Author Topic: Sword Quest IV - A Z-Machine Adventure  (Read 43218 times)

Suwako Moriya

  • Hey you with the pretty face
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  • Welcome to the human race!
Re: Sword Quest IV - A Z-Machine Adventure
« Reply #510 on: February 24, 2015, 03:13:21 PM »
> How far up our body could we hike our skirt without having it fall right back down?
> Did that last blow feel like a punch or a kick?

> Make a note of when the escaping fairy is within grabbing range.
> In the meantime, use our now-free hand to push on the back of the trapped fairy's legs, pressing her legs into our body and hopefully limiting her kicking movements. Don't be too aggressive with this pressure; make it gentle but firm.
« Last Edit: February 24, 2015, 03:18:29 PM by Kilgamayan »
The only thing this dimension does well is show its ass. We might as well applaud it! - Albert Burneko

Well, this game happened.

Hello Purvis

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  • Hello Jerry
Re: Sword Quest IV - A Z-Machine Adventure
« Reply #511 on: February 24, 2015, 03:18:49 PM »
> How far up our body could we hike our skirt without having it fall right back down?
> Did that last blow feel like a punch or a kick?

> Make a note of when the smaller fairy is within grabbing range.
> In the meantime, use our now-free hand to push on the back of the trapped fairy's legs, pressing her legs into our body and hopefully limiting her kicking movements. Don't be too aggressive with this pressure; make it gentle but firm.

>Gravity is a harsh mistress; it is difficult to get a skirt to defy it.
> Probably a punch.
>You pin the trapped faerie's legs; she tries to fight against it, and you feel several reasonably ineffective blows against your chest in retaliation, but to little effect.
>You should be able to grab her shortly; but the exact timing will be up to how you wish to do so.

>_

Kilgamayan

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  • The Real Treasure Is You
    • Let's Play Super Marisa World
Re: Sword Quest IV - A Z-Machine Adventure
« Reply #512 on: February 24, 2015, 03:30:45 PM »
> Let's say we'll want to capture the fairy by grabbing her from directly above. In fact, it might be a good idea to descend upon her; flying headfirst downward will allow gravity to help us keep the smaller fairy from falling out of our shirt.
> Does our waistband have any give at all, even if just a few inches?

> Keeping our same direct of pursuit, start angling our flight upward, to give us a chance to dive down on the escaping fairy. (Obviously, do our best to not smack headfirst into a bamboo branch.)
> While ascending, push inward and upward with both of our arms to push the fairy further upward. Our leg-pinning arm might end up colliding with the fairy's backside to do this; this is okay, as it will help push her upward. Our shirt-clamping arm should do its best to not bunch up our shirt; loosening the pressure this arm has on our shirt so that it slides up the outside of our shirt is ideal. Do not pull this arm so far away from our shirt that the fairy could slip and fall through, however.
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

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  • Hello Jerry
Re: Sword Quest IV - A Z-Machine Adventure
« Reply #513 on: February 24, 2015, 03:45:51 PM »
> Let's say we'll want to capture the fairy by grabbing her from directly above. In fact, it might be a good idea to descend upon her; flying headfirst downward will allow gravity to help us keep the smaller fairy from falling out of our shirt.
> Does our waistband have any give at all, even if just a few inches?

> Keeping our same direct of pursuit, start angling our flight upward, to give us a chance to dive down on the escaping fairy. (Obviously, do our best to not smack headfirst into a bamboo branch.)
> While ascending, push inward and upward with both of our arms to push the fairy further upward. Our leg-pinning arm might end up colliding with the fairy's backside to do this; this is okay, as it will help push her upward. Our shirt-clamping arm should do its best to not bunch up our shirt; loosening the pressure this arm has on our shirt so that it slides up the outside of our shirt is ideal. Do not pull this arm so far away from our shirt that the fairy could slip and fall through, however.

>This would require you to climb a bit, first off.
>Not more than an inch at most, it's not designed to be loose around the waist.
>You ascend upward, preparing to drive. You shouldn't have to worry about bamboo in the short term.
>You work to force your captive upward, with some success, and take a fist to the collarbone in the process. Bunching up your shirt is a little unavoidable.

>_

Kilgamayan

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  • The Real Treasure Is You
    • Let's Play Super Marisa World
Re: Sword Quest IV - A Z-Machine Adventure
« Reply #514 on: February 24, 2015, 03:53:26 PM »
> How tight is our collar? Could the fairy reach through it and smack us in the face?
> Where is the fairy's head now, relative to our body?
> Where are the fairy's feet now, relative to our body?

