Author Topic: Don't Roll To Dodge - RPG Edition  (Read 88301 times)

Smashy

  • :V tank
  • ᕦ(? Д?)ᕤ
Re: Don't Roll To Dodge - RPG Edition
« Reply #300 on: February 18, 2015, 05:08:44 AM »
> Yell at the lecturer: "Well tell your bug friends to stop tryin to kill us, then!"

> Townwards, and add the point to SPE.

LaserTurtle

  • Master of the lurk
  • *sips tea*
Re: Don't Roll To Dodge - RPG Edition
« Reply #301 on: February 18, 2015, 05:44:33 AM »
>Grumble with frustration. Stupid plot coupons.
>Warm up and head towards tower entrance, daylight's a-wasting!
Off The Rails [complete!] 1  2 - Sharks jumped: Somewhere between one and all of them
Talking to yourself isn't a sign of madness. Expecting a reply is.
Stare too long into the abyss and the abyss stares back, and then it gets awkward until one of you breaks eye contact.

an unmatched sock

  • Um...what's this?
  • Should I be concerned? I think I should be concern
Re: Don't Roll To Dodge - RPG Edition
« Reply #302 on: February 18, 2015, 06:32:52 AM »
>This wall is strong. Too strong. I'll come back at a higher level.
>Move to exit!

Kasu

  • Small medium at large.
  • This soup has an explosive flavour!
Re: Don't Roll To Dodge - RPG Edition
« Reply #303 on: February 18, 2015, 06:33:12 AM »
> Leeeeeeft

Apparently, Thomas the Tank Engine isn't one to take crap from anyone.

MewMewHeart

  • Hermit Mode on!
  • Just chilling like a hermit.
Re: Don't Roll To Dodge - RPG Edition
« Reply #304 on: February 18, 2015, 05:04:40 PM »
> Heal more injured party memebers if we can if not let's go back to town.
> "Gee... what was that about?"
My danmakucopter goes pew pew pew!

Check out my newb PAD box it's a thing right?

Failure McFailFace

  • I'm h...a...p...p...y...
  • Impor
Re: Don't Roll To Dodge - RPG Edition
« Reply #305 on: February 18, 2015, 06:49:06 PM »
>continue  to the hospital
1cc Easy: DDC (all) | 1cc Normal: UFO (SanA autobomb),  DDC (ReiA, SakA) , LoLK (Sanae PD)| EX clears: DDC (MarB Ultra) | Puzzle Games: StB: 10-X, DS: Hatate unlock, ISC: All clear

The Hating Hater

  • What's the deal?
  • YO~!
Re: Don't Roll To Dodge - RPG Edition
« Reply #306 on: February 18, 2015, 11:14:42 PM »
> "AHRAGRAHUAERGERBLAa'm okay now. Returning to calms."
> Update drive relating to Luck.
> I need to be fixed up, back to town.

Raitaki

  • 雷滝
Re: Don't Roll To Dodge - RPG Edition
« Reply #307 on: February 18, 2015, 11:59:05 PM »
>Exit the tower, and head down.
[08:23 pm]  Aristocrat -- Raitaki on a scale of 1 to 10 your current mafia game play is annoying as fuck
[08:25 pm]  Aristocrat -- Raitaki, if both of us ended up as mafia
[08:25 pm]  Aristocrat -- I would be so angry
[08:25 pm]  Aristocrat -- that I will snap and give into my rage

FlamingRok

  • Rena is pleased with your efforts.
Re: Don't Roll To Dodge - RPG Edition
« Reply #308 on: February 19, 2015, 02:34:53 AM »

aUsernameIsFineToo (Archer) (Lv. 2)
HP: 6/10
SP: 10/10
Knowledge: 1/2
ATK: 1 | DEF: 0 (1) | SPE: 1
SPD: 1 | Luck: 5%
Cash: 14 | EXP: 70/100
Inner Shards: 0
Items: Apple: Heals 5HP upon use.
Blueberries: Heals 5SP upon use.
Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive) (Equipped).

Raitaki (Blood Mage) (Lv. 2)
HP: 5/5
SP: 5/5
Knowledge: 1/2
ATK: 1 | DEF: 0 | SPE: 3 (4)
SPD: 1 | Luck: 5%
Cash: 64 | EXP: 0/100
Inner Shards: 0
Items: Plastic Wand: Need 1 Knowledge Point to equip. Boosts SPE by 1 (Passive) (Equipped).

