Author Topic: Don't Roll To Dodge - RPG Edition  (Read 88310 times)

Kasu

  • Small medium at large.
  • This soup has an explosive flavour!
Re: Don't Roll To Dodge - RPG Edition
« Reply #540 on: March 16, 2015, 04:42:20 PM »
> Heal The Hating Hater twice.
> Move out of Wriggle's way.

Apparently, Thomas the Tank Engine isn't one to take crap from anyone.

Re: Don't Roll To Dodge - RPG Edition
« Reply #541 on: March 16, 2015, 05:03:20 PM »
"No you won't!!!"

> Fire three more arrows at Wriggle.

MewMewHeart

  • Hermit Mode on!
  • Just chilling like a hermit.
Re: Don't Roll To Dodge - RPG Edition
« Reply #542 on: March 16, 2015, 05:24:02 PM »
> "Ack, let's get the hell out of here before more come, also thanks for protecting me."

> Move right as fast as we can.
My danmakucopter goes pew pew pew!

Check out my newb PAD box it's a thing right?

an unmatched sock

  • Um...what's this?
  • Should I be concerned? I think I should be concern
Re: Don't Roll To Dodge - RPG Edition
« Reply #543 on: March 16, 2015, 06:52:28 PM »
>Make sure Sword, Shield, and Chestplate are equipped. Take necessary turns to do so. Same with allocating that Defense point that didn't change last round.
>Move right with remaining moves.
« Last Edit: March 16, 2015, 08:34:10 PM by an unmatched sock »

Failure McFailFace

  • I'm h...a...p...p...y...
  • Impor
Re: Don't Roll To Dodge - RPG Edition
« Reply #544 on: March 16, 2015, 07:44:50 PM »
>left left left

slowly the bookworm worms his way to the firefly
1cc Easy: DDC (all) | 1cc Normal: UFO (SanA autobomb),  DDC (ReiA, SakA) , LoLK (Sanae PD)| EX clears: DDC (MarB Ultra) | Puzzle Games: StB: 10-X, DS: Hatate unlock, ISC: All clear

Patorikku

  • Weird country-bumpkin city-boy hybrid
  • (ง ?̀_?́)ง
Re: Don't Roll To Dodge - RPG Edition
« Reply #545 on: March 16, 2015, 07:57:47 PM »
> Down 1, right 1. Wave arms frantically at Kasu. But y'know, not in any way that would break concentration or harm Kasu, but more as if to gain attention when seen out of the peripheral, y'know...
« Last Edit: March 16, 2015, 07:59:37 PM by Patorikku »

Oh look, I got an image in my signature. Finally.
Click here for Tumblr nonsense.

Neovereign

  • Greatest Fairy
  • Everything will be daijoubu... hopefully
Re: Don't Roll To Dodge - RPG Edition
« Reply #546 on: March 16, 2015, 08:26:28 PM »
>Move Down then head Right before Mew so we don't waste movements.
« Last Edit: March 16, 2015, 11:45:17 PM by Miniking1 »

Raitaki

  • 雷滝
Re: Don't Roll To Dodge - RPG Edition
« Reply #547 on: March 16, 2015, 10:39:36 PM »
>Eh, apparently Wriggle just moves 1 tile a turn then shoot danmaku in 8 directions in this state. ez.
>Wait for her to move, dark bolt her twice if that brings her in range, then go right.
[08:23 pm]  Aristocrat -- Raitaki on a scale of 1 to 10 your current mafia game play is annoying as fuck
[08:25 pm]  Aristocrat -- Raitaki, if both of us ended up as mafia
[08:25 pm]  Aristocrat -- I would be so angry
[08:25 pm]  Aristocrat -- that I will snap and give into my rage

LaserTurtle

  • Master of the lurk
  • *sips tea*
Re: Don't Roll To Dodge - RPG Edition
« Reply #548 on: March 17, 2015, 12:32:06 AM »
>This is not good! Warm up then retreat to the right 3 tiles.
Off The Rails [complete!] 1  2 - Sharks jumped: Somewhere between one and all of them
Talking to yourself isn't a sign of madness. Expecting a reply is.
Stare too long into the abyss and the abyss stares back, and then it gets awkward until one of you breaks eye contact.

