Author Topic: Don't Roll To Dodge - RPG Edition  (Read 88305 times)

LaserTurtle

  • Master of the lurk
  • *sips tea*
Re: Don't Roll To Dodge - RPG Edition
« Reply #360 on: February 26, 2015, 04:27:08 AM »
>Enter town, buy and equip Exercising for Dummies

boy I hope evasion is tied into my speed stat because I am minmaxing the heck out of it
Off The Rails [complete!] 1  2 - Sharks jumped: Somewhere between one and all of them
Talking to yourself isn't a sign of madness. Expecting a reply is.
Stare too long into the abyss and the abyss stares back, and then it gets awkward until one of you breaks eye contact.

Failure McFailFace

  • I'm h...a...p...p...y...
  • Impor
Re: Don't Roll To Dodge - RPG Edition
« Reply #361 on: February 26, 2015, 11:46:37 AM »
Ah dangit. It's hollow.

>Leave the village to the north
>head closer to that body of water
1cc Easy: DDC (all) | 1cc Normal: UFO (SanA autobomb),  DDC (ReiA, SakA) , LoLK (Sanae PD)| EX clears: DDC (MarB Ultra) | Puzzle Games: StB: 10-X, DS: Hatate unlock, ISC: All clear

FlamingRok

  • Rena is pleased with your efforts.
Re: Don't Roll To Dodge - RPG Edition
« Reply #362 on: February 27, 2015, 01:20:31 AM »

aUsernameIsFineToo (Archer) (Lv. 2)
HP: 10/10
SP: 10/10
Knowledge: 1/2
ATK: 1 | DEF: 0 (1) | SPE: 1
SPD: 1 | Luck: 5%
Cash: 5 | EXP: 85/100
Inner Shards: 0
Items: Apple: Heals 5HP upon use.
Blueberries: Heals 5SP upon use.
Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive) (Equipped).

Raitaki (Blood Mage) (Lv. 2)
HP: 5/5
SP: 5/5
Knowledge: 0/2
ATK: 1 | DEF: 0 | SPE: 3 (4)
SPD: 1 (2) | Luck: 5%
Cash: 14 | EXP: 0/100
Inner Shards: 0
Items: Plastic Wand: Need 1 Knowledge Point to equip. Boosts SPE by 1 (Passive) (Equipped).
"Exercising For Dummies": Need 1 Knowledge Point to equip. Boosts SPD by 1 (Passive) (Equipped).

Kasu (Healer Mage) (Lv. 1)
HP: 10/10
SP: 10/10
Knowledge: 0/1
ATK: 0 | DEF: 0 | SPE: 1 (2)
SPD: 1 | Luck: 5%
Cash: 50 | EXP: 18/100
Inner Shards: 0
Items: Items: Plastic Wand: Need 1 Knowledge Point to equip. Boosts SPE by 1 (Passive) (Equipped).

an unmatched sock (Warrior) (Lv. 2)
HP: 10/10
SP: 5/5
Knowledge: 0/2
ATK: 2 (3) | DEF: 1 (2) | SPE: 0
SPD: 1 | Luck: 5%
Cash: 11 | EXP: 20/100
Inner Shards: 0
Items: Plastic Sword: Need 1 Knowledge Point to equip. Boosts ATK by 1 (Passive) (Equipped).
Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive) (Equipped).

Smashy (Fighter) (Lv. 2)
HP: 10/10
SP: 5/5
Knowledge: 1/2
ATK: 2 (1) | DEF: -1 (0) | SPE: 2
SPD: 1 | Luck: 5%
Cash: 4 | EXP: 70/100
Inner Shards: 1
Items: Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive) (Equipped).
Apple (x1): Heals 5HP upon use.

bigyihsuan (Bookworm) (Lv. 3)
HP: 15/15
SP: 5/5
Knowledge: 2/3
ATK: 1 (2) | DEF: 1 | SPE: 1
SPD: 1 | Luck: 5%
Cash: 1 | EXP: 3/100
Inner Shards: 0
Items: Apple (x2): Heals 5HP upon use.
Plastic Sword: Need 1 Knowledge Point to equip. Boosts ATK by 1 (Passive) (Equipped).

Patorikku (Thief) (Lv. 2)
HP: 10/10
SP: 5/5
Knowledge: 0/2
ATK: 1 | DEF: -1 | SPE: 1
SPD: 3 | Luck: 5%
Cash: 49 | EXP: 40/100
Inner Shards: 0
Items: Sharpened End: Need 1 Knowledge Point to equip. Grants a 10% chance of inflicting the enemy with Bleeding Tier I (Passive) (Equipped).
Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive) (Equipped).

LaserTurtle (Sprinter) (Lv. 2)
HP: 10/10
SP: 5/5
Knowledge: 0/2
ATK: 1 (2) | DEF: 0 | SPE: 0
SPD: 3 (4) | Luck: 5%
Cash: 10 | EXP: 20/100
Inner Shards: 0
Items: Plastic Sword: Need 1 Knowledge Point to equip. Boosts ATK by 1 (Passive) (Equipped).
Mystery Card: One use. Is said to have 128 different effects, both helpful or harmful...can turn the tide of a battle for either side.
"Exercising For Dummies": Need 1 Knowledge Point to equip. Boosts SPD by 1 (Passive) (Equipped).