Kasu (Healer Mage) (Lv. 1)
HP: 10/10
SP: 10/10
Knowledge: 0/1
ATK: 0 | DEF: 0 | SPE: 1 (2)
SPD: 1 | Luck: 5%
Cash: 50 | EXP: 18/100
Inner Shards: 0
Items: Items: Plastic Wand: Need 1 Knowledge Point to equip. Boosts SPE by 1 (Passive) (Equipped).

an unmatched sock (Warrior) (Lv. 2)
HP: 10/10
SP: 5/5
Knowledge: 0/2
ATK: 2 (3) | DEF: 1 (2) | SPE: 0
SPD: 1 | Luck: 5%
Cash: 11 | EXP: 20/100
Inner Shards: 0
Items: Plastic Sword: Need 1 Knowledge Point to equip. Boosts ATK by 1 (Passive) (Equipped).
Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive) (Equipped).

Smashy (Fighter) (Lv. 2)
HP: 7/10
SP: 5/5
Knowledge: 1/2
ATK: 2 | DEF: -1 (0) | SPE: 2
SPD: 1 | Luck: 5%
Cash: 12 | EXP: 40/100
Inner Shards: 1
Items: Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive) (Equipped).
Apple (x1): Heals 5HP upon use.

bigyihsuan (Bookworm) (Lv. 2)
HP: 6/15
SP: 5/5
Knowledge: 2/2
ATK: 0 | DEF: 1 | SPE: 1
SPD: 1 | Luck: 5%
Cash: 100 | EXP: 90/100
Inner Shards: 0
Items: Rock (x1): Can be tossed a distance of three spaces. Deals a fixed two damage.

Patorikku (Thief) (Lv. 2)
HP: 10/10
SP: 5/5
Knowledge: 2/2
ATK: 1 | DEF: -1 | SPE: 1
SPD: 2 | Luck: 5%
Cash: 177 | EXP: 10/100
Inner Shards: 0
Items: Empty

LaserTurtle (Sprinter) (Lv. 2)
HP: 10/10
SP: 5/5
Knowledge: 1/2
ATK: 1 (2) | DEF: 0 | SPE: 0
SPD: 3 (5) | Luck: 5%
Cash: 60 | EXP: 20/100
Inner Shards: 0
Items: Plastic Sword: Need 1 Knowledge Point to equip. Boosts ATK by 1 (Passive) (Equipped).
Mystery Card: One use. Is said to have 128 different effects, both helpful or harmful...can turn the tide of a battle for either side.

MewMewHeart (Healer Mage) (Lv. 1)
HP: 10/10
SP: 10/10
Knowledge: 0/1
ATK: 0 | DEF: 0 | SPE: 1 (2)
SPD: 1 | Luck: 5%
Cash: 0 | EXP: 34/100
Inner Shards: 0
Items: Items: Plastic Wand: Need 1 Knowledge Point to equip. Boosts SPE by 1 (Passive) (Equipped).
Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive).
Unknown Script: Shows an image of a person placing a circular object into the slot in the wall. The text is illegible.

The Hating Hater (Robot) (Lv. 2)
HP: 5/10
SP: 5/5
Knowledge: 2/2
ATK: 1 | DEF: 0 | SPE: 1
SPD: 1 | Luck: 5%
Cash: 0 | EXP: 0/100
Inner Shards: 0
Items: Donut (x4): Heals 1HP and 1SP to entire party upon use.

Miniking1 (Townsfolk) (Lv. 2)
HP: 5/10
SP: 5/5
Knowledge: 1/2
ATK: 1 (2) | DEF: 0 | SPE: 1
SPD: 2 | Luck: 5%
Cash: 54 | EXP: 5/100
Inner Shards: 0
Items: Plastic Sword: Need 1 Knowledge Point to equip. Boosts ATK by 1 (Passive) (Equipped).
Bzzit Summon: Need 3 Knowledge Points to equip. Information can be found here.