Smashy

  • :V tank
  • ᕦ(? Д?)ᕤ
Re: Don't Roll To Dodge - RPG Edition
« Reply #549 on: March 17, 2015, 01:18:50 AM »
> COME BACK HERE
> This will get me dinged by the piercing shots, and might even get me Wriggle Kicked, but I have the health.  Up 2 Right 1.

FlamingRok

  • Rena is pleased with your efforts.
Re: Don't Roll To Dodge - RPG Edition
« Reply #550 on: March 17, 2015, 02:20:16 AM »
Fixed all stat changes.

aUsernameIsFineToo (Archer) (Lv. 3)
HP: 6/10
SP: 10/10
Knowledge: 2/3
ATK: 2 | DEF: 0 (1) | SPE: 1
SPD: 1 | Luck: 5%
Cash: 9 | EXP: 63/100
Inner Shards: 2
Items: Apple: Heals 5HP upon use.
Blueberries: Heals 5SP upon use.
Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive) (Equipped).

Raitaki (Blood Mage) (Lv. 3)
HP: 3/5
SP: 5/5
Knowledge: 1/3
ATK: 1 | DEF: 0 | SPE: 3 (4)
SPD: 1 (2) | Luck: 5%
Cash: 42 | EXP: 25/100
Inner Shards: 0
Items: Plastic Wand: Need 1 Knowledge Point to equip. Boosts SPE by 1 (Passive) (Equipped).
"Exercising For Dummies": Need 1 Knowledge Point to equip. Boosts SPD by 1 (Passive) (Equipped).
Present: What's inside? Who knows! Open to find out (takes an action to do so)!

Kasu (Healer Mage) (Lv. 3)
HP: 8/10
SP: 10/10
Knowledge: 2/3
ATK: 0 | DEF: 1 | SPE: 1 (2)
SPD: 1 | Luck: 5%
Cash: 74 | EXP: 34/100
Inner Shards: 0
Items: Items: Plastic Wand: Need 1 Knowledge Point to equip. Boosts SPE by 1 (Passive) (Equipped).

an unmatched sock (Warrior) (Lv. 3)
HP: 6/10
SP: 5/5
Knowledge: 0/3
ATK: 2 (3) | DEF: 2 (5) | SPE: 0 (-1)
SPD: 1 | Luck: 5%
Cash: 31 | EXP: 15/100
Inner Shards: 0
Items: Plastic Sword: Need 1 Knowledge Point to equip. Boosts ATK by 1 (Passive) (Equipped).
Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive) (Equipped).
Chestplate: Need 1 Knowledge Point to equip. Boosts DEF by 2, but lowers SPE by 1 (Passive) (Equipped).

Smashy (Fighter) (Lv. 3)
HP: 3/15
SP: 5/5
Knowledge: 1/3
ATK: 2 | DEF: -1 (0)| SPE: 2
SPD: 1 | Luck: 5%
Cash: 32 | EXP: 60/100
Inner Shards: 1
Items: Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive) (Equipped).
Dodge Badge: Need 1 Knowledge Point to equip. When you defend, you have a Luck% chance of taking zero damage (Passive) (Equipped).

bigyihsuan (Bookworm) (Lv. 3)
HP: 15/15
SP: 5/5
Knowledge: 3/4
ATK: 1 (2) | DEF: 1 | SPE: 1
SPD: 1 | Luck: 5%
Cash: 25 | EXP: 53/100
Inner Shards: 0
Items: Apple (x1): Heals 5HP upon use.
Plastic Sword: Need 1 Knowledge Point to equip. Boosts ATK by 1 (Passive) (Equipped).

Patorikku (Thief) (Lv. 3)
HP: 2/10
SP: 5/5
Knowledge: 1/3
ATK: 1 | DEF: -1 | SPE: 1
SPD: 4 | Luck: 5%
Cash: 75 | EXP: 45/100
Inner Shards: 0
Items: Sharpened End: Need 1 Knowledge Point to equip. Grants a 10% chance of inflicting the enemy with Bleeding Tier I (Passive) (Equipped).
Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive) (Equipped).
Luck Gauntlets: Need 2 Knowledge Points to equip. Boosts Luck by 5% (Passive).

