Author Topic: Don't Roll To Dodge - RPG Edition  (Read 88296 times)

MewMewHeart

  • Hermit Mode on!
  • Just chilling like a hermit.
Re: Don't Roll To Dodge - RPG Edition
« Reply #240 on: February 05, 2015, 01:18:29 AM »
>Let's take caution and stay behind the strong hitters as we go outside.
My danmakucopter goes pew pew pew!

Check out my newb PAD box it's a thing right?

Patorikku

  • Weird country-bumpkin city-boy hybrid
  • (ง ?̀_?́)ง
Re: Don't Roll To Dodge - RPG Edition
« Reply #241 on: February 05, 2015, 01:25:41 AM »
> "Fuck, they're thinking..."

> Left one, slice the bakebake below you twice.

Oh look, I got an image in my signature. Finally.
Click here for Tumblr nonsense.

FlamingRok

  • Rena is pleased with your efforts.
Re: Don't Roll To Dodge - RPG Edition
« Reply #242 on: February 05, 2015, 01:30:03 AM »
This is to show the improved enemy profile, now displaying speed and SP! I'm toying with another idea at the moment. It won't hit the light of day for quite a long time, but if I ever get around to finishing it, I think you'll enjoy it.

Opinions and critiques are open, though I believe this to be an improvement over the previous profile. Can add something if needed, but for now, it'll stay as it is.

(Will be included in next update)

Neovereign

  • Greatest Fairy
  • Everything will be daijoubu... hopefully
Re: Don't Roll To Dodge - RPG Edition
« Reply #243 on: February 05, 2015, 02:21:37 AM »
Looks Excellent :D. Tells us mostly all the information we need to know in battle about them. Only recommendation I have is the addition of what they're strong/weak against. anyways...
>Repeat previous actions Parrapa style
>Kick Slash
>Punch Slash again
>Block

Finally beat an excruciatingly annoying quest in the game featured in my profile image. Rejoice~ :toot:
« Last Edit: February 05, 2015, 02:25:05 AM by Miniking1 »

an unmatched sock

  • Um...what's this?
  • Should I be concerned? I think I should be concern
Re: Don't Roll To Dodge - RPG Edition
« Reply #244 on: February 05, 2015, 02:36:36 AM »
>Phew...this might take a while. Keep moving towards the stairs! Nothing else to do here.

Re: Don't Roll To Dodge - RPG Edition
« Reply #245 on: February 05, 2015, 02:58:57 AM »
> Leave tower.
> Prepare for battle.

Kasu

  • Small medium at large.
  • This soup has an explosive flavour!
Re: Don't Roll To Dodge - RPG Edition
« Reply #246 on: February 05, 2015, 04:08:01 AM »
> Head upwards.

Apparently, Thomas the Tank Engine isn't one to take crap from anyone.

Failure McFailFace

  • I'm h...a...p...p...y...
  • Impor
Re: Don't Roll To Dodge - RPG Edition
« Reply #247 on: February 05, 2015, 04:37:43 AM »
>leave tower
>research that mosquito thing outside
1cc Easy: DDC (all) | 1cc Normal: UFO (SanA autobomb),  DDC (ReiA, SakA) , LoLK (Sanae PD)| EX clears: DDC (MarB Ultra) | Puzzle Games: StB: 10-X, DS: Hatate unlock, ISC: All clear

The Hating Hater

  • What's the deal?
  • YO~!
Re: Don't Roll To Dodge - RPG Edition
« Reply #248 on: February 05, 2015, 09:09:32 PM »
> Beep Boop
> Get out of the tower.

Raitaki

  • 雷滝
Re: Don't Roll To Dodge - RPG Edition
« Reply #249 on: February 06, 2015, 03:17:52 AM »
>Up left left
[08:23 pm]  Aristocrat -- Raitaki on a scale of 1 to 10 your current mafia game play is annoying as fuck
[08:25 pm]  Aristocrat -- Raitaki, if both of us ended up as mafia
[08:25 pm]  Aristocrat -- I would be so angry
[08:25 pm]  Aristocrat -- that I will snap and give into my rage

FlamingRok

  • Rena is pleased with your efforts.
Re: Don't Roll To Dodge - RPG Edition
« Reply #250 on: February 08, 2015, 08:50:00 PM »

aUsernameIsFineToo (Archer) (Lv. 2)
HP: 10/10
SP: 10/10
Knowledge: 1/2
ATK: 1 | DEF: 0 (1) | SPE: 1
SPD: 1 | Luck: 5%
Cash: 14 | EXP: 20/100
Inner Shards: 0
Items: Apple: Heals 5HP upon use.
Blueberries: Heals 5SP upon use.
Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive) (Equipped).

