Author Topic: Don't Roll To Dodge - RPG Edition  (Read 88313 times)

Re: Don't Roll To Dodge - RPG Edition
« Reply #480 on: March 12, 2015, 12:57:09 AM »
> Up, left.

If I'm able to shoot past whoever might be in the way,
> Fire an arrow at the enemy.

If not, I'll just stay where I am.
« Last Edit: March 12, 2015, 02:53:42 AM by aUsernameIsFineToo »

Patorikku

  • Weird country-bumpkin city-boy hybrid
  • (ง ?̀_?́)ง
Re: Don't Roll To Dodge - RPG Edition
« Reply #481 on: March 12, 2015, 12:59:47 AM »
> Up 1, left 2. It's tough to read where those bullets are headed, but that should be a safe zone, if only for this turn.

Oh look, I got an image in my signature. Finally.
Click here for Tumblr nonsense.

Neovereign

  • Greatest Fairy
  • Everything will be daijoubu... hopefully
Re: Don't Roll To Dodge - RPG Edition
« Reply #482 on: March 12, 2015, 01:27:08 AM »
>Realize that clicking on the titles of the areas sends you to it's music :derp:
>Do a Trinity pose like they do in Touhou Rhythm Carnival! as we are in a perfect position for it. "Happy Birthday Ms. Mew!"
>Advance Right twice then examine again, we'll get there... eventually. And since we're still a while away, why not look for stuff on the path. Hooray for random path loot  :V

Smashy

  • :V tank
  • ᕦ(? Д?)ᕤ
Re: Don't Roll To Dodge - RPG Edition
« Reply #483 on: March 12, 2015, 02:25:50 AM »
> "What, no love for our robot buddy?"
(Gotta stick up for our mechanical friends, ya know :P )
> Up 2, punch Wriggle.

Kasu

  • Small medium at large.
  • This soup has an explosive flavour!
Re: Don't Roll To Dodge - RPG Edition
« Reply #484 on: March 12, 2015, 02:33:21 AM »
> Try and heal both Hating Hater and Raitaki after moving into their range.
> If impossible, heal Raitaki after moving.

Apparently, Thomas the Tank Engine isn't one to take crap from anyone.

Raitaki

  • 雷滝
Re: Don't Roll To Dodge - RPG Edition
« Reply #485 on: March 12, 2015, 02:43:18 AM »
>AW NO THE BROCHURE DIDN'T MENTION THE BULLETS FOLLOWING HER
>Dark Bolt once then book it to the right
[08:23 pm]  Aristocrat -- Raitaki on a scale of 1 to 10 your current mafia game play is annoying as fuck
[08:25 pm]  Aristocrat -- Raitaki, if both of us ended up as mafia
[08:25 pm]  Aristocrat -- I would be so angry
[08:25 pm]  Aristocrat -- that I will snap and give into my rage

Failure McFailFace

  • I'm h...a...p...p...y...
  • Impor
Re: Don't Roll To Dodge - RPG Edition
« Reply #486 on: March 12, 2015, 03:27:35 AM »
>Did I open my present (you did, it was an extra knowledge point)
>Right x3
« Last Edit: March 12, 2015, 10:26:20 AM by FlamingRok »
1cc Easy: DDC (all) | 1cc Normal: UFO (SanA autobomb),  DDC (ReiA, SakA) , LoLK (Sanae PD)| EX clears: DDC (MarB Ultra) | Puzzle Games: StB: 10-X, DS: Hatate unlock, ISC: All clear

MewMewHeart

  • Hermit Mode on!
  • Just chilling like a hermit.
Re: Don't Roll To Dodge - RPG Edition
« Reply #487 on: March 12, 2015, 03:51:09 AM »
It's my birthday today so I was out all day yay pigging out! <3

> "Thank you MiniKing.~"
> TO BORING ADVENTURES AND BEYOND!!! To the right!
« Last Edit: March 12, 2015, 06:32:22 PM by MewMewHeart »
My danmakucopter goes pew pew pew!

