Author Topic: Don't Roll To Dodge - RPG Edition  (Read 88313 times)

Failure McFailFace

  • I'm h...a...p...p...y...
  • Impor
Re: Don't Roll To Dodge - RPG Edition
« Reply #450 on: March 08, 2015, 10:38:25 PM »
>down down down
1cc Easy: DDC (all) | 1cc Normal: UFO (SanA autobomb),  DDC (ReiA, SakA) , LoLK (Sanae PD)| EX clears: DDC (MarB Ultra) | Puzzle Games: StB: 10-X, DS: Hatate unlock, ISC: All clear

an unmatched sock

  • Um...what's this?
  • Should I be concerned? I think I should be concern
Re: Don't Roll To Dodge - RPG Edition
« Reply #451 on: March 08, 2015, 10:41:47 PM »
Urgh, not a chance to update...

>Let heal, and if health is still below 8/10, eat apple. Otherwise, "Eh? Shrine? Sure, why not. I'm just apparently wandering around anyway." Follow the nice healing mage! Making sure not to step near the water.

Smashy

  • :V tank
  • ᕦ(? Д?)ᕤ
Re: Don't Roll To Dodge - RPG Edition
« Reply #452 on: March 09, 2015, 02:17:44 AM »
> Think to self: "DODGE Badge? Really?"
> Down 1, Left 2

Kasu

  • Small medium at large.
  • This soup has an explosive flavour!
Re: Don't Roll To Dodge - RPG Edition
« Reply #453 on: March 09, 2015, 02:25:17 AM »
> Bolt the green fairy.

Apparently, Thomas the Tank Engine isn't one to take crap from anyone.

Neovereign

  • Greatest Fairy
  • Everything will be daijoubu... hopefully
Re: Don't Roll To Dodge - RPG Edition
« Reply #454 on: March 09, 2015, 06:45:21 PM »
"Sure, I've been wanting to go there for somethings too."
>Onward with our new trio Right, Right, Right!

FlamingRok

  • Rena is pleased with your efforts.
Re: Don't Roll To Dodge - RPG Edition
« Reply #455 on: March 10, 2015, 12:07:08 AM »

aUsernameIsFineToo (Archer) (Lv. 3)
HP: 10/10
SP: 10/10
Knowledge: 2/3
ATK: 2 | DEF: 0 (1) | SPE: 1
SPD: 1 | Luck: 5%
Cash: 9 | EXP: 8/100
Inner Shards: 2
Items: Apple: Heals 5HP upon use.
Blueberries: Heals 5SP upon use.
Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive) (Equipped).

Raitaki (Blood Mage) (Lv. 2)
HP: 2/5
SP: 5/5
Knowledge: 0/2
ATK: 1 | DEF: 0 | SPE: 3 (4)
SPD: 1 (2) | Luck: 5%
Cash: 18 | EXP: 30/100
Inner Shards: 0
Items: Plastic Wand: Need 1 Knowledge Point to equip. Boosts SPE by 1 (Passive) (Equipped).
"Exercising For Dummies": Need 1 Knowledge Point to equip. Boosts SPD by 1 (Passive) (Equipped).
Present: What's inside? Who knows! Open to find out (takes an action to do so)!

Kasu (Healer Mage) (Lv. 2)
HP: 10/10
SP: 10/10
Knowledge: 1/2
ATK: 0 | DEF: 1 | SPE: 1 (2)
SPD: 1 | Luck: 5%
Cash: 50 | EXP: 22/100
Inner Shards: 0
Items: Items: Plastic Wand: Need 1 Knowledge Point to equip. Boosts SPE by 1 (Passive) (Equipped).

an unmatched sock (Warrior) (Lv. 2)
HP: 10/10
SP: 5/5
Knowledge: 0/2
ATK: 2 (3) | DEF: 1 (2) | SPE: 0
SPD: 1 | Luck: 5%
Cash: 16 | EXP: 40/100
Inner Shards: 0
Items: Plastic Sword: Need 1 Knowledge Point to equip. Boosts ATK by 1 (Passive) (Equipped).
Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive) (Equipped).
Chestplate: Need 1 Knowledge Point to equip. Boosts DEF by 2, but lowers SPE by 1 (Passive).

Smashy (Fighter) (Lv. 2)
HP: 8/10
SP: 5/5
Knowledge: 1/2
ATK: 2 | DEF: -1| SPE: 2
SPD: 1 | Luck: 5%
Cash: 6 | EXP: 85/100
Inner Shards: 1
Items: Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive) (Equipped).
Apple (x1): Heals 5HP upon use.
Dodge Badge: Need 1 Knowledge Point to equip. When you defend, you have a Luck% chance of taking zero damage (Passive).

bigyihsuan (Bookworm) (Lv. 3)
HP: 15/15
SP: 5/5
Knowledge: 3/4
ATK: 1 (2) | DEF: 1 | SPE: 1
SPD: 1 | Luck: 5%
Cash: 1 | EXP: 3/100
Inner Shards: 0
Items: Apple (x1): Heals 5HP upon use.
Plastic Sword: Need 1 Knowledge Point to equip. Boosts ATK by 1 (Passive) (Equipped).

