Author Topic: Roll to Dodge 2: Boss Rush Edition  (Read 66456 times)

FlamingRok

  • Rena is pleased with your efforts.
Re: Roll to Dodge 2: Boss Rush Edition
« Reply #90 on: January 22, 2015, 03:36:33 PM »
>"Well I can see we still have some loose ends..."
>Fire stars into the center of the darkness.

Kasu

  • Small medium at large.
  • This soup has an explosive flavour!
Re: Roll to Dodge 2: Boss Rush Edition
« Reply #91 on: January 22, 2015, 04:16:13 PM »
> Banish the darkness with the power of holy water.

Apparently, Thomas the Tank Engine isn't one to take crap from anyone.

Hanzo K.

  • White Tiger Shikigami
  • Whoa, this YF-29's awesome!
Re: Roll to Dodge 2: Boss Rush Edition
« Reply #92 on: January 22, 2015, 04:58:42 PM »
Hm, darkness eh...? I know just the thing!

>Magic Missile!
Essence RO
Eiji Komatsu L1xx/6x CritsinX | Ryoshima Nanbu L7x/4x Crafting Blacksmith

Arbitrary Gaming~!
Youkai Quest: Unknown Adventure

Patorikku

  • Weird country-bumpkin city-boy hybrid
  • (ง ?̀_?́)ง
Re: Roll to Dodge 2: Boss Rush Edition
« Reply #93 on: January 22, 2015, 06:07:12 PM »
> Continue to solve your problems by setting fires, seeing as the enemy continuously proves to have some weakness to it.

Oh look, I got an image in my signature. Finally.
Click here for Tumblr nonsense.

LaserTurtle

  • Master of the lurk
  • *sips tea*
Re: Roll to Dodge 2: Boss Rush Edition
« Reply #94 on: January 22, 2015, 09:20:29 PM »
>Dark type? FOCUS BLAST!
Off The Rails [complete!] 1  2 - Sharks jumped: Somewhere between one and all of them
Talking to yourself isn't a sign of madness. Expecting a reply is.
Stare too long into the abyss and the abyss stares back, and then it gets awkward until one of you breaks eye contact.

Mr Jovial

  • Commander of the Whale Legion
  • *
  • ~Having a whale of a time~
Re: Roll to Dodge 2: Boss Rush Edition
« Reply #95 on: January 22, 2015, 09:33:09 PM »
>Revive (early) and reappear making the flashiest entrance possible.

an unmatched sock

  • Um...what's this?
  • Should I be concerned? I think I should be concern
Re: Roll to Dodge 2: Boss Rush Edition
« Reply #96 on: January 22, 2015, 10:35:16 PM »
>Burn away the foul shadows with the light of THE SUN!

Failure McFailFace

  • I'm h...a...p...p...y...
  • Impor
Re: Roll to Dodge 2: Boss Rush Edition
« Reply #97 on: February 03, 2015, 02:37:17 AM »
... and i'm back. It's nice having an actual laptop and keyboard

Pierce the darkness with your fire!
>Drill Fist.
[6]
The ball of darkness disappears! A blond girl is inside, and is knocked out! Boss loses 90, gains status effect "Knocked Out" (can't attack)

> Shoot a laser beam into the darkness, because why not!
[1]
HOW DID YOU NOT FIGURE OUT HOW TO WORK THIS THING EARLIER (dead for 2)

>"Well I can see we still have some loose ends..."
>Fire stars into the center of the darkness.
[2] -1
THESE SPIRITS ARE VERY CLINGY. (Dead for 2)

> Banish the darkness with the power of holy water.
[6]
The girl in the darkness's hair gets set on fire, for some reason. +1 to next roll (Boss loses 300)

Hm, darkness eh...? I know just the thing!

>Magic Missile!
[5]
boss loses 240 hp

> Continue to solve your problems by setting fires, seeing as the enemy continuously proves to have some weakness to it.
[5]
this enemy does not have a weakness to fire (boss loses 300)

>Dark type? FOCUS BLAST!
[3]
For some reason it has normal damage. (boss loses 20)

>Revive (early) and reappear making the flashiest entrance possible.
[1]
welcome back to the spirit world, now you've blinded everyone (-1 to next roll for everyone)