MewMewHeart (Healer Mage) (Lv. 1)
HP: 10/10
SP: 10/10
Knowledge: 0/1
ATK: 0 | DEF: 0 | SPE: 1 (2)
SPD: 1 | Luck: 5%
Cash: 0 | EXP: 38/100
Inner Shards: 0
Items: Items: Plastic Wand: Need 1 Knowledge Point to equip. Boosts SPE by 1 (Passive) (Equipped).
Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive).
Unknown Script: Shows an image of a person placing a circular object into the slot in the wall. The text is illegible.

The Hating Hater (Robot) (Lv. 2)
HP: 5/10
SP: 5/5
Knowledge: 2/2
ATK: 2 | DEF: 0 | SPE: 1
SPD: 1 | Luck: 5%
Cash: 0 | EXP: 0/100
Inner Shards: 0
Items: Donut (x4): Heals 1HP and 1SP to entire party upon use.

Miniking1 (Townsfolk) (Lv. 2)
HP: 7/10
SP: 5/5
Knowledge: 1/2
ATK: 1 (2) | DEF: 0 | SPE: 1
SPD: 2 | Luck: 5%
Cash: 16 | EXP: 35/100
Inner Shards: 0
Items: Plastic Sword: Need 1 Knowledge Point to equip. Boosts ATK by 1 (Passive) (Equipped).
Bzzit Summon: Need 3 Knowledge Points to equip. Information can be found here.
Apple (x2): Heals 5HP upon use.

Player Turn
LaserTurtle moves into the village, and buys "Exercising for Dummies" (-50 Cash). He then equips it, and has the highest speed stat of the entire party. His speed boost wears off, but he's already inside the village, so it doesn't really matter too much.
Patorikku purchases a Sharpened end and the shield to help defend himself a little (-120 Cash). He then rests inside the hospital (-10 Cash).
Raitaki purchases "Exercising for Dummies" as well, and equips it (-50 Cash). He then goes to Miniking1 to eavesdrop onto the conversation.
Speaking of Miniking1, he questions the lady more, as he was given permission after all!
"My name? Well...it's not important, let's just say that. It's good to know your group may get powerful enough to scale the tower soon. Oh, this Mew person is still arriving? That's okay, but if you want information onto the paper, please find time to show it to me. Actually, interestingly enough, one magic orb is enough to open the wall itself. And I believe you won't have much trouble convincing the guards of anything, after they saw you go up to the tower anyways. Well, obviously you guys can't fly, you all are just humans alike! But if the bridge can be repaired somehow, that should suit as a replacement. Or you can also go around the lake, but that might take a while longer." She pauses to process all the information you are feeding her, then continues. She notices your card and comments upon it. "This enemy...was definitely from a different universe entirely. Well, that clears that question up in my head..." She smirks for yet another moment, but returns to your questions and statements. "Sorry for the pause, so there was a bug lady? She's most likely a youkai, and many citizens of Gensokyo can fly, but once again, we're just normal humans, so we're in no position to fly. I don't exactly know who the bug lady is, but seeing as she's a bug youkai, she most likely has the ability to manipulate insects to attack others. Oh, one of your teammates died and came back? Huh, I'm interested in that. How the Gensokyo residents can fly would take too long to explain, but let's just say they're different from us. And finally, there are no documented clearances of the tower. But then again, it's not like documents of this tower would be everywhere anyways. I can still answer other questions, and if the rest of your group, such as that mage behind you, want to ask questions too, I can most likely answer them."
Smashy heals up at the hospital (-10 Cash).
MewMewHeart and Kasu unanimously agree to head to the village.
aUsernameIsFineToo, believing they'll be heading back out soon, decides to rest up at the hospital (-10 Cash). He examines the ground in town, but doesn't find anything of interest.
bigyihsuan, discouraged after his discovery, moves closer to the lake north of the village.
The Hating Hater moves into the village (Auto-Move action).
an unmatched sock takes time to observe the pathway during the night time.

Human Village Turn 10 (remember that this is a town and don't have to spend turns moving around)

Path to Tower Turn 25


(A lot of information being found here.)
Next Update: When all players post, or within the next 24 hours (or when real life stops kicking me)

Failure McFailFace

  • I'm h...a...p...p...y...
  • Impor
Re: Don't Roll To Dodge - RPG Edition
« Reply #363 on: February 27, 2015, 01:23:13 AM »
>Up 2, left 1
1cc Easy: DDC (all) | 1cc Normal: UFO (SanA autobomb),  DDC (ReiA, SakA) , LoLK (Sanae PD)| EX clears: DDC (MarB Ultra) | Puzzle Games: StB: 10-X, DS: Hatate unlock, ISC: All clear

MewMewHeart

  • Hermit Mode on!
  • Just chilling like a hermit.
Re: Don't Roll To Dodge - RPG Edition
« Reply #364 on: February 27, 2015, 01:35:35 AM »
> HOME FREE TO THE VILLAGE
> If I arrive at the village let's look for some people who are more willing to tell us more about the tower!
> Mental Notes: 1. Learn more priest like magic, 2. Study the art of summoning, and 3. Let's ask more on what's really going down.
« Last Edit: February 27, 2015, 01:47:33 AM by MewMewHeart »
My danmakucopter goes pew pew pew!