LaserTurtle (Sprinter) (Lv. 3)
HP: 4/10
SP: 5/5
Knowledge: 1/3
ATK: 1 (2) | DEF: 0 | SPE: 0
SPD: 4 (7) | Luck: 5%
Cash: 38 | EXP: 23/100
Inner Shards: 0
Items: Plastic Sword: Need 1 Knowledge Point to equip. Boosts ATK by 1 (Passive) (Equipped).
Mystery Card: One use. Is said to have 128 different effects, both helpful or harmful...can turn the tide of a battle for either side.
"Exercising For Dummies": Need 1 Knowledge Point to equip. Boosts SPD by 1 (Passive) (Equipped).
Broken Guitar: Previously owned by...LaserTurtle? But that's you, isn't it? In it's current condition, it's unusable.
Music Sheet (Energize): Need 1 Knowledge Point to equip, and guitar. Costs 3SP. When used, the party's ATK, DEF, SPE, and SPD are all increased by 1 for 2 turns.
Wood: It's wood, what else is there to explain?

MewMewHeart (Healer Mage) (Lv. 2)
HP: 9/10
SP: 10/10
Knowledge: 0/2
ATK: 0 | DEF: 0 (1) | SPE: 2 (3)
SPD: 1 | Luck: 5%
Cash: 5 | EXP: 62/100
Inner Shards: 0
Items: Items: Plastic Wand: Need 1 Knowledge Point to equip. Boosts SPE by 1 (Passive) (Equipped).
Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive) (Equipped).
Unknown Script: Shows an image of a person placing a circular object into the slot in the wall. The text is illegible.
Book of Flight: Needs 6 Knowledge Points to equip. Allows user to walk on all terrain (Passive).
Familiar Charm: Need 1 Knowledge Point to equip. Gives the wearer a chance to obtain enemy summon cards upon defeating an enemy (Passive).
Cake: Happy Birthday! Heals up to 50HP. Can be partially eaten and used later.

The Hating Hater (Robot) (Lv. 3)
HP: 9/10
SP: 5/5
Knowledge: 3/3
ATK: 2 | DEF: 0 | SPE: 1
SPD: 1 | Luck: 5%
Cash: 26 | EXP: 13/100
Inner Shards: 0
Items: Donut (x4): Heals 1HP and 1SP to entire party upon use.
Present: What's inside? Who knows! Open to find out (takes an action to do so)!
Wood: It's wood, what else is there to explain?

Miniking1 (Townsfolk) (Blindness I) (Lv. 3)
HP: 8/10
SP: 10/10
Knowledge: 2/3
ATK: 1 (2) | DEF: 0 | SPE: 1
SPD: 2 | Luck: 5%
Cash: 24 | EXP: 13/100
Inner Shards: 1
Items: Plastic Sword: Need 1 Knowledge Point to equip. Boosts ATK by 1 (Passive) (Equipped).
Bzzit Summon: Need 3 Knowledge Points to equip. Information can be found here.
Apple (x1): Heals 5HP upon use.
Lunchbox (x1): Can be used three times before the item disappears. Heals 20HP and 10SP upon use.
String (x1): It's a piece of string, nothing special here.

Player Turn
LaserTurtle warms up for the speed boost, and runs to the right to get away from Wriggle.
Patorikku moves down and left once, and waves his arms to Kasu frantically to attract attention.
Miniking1 moves down once and right twice.
Raitaki decides to wait until Wriggle moves.
Kasu heals The Hating Hater twice for (2+2) health (+4EXP). He then heads down once to get away from Wriggle.
aUsernameIsFineToo will not allow Wriggle to win, and fires three arrows at Wriggle for (2+2+2) damage!
MewMewHeart thanks Miniking1 for protecting her, and moves to the right thrice.
an unmatched sock equips his chestplate successfully, and heads right thrice more. He finds himself at the entrance to a rather beautiful garden.
bigyihsuan worms his way closer to Wriggle. Well, at least he's caught up to the group now.
Smashy moves up twice and right once, ready to attack next turn.
The Hating Hater stands still as to not get hurt further, and because it looks as if the battle will be ended soon (Auto-Move).

Enemy Turn
"I see you...this is for bugs everywhere!"
Wriggle Nightbug Wriggle Kicks Smashy, dealing 4 damage! After the turn ends, Wriggle fires three piercing danmaku shots out, hitting Smashy and aUsernameIsFineToo for 2 damage each. Four normal danmaku shots fire out diagonally, hitting Patorikku for 1 damage.