Check out my newb PAD box it's a thing right?

an unmatched sock

  • Um...what's this?
  • Should I be concerned? I think I should be concern
Re: Don't Roll To Dodge - RPG Edition
« Reply #488 on: March 12, 2015, 04:08:16 AM »
>I'll take three right movements for one whole turn.

LaserTurtle

  • Master of the lurk
  • *sips tea*
Re: Don't Roll To Dodge - RPG Edition
« Reply #489 on: March 12, 2015, 06:25:38 PM »
>I am not very strategic. Uh.
>Sneak to the left of the tiny tree I'm hiding behind, hope I don't get noticed.
Off The Rails [complete!] 1  2 - Sharks jumped: Somewhere between one and all of them
Talking to yourself isn't a sign of madness. Expecting a reply is.
Stare too long into the abyss and the abyss stares back, and then it gets awkward until one of you breaks eye contact.

The Hating Hater

  • What's the deal?
  • YO~!
Re: Don't Roll To Dodge - RPG Edition
« Reply #490 on: March 12, 2015, 07:31:23 PM »
> "WHAT IS PAIN."
> Attack~!

FlamingRok

  • Rena is pleased with your efforts.
Re: Don't Roll To Dodge - RPG Edition
« Reply #491 on: March 12, 2015, 11:32:24 PM »

aUsernameIsFineToo (Archer) (Lv. 3)
HP: 10/10
SP: 10/10
Knowledge: 2/3
ATK: 2 | DEF: 0 (1) | SPE: 1
SPD: 1 | Luck: 5%
Cash: 9 | EXP: 13/100
Inner Shards: 2
Items: Apple: Heals 5HP upon use.
Blueberries: Heals 5SP upon use.
Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive) (Equipped).

Raitaki (Blood Mage) (Lv. 2)
HP: 5/5
SP: 5/5
Knowledge: 0/2
ATK: 1 | DEF: 0 | SPE: 3 (4)
SPD: 1 (2) | Luck: 5%
Cash: 18 | EXP: 40/100
Inner Shards: 0
Items: Plastic Wand: Need 1 Knowledge Point to equip. Boosts SPE by 1 (Passive) (Equipped).
"Exercising For Dummies": Need 1 Knowledge Point to equip. Boosts SPD by 1 (Passive) (Equipped).
Present: What's inside? Who knows! Open to find out (takes an action to do so)!

Kasu (Healer Mage) (Lv. 2)
HP: 10/10
SP: 10/10
Knowledge: 1/2
ATK: 0 | DEF: 1 | SPE: 1 (2)
SPD: 1 | Luck: 5%
Cash: 50 | EXP: 46/100
Inner Shards: 0
Items: Items: Plastic Wand: Need 1 Knowledge Point to equip. Boosts SPE by 1 (Passive) (Equipped).

an unmatched sock (Warrior) (Lv. 2)
HP: 10/10
SP: 5/5
Knowledge: 0/2
ATK: 2 (3) | DEF: 1 (2) | SPE: 0
SPD: 1 | Luck: 5%
Cash: 16 | EXP: 70/100
Inner Shards: 0
Items: Plastic Sword: Need 1 Knowledge Point to equip. Boosts ATK by 1 (Passive) (Equipped).
Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive) (Equipped).
Chestplate: Need 1 Knowledge Point to equip. Boosts DEF by 2, but lowers SPE by 1 (Passive).

Smashy (Fighter) (Lv. 3)
HP: 8/15
SP: 5/5
Knowledge: 1/3
ATK: 2 | DEF: -1| SPE: 2
SPD: 1 | Luck: 5%
Cash: 8 | EXP: 5/100
Inner Shards: 1
Items: Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive) (Equipped).
Apple (x1): Heals 5HP upon use.
Dodge Badge: Need 1 Knowledge Point to equip. When you defend, you have a Luck% chance of taking zero damage (Passive) (Equipped).

bigyihsuan (Bookworm) (Lv. 3)
HP: 15/15
SP: 5/5
Knowledge: 3/4
ATK: 1 (2) | DEF: 1 | SPE: 1
SPD: 1 | Luck: 5%
Cash: 1 | EXP: 3/100
Inner Shards: 0
Items: Apple (x1): Heals 5HP upon use.
Plastic Sword: Need 1 Knowledge Point to equip. Boosts ATK by 1 (Passive) (Equipped).