Patorikku (Thief) (Lv. 2)
HP: 8/10
SP: 5/5
Knowledge: 0/2
ATK: 1 | DEF: -1 | SPE: 1
SPD: 3 | Luck: 5%
Cash: 53 | EXP: 70/100
Inner Shards: 0
Items: Sharpened End: Need 1 Knowledge Point to equip. Grants a 10% chance of inflicting the enemy with Bleeding Tier I (Passive) (Equipped).
Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive) (Equipped).
Luck Gauntlets: Need 2 Knowledge Points to equip. Boosts Luck by 5% (Passive).

LaserTurtle (Sprinter) (Lv. 2)
HP: 8/10
SP: 5/5
Knowledge: 0/2
ATK: 1 (2) | DEF: 0 | SPE: 0
SPD: 3 (6) | Luck: 5%
Cash: 12 | EXP: 35/100
Inner Shards: 0
Items: Plastic Sword: Need 1 Knowledge Point to equip. Boosts ATK by 1 (Passive) (Equipped).
Mystery Card: One use. Is said to have 128 different effects, both helpful or harmful...can turn the tide of a battle for either side.
"Exercising For Dummies": Need 1 Knowledge Point to equip. Boosts SPD by 1 (Passive) (Equipped).
Broken Guitar: Previously owned by...LaserTurtle? But that's you, isn't it? In it's current condition, it's unusable.
Music Sheet (Energize): Need 1 Knowledge Point to equip, and guitar. Costs 3SP. When used, the party's ATK, DEF, SPE, and SPD are all increased by 1 for 2 turns.
Wood: It's wood, what else is there to explain?

MewMewHeart (Healer Mage) (Lv. 2)
HP: 10/10
SP: 10/10
Knowledge: 0/2
ATK: 0 | DEF: 0 (1) | SPE: 2 (3)
SPD: 1 | Luck: 5%
Cash: 0 | EXP: 38/100
Inner Shards: 0
Items: Items: Plastic Wand: Need 1 Knowledge Point to equip. Boosts SPE by 1 (Passive) (Equipped).
Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive) (Equipped).
Unknown Script: Shows an image of a person placing a circular object into the slot in the wall. The text is illegible.
Book of Flight: Needs 6 Knowledge Points to equip. Allows user to walk on all terrain (Passive).
Familiar Charm: Need 1 Knowledge Point to equip. Gives the wearer a chance to obtain enemy summon cards upon defeating an enemy (Passive).

The Hating Hater (Robot) (Lv. 2)
HP: 10/10
SP: 5/5
Knowledge: 2/2
ATK: 2 | DEF: 0 | SPE: 1
SPD: 1 | Luck: 5%
Cash: 2 | EXP: 15/100
Inner Shards: 0
Items: Donut (x4): Heals 1HP and 1SP to entire party upon use.
Present: What's inside? Who knows! Open to find out (takes an action to do so)!
Wood: It's wood, what else is there to explain?

Miniking1 (Townsfolk) (Lv. 2)
HP: 10/10
SP: 5/5
Knowledge: 1/2
ATK: 1 (2) | DEF: 0 | SPE: 1
SPD: 2 | Luck: 5%
Cash: 13 | EXP: 55/100
Inner Shards: 1
Items: Plastic Sword: Need 1 Knowledge Point to equip. Boosts ATK by 1 (Passive) (Equipped).
Bzzit Summon: Need 3 Knowledge Points to equip. Information can be found here.
Apple (x1): Heals 5HP upon use.
Lunchbox (x1): Can be used three times before the item disappears. Heals 20HP and 10SP upon use.

Player Turn
LaserTurtle opens the present! Inside he finds...a sheet of music!
Patorikku moves to the green fairy and stabs it, defeating it instantly. He gains 15EXP and 2 Gold.
Raitaki moves right twice and fires a dark bolt at Wriggle, dishing out 4 damage!
Miniking1 chats with MewMewHeart, and agrees to head to the Hakurei Shrine. He then moves right thrice, and encounters a blue slime!
aUsernameIsFineToo moves left thrice.
MewMewHeart heals an unmatched sock by 3HP after moving right twice (healing is still an action). She gains 6EXP.
The Hating Hater turns on dramatic music (maybe too dramatic for the current situation), and rolls on over towards Wriggle.
bigyihsuan down down downs his way to the village.
an unmatched sock chows down on an apple, granting him full HP once more. He then moves back to meet with MewMewHeart. He too agrees to head to the Hakurei Shrine.
Smashy rants upon his dodge badge, and moves towards the blue fairy on the other side of the tree.
Kasu attempts to bolt the green fairy, but it's already defeated ( :< ).