> Keeping the leg-clamping arm in place so the fairy cannot fall out, let go with our shirt-clamping arm and use that arm's hand to tug a bit on our shirt downward a few times to try to fix some of the bunching-up.
> Are we yet directly above the escaping fairy?
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

  • *
  • Hello Jerry
Re: Sword Quest IV - A Z-Machine Adventure
« Reply #515 on: February 24, 2015, 03:55:56 PM »
> How tight is our collar? Could the fairy reach through it and smack us in the face?
> Where is the fairy's head now, relative to our body?
> Where are the fairy's feet now, relative to our body?

> Keeping the leg-clamping arm in place so the fairy cannot fall out, let go with our shirt-clamping arm and use that arm's hand to tug a bit on our shirt downward a few times to try to fix some of the bunching-up.
> Are we yet directly above the escaping fairy?

>Possibly, she has small hands.
>Her head is somewhere around the top of your sternum.
>Her feet are around your torso.
>You correct your shirt, and are just about above the fleeing faerie.

>_

Kilgamayan

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  • The Real Treasure Is You
    • Let's Play Super Marisa World
Re: Sword Quest IV - A Z-Machine Adventure
« Reply #516 on: February 24, 2015, 04:05:26 PM »
> Are the captive fairy's feet above or below our navel? Or can we not tell?
> Are we now at a good diving height?
> Have we been flying in a relatively straight line all this time, or has the escaping fairy's path been full of twists and turns?
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

  • *
  • Hello Jerry
Re: Sword Quest IV - A Z-Machine Adventure
« Reply #517 on: February 24, 2015, 05:05:04 PM »
> Are the captive fairy's feet above or below our navel? Or can we not tell?
> Are we now at a good diving height?
> Have we been flying in a relatively straight line all this time, or has the escaping fairy's path been full of twists and turns?

>You aren't sure.
>You don't know about good, but you can dive from this height.
>A reasonably straight line.

>_

Kilgamayan

  • True
  • *
  • The Real Treasure Is You
    • Let's Play Super Marisa World
Re: Sword Quest IV - A Z-Machine Adventure
« Reply #518 on: February 24, 2015, 05:08:21 PM »
> Let's get a little bit more height, then.
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

  • *
  • Hello Jerry
Re: Sword Quest IV - A Z-Machine Adventure
« Reply #519 on: February 24, 2015, 05:13:00 PM »
> Let's get a little bit more height, then.

>You climb a little higher, and your quarry darts to the right, as a thick clump of bamboo looms ahead!

>_

Kilgamayan

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  • The Real Treasure Is You
    • Let's Play Super Marisa World
Re: Sword Quest IV - A Z-Machine Adventure
« Reply #520 on: February 24, 2015, 05:16:36 PM »
> Can we dive safely if we also turn to the right?
> Is our shirt completely untucked all around us at this point, or are the sides and back still holding up?
« Last Edit: February 24, 2015, 05:25:07 PM by Kilgamayan »
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

  • *
  • Hello Jerry
Re: Sword Quest IV - A Z-Machine Adventure
« Reply #521 on: February 24, 2015, 05:36:43 PM »
> Can we dive safely if we also turn to the right?
> Is our shirt completely untucked all around us at this point, or are the sides and back still holding up?

>You can as long as you are not careless.
>It has been untucked by the struggling, yes.

>_

Suwako Moriya

  • Hey you with the pretty face
  • *
  • Welcome to the human race!
Re: Sword Quest IV - A Z-Machine Adventure
« Reply #522 on: February 24, 2015, 05:38:24 PM »
> Tighten our grip on the captive fairy's legs just a little bit to secure her in place. Use our free hand to secure her head, or at least where we think her head is.
> Turn right and dive down toward the escaping fairy!
The only thing this dimension does well is show its ass. We might as well applaud it! - Albert Burneko

Well, this game happened.

Hello Purvis

  • *
  • Hello Jerry
Re: Sword Quest IV - A Z-Machine Adventure
« Reply #523 on: February 24, 2015, 05:48:12 PM »
> Tighten our grip on the captive fairy's legs just a little bit to secure her in place. Use our free hand to secure her head, or at least where we think her head is.
> Turn right and dive down toward the escaping fairy!