Patorikku (Thief) (Lv. 2)
HP: 8/10
SP: 5/5
Knowledge: 0/2
ATK: 1 | DEF: -1 | SPE: 1
SPD: 3 | Luck: 5%
Cash: 53 | EXP: 80/100
Inner Shards: 0
Items: Sharpened End: Need 1 Knowledge Point to equip. Grants a 10% chance of inflicting the enemy with Bleeding Tier I (Passive) (Equipped).
Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive) (Equipped).
Luck Gauntlets: Need 2 Knowledge Points to equip. Boosts Luck by 5% (Passive).

LaserTurtle (Sprinter) (Lv. 2)
HP: 8/10
SP: 5/5
Knowledge: 0/2
ATK: 1 (2) | DEF: 0 | SPE: 0
SPD: 3 (4) | Luck: 5%
Cash: 12 | EXP: 35/100
Inner Shards: 0
Items: Plastic Sword: Need 1 Knowledge Point to equip. Boosts ATK by 1 (Passive) (Equipped).
Mystery Card: One use. Is said to have 128 different effects, both helpful or harmful...can turn the tide of a battle for either side.
"Exercising For Dummies": Need 1 Knowledge Point to equip. Boosts SPD by 1 (Passive) (Equipped).
Broken Guitar: Previously owned by...LaserTurtle? But that's you, isn't it? In it's current condition, it's unusable.
Music Sheet (Energize): Need 1 Knowledge Point to equip, and guitar. Costs 3SP. When used, the party's ATK, DEF, SPE, and SPD are all increased by 1 for 2 turns.
Wood: It's wood, what else is there to explain?

MewMewHeart (Healer Mage) (Lv. 2)
HP: 10/10
SP: 10/10
Knowledge: 0/2
ATK: 0 | DEF: 0 (1) | SPE: 2 (3)
SPD: 1 | Luck: 5%
Cash: 0 | EXP: 38/100
Inner Shards: 0
Items: Items: Plastic Wand: Need 1 Knowledge Point to equip. Boosts SPE by 1 (Passive) (Equipped).
Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive) (Equipped).
Unknown Script: Shows an image of a person placing a circular object into the slot in the wall. The text is illegible.
Book of Flight: Needs 6 Knowledge Points to equip. Allows user to walk on all terrain (Passive).
Familiar Charm: Need 1 Knowledge Point to equip. Gives the wearer a chance to obtain enemy summon cards upon defeating an enemy (Passive).
Cake: Happy Birthday! Heals up to 50HP. Can be partially eaten and used later.

The Hating Hater (Robot) (Lv. 2)
HP: 5/10
SP: 5/5
Knowledge: 2/2
ATK: 2 | DEF: 0 | SPE: 1
SPD: 1 | Luck: 5%
Cash: 2 | EXP: 25/100
Inner Shards: 0
Items: Donut (x4): Heals 1HP and 1SP to entire party upon use.
Present: What's inside? Who knows! Open to find out (takes an action to do so)!
Wood: It's wood, what else is there to explain?

Miniking1 (Townsfolk) (Lv. 2)
HP: 10/10
SP: 5/5
Knowledge: 1/2
ATK: 1 (2) | DEF: 0 | SPE: 1
SPD: 2 | Luck: 5%
Cash: 14 | EXP: 85/100
Inner Shards: 1
Items: Plastic Sword: Need 1 Knowledge Point to equip. Boosts ATK by 1 (Passive) (Equipped).
Bzzit Summon: Need 3 Knowledge Points to equip. Information can be found here.
Apple (x1): Heals 5HP upon use.
Lunchbox (x1): Can be used three times before the item disappears. Heals 20HP and 10SP upon use.
String (x1): It's a piece of string, nothing special here.