Western Exit Turn 15

Canal of Willows Turn 14

Garden of the Sun Entrance Turn 1


Remaining Level-ups: Raitaki, Kasu, The Hating Hater
(That's going to leave a mark, but on the other hand, I think this battle's just about wrapped up.)
Next Update: When all players post, or within the next 24 hours (or when real life stops kicking me)
« Last Edit: March 17, 2015, 11:01:46 AM by FlamingRok »

The Hating Hater

  • What's the deal?
  • YO~!
Re: Don't Roll To Dodge - RPG Edition
« Reply #551 on: March 17, 2015, 02:22:49 AM »
> Advance and beat the shit out of this bug already.
> Update DEF.
« Last Edit: March 17, 2015, 06:36:55 PM by The Hating Hater »

Neovereign

  • Greatest Fairy
  • Everything will be daijoubu... hopefully
Re: Don't Roll To Dodge - RPG Edition
« Reply #552 on: March 17, 2015, 02:33:07 AM »
>Continue on.
"Hey guys I heard the music change, that means we're in a new section right? Where are we gonna go from here?"

Re: Don't Roll To Dodge - RPG Edition
« Reply #553 on: March 17, 2015, 02:34:25 AM »
"ALL ABLE-BODIED MEN AND WOMEN, GIVE IT YOUR BEST!!!"

> Fire three more arrows.

Failure McFailFace

  • I'm h...a...p...p...y...
  • Impor
Re: Don't Roll To Dodge - RPG Edition
« Reply #554 on: March 17, 2015, 02:38:18 AM »
Dangit, no ranged weapons?

>Pierce grass with sword
>Use my infinite supply of books to scoop up some soil
>lob dirt at firefly

(unconventional, I know)
« Last Edit: March 18, 2015, 02:27:50 AM by bigyihsuan of Failure Industries »
1cc Easy: DDC (all) | 1cc Normal: UFO (SanA autobomb),  DDC (ReiA, SakA) , LoLK (Sanae PD)| EX clears: DDC (MarB Ultra) | Puzzle Games: StB: 10-X, DS: Hatate unlock, ISC: All clear

Patorikku

  • Weird country-bumpkin city-boy hybrid
  • (ง ?̀_?́)ง
Re: Don't Roll To Dodge - RPG Edition
« Reply #555 on: March 17, 2015, 02:46:52 AM »
> Left 1 and up 1. Two people are in perfect alignment to finish this fight, and you'd just get in the way if you moved any further, but do be prepared to move to the next map.

Oh look, I got an image in my signature. Finally.
Click here for Tumblr nonsense.

an unmatched sock

  • Um...what's this?
  • Should I be concerned? I think I should be concern
Re: Don't Roll To Dodge - RPG Edition
« Reply #556 on: March 17, 2015, 02:49:01 AM »
>Hmm...garden...something makes me feel uncomfortable about this.
>Down 1, Right 1, then wait for friends. Since I don't know where to go.

Smashy

  • :V tank
  • ᕦ(? Д?)ᕤ
Re: Don't Roll To Dodge - RPG Edition
« Reply #557 on: March 17, 2015, 03:18:36 AM »
(Did you forget that I have 0 Def instead of -1 due to shield or is Wriggle Kick at 1.5x ATK during this card?)

> "You see me? Then GAZE INTO MY FIST!"
> FIST TO THE FACE
(My maths should have this as the finishing blow, but if it somehow isn't, apply more punch until it is)
> (Edit) DUCK ALL THE OVERKILL
> Use leftover turns to look around for any trees with apples
« Last Edit: March 18, 2015, 01:19:17 AM by Smashy »

Kasu

  • Small medium at large.
  • This soup has an explosive flavour!
Re: Don't Roll To Dodge - RPG Edition
« Reply #558 on: March 17, 2015, 03:36:27 AM »
Wait. I leveled up? WELL THEN.

> Toss a point into defense.
> Heal Patorikku as much as possible.

Apparently, Thomas the Tank Engine isn't one to take crap from anyone.

MewMewHeart

  • Hermit Mode on!
  • Just chilling like a hermit.
Re: Don't Roll To Dodge - RPG Edition
« Reply #559 on: March 17, 2015, 03:59:10 AM »
> Follow the townie.
> When in next map: "Something about that flower field is me giving a bad feeling about it just saying..."
My danmakucopter goes pew pew pew!

Check out my newb PAD box it's a thing right?

