sword: Need 1 Knowledge Point to equip. Boosts ATK by 1 (Passive) (Equipped).
Bzzit Summon: Need 3 Knowledge Points to equip. Information can be found here.
Apple (x1): Heals 5HP upon use.
Lunchbox (x1): Can be used three times before the item disappears. Heals 20HP and 10SP upon use.
String (x1): It's a piece of string, nothing special here.

Player Turn
aUsernameIsFineToo, Kasu, LaserTurtle, and bigyihsuan all claimed lanterns.
LaserTurtle moves towards Kasu to try and get healed. He examines his newly obtained lantern. You can see it glowing dimly, and it doesn't seem to be doing anything right now. Then again, it could be because it's daytime.
Patorikku skips past the lanterns, and moves up twice, attempting to get to the next area.
Miniking1 moves right twice, and studies the Sunflower Fairy.
"This fairy is quite a bit stronger than the other fairies we've met up to this point. It's stats are HP: 10, SP: 2, ATK: 2, DEF: 2, SPE: 4, SPD: 2."
Raitaki attempts to snatch a lantern, but all of the lanterns were taken. He then moves closer to the western exit of the area.
aUsernameIsFineToo moves left twice, and increases his DEF.
Kasu heals the only person who needs healing that is nearby, LaserTurtle, thrice, healing him for 6HP (+6EXP).
MewMewHeart takes notice of the dangerous foe, and heals an unmatched sock fully (+8EXP).
an unmatched sock moves right twice, telling the others to get behind him. He then defends, and states once more that he has a bad feeling about these flowers.
bigyihsuan puts a point in DEF (luck cannot be increased naturally, there are ways to increase it though), and moves up twice, and left once.
Smashy puts a point in ATK, and fails to retrieve a lantern. He examines the tree for any possible apples, and while he doesn't find an apple, he does find an unknown berry.
The Hating Hater attempts to loot, but there are no more lantern left.

Enemy Turn
Sunflower Fairy moves down twice, and sprays sleeping nectar onto an unmatched sock, successfully making him drowsy!

(Magic DEF)

Western Exit Turn 17

Garden of the Sun Entrance Turn 3


Remaining Level-ups: N/A
(As danger ends for one party, the other encounters it.)
Next Update: When all players post, or within the next 24 hours (or when real life stops kicking me)
« Last Edit: March 20, 2015, 05:27:31 PM by FlamingRok »

MewMewHeart

  • Hermit Mode on!
  • Just chilling like a hermit.
Re: Don't Roll To Dodge - RPG Edition
« Reply #575 on: March 20, 2015, 05:12:38 PM »
> Let's try and get behind an unmatched sock if we can.
> "Sock stay focused!"
My danmakucopter goes pew pew pew!

Check out my newb PAD box it's a thing right?

Re: Don't Roll To Dodge - RPG Edition
« Reply #576 on: March 20, 2015, 05:13:59 PM »
> Westward!

Smashy

  • :V tank
  • ᕦ(? Д?)ᕤ
Re: Don't Roll To Dodge - RPG Edition
« Reply #577 on: March 20, 2015, 05:20:45 PM »
>Up 1
>Request something a little calmer from our music-generating battlebot.
>Up 1 more, look out over the lake.
« Last Edit: March 20, 2015, 10:01:15 PM by Smashy »

an unmatched sock

  • Um...what's this?
  • Should I be concerned? I think I should be concern
Re: Don't Roll To Dodge - RPG Edition
« Reply #578 on: March 20, 2015, 06:00:25 PM »
>"Guh...sleepy now...I hate sleep effects..."
>Try to attack fairy in front of me. Two slashes and defensive, in this order.
>Unless I can somehow keep awake, in which case one slash, try to wake self, then defensive.

Kasu

  • Small medium at large.
  • This soup has an explosive flavour!
Re: Don't Roll To Dodge - RPG Edition
« Reply #579 on: March 20, 2015, 06:10:25 PM »
If anyone wants me to heal them, then head on over to me. Wouldn't hurt to take a couple of turns to heal in my opinion.
> Heal self and then heal anyone nearby.

Apparently, Thomas the Tank Engine isn't one to take crap from anyone.