Enemy Turn
Blue Fairy 3 moves down once, and fires two shots of danmaku at Smashy, dealing (1+1) damage.

Wriggle Nightbug moves right once, and Wriggle Kicks Raitaki, dealing 3 damage! She then fires danmaku at LaserTurtle, dealing 2 damage.


Human Village Turn 17 (remember that this is a town and don't have to spend turns moving around)

Western Exit Turn 7

Canal of Willows Turn 6


(I think that was the first damage that Raitaki's taken, and man was it a hefty hit to take.)
Next Update: When all players post, or within the next 24 hours (or when real life stops kicking me)
« Last Edit: March 10, 2015, 12:09:07 AM by FlamingRok »

Patorikku

  • Weird country-bumpkin city-boy hybrid
  • (ง ?̀_?́)ง
Re: Don't Roll To Dodge - RPG Edition
« Reply #456 on: March 10, 2015, 12:15:18 AM »
> Left 3 NOW.
> Flail your arms excessively as you run over, partially as an attempt to gain Wriggle's attention, and partially to warn the glass cannon to get his glass behind out of range.

Oh look, I got an image in my signature. Finally.
Click here for Tumblr nonsense.

Smashy

  • :V tank
  • ᕦ(? Д?)ᕤ
Re: Don't Roll To Dodge - RPG Edition
« Reply #457 on: March 10, 2015, 12:29:38 AM »
> Left one
> Give this blue fairy a PROPER 1-2 combo

MewMewHeart

  • Hermit Mode on!
  • Just chilling like a hermit.
Re: Don't Roll To Dodge - RPG Edition
« Reply #458 on: March 10, 2015, 12:39:06 AM »
> "Uh-oh... a slime...."
> @MiniKing1 and an unmatched sock: "Um you guys know where it is???"
> Get ready to heal just in case.
My danmakucopter goes pew pew pew!

Check out my newb PAD box it's a thing right?

Re: Don't Roll To Dodge - RPG Edition
« Reply #459 on: March 10, 2015, 12:40:12 AM »
> Left x3, again.

an unmatched sock

  • Um...what's this?
  • Should I be concerned? I think I should be concern
Re: Don't Roll To Dodge - RPG Edition
« Reply #460 on: March 10, 2015, 01:16:55 AM »
>What ho? A foe?! This will not stand!
>Right one, slash slime twice. Not going to give it the benefit of a full attack before I stab at it!

Failure McFailFace

  • I'm h...a...p...p...y...
  • Impor
Re: Don't Roll To Dodge - RPG Edition
« Reply #461 on: March 10, 2015, 01:41:21 AM »
>look down the well
>go to the blue roof building
>go into the white building
1cc Easy: DDC (all) | 1cc Normal: UFO (SanA autobomb),  DDC (ReiA, SakA) , LoLK (Sanae PD)| EX clears: DDC (MarB Ultra) | Puzzle Games: StB: 10-X, DS: Hatate unlock, ISC: All clear

Neovereign

  • Greatest Fairy
  • Everything will be daijoubu... hopefully
Re: Don't Roll To Dodge - RPG Edition
« Reply #462 on: March 10, 2015, 02:21:57 AM »
>Study this blue slime, "we've seen 'em before and they have that desperation attack/mode, so we should be careful when finishing it off."
>Strike twice then defend. "Aagh, as soon as I get the chance I need to get some more defense."

The Hating Hater

  • What's the deal?
  • YO~!
Re: Don't Roll To Dodge - RPG Edition
« Reply #463 on: March 10, 2015, 02:25:57 AM »
> "Will reach target eventually."
> Keep on beeping.

Kasu

  • Small medium at large.
  • This soup has an explosive flavour!
Re: Don't Roll To Dodge - RPG Edition
« Reply #464 on: March 10, 2015, 03:07:20 AM »
Bah.

> Heal up Raitaki.

Apparently, Thomas the Tank Engine isn't one to take crap from anyone.