Check out my newb PAD box it's a thing right?

Patorikku

  • Weird country-bumpkin city-boy hybrid
  • (ง ?̀_?́)ง
Re: Don't Roll To Dodge - RPG Edition
« Reply #365 on: February 27, 2015, 01:46:15 AM »
> Well, things'll get boring if you just stay in the village like this. How's about you mosey on out to the lake? Head back toward the tower and prepare for scouting!

Oh look, I got an image in my signature. Finally.
Click here for Tumblr nonsense.

Kasu

  • Small medium at large.
  • This soup has an explosive flavour!
Re: Don't Roll To Dodge - RPG Edition
« Reply #366 on: February 27, 2015, 02:26:42 AM »
> Keep heading to that village.

Apparently, Thomas the Tank Engine isn't one to take crap from anyone.

Raitaki

  • 雷滝
Re: Don't Roll To Dodge - RPG Edition
« Reply #367 on: February 27, 2015, 02:27:49 AM »
>Approach the guard and attempt to bluff my way out of town. /roll 1d20
[08:23 pm]  Aristocrat -- Raitaki on a scale of 1 to 10 your current mafia game play is annoying as fuck
[08:25 pm]  Aristocrat -- Raitaki, if both of us ended up as mafia
[08:25 pm]  Aristocrat -- I would be so angry
[08:25 pm]  Aristocrat -- that I will snap and give into my rage

Smashy

  • :V tank
  • ᕦ(? Д?)ᕤ
Re: Don't Roll To Dodge - RPG Edition
« Reply #368 on: February 27, 2015, 02:31:04 AM »
> Assuming Raitaki's talking about the west guard, tag along with him and ask about this Scarlet Devil Mansion.
« Last Edit: February 27, 2015, 02:36:29 AM by Smashy »

Neovereign

  • Greatest Fairy
  • Everything will be daijoubu... hopefully
Re: Don't Roll To Dodge - RPG Edition
« Reply #369 on: February 27, 2015, 02:57:03 AM »
"I guess you're right... Names aren't top priority right now, even though I barely know anyone here :ohdear: . Thanks a lot for the information though umm, Ms.. The one in pink is Ms. Mew by the way, she should be here shortly. G-goodbye~"
>I should talk to the guards now to see if we can get anywhere useful, so ask the guard closest to me as to where that exit leads, and ask the OTHER guard where that exit leads. Also ask if they could kindly repair the bridge near the lake
>Shake the weird feeling that something's not right here. Also look up to the sky/check the time.
« Last Edit: February 27, 2015, 03:10:31 AM by Miniking1 »

Re: Don't Roll To Dodge - RPG Edition
« Reply #370 on: February 27, 2015, 03:01:28 AM »
> Join the others on investigating the SDM.

> Head out of the village and toward the lake.

LaserTurtle

  • Master of the lurk
  • *sips tea*
Re: Don't Roll To Dodge - RPG Edition
« Reply #371 on: February 27, 2015, 03:33:46 AM »
>Test my speed! Zoom around the village for hidden secrets.
Off The Rails [complete!] 1  2 - Sharks jumped: Somewhere between one and all of them
Talking to yourself isn't a sign of madness. Expecting a reply is.
Stare too long into the abyss and the abyss stares back, and then it gets awkward until one of you breaks eye contact.

an unmatched sock

  • Um...what's this?
  • Should I be concerned? I think I should be concern
Re: Don't Roll To Dodge - RPG Edition
« Reply #372 on: February 28, 2015, 06:33:56 AM »
>Hmm. A fine, peaceful path it is. Well, time to proceed back to the village, perhaps that group I was with is there.

FlamingRok

  • Rena is pleased with your efforts.
Re: Don't Roll To Dodge - RPG Edition
« Reply #373 on: March 01, 2015, 01:54:18 AM »

aUsernameIsFineToo (Archer) (Lv. 2)
HP: 10/10
SP: 10/10
Knowledge: 1/2
ATK: 1 | DEF: 0 (1) | SPE: 1
SPD: 1 | Luck: 5%
Cash: 5 | EXP: 85/100
Inner Shards: 0
Items: Apple: Heals 5HP upon use.
Blueberries: Heals 5SP upon use.
Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive) (Equipped).

