Author Topic: Don't Roll To Dodge - RPG Edition  (Read 88296 times)

Patorikku

  • Weird country-bumpkin city-boy hybrid
  • (ง ?̀_?́)ง
Re: Don't Roll To Dodge - RPG Edition
« Reply #210 on: January 30, 2015, 08:49:57 PM »
> Up, up, right. Keep up dat movement outta here!

Oh look, I got an image in my signature. Finally.
Click here for Tumblr nonsense.

Neovereign

  • Greatest Fairy
  • Everything will be daijoubu... hopefully
Re: Don't Roll To Dodge - RPG Edition
« Reply #211 on: January 30, 2015, 09:42:47 PM »
"... :X"
>Regain Control of body
>Mutter to self: " Ah... t-that's some really loud buzzing. I-I'm not sure I've heard something a creature makes so Loudly before. Really wish I bought a shield instead so I could at least Examine whatever that is without getting 1HKO'd..."
"Heck, I'm a simple villager, I didn't sign up to stop something probably the size of Fracktail"
>"Okay, umm guys, I'll go check whatever that is out there for a... for a second. I'll tell you if I see anything... Just hope this thing isn't hunting us directly..."
>Proceed onward and examine the source of the noise.

LaserTurtle

  • Master of the lurk
  • *sips tea*
Re: Don't Roll To Dodge - RPG Edition
« Reply #212 on: January 30, 2015, 10:30:22 PM »
>Warm up again! THEN TO THE UNKNOWN AREA IN THE NORTH!
Off The Rails [complete!] 1  2 - Sharks jumped: Somewhere between one and all of them
Talking to yourself isn't a sign of madness. Expecting a reply is.
Stare too long into the abyss and the abyss stares back, and then it gets awkward until one of you breaks eye contact.

Raitaki

  • 雷滝
Re: Don't Roll To Dodge - RPG Edition
« Reply #213 on: January 31, 2015, 05:44:44 AM »
> Run south. While crying profusely.
[08:23 pm]  Aristocrat -- Raitaki on a scale of 1 to 10 your current mafia game play is annoying as fuck
[08:25 pm]  Aristocrat -- Raitaki, if both of us ended up as mafia
[08:25 pm]  Aristocrat -- I would be so angry
[08:25 pm]  Aristocrat -- that I will snap and give into my rage

FlamingRok

  • Rena is pleased with your efforts.
Re: Don't Roll To Dodge - RPG Edition
« Reply #214 on: February 02, 2015, 04:43:09 PM »

aUsernameIsFineToo (Archer) (Lv. 2)
HP: 10/10
SP: 10/10
Knowledge: 0/1
ATK: 1 | DEF: -1 (0) | SPE: 1
SPD: 1 | Luck: 5%
Cash: 14 | EXP: 20/100
Inner Shards: 0
Items: Apple: Heals 5HP upon use.
Blueberries: Heals 5SP upon use.
Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive) (Equipped).

Raitaki (Blood Mage) (Lv. 2)
HP: 5/5
SP: 5/5
Knowledge: 1/2
ATK: 1 | DEF: 0 | SPE: 3 (4)
SPD: 1 | Luck: 5%
Cash: 64 | EXP: 0/100
Inner Shards: 0
Items: Plastic Wand: Need 1 Knowledge Point to equip. Boosts SPE by 1 (Passive) (Equipped).

Kasu (Healer Mage) (Lv. 1)
HP: 10/10
SP: 10/10
Knowledge: 0/1
ATK: 0 | DEF: 0 | SPE: 1 (2)
SPD: 1 | Luck: 5%
Cash: 50 | EXP: 14/100
Inner Shards: 0
Items: Items: Plastic Wand: Need 1 Knowledge Point to equip. Boosts SPE by 1 (Passive) (Equipped).

an unmatched sock (Warrior) (Lv. 2)
HP: 10/10
SP: 5/5
Knowledge: 0/2
ATK: 2 (3) | DEF: 1 (2) | SPE: 0
SPD: 1 | Luck: 5%
Cash: 11 | EXP: 20/100
Inner Shards: 0
Items: Plastic Sword: Need 1 Knowledge Point to equip. Boosts ATK by 1 (Passive) (Equipped).
Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive) (Equipped).