Raitaki

  • 雷滝
Re: Don't Roll To Dodge - RPG Edition
« Reply #465 on: March 10, 2015, 04:26:08 AM »
>uh ow MY FACE
>Up once. If Laserturtle moves left and stands where I was standing to block Wriggle, then Dark Bolt Wriggle twice. Otherwise get out of her range.
[08:23 pm]  Aristocrat -- Raitaki on a scale of 1 to 10 your current mafia game play is annoying as fuck
[08:25 pm]  Aristocrat -- Raitaki, if both of us ended up as mafia
[08:25 pm]  Aristocrat -- I would be so angry
[08:25 pm]  Aristocrat -- that I will snap and give into my rage

LaserTurtle

  • Master of the lurk
  • *sips tea*
Re: Don't Roll To Dodge - RPG Edition
« Reply #466 on: March 10, 2015, 10:21:26 PM »
>Follow Raitaki's predictions. Move left 1 and slide kick that dang bug as many times as possible.
Off The Rails [complete!] 1  2 - Sharks jumped: Somewhere between one and all of them
Talking to yourself isn't a sign of madness. Expecting a reply is.
Stare too long into the abyss and the abyss stares back, and then it gets awkward until one of you breaks eye contact.

FlamingRok

  • Rena is pleased with your efforts.
Re: Don't Roll To Dodge - RPG Edition
« Reply #467 on: March 11, 2015, 01:43:39 AM »

aUsernameIsFineToo (Archer) (Lv. 3)
HP: 10/10
SP: 10/10
Knowledge: 2/3
ATK: 2 | DEF: 0 (1) | SPE: 1
SPD: 1 | Luck: 5%
Cash: 9 | EXP: 8/100
Inner Shards: 2
Items: Apple: Heals 5HP upon use.
Blueberries: Heals 5SP upon use.
Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive) (Equipped).

Raitaki (Blood Mage) (Lv. 2)
HP: 5/5
SP: 5/5
Knowledge: 0/2
ATK: 1 | DEF: 0 | SPE: 3 (4)
SPD: 1 (2) | Luck: 5%
Cash: 18 | EXP: 30/100
Inner Shards: 0
Items: Plastic Wand: Need 1 Knowledge Point to equip. Boosts SPE by 1 (Passive) (Equipped).
"Exercising For Dummies": Need 1 Knowledge Point to equip. Boosts SPD by 1 (Passive) (Equipped).
Present: What's inside? Who knows! Open to find out (takes an action to do so)!

Kasu (Healer Mage) (Lv. 2)
HP: 10/10
SP: 10/10
Knowledge: 1/2
ATK: 0 | DEF: 1 | SPE: 1 (2)
SPD: 1 | Luck: 5%
Cash: 50 | EXP: 30/100
Inner Shards: 0
Items: Items: Plastic Wand: Need 1 Knowledge Point to equip. Boosts SPE by 1 (Passive) (Equipped).

an unmatched sock (Warrior) (Lv. 2)
HP: 10/10
SP: 5/5
Knowledge: 0/2
ATK: 2 (3) | DEF: 1 (2) | SPE: 0
SPD: 1 | Luck: 5%
Cash: 16 | EXP: 70/100
Inner Shards: 0
Items: Plastic Sword: Need 1 Knowledge Point to equip. Boosts ATK by 1 (Passive) (Equipped).
Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive) (Equipped).
Chestplate: Need 1 Knowledge Point to equip. Boosts DEF by 2, but lowers SPE by 1 (Passive).

Smashy (Fighter) (Lv. 3)
HP: 8/10
SP: 5/5
Knowledge: 1/2
ATK: 2 | DEF: -1| SPE: 2
SPD: 1 | Luck: 5%
Cash: 8 | EXP: 0/100
Inner Shards: 1
Items: Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive) (Equipped).
Apple (x1): Heals 5HP upon use.
Dodge Badge: Need 1 Knowledge Point to equip. When you defend, you have a Luck% chance of taking zero damage (Passive).

bigyihsuan (Bookworm) (Lv. 3)
HP: 15/15
SP: 5/5
Knowledge: 3/4
ATK: 1 (2) | DEF: 1 | SPE: 1
SPD: 1 | Luck: 5%
Cash: 1 | EXP: 3/100
Inner Shards: 0
Items: Apple (x1): Heals 5HP upon use.
Plastic Sword: Need 1 Knowledge Point to equip. Boosts ATK by 1 (Passive) (Equipped).

Patorikku (Thief) (Lv. 2)
HP: 4/10
SP: 5/5
Knowledge: 0/2
ATK: 1 | DEF: -1 | SPE: 1
SPD: 3 | Luck: 5%
Cash: 53 | EXP: 70/100
Inner Shards: 0
Items: Sharpened End: Need 1 Knowledge Point to equip. Grants a 10% chance of inflicting the enemy with Bleeding Tier I (Passive) (Equipped).
Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive) (Equipped).
Luck Gauntlets: Need 2 Knowledge Points to equip. Boosts Luck by 5% (Passive).