LaserTurtle

  • Master of the lurk
  • *sips tea*
Re: Don't Roll To Dodge - RPG Edition
« Reply #560 on: March 17, 2015, 04:39:05 AM »
2 left, 1 down, SLIDE KICK IT TO DEATH
>trust remainder of party to kill it before it can hit me
Off The Rails [complete!] 1  2 - Sharks jumped: Somewhere between one and all of them
Talking to yourself isn't a sign of madness. Expecting a reply is.
Stare too long into the abyss and the abyss stares back, and then it gets awkward until one of you breaks eye contact.

Raitaki

  • 雷滝
Re: Don't Roll To Dodge - RPG Edition
« Reply #561 on: March 17, 2015, 10:37:50 PM »
Oh whoops didn't notice that level up
>Level up SPE again!
>Move up then Dark Bolt Wriggle twice and FINISH HER
[08:23 pm]  Aristocrat -- Raitaki on a scale of 1 to 10 your current mafia game play is annoying as fuck
[08:25 pm]  Aristocrat -- Raitaki, if both of us ended up as mafia
[08:25 pm]  Aristocrat -- I would be so angry
[08:25 pm]  Aristocrat -- that I will snap and give into my rage

FlamingRok

  • Rena is pleased with your efforts.
Re: Don't Roll To Dodge - RPG Edition
« Reply #562 on: March 19, 2015, 06:01:10 PM »
Fixed calendar to update.
(@Smashy, yes, Wriggle Kick did become slightly powered up with the spell.)

aUsernameIsFineToo (Archer) (Lv. 4)
HP: 6/10
SP: 10/10
Knowledge: 3/4
ATK: 2 | DEF: 0 (1) | SPE: 1
SPD: 1 | Luck: 5%
Cash: 9 | EXP: 7/100
Inner Shards: 2
Items: Apple: Heals 5HP upon use.
Blueberries: Heals 5SP upon use.
Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive) (Equipped).

Raitaki (Blood Mage) (Lv. 3)
HP: 3/5
SP: 5/5
Knowledge: 1/3
ATK: 1 | DEF: 0 | SPE: 4 (5)
SPD: 1 (2) | Luck: 5%
Cash: 42 | EXP: 75/100
Inner Shards: 0
Items: Plastic Wand: Need 1 Knowledge Point to equip. Boosts SPE by 1 (Passive) (Equipped).
"Exercising For Dummies": Need 1 Knowledge Point to equip. Boosts SPD by 1 (Passive) (Equipped).
Present: What's inside? Who knows! Open to find out (takes an action to do so)!

Kasu (Healer Mage) (Lv. 3)
HP: 8/10
SP: 10/10
Knowledge: 2/3
ATK: 0 | DEF: 2 | SPE: 1 (2)
SPD: 1 | Luck: 5%
Cash: 74 | EXP: 90/100
Inner Shards: 0
Items: Items: Plastic Wand: Need 1 Knowledge Point to equip. Boosts SPE by 1 (Passive) (Equipped).

an unmatched sock (Warrior) (Lv. 3)
HP: 6/10
SP: 5/5
Knowledge: 0/3
ATK: 2 (3) | DEF: 2 (5) | SPE: 0 (-1)
SPD: 1 | Luck: 5%
Cash: 31 | EXP: 15/100
Inner Shards: 0
Items: Plastic Sword: Need 1 Knowledge Point to equip. Boosts ATK by 1 (Passive) (Equipped).
Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive) (Equipped).
Chestplate: Need 1 Knowledge Point to equip. Boosts DEF by 2, but lowers SPE by 1 (Passive) (Equipped).

Smashy (Fighter) (Lv. 4)
HP: 3/15
SP: 5/5
Knowledge: 2/4
ATK: 2 | DEF: -1 (0)| SPE: 2
SPD: 1 | Luck: 5%
Cash: 32 | EXP: 5/100
Inner Shards: 1
Items: Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive) (Equipped).
Dodge Badge: Need 1 Knowledge Point to equip. When you defend, you have a Luck% chance of taking zero damage (Passive) (Equipped).

bigyihsuan (Bookworm) (Lv. 4)
HP: 15/15
SP: 5/5
Knowledge: 4/5
ATK: 1 (2) | DEF: 1 | SPE: 1
SPD: 1 | Luck: 5%
Cash: 25 | EXP: 2/100
Inner Shards: 0
Items: Apple (x1): Heals 5HP upon use.
Plastic Sword: Need 1 Knowledge Point to equip. Boosts ATK by 1 (Passive) (Equipped).