Raitaki (Blood Mage) (Lv. 2)
HP: 5/5
SP: 5/5
Knowledge: 0/2
ATK: 1 | DEF: 0 | SPE: 3 (4)
SPD: 1 (2) | Luck: 5%
Cash: 14 | EXP: 0/100
Inner Shards: 0
Items: Plastic Wand: Need 1 Knowledge Point to equip. Boosts SPE by 1 (Passive) (Equipped).
"Exercising For Dummies": Need 1 Knowledge Point to equip. Boosts SPD by 1 (Passive) (Equipped).

Kasu (Healer Mage) (Lv. 1)
HP: 10/10
SP: 10/10
Knowledge: 0/1
ATK: 0 | DEF: 0 | SPE: 1 (2)
SPD: 1 | Luck: 5%
Cash: 50 | EXP: 18/100
Inner Shards: 0
Items: Items: Plastic Wand: Need 1 Knowledge Point to equip. Boosts SPE by 1 (Passive) (Equipped).

an unmatched sock (Warrior) (Lv. 2)
HP: 10/10
SP: 5/5
Knowledge: 0/2
ATK: 2 (3) | DEF: 1 (2) | SPE: 0
SPD: 1 | Luck: 5%
Cash: 11 | EXP: 20/100
Inner Shards: 0
Items: Plastic Sword: Need 1 Knowledge Point to equip. Boosts ATK by 1 (Passive) (Equipped).
Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive) (Equipped).

Smashy (Fighter) (Lv. 2)
HP: 10/10
SP: 5/5
Knowledge: 1/2
ATK: 2 (1) | DEF: -1 (0) | SPE: 2
SPD: 1 | Luck: 5%
Cash: 4 | EXP: 70/100
Inner Shards: 1
Items: Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive) (Equipped).
Apple (x1): Heals 5HP upon use.

bigyihsuan (Bookworm) (Lv. 3)
HP: 15/15
SP: 5/5
Knowledge: 2/3
ATK: 1 (2) | DEF: 1 | SPE: 1
SPD: 1 | Luck: 5%
Cash: 1 | EXP: 3/100
Inner Shards: 0
Items: Apple (x2): Heals 5HP upon use.
Plastic Sword: Need 1 Knowledge Point to equip. Boosts ATK by 1 (Passive) (Equipped).

Patorikku (Thief) (Lv. 2)
HP: 10/10
SP: 5/5
Knowledge: 0/2
ATK: 1 | DEF: -1 | SPE: 1
SPD: 3 | Luck: 5%
Cash: 49 | EXP: 40/100
Inner Shards: 0
Items: Sharpened End: Need 1 Knowledge Point to equip. Grants a 10% chance of inflicting the enemy with Bleeding Tier I (Passive) (Equipped).
Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive) (Equipped).

LaserTurtle (Sprinter) (Lv. 2)
HP: 10/10
SP: 5/5
Knowledge: 0/2
ATK: 1 (2) | DEF: 0 | SPE: 0
SPD: 3 (4) | Luck: 5%
Cash: 10 | EXP: 20/100
Inner Shards: 0
Items: Plastic Sword: Need 1 Knowledge Point to equip. Boosts ATK by 1 (Passive) (Equipped).
Mystery Card: One use. Is said to have 128 different effects, both helpful or harmful...can turn the tide of a battle for either side.
"Exercising For Dummies": Need 1 Knowledge Point to equip. Boosts SPD by 1 (Passive) (Equipped).

MewMewHeart (Healer Mage) (Lv. 1)
HP: 10/10
SP: 10/10
Knowledge: 0/1
ATK: 0 | DEF: 0 | SPE: 1 (2)
SPD: 1 | Luck: 5%
Cash: 0 | EXP: 38/100
Inner Shards: 0
Items: Items: Plastic Wand: Need 1 Knowledge Point to equip. Boosts SPE by 1 (Passive) (Equipped).
Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive).
Unknown Script: Shows an image of a person placing a circular object into the slot in the wall. The text is illegible.

The Hating Hater (Robot) (Lv. 2)
HP: 5/10
SP: 5/5
Knowledge: 2/2
ATK: 2 | DEF: 0 | SPE: 1
SPD: 1 | Luck: 5%
Cash: 0 | EXP: 0/100
Inner Shards: 0
Items: Donut (x4): Heals 1HP and 1SP to entire party upon use.

Miniking1 (Townsfolk) (Lv. 2)
HP: 7/10
SP: 5/5
Knowledge: 1/2
ATK: 1 (2) | DEF: 0 | SPE: 1
SPD: 2 | Luck: 5%
Cash: 16 | EXP: 35/100
Inner Shards: 0
Items: Plastic Sword: Need 1 Knowledge Point to equip. Boosts ATK by 1 (Passive) (Equipped).
Bzzit Summon: Need 3 Knowledge Points to equip. Information can be found here.
Apple (x2): Heals 5HP upon use.