Player Turn
LaserTurtle moves to the other side of the tree. His speed boost wears off.
Patorikku retreats from Wriggle.
Miniking1 moves right twice and examines the area again. He finds a loose penny inside one of the cracks on the path (+1 Cash).
Raitaki fires a dark bolt at Wriggle, dealing four damage, and then retreats away.
aUsernameIsFineToo moves up and left, and fires an arrow at Wriggle, dealing two damage.
Smashy, protective over his robot friend, moves up to, and punches, Wriggle, dealing three damage. Wriggle's spell card is broken! aUsernameIsFineToo and Smashy gain 5EXP, and Raitaki, Patorikku, and The Hating Hater gain 10EXP.
Kasu moves left once and down once, and heals Raitaki for 2HP (+4EXP).
bigyihsuan rechecks for his present, and realizes that it had already opened before. He then moves left thrice. Or, well, twice, as he rams into the tree on the third leftwards movement.
MewMewHeart celebrates her birthday, and moves right thrice.
an unmatched sock orders three right movements. He receives the right movements, and uses them.
The Hating Hater, neglecting his pain, attacks Wriggle thrice, dealing (2+2+2) damage!

Three Evil Eyes fly in onto Canal of Willows!

Enemy Turn
"Agh, these are just measly humans! I shouldn't be having trouble!"
Wriggle Nightbug activates another spell card: (-2SP) Wriggle Sign "Little Bug Storm." Wriggle heals 5HP, and is now immovable! Four danmaku spawners are summoned behind her (yes, these spawners can be damaged).
(Immovable)
Danmaku Spawner 1 fires at Patorikku, dealing 2 damage.
Danmaku Spawner 2 sits there and looks pretty.
Danmaku Spawner 3 fires at Smashy, dealing 2 damage.
Danmaku Spawner 4 fires at Smashy, dealing 2 damage.

Western Exit Turn 10

Canal of Willows Turn 9


(You guys are doing good, keep going!)
*Fixed
Next Update: When all players post, or within the next 24 hours (or when real life stops kicking me)
« Last Edit: March 13, 2015, 01:12:51 AM by FlamingRok »

The Hating Hater

  • What's the deal?
  • YO~!
Re: Don't Roll To Dodge - RPG Edition
« Reply #492 on: March 13, 2015, 12:09:24 AM »
> Continue to bash the hell out of bug.

LaserTurtle

  • Master of the lurk
  • *sips tea*
Re: Don't Roll To Dodge - RPG Edition
« Reply #493 on: March 13, 2015, 12:27:34 AM »
>warm up, left 1, slide kick Wriggle diagonally as much as possible! I can do that right?
Off The Rails [complete!] 1  2 - Sharks jumped: Somewhere between one and all of them
Talking to yourself isn't a sign of madness. Expecting a reply is.
Stare too long into the abyss and the abyss stares back, and then it gets awkward until one of you breaks eye contact.

Re: Don't Roll To Dodge - RPG Edition
« Reply #494 on: March 13, 2015, 12:35:23 AM »
> Fire three shots at the enemy from maximum range!

Press [CTRL] and sing the campfire song while I'm at it. Hehe, get it? CAMPfire song?
« Last Edit: March 13, 2015, 12:40:46 AM by aUsernameIsFineToo »

Neovereign

  • Greatest Fairy
  • Everything will be daijoubu... hopefully
Re: Don't Roll To Dodge - RPG Edition
« Reply #495 on: March 13, 2015, 01:05:12 AM »
Study Mew's Cake and make sure it's not a lie Stuffs comment in pocket "no one will ever know of this..."*
>"Anyone got a plan for dealing with green flying agitated eyeballs, 'Cuz unless we've got giant eye drops, we're not leaving without a fight."
>Keep heading right and if possible, study Evil Eyes (or An Evil Eye).
"Now would be a nice time to randomly learn Area of Effect or Ranged attacks. Whatever, it's 3 against 3, we're fine." [Heh, this thread has just reached 495 reply's :) ]
« Last Edit: March 13, 2015, 01:17:35 AM by Miniking1 »

Kasu

  • Small medium at large.
  • This soup has an explosive flavour!
Re: Don't Roll To Dodge - RPG Edition
« Reply #496 on: March 13, 2015, 01:49:04 AM »
> Move towards the robot.
> Heal Hating Hater.

