Author Topic: Don't Roll To Dodge - RPG Edition  (Read 88310 times)

FlamingRok

  • Rena is pleased with your efforts.
Re: Don't Roll To Dodge - RPG Edition
« Reply #420 on: March 07, 2015, 02:26:20 AM »

aUsernameIsFineToo (Archer) (Lv. 3)
HP: 10/10
SP: 10/10
Knowledge: 2/3
ATK: 1 | DEF: 0 (1) | SPE: 1
SPD: 1 | Luck: 5%
Cash: 7 | EXP: 0/100
Inner Shards: 0
Items: Apple: Heals 5HP upon use.
Blueberries: Heals 5SP upon use.
Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive) (Equipped).
Present: What's inside? Who knows! Open to find out (takes an action to do so)!

Raitaki (Blood Mage) (Lv. 2)
HP: 5/5
SP: 5/5
Knowledge: 0/2
ATK: 1 | DEF: 0 | SPE: 3 (4)
SPD: 1 (2) | Luck: 5%
Cash: 14 | EXP: 0/100
Inner Shards: 0
Items: Plastic Wand: Need 1 Knowledge Point to equip. Boosts SPE by 1 (Passive) (Equipped).
"Exercising For Dummies": Need 1 Knowledge Point to equip. Boosts SPD by 1 (Passive) (Equipped).
Present: What's inside? Who knows! Open to find out (takes an action to do so)!

Kasu (Healer Mage) (Lv. 2)
HP: 10/10
SP: 10/10
Knowledge: 1/2
ATK: 0 | DEF: 0 | SPE: 1 (2)
SPD: 1 | Luck: 5%
Cash: 50 | EXP: 22/100
Inner Shards: 0
Items: Items: Plastic Wand: Need 1 Knowledge Point to equip. Boosts SPE by 1 (Passive) (Equipped).

an unmatched sock (Warrior) (Lv. 2)
HP: 2/10
SP: 5/5
Knowledge: 0/2
ATK: 2 (3) | DEF: 1 (2) | SPE: 0
SPD: 1 | Luck: 5%
Cash: 11 | EXP: 20/100
Inner Shards: 0
Items: Plastic Sword: Need 1 Knowledge Point to equip. Boosts ATK by 1 (Passive) (Equipped).
Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive) (Equipped).
Chestplate: Need 1 Knowledge Point to equip. Boosts DEF by 2, but lowers SPE by 1 (Passive).

Smashy (Fighter) (Lv. 2)
HP: 10/10
SP: 5/5
Knowledge: 1/2
ATK: 2 (1) | DEF: -1 (0) | SPE: 2
SPD: 1 | Luck: 5%
Cash: 4 | EXP: 70/100
Inner Shards: 1
Items: Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive) (Equipped).
Apple (x1): Heals 5HP upon use.
Present: What's inside? Who knows! Open to find out (takes an action to do so)!

bigyihsuan (Bookworm) (Lv. 3)
HP: 15/15
SP: 5/5
Knowledge: 2/3
ATK: 1 (2) | DEF: 1 | SPE: 1
SPD: 1 | Luck: 5%
Cash: 1 | EXP: 3/100
Inner Shards: 0
Items: Apple (x1): Heals 5HP upon use.
Plastic Sword: Need 1 Knowledge Point to equip. Boosts ATK by 1 (Passive) (Equipped).
Present: What's inside? Who knows! Open to find out (takes an action to do so)!

Patorikku (Thief) (Lv. 2)
HP: 8/10
SP: 5/5
Knowledge: 0/2
ATK: 1 | DEF: -1 | SPE: 1
SPD: 3 | Luck: 5%
Cash: 49 | EXP: 40/100
Inner Shards: 0
Items: Sharpened End: Need 1 Knowledge Point to equip. Grants a 10% chance of inflicting the enemy with Bleeding Tier I (Passive) (Equipped).
Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive) (Equipped).
Present: What's inside? Who knows! Open to find out (takes an action to do so)!

LaserTurtle (Sprinter) (Lv. 2)
HP: 10/10
SP: 5/5
Knowledge: 0/2
ATK: 1 (2) | DEF: 0 | SPE: 0
SPD: 3 (6) | Luck: 5%
Cash: 10 | EXP: 20/100
Inner Shards: 0
Items: Plastic Sword: Need 1 Knowledge Point to equip. Boosts ATK by 1 (Passive) (Equipped).
Mystery Card: One use. Is said to have 128 different effects, both helpful or harmful...can turn the tide of a battle for either side.
"Exercising For Dummies": Need 1 Knowledge Point to equip. Boosts SPD by 1 (Passive) (Equipped).
Broken Guitar: Previously owned by...LaserTurtle? But that's you, isn't it? In it's current condition, it's unusable.
Present: What's inside? Who knows! Open to find out (takes an action to do so)!
Wood: It's wood, what else is there to explain?