Smashy (Fighter) (Lv. 1)
HP: 9/10
SP: 5/5
Knowledge: 0/1
ATK: 2 | DEF: -1 (0) | SPE: 1
SPD: 1 | Luck: 5%
Cash: 12 | EXP: 80/100
Inner Shards: 1
Items: Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive) (Equipped).
Apple (x2): Heals 5HP upon use.

bigyihsuan (Bookworm) (Lv. 2)
HP: 15/15
SP: 5/5
Knowledge: 2/2
ATK: 0 | DEF: 0 | SPE: 1
SPD: 1 | Luck: 5%
Cash: 100 | EXP: 40/100
Inner Shards: 0
Items: Rock (x5): Can be tossed a distance of three spaces. Deals a fixed two damage.

Patorikku (Thief) (Lv. 1)
HP: 0/10
SP: 5/5
Knowledge: 1/1
ATK: 1 | DEF: -1 | SPE: 1
SPD: 2 | Luck: 5%
Cash: 177 | EXP: 60/100
Inner Shards: 0
Items: Empty

LaserTurtle (Sprinter) (Lv. 2)
HP: 8/10
SP: 5/5
Knowledge: 1/2
ATK: 1 (2) | DEF: 0 | SPE: 0
SPD: 3 | Luck: 5%
Cash: 54 | EXP: 20/100
Inner Shards: 0
Items: Plastic Sword: Need 1 Knowledge Point to equip. Boosts ATK by 1 (Passive) (Equipped).
Mystery Card: One use. Is said to have 128 different effects, both helpful or harmful...can turn the tide of a battle for either side.

MewMewHeart (Healer Mage) (Lv. 1)
HP: 10/10
SP: 10/10
Knowledge: 0/1
ATK: 0 | DEF: 0 | SPE: 1 (2)
SPD: 1 | Luck: 5%
Cash: 0 | EXP: 14/100
Inner Shards: 0
Items: Items: Plastic Wand: Need 1 Knowledge Point to equip. Boosts SPE by 1 (Passive) (Equipped).
Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive).

The Hating Hater (Robot) (Lv. 1)
HP: 10/10
SP: 5/5
Knowledge: 1/1
ATK: 1 | DEF: 0 | SPE: 1
SPD: 1 | Luck: 5%
Cash: 0 | EXP: 0/100
Inner Shards: 0
Items: Donut (x4): Heals 1HP and 1SP to entire party upon use.

Miniking1 (Townsfolk) (Lv. 1)
HP: 10/10
SP: 5/5
Knowledge: 0/1
ATK: 1 (2) | DEF: 0 | SPE: 1
SPD: 1 | Luck: 5%
Cash: 50 | EXP: 10/100
Inner Shards: 0
Items: Need 1 Knowledge Point to equip. Boosts ATK by 1 (Passive) (Equipped).

Player Turn
LaserTurtle warms up, then heads north. He, like the others after Smashy, find nothing, and are forcefully pushed back out.
Patorikku moves up twice, and right once, aiming to reach the exit as quickly as possible.
Kasu moves out of the way for aUsernameIsFineToo and bigyihsuan, and heals the formerly mentioned aUsernameIsFineToo. Kasu gains 4EXP.
Smashy heads up the stairs to find the source of the buzzing.
aUsernameIsFineToo gets a notification of a level up, and moves up thrice.
bigyihsuan approaches the stairs, but can't reach them.
MewMewHeart approaches the stairs as well.
Miniking1 calms down slightly, and goes outside to investigate. When he arrives outside of the tower, he initially finds nothing, but after hearing more buzzing from above, he looks up. A giant, what appears to be, mosquito, flies down, and seems agitated from something. Whatever it was, it doesn't matter at the moment, as you seem to conflict with him...
Raitaki cries profusely while going south. Interesting move, as the treasure has already been taken from there.
A Hating Hater and an unmatched sock have a lovely conversation about corpses and spiders.

Path to Tower Turn 12

Mystic Tower Floor 1 Turn 10

Mystic Tower Floor B1 Turn 8

Underworld Area 1 Turn 3


(Well, this'll be fun.)
Next Update: When all players post, or within the next 24 hours (or when real life stops kicking me).