Apparently, Thomas the Tank Engine isn't one to take crap from anyone.

Patorikku

  • Weird country-bumpkin city-boy hybrid
  • (ง ?̀_?́)ง
Re: Don't Roll To Dodge - RPG Edition
« Reply #497 on: March 13, 2015, 03:18:03 AM »
> "Goddamnit, this girl's really bugging me..."

> Left 1, stab the danmaku spawner, down 1. Do all this while trying to suppress your gigantic smirk over the pun you made.

Oh look, I got an image in my signature. Finally.
Click here for Tumblr nonsense.

Failure McFailFace

  • I'm h...a...p...p...y...
  • Impor
Re: Don't Roll To Dodge - RPG Edition
« Reply #498 on: March 13, 2015, 03:32:38 AM »
>up x3 to that blue thing
1cc Easy: DDC (all) | 1cc Normal: UFO (SanA autobomb),  DDC (ReiA, SakA) , LoLK (Sanae PD)| EX clears: DDC (MarB Ultra) | Puzzle Games: StB: 10-X, DS: Hatate unlock, ISC: All clear

Smashy

  • :V tank
  • ᕦ(? Д?)ᕤ
Re: Don't Roll To Dodge - RPG Edition
« Reply #499 on: March 13, 2015, 03:46:30 AM »
> Double punch Wriggle, and then defend.  Hopefully those things are defendable or this could get problematic.

MewMewHeart

  • Hermit Mode on!
  • Just chilling like a hermit.
Re: Don't Roll To Dodge - RPG Edition
« Reply #500 on: March 13, 2015, 03:46:58 AM »
> "Aaaaaaaaaaaaah piss... looks like easy street just turned into.... *shades* HARD BALL!" YEEEEEEEEEEEEAH!!!!!
> Woohoo free cake!
> How much range does our other attack do?
« Last Edit: March 13, 2015, 05:30:09 AM by MewMewHeart »
My danmakucopter goes pew pew pew!

Check out my newb PAD box it's a thing right?

Raitaki

  • 雷滝
Re: Don't Roll To Dodge - RPG Edition
« Reply #501 on: March 13, 2015, 05:15:12 AM »
>ayy convenient tanks
>Left and FIRE AT WIIIIILL
[08:23 pm]  Aristocrat -- Raitaki on a scale of 1 to 10 your current mafia game play is annoying as fuck
[08:25 pm]  Aristocrat -- Raitaki, if both of us ended up as mafia
[08:25 pm]  Aristocrat -- I would be so angry
[08:25 pm]  Aristocrat -- that I will snap and give into my rage

an unmatched sock

  • Um...what's this?
  • Should I be concerned? I think I should be concern
Re: Don't Roll To Dodge - RPG Edition
« Reply #502 on: March 13, 2015, 06:07:25 AM »
>One step to the left, Defensive mode, say to group near me "Get behind me, we don't know if they are hostile, and it's better to be safe! I can take more hits than you two! (Probably...)", and Overwatch in case they attack.

FlamingRok

  • Rena is pleased with your efforts.
Re: Don't Roll To Dodge - RPG Edition
« Reply #503 on: March 13, 2015, 11:39:23 PM »

aUsernameIsFineToo (Archer) (Lv. 3)
HP: 10/10
SP: 10/10
Knowledge: 2/3
ATK: 2 | DEF: 0 (1) | SPE: 1
SPD: 1 | Luck: 5%
Cash: 9 | EXP: 13/100
Inner Shards: 2
Items: Apple: Heals 5HP upon use.
Blueberries: Heals 5SP upon use.
Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive) (Equipped).