Failure McFailFace

  • I'm h...a...p...p...y...
  • Impor
Re: Don't Roll To Dodge - RPG Edition
« Reply #580 on: March 20, 2015, 06:36:00 PM »
Welp, I'm stuck.

>research lantern
>equip lantern

>right down down
1cc Easy: DDC (all) | 1cc Normal: UFO (SanA autobomb),  DDC (ReiA, SakA) , LoLK (Sanae PD)| EX clears: DDC (MarB Ultra) | Puzzle Games: StB: 10-X, DS: Hatate unlock, ISC: All clear

Patorikku

  • Weird country-bumpkin city-boy hybrid
  • (ง ?̀_?́)ง
Re: Don't Roll To Dodge - RPG Edition
« Reply #581 on: March 20, 2015, 07:15:54 PM »
> Let the others take to their healing and such. Left 3.

Oh look, I got an image in my signature. Finally.
Click here for Tumblr nonsense.

Neovereign

  • Greatest Fairy
  • Everything will be daijoubu... hopefully
Re: Don't Roll To Dodge - RPG Edition
« Reply #582 on: March 20, 2015, 08:43:05 PM »
>Up, Slash Fairy, Block I should've posted sooner, then Mew could've just moved behind me and shot. Whatever, this should go okay.

LaserTurtle

  • Master of the lurk
  • *sips tea*
Re: Don't Roll To Dodge - RPG Edition
« Reply #583 on: March 20, 2015, 11:03:57 PM »
>Dang, an extra knowledge point needed. Next level, then!
>Westwardly we go!
Off The Rails [complete!] 1  2 - Sharks jumped: Somewhere between one and all of them
Talking to yourself isn't a sign of madness. Expecting a reply is.
Stare too long into the abyss and the abyss stares back, and then it gets awkward until one of you breaks eye contact.

Raitaki

  • 雷滝
Re: Don't Roll To Dodge - RPG Edition
« Reply #584 on: March 21, 2015, 12:53:28 AM »
>JOURNEY TO THE WEST wait we have twice as many people as needed
[08:23 pm]  Aristocrat -- Raitaki on a scale of 1 to 10 your current mafia game play is annoying as fuck
[08:25 pm]  Aristocrat -- Raitaki, if both of us ended up as mafia
[08:25 pm]  Aristocrat -- I would be so angry
[08:25 pm]  Aristocrat -- that I will snap and give into my rage

The Hating Hater

  • What's the deal?
  • YO~!
Re: Don't Roll To Dodge - RPG Edition
« Reply #585 on: March 21, 2015, 01:24:41 AM »
> Proceed with westward expansion

FlamingRok

  • Rena is pleased with your efforts.
Re: Don't Roll To Dodge - RPG Edition
« Reply #586 on: March 21, 2015, 02:43:33 AM »

aUsernameIsFineToo (Archer) (Lv. 4)
HP: 6/10
SP: 10/10
Knowledge: 3/4
ATK: 2 | DEF: 1 (2) | SPE: 1
SPD: 1 | Luck: 5%
Cash: 9 | EXP: 7/100
Inner Shards: 2
Items: Apple: Heals 5HP upon use.
Blueberries: Heals 5SP upon use.
Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive) (Equipped).
Wriggle's Lantern: Need 2 Knowledge Points to equip. During the night, grants an extra action per turn (Passive).

Raitaki (Blood Mage) (Lv. 3)
HP: 3/5
SP: 5/5
Knowledge: 1/3
ATK: 1 | DEF: 0 | SPE: 4 (5)
SPD: 1 (2) | Luck: 5%
Cash: 42 | EXP: 75/100
Inner Shards: 0
Items: Plastic Wand: Need 1 Knowledge Point to equip. Boosts SPE by 1 (Passive) (Equipped).
"Exercising For Dummies": Need 1 Knowledge Point to equip. Boosts SPD by 1 (Passive) (Equipped).
Present: What's inside? Who knows! Open to find out (takes an action to do so)!