>Burn away the foul shadows with the light of THE SUN!
[3]
boss loses 20 hp

congrats, you guys managed to almost knock it out in 1 turn
Code: [Select]
Boss: A flying ball of darkness
HP: 30
ATK: 120
Next attack: 3 turns
----------------------
Current effects:
Blinded (-1 to next roll)
-----------------------
Kappa:
HP: 240
ATK: 60

aUsernameIsFineToo (dead for 2)
HP: 120
ATK: 90

Kasu:
HP: 360
ATK: 300

Yuuna Zombolt
HP: 100
ATK: 90

an unmatched sock
HP: 40
ATK: 40

Kyo Tanaka
HP: 40
ATK: 120

FlamingRok (dead for 2)
HP: 30
ATK: 160

Patorikku
HP: 120
ATK: 300

Validon98
HP: 120
ATK: 10

Mr Jovial
HP: 30
ATK: 50

Hanzo K.
HP: 50
ATK: 240

LaserTurtle
HP: 40
ATK: 40
« Last Edit: February 09, 2015, 12:55:08 PM by bigyihsuan of Failure Industries »
1cc Easy: DDC (all) | 1cc Normal: UFO (SanA autobomb),  DDC (ReiA, SakA) , LoLK (Sanae PD)| EX clears: DDC (MarB Ultra) | Puzzle Games: StB: 10-X, DS: Hatate unlock, ISC: All clear

Patorikku

  • Weird country-bumpkin city-boy hybrid
  • (ง ?̀_?́)ง
Re: Roll to Dodge 2: Boss Rush Edition
« Reply #98 on: February 03, 2015, 03:35:20 AM »
> Take a new approach to fighting this enemy: throw rocks at it.

Oh look, I got an image in my signature. Finally.
Click here for Tumblr nonsense.

Kasu

  • Small medium at large.
  • This soup has an explosive flavour!
Re: Roll to Dodge 2: Boss Rush Edition
« Reply #99 on: February 03, 2015, 05:22:26 AM »
> Fling crosses at it this time.

Apparently, Thomas the Tank Engine isn't one to take crap from anyone.

Mr Jovial

  • Commander of the Whale Legion
  • *
  • ~Having a whale of a time~
Re: Roll to Dodge 2: Boss Rush Edition
« Reply #100 on: February 03, 2015, 05:38:39 PM »
I'm in the spirit world but not dead? Alright I guess.

>Buff the boss. My rolls are so bad that this should backfire and have beneficial effects for the team.

Failure McFailFace

  • I'm h...a...p...p...y...
  • Impor
Re: Roll to Dodge 2: Boss Rush Edition
« Reply #101 on: February 08, 2015, 05:24:59 PM »
obligatory bump to show that I'm not dead

still waiting for everyone else to put in their move, since this is the turn where the boss attacks
1cc Easy: DDC (all) | 1cc Normal: UFO (SanA autobomb),  DDC (ReiA, SakA) , LoLK (Sanae PD)| EX clears: DDC (MarB Ultra) | Puzzle Games: StB: 10-X, DS: Hatate unlock, ISC: All clear

LaserTurtle

  • Master of the lurk
  • *sips tea*
Re: Roll to Dodge 2: Boss Rush Edition
« Reply #102 on: February 08, 2015, 07:44:38 PM »
>Sing a music! Cure blindness!
Off The Rails [complete!] 1  2 - Sharks jumped: Somewhere between one and all of them
Talking to yourself isn't a sign of madness. Expecting a reply is.
Stare too long into the abyss and the abyss stares back, and then it gets awkward until one of you breaks eye contact.

FlamingRok

  • Rena is pleased with your efforts.
Re: Roll to Dodge 2: Boss Rush Edition
« Reply #103 on: February 08, 2015, 08:21:47 PM »
>Converse with souls to spend time.

Re: Roll to Dodge 2: Boss Rush Edition
« Reply #104 on: February 08, 2015, 09:01:13 PM »
Guess there's really not much to do but

> Stay dead

for a few turns.

Failure McFailFace

  • I'm h...a...p...p...y...
  • Impor
Re: Roll to Dodge 2: Boss Rush Edition
« Reply #105 on: February 11, 2015, 03:58:46 AM »
> Take a new approach to fighting this enemy: throw rocks at it.
[3]
A tooth comes loose. It's just a baby tooth. Just unusually sharp. -200 HP boss

congrats boss is now dead

NEW BOSS: A humanoid firefly
HP: 7200 (upgraded to 5 dice)
ATK: 120


> Fling crosses at it this time.
[5]
They get stuck in all sorts of, unwanted locations. Boss -300 HP

I'm in the spirit world but not dead? Alright I guess.

>Buff the boss. My rolls are so bad that this should backfire and have beneficial effects for the team.
you are dead
[3]
Congrats, the boss now has 150% HP.