MewMewHeart (Healer Mage) (Lv. 2)
HP: 10/10
SP: 10/10
Knowledge: 1/2
ATK: 0 | DEF: 0 | SPE: 1 (2)
SPD: 1 | Luck: 5%
Cash: 0 | EXP: 38/100
Inner Shards: 0
Items: Items: Plastic Wand: Need 1 Knowledge Point to equip. Boosts SPE by 1 (Passive) (Equipped).
Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive).
Unknown Script: Shows an image of a person placing a circular object into the slot in the wall. The text is illegible.
Book of Flight: Needs 6 Knowledge Points to equip. Allows user to walk on all terrain (Passive).
Familiar Charm: Need 1 Knowledge Point to equip. Gives the wearer a chance to obtain enemy summon cards upon defeating an enemy (Passive).

The Hating Hater (Robot) (Lv. 2)
HP: 10/10
SP: 5/5
Knowledge: 2/2
ATK: 2 | DEF: 0 | SPE: 1
SPD: 1 | Luck: 5%
Cash: 2 | EXP: 15/100
Inner Shards: 0
Items: Donut (x4): Heals 1HP and 1SP to entire party upon use.
Present: What's inside? Who knows! Open to find out (takes an action to do so)!
Wood: It's wood, what else is there to explain?

Miniking1 (Townsfolk) (Lv. 2)
HP: 10/10
SP: 5/5
Knowledge: 1/2
ATK: 1 (2) | DEF: 0 | SPE: 1
SPD: 2 | Luck: 5%
Cash: 5 | EXP: 35/100
Inner Shards: 1
Items: Plastic Sword: Need 1 Knowledge Point to equip. Boosts ATK by 1 (Passive) (Equipped).
Bzzit Summon: Need 3 Knowledge Points to equip. Information can be found here.
Apple (x2): Heals 5HP upon use.
Lunchbox (x1): Can be used three times before the item disappears. Heals 20HP and 10SP upon use.

Player Turn
LaserTurtle moves left once and down thrice, as everyone is blocking the way.
Patorikku moves left twice and prepares to knife any fairies that come close.
Miniking1 studies the piranha. "A vicious fish that lives inside of water. Has 5HP, 0SP, 4ATK, 0DEF, 0SPE, and 3SPD." He then opens the present. Inside he finds...a lunchbox! After opening the present, he moves down once.
Raitaki moves left once and up once. He assumes Overwatch, where he examines the tree next to him. He finds a Green Fairy hiding inside! The Green Fairy is inflicted with Fear for the next turn!
Kasu opens the present. Inside he finds...a level orb! It gets used instantly, and levels up Kasu! He then tries to get into a better spot to fire magic at the fairies, but only ends up moving slightly because of the giant crowd around the tree.
Smashy moves left three times.
bigyihsuan lowers the sword and offers an apple to the fairies. One of the fairies come closer, and accepts the apple, and calls the "attack" off from bigyihsuan. bigyihsuan then asks what happened to the bridge. "I don't know! One day we heard a loud rumble, and this large sideways tree had broken!" After the fairies fly off, bigyihsuan researches the bridge. It seems that shockwaves from the tower suddenly rising from the ground may've caused some damage to the bridge, but was not the overall cause of the breakage. Try as you might, you can't figure out how the bridge quite broke.
aUsernameIsFineToo fires three shots at the fairy closest to him, dealing (1+1+1) damage.
MewMewHeart notices the present, and wonders where it came from. She opened it, revealing a level orb! It gets consumed immediately, leveling up MewMewHeart! She then reads a book about familiars. She learns onto what the secrets behind familiars are, and finds a charm hidden inside of the book. The wearer of this charm has a chance of picking up a summon card from an enemy she defeats, and that a familiar will have stats based off of your own stats.
an unmatched sock opens the present left in his hammerspace and finds...a chestplate! Afterwards, he heads left twice to assist Miniking1 with his piranha problem.
The Hating Hater moves north once and rams the fairy, dealing 1 damage, and defeating it. aUsernameIsFineToo and The Hating Hater gain 15EXP and 2 Gold each. aUsernameIsFineToo levels up!

Enemy Turn
Blue Fairy 2 moves left once and down once. It then fires danmaku at Patorikku, dealing 2 damage.

Blue Fairy 3 moves right thrice.

All of a sudden, three more Green Fairies pop out of trees, similar to the tree that the now feared fairy was hiding in. Along with these fairies, another face pops up at the far western part of the map. Another certain bug youkai...

Piranha moves left once and bites an unmatched sock, dealing (8!) damage. It then grins at an unmatched sock, showing flesh in it's teeth, presumably an unmatched sock's fresh flesh.