Kasu (Healer Mage) (Lv. 3)
HP: 10/10
SP: 10/10
Knowledge: 2/3
ATK: 0 | DEF: 2 | SPE: 1 (2)
SPD: 1 | Luck: 5%
Cash: 74 | EXP: 96/100
Inner Shards: 0
Items: Items: Plastic Wand: Need 1 Knowledge Point to equip. Boosts SPE by 1 (Passive) (Equipped).
Wriggle's Lantern: Need 2 Knowledge Points to equip. During the night, grants an extra action per turn (Passive).

an unmatched sock (Warrior) (Sleep) (Lv. 3)
HP: 1/10
SP: 5/5
Knowledge: 0/3
ATK: 2 (3) | DEF: 2 (5) | SPE: 0 (-1)
SPD: 1 | Luck: 5%
Cash: 31 | EXP: 15/100
Inner Shards: 0
Items: Plastic Sword: Need 1 Knowledge Point to equip. Boosts ATK by 1 (Passive) (Equipped).
Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive) (Equipped).
Chestplate: Need 1 Knowledge Point to equip. Boosts DEF by 2, but lowers SPE by 1 (Passive) (Equipped).

Smashy (Fighter) (Lv. 4)
HP: 3/15
SP: 5/5
Knowledge: 2/4
ATK: 3 | DEF: -1 (0)| SPE: 2
SPD: 1 | Luck: 5%
Cash: 32 | EXP: 5/100
Inner Shards: 1
Items: Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive) (Equipped).
Dodge Badge: Need 1 Knowledge Point to equip. When you defend, you have a Luck% chance of taking zero damage (Passive) (Equipped).
Unknown Berry: Heals ?HP, ?SP, and might do something...only one way to find out what it does...

bigyihsuan (Bookworm) (Lv. 4)
HP: 15/15
SP: 5/5
Knowledge: 2/5
ATK: 1 (2) | DEF: 2 | SPE: 1
SPD: 1 | Luck: 5%
Cash: 25 | EXP: 2/100
Inner Shards: 0
Items: Apple (x1): Heals 5HP upon use.
Plastic Sword: Need 1 Knowledge Point to equip. Boosts ATK by 1 (Passive) (Equipped).
Wriggle's Lantern: Need 2 Knowledge Points to equip. During the night, grants an extra action per turn (Passive) (Equipped).

Patorikku (Thief) (Lv. 3)
HP: 8/10
SP: 5/5
Knowledge: 1/3
ATK: 1 | DEF: -1 | SPE: 1
SPD: 4 | Luck: 5%
Cash: 75 | EXP: 95/100
Inner Shards: 0
Items: Sharpened End: Need 1 Knowledge Point to equip. Grants a 10% chance of inflicting the enemy with Bleeding Tier I (Passive) (Equipped).
Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive) (Equipped).
Luck Gauntlets: Need 2 Knowledge Points to equip. Boosts Luck by 5% (Passive).

LaserTurtle (Sprinter) (Lv. 3)
HP: 10/10
SP: 5/5
Knowledge: 1/3
ATK: 1 (2) | DEF: 0 | SPE: 0
SPD: 4 (7) | Luck: 5%
Cash: 38 | EXP: 73/100
Inner Shards: 0
Items: Plastic Sword: Need 1 Knowledge Point to equip. Boosts ATK by 1 (Passive) (Equipped).
Mystery Card: One use. Is said to have 128 different effects, both helpful or harmful...can turn the tide of a battle for either side.
"Exercising For Dummies": Need 1 Knowledge Point to equip. Boosts SPD by 1 (Passive) (Equipped).
Broken Guitar: Previously owned by...LaserTurtle? But that's you, isn't it? In it's current condition, it's unusable.
Music Sheet (Energize): Need 1 Knowledge Point to equip, and guitar. Costs 3SP. When used, the party's ATK, DEF, SPE, and SPD are all increased by 1 for 2 turns.
Wood: It's wood, what else is there to explain?
Wriggle's Lantern: Need 2 Knowledge Points to equip. During the night, grants an extra action per turn (Passive).