Player Turn
LaserTurtle warms up, allowing him to move towards the exit quicker.
Patorikku heads down. After doing so, a light surrounds him, and a voice whispers to him. "You've done well. You have overcome the trial of the Underworld, and as such, I shall give you a second chance. However, the Underworld is always expanding. Be more cautious next time..." The next thing Patorikku finds, he's outside of the tower. He gains 50EXP from reserve, and levels up!
Miniking1 runs back and picks up the card. It turns out to be a Bzzit Summon!
aUsernameIsFineToo shouts to wait up, and chases after the party towards the town.
Smashy yells at the firefly, but she's already gone. He then moves towards the town.
an unmatched sock vows to tear down this wall one day, but for now walks towards the exit of the tower.
Kasu leeeeeefts.
MewMewHeart heals The Hating Hater, bigyihsuan, and Smashy for 2HP each. She gains 12EXP.
bigyihsuan moves towards the town. The town, as well as the hospital, is in sight, but four Green Bakebake appear out of thin air (They are ghosts after all)!
The Hating Hater "returns to calms", and attempts to upgrade Luck, but cannot (Luck is not a stat you can level up). He then determines that his damage is sufficient to warrant a repair in town, and so he starts heading south.
Raitaki exits the tower to be greeted by the night sky. He then moves south twice.

Path to Tower Turn 20

Mystic Tower Floor 1 Turn 18

Mystic Tower Floor B1 Turn 16


(Congratulations on escaping the Underworld. Just make certain someone else doesn't die or anything!)
Next Update: When all players post, or within the next 24 hours (or when real life stops kicking me).
« Last Edit: February 19, 2015, 02:39:52 AM by FlamingRok »

MewMewHeart

  • Hermit Mode on!
  • Just chilling like a hermit.
Re: Don't Roll To Dodge - RPG Edition
« Reply #309 on: February 19, 2015, 02:50:39 AM »
> "Ok which one of you pissed off the dead!"
> Stand back and let the tanks and power houses do their job if it gets crazy risk life to heal.
« Last Edit: February 19, 2015, 02:54:02 AM by MewMewHeart »
My danmakucopter goes pew pew pew!

Check out my newb PAD box it's a thing right?

Kasu

  • Small medium at large.
  • This soup has an explosive flavour!
Re: Don't Roll To Dodge - RPG Edition
« Reply #310 on: February 19, 2015, 02:56:16 AM »
> Up the stairs and slide to the left.

Apparently, Thomas the Tank Engine isn't one to take crap from anyone.

Re: Don't Roll To Dodge - RPG Edition
« Reply #311 on: February 19, 2015, 03:16:04 AM »
> Down, down, right.

(quietly) "It's time..."

Neovereign

  • Greatest Fairy
  • Everything will be daijoubu... hopefully
Re: Don't Roll To Dodge - RPG Edition
« Reply #312 on: February 19, 2015, 04:26:23 AM »
"I-I can summon Bzzit? This means he's not dead r-right? B-but even if he was, he could come back. Unless I'm seeing things because the thief is back... along with ghosts. :ohdear: "
>I'm still not feeling awesome, so move to the archer's last position and attempt to study a ghost from there
>>If I can't, just move closer to the ghosts/town. Also complain about lack of vision for studying far away
>Stare at Bzzit summon ability and ponder if it's a 1 use, or if it's got infinite uses as long as I have SP.
>"The people in the town, are they aware of the sudden ghosts? Please tell me the guards won't be those guys that are always staying to their position saying it's not their problem." so many questions, so little box...matter of fact, I wonder if anyone else will ever join this game
« Last Edit: February 19, 2015, 03:03:32 PM by Miniking1 »

Smashy

  • :V tank
  • ᕦ(? Д?)ᕤ
Re: Don't Roll To Dodge - RPG Edition
« Reply #313 on: February 19, 2015, 05:48:10 AM »
> South twice.
> Give the most "Seriously?"-looking stare possible to the far-right ghost while assuming a defending position.

Raitaki

  • 雷滝
Re: Don't Roll To Dodge - RPG Edition
« Reply #314 on: February 19, 2015, 09:04:58 AM »
>Move down twice. If a ghost comes in range, blast it. Otherwise move down more.
[08:23 pm]  Aristocrat -- Raitaki on a scale of 1 to 10 your current mafia game play is annoying as fuck
[08:25 pm]  Aristocrat -- Raitaki, if both of us ended up as mafia
[08:25 pm]  Aristocrat -- I would be so angry
[08:25 pm]  Aristocrat -- that I will snap and give into my rage