Raitaki (Blood Mage) (Lv. 2)
HP: 5/5
SP: 5/5
Knowledge: 0/2
ATK: 1 | DEF: 0 | SPE: 3 (4)
SPD: 1 (2) | Luck: 5%
Cash: 18 | EXP: 50/100
Inner Shards: 0
Items: Plastic Wand: Need 1 Knowledge Point to equip. Boosts SPE by 1 (Passive) (Equipped).
"Exercising For Dummies": Need 1 Knowledge Point to equip. Boosts SPD by 1 (Passive) (Equipped).
Present: What's inside? Who knows! Open to find out (takes an action to do so)!

Kasu (Healer Mage) (Lv. 2)
HP: 10/10
SP: 10/10
Knowledge: 1/2
ATK: 0 | DEF: 1 | SPE: 1 (2)
SPD: 1 | Luck: 5%
Cash: 50 | EXP: 50/100
Inner Shards: 0
Items: Items: Plastic Wand: Need 1 Knowledge Point to equip. Boosts SPE by 1 (Passive) (Equipped).

an unmatched sock (Warrior) (Lv. 2)
HP: 8/10
SP: 5/5
Knowledge: 0/2
ATK: 2 (3) | DEF: 1 (2) | SPE: 0
SPD: 1 | Luck: 5%
Cash: 16 | EXP: 70/100
Inner Shards: 0
Items: Plastic Sword: Need 1 Knowledge Point to equip. Boosts ATK by 1 (Passive) (Equipped).
Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive) (Equipped).
Chestplate: Need 1 Knowledge Point to equip. Boosts DEF by 2, but lowers SPE by 1 (Passive).

Smashy (Fighter) (Lv. 3)
HP: 4/15
SP: 5/5
Knowledge: 1/3
ATK: 2 | DEF: -1| SPE: 2
SPD: 1 | Luck: 5%
Cash: 8 | EXP: 10/100
Inner Shards: 1
Items: Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive) (Equipped).
Apple (x1): Heals 5HP upon use.
Dodge Badge: Need 1 Knowledge Point to equip. When you defend, you have a Luck% chance of taking zero damage (Passive) (Equipped).

bigyihsuan (Bookworm) (Lv. 3)
HP: 15/15
SP: 5/5
Knowledge: 3/4
ATK: 1 (2) | DEF: 1 | SPE: 1
SPD: 1 | Luck: 5%
Cash: 1 | EXP: 3/100
Inner Shards: 0
Items: Apple (x1): Heals 5HP upon use.
Plastic Sword: Need 1 Knowledge Point to equip. Boosts ATK by 1 (Passive) (Equipped).

Patorikku (Thief) (Lv. 2)
HP: 6/10
SP: 5/5
Knowledge: 0/2
ATK: 1 | DEF: -1 | SPE: 1
SPD: 3 | Luck: 5%
Cash: 53 | EXP: 90/100
Inner Shards: 0
Items: Sharpened End: Need 1 Knowledge Point to equip. Grants a 10% chance of inflicting the enemy with Bleeding Tier I (Passive) (Equipped).
Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive) (Equipped).
Luck Gauntlets: Need 2 Knowledge Points to equip. Boosts Luck by 5% (Passive).

LaserTurtle (Sprinter) (Lv. 2)
HP: 8/10
SP: 5/5
Knowledge: 0/2
ATK: 1 (2) | DEF: 0 | SPE: 0
SPD: 3 (4) | Luck: 5%
Cash: 12 | EXP: 45/100
Inner Shards: 0
Items: Plastic Sword: Need 1 Knowledge Point to equip. Boosts ATK by 1 (Passive) (Equipped).
Mystery Card: One use. Is said to have 128 different effects, both helpful or harmful...can turn the tide of a battle for either side.
"Exercising For Dummies": Need 1 Knowledge Point to equip. Boosts SPD by 1 (Passive) (Equipped).
Broken Guitar: Previously owned by...LaserTurtle? But that's you, isn't it? In it's current condition, it's unusable.
Music Sheet (Energize): Need 1 Knowledge Point to equip, and guitar. Costs 3SP. When used, the party's ATK, DEF, SPE, and SPD are all increased by 1 for 2 turns.
Wood: It's wood, what else is there to explain?