Neovereign

  • Greatest Fairy
  • Everything will be daijoubu... hopefully
Re: Don't Roll To Dodge - RPG Edition
« Reply #215 on: February 02, 2015, 05:43:57 PM »
"Thank god it wasn't a bee, that would hurt much more... it's still looks dangerous though."
>Study Oversized Mosquito.
>Move Left, so I don't block anyone trying to come outside.
>look back quickly to make sure I don't fall into the lake.
>Defend...Hopefully it doesn't have piercing damage, being a mosquito and all. Effects like that would be op at the start  :derp:
By the way, nice improvements on the enemy profiles :)

Kasu

  • Small medium at large.
  • This soup has an explosive flavour!
Re: Don't Roll To Dodge - RPG Edition
« Reply #216 on: February 02, 2015, 05:47:46 PM »
> Try to move through the corridor.

Apparently, Thomas the Tank Engine isn't one to take crap from anyone.

Patorikku

  • Weird country-bumpkin city-boy hybrid
  • (ง ?̀_?́)ง
Re: Don't Roll To Dodge - RPG Edition
« Reply #217 on: February 02, 2015, 06:25:38 PM »
> Up, right, up. Keep it up!

Oh look, I got an image in my signature. Finally.
Click here for Tumblr nonsense.

LaserTurtle

  • Master of the lurk
  • *sips tea*
Re: Don't Roll To Dodge - RPG Edition
« Reply #218 on: February 02, 2015, 09:37:50 PM »
>Examine all tower walls in range for hidden secrets!
Off The Rails [complete!] 1  2 - Sharks jumped: Somewhere between one and all of them
Talking to yourself isn't a sign of madness. Expecting a reply is.
Stare too long into the abyss and the abyss stares back, and then it gets awkward until one of you breaks eye contact.

Smashy

  • :V tank
  • ᕦ(? Д?)ᕤ
Re: Don't Roll To Dodge - RPG Edition
« Reply #219 on: February 02, 2015, 09:38:07 PM »
>Left Down Down

Re: Don't Roll To Dodge - RPG Edition
« Reply #220 on: February 03, 2015, 02:11:39 AM »
> Allocate newly-gained skill point toward defense.

> Go up the stairs (left twice).

Failure McFailFace

  • I'm h...a...p...p...y...
  • Impor
Re: Don't Roll To Dodge - RPG Edition
« Reply #221 on: February 03, 2015, 02:21:26 AM »
>Go up the stairs
>git ourt ov tha towah
1cc Easy: DDC (all) | 1cc Normal: UFO (SanA autobomb),  DDC (ReiA, SakA) , LoLK (Sanae PD)| EX clears: DDC (MarB Ultra) | Puzzle Games: StB: 10-X, DS: Hatate unlock, ISC: All clear

The Hating Hater

  • What's the deal?
  • YO~!
Re: Don't Roll To Dodge - RPG Edition
« Reply #222 on: February 03, 2015, 03:15:35 AM »
>Blast a hole through the crowd
>Escape the room

MewMewHeart

  • Hermit Mode on!
  • Just chilling like a hermit.
Re: Don't Roll To Dodge - RPG Edition
« Reply #223 on: February 03, 2015, 05:39:30 AM »
>Go up the stairs NOW TO THE LEFT TO THE LEFT.
My danmakucopter goes pew pew pew!

Check out my newb PAD box it's a thing right?

Raitaki

  • 雷滝
Re: Don't Roll To Dodge - RPG Edition
« Reply #224 on: February 03, 2015, 09:51:44 PM »
>GO DOWN MORE
[08:23 pm]  Aristocrat -- Raitaki on a scale of 1 to 10 your current mafia game play is annoying as fuck
[08:25 pm]  Aristocrat -- Raitaki, if both of us ended up as mafia
[08:25 pm]  Aristocrat -- I would be so angry
[08:25 pm]  Aristocrat -- that I will snap and give into my rage

FlamingRok

  • Rena is pleased with your efforts.
Re: Don't Roll To Dodge - RPG Edition
« Reply #225 on: February 04, 2015, 12:07:58 PM »
@Miniking1: Thanks, but it's still being tinkered with. I'll probably alter it to display it's SP and SPD soon.

aUsernameIsFineToo (Archer) (Lv. 2)
HP: 10/10
SP: 10/10
Knowledge: 1/2
ATK: 1 | DEF: 0 (1) | SPE: 1
SPD: 1 | Luck: 5%
Cash: 14 | EXP: 20/100
Inner Shards: 0
Items: Apple: Heals 5HP upon use.
Blueberries: Heals 5SP upon use.
Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive) (Equipped).