Player Turn
LaserTurtle dashes across the village at a speed equal to your athletic high schooler, which is faster than the rest of the group if it means anything. Anyways, he doesn't find anything exceptional, but he does find a smashed guitar. Curious...
Patorikku starts heading north again, towards the lake.
Raitaki approaches the western guard, and tries to bluff him out. This proves unnecessary however, as he's perfectly willing to let you pass you after doing the deed of exploring the tower. However, he warns you of a bug youkai that had flew overhead west of the village recently.
Miniking1 thanks the woman for the information. He then speaks to the eastern guard first, as he's closest (this'll take the entire turn).
"Ah, you're part of that large group that went to investigate the tower. You did us a huge favor. We will keep our end of the deal and give you permissions to explore outside the village. Be cautious however, as it's quite dangerous. Out this exit is a desolate road, with a few major landmarks, such as the Garden of the Sun, where the plant youkai Yuuka used to live until this man wielding a gun shot her down. Continuing down the path is where a shrine will be. Reimu Hakurei, the maiden of the shrine, hasn't been seen recently however. Past the garden seems to be a hill overrun from toxins. I'd advise against going towards this hill." You bring up the broken bridge. "Oh, yes, absolutely. We can get to work onto building it, but it'll take a while. We'll notify you next time you're in town if it's done or not. Best of luck, traveler." Also, after examining the sky, it appears as if it's around 3:00am. Another four or so hours, and it should be brighter outside.
bigyihsuan moves closer towards the lake.
MewMewHeart arrives at the village, and makes mental notes onto what she should do. The best place to learn magic may be the library, though maybe one of the random tomes inside the shop will suffice as well. The same might be said for summoning. She decides to figure out onto what's really happening, when she sees someone waving to her. It seems to be a red-haired woman, who was talking with Miniking1 at an earlier time. She then goes towards the woman to try and get more information onto the tower.
"Hello there! Miniking1 has told me about you a little bit. So you're MewMewHeart? The pleasure's mine. I was informed you have some kind of illegible piece of paper. I've spent a few years studying the ancient language that the tower uses, so I may be able to translate it." A translation of the paper would be nice, and would probably be a big help, but you aren't entirely sure you can trust her. After all, you just met her, and she's already requesting something. Should you give her the paper?
Kasu safely arrives at the village.
Smashy tags along with Raitaki and asks the guard about the Scarlet Devil Mansion.
"Well, most of us humans don't go near there, as the owner of the mansion, Remilia Scarlet, is a vampire. The mansion is massive, with a few residents. The gatekeeper is supposedly a youkai, but, well, none of us really know what kind of youkai she is. Remilia Scarlet has a human maid with peculiar powers, and fairies work as maids there as well. There is probably much more to the mansion, but none of us have dared to find out ourselves. The mansion, if you're heading there, can be found west from here for quite a bit, and then heading north. It may be longer to go around the lake, but unless you can fly, it'll be your only way to the mansion. Although I believe we're going to start repairing the bridge shortly. It'll take a while, but we'll notify you if it's done next time you're in town."
aUsernameIsFineToo had also tagged along for the ride, and heard what the guard had said to Smashy. He then headed north to the lake as well.
an unmatched sock concludes that the path is indeed, a fine and peaceful path, and starts heading back to the village to maybe meet up with the group he was with.
The Hating Hater starts up an anti-virus.

The guards have went off to get supplies to build the bridge at the lake.

Human Village Turn 11 (remember that this is a town and don't have to spend turns moving around)

Path to Tower Turn 26


(And so the real adventure begins, as the eastern and western exits are now available.)
Next Update: When all players post, or within the next 24 hours (or when real life stops kicking me)

MewMewHeart

  • Hermit Mode on!
  • Just chilling like a hermit.
Re: Don't Roll To Dodge - RPG Edition
« Reply #374 on: March 01, 2015, 02:01:29 AM »
> -Tilt head innocently- What's your name, I'm MewMewHeart just call me Heart and um MiniKing1 well if you know him then... well... sure... also can you teach me the language if you can please?
> Hand the weird paper to her but take caution.
> Head to the library once we get our paper back translated.
« Last Edit: March 01, 2015, 02:14:02 AM by MewMewHeart »
My danmakucopter goes pew pew pew!

Check out my newb PAD box it's a thing right?

Smashy

  • :V tank
  • ᕦ(? Д?)ᕤ
Re: Don't Roll To Dodge - RPG Edition
« Reply #375 on: March 01, 2015, 02:06:53 AM »
> Strike up a convo with that guy with the fine eyepatch about any other notable landmarks to the west.
> It light comes, go ahead and head out the west path.  Otherwise, just wait.  Don't feel like dealing with bug youkai in the night.

(Also, quick note for anyone in the tower path: That path going left next to the tower is probably the broken bridge the guards are getting fixed)
« Last Edit: March 01, 2015, 02:35:20 AM by Smashy »

Re: Don't Roll To Dodge - RPG Edition
« Reply #376 on: March 01, 2015, 02:30:37 AM »
There's no way I could fly, so let's just go back to the village and wait around for everyone to regroup.