MewMewHeart (Healer Mage) (Lv. 2)
HP: 10/10
SP: 10/10
Knowledge: 0/2
ATK: 0 | DEF: 0 (1) | SPE: 2 (3)
SPD: 1 | Luck: 5%
Cash: 0 | EXP: 38/100
Inner Shards: 0
Items: Items: Plastic Wand: Need 1 Knowledge Point to equip. Boosts SPE by 1 (Passive) (Equipped).
Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive) (Equipped).
Unknown Script: Shows an image of a person placing a circular object into the slot in the wall. The text is illegible.
Book of Flight: Needs 6 Knowledge Points to equip. Allows user to walk on all terrain (Passive).
Familiar Charm: Need 1 Knowledge Point to equip. Gives the wearer a chance to obtain enemy summon cards upon defeating an enemy (Passive).
Cake: Happy Birthday! Heals up to 50HP. Can be partially eaten and used later.

The Hating Hater (Robot) (Lv. 2)
HP: 7/10
SP: 5/5
Knowledge: 2/2
ATK: 2 | DEF: 0 | SPE: 1
SPD: 1 | Luck: 5%
Cash: 2 | EXP: 25/100
Inner Shards: 0
Items: Donut (x4): Heals 1HP and 1SP to entire party upon use.
Present: What's inside? Who knows! Open to find out (takes an action to do so)!
Wood: It's wood, what else is there to explain?

Miniking1 (Townsfolk) (Lv. 2)
HP: 9/10
SP: 5/5
Knowledge: 1/2
ATK: 1 (2) | DEF: 0 | SPE: 1
SPD: 2 | Luck: 5%
Cash: 14 | EXP: 85/100
Inner Shards: 1
Items: Plastic Sword: Need 1 Knowledge Point to equip. Boosts ATK by 1 (Passive) (Equipped).
Bzzit Summon: Need 3 Knowledge Points to equip. Information can be found here.
Apple (x1): Heals 5HP upon use.
Lunchbox (x1): Can be used three times before the item disappears. Heals 20HP and 10SP upon use.
String (x1): It's a piece of string, nothing special here.

Player Turn
LaserTurtle slide kicks plenty of times, dealing (2+2+2+2) damage.
Patorikku moves left once, and destroys one of the spawners. He then moves down once, and makes a bug pun.
Miniking1 moves right twice, and studies the Evil Eyes.
"Not much is known about these enemies, however, they are one-eyed winged creatures, meaning they can fly over terrain easily. Their stats are HP: 8, SP: 1, ATK: 2, DEF: 0, SPE: 2, SPD: 7. They are much faster than some of the other enemies we have met..."
Raitaki moves left twice and fires a dark bolt at Wriggle, dealing 4 damage. Raitaki breaks Wriggle's spell card! Smashy gains 5EXP, while Patorikku, LaserTurtle, and Raitaki gain 10EXP.
The Hating Hater continues to bash the bug youkai, dealing (2+2+2) damage.
aUsernameIsFineToo fires three arrows at Wriggle, dealing (2+2+2) damage.
Kasu moves towards The Hating Hater and heals him for 2HP (+4EXP).
bigyihsuan moves up twice towards the lake...
Smashy punches Wriggle twice, dealing (3+3) damage. He then defends, boosting his DEF.
MewMewHeart moves right thrice (I'm assuming, please correct me if this is wrong) while celebrating her cake (for the record, your basic attack has a range of 2 spaces).
an unmatched sock tries to move back once, but MewMewHeart is occupying the space. He then defends, boosting his DEF, and states that he can protect the group.