>Do you intend to collide with her face-first as a result of this dive?

>_

Suwako Moriya

  • Hey you with the pretty face
  • *
  • Welcome to the human race!
Re: Sword Quest IV - A Z-Machine Adventure
« Reply #524 on: February 24, 2015, 05:53:28 PM »
> We should dive head-first, but face-based collision would be less than ideal. Our goal should be to scoop her up in both arms and bearhug-pin her to our torso (or pin her to the smaller fairy, who will then be pinned to our chest). We should keep our arms and hands holding the smaller fairy secure until such a time and distance when we can scoop up the escaping fairy.
The only thing this dimension does well is show its ass. We might as well applaud it! - Albert Burneko

Well, this game happened.

Hello Purvis

  • *
  • Hello Jerry
Re: Sword Quest IV - A Z-Machine Adventure
« Reply #525 on: February 24, 2015, 06:36:21 PM »
> We should dive head-first, but face-based collision would be less than ideal. Our goal should be to scoop her up in both arms and bearhug-pin her to our torso (or pin her to the smaller fairy, who will then be pinned to our chest). We should keep our arms and hands holding the smaller fairy secure until such a time and distance when we can scoop up the escaping fairy.

>You swoop down on the fleeing faerie. She doesn't see you coming, nor does she hear you coming. Then you wrap your arms around her as she shrieks as though she had been stabbed. You hold her close to your torso, pinning her against the other, also wailing faerie. You hold is a good one, but not a comfortable one at all.

>_

Kilgamayan

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  • The Real Treasure Is You
    • Let's Play Super Marisa World
Re: Sword Quest IV - A Z-Machine Adventure
« Reply #526 on: February 24, 2015, 06:38:18 PM »
> Is our hold hard on our arms, torso, or both?
> How badly is the smaller fairy being crushed? Can we even tell?
> Did we manage to pin any of the larger fairy's limbs?
« Last Edit: February 24, 2015, 06:45:48 PM by Kilgamayan »
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

  • *
  • Hello Jerry
Re: Sword Quest IV - A Z-Machine Adventure
« Reply #527 on: February 24, 2015, 07:02:05 PM »
> Is our hold hard on our arms, torso, or both?
> How badly is the smaller fairy being crushed? Can we even tell?
> Did we manage to pin any of the larger fairy's limbs?

>Arms and shoulders.
>You can't tell, but you imagine it's not pleasant at all.
>Not really. She is already starting to flail.

>_

Suwako Moriya

  • Hey you with the pretty face
  • *
  • Welcome to the human race!
Re: Sword Quest IV - A Z-Machine Adventure
« Reply #528 on: February 24, 2015, 07:06:05 PM »
> With the way we have grabbed the larger fairy, could we bring her closer to our waist while maintaining a secure hold? If so, would that alleviate the pressure on our arms and shoulders, since she won't be (as) pinned against the smaller fairy? If this is possible, do so.
> Slow our flight to a stop and, assuming we're not going to crash head-first into any bamboo, reorient our position so we are horizontal again, but with our back pointed toward the ground and our face pointed toward the sky. Hopefully gravity will also ease the strain on our arms a little.
« Last Edit: February 24, 2015, 07:16:05 PM by Suwako Moriya »
The only thing this dimension does well is show its ass. We might as well applaud it! - Albert Burneko

Well, this game happened.

Hello Purvis

  • *
  • Hello Jerry
Re: Sword Quest IV - A Z-Machine Adventure
« Reply #529 on: February 24, 2015, 07:36:42 PM »
> With the way we have grabbed the larger fairy, could we bring her closer to our waist while maintaining a secure hold? If so, would that alleviate the pressure on our arms and shoulders, since she won't be (as) pinned against the smaller fairy? If this is possible, do so.
> Slow our flight to a stop and, assuming we're not going to crash head-first into any bamboo, reorient our position so we are horizontal again, but with our back pointed toward the ground and our face pointed toward the sky. Hopefully gravity will also ease the strain on our arms a little.

>You could do this, but there is a chance she'll squirm out of your grip while doing so.