Human Village Turn 15 (remember that this is a town and don't have to spend turns moving around)

Misty Lake Turn 4

Western Exit Turn 4

Canal of Willows Turn 3


(First critical hit in the game! ...and it belonged to an enemy. That's going to leave a mark.)
Next Update: When all players post, or within the next 24 hours (or when real life stops kicking me)
« Last Edit: March 07, 2015, 02:46:26 AM by FlamingRok »

Patorikku

  • Weird country-bumpkin city-boy hybrid
  • (ง ?̀_?́)ง
Re: Don't Roll To Dodge - RPG Edition
« Reply #421 on: March 07, 2015, 02:39:23 AM »
> Up 2, stab that fairy for its insolence.

Oh look, I got an image in my signature. Finally.
Click here for Tumblr nonsense.

MewMewHeart

  • Hermit Mode on!
  • Just chilling like a hermit.
Re: Don't Roll To Dodge - RPG Edition
« Reply #422 on: March 07, 2015, 02:51:34 AM »
> Level up theme: Sweet!
> Let's equip our shield.
> Let's ask the librarian about a book on exorcism.
> Let's put a point into Knowledge if I can't then magic it is.
« Last Edit: March 07, 2015, 02:55:08 AM by MewMewHeart »
My danmakucopter goes pew pew pew!

Check out my newb PAD box it's a thing right?

LaserTurtle

  • Master of the lurk
  • *sips tea*
Re: Don't Roll To Dodge - RPG Edition
« Reply #423 on: March 07, 2015, 02:53:36 AM »
>Left 2, slide kick fairy in tree above, and slide kick again if possible.
Off The Rails [complete!] 1  2 - Sharks jumped: Somewhere between one and all of them
Talking to yourself isn't a sign of madness. Expecting a reply is.
Stare too long into the abyss and the abyss stares back, and then it gets awkward until one of you breaks eye contact.

Re: Don't Roll To Dodge - RPG Edition
« Reply #424 on: March 07, 2015, 03:30:58 AM »
> Allocate newly-gained skill point toward ATK.
> Open present.
> Shoot the fairy in the tree.

an unmatched sock

  • Um...what's this?
  • Should I be concerned? I think I should be concern
Re: Don't Roll To Dodge - RPG Edition
« Reply #425 on: March 07, 2015, 04:09:50 AM »
>"...Wow. Okay, rude."
>Smack piranha with sword, the sharp part. Then take a step back from canal and equip chestplate.

Smashy

  • :V tank
  • ᕦ(? Д?)ᕤ
Re: Don't Roll To Dodge - RPG Edition
« Reply #426 on: March 07, 2015, 04:14:19 AM »
> See that fairy to the south? Walk up to it and give it the ol' 1-2 combo.

Kasu

  • Small medium at large.
  • This soup has an explosive flavour!
Re: Don't Roll To Dodge - RPG Edition
« Reply #427 on: March 07, 2015, 04:16:57 AM »
> Put a point into defense if possible.
> Fire a bolt at one of them fairies.

Apparently, Thomas the Tank Engine isn't one to take crap from anyone.

Neovereign

  • Greatest Fairy
  • Everything will be daijoubu... hopefully
Re: Don't Roll To Dodge - RPG Edition
« Reply #428 on: March 07, 2015, 05:20:47 AM »
"Oh Crap, sorry for dragging you into this."
>Offer Sock an Apple, then examine the area for something throwable, can't damage that piranha safely with this much moves.
« Last Edit: March 07, 2015, 05:39:43 AM by Miniking1 »

Failure McFailFace

  • I'm h...a...p...p...y...
  • Impor
Re: Don't Roll To Dodge - RPG Edition
« Reply #429 on: March 07, 2015, 02:23:16 PM »
>open present
>right three
1cc Easy: DDC (all) | 1cc Normal: UFO (SanA autobomb),  DDC (ReiA, SakA) , LoLK (Sanae PD)| EX clears: DDC (MarB Ultra) | Puzzle Games: StB: 10-X, DS: Hatate unlock, ISC: All clear

The Hating Hater

  • What's the deal?
  • YO~!
Re: Don't Roll To Dodge - RPG Edition
« Reply #430 on: March 07, 2015, 04:40:52 PM »
> Ram into the next nearest fairy, like that blue fairy that's giving me a silly look.

Raitaki

  • 雷滝
Re: Don't Roll To Dodge - RPG Edition
« Reply #431 on: March 07, 2015, 05:25:56 PM »
>Up, Dark Blast the fairy above me, then Dark Blast the green one in the tree too if it hasn't been dealt with by then.
[08:23 pm]  Aristocrat -- Raitaki on a scale of 1 to 10 your current mafia game play is annoying as fuck
[08:25 pm]  Aristocrat -- Raitaki, if both of us ended up as mafia
[08:25 pm]  Aristocrat -- I would be so angry
[08:25 pm]  Aristocrat -- that I will snap and give into my rage

FlamingRok

  • Rena is pleased with your efforts.
Re: Don't Roll To Dodge - RPG Edition
« Reply #432 on: March 07, 2015, 08:02:47 PM »
Changelog: Altered Archer's damage formula from 1SPE to 1ATK.

aUsernameIsFineToo (Archer) (Lv. 3)
HP: 10/10
SP: 10/10
Knowledge: 2/3
ATK: 2 | DEF: 0 (1) | SPE: 1
SPD: 1 | Luck: 5%
Cash: 7 | EXP: 0/100
Inner Shards: 2
Items: Apple: Heals 5HP upon use.
Blueberries: Heals 5SP upon use.
Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive) (Equipped).