Failure McFailFace

  • I'm h...a...p...p...y...
  • Impor
Re: Don't Roll To Dodge - RPG Edition
« Reply #315 on: February 19, 2015, 11:49:22 AM »
>throw rock at bakebake
1cc Easy: DDC (all) | 1cc Normal: UFO (SanA autobomb),  DDC (ReiA, SakA) , LoLK (Sanae PD)| EX clears: DDC (MarB Ultra) | Puzzle Games: StB: 10-X, DS: Hatate unlock, ISC: All clear

Patorikku

  • Weird country-bumpkin city-boy hybrid
  • (ง ?̀_?́)ง
Re: Don't Roll To Dodge - RPG Edition
« Reply #316 on: February 19, 2015, 03:52:45 PM »
> Stat point to SPD.

> "Stand back, I got dis."
> Dash down as many squares as possible, and prepare for combat.

Oh look, I got an image in my signature. Finally.
Click here for Tumblr nonsense.

The Hating Hater

  • What's the deal?
  • YO~!
Re: Don't Roll To Dodge - RPG Edition
« Reply #317 on: February 19, 2015, 08:47:55 PM »
> Ram head into tree for the errors.
> Continue down and play more catchy music.

LaserTurtle

  • Master of the lurk
  • *sips tea*
Re: Don't Roll To Dodge - RPG Edition
« Reply #318 on: February 20, 2015, 12:14:15 AM »
>Exit tower, if I still have moves left, start heading south towards town
Off The Rails [complete!] 1  2 - Sharks jumped: Somewhere between one and all of them
Talking to yourself isn't a sign of madness. Expecting a reply is.
Stare too long into the abyss and the abyss stares back, and then it gets awkward until one of you breaks eye contact.

FlamingRok

  • Rena is pleased with your efforts.
Re: Don't Roll To Dodge - RPG Edition
« Reply #319 on: February 21, 2015, 07:47:13 PM »

aUsernameIsFineToo (Archer) (Lv. 2)
HP: 6/10
SP: 10/10
Knowledge: 1/2
ATK: 1 | DEF: 0 (1) | SPE: 1
SPD: 1 | Luck: 5%
Cash: 14 | EXP: 70/100
Inner Shards: 0
Items: Apple: Heals 5HP upon use.
Blueberries: Heals 5SP upon use.
Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive) (Equipped).

Raitaki (Blood Mage) (Lv. 2)
HP: 5/5
SP: 5/5
Knowledge: 1/2
ATK: 1 | DEF: 0 | SPE: 3 (4)
SPD: 1 | Luck: 5%
Cash: 64 | EXP: 0/100
Inner Shards: 0
Items: Plastic Wand: Need 1 Knowledge Point to equip. Boosts SPE by 1 (Passive) (Equipped).

Kasu (Healer Mage) (Lv. 1)
HP: 10/10
SP: 10/10
Knowledge: 0/1
ATK: 0 | DEF: 0 | SPE: 1 (2)
SPD: 1 | Luck: 5%
Cash: 50 | EXP: 18/100
Inner Shards: 0
Items: Items: Plastic Wand: Need 1 Knowledge Point to equip. Boosts SPE by 1 (Passive) (Equipped).

an unmatched sock (Warrior) (Lv. 2)
HP: 10/10
SP: 5/5
Knowledge: 0/2
ATK: 2 (3) | DEF: 1 (2) | SPE: 0
SPD: 1 | Luck: 5%
Cash: 11 | EXP: 20/100
Inner Shards: 0
Items: Plastic Sword: Need 1 Knowledge Point to equip. Boosts ATK by 1 (Passive) (Equipped).
Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive) (Equipped).

Smashy (Fighter) (Fear) (Lv. 2)
HP: 7/10
SP: 5/5
Knowledge: 1/2
ATK: 2 (1) | DEF: -1 (0) | SPE: 2
SPD: 1 | Luck: 5%
Cash: 12 | EXP: 40/100
Inner Shards: 1
Items: Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive) (Equipped).
Apple (x1): Heals 5HP upon use.

bigyihsuan (Bookworm) (Lv. 2)
HP: 6/15
SP: 5/5
Knowledge: 2/2
ATK: 0 | DEF: 1 | SPE: 1
SPD: 1 | Luck: 5%
Cash: 100 | EXP: 90/100
Inner Shards: 0
Items: Empty