Raitaki (Blood Mage) (Lv. 2)
HP: 5/5
SP: 5/5
Knowledge: 1/2
ATK: 1 | DEF: 0 | SPE: 3 (4)
SPD: 1 | Luck: 5%
Cash: 64 | EXP: 0/100
Inner Shards: 0
Items: Plastic Wand: Need 1 Knowledge Point to equip. Boosts SPE by 1 (Passive) (Equipped).

Kasu (Healer Mage) (Lv. 1)
HP: 10/10
SP: 10/10
Knowledge: 0/1
ATK: 0 | DEF: 0 | SPE: 1 (2)
SPD: 1 | Luck: 5%
Cash: 50 | EXP: 18/100
Inner Shards: 0
Items: Items: Plastic Wand: Need 1 Knowledge Point to equip. Boosts SPE by 1 (Passive) (Equipped).

an unmatched sock (Warrior) (Lv. 2)
HP: 10/10
SP: 5/5
Knowledge: 0/2
ATK: 2 (3) | DEF: 1 (2) | SPE: 0
SPD: 1 | Luck: 5%
Cash: 11 | EXP: 20/100
Inner Shards: 0
Items: Plastic Sword: Need 1 Knowledge Point to equip. Boosts ATK by 1 (Passive) (Equipped).
Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive) (Equipped).

Smashy (Fighter) (Lv. 1)
HP: 9/10
SP: 5/5
Knowledge: 0/1
ATK: 2 | DEF: -1 (0) | SPE: 1
SPD: 1 | Luck: 5%
Cash: 12 | EXP: 80/100
Inner Shards: 1
Items: Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive) (Equipped).
Apple (x2): Heals 5HP upon use.

bigyihsuan (Bookworm) (Lv. 2)
HP: 10/15
SP: 5/5
Knowledge: 2/2
ATK: 0 | DEF: 0 | SPE: 1
SPD: 1 | Luck: 5%
Cash: 100 | EXP: 40/100
Inner Shards: 0
Items: Rock (x5): Can be tossed a distance of three spaces. Deals a fixed two damage.

Patorikku (Thief) (Lv. 1)
HP: 4/10
SP: 5/5
Knowledge: 1/1
ATK: 1 | DEF: -1 | SPE: 1
SPD: 2 | Luck: 5%
Cash: 177 | EXP: 60/100
Inner Shards: 0
Items: Empty

LaserTurtle (Sprinter) (Lv. 2)
HP: 10/10
SP: 5/5
Knowledge: 1/2
ATK: 1 (2) | DEF: 0 | SPE: 0
SPD: 3 | Luck: 5%
Cash: 60 | EXP: 20/100
Inner Shards: 0
Items: Plastic Sword: Need 1 Knowledge Point to equip. Boosts ATK by 1 (Passive) (Equipped).
Mystery Card: One use. Is said to have 128 different effects, both helpful or harmful...can turn the tide of a battle for either side.

MewMewHeart (Healer Mage) (Lv. 1)
HP: 10/10
SP: 10/10
Knowledge: 0/1
ATK: 0 | DEF: 0 | SPE: 1 (2)
SPD: 1 | Luck: 5%
Cash: 0 | EXP: 14/100
Inner Shards: 0
Items: Items: Plastic Wand: Need 1 Knowledge Point to equip. Boosts SPE by 1 (Passive) (Equipped).
Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive).
Unknown Script: Shows an image of a person placing a circular object into the slot in the wall. The text is illegible.

The Hating Hater (Robot) (Lv. 1)
HP: 10/10
SP: 5/5
Knowledge: 1/1
ATK: 1 | DEF: 0 | SPE: 1
SPD: 1 | Luck: 5%
Cash: 0 | EXP: 0/100
Inner Shards: 0
Items: Donut (x4): Heals 1HP and 1SP to entire party upon use.