Raitaki (Blood Mage) (Lv. 2)
HP: 5/5
SP: 5/5
Knowledge: 0/2
ATK: 1 | DEF: 0 | SPE: 3 (4)
SPD: 1 (2) | Luck: 5%
Cash: 16 | EXP: 15/100
Inner Shards: 0
Items: Plastic Wand: Need 1 Knowledge Point to equip. Boosts SPE by 1 (Passive) (Equipped).
"Exercising For Dummies": Need 1 Knowledge Point to equip. Boosts SPD by 1 (Passive) (Equipped).
Present: What's inside? Who knows! Open to find out (takes an action to do so)!

Kasu (Healer Mage) (Lv. 2)
HP: 10/10
SP: 10/10
Knowledge: 1/2
ATK: 0 | DEF: 0 | SPE: 1 (2)
SPD: 1 | Luck: 5%
Cash: 50 | EXP: 22/100
Inner Shards: 0
Items: Items: Plastic Wand: Need 1 Knowledge Point to equip. Boosts SPE by 1 (Passive) (Equipped).

an unmatched sock (Warrior) (Lv. 2)
HP: 2/10
SP: 5/5
Knowledge: 0/2
ATK: 2 (3) | DEF: 1 (2) | SPE: 0
SPD: 1 | Luck: 5%
Cash: 11 | EXP: 20/100
Inner Shards: 0
Items: Plastic Sword: Need 1 Knowledge Point to equip. Boosts ATK by 1 (Passive) (Equipped).
Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive) (Equipped).
Chestplate: Need 1 Knowledge Point to equip. Boosts DEF by 2, but lowers SPE by 1 (Passive).
Apple (x1): Heals 5HP upon use.

Smashy (Fighter) (Lv. 2)
HP: 10/10
SP: 5/5
Knowledge: 1/2
ATK: 2 (1) | DEF: -1 (0) | SPE: 2
SPD: 1 | Luck: 5%
Cash: 6 | EXP: 85/100
Inner Shards: 1
Items: Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive) (Equipped).
Apple (x1): Heals 5HP upon use.
Present: What's inside? Who knows! Open to find out (takes an action to do so)!

bigyihsuan (Bookworm) (Lv. 3)
HP: 15/15
SP: 5/5
Knowledge: 3/4
ATK: 1 (2) | DEF: 1 | SPE: 1
SPD: 1 | Luck: 5%
Cash: 1 | EXP: 3/100
Inner Shards: 0
Items: Apple (x1): Heals 5HP upon use.
Plastic Sword: Need 1 Knowledge Point to equip. Boosts ATK by 1 (Passive) (Equipped).

Patorikku (Thief) (Lv. 2)
HP: 8/10
SP: 5/5
Knowledge: 0/2
ATK: 1 | DEF: -1 | SPE: 1
SPD: 3 | Luck: 5%
Cash: 51 | EXP: 55/100
Inner Shards: 0
Items: Sharpened End: Need 1 Knowledge Point to equip. Grants a 10% chance of inflicting the enemy with Bleeding Tier I (Passive) (Equipped).
Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive) (Equipped).
Present: What's inside? Who knows! Open to find out (takes an action to do so)!

LaserTurtle (Sprinter) (Lv. 2)
HP: 10/10
SP: 5/5
Knowledge: 0/2
ATK: 1 (2) | DEF: 0 | SPE: 0
SPD: 3 (6) | Luck: 5%
Cash: 12 | EXP: 35/100
Inner Shards: 0
Items: Plastic Sword: Need 1 Knowledge Point to equip. Boosts ATK by 1 (Passive) (Equipped).
Mystery Card: One use. Is said to have 128 different effects, both helpful or harmful...can turn the tide of a battle for either side.
"Exercising For Dummies": Need 1 Knowledge Point to equip. Boosts SPD by 1 (Passive) (Equipped).
Broken Guitar: Previously owned by...LaserTurtle? But that's you, isn't it? In it's current condition, it's unusable.
Present: What's inside? Who knows! Open to find out (takes an action to do so)!
Wood: It's wood, what else is there to explain?

