Author Topic: Sword Quest IV - A Z-Machine Adventure  (Read 43166 times)

Hello Purvis

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  • Hello Jerry
Re: Sword Quest IV - A Z-Machine Adventure
« Reply #210 on: January 14, 2015, 08:17:48 PM »

Kilgamayan

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  • The Real Treasure Is You
    • Let's Play Super Marisa World
Re: Sword Quest IV - A Z-Machine Adventure
« Reply #211 on: January 14, 2015, 08:26:40 PM »
> What's going on to our right?
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

  • *
  • Hello Jerry
Re: Sword Quest IV - A Z-Machine Adventure
« Reply #212 on: January 14, 2015, 08:55:21 PM »
> What's going on to our right?

>Do you right, some bubble shots are coming in your general direction rather slowly.

>_

Kilgamayan

  • True
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  • The Real Treasure Is You
    • Let's Play Super Marisa World
Re: Sword Quest IV - A Z-Machine Adventure
« Reply #213 on: January 15, 2015, 04:11:04 AM »
> Do they look avoidable if we head in that direction?
> IF we headed in that direction, would the bullets that are currently closing in on us fast follow us in that direction?
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

  • *
  • Hello Jerry
Re: Sword Quest IV - A Z-Machine Adventure
« Reply #214 on: January 15, 2015, 06:30:39 AM »
> Do they look avoidable if we head in that direction?
> IF we headed in that direction, would the bullets that are currently closing in on us fast follow us in that direction?

>By and large. There may be some troublesome spots.
>You haven't taken the time to read those bullets yet, but you suspect they would follow in some general sense, at least.

>_

Suwako Moriya

  • Hey you with the pretty face
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  • Welcome to the human race!
Re: Sword Quest IV - A Z-Machine Adventure
« Reply #215 on: January 15, 2015, 12:05:08 PM »
> Where is that other bubble-firing fairy right now? Is she directly to our right at this point, or still mostly ahead of us?
The only thing this dimension does well is show its ass. We might as well applaud it! - Albert Burneko

Well, this game happened.

Hello Purvis

  • *
  • Hello Jerry
Re: Sword Quest IV - A Z-Machine Adventure
« Reply #216 on: January 15, 2015, 12:37:37 PM »
> Where is that other bubble-firing fairy right now? Is she directly to our right at this point, or still mostly ahead of us?

>To the right and ahead, diagonal from you.

>_

Suwako Moriya

  • Hey you with the pretty face
  • *
  • Welcome to the human race!
Re: Sword Quest IV - A Z-Machine Adventure
« Reply #217 on: January 15, 2015, 03:03:08 PM »
> Have we had enough time to gauge the speed of the bullets coming at us from our left?
> If so, would we still be able to outrace them if we went after the fairy that is diagonally ahead and to our right?
The only thing this dimension does well is show its ass. We might as well applaud it! - Albert Burneko

Well, this game happened.

Hello Purvis

  • *
  • Hello Jerry
Re: Sword Quest IV - A Z-Machine Adventure
« Reply #218 on: January 15, 2015, 03:41:04 PM »
> Have we had enough time to gauge the speed of the bullets coming at us from our left?
> If so, would we still be able to outrace them if we went after the fairy that is diagonally ahead and to our right?

>They're reasonably fast, but not blindingly so.
>Maybe, it would be close.

>_

Suwako Moriya

  • Hey you with the pretty face
  • *
  • Welcome to the human race!
Re: Sword Quest IV - A Z-Machine Adventure
« Reply #219 on: January 