Miniking1 (Townsfolk) (Lv. 1)
HP: 8/10
SP: 5/5
Knowledge: 0/1
ATK: 1 (2) | DEF: 0 | SPE: 1
SPD: 1 | Luck: 5%
Cash: 50 | EXP: 10/100
Inner Shards: 0
Items: Need 1 Knowledge Point to equip. Boosts ATK by 1 (Passive) (Equipped).

Player Turn
LaserTurtle travels up the stairs.
Patorikku moves left and stabs the Green Bakebake twice, dealing (1+1) damage.
Smashy heads down and punches Bzzit, but misses. He then defends as to have minimal damage caused to himself.
MewMewHeart moves down twice, sticking behind the bulkier party members.
Miniking1 slashes, hitting Bzzit for 4 damage! He tries again, but misses. He then defends.
an unmatched sock heads towards the stairs.
aUsernameIsFineToo heads out of the tower, and prepares to fight.
Kasu tries to head up, but the same thing happens as to everyone else. He finds nothing, and gets shafted out forcefully.
bigyihsuan (who still hasn't spent his level up on a stat yet) leaves the tower, and researches Bzzit.
"Miniking1 seems to already have some information, but we should probably know more about this guy. Apart from sucking blood, he can also straight out ram us for a higher damage output, enable some kind of instinct which allows him to become much more attentive, and able to dodge. However, when he does this, any attacks that do hit will dish out double the normal damage. He also can summon a swarm of bugs, which is a devastating attack to the entire map. He can only use it once due to it using SP."
The Hating Hater beeps and boops more, and approaches the exit of the tower slowly.
Raitaki, disappointed that there is nothing left down south, starts to head back to the stairs.

Enemy Turn
Green Bakebake 1 licks Patorikku three times, dealing (2+2+2) damage (that -1 DEF isn't helping you). Green Bakebake 2 fires basic danmaku at Patorikku after moving closer, dealing 0 damage.
Bzzit moves right twice, and sucks bigyihsuan's blood for 2 damage. He heals 2 health. He then rams bigyihsuan for 3 damage. His evasiveness wears out.


Path to Tower Turn 15

Mystic Tower Floor 1 Turn 13

Mystic Tower Floor B1 Turn 11

Underworld Area 1 Turn 6


(Well, you hit him. That's a plus.)
Next Update: When all players post, or within the next 24 hours (or when real life stops kicking me).
« Last Edit: February 09, 2015, 01:15:00 AM by FlamingRok »

Kasu

  • Small medium at large.
  • This soup has an explosive flavour!
Re: Don't Roll To Dodge - RPG Edition
« Reply #251 on: February 08, 2015, 08:53:18 PM »
> Head down instead.

Apparently, Thomas the Tank Engine isn't one to take crap from anyone.

Re: Don't Roll To Dodge - RPG Edition
« Reply #252 on: February 08, 2015, 09:00:24 PM »
> Stay where I am, and fire three arrows at the enemy at point-blank range.

LaserTurtle

  • Master of the lurk
  • *sips tea*
Re: Don't Roll To Dodge - RPG Edition
« Reply #253 on: February 08, 2015, 09:14:51 PM »
>Examine wall with unique tileset on the west of the tower
Off The Rails [complete!] 1  2 - Sharks jumped: Somewhere between one and all of them
Talking to yourself isn't a sign of madness. Expecting a reply is.
Stare too long into the abyss and the abyss stares back, and then it gets awkward until one of you breaks eye contact.

Neovereign

  • Greatest Fairy
  • Everything will be daijoubu... hopefully
Re: Don't Roll To Dodge - RPG Edition
« Reply #254 on: February 08, 2015, 09:43:13 PM »
"great, attacks that hit the whole map..."
>Down, Down, Block.
("Maybe we could corner it...")
"Man, I'm really regretting not buying a shield earlier. :V

MewMewHeart

  • Hermit Mode on!
  • Just chilling like a hermit.
Re: Don't Roll To Dodge - RPG Edition
« Reply #255 on: February 08, 2015, 10:03:43 PM »
> "My danger senses are tingling...."
> Move left a bit to let the others go by
My danmakucopter goes pew pew pew!