MewMewHeart (Healer Mage) (Lv. 2)
HP: 9/10
SP: 10/10
Knowledge: 0/2
ATK: 0 | DEF: 0 (1) | SPE: 2 (3)
SPD: 1 | Luck: 5%
Cash: 5 | EXP: 70/100
Inner Shards: 0
Items: Items: Plastic Wand: Need 1 Knowledge Point to equip. Boosts SPE by 1 (Passive) (Equipped).
Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive) (Equipped).
Unknown Script: Shows an image of a person placing a circular object into the slot in the wall. The text is illegible.
Book of Flight: Needs 6 Knowledge Points to equip. Allows user to walk on all terrain (Passive).
Familiar Charm: Need 1 Knowledge Point to equip. Gives the wearer a chance to obtain enemy summon cards upon defeating an enemy (Passive).
Cake: Happy Birthday! Heals up to 50HP. Can be partially eaten and used later.

The Hating Hater (Robot) (Lv. 3)
HP: 9/10
SP: 5/5
Knowledge: 3/3
ATK: 2 | DEF: 1 | SPE: 1
SPD: 1 | Luck: 5%
Cash: 26 | EXP: 63/100
Inner Shards: 0
Items: Donut (x4): Heals 1HP and 1SP to entire party upon use.
Present: What's inside? Who knows! Open to find out (takes an action to do so)!
Wood: It's wood, what else is there to explain?

Miniking1 (Townsfolk) (Poison) (Lv. 3)
HP: 8/10
SP: 10/10
Knowledge: 2/3
ATK: 1 (2) | DEF: 0 | SPE: 1
SPD: 2 | Luck: 5%
Cash: 24 | EXP: 13/100
Inner Shards: 1
Items: Plastic Sword: Need 1 Knowledge Point to equip. Boosts ATK by 1 (Passive) (Equipped).
Bzzit Summon: Need 3 Knowledge Points to equip. Information can be found here.
Apple (x1): Heals 5HP upon use.
Lunchbox (x1): Can be used three times before the item disappears. Heals 20HP and 10SP upon use.
String (x1): It's a piece of string, nothing special here.

Player Turn
LaserTurtle moves all the way west.
Patorikku does much of the same.
Miniking1 moves up once and attacks the fairy for 0 damage. He then defends.
Raitaki moves all the way westward as well, and just now realizes the giant group that he is with.
MewMewHeart gets behind and tries to snap an unmatched sock out of his drowsiness. It doesn't seem to work.
aUsernameIsFineToo moves west, just like many of the others.
Smashy moves up twice, and looks over the lake. You can see the guards building the bridge, and it looks as if they're about half-way done.
an unmatched sock dislikes being sleepy, and slashes the fairy twice, dealing (1+1) damage. He then falls asleep.
Kasu volunteers to heal anyone who goes towards him, and then proceeds to heal himself for 2HP.
bigyihsuan researches the Wriggle Lamp. You don't quite know why Wriggle was even keeping these lamps around, seeing as she's a firefly, though the lamps may be useful in dark areas...he then equips the lamp, and heads right once, and down twice.
The Hating Hater heads westward as well.

Enemy Turn
Sunflower Fairy sprays poison nectar onto Miniking1, and successfully hits, poisoning (Tier I) Miniking1. The fairy then moves up once, and fires danmaku at an unmatched sock, dealing 5 damage (that low SPE isn't helping you here)!

(Magic DEF)

Western Exit Turn 18

Garden of the Sun Entrance Turn 4


Remaining Level-ups: N/A
(This is a bad situation for the smaller group...the RNG doesn't agree with the group, that's for sure.)
Next Update: When all players post, or within the next 24 hours (or when real life stops kicking me)

Smashy

  • :V tank
  • ᕦ(? Д?)ᕤ
Re: Don't Roll To Dodge - RPG Edition
« Reply #587 on: March 21, 2015, 02:48:28 AM »
>As soon as username scoots out of the way, down 2 right 1
>If bigyihsuan passes by, see if he can unravel the MYSTERY OF THE BERRY
« Last Edit: March 21, 2015, 03:08:41 AM by Smashy »

Re: Don't Roll To Dodge - RPG Edition
« Reply #588 on: March 21, 2015, 02:51:08 AM »
> Continue as far as I can toward the west.