Enemy Turn
"This is getting dangerous...for the justice of all bugs, I should finish this quickly!"
Wriggle Nightbug activates another spell card: (-2SP) Lamp Sign "Firefly Phenomenon." Wriggle heals 10HP. A firefly spawns in! Wriggle then moves twice to the left.

Danmaku Spawner 2 fires at Patorikku for 2 damage.
Danmaku Spawner 3 fires at Smashy for 2 damage (in case you haven't realized yet, these danmaku spawners fire piercing danmaku shots, going through your SPE stat. Not like it mattered, as defend counts for DEF).
Danmaku Spawner 4 fires at Smashy for 2 damage.

Evil Eye 1 moves left twice, and down once. It then fires danmaku at Miniking1, dealing 1 damage.


Evil Eye 2 moves left twice, and down twice.


Evil Eye 3 moves down thrice and fires danmaku at an unmatched sock, dealing 2 damage.



Western Exit Turn 11

Canal of Willows Turn 10


(Almost there, I think this battle's coming to a close.)
Next Update: When all players post, or within the next 24 hours (or when real life stops kicking me)

Kasu

  • Small medium at large.
  • This soup has an explosive flavour!
Re: Don't Roll To Dodge - RPG Edition
« Reply #504 on: March 13, 2015, 11:46:06 PM »
> Heal Hating Hater to full health.

Apparently, Thomas the Tank Engine isn't one to take crap from anyone.

Neovereign

  • Greatest Fairy
  • Everything will be daijoubu... hopefully
Re: Don't Roll To Dodge - RPG Edition
« Reply #505 on: March 14, 2015, 12:21:20 AM »
>Meat-Shield mode on, Sock can dish out and take more damage and Mew is vital to survival as she is also the only one with ranged attacks and magic. Gotta outlast shots till they get close enough because if I move, they could hit all of us. >All I can do for now is just examine the area and block  :derp:
"This'll take a while to finish but I think we can beat 'em guys." At least I can study the enemies to know their stats... I guess :(
« Last Edit: March 14, 2015, 12:24:49 AM by Miniking1 »

Re: Don't Roll To Dodge - RPG Edition
« Reply #506 on: March 14, 2015, 12:38:35 AM »
> Left.
> Shoot the newly-spawned firefly twice.

"Now's our chance! Take her down!"

Smashy

  • :V tank
  • ᕦ(? Д?)ᕤ
Re: Don't Roll To Dodge - RPG Edition
« Reply #507 on: March 14, 2015, 01:41:15 AM »
(OOC: It could have been physical damage danmaku! My troll badge maybe could have kicked in depending on passive shenanigans! Wriggle could have tried to kick my face in!)

> "Ok, I've been shot by these things enough already"
> Down one, smash that danmaku spawner, eat apple

LaserTurtle

  • Master of the lurk
  • *sips tea*
Re: Don't Roll To Dodge - RPG Edition
« Reply #508 on: March 14, 2015, 03:22:09 AM »
>warm up for real this time. up+left diagonal, then slide kick for all the moves I have left.
Off The Rails [complete!] 1  2 - Sharks jumped: Somewhere between one and all of them
Talking to yourself isn't a sign of madness. Expecting a reply is.
Stare too long into the abyss and the abyss stares back, and then it gets awkward until one of you breaks eye contact.

MewMewHeart

  • Hermit Mode on!
  • Just chilling like a hermit.
Re: Don't Roll To Dodge - RPG Edition
« Reply #509 on: March 14, 2015, 07:51:40 AM »
Due to that I had to go to Georgia I'll be a tad bit slow to respond  for 2 days, but I have my phone to respond to the thread, but Wi-fi hunting will be involved.

> Heal  an unmatched sock and look for an opening in the enemies line.

>  Lock and load...
« Last Edit: March 14, 2015, 07:59:29 AM by MewMewHeart »
My danmakucopter goes pew pew pew!

Check out my newb PAD box it's a thing right?