LaserTurtle (Sprinter) (Lv. 2)
HP: 8/10
SP: 5/5
Knowledge: 0/2
ATK: 1 (2) | DEF: 0 | SPE: 0
SPD: 3 (6) | Luck: 5%
Cash: 12 | EXP: 35/100
Inner Shards: 0
Items: Plastic Sword: Need 1 Knowledge Point to equip. Boosts ATK by 1 (Passive) (Equipped).
Mystery Card: One use. Is said to have 128 different effects, both helpful or harmful...can turn the tide of a battle for either side.
"Exercising For Dummies": Need 1 Knowledge Point to equip. Boosts SPD by 1 (Passive) (Equipped).
Broken Guitar: Previously owned by...LaserTurtle? But that's you, isn't it? In it's current condition, it's unusable.
Music Sheet (Energize): Need 1 Knowledge Point to equip, and guitar. Costs 3SP. When used, the party's ATK, DEF, SPE, and SPD are all increased by 1 for 2 turns.
Wood: It's wood, what else is there to explain?

MewMewHeart (Healer Mage) (Lv. 2)
HP: 10/10
SP: 10/10
Knowledge: 0/2
ATK: 0 | DEF: 0 (1) | SPE: 2 (3)
SPD: 1 | Luck: 5%
Cash: 0 | EXP: 38/100
Inner Shards: 0
Items: Items: Plastic Wand: Need 1 Knowledge Point to equip. Boosts SPE by 1 (Passive) (Equipped).
Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive) (Equipped).
Unknown Script: Shows an image of a person placing a circular object into the slot in the wall. The text is illegible.
Book of Flight: Needs 6 Knowledge Points to equip. Allows user to walk on all terrain (Passive).
Familiar Charm: Need 1 Knowledge Point to equip. Gives the wearer a chance to obtain enemy summon cards upon defeating an enemy (Passive).

The Hating Hater (Robot) (Lv. 2)
HP: 10/10
SP: 5/5
Knowledge: 2/2
ATK: 2 | DEF: 0 | SPE: 1
SPD: 1 | Luck: 5%
Cash: 2 | EXP: 15/100
Inner Shards: 0
Items: Donut (x4): Heals 1HP and 1SP to entire party upon use.
Present: What's inside? Who knows! Open to find out (takes an action to do so)!
Wood: It's wood, what else is there to explain?

Miniking1 (Townsfolk) (Lv. 2)
HP: 10/10
SP: 5/5
Knowledge: 1/2
ATK: 1 (2) | DEF: 0 | SPE: 1
SPD: 2 | Luck: 5%
Cash: 13 | EXP: 85/100
Inner Shards: 1
Items: Plastic Sword: Need 1 Knowledge Point to equip. Boosts ATK by 1 (Passive) (Equipped).
Bzzit Summon: Need 3 Knowledge Points to equip. Information can be found here.
Apple (x1): Heals 5HP upon use.
Lunchbox (x1): Can be used three times before the item disappears. Heals 20HP and 10SP upon use.

Player Turn
LaserTurtle chooses to wait for Raitaki to move.
Patorikku moves left thrice to attract attention, and to get Raitaki to move out of the way.
Miniking1 hits the blue slime twice, dealing (6(!)+3) damage. He then defends.
Raitaki moves up once and dark bolts Wriggle twice, dealing (4+4) damage. After this, LaserTurtle moves left once and slide kicks Wriggle thrice, dealing (2+2+2) damage.
Smashy moves left once and gives the blue fairy a 1-2 combo, as it actually lived long enough to do so. It didn't survive the combo though, and Smashy gains 15EXP and 2 Cash. Smashy levels up!
MewMewHeart asks if any of the trio know where the shrine is, and prepares to heal just in case.
aUsernameIsFineToo moves left thrice again.
an unmatched sock moves towards, and slashes away at, the blue slime, defeating it. an unmatched sock and Miniking1 each gain 30EXP.
bigyihsuan enters the large white building, where he discovers it is the library. Seems that the budget has been upped quite a bit since before!
The Hating Hater beeps more and states that eventually, he'll make it.
Kasu heals Raitaki twice for (2+2)HP. Kasu gains 8EXP (because that seemed to be the only thing you wanted to do during that turn).

Enemy Turn
Wriggle Nightbug kicks Patorikku for 4 damage, and them moves down.
"Foolish humans! Don't you know where you are? You're in Gensokyo!"
As she says this, she activates a spell card: "Firefly Sign "Meteor on Earth" (-2SP)! She heals 5HP, and summons danmaku around her! Her SPD has been reduced to 0!