Neovereign

  • Greatest Fairy
  • Everything will be daijoubu... hopefully
Re: Don't Roll To Dodge - RPG Edition
« Reply #589 on: March 21, 2015, 02:52:06 AM »
"Dangi-COUGH* ugh, I hate poison. That's it, time to change the RNG once more"
>Unequip sword, Equip Bzzit Card. "Crap how do I use this... uhh. I Summon Bzzit the Mosquito, in attack position!?" "We kinda need some help here Bzzit, it would be grand if you could supply an advantage."
« Last Edit: March 21, 2015, 03:03:10 AM by Miniking1 »

MewMewHeart

  • Hermit Mode on!
  • Just chilling like a hermit.
Re: Don't Roll To Dodge - RPG Edition
« Reply #590 on: March 21, 2015, 02:54:46 AM »
> Heal an unmatched sock ASAP.

> "Ack what the hell...."
My danmakucopter goes pew pew pew!

Check out my newb PAD box it's a thing right?

Kasu

  • Small medium at large.
  • This soup has an explosive flavour!
Re: Don't Roll To Dodge - RPG Edition
« Reply #591 on: March 21, 2015, 04:41:08 AM »
Welp. Guess no one wants to be healed. ;-;

> Head west.

Apparently, Thomas the Tank Engine isn't one to take crap from anyone.

LaserTurtle

  • Master of the lurk
  • *sips tea*
Re: Don't Roll To Dodge - RPG Edition
« Reply #592 on: March 21, 2015, 04:43:19 AM »
>Even westerlier! We've got a new area to explore!
Off The Rails [complete!] 1  2 - Sharks jumped: Somewhere between one and all of them
Talking to yourself isn't a sign of madness. Expecting a reply is.
Stare too long into the abyss and the abyss stares back, and then it gets awkward until one of you breaks eye contact.

Raitaki

  • 雷滝
Re: Don't Roll To Dodge - RPG Edition
« Reply #593 on: March 21, 2015, 06:02:04 AM »
>Arrive at the next map! And immediately aggro something.
[08:23 pm]  Aristocrat -- Raitaki on a scale of 1 to 10 your current mafia game play is annoying as fuck
[08:25 pm]  Aristocrat -- Raitaki, if both of us ended up as mafia
[08:25 pm]  Aristocrat -- I would be so angry
[08:25 pm]  Aristocrat -- that I will snap and give into my rage

an unmatched sock

  • Um...what's this?
  • Should I be concerned? I think I should be concern
Re: Don't Roll To Dodge - RPG Edition
« Reply #594 on: March 21, 2015, 06:14:08 AM »
>Zzz...zzz...zzz... (Translation: WAKE UP DANGIT!)
>If I wake up and have actions remaining, step forward

I only hope sleep effect doesn't last that long...and that I don't become the dead in the meantime...
« Last Edit: March 22, 2015, 04:12:27 AM by an unmatched sock »

Failure McFailFace

  • I'm h...a...p...p...y...
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Re: Don't Roll To Dodge - RPG Edition
« Reply #595 on: March 21, 2015, 02:05:27 PM »
>up left left to smashy
1cc Easy: DDC (all) | 1cc Normal: UFO (SanA autobomb),  DDC (ReiA, SakA) , LoLK (Sanae PD)| EX clears: DDC (MarB Ultra) | Puzzle Games: StB: 10-X, DS: Hatate unlock, ISC: All clear

The Hating Hater

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  • YO~!
Re: Don't Roll To Dodge - RPG Edition
« Reply #596 on: March 21, 2015, 04:30:39 PM »
> Even more west.

Patorikku

  • Weird country-bumpkin city-boy hybrid
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Re: Don't Roll To Dodge - RPG Edition
« Reply #597 on: March 23, 2015, 06:39:57 AM »
> Proceed weast-- West. West. Proceed west.

Oh look, I got an image in my signature. Finally.
Click here for Tumblr nonsense.

FlamingRok

  • Rena is pleased with your efforts.
Re: Don't Roll To Dodge - RPG Edition
« Reply #598 on: March 23, 2015, 09:56:00 PM »

aUsernameIsFineToo (Archer) (Lv. 4)
HP: 6/10
SP: 10/10
Knowledge: 3/4
ATK: 2 | DEF: 1 (2) | SPE: 1
SPD: 1 | Luck: 5%
Cash: 9 | EXP: 7/100
Inner Shards: 2
Items: Apple: Heals 5HP upon use.
Blueberries: Heals 5SP upon use.
Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive) (Equipped).
Wriggle's Lantern: Need 2 Knowledge Points to equip. During the night, grants an extra action per turn (Passive).