Check out my newb PAD box it's a thing right?

Smashy

  • :V tank
  • ᕦ(? Д?)ᕤ
Re: Don't Roll To Dodge - RPG Edition
« Reply #256 on: February 08, 2015, 11:03:21 PM »
> DOUBLE PUNCH ACTION
> And then defend.

an unmatched sock

  • Um...what's this?
  • Should I be concerned? I think I should be concern
Re: Don't Roll To Dodge - RPG Edition
« Reply #257 on: February 08, 2015, 11:37:27 PM »
>"Ah, my greatest adversary...the ever dangerous stairs!"
>Ascend the stairs to the main floor one again, and go as close to the door as possible!

The Hating Hater

  • What's the deal?
  • YO~!
Re: Don't Roll To Dodge - RPG Edition
« Reply #258 on: February 09, 2015, 12:35:47 AM »
> Beep Boop Bap Beep
> Roll out of the tower and into party.

Patorikku

  • Weird country-bumpkin city-boy hybrid
  • (ง ?̀_?́)ง
Re: Don't Roll To Dodge - RPG Edition
« Reply #259 on: February 09, 2015, 03:47:31 AM »
> All points toward ripping that first bakebake to shreds. Hope the other manages to miss again.

Oh look, I got an image in my signature. Finally.
Click here for Tumblr nonsense.

Failure McFailFace

  • I'm h...a...p...p...y...
  • Impor
Re: Don't Roll To Dodge - RPG Edition
« Reply #260 on: February 10, 2015, 12:03:52 PM »
>dump that stat point into defense

>throw a rock at that mosquito thing
1cc Easy: DDC (all) | 1cc Normal: UFO (SanA autobomb),  DDC (ReiA, SakA) , LoLK (Sanae PD)| EX clears: DDC (MarB Ultra) | Puzzle Games: StB: 10-X, DS: Hatate unlock, ISC: All clear

FlamingRok

  • Rena is pleased with your efforts.
Re: Don't Roll To Dodge - RPG Edition
« Reply #261 on: February 12, 2015, 04:23:42 PM »
Changelog: Changed the Underworld mechanics slightly.

aUsernameIsFineToo (Archer) (Lv. 2)
HP: 6/10
SP: 10/10
Knowledge: 1/2
ATK: 1 | DEF: 0 (1) | SPE: 1
SPD: 1 | Luck: 5%
Cash: 14 | EXP: 20/100
Inner Shards: 0
Items: Apple: Heals 5HP upon use.
Blueberries: Heals 5SP upon use.
Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive) (Equipped).

Raitaki (Blood Mage) (Lv. 2)
HP: 5/5
SP: 5/5
Knowledge: 1/2
ATK: 1 | DEF: 0 | SPE: 3 (4)
SPD: 1 | Luck: 5%
Cash: 64 | EXP: 0/100
Inner Shards: 0
Items: Plastic Wand: Need 1 Knowledge Point to equip. Boosts SPE by 1 (Passive) (Equipped).

Kasu (Healer Mage) (Lv. 1)
HP: 10/10
SP: 10/10
Knowledge: 0/1
ATK: 0 | DEF: 0 | SPE: 1 (2)
SPD: 1 | Luck: 5%
Cash: 50 | EXP: 18/100
Inner Shards: 0
Items: Items: Plastic Wand: Need 1 Knowledge Point to equip. Boosts SPE by 1 (Passive) (Equipped).

an unmatched sock (Warrior) (Lv. 2)
HP: 10/10
SP: 5/5
Knowledge: 0/2
ATK: 2 (3) | DEF: 1 (2) | SPE: 0
SPD: 1 | Luck: 5%
Cash: 11 | EXP: 20/100
Inner Shards: 0
Items: Plastic Sword: Need 1 Knowledge Point to equip. Boosts ATK by 1 (Passive) (Equipped).
Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive) (Equipped).