Human Village Turn 18 (remember that this is a town and don't have to spend turns moving around)

Western Exit Turn 8

Canal of Willows Turn 7


(And so the first player critical hit goes to Miniking1, and it seemed like it was unnecessary as well, the way I always expect a critical hit to be!)
Next Update: When all players post, or within the next 24 hours (or when real life stops kicking me)

MewMewHeart

  • Hermit Mode on!
  • Just chilling like a hermit.
Re: Don't Roll To Dodge - RPG Edition
« Reply #468 on: March 11, 2015, 01:56:28 AM »
It seems like I'm the first to reply most of the times. O_o

> "That was easy???"
> Move Right as far as we can go.
> Also explain to MiniKing1 and an unmatched sock about the unknown script being translated.
My danmakucopter goes pew pew pew!

Check out my newb PAD box it's a thing right?

Kasu

  • Small medium at large.
  • This soup has an explosive flavour!
Re: Don't Roll To Dodge - RPG Edition
« Reply #469 on: March 11, 2015, 02:04:20 AM »
> Get as close to Patorikku as possible and try to heal him.

Apparently, Thomas the Tank Engine isn't one to take crap from anyone.

Neovereign

  • Greatest Fairy
  • Everything will be daijoubu... hopefully
Re: Don't Roll To Dodge - RPG Edition
« Reply #470 on: March 11, 2015, 02:08:22 AM »
"Whoa, that went down much quicker than back in the tower."
About the shrine~ "Well, the guard I spoke with earlier said that, along with a poisonous hill, the shrine was down this path. So we should eventually run into it if we keep going. Speaking of the guards, I hope that by the time we're done they finish the bridge. That mansion looks huge.
"So, what'd you guys get while in the town? My present contained some nice looking lunch :D "
>Right twice then examine the water, maybe I can find some better stuff that might've fallen in. Also don't wanna get too far ahead of our group
>Check EXPdometer. "Soon.."

an unmatched sock

  • Um...what's this?
  • Should I be concerned? I think I should be concern
Re: Don't Roll To Dodge - RPG Edition
« Reply #471 on: March 11, 2015, 02:20:20 AM »
>"Well, I got some armor. Unfortunately, I am not quite sure how to put it on somehow. You'd think you just undo the straps and put it over your hea- hea- hea- *ERROR*"
>"...Eh? Felt like I bluescreened. Wait, what?"
>"Other than that random present, I did not purchase anything at the shop. I have almost no money. I hope to fix that."
>Right 3x, examine surroundings.

Re: Don't Roll To Dodge - RPG Edition
« Reply #472 on: March 11, 2015, 02:20:40 AM »
> Down, left.
> Fire an arrow at the youkai while hiding behind the tree because trees can definitely block danmaku.

...right?

LaserTurtle

  • Master of the lurk
  • *sips tea*
Re: Don't Roll To Dodge - RPG Edition
« Reply #473 on: March 11, 2015, 02:42:41 AM »
>Left 3, down 1 for tree cover.
Off The Rails [complete!] 1  2 - Sharks jumped: Somewhere between one and all of them
Talking to yourself isn't a sign of madness. Expecting a reply is.
Stare too long into the abyss and the abyss stares back, and then it gets awkward until one of you breaks eye contact.

Failure McFailFace

  • I'm h...a...p...p...y...
  • Impor
Re: Don't Roll To Dodge - RPG Edition
« Reply #474 on: March 11, 2015, 02:49:51 AM »
>head west entrance
1cc Easy: DDC (all) | 1cc Normal: UFO (SanA autobomb),  DDC (ReiA, SakA) , LoLK (Sanae PD)| EX clears: DDC (MarB Ultra) | Puzzle Games: StB: 10-X, DS: Hatate unlock, ISC: All clear

Smashy

  • :V tank
  • ᕦ(? Д?)ᕤ
Re: Don't Roll To Dodge - RPG Edition
« Reply #475 on: March 11, 2015, 02:58:34 AM »
> Equip Dodge Badge, because MIGHT AS WELL.  Maybe it works in a way that my passive doesn't mess with it? Then again, nobody's actually evaded except for dodgybug iirc
> Become healthier (That's +HP)
> Left one, Up one, Defend if the equipping didn't eat an action.  If it did,  :V

Patorikku

  • Weird country-bumpkin city-boy hybrid
  • (ง ?̀_?́)ง
Re: Don't Roll To Dodge - RPG Edition
« Reply #476 on: March 11, 2015, 03:44:54 AM »
> Do Kasu one better; right 3 to put yourself in 1-1 range.

Oh look, I got an image in my signature. Finally.
Click here for Tumblr nonsense.