>Sing a music! Cure blindness!
[6]
Everyone has double attack for the next 2 turns (this turn doesn't count)
The RNG physically teleports down to you.
"Your singing has done my ears well. I shall give you 2 to your next turn for my new eyesight!" (+2 to next roll)

>Converse with souls to spend time.
[6]
You sweet-talked the spirits into letting you out. They liked you so much, they decided to help your next roll! (+2 to next roll)

Guess there's really not much to do but

> Stay dead

for a few turns.
[2]
THE SPIRITS DO NOT ENJOY YOUR COMPANY. (dead for +1 turn)



Code: [Select]
Boss: a humanoid firefly
HP: 10800
ATK: 120
Next attack: 3 turns
----------------------
Current effects:
Attack x2 for all players (2 turns left)
-----------------------
Kappa:
HP: 240
ATK: 60

aUsernameIsFineToo (dead for 2)
HP: 120
ATK: 90

Kasu:
HP: 360
ATK: 300

Yuuna Zombolt
HP: 100
ATK: 90

an unmatched sock
HP: 40
ATK: 40

Kyo Tanaka
HP: 40
ATK: 120

FlamingRok (+2 next roll)
HP: 30
ATK: 160

Patorikku
HP: 120
ATK: 300

Validon98
HP: 120
ATK: 10

Mr Jovial (dead for 1)
HP: 30
ATK: 50

Hanzo K.
HP: 50
ATK: 240

LaserTurtle (+2 to next)
HP: 40
ATK: 40
« Last Edit: February 11, 2015, 07:56:47 PM by bigyihsuan of Failure Industries »
1cc Easy: DDC (all) | 1cc Normal: UFO (SanA autobomb),  DDC (ReiA, SakA) , LoLK (Sanae PD)| EX clears: DDC (MarB Ultra) | Puzzle Games: StB: 10-X, DS: Hatate unlock, ISC: All clear

Kasu

  • Small medium at large.
  • This soup has an explosive flavour!
Re: Roll to Dodge 2: Boss Rush Edition
« Reply #106 on: February 11, 2015, 05:07:10 AM »
> Trap it in a glass jar WITHOUT air holes.

Apparently, Thomas the Tank Engine isn't one to take crap from anyone.

an unmatched sock

  • Um...what's this?
  • Should I be concerned? I think I should be concern
Re: Roll to Dodge 2: Boss Rush Edition
« Reply #107 on: February 11, 2015, 06:20:24 AM »
>Create a small sun in Kasu's jar. We'll see how this firefly can deal with REAL fire!

Patorikku

  • Weird country-bumpkin city-boy hybrid
  • (ง ?̀_?́)ง
Re: Roll to Dodge 2: Boss Rush Edition
« Reply #108 on: February 11, 2015, 02:28:35 PM »
> Bring down a flying kick upon this firefly.

Oh look, I got an image in my signature. Finally.
Click here for Tumblr nonsense.

FlamingRok

  • Rena is pleased with your efforts.
Re: Roll to Dodge 2: Boss Rush Edition
« Reply #109 on: February 11, 2015, 03:46:29 PM »
>Redemption! Time to screw this up royally actually do something! Chant a ritual to freeze the bug with the coldest of ice!

Re: Roll to Dodge 2: Boss Rush Edition
« Reply #110 on: February 11, 2015, 04:03:15 PM »
> Hope for an early revival.

LaserTurtle

  • Master of the lurk
  • *sips tea*
Re: Roll to Dodge 2: Boss Rush Edition
« Reply #111 on: February 11, 2015, 04:22:40 PM »
>Equip samurai sword, attack firefly with rhythm cues.
Off The Rails [complete!] 1  2 - Sharks jumped: Somewhere between one and all of them
Talking to yourself isn't a sign of madness. Expecting a reply is.
Stare too long into the abyss and the abyss stares back, and then it gets awkward until one of you breaks eye contact.

Mr Jovial

  • Commander of the Whale Legion
  • *
  • ~Having a whale of a time~
Re: Roll to Dodge 2: Boss Rush Edition
« Reply #112 on: February 11, 2015, 07:39:55 PM »
you are dead
Am I actually dead? The black and white stat screen doodah doesn't indicate I am ??? Either way...

>Do absolutely nothing. It's absolutely impossible to mess things up if I do nothing...right?