Upon arrival: "Guys, I think we should get our group back together before venturing out. 'Strength in numbers', they say..."
« Last Edit: March 01, 2015, 02:36:27 AM by aUsernameIsFineToo »

Kasu

  • Small medium at large.
  • This soup has an explosive flavour!
Re: Don't Roll To Dodge - RPG Edition
« Reply #377 on: March 01, 2015, 02:45:03 AM »
> Heal The Hating Hater.
> Move forward as best I can.

Apparently, Thomas the Tank Engine isn't one to take crap from anyone.

Neovereign

  • Greatest Fairy
  • Everything will be daijoubu... hopefully
Re: Don't Roll To Dodge - RPG Edition
« Reply #378 on: March 01, 2015, 02:45:50 AM »
>Speak to "LEW" Again: "Well, the guards are gone. You could finally check out the outside  :D "W-Wait, traveler? I live here in this town...don't I..."
>Stare off towards the east: "Hakurei...Shrine...I've always wanted to..." "Eventually..."
>Look west: "They said the SDM lies over there... and a maid with peculiar powers along with fairy maids, maybe they could help us with this tower...or be the cause of it... Archer has a point though, at my current level, I couldn't get anywhere on my own" >Stare at Bzzit card. We've been referred to a group thus far, so I guess I should listen and be with the group that's helped me...
>Rest up in town (Hospital pls), I've been movin' since I came outta...whatever house I came from... when everyone's here and we've decided what to do next, then I can continue.
>"I think we should head west next. Even though that flying bug girl went that way, I feel it's safer than the near empty path to the east. Though we could go east and when we're done, come back and use the bridge. I've never properly introduced myself ether! Just kinda been following you guys so far  :derp:. I'm Mini, a Townsfolk...here?"
>TL;DR -Rest up in the hospital and wait...
« Last Edit: March 02, 2015, 02:31:21 AM by Miniking1 »

LaserTurtle

  • Master of the lurk
  • *sips tea*
Re: Don't Roll To Dodge - RPG Edition
« Reply #379 on: March 01, 2015, 03:09:21 AM »
>Pick up and examine guitar, feel a strange kinship with it. instantly gain like 10 ranks in bard
Off The Rails [complete!] 1  2 - Sharks jumped: Somewhere between one and all of them
Talking to yourself isn't a sign of madness. Expecting a reply is.
Stare too long into the abyss and the abyss stares back, and then it gets awkward until one of you breaks eye contact.

Raitaki

  • 雷滝
Re: Don't Roll To Dodge - RPG Edition
« Reply #380 on: March 01, 2015, 03:22:55 AM »
>Journey to the West! ...By myself!
[08:23 pm]  Aristocrat -- Raitaki on a scale of 1 to 10 your current mafia game play is annoying as fuck
[08:25 pm]  Aristocrat -- Raitaki, if both of us ended up as mafia
[08:25 pm]  Aristocrat -- I would be so angry
[08:25 pm]  Aristocrat -- that I will snap and give into my rage

an unmatched sock

  • Um...what's this?
  • Should I be concerned? I think I should be concern
Re: Don't Roll To Dodge - RPG Edition
« Reply #381 on: March 01, 2015, 03:57:53 AM »
>Continue to village.

Failure McFailFace

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Re: Don't Roll To Dodge - RPG Edition
« Reply #382 on: March 01, 2015, 04:16:52 AM »
>up left left
1cc Easy: DDC (all) | 1cc Normal: UFO (SanA autobomb),  DDC (ReiA, SakA) , LoLK (Sanae PD)| EX clears: DDC (MarB Ultra) | Puzzle Games: StB: 10-X, DS: Hatate unlock, ISC: All clear

The Hating Hater

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Re: Don't Roll To Dodge - RPG Edition
« Reply #383 on: March 01, 2015, 06:01:12 AM »
> Boot up objective.
> Get repairs
> If already repaired, go west.

Patorikku

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Re: Don't Roll To Dodge - RPG Edition
« Reply #384 on: March 02, 2015, 01:38:29 AM »
> Double back, return to the village, and take the west path.

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FlamingRok

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Re: Don't Roll To Dodge - RPG Edition
« Reply #385 on: March 02, 2015, 11:38:48 PM »

aUsernameIsFineToo (Archer) (Lv. 2)
HP: 10/10
SP: 10/10
Knowledge: 1/2
ATK: 1 | DEF: 0 (1) | SPE: 1
SPD: 1 | Luck: 5%
Cash: 5 | EXP: 85/100
Inner Shards: 0
Items: Apple: Heals 5HP upon use.
Blueberries: Heals 5SP upon use.
Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive) (Equipped).

Raitaki (Blood Mage) (Lv. 2)
HP: 5/5
SP: 5/5
Knowledge: 0/2
ATK: 1 | DEF: 0 | SPE: 3 (4)
SPD: 1 (2) | Luck: 5%
Cash: 14 | EXP: 0/100
Inner Shards: 0
Items: Plastic Wand: Need 1 Knowledge Point to equip. Boosts SPE by 1 (Passive) (Equipped).
"Exercising For Dummies": Need 1 Knowledge Point to equip. Boosts SPD by 1 (Passive) (Equipped).