Patorikku (Thief) (Lv. 3)
HP: 8/10
SP: 5/5
Knowledge: 1/3
ATK: 1 | DEF: -1 | SPE: 1
SPD: 4 | Luck: 5%
Cash: 75 | EXP: 95/100
Inner Shards: 0
Items: Sharpened End: Need 1 Knowledge Point to equip. Grants a 10% chance of inflicting the enemy with Bleeding Tier I (Passive) (Equipped).
Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive) (Equipped).
Luck Gauntlets: Need 2 Knowledge Points to equip. Boosts Luck by 5% (Passive).

LaserTurtle (Sprinter) (Lv. 3)
HP: 4/10
SP: 5/5
Knowledge: 1/3
ATK: 1 (2) | DEF: 0 | SPE: 0
SPD: 4 (7) | Luck: 5%
Cash: 38 | EXP: 73/100
Inner Shards: 0
Items: Plastic Sword: Need 1 Knowledge Point to equip. Boosts ATK by 1 (Passive) (Equipped).
Mystery Card: One use. Is said to have 128 different effects, both helpful or harmful...can turn the tide of a battle for either side.
"Exercising For Dummies": Need 1 Knowledge Point to equip. Boosts SPD by 1 (Passive) (Equipped).
Broken Guitar: Previously owned by...LaserTurtle? But that's you, isn't it? In it's current condition, it's unusable.
Music Sheet (Energize): Need 1 Knowledge Point to equip, and guitar. Costs 3SP. When used, the party's ATK, DEF, SPE, and SPD are all increased by 1 for 2 turns.
Wood: It's wood, what else is there to explain?

MewMewHeart (Healer Mage) (Lv. 2)
HP: 9/10
SP: 10/10
Knowledge: 0/2
ATK: 0 | DEF: 0 (1) | SPE: 2 (3)
SPD: 1 | Luck: 5%
Cash: 5 | EXP: 62/100
Inner Shards: 0
Items: Items: Plastic Wand: Need 1 Knowledge Point to equip. Boosts SPE by 1 (Passive) (Equipped).
Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive) (Equipped).
Unknown Script: Shows an image of a person placing a circular object into the slot in the wall. The text is illegible.
Book of Flight: Needs 6 Knowledge Points to equip. Allows user to walk on all terrain (Passive).
Familiar Charm: Need 1 Knowledge Point to equip. Gives the wearer a chance to obtain enemy summon cards upon defeating an enemy (Passive).
Cake: Happy Birthday! Heals up to 50HP. Can be partially eaten and used later.

The Hating Hater (Robot) (Lv. 3)
HP: 9/10
SP: 5/5
Knowledge: 3/3
ATK: 2 | DEF: 1 | SPE: 1
SPD: 1 | Luck: 5%
Cash: 26 | EXP: 63/100
Inner Shards: 0
Items: Donut (x4): Heals 1HP and 1SP to entire party upon use.
Present: What's inside? Who knows! Open to find out (takes an action to do so)!
Wood: It's wood, what else is there to explain?

Miniking1 (Townsfolk) (Lv. 3)
HP: 8/10
SP: 10/10
Knowledge: 2/3
ATK: 1 (2) | DEF: 0 | SPE: 1
SPD: 2 | Luck: 5%
Cash: 24 | EXP: 13/100
Inner Shards: 1
Items: Plastic Sword: Need 1 Knowledge Point to equip. Boosts ATK by 1 (Passive) (Equipped).
Bzzit Summon: Need 3 Knowledge Points to equip. Information can be found here.
Apple (x1): Heals 5HP upon use.
Lunchbox (x1): Can be used three times before the item disappears. Heals 20HP and 10SP upon use.
String (x1): It's a piece of string, nothing special here.