Patorikku (Thief) (Lv. 2)
HP: 10/10
SP: 5/5
Knowledge: 2/2
ATK: 1 | DEF: -1 | SPE: 1
SPD: 3 | Luck: 5%
Cash: 177 | EXP: 10/100
Inner Shards: 0
Items: Empty

LaserTurtle (Sprinter) (Lv. 2)
HP: 10/10
SP: 5/5
Knowledge: 1/2
ATK: 1 (2) | DEF: 0 | SPE: 0
SPD: 3 (5) | Luck: 5%
Cash: 60 | EXP: 20/100
Inner Shards: 0
Items: Plastic Sword: Need 1 Knowledge Point to equip. Boosts ATK by 1 (Passive) (Equipped).
Mystery Card: One use. Is said to have 128 different effects, both helpful or harmful...can turn the tide of a battle for either side.

MewMewHeart (Healer Mage) (Lv. 1)
HP: 10/10
SP: 10/10
Knowledge: 0/1
ATK: 0 | DEF: 0 | SPE: 1 (2)
SPD: 1 | Luck: 5%
Cash: 0 | EXP: 34/100
Inner Shards: 0
Items: Items: Plastic Wand: Need 1 Knowledge Point to equip. Boosts SPE by 1 (Passive) (Equipped).
Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive).
Unknown Script: Shows an image of a person placing a circular object into the slot in the wall. The text is illegible.

The Hating Hater (Robot) (Lv. 2)
HP: 5/10
SP: 5/5
Knowledge: 2/2
ATK: 1 | DEF: 0 | SPE: 1
SPD: 1 | Luck: 5%
Cash: 0 | EXP: 0/100
Inner Shards: 0
Items: Donut (x4): Heals 1HP and 1SP to entire party upon use.

Miniking1 (Townsfolk) (Lv. 2)
HP: 5/10
SP: 5/5
Knowledge: 1/2
ATK: 1 (2) | DEF: 0 | SPE: 1
SPD: 2 | Luck: 5%
Cash: 54 | EXP: 5/100
Inner Shards: 0
Items: Plastic Sword: Need 1 Knowledge Point to equip. Boosts ATK by 1 (Passive) (Equipped).
Bzzit Summon: Need 3 Knowledge Points to equip. Information can be found here.

Player Turn
LaserTurtle exits the tower with incredible speed!
Patorikku, feeling confident, heads down thrice, and prepares his knife.
Miniking1 ponders about some things in his head, and moves behind aUsernameIsFineToo. He then studies the Green Bakebake from afar. He finds out that their stats are as follows:
"HP: 3, SP: 0, ATK: 1, DEF: 0, SPE: 1, SPD: 1"
(By the way, you can summon Bzzit as often as possible, given the required SP and assuming it's equipped)
MewMewHeart stands back away from the danger ahead. She also complains about someone enraging the dead.
Kasu travels up the stairs and slides one space to the left.
aUsernameIsFineToo moves down twice and right once, and mumbles something quietly.
Smashy moves twice, and gives the Bakebake a "seriously?" look. He then defends.
Raitaki attempts to move down, but just ends up smashing into a tree.
bigyihsuan throws his last rock at the Bakebake, dealing two damage.
The Hating Hater rams his head into the tree because of his mistake. He then rams his head more, unknowing that the tree is still, indeed, an obstacle. One of the branches plays a tune.
an unmatched sock studies the tower a little bit, while practicing his sword wielding abilities against the walls.

Enemy Turn
Green Bakebake 1 licks bigyihsuan once, dealing 0 damage. It then moves beside bigyihsuan.

Green Bakebake 2 moves to Smashy's left and licks him, dealing 0 damage.

Green Bakebake 3 moves up twice and fires basic danmaku at aUsernameIsFineToo. It hits, but deals 0 damage.

Green Bakebake 4 licks Smashy thrice, dealing 0 damage, but inflicts fear for two turns. He then licks Smashy twice more, dealing (0+0) damage.


Path to Tower Turn 21

Mystic Tower Floor 1 Turn 19


(Very underwhelming battle. You really don't have any possibility to lose, or at least I don't think so.)
Next Update: When all players post, or within the next 24 hours (or when real life stops kicking me)

Re: Don't Roll To Dodge - RPG Edition
« Reply #320 on: February 21, 2015, 08:04:05 PM »
(Yes! This is where the archer shines!!!)