Kasu (Healer Mage) (Lv. 1)
HP: 10/10
SP: 10/10
Knowledge: 0/1
ATK: 0 | DEF: 0 | SPE: 1 (2)
SPD: 1 | Luck: 5%
Cash: 50 | EXP: 22/100
Inner Shards: 0
Items: Items: Plastic Wand: Need 1 Knowledge Point to equip. Boosts SPE by 1 (Passive) (Equipped).

an unmatched sock (Warrior) (Lv. 2)
HP: 10/10
SP: 5/5
Knowledge: 0/2
ATK: 2 (3) | DEF: 1 (2) | SPE: 0
SPD: 1 | Luck: 5%
Cash: 11 | EXP: 20/100
Inner Shards: 0
Items: Plastic Sword: Need 1 Knowledge Point to equip. Boosts ATK by 1 (Passive) (Equipped).
Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive) (Equipped).

Smashy (Fighter) (Lv. 2)
HP: 10/10
SP: 5/5
Knowledge: 1/2
ATK: 2 (1) | DEF: -1 (0) | SPE: 2
SPD: 1 | Luck: 5%
Cash: 4 | EXP: 70/100
Inner Shards: 1
Items: Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive) (Equipped).
Apple (x1): Heals 5HP upon use.

bigyihsuan (Bookworm) (Lv. 3)
HP: 15/15
SP: 5/5
Knowledge: 2/3
ATK: 1 (2) | DEF: 1 | SPE: 1
SPD: 1 | Luck: 5%
Cash: 1 | EXP: 3/100
Inner Shards: 0
Items: Apple (x2): Heals 5HP upon use.
Plastic Sword: Need 1 Knowledge Point to equip. Boosts ATK by 1 (Passive) (Equipped).

Patorikku (Thief) (Lv. 2)
HP: 10/10
SP: 5/5
Knowledge: 0/2
ATK: 1 | DEF: -1 | SPE: 1
SPD: 3 | Luck: 5%
Cash: 49 | EXP: 40/100
Inner Shards: 0
Items: Sharpened End: Need 1 Knowledge Point to equip. Grants a 10% chance of inflicting the enemy with Bleeding Tier I (Passive) (Equipped).
Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive) (Equipped).

LaserTurtle (Sprinter) (Lv. 2)
HP: 10/10
SP: 5/5
Knowledge: 0/2
ATK: 1 (2) | DEF: 0 | SPE: 0
SPD: 3 (4) | Luck: 5%
Cash: 10 | EXP: 20/100
Inner Shards: 0
Items: Plastic Sword: Need 1 Knowledge Point to equip. Boosts ATK by 1 (Passive) (Equipped).
Mystery Card: One use. Is said to have 128 different effects, both helpful or harmful...can turn the tide of a battle for either side.
"Exercising For Dummies": Need 1 Knowledge Point to equip. Boosts SPD by 1 (Passive) (Equipped).
Broken Guitar: Previously owned by...LaserTurtle? But that's you, isn't it? In it's current condition, it's unusable.

MewMewHeart (Healer Mage) (Lv. 1)
HP: 10/10
SP: 10/10
Knowledge: 0/1
ATK: 0 | DEF: 0 | SPE: 1 (2)
SPD: 1 | Luck: 5%
Cash: 0 | EXP: 38/100
Inner Shards: 0
Items: Items: Plastic Wand: Need 1 Knowledge Point to equip. Boosts SPE by 1 (Passive) (Equipped).
Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive).
Unknown Script: Shows an image of a person placing a circular object into the slot in the wall. The text is illegible.

The Hating Hater (Robot) (Lv. 2)
HP: 10/10
SP: 5/5
Knowledge: 2/2
ATK: 2 | DEF: 0 | SPE: 1
SPD: 1 | Luck: 5%
Cash: 0 | EXP: 0/100
Inner Shards: 0
Items: Donut (x4): Heals 1HP and 1SP to entire party upon use.

Miniking1 (Townsfolk) (Lv. 2)
HP: 10/10
SP: 5/5
Knowledge: 1/2
ATK: 1 (2) | DEF: 0 | SPE: 1
SPD: 2 | Luck: 5%
Cash: 6 | EXP: 35/100
Inner Shards: 1
Items: Plastic Sword: Need 1 Knowledge Point to equip. Boosts ATK by 1 (Passive) (Equipped).
Bzzit Summon: Need 3 Knowledge Points to equip. Information can be found here.
Apple (x2): Heals 5HP upon use.