Raitaki (Blood Mage) (Lv. 3)
HP: 3/5
SP: 5/5
Knowledge: 1/3
ATK: 1 | DEF: 0 | SPE: 4 (5)
SPD: 1 (2) | Luck: 5%
Cash: 42 | EXP: 75/100
Inner Shards: 0
Items: Plastic Wand: Need 1 Knowledge Point to equip. Boosts SPE by 1 (Passive) (Equipped).
"Exercising For Dummies": Need 1 Knowledge Point to equip. Boosts SPD by 1 (Passive) (Equipped).
Present: What's inside? Who knows! Open to find out (takes an action to do so)!

Kasu (Healer Mage) (Lv. 3)
HP: 10/10
SP: 10/10
Knowledge: 2/3
ATK: 0 | DEF: 2 | SPE: 1 (2)
SPD: 1 | Luck: 5%
Cash: 74 | EXP: 96/100
Inner Shards: 0
Items: Items: Plastic Wand: Need 1 Knowledge Point to equip. Boosts SPE by 1 (Passive) (Equipped).
Wriggle's Lantern: Need 2 Knowledge Points to equip. During the night, grants an extra action per turn (Passive).

an unmatched sock (Warrior) (Sleep) (Lv. 3)
HP: 10/10
SP: 5/5
Knowledge: 0/3
ATK: 2 (3) | DEF: 2 (5) | SPE: 0 (-1)
SPD: 1 | Luck: 5%
Cash: 31 | EXP: 15/100
Inner Shards: 0
Items: Plastic Sword: Need 1 Knowledge Point to equip. Boosts ATK by 1 (Passive) (Equipped).
Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive) (Equipped).
Chestplate: Need 1 Knowledge Point to equip. Boosts DEF by 2, but lowers SPE by 1 (Passive) (Equipped).

Smashy (Fighter) (Lv. 4)
HP: 3/15
SP: 5/5
Knowledge: 2/4
ATK: 3 | DEF: -1 (0)| SPE: 2
SPD: 1 | Luck: 5%
Cash: 32 | EXP: 5/100
Inner Shards: 1
Items: Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive) (Equipped).
Dodge Badge: Need 1 Knowledge Point to equip. When you defend, you have a Luck% chance of taking zero damage (Passive) (Equipped).
Unknown Berry: Heals ?HP, ?SP, and might do something...only one way to find out what it does...

bigyihsuan (Bookworm) (Lv. 4)
HP: 15/15
SP: 5/5
Knowledge: 2/5
ATK: 1 (2) | DEF: 2 | SPE: 1
SPD: 1 | Luck: 5%
Cash: 25 | EXP: 2/100
Inner Shards: 0
Items: Apple (x1): Heals 5HP upon use.
Plastic Sword: Need 1 Knowledge Point to equip. Boosts ATK by 1 (Passive) (Equipped).
Wriggle's Lantern: Need 2 Knowledge Points to equip. During the night, grants an extra action per turn (Passive) (Equipped).

Patorikku (Thief) (Lv. 3)
HP: 8/10
SP: 5/5
Knowledge: 1/3
ATK: 1 | DEF: -1 | SPE: 1
SPD: 4 | Luck: 5%
Cash: 75 | EXP: 95/100
Inner Shards: 0
Items: Sharpened End: Need 1 Knowledge Point to equip. Grants a 10% chance of inflicting the enemy with Bleeding Tier I (Passive) (Equipped).
Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive) (Equipped).
Luck Gauntlets: Need 2 Knowledge Points to equip. Boosts Luck by 5% (Passive).

LaserTurtle (Sprinter) (Lv. 3)
HP: 10/10
SP: 5/5
Knowledge: 1/3
ATK: 1 (2) | DEF: 0 | SPE: 0
SPD: 4 (7) | Luck: 5%
Cash: 38 | EXP: 73/100
Inner Shards: 0
Items: Plastic Sword: Need 1 Knowledge Point to equip. Boosts ATK by 1 (Passive) (Equipped).
Mystery Card: One use. Is said to have 128 different effects, both helpful or harmful...can turn the tide of a battle for either side.
"Exercising For Dummies": Need 1 Knowledge Point to equip. Boosts SPD by 1 (Passive) (Equipped).
Broken Guitar: Previously owned by...LaserTurtle? But that's you, isn't it? In it's current condition, it's unusable.
Music Sheet (Energize): Need 1 Knowledge Point to equip, and guitar. Costs 3SP. When used, the party's ATK, DEF, SPE, and SPD are all increased by 1 for 2 turns.
Wood: It's wood, what else is there to explain?
Wriggle's Lantern: Need 2 Knowledge Points to equip. During the night, grants an extra action per turn (Passive).