Raitaki (Blood Mage) (Lv. 2)
HP: 5/5
SP: 5/5
Knowledge: 1/2
ATK: 1 | DEF: 0 | SPE: 3 (4)
SPD: 1 | Luck: 5%
Cash: 64 | EXP: 0/100
Inner Shards: 0
Items: Plastic Wand: Need 1 Knowledge Point to equip. Boosts SPE by 1 (Passive) (Equipped).

Kasu (Healer Mage) (Lv. 1)
HP: 10/10
SP: 10/10
Knowledge: 0/1
ATK: 0 | DEF: 0 | SPE: 1 (2)
SPD: 1 | Luck: 5%
Cash: 50 | EXP: 14/100
Inner Shards: 0
Items: Items: Plastic Wand: Need 1 Knowledge Point to equip. Boosts SPE by 1 (Passive) (Equipped).

an unmatched sock (Warrior) (Lv. 2)
HP: 10/10
SP: 5/5
Knowledge: 0/2
ATK: 2 (3) | DEF: 1 (2) | SPE: 0
SPD: 1 | Luck: 5%
Cash: 11 | EXP: 20/100
Inner Shards: 0
Items: Plastic Sword: Need 1 Knowledge Point to equip. Boosts ATK by 1 (Passive) (Equipped).
Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive) (Equipped).

Smashy (Fighter) (Lv. 1)
HP: 9/10
SP: 5/5
Knowledge: 0/1
ATK: 2 | DEF: -1 (0) | SPE: 1
SPD: 1 | Luck: 5%
Cash: 12 | EXP: 80/100
Inner Shards: 1
Items: Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive) (Equipped).
Apple (x2): Heals 5HP upon use.

bigyihsuan (Bookworm) (Lv. 2)
HP: 15/15
SP: 5/5
Knowledge: 2/2
ATK: 0 | DEF: 0 | SPE: 1
SPD: 1 | Luck: 5%
Cash: 100 | EXP: 40/100
Inner Shards: 0
Items: Rock (x5): Can be tossed a distance of three spaces. Deals a fixed two damage.

Patorikku (Thief) (Lv. 1)
HP: 0/10
SP: 5/5
Knowledge: 1/1
ATK: 1 | DEF: -1 | SPE: 1
SPD: 2 | Luck: 5%
Cash: 177 | EXP: 60/100
Inner Shards: 0
Items: Empty

LaserTurtle (Sprinter) (Lv. 2)
HP: 8/10
SP: 5/5
Knowledge: 1/2
ATK: 1 (2) | DEF: 0 | SPE: 0
SPD: 3 | Luck: 5%
Cash: 60 | EXP: 20/100
Inner Shards: 0
Items: Plastic Sword: Need 1 Knowledge Point to equip. Boosts ATK by 1 (Passive) (Equipped).
Mystery Card: One use. Is said to have 128 different effects, both helpful or harmful...can turn the tide of a battle for either side.

MewMewHeart (Healer Mage) (Lv. 1)
HP: 10/10
SP: 10/10
Knowledge: 0/1
ATK: 0 | DEF: 0 | SPE: 1 (2)
SPD: 1 | Luck: 5%
Cash: 0 | EXP: 14/100
Inner Shards: 0
Items: Items: Plastic Wand: Need 1 Knowledge Point to equip. Boosts SPE by 1 (Passive) (Equipped).
Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive).

The Hating Hater (Robot) (Lv. 1)
HP: 10/10
SP: 5/5
Knowledge: 1/1
ATK: 1 | DEF: 0 | SPE: 1
SPD: 1 | Luck: 5%
Cash: 0 | EXP: 0/100
Inner Shards: 0
Items: Donut (x4): Heals 1HP and 1SP to entire party upon use.

Miniking1 (Townsfolk) (Lv. 1)
HP: 10/10
SP: 5/5
Knowledge: 0/1
ATK: 1 (2) | DEF: 0 | SPE: 1
SPD: 1 | Luck: 5%
Cash: 50 | EXP: 10/100
Inner Shards: 0
Items: Need 1 Knowledge Point to equip. Boosts ATK by 1 (Passive) (Equipped).