Failure McFailFace

  • I'm h...a...p...p...y...
  • Impor
Re: Roll to Dodge 2: Boss Rush Edition
« Reply #113 on: February 11, 2015, 07:56:10 PM »
Am I actually dead? The black and white stat screen doodah doesn't indicate I am ???

fixing that right now
1cc Easy: DDC (all) | 1cc Normal: UFO (SanA autobomb),  DDC (ReiA, SakA) , LoLK (Sanae PD)| EX clears: DDC (MarB Ultra) | Puzzle Games: StB: 10-X, DS: Hatate unlock, ISC: All clear

Failure McFailFace

  • I'm h...a...p...p...y...
  • Impor
Re: Roll to Dodge 2: Boss Rush Edition
« Reply #114 on: March 05, 2015, 04:00:50 AM »
> Trap it in a glass jar WITHOUT air holes.
[6]
The glass jar traps the firefly, suffocating it. -600 HP, the firefly has the status condition Trapped (-1 to roll) and Suffocating (-10 HP per turn)

>Create a small sun in Kasu's jar. We'll see how this firefly can deal with REAL fire!
[4]
Small burns appear on the firefly's clothes. -52 HP

> Bring down a flying kick upon this firefly.
[2]
You break the glass! Your foot now has glass in it (-100 HP). The firefly loses Suffocating and Trapped.

>Redemption! Time to screw this up royally actually do something! Chant a ritual to freeze the bug with the coldest of ice!
[6] (+2) HOLY SHIT CRAZY 8
BGM
(0:00) You start chanting the ritual. You start floating, with an eerie glow.
(0:24) A huge blinding blue ball appears in front of you. It gets larger with every passing second.
(0:48) Your teammates help out, adding more colors to the ever growing ball.
(1:00) You launch the now 30-foot rainbow ball of light into the sky.
(1:12) The ball comes back down with an amazing speed, directly hitting the firefly!

Damage: 160 * (8 / 6) * 2 = 426 damage!!!!

The firefly now has the status Frozen (cannot move for 5 turns)

> Hope for an early revival.
[1]
nope.avi (dead for 2)

>Equip samurai sword, attack firefly with rhythm cues.
[2] (+2)
B rank. Boss loses 53 HP

>Do absolutely nothing. It's absolutely impossible to mess things up if I do nothing...right?
[2]
You mess up doing nothing. YOU ARE DEAD (from existence failure) (dead for 1)


trying a new stats organization system
Code: [Select]
Boss: a humanoid firefly
HP: 9669 (teehee)
ATK: 120
Next attack: 5  + 2 = 7 turns
Status: Frozen (5 turns)
----------------------
Current effects:
Attack x2 for all players (1 turn left)

Kappa:
HP: 240
ATK: 60
aUsernameIsFineToo (dead for 2)
HP: 120
ATK: 90
Kasu:
HP: 360
ATK: 300
Yuuna Zombolt
HP: 100
ATK: 90
an unmatched sock
HP: 40
ATK: 40
Kyo Tanaka
HP: 40
ATK: 120
FlamingRok
HP: 30
ATK: 160
Patorikku
HP: 120
ATK: 300
Validon98
HP: 120
ATK: 10
Mr Jovial (dead for 1)
HP: 30
ATK: 50
Hanzo K.
HP: 50
ATK: 240
LaserTurtle
HP: 40
ATK: 40
1cc Easy: DDC (all) | 1cc Normal: UFO (SanA autobomb),  DDC (ReiA, SakA) , LoLK (Sanae PD)| EX clears: DDC (MarB Ultra) | Puzzle Games: StB: 10-X, DS: Hatate unlock, ISC: All clear

Kasu

  • Small medium at large.
  • This soup has an explosive flavour!
Re: Roll to Dodge 2: Boss Rush Edition
« Reply #115 on: March 05, 2015, 04:26:44 AM »
> Fill the jar with water.

Apparently, Thomas the Tank Engine isn't one to take crap from anyone.

Re: Roll to Dodge 2: Boss Rush Edition
« Reply #116 on: March 05, 2015, 05:32:45 AM »
Keep /rolling for an early revival.

FlamingRok

  • Rena is pleased with your efforts.
Re: Roll to Dodge 2: Boss Rush Edition
« Reply #117 on: March 05, 2015, 11:25:01 AM »
Haha good lord that is something.
>Laugh at the unfortunate firefly who is now frozen for an extended period of time, and fire stars at it.

Patorikku

  • Weird country-bumpkin city-boy hybrid
  • (ง ?̀_?́)ง
Re: Roll to Dodge 2: Boss Rush Edition
« Reply #118 on: March 05, 2015, 07:31:18 PM »
> Fire hard light beams at the firefly. Give her a taste of her own medicine.

Oh look, I got an image in my signature. Finally.
Click here for Tumblr nonsense.

Mr Jovial

  • Commander of the Whale Legion
  • *
  • ~Having a whale of a time~
Re: Roll to Dodge 2: Boss Rush Edition
« Reply #119 on: March 05, 2015, 07:34:20 PM »
My luck is atrocious. I can't even do nothing properly. I'll play my ultimate move next turn, I need to be alive for it (well not really but the effect might be more fun if I'm living :V)