Player Turn
LaserTurtle moves left twice, down once, and slide kicks Wriggle for 2 damage.
Patorikku moves left and up once, as to not get in the way of anyone. Speaking of getting in the way...
Raitaki attempts to move up once, but Patorikku is blocking the way. But at least he levels up his SPE.
Miniking1 moves right onto the new area. His blindness wears off.
The Hating Hater updates his DEF drives, and moves left twice. He then crashes into Wriggle for 2 damage.
aUsernameIsFineToo fires three arrows at Wriggle, dealing (2+2+2) damage.
bigyihsuan digs up dirt and lobs it at the firefly. It doesn't seem as if it had any effect.
an unmatched sock, feeling uncomfortable with the area, moves left and down once, and waits for the arrival of the members he is traveling with.
"You see me? Then GAZE INTO MY FIST!" Smashy punches Wriggle one last time, dealing 3 damage, and finishing the battle.
"Impossible...these are but mere humans...agh..."
pichuuuuun~
Everyone onto the Western Exit gains an extra 50EXP. aUsernameIsFineToo, Smashy, and bigyihsuan level up! Four Wriggle Lanterns drop onto the ground (you can only take one, so there's a Wriggle Lantern for four people).
Kasu levels up his defense, and heals Patorikku thrice for 6HP total (+6EXP).
MewMewHeart follows Miniking1, and also feels unease about the area...

A Sunflower Fairy emerges from the Garden of the Sun!

Western Exit Turn 16

Garden of the Sun Entrance Turn 2


Remaining Level-ups: aUsernameIsFineToo, Smashy, bigyihsuan
(Whew, was getting pretty close there, but you seemed to pull through.)
Next Update: When all players post, or within the next 24 hours (or when real life stops kicking me)

Re: Don't Roll To Dodge - RPG Edition
« Reply #563 on: March 19, 2015, 06:08:57 PM »
> Left x2
> Take a lantern.

(If stat allocation doesn't count as a move or all of the lanterns have already been taken, increase DEF)
« Last Edit: March 19, 2015, 06:13:02 PM by aUsernameIsFineToo »

Kasu

  • Small medium at large.
  • This soup has an explosive flavour!
Re: Don't Roll To Dodge - RPG Edition
« Reply #564 on: March 19, 2015, 06:20:04 PM »
> Try to grab a lantern
> Heal anyone nearby that's healable if able.
« Last Edit: March 19, 2015, 07:39:08 PM by Kasu »

Apparently, Thomas the Tank Engine isn't one to take crap from anyone.

MewMewHeart

  • Hermit Mode on!
  • Just chilling like a hermit.
Re: Don't Roll To Dodge - RPG Edition
« Reply #565 on: March 19, 2015, 06:24:01 PM »
> Uh-oh... trouble...
> Heal an unmatched sock.
My danmakucopter goes pew pew pew!

Check out my newb PAD box it's a thing right?

Patorikku

  • Weird country-bumpkin city-boy hybrid
  • (ง ?̀_?́)ง
Re: Don't Roll To Dodge - RPG Edition
« Reply #566 on: March 19, 2015, 06:50:53 PM »
> Lantern? Sounds like an equip item you won't need or get money from... BO-RING. Up 2, make a point of trying to get to the next area.

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LaserTurtle

  • Master of the lurk
  • *sips tea*
Re: Don't Roll To Dodge - RPG Edition
« Reply #567 on: March 19, 2015, 07:29:10 PM »
>Pick up and examine lantern
>Request healing from local white mage
Off The Rails [complete!] 1  2 - Sharks jumped: Somewhere between one and all of them
Talking to yourself isn't a sign of madness. Expecting a reply is.
Stare too long into the abyss and the abyss stares back, and then it gets awkward until one of you breaks eye contact.

an unmatched sock

  • Um...what's this?
  • Should I be concerned? I think I should be concern
Re: Don't Roll To Dodge - RPG Edition
« Reply #568 on: March 19, 2015, 08:05:40 PM »
>Get the feeling that you're not going to be building to be a jungler in this game
> Make sure healing is done, right 2, look at fairy, assume defensive position.
>"You guys just stay behind me. If it wants to fight, let it come to us. I have a bad feeling about those flowers."

Neovereign

  • Greatest Fairy
  • Everything will be daijoubu... hopefully
Re: Don't Roll To Dodge - RPG Edition
« Reply #569 on: March 19, 2015, 08:35:24 PM »
>"Ah, I can Finally see again... The garden the guard talked about huh. He mentioned there used to be a flower youkai who lived here...until a guy with a gun shot her. That sounds so cruel... Anyways, The Hakurei Shrine should be still down the path if the guard's directions were right guys. But first, someone's here."
>Follow Sock (and his orders of defensiveness) and Move Right 2. Next, Study the Fairy ahead of us.
"Crap, if we get into a fight she could just snipe us with danmaku and I don't think it'd be nice to ruin these flowers, especially since they're still somehow intact. However, we can still manage this..."
« Last Edit: March 19, 2015, 08:40:04 PM by Miniking1 »