MewMewHeart (Healer Mage) (Lv. 2)
HP: 10/10
SP: 10/10
Knowledge: 0/2
ATK: 0 | DEF: 0 (1) | SPE: 2 (3)
SPD: 1 | Luck: 5%
Cash: 0 | EXP: 38/100
Inner Shards: 0
Items: Items: Plastic Wand: Need 1 Knowledge Point to equip. Boosts SPE by 1 (Passive) (Equipped).
Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive) (Equipped).
Unknown Script: Shows an image of a person placing a circular object into the slot in the wall. The text is illegible.
Book of Flight: Needs 6 Knowledge Points to equip. Allows user to walk on all terrain (Passive).
Familiar Charm: Need 1 Knowledge Point to equip. Gives the wearer a chance to obtain enemy summon cards upon defeating an enemy (Passive).

The Hating Hater (Robot) (Lv. 2)
HP: 10/10
SP: 5/5
Knowledge: 2/2
ATK: 2 | DEF: 0 | SPE: 1
SPD: 1 | Luck: 5%
Cash: 2 | EXP: 15/100
Inner Shards: 0
Items: Donut (x4): Heals 1HP and 1SP to entire party upon use.
Present: What's inside? Who knows! Open to find out (takes an action to do so)!
Wood: It's wood, what else is there to explain?

Miniking1 (Townsfolk) (Lv. 2)
HP: 10/10
SP: 5/5
Knowledge: 1/2
ATK: 1 (2) | DEF: 0 | SPE: 1
SPD: 2 | Luck: 5%
Cash: 8 | EXP: 35/100
Inner Shards: 1
Items: Plastic Sword: Need 1 Knowledge Point to equip. Boosts ATK by 1 (Passive) (Equipped).
Bzzit Summon: Need 3 Knowledge Points to equip. Information can be found here.
Apple (x1): Heals 5HP upon use.
Lunchbox (x1): Can be used three times before the item disappears. Heals 20HP and 10SP upon use.

Player Turn
LaserTurtle moves left twice, and slide-kicks the fairy above him, taking it out. He gains 15EXP and 2 Cash for the kill.
Patorikku moves up twice and inserts his knife into the fairy, dealing 0 damage, but causes the fairy to bleed.
Miniking1 apologizes to an unmatched sock after moving up once, and gives him an apple. He then moves back down, and examines the area for anything to help him. He only finds some coins left onto the path (+3 Cash).
Raitaki moves left once and fires two dark bolts at the fairy, dealing (3+3) damage and defeating it. He and Patorikku gain 15EXP and 2 Gold each.
MewMewHeart levels up her SPE stat and equips the shield. She then asks the librarian for a book onto exorcism. "Yes, we should have those, as the humans in the village had trouble with possessive youkai in the past." She points to a nearby aisle, and smiles. You thank her and grab the book. You read up a little onto exorcism, and the most effective way, as far as you could tell, was to perform some kind of ritual or chant to repel the demonic youkai. However, nowhere in the book did it say the instructions for the ritual or chant...
aUsernameIsFineToo levels up ATK, and opens the present. Inside he finds...two Inner Shards! He then fires at the tree twice.
an unmatched sock hits the piranha with the sword, dealing three damage. He then retreats down and attempts to equip the chestplate, but does not have enough knowledge points to do so.
Smashy moves down and plans to give the fairy the ol' 1-2 combo, but really only needed the simple one punch, as the fairy had been defeated before the second punch even reached it. Smashy gains 15EXP and 2 Gold.
Kasu upgrades his defensive capabilities and tries to fire a bolt at a nearby fairy. However, there are no more nearby fairies.
bigyihsuan opens his present and finds...a book, giving him an extra knowledge point! He then heads right twice, off of the bridge.
The Hating Hater starts to approach the next fairy.

Enemy Turn
Blue Fairy 3 moves right thrice.

Green Fairy 4 does much of the same.

Green Fairy 3 moves up once and fires danmaku at Raitaki, dealing 0 damage. It then fairy calls, and another green fairy can be seen in the distance.

"Drat, these fairies aren't helpful at all! They've barely done anything! Well, I guess I, Wriggle Nightbug, the justice of bugs, will have to defeat you all, to avenge bugs everywhere!"
Wriggle Nightbug moves left thrice.


Human Village Turn 16 (remember that this is a town and don't have to spend turns moving around)

Path to Tower 28

Western Exit Turn 5

Canal of Willows Turn 4


(And so the first boss battle is beginning...)
Next Update: When all players post, or within the next 24 hours (or when real life stops kicking me)
« Last Edit: March 07, 2015, 08:06:33 PM by FlamingRok »

Neovereign

  • Greatest Fairy
  • Everything will be daijoubu... hopefully
Re: Don't Roll To Dodge - RPG Edition
« Reply #433 on: March 07, 2015, 08:16:17 PM »
>"Let's just finish off this fish." Up, Left, Attack.
>I wonder how the rest are doing. They're probably almost at the mansion, giving there's a lot of them.