Player Turn
LaserTurtle picks up the broken guitar, and feels oddly connected to it. Inside of the guitar, there is a note.
"If you are reading this, that means Reimu has succeeded. She had successfully killed off Haruko and Akina, as I was too weak to help out. I was struck with three of those needles in vital organs, and the chances of me recovering are slim. I had enjoyed my life as a musician, but it seems my stardom has come to an end. This guitar is a wreck, but can easily be repaired with a few materials, for those who want to make use of this guitar of mine. After all, I can't use it much longer. Farewell to all who read this, and I pray the best for everyone else who have backed Haruko and Akina...
-LaserTurtle"
...wait, LaserTurtle? As in yourself? How does this make any sense? Either way, you take the guitar along with you for now.
Patorikku doubles-back to the village, and heads west from the village.
Miniking1 speaks to "Lew", stating that the guards are gone. "Oh, really? Huh, way to go guy! Here, I don't know what this does, but it feels important. I don't have a use for it, so here you go." She gives you an Inner Shard as thanks for removing the guards. Miniking1 then heals up at the hospital (-10 Cash), and awaits for everyone else.
Raitaki heads off to the western exit, though it's not by himself, as Patorikku has already gotten a headstart.
MewMewHeart hands the paper, and requests for lessons in the language.
"Hmm? Uhm, I'm not good at teaching others, so that'd have to be a pass. Now let's see..."
After running through the paper multiple times, she reads what it says.
"Upon the summoning of this tower, six orbs have also been summoned, throughout the land. Upon placing one of these orbs into these walls, the wall will violently explode, revealing more than what had met the eye before."
She frowns, and gives the paper back. "And here I was hoping for something more useful...oh well, there's your paper translated." After receiving the paper back, she heads to the library. A tall human greets her. "Hello, are you looking for anything in particular in the library?"
Smashy strikes up a conversation with "Lew" about anything notable west. "Uhm...well past the Forest of Magic is the Road of Reconsideration, where people from the outside world contemplating suicide supposedly end up on this road. It's very popular with Youkai. Past that is Muenzuka, which is essentially a graveyard for humans who don't have relatives, but also is seemingly populated with deceased people from the outside. Either way, not a good place for you guys to head at the moment I'd say."
aUsernameIsFineToo, well aware he cannot fly, turns back to the village, and waits for everyone else.
Kasu heals The Hating Hater by 2HP, and gains 4EXP.
an unmatched sock ventures closer to the village.
bigyihsuan heads onto the bridge across Misty Lake. Well...the name is certainly faithful. Upon closer examination, it appears as if the bridge is broken.
The Hating Hater boots up objective.rtf, and reminds himself that the current objective is to locate one of these special orbs scattered across the land. He gets healed at the hospital (-10 Cash, but you have no cash, so the price will be raised higher than normal for you next time).

The woman has mysteriously left the village...but how?

Human Village Turn 12 (remember that this is a town and don't have to spend turns moving around)

Path to Tower Turn 27

Misty Lake Turn 1

Western Exit Turn 1


(Currently still dark outside, but it won't be this way for much longer.)
Next Update: When all players post, or within the next 24 hours (or when real life stops kicking me)

Smashy

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Re: Don't Roll To Dodge - RPG Edition
« Reply #386 on: March 02, 2015, 11:49:15 PM »
> "Thanks, sir"
> Look out the west gate.
> ...
> "You people sure have some patience!"
> As soon as people make some space, exit to the west and move as far south and west as possible.

Patorikku

  • Weird country-bumpkin city-boy hybrid
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Re: Don't Roll To Dodge - RPG Edition
« Reply #387 on: March 03, 2015, 12:21:35 AM »
> Move left three squares. Raitaki is pretty powerful magic-wise, so if you stick close to him, you'll have good backup when you face any surprise attacks. Just... Don't let him get ambushed or anything.

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Neovereign

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Re: Don't Roll To Dodge - RPG Edition
« Reply #388 on: March 03, 2015, 12:33:38 AM »
" ??? Ether I overslept or most of the group was impatient 'cuz Everyone's gone :derp:"
>Flip a penny into the well. This shall mark my 1st time returning to this village... Also pray for safety and good luck.
>"Hey guys, well, if anyone's left. I'm gonna go east and check out that path. If I find another orb that'll cut time dramatically. And ether way, I can just come back and use the bridge when it's fixed to catch up to you guys...hopefully."
>wonder how many times I've said I'm gonna say this phrase, anyways--> Do just that^ and head East
*By the way, I was poking through the classes thingy out of boredom and noticed that thief class didn't have a third, or EX version of the promotions. Just wanted to letcha know. :derp: *
« Last Edit: March 03, 2015, 01:06:12 AM by Miniking1 »

MewMewHeart

  • Hermit Mode on!
  • Just chilling like a hermit.
Re: Don't Roll To Dodge - RPG Edition
« Reply #389 on: March 03, 2015, 12:42:49 AM »
> "Aw poo..."
> *MewMewHeart Smile!* "Hello I would like to look up a book on a few books on: flying, something about six orbs and a tower appearing, some weird language, and summoning if that's ok, sorry if this is a tall order!" *bows*
> Wonder if I can get a magic girl outfit or craft one!
« Last Edit: March 03, 2015, 03:59:03 AM by MewMewHeart »
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