> Fire three arrows at the bakebake in front of me. If it dies before I've fired my second or third arrow, fire those at the one that shot at me.

Kasu

  • Small medium at large.
  • This soup has an explosive flavour!
Re: Don't Roll To Dodge - RPG Edition
« Reply #321 on: February 21, 2015, 09:02:39 PM »
> Head down and to the right.

Apparently, Thomas the Tank Engine isn't one to take crap from anyone.

LaserTurtle

  • Master of the lurk
  • *sips tea*
Re: Don't Roll To Dodge - RPG Edition
« Reply #322 on: February 21, 2015, 09:24:21 PM »
>Go even more downward! Ghosts are for fightin'!
Off The Rails [complete!] 1  2 - Sharks jumped: Somewhere between one and all of them
Talking to yourself isn't a sign of madness. Expecting a reply is.
Stare too long into the abyss and the abyss stares back, and then it gets awkward until one of you breaks eye contact.

Smashy

  • :V tank
  • ᕦ(? Д?)ᕤ
Re: Don't Roll To Dodge - RPG Edition
« Reply #323 on: February 21, 2015, 10:02:35 PM »
> Confirm that the goast to the south is indeed spooky.
> And then punch it
> If it survives, punch again.  Otherwise, punch to the left.
> Defend

Patorikku

  • Weird country-bumpkin city-boy hybrid
  • (ง ?̀_?́)ง
Re: Don't Roll To Dodge - RPG Edition
« Reply #324 on: February 21, 2015, 11:56:39 PM »
> Move downward twice. Smashy seems generally unaffected by the ghosts, so allow him to take the blunt of their attacks.

Oh look, I got an image in my signature. Finally.
Click here for Tumblr nonsense.

MewMewHeart

  • Hermit Mode on!
  • Just chilling like a hermit.
Re: Don't Roll To Dodge - RPG Edition
« Reply #325 on: February 22, 2015, 12:00:05 AM »
> Talk to MiniKing1: "If they come any closer you might wanna run."
>Heal MiniKing1 with a smile then ready yourself to shoot a ghost with our light arrow if they come within range.
My danmakucopter goes pew pew pew!

Check out my newb PAD box it's a thing right?

Raitaki

  • 雷滝
Re: Don't Roll To Dodge - RPG Edition
« Reply #326 on: February 22, 2015, 12:01:49 AM »
>Spend some time in fire emblem to learn how to navigate through trees
>Left down down ;_;
« Last Edit: February 22, 2015, 09:49:35 PM by Raitaki »
[08:23 pm]  Aristocrat -- Raitaki on a scale of 1 to 10 your current mafia game play is annoying as fuck
[08:25 pm]  Aristocrat -- Raitaki, if both of us ended up as mafia
[08:25 pm]  Aristocrat -- I would be so angry
[08:25 pm]  Aristocrat -- that I will snap and give into my rage

The Hating Hater

  • What's the deal?
  • YO~!
Re: Don't Roll To Dodge - RPG Edition
« Reply #327 on: February 22, 2015, 02:31:04 AM »
> Update Atk Drive
> Roll around the tree and try to hit one of the bakebake.

Neovereign

  • Greatest Fairy
  • Everything will be daijoubu... hopefully
Re: Don't Roll To Dodge - RPG Edition
« Reply #328 on: February 22, 2015, 07:36:45 AM »
bralghsuddenvoicesbehind...me...
 :ohdear: S-sorry, I was spacing out and  Gho- People coming outta nowhere behind me, then ghosts popping up in front of me. Thank god this isn't first person view... T-thank you anyways
>Follow advice and progress forward towards ghosts and town... andhopefullynotaghosttown...
"Ugh, of course I gotta fight ghosts in 2 games at the same time. Atleast this one isn't impossibly annoying"
« Last Edit: February 22, 2015, 07:39:38 AM by Miniking1 »

Failure McFailFace

  • I'm h...a...p...p...y...
  • Impor
Re: Don't Roll To Dodge - RPG Edition
« Reply #329 on: February 23, 2015, 01:21:25 PM »
Retreat to hospital
1cc Easy: DDC (all) | 1cc Normal: UFO (SanA autobomb),  DDC (ReiA, SakA) , LoLK (Sanae PD)| EX clears: DDC (MarB Ultra) | Puzzle Games: StB: 10-X, DS: Hatate unlock, ISC: All clear