Raitaki

  • 雷滝
Re: Don't Roll To Dodge - RPG Edition
« Reply #477 on: March 11, 2015, 09:10:53 AM »
>SOMEBODY'S GOTTA MAKE BAD DECISIONS FOR SOMEONE ELSE
>Left, Dark Bolt Wriggle, Right.
[08:23 pm]  Aristocrat -- Raitaki on a scale of 1 to 10 your current mafia game play is annoying as fuck
[08:25 pm]  Aristocrat -- Raitaki, if both of us ended up as mafia
[08:25 pm]  Aristocrat -- I would be so angry
[08:25 pm]  Aristocrat -- that I will snap and give into my rage

The Hating Hater

  • What's the deal?
  • YO~!
Re: Don't Roll To Dodge - RPG Edition
« Reply #478 on: March 11, 2015, 10:30:31 PM »
> *horse noises*
> Charge at the bug.

FlamingRok

  • Rena is pleased with your efforts.
Re: Don't Roll To Dodge - RPG Edition
« Reply #479 on: March 12, 2015, 12:38:42 AM »

aUsernameIsFineToo (Archer) (Lv. 3)
HP: 10/10
SP: 10/10
Knowledge: 2/3
ATK: 2 | DEF: 0 (1) | SPE: 1
SPD: 1 | Luck: 5%
Cash: 9 | EXP: 8/100
Inner Shards: 2
Items: Apple: Heals 5HP upon use.
Blueberries: Heals 5SP upon use.
Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive) (Equipped).

Raitaki (Blood Mage) (Lv. 2)
HP: 3/5
SP: 5/5
Knowledge: 0/2
ATK: 1 | DEF: 0 | SPE: 3 (4)
SPD: 1 (2) | Luck: 5%
Cash: 18 | EXP: 30/100
Inner Shards: 0
Items: Plastic Wand: Need 1 Knowledge Point to equip. Boosts SPE by 1 (Passive) (Equipped).
"Exercising For Dummies": Need 1 Knowledge Point to equip. Boosts SPD by 1 (Passive) (Equipped).
Present: What's inside? Who knows! Open to find out (takes an action to do so)!

Kasu (Healer Mage) (Lv. 2)
HP: 10/10
SP: 10/10
Knowledge: 1/2
ATK: 0 | DEF: 1 | SPE: 1 (2)
SPD: 1 | Luck: 5%
Cash: 50 | EXP: 42/100
Inner Shards: 0
Items: Items: Plastic Wand: Need 1 Knowledge Point to equip. Boosts SPE by 1 (Passive) (Equipped).

an unmatched sock (Warrior) (Lv. 2)
HP: 10/10
SP: 5/5
Knowledge: 0/2
ATK: 2 (3) | DEF: 1 (2) | SPE: 0
SPD: 1 | Luck: 5%
Cash: 16 | EXP: 70/100
Inner Shards: 0
Items: Plastic Sword: Need 1 Knowledge Point to equip. Boosts ATK by 1 (Passive) (Equipped).
Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive) (Equipped).
Chestplate: Need 1 Knowledge Point to equip. Boosts DEF by 2, but lowers SPE by 1 (Passive).

Smashy (Fighter) (Lv. 3)
HP: 12/15
SP: 5/5
Knowledge: 1/3
ATK: 2 | DEF: -1| SPE: 2
SPD: 1 | Luck: 5%
Cash: 8 | EXP: 0/100
Inner Shards: 1
Items: Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive) (Equipped).
Apple (x1): Heals 5HP upon use.
Dodge Badge: Need 1 Knowledge Point to equip. When you defend, you have a Luck% chance of taking zero damage (Passive) (Equipped).

bigyihsuan (Bookworm) (Lv. 3)
HP: 15/15
SP: 5/5
Knowledge: 3/4
ATK: 1 (2) | DEF: 1 | SPE: 1
SPD: 1 | Luck: 5%
Cash: 1 | EXP: 3/100
Inner Shards: 0
Items: Apple (x1): Heals 5HP upon use.
Plastic Sword: Need 1 Knowledge Point to equip. Boosts ATK by 1 (Passive) (Equipped).

Patorikku (Thief) (Lv. 2)
HP: 10/10
SP: 5/5
Knowledge: 0/2
ATK: 1 | DEF: -1 | SPE: 1
SPD: 3 | Luck: 5%
Cash: 53 | EXP: 70/100
Inner Shards: 0
Items: Sharpened End: Need 1 Knowledge Point to equip. Grants a 10% chance of inflicting the enemy with Bleeding Tier I (Passive) (Equipped).
Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive) (Equipped).
Luck Gauntlets: Need 2 Knowledge Points to equip. Boosts Luck by 5% (Passive).