Smashy (Fighter) (Lv. 1)
HP: 2/10
SP: 5/5
Knowledge: 0/1
ATK: 2 | DEF: -1 (0) | SPE: 1
SPD: 1 | Luck: 5%
Cash: 12 | EXP: 80/100
Inner Shards: 1
Items: Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive) (Equipped).
Apple (x2): Heals 5HP upon use.

bigyihsuan (Bookworm) (Lv. 2)
HP: 4/15
SP: 5/5
Knowledge: 2/2
ATK: 0 | DEF: 1 | SPE: 1
SPD: 1 | Luck: 5%
Cash: 100 | EXP: 40/100
Inner Shards: 0
Items: Rock (x4): Can be tossed a distance of three spaces. Deals a fixed two damage.

Patorikku (Thief) (Lv. 1)
HP: 2/10
SP: 5/5
Knowledge: 1/1
ATK: 1 | DEF: -1 | SPE: 1
SPD: 2 | Luck: 5%
Cash: 177 | EXP: 60 (+30)/100
Inner Shards: 0
Items: Empty

LaserTurtle (Sprinter) (Lv. 2)
HP: 10/10
SP: 5/5
Knowledge: 1/2
ATK: 1 (2) | DEF: 0 | SPE: 0
SPD: 3 | Luck: 5%
Cash: 60 | EXP: 20/100
Inner Shards: 0
Items: Plastic Sword: Need 1 Knowledge Point to equip. Boosts ATK by 1 (Passive) (Equipped).
Mystery Card: One use. Is said to have 128 different effects, both helpful or harmful...can turn the tide of a battle for either side.

MewMewHeart (Healer Mage) (Lv. 1)
HP: 10/10
SP: 10/10
Knowledge: 0/1
ATK: 0 | DEF: 0 | SPE: 1 (2)
SPD: 1 | Luck: 5%
Cash: 0 | EXP: 14/100
Inner Shards: 0
Items: Items: Plastic Wand: Need 1 Knowledge Point to equip. Boosts SPE by 1 (Passive) (Equipped).
Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive).
Unknown Script: Shows an image of a person placing a circular object into the slot in the wall. The text is illegible.

The Hating Hater (Robot) (Lv. 1)
HP: 10/10
SP: 5/5
Knowledge: 1/1
ATK: 1 | DEF: 0 | SPE: 1
SPD: 1 | Luck: 5%
Cash: 0 | EXP: 0/100
Inner Shards: 0
Items: Donut (x4): Heals 1HP and 1SP to entire party upon use.

Miniking1 (Townsfolk) (Lv. 1)
HP: 5/10
SP: 5/5
Knowledge: 0/1
ATK: 1 (2) | DEF: 0 | SPE: 1
SPD: 1 | Luck: 5%
Cash: 50 | EXP: 10/100
Inner Shards: 0
Items: Need 1 Knowledge Point to equip. Boosts ATK by 1 (Passive) (Equipped).

Player Turn
LaserTurtle goes towards the wall, but runs out of moves before he can examine the wall.
Patorikku slashes at the Bakebake, and kills it, gaining 30EXP in reserve. He then continues to slash at the air.
Kasu moves south thrice.
aUsernameIsFineToo fires three arrows at Bzzit, dealing (3+3+3) damage!
Miniking1 grumbles about something, and then moves down twice and guards.
MewMewHeart moves to the left as to let other pass her.
Smashy punches Bzzit twice, dealing (3+3) damage! He then guards.
an unmatched sock takes on the daunting task of ascending the stairs. He musters up all his courage, and rushes up successfully! He then moves away from the stairs as to not fall back down them.
A Hating Hater makes more robot sounds and moves towards the exit.
bigyihsuan upgrades his defense, then throws a rock at Bzzit, dealing a fixed two damage.
Raitaki seems to be chanting some kind of ritual...

Enemy Turn
Green Bakebake 2 fires more danmaku at Patorikku, dealing another solid 0 damage. He then moves up once and licks Patorikku, dealing 2 damage.
Bzzit calls upon the power of bugs (-1SP)! A swarm quickly damages the party outside, with aUsernameIsFineToo and bigyihsuan taking 4 damage, and Miniking1 and Smashy taking 3 damage! Bzzit then increases his agility for two turns, and rams both Smashy and bigyihsuan, with the former taking 1 damage, and the latter taking 2 damage.

(Evasive) (+75%) (2)

Path to Tower Turn 16

Mystic Tower Floor 1 Turn 14

Mystic Tower Floor B1 Turn 12

Underworld Area 1 Turn 7


(He's almost down, c'mon! You guys are very close! Well, to winning, and to death.)
Next Update: When all players post, or within the next 24 hours (or when real life stops kicking me).
« Last Edit: February 15, 2015, 01:14:00 AM by FlamingRok »

Kasu

  • Small medium at large.
  • This soup has an explosive flavour!
Re: Don't Roll To Dodge - RPG Edition
« Reply #262 on: February 12, 2015, 05:41:58 PM »
> Keep movin' downwards.

Apparently, Thomas the Tank Engine isn't one to take crap from anyone.

Raitaki

  • 雷滝
Re: Don't Roll To Dodge - RPG Edition
« Reply #263 on: February 12, 2015, 07:03:19 PM »
>Go 3 left.
[08:23 pm]  Aristocrat -- Raitaki on a scale of 1 to 10 your current mafia game play is annoying as fuck
[08:25 pm]  Aristocrat -- Raitaki, if both of us ended up as mafia
[08:25 pm]  Aristocrat -- I would be so angry
[08:25 pm]  Aristocrat -- that I will snap and give into my rage

Re: Don't Roll To Dodge - RPG Edition
« Reply #264 on: February 12, 2015, 07:20:33 PM »
"Some support would be helpful!"

> Fire an arrow at it.
> Fire another arrow at it.
> Hmm... How 'bout another arrow?

Failure McFailFace

  • I'm h...a...p...p...y...
  • Impor
Re: Don't Roll To Dodge - RPG Edition
« Reply #265 on: February 12, 2015, 07:47:33 PM »
>move out of the mosquito's attack range
>research for a way to heal HP
1cc Easy: DDC (all) | 1cc Normal: UFO (SanA autobomb),  DDC (ReiA, SakA) , LoLK (Sanae PD)| EX clears: DDC (MarB Ultra) | Puzzle Games: StB: 10-X, DS: Hatate unlock, ISC: All clear

The Hating Hater

  • What's the deal?
  • YO~!
Re: Don't Roll To Dodge - RPG Edition
« Reply #266 on: February 12, 2015, 07:54:51 PM »
>Play some catchy music.
>Smash through the door and eat a donut like one of those American motorcycles.

Patorikku

  • Weird country-bumpkin city-boy hybrid
  • (ง ?̀_?́)ง
Re: Don't Roll To Dodge - RPG Edition
« Reply #267 on: February 12, 2015, 08:56:15 PM »
> FURIOUS RUSHDOWN OF KNIFE! LITERALLY ALL THE POINTS TO THE DEATH OF THAT THING!

Oh look, I got an image in my signature. Finally.
Click here for Tumblr nonsense.

Neovereign

  • Greatest Fairy
  • Everything will be daijoubu... hopefully
Re: Don't Roll To Dodge - RPG Edition
« Reply #268 on: February 12, 2015, 09:47:29 PM »
:wat: Mental Assessment~........again :wat:("Ok, Bzzit's health is low... but so is ours. We could try to take it out in one rush, but he's got raised evasiveness... He can't use anymore swarms, so distance is nice, except I don't have any projectiles :( )   Choices:
>Flee or Tank attacks that would get me killed, he's too fast.
>If I could tame Bzzit, I'd be able to pass that broken bridge. If touhou has taught me anything, it's that beating people makes them your friends...usually. Maybe he could shoot Ray* beams or something... *Man that'd be cool ("My first real fight and it's a boss, think rationally, me -_-")
>when all else fails, examine around for stuff  :derp:, I should block afterwards, in case Bzzit tries to sting me for health.
« Last Edit: February 13, 2015, 05:35:54 AM by Miniking1 »

Smashy

  • :V tank
  • ᕦ(? Д?)ᕤ
Re: Don't Roll To Dodge - RPG Edition
« Reply #269 on: February 12, 2015, 10:37:25 PM »
... Evasion increase and I'm looking kinda hurt.  Huh...

> Nom Apple
> PAUNCH
> Defend