MewMewHeart (Healer Mage) (Lv. 2)
HP: 9/10
SP: 10/10
Knowledge: 0/2
ATK: 0 | DEF: 0 (1) | SPE: 2 (3)
SPD: 1 | Luck: 5%
Cash: 5 | EXP: 88/100
Inner Shards: 0
Items: Items: Plastic Wand: Need 1 Knowledge Point to equip. Boosts SPE by 1 (Passive) (Equipped).
Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive) (Equipped).
Unknown Script: Shows an image of a person placing a circular object into the slot in the wall. The text is illegible.
Book of Flight: Needs 6 Knowledge Points to equip. Allows user to walk on all terrain (Passive).
Familiar Charm: Need 1 Knowledge Point to equip. Gives the wearer a chance to obtain enemy summon cards upon defeating an enemy (Passive).
Cake: Happy Birthday! Heals up to 50HP. Can be partially eaten and used later.

The Hating Hater (Robot) (Lv. 3)
HP: 9/10
SP: 5/5
Knowledge: 3/3
ATK: 2 | DEF: 1 | SPE: 1
SPD: 1 | Luck: 5%
Cash: 26 | EXP: 63/100
Inner Shards: 0
Items: Donut (x4): Heals 1HP and 1SP to entire party upon use.
Present: What's inside? Who knows! Open to find out (takes an action to do so)!
Wood: It's wood, what else is there to explain?

Miniking1 (Townsfolk) (Poison) (Lv. 3)
HP: 5/10
SP: 5/10
Knowledge: 0/3
ATK: 1 | DEF: 0 | SPE: 1
SPD: 2 | Luck: 5%
Cash: 24 | EXP: 13/100
Inner Shards: 1
Items: Plastic Sword: Need 1 Knowledge Point to equip. Boosts ATK by 1 (Passive).
Bzzit Summon: Need 3 Knowledge Points to equip. Information can be found here (Equipped).
Apple (x1): Heals 5HP upon use.
Lunchbox (x1): Can be used three times before the item disappears. Heals 20HP and 10SP upon use.
String (x1): It's a piece of string, nothing special here.

Player Turn
LaserTurtle moves all left, and arrives at the new area.
Patorikku does much of the same.
Miniking1 unequips the sword, and equips the Bzzit card. He then proceeds to summon Bzzit (-5SP)! Miniking1 then takes 1 damage from poison.
Raitaki moves left with the others inside the squad of four.
aUsernameIsFineToo moves further west.
Smashy, after waiting for aUsernameIsFineToo to move, moves down twice, and right once.
MewMewHeart heals an unmatched sock thrice for 9HP total (+18EXP)
Kasu heads west after being denied heals into a tree.
an unmatched sock snores actively.
bigyihsuan moves towards Smashy.
The Hating Hater heads even more west than before.

Ally Turn
Bzzit rams the Sunflower Fairy thrice for (2+2+2) damage!


Enemy Turn
Sunflower Fairy rams Bzzit, dealing 2 damage. It then moves left once, and rams Miniking1, dealing 2 damage.

(Magic DEF)

Western Exit Turn 19

Garden of the Sun Entrance Turn 5

Kourindou Turn 1 (music not found yet, will be worked in ASAP)


Remaining Level-ups: N/A
(First summon of the game! Surely this was a useful one though, as group two may be able to pull themselves through this situation.)
Next Update: When all players post, or within the next 24 hours (or when real life stops kicking me)

Kasu

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Re: Don't Roll To Dodge - RPG Edition
« Reply #599 on: March 23, 2015, 10:20:58 PM »
> Head up one and west.

Apparently, Thomas the Tank Engine isn't one to take crap from anyone.