Raitaki

  • 雷滝
Re: Don't Roll To Dodge - RPG Edition
« Reply #434 on: March 07, 2015, 08:22:26 PM »
>Move in range to shoot the other fairies if they don't move into my range themselves, then liberally apply Dark Blasts to the affected area.
[08:23 pm]  Aristocrat -- Raitaki on a scale of 1 to 10 your current mafia game play is annoying as fuck
[08:25 pm]  Aristocrat -- Raitaki, if both of us ended up as mafia
[08:25 pm]  Aristocrat -- I would be so angry
[08:25 pm]  Aristocrat -- that I will snap and give into my rage

Smashy

  • :V tank
  • ᕦ(? Д?)ᕤ
Re: Don't Roll To Dodge - RPG Edition
« Reply #435 on: March 07, 2015, 08:30:33 PM »
> Left 2 and then open present since I don't have much better to do right now.

Patorikku

  • Weird country-bumpkin city-boy hybrid
  • (ง ?̀_?́)ง
Re: Don't Roll To Dodge - RPG Edition
« Reply #436 on: March 07, 2015, 09:05:31 PM »
> Open the present, then move down twice. Also, make note of the bug-like person barely visible in the distance.

Oh look, I got an image in my signature. Finally.
Click here for Tumblr nonsense.

LaserTurtle

  • Master of the lurk
  • *sips tea*
Re: Don't Roll To Dodge - RPG Edition
« Reply #437 on: March 07, 2015, 09:32:53 PM »
>Left 2, up 1. Warm up again if possible, and make sure to stay out of range of the fairies
Off The Rails [complete!] 1  2 - Sharks jumped: Somewhere between one and all of them
Talking to yourself isn't a sign of madness. Expecting a reply is.
Stare too long into the abyss and the abyss stares back, and then it gets awkward until one of you breaks eye contact.

MewMewHeart

  • Hermit Mode on!
  • Just chilling like a hermit.
Re: Don't Roll To Dodge - RPG Edition
« Reply #438 on: March 07, 2015, 10:01:12 PM »
> Agh... not enough knowledge on exorcism... I need find out some more information... hmm...
> Let's ask if there's anyone that is familiar with the tower or exorcism  in the village if not then let's try and learn it our self.
> If that fails then let's go where MiniKing1 went.
> Times like this I wish there was some miracle that would happen around here.
My danmakucopter goes pew pew pew!

Check out my newb PAD box it's a thing right?

Re: Don't Roll To Dodge - RPG Edition
« Reply #439 on: March 07, 2015, 10:04:47 PM »
> Move right twice.
> Shoot the green fairy in the tree.

The Hating Hater

  • What's the deal?
  • YO~!
Re: Don't Roll To Dodge - RPG Edition
« Reply #440 on: March 08, 2015, 01:51:50 AM »
> Scnado the bug.

Kasu

  • Small medium at large.
  • This soup has an explosive flavour!
Re: Don't Roll To Dodge - RPG Edition
« Reply #441 on: March 08, 2015, 02:29:32 AM »
Aw dammit. It's like the game doesn't want me to fight. ;>;

> Move to the closest fairy and apply Bolt.

Apparently, Thomas the Tank Engine isn't one to take crap from anyone.

Failure McFailFace

  • I'm h...a...p...p...y...
  • Impor
Re: Don't Roll To Dodge - RPG Edition
« Reply #442 on: March 08, 2015, 03:55:33 PM »
>right down down
1cc Easy: DDC (all) | 1cc Normal: UFO (SanA autobomb),  DDC (ReiA, SakA) , LoLK (Sanae PD)| EX clears: DDC (MarB Ultra) | Puzzle Games: StB: 10-X, DS: Hatate unlock, ISC: All clear

FlamingRok

  • Rena is pleased with your efforts.
Re: Don't Roll To Dodge - RPG Edition
« Reply #443 on: March 08, 2015, 06:20:49 PM »
Changelog: Changed Wriggle's sprite, looks better now.

aUsernameIsFineToo (Archer) (Lv. 3)
HP: 10/10
SP: 10/10
Knowledge: 2/3
ATK: 2 | DEF: 0 (1) | SPE: 1
SPD: 1 | Luck: 5%
Cash: 9 | EXP: 8/100
Inner Shards: 2
Items: Apple: Heals 5HP upon use.
Blueberries: Heals 5SP upon use.
Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive) (Equipped).

Raitaki (Blood Mage) (Lv. 2)
HP: 5/5
SP: 5/5
Knowledge: 0/2
ATK: 1 | DEF: 0 | SPE: 3 (4)
SPD: 1 (2) | Luck: 5%
Cash: 18 | EXP: 30/100
Inner Shards: 0
Items: Plastic Wand: Need 1 Knowledge Point to equip. Boosts SPE by 1 (Passive) (Equipped).
"Exercising For Dummies": Need 1 Knowledge Point to equip. Boosts SPD by 1 (Passive) (Equipped).
Present: What's inside? Who knows! Open to find out (takes an action to do so)!