Player Turn
LaserTurtle moves left once to examine the wall. He finds a few coins, but nothing major (+6 Gold). He would go down once and examine again if an unmatched sock wasn't in the way. So he just moves down twice.
Patorikku moves closer to the exit and further from the Green Bakebake.
Miniking1 studies the mosquito.
"This is a huge mosquito! It's name is Bzzit...erm, one of it's major attacks is sucking our blood, which deals less damage than his other attacks, but also heals him for the damage that he dealt. His stats are HP: 30, SP: 1, ATK: 3, DEF: 0, SPE: -2, and SPD: 5. It seems to have a weakness to any kind of magic entities."
Afterwards, he moves left once and defends, boosting his DEF.
Kasu attempts, and successfully, moves through the corridor...slightly.
Smashy approaches the exit of the tower.
aUsernameIsFineToo upgrades his DEF and heads up the stairs.
bigyihsuan follows aUsernameIsFineToo up the stairs.
The Hating Hater attempts to blast through the crowd, but there is no longer a crowd in front of the stairs. So he just moves left thrice.
MewMewHeart dashes up the stairs. Or well, as fast as a healer mage can anyways, which isn't all that fast apparently.
Raitaki tries to move down further, but gets a face full of wall. Ouch.
an unmatched sock just continues to stand there...like a statue.

Enemy Turn
Both Green Bakebake moves towards Patorikku.
Bzzit moves once to the left and attempts to suck Miniking1's blood, but fails. Bzzit attempts again, but fails once again. Finally, he just decides that he should prepare for attacks. So he taps into his inner instinct, and boosts his evasion by 75%, but will take double damage, for two turns.

(Evasive: 75%) (2)

Path to Tower Turn 13

Mystic Tower Floor 1 Turn 11

Mystic Tower Floor B1 Turn 9

Underworld Area 1 Turn 4


(Anyone even know where an unmatched sock is?)
Next Update: When all players post, or within the next 24 hours (or when real life stops kicking me).

Neovereign

  • Greatest Fairy
  • Everything will be daijoubu... hopefully
Re: Don't Roll To Dodge - RPG Edition
« Reply #226 on: February 04, 2015, 12:44:27 PM »
"My first proper fight... and Bizzit's got 3x my health... No matter, It's time to D-D-D-D--DDDDDDUEL!"
>Weak to magic huh? Well, since we all have that magic stat sitting there I should attempt to use some MAGIC
>If I can't (and probably just need to learn some :derp: ) then slash twice and defend once again, Even if I do do
double damage against studied foes, it probably won't be enough to insta-kill it. Especially with it's dodge rate.

Smashy

  • :V tank
  • ᕦ(? Д?)ᕤ
Re: Don't Roll To Dodge - RPG Edition
« Reply #227 on: February 04, 2015, 02:25:19 PM »
>Exit tower
>Defend if possible after exiting tower

LaserTurtle

  • Master of the lurk
  • *sips tea*
Re: Don't Roll To Dodge - RPG Edition
« Reply #228 on: February 04, 2015, 04:11:59 PM »
To the left! get back up the stairs!
Off The Rails [complete!] 1  2 - Sharks jumped: Somewhere between one and all of them
Talking to yourself isn't a sign of madness. Expecting a reply is.
Stare too long into the abyss and the abyss stares back, and then it gets awkward until one of you breaks eye contact.

Kasu

  • Small medium at large.
  • This soup has an explosive flavour!
Re: Don't Roll To Dodge - RPG Edition
« Reply #229 on: February 04, 2015, 04:58:30 PM »
> Heal LaserTurtle
> Attempt to move through the corridor and up

Apparently, Thomas the Tank Engine isn't one to take crap from anyone.

Patorikku

  • Weird country-bumpkin city-boy hybrid
  • (ง ?̀_?́)ง
Re: Don't Roll To Dodge - RPG Edition
« Reply #230 on: February 04, 2015, 05:31:13 PM »
> Move two to the right, and mumble that these bakebake will not make getting out in one peace easy for you...

Oh look, I got an image in my signature. Finally.
Click here for Tumblr nonsense.

Raitaki

  • 雷滝
Re: Don't Roll To Dodge - RPG Edition
« Reply #231 on: February 04, 2015, 06:40:01 PM »
> up x3 ; v;
[08:23 pm]  Aristocrat -- Raitaki on a scale of 1 to 10 your current mafia game play is annoying as fuck
[08:25 pm]  Aristocrat -- Raitaki, if both of us ended up as mafia
[08:25 pm]  Aristocrat -- I would be so angry
[08:25 pm]  Aristocrat -- that I will snap and give into my rage

an unmatched sock

  • Um...what's this?
  • Should I be concerned? I think I should be concern
Re: Don't Roll To Dodge - RPG Edition
« Reply #232 on: February 04, 2015, 07:07:21 PM »
Ah, yes, apologies, I haven't had terribly much time...and when I have, this was always out of sight and out of mind...sorry

>Snap out of thousand-yard stare and try to return to the first floor. There seems to be nothing else to do here. (If there is a specific movement limit, then I forgot, and again, sorry. As close as I can to the first floor, in this case.)