>_

Kilgamayan

  • True
  • *
  • The Real Treasure Is You
    • Let's Play Super Marisa World
Re: Sword Quest IV - A Z-Machine Adventure
« Reply #530 on: February 24, 2015, 07:42:56 PM »
> How close are our hands to each other? Do we have our arms well-wrapped around the fairy, or are our hands just barely clasped together?
> Is the fairy small enough that we could grab her sides and hold her in place that way, like we (presumably) did with the smaller fairy to get her under our shirt earlier?
« Last Edit: February 24, 2015, 11:00:12 PM by Kilgamayan »
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

  • *
  • Hello Jerry
Re: Sword Quest IV - A Z-Machine Adventure
« Reply #531 on: February 25, 2015, 05:58:36 AM »
> How close are our hands to each other? Do we have our arms well-wrapped around the fairy, or are our hands just barely clasped together?
> Is the fairy small enough that we could grab her sides and hold her in place that way, like we (presumably) did with the smaller fairy to get her under our shirt earlier?

>More the latter, though the grip is pretty good.
>She would be very free to squirm and possibly break your grip, but you could conceivably do it.

>_

Kilgamayan

  • True
  • *
  • The Real Treasure Is You
    • Let's Play Super Marisa World
Re: Sword Quest IV - A Z-Machine Adventure
« Reply #532 on: February 25, 2015, 11:50:21 AM »
> Could we bring her around to one side of our torso or the other while maintaining this grip?
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

  • *
  • Hello Jerry
Re: Sword Quest IV - A Z-Machine Adventure
« Reply #533 on: February 25, 2015, 11:59:43 AM »
> Could we bring her around to one side of our torso or the other while maintaining this grip?

>You think so, though it is going to be difficult to do that and keep your other prisoner in place at the same time.

>_

Kilgamayan

  • True
  • *
  • The Real Treasure Is You
    • Let's Play Super Marisa World
Re: Sword Quest IV - A Z-Machine Adventure
« Reply #534 on: February 25, 2015, 12:04:07 PM »
> Let's say we wanted to do something like that, then. If we were lying on our back, and we were able to bring the larger fairy down our body a little bit so one of our arms ends up stretched across part/most/all of the bottom of our shirt, would that help keep the smaller fairy trapped?
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

  • *
  • Hello Jerry
Re: Sword Quest IV - A Z-Machine Adventure
« Reply #535 on: February 25, 2015, 12:39:11 PM »
> Let's say we wanted to do something like that, then. If we were lying on our back, and we were able to bring the larger fairy down our body a little bit so one of our arms ends up stretched across part/most/all of the bottom of our shirt, would that help keep the smaller fairy trapped?

>With careful positioning, and assuming the larger faerie is cooperative.

>_

Kilgamayan

  • True
  • *
  • The Real Treasure Is You
    • Let's Play Super Marisa World
Re: Sword Quest IV - A Z-Machine Adventure
« Reply #536 on: February 25, 2015, 12:47:59 PM »
> Let's at least take care of the lying-on-our-back part for now. Go ahead with the full flight-stopping, orientation-changing command from earlier, but without adjusting our hold just yet.
> Also, how hard is the smaller fairy being pressed into our body, in terms  of what we feel?
« Last Edit: February 25, 2015, 12:55:09 PM by Kilgamayan »
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

  • *
  • Hello Jerry
Re: Sword Quest IV - A Z-Machine Adventure
« Reply #537 on: February 25, 2015, 03:08:32 PM »
> Let's at least take care of the lying-on-our-back part for now. Go ahead with the full flight-stopping, orientation-changing command from earlier, but without adjusting our hold just yet.
> Also, how hard is the smaller fairy being pressed into our body, in terms  of what we feel?

>You roll onto your back/ Neither of the faeries seem to care for this.
>Fairly hard; restraining the larger faerie against her is not a kind experience by necessity.

>_

Kilgamayan

  • True
  • *
  • The Real Treasure Is You
    • Let's Play Super Marisa World
Re: Sword Quest IV - A Z-Machine Adventure
« Reply #538 on: February 25, 2015, 03:14:05 PM »
> Is the smaller fairy still trying to punch and kick us into submission? Or has she been reduced to wailing and wriggling?
> Could we swing our legs up in front of us and clamp them around the larger fairy?
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

  • *
  • Hello Jerry
Re: Sword Quest IV - A Z-Machine Adventure
« Reply #539 on: February 25, 2015, 03:22:31 PM »
> Is the smaller fairy still trying to punch and kick us into submission? Or has she been reduced to wailing and wriggling?
> Could we swing our legs up in front of us and clamp them around the larger fairy?

>She's still trying, albeit ineffectively.
>That may be possible.

>_