Kasu (Healer Mage) (Lv. 2)
HP: 10/10
SP: 10/10
Knowledge: 1/2
ATK: 0 | DEF: 1 | SPE: 1 (2)
SPD: 1 | Luck: 5%
Cash: 50 | EXP: 22/100
Inner Shards: 0
Items: Items: Plastic Wand: Need 1 Knowledge Point to equip. Boosts SPE by 1 (Passive) (Equipped).

an unmatched sock (Warrior) (Lv. 2)
HP: 2/10
SP: 5/5
Knowledge: 0/2
ATK: 2 (3) | DEF: 1 (2) | SPE: 0
SPD: 1 | Luck: 5%
Cash: 16 | EXP: 40/100
Inner Shards: 0
Items: Plastic Sword: Need 1 Knowledge Point to equip. Boosts ATK by 1 (Passive) (Equipped).
Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive) (Equipped).
Chestplate: Need 1 Knowledge Point to equip. Boosts DEF by 2, but lowers SPE by 1 (Passive).
Apple (x1): Heals 5HP upon use.

Smashy (Fighter) (Lv. 2)
HP: 10/10
SP: 5/5
Knowledge: 1/2
ATK: 2 (1) | DEF: -1 (0) | SPE: 2
SPD: 1 | Luck: 5%
Cash: 6 | EXP: 85/100
Inner Shards: 1
Items: Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive) (Equipped).
Apple (x1): Heals 5HP upon use.
Dodge Badge: Need 1 Knowledge Point to equip. When you defend, you have a Luck% chance of taking zero damage (Passive).

bigyihsuan (Bookworm) (Lv. 3)
HP: 15/15
SP: 5/5
Knowledge: 3/4
ATK: 1 (2) | DEF: 1 | SPE: 1
SPD: 1 | Luck: 5%
Cash: 1 | EXP: 3/100
Inner Shards: 0
Items: Apple (x1): Heals 5HP upon use.
Plastic Sword: Need 1 Knowledge Point to equip. Boosts ATK by 1 (Passive) (Equipped).

Patorikku (Thief) (Lv. 2)
HP: 8/10
SP: 5/5
Knowledge: 0/2
ATK: 1 | DEF: -1 | SPE: 1
SPD: 3 | Luck: 5%
Cash: 51 | EXP: 55/100
Inner Shards: 0
Items: Sharpened End: Need 1 Knowledge Point to equip. Grants a 10% chance of inflicting the enemy with Bleeding Tier I (Passive) (Equipped).
Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive) (Equipped).
Luck Gauntlets: Need 2 Knowledge Points to equip. Boosts Luck by 5% (Passive).

LaserTurtle (Sprinter) (Lv. 2)
HP: 10/10
SP: 5/5
Knowledge: 0/2
ATK: 1 (2) | DEF: 0 | SPE: 0
SPD: 3 (6) | Luck: 5%
Cash: 12 | EXP: 35/100
Inner Shards: 0
Items: Plastic Sword: Need 1 Knowledge Point to equip. Boosts ATK by 1 (Passive) (Equipped).
Mystery Card: One use. Is said to have 128 different effects, both helpful or harmful...can turn the tide of a battle for either side.
"Exercising For Dummies": Need 1 Knowledge Point to equip. Boosts SPD by 1 (Passive) (Equipped).
Broken Guitar: Previously owned by...LaserTurtle? But that's you, isn't it? In it's current condition, it's unusable.
Present: What's inside? Who knows! Open to find out (takes an action to do so)!
Wood: It's wood, what else is there to explain?

MewMewHeart (Healer Mage) (Lv. 2)
HP: 10/10
SP: 10/10
Knowledge: 0/2
ATK: 0 | DEF: 0 (1) | SPE: 2 (3)
SPD: 1 | Luck: 5%
Cash: 0 | EXP: 38/100
Inner Shards: 0
Items: Items: Plastic Wand: Need 1 Knowledge Point to equip. Boosts SPE by 1 (Passive) (Equipped).
Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive) (Equipped).
Unknown Script: Shows an image of a person placing a circular object into the slot in the wall. The text is illegible.
Book of Flight: Needs 6 Knowledge Points to equip. Allows user to walk on all terrain (Passive).
Familiar Charm: Need 1 Knowledge Point to equip. Gives the wearer a chance to obtain enemy summon cards upon defeating an enemy (Passive).

The Hating Hater (Robot) (Lv. 2)
HP: 10/10
SP: 5/5
Knowledge: 2/2
ATK: 2 | DEF: 0 | SPE: 1
SPD: 1 | Luck: 5%
Cash: 2 | EXP: 15/100
Inner Shards: 0
Items: Donut (x4): Heals 1HP and 1SP to entire party upon use.
Present: What's inside? Who knows! Open to find out (takes an action to do so)!
Wood: It's wood, what else is there to explain?