Re: Don't Roll To Dodge - RPG Edition
« Reply #233 on: February 04, 2015, 07:09:06 PM »
> Down, down, right.

MewMewHeart

  • Hermit Mode on!
  • Just chilling like a hermit.
Re: Don't Roll To Dodge - RPG Edition
« Reply #234 on: February 04, 2015, 07:16:31 PM »
>Heal Smashy
>Look for anything out of the ordinary.
My danmakucopter goes pew pew pew!

Check out my newb PAD box it's a thing right?

The Hating Hater

  • What's the deal?
  • YO~!
Re: Don't Roll To Dodge - RPG Edition
« Reply #235 on: February 04, 2015, 08:11:26 PM »
>Take the stairs and beep boop.

Failure McFailFace

  • I'm h...a...p...p...y...
  • Impor
Re: Don't Roll To Dodge - RPG Edition
« Reply #236 on: February 04, 2015, 11:33:34 PM »
>Exit the tower
1cc Easy: DDC (all) | 1cc Normal: UFO (SanA autobomb),  DDC (ReiA, SakA) , LoLK (Sanae PD)| EX clears: DDC (MarB Ultra) | Puzzle Games: StB: 10-X, DS: Hatate unlock, ISC: All clear

FlamingRok

  • Rena is pleased with your efforts.
Re: Don't Roll To Dodge - RPG Edition
« Reply #237 on: February 05, 2015, 12:41:12 AM »

aUsernameIsFineToo (Archer) (Lv. 2)
HP: 10/10
SP: 10/10
Knowledge: 1/2
ATK: 1 | DEF: 0 (1) | SPE: 1
SPD: 1 | Luck: 5%
Cash: 14 | EXP: 20/100
Inner Shards: 0
Items: Apple: Heals 5HP upon use.
Blueberries: Heals 5SP upon use.
Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive) (Equipped).

Raitaki (Blood Mage) (Lv. 2)
HP: 5/5
SP: 5/5
Knowledge: 1/2
ATK: 1 | DEF: 0 | SPE: 3 (4)
SPD: 1 | Luck: 5%
Cash: 64 | EXP: 0/100
Inner Shards: 0
Items: Plastic Wand: Need 1 Knowledge Point to equip. Boosts SPE by 1 (Passive) (Equipped).

Kasu (Healer Mage) (Lv. 1)
HP: 10/10
SP: 10/10
Knowledge: 0/1
ATK: 0 | DEF: 0 | SPE: 1 (2)
SPD: 1 | Luck: 5%
Cash: 50 | EXP: 18/100
Inner Shards: 0
Items: Items: Plastic Wand: Need 1 Knowledge Point to equip. Boosts SPE by 1 (Passive) (Equipped).

an unmatched sock (Warrior) (Lv. 2)
HP: 10/10
SP: 5/5
Knowledge: 0/2
ATK: 2 (3) | DEF: 1 (2) | SPE: 0
SPD: 1 | Luck: 5%
Cash: 11 | EXP: 20/100
Inner Shards: 0
Items: Plastic Sword: Need 1 Knowledge Point to equip. Boosts ATK by 1 (Passive) (Equipped).
Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive) (Equipped).

Smashy (Fighter) (Lv. 1)
HP: 9/10
SP: 5/5
Knowledge: 0/1
ATK: 2 | DEF: -1 (0) | SPE: 1
SPD: 1 | Luck: 5%
Cash: 12 | EXP: 80/100
Inner Shards: 1
Items: Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive) (Equipped).
Apple (x2): Heals 5HP upon use.

bigyihsuan (Bookworm) (Lv. 2)
HP: 15/15
SP: 5/5
Knowledge: 2/2
ATK: 0 | DEF: 0 | SPE: 1
SPD: 1 | Luck: 5%
Cash: 100 | EXP: 40/100
Inner Shards: 0
Items: Rock (x5): Can be tossed a distance of three spaces. Deals a fixed two damage.