LaserTurtle (Sprinter) (Lv. 2)
HP: 8/10
SP: 5/5
Knowledge: 0/2
ATK: 1 (2) | DEF: 0 | SPE: 0
SPD: 3 (6) | Luck: 5%
Cash: 12 | EXP: 35/100
Inner Shards: 0
Items: Plastic Sword: Need 1 Knowledge Point to equip. Boosts ATK by 1 (Passive) (Equipped).
Mystery Card: One use. Is said to have 128 different effects, both helpful or harmful...can turn the tide of a battle for either side.
"Exercising For Dummies": Need 1 Knowledge Point to equip. Boosts SPD by 1 (Passive) (Equipped).
Broken Guitar: Previously owned by...LaserTurtle? But that's you, isn't it? In it's current condition, it's unusable.
Music Sheet (Energize): Need 1 Knowledge Point to equip, and guitar. Costs 3SP. When used, the party's ATK, DEF, SPE, and SPD are all increased by 1 for 2 turns.
Wood: It's wood, what else is there to explain?

MewMewHeart (Healer Mage) (Lv. 2)
HP: 10/10
SP: 10/10
Knowledge: 0/2
ATK: 0 | DEF: 0 (1) | SPE: 2 (3)
SPD: 1 | Luck: 5%
Cash: 0 | EXP: 38/100
Inner Shards: 0
Items: Items: Plastic Wand: Need 1 Knowledge Point to equip. Boosts SPE by 1 (Passive) (Equipped).
Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive) (Equipped).
Unknown Script: Shows an image of a person placing a circular object into the slot in the wall. The text is illegible.
Book of Flight: Needs 6 Knowledge Points to equip. Allows user to walk on all terrain (Passive).
Familiar Charm: Need 1 Knowledge Point to equip. Gives the wearer a chance to obtain enemy summon cards upon defeating an enemy (Passive).

The Hating Hater (Robot) (Lv. 2)
HP: 5/10
SP: 5/5
Knowledge: 2/2
ATK: 2 | DEF: 0 | SPE: 1
SPD: 1 | Luck: 5%
Cash: 2 | EXP: 15/100
Inner Shards: 0
Items: Donut (x4): Heals 1HP and 1SP to entire party upon use.
Present: What's inside? Who knows! Open to find out (takes an action to do so)!
Wood: It's wood, what else is there to explain?

Miniking1 (Townsfolk) (Lv. 2)
HP: 10/10
SP: 5/5
Knowledge: 1/2
ATK: 1 (2) | DEF: 0 | SPE: 1
SPD: 2 | Luck: 5%
Cash: 13 | EXP: 85/100
Inner Shards: 1
Items: Plastic Sword: Need 1 Knowledge Point to equip. Boosts ATK by 1 (Passive) (Equipped).
Bzzit Summon: Need 3 Knowledge Points to equip. Information can be found here.
Apple (x1): Heals 5HP upon use.
Lunchbox (x1): Can be used three times before the item disappears. Heals 20HP and 10SP upon use.
String (x1): It's a piece of string, nothing special here.

Player Turn
LaserTurtle moves right thrice, and down once for cover (check your directions once and a while :P ).
Patorikku moves right thrice towards Kasu for guaranteed healing.
Miniking1 moves right twice, and then examines the water. In the water, he finds a random piece of string...?
Raitaki moves left once, fires a dark bolt at Wriggle for 4 damage, and moves right.
MewMewHeart moves right as far as she can go. She then brings up the cryptic paper being translated by someone who is no longer in the town. According to the paper, six orbs have been spread around Gensokyo, and in order to advance through the tower, one of these orbs would need to be placed into the slot in the wall they had seen previously.
Kasu doesn't really have to move at all, and just heals Patorikku thrice for 6HP. Kasu gains 12EXP.
an unmatched sock comments upon his present, and moves right thrice.
aUsernameIsFineToo moves down once, and can't move left because LaserTurtle is already there. Anyways, he fires an arrow at Wriggle, but the arrow falls just short. For the record, I don't think that tree's going to protect you.
bigyihsuan leaves the library and goes out the western exit.
Smashy levels up his HP, and equips his dodge badge. He then moves left once and up once, and defends afterwards.
The Hating Hater charges at Wriggle, and creates horse galloping noises along the way.

Enemy Turn
Wriggle Nightbug moves up once and Wriggle kicks The Hating Hater for 3 damage. The danmaku surrounding Wriggle hits The Hating Hater for 2 damage, then rotates slightly, hitting Raitaki for 2 damage. As the danmaku rotates, Wriggle fires danmaku at Smashy, dealing 0 damage.
"Don't you get it yet? This spell card will overpower you foolish humans!"


Western Exit Turn 9

Canal of Willows Turn 8


(Massive damage from Wriggle, with a total value of 7 damage dealt within a single turn. Quite deadly for the first main boss. Luckily, it's still easy.)
Next Update: When all players post, or within the next 24 hours (or when real life stops kicking me)