Miniking1 (Townsfolk) (Lv. 2)
HP: 10/10
SP: 5/5
Knowledge: 1/2
ATK: 1 (2) | DEF: 0 | SPE: 1
SPD: 2 | Luck: 5%
Cash: 13 | EXP: 55/100
Inner Shards: 1
Items: Plastic Sword: Need 1 Knowledge Point to equip. Boosts ATK by 1 (Passive) (Equipped).
Bzzit Summon: Need 3 Knowledge Points to equip. Information can be found here.
Apple (x1): Heals 5HP upon use.
Lunchbox (x1): Can be used three times before the item disappears. Heals 20HP and 10SP upon use.

Player Turn
LaserTurtle moves left twice, up once, and warms up, refreshing his speed boost.
Patorikku moves down twice and opens the present. Inside he finds...Luck Gauntlets!
Miniking1 moves up once and left once, and hits the Piranha, defeating it. Miniking1 and an unmatched sock each gain 20EXP and 5 Cash.
Raitaki moves left twice to get closer to the fairies. He then fires a dark bolt at the fairy to his left, taking it out. He gains 15EXP and 2 Cash.
Smashy moves left twice and opens the present. Inside he finds...a dodge badge!
MewMewHeart leaves the library, and asks around about exorcism. While no one in the village knows about exorcism, many of them did suggest that the Hakurei Shrine may have some documentation onto exorcism, seeing as Reimu had performed the act of exorcism onto many youkai. After attempting to learn exorcism by yourself and being unsuccessful, you head out east to assist Miniking1.
aUsernameIsFineToo moves left twice and shoots arrows at the new fairy. The fairy gets taken out, and aUsernameIsFineToo gains 8EXP and 2 Cash.
The Hating Hater scnados Wriggle, revealing it's HP stat!
Kasu moves closer to the fairies, but cannot apply a bolt yet.
bigyihsuan moves closer to the village.
an unmatched sock moves further along the Canal of Willows (Auto-Move).

Enemy Turn
Blue Fairy 3 moves down thrice.

Green Fairy 3 moves up twice, and fires danmaku at Kasu, dealing 0 damage.

Wriggle Nightbug moves right thrice.


Path to Tower 29

Western Exit Turn 6

Canal of Willows Turn 5


(Well, that's a slight step up. Hopefully you guys will win this.)
Next Update: When all players post, or within the next 24 hours (or when real life stops kicking me)
« Last Edit: March 08, 2015, 08:08:47 PM by FlamingRok »

Patorikku

  • Weird country-bumpkin city-boy hybrid
  • (ง ?̀_?́)ง
Re: Don't Roll To Dodge - RPG Edition
« Reply #444 on: March 08, 2015, 06:30:47 PM »
> Up 1, Left 1, stab that fairy.

Oh look, I got an image in my signature. Finally.
Click here for Tumblr nonsense.

Re: Don't Roll To Dodge - RPG Edition
« Reply #445 on: March 08, 2015, 06:39:06 PM »
> Left x3

MewMewHeart

  • Hermit Mode on!
  • Just chilling like a hermit.
Re: Don't Roll To Dodge - RPG Edition
« Reply #446 on: March 08, 2015, 06:52:19 PM »
> "Hey guys is it possible that we could stop by the Hakurei Shrine, I wanted to look into some exorcism and possible clues about the tower, if possible... after we're done our quest in these parts."
> Move right three times.
> Heal an unmatched sock.
« Last Edit: March 08, 2015, 08:07:29 PM by MewMewHeart »
My danmakucopter goes pew pew pew!

Check out my newb PAD box it's a thing right?

Raitaki

  • 雷滝
Re: Don't Roll To Dodge - RPG Edition
« Reply #447 on: March 08, 2015, 07:40:20 PM »
>Left, and give Wriggle hell! Dark Raid Bolt!
[08:23 pm]  Aristocrat -- Raitaki on a scale of 1 to 10 your current mafia game play is annoying as fuck
[08:25 pm]  Aristocrat -- Raitaki, if both of us ended up as mafia
[08:25 pm]  Aristocrat -- I would be so angry
[08:25 pm]  Aristocrat -- that I will snap and give into my rage

LaserTurtle

  • Master of the lurk
  • *sips tea*
Re: Don't Roll To Dodge - RPG Edition
« Reply #448 on: March 08, 2015, 09:26:24 PM »
>Open the present already!
>And if I still have moves left, left as much as I can
Off The Rails [complete!] 1  2 - Sharks jumped: Somewhere between one and all of them
Talking to yourself isn't a sign of madness. Expecting a reply is.
Stare too long into the abyss and the abyss stares back, and then it gets awkward until one of you breaks eye contact.

The Hating Hater

  • What's the deal?
  • YO~!
Re: Don't Roll To Dodge - RPG Edition
« Reply #449 on: March 08, 2015, 09:28:28 PM »
> Roll over towards bug
> Play dramatic music during the way.