Patorikku (Thief) (Lv. 1)
HP: 10/10
SP: 5/5
Knowledge: 1/1
ATK: 1 | DEF: -1 | SPE: 1
SPD: 2 | Luck: 5%
Cash: 177 | EXP: 60/100
Inner Shards: 0
Items: Empty

LaserTurtle (Sprinter) (Lv. 2)
HP: 10/10
SP: 5/5
Knowledge: 1/2
ATK: 1 (2) | DEF: 0 | SPE: 0
SPD: 3 | Luck: 5%
Cash: 60 | EXP: 20/100
Inner Shards: 0
Items: Plastic Sword: Need 1 Knowledge Point to equip. Boosts ATK by 1 (Passive) (Equipped).
Mystery Card: One use. Is said to have 128 different effects, both helpful or harmful...can turn the tide of a battle for either side.

MewMewHeart (Healer Mage) (Lv. 1)
HP: 10/10
SP: 10/10
Knowledge: 0/1
ATK: 0 | DEF: 0 | SPE: 1 (2)
SPD: 1 | Luck: 5%
Cash: 0 | EXP: 14/100
Inner Shards: 0
Items: Items: Plastic Wand: Need 1 Knowledge Point to equip. Boosts SPE by 1 (Passive) (Equipped).
Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive).
Unknown Script: Shows an image of a person placing a circular object into the slot in the wall. The text is illegible.

The Hating Hater (Robot) (Lv. 1)
HP: 10/10
SP: 5/5
Knowledge: 1/1
ATK: 1 | DEF: 0 | SPE: 1
SPD: 1 | Luck: 5%
Cash: 0 | EXP: 0/100
Inner Shards: 0
Items: Donut (x4): Heals 1HP and 1SP to entire party upon use.

Miniking1 (Townsfolk) (Lv. 1)
HP: 8/10
SP: 5/5
Knowledge: 0/1
ATK: 1 (2) | DEF: 0 | SPE: 1
SPD: 1 | Luck: 5%
Cash: 50 | EXP: 10/100
Inner Shards: 0
Items: Need 1 Knowledge Point to equip. Boosts ATK by 1 (Passive) (Equipped).

Player Turn
LaserTurtle moves towards the stairs at a rapid pace.
Patorikku takes note of the Bakebake and his progress, and moves two steps to the right.
Miniking1 attacks Bzzit twice, and misses twice. He then defends to prevent damage being dealt back to him. (Double damage is only applied when the ability is upgraded)
Smashy makes his leave from the tower, and defends immediately.
Kasu heals LaserTurtle by 2HP, and gains 4EXP. He then moves through the corridor.
Raitaki attempts to move up thrice, but gets blocked by Kasu.
an unmatched sock snaps out of his eternal slumber, and moves towards the stairs (3 actions per turn unless your SPD stat is higher, which it isn't)
aUsernameIsFineToo moves near the exit.
MewMewHeart attempts to heal Smashy, but he is no longer onscreen. She then identifies the area for anything unusual. She does manage to find a script, but she can't translate what it says on it...it shows a picture of one placing a circular object into the wall.
The Hating Hater beeps and boops up the stairs.
bigyihsuan moves closer to the exit.

Enemy Turn
Bakebake 1 moves closer to Patorikku, while Bakebake 2 begins to block the path down.
Bzzit attempts to suck the blood of Miniking1, but once again, Miniking1's defense after guarding is too high to do so. He instead resorts to headbutting Miniking1, dealing 1 point of damage. He attempts to suck blood again, but fails again, and then headbutts once more, dealing 1 more point of damage.

(Evasive: 75%) (1)

Path to Tower Turn 14

Mystic Tower Floor 1 Turn 12

Mystic Tower Floor B1 Turn 10

Underworld Area 1 Turn 5


(Oh, we found him.)
Next Update: When all players post, or within the next 24 hours (or when real life stops kicking me).

LaserTurtle

  • Master of the lurk
  • *sips tea*
Re: Don't Roll To Dodge - RPG Edition
« Reply #238 on: February 05, 2015, 12:49:41 AM »
>climb stairs!
Off The Rails [complete!] 1  2 - Sharks jumped: Somewhere between one and all of them
Talking to yourself isn't a sign of madness. Expecting a reply is.
Stare too long into the abyss and the abyss stares back, and then it gets awkward until one of you breaks eye contact.

Smashy

  • :V tank
  • ᕦ(? Д?)ᕤ
Re: Don't Roll To Dodge - RPG Edition
« Reply #239 on: February 05, 2015, 12:54:18 AM »
"Fast little thing, huh..."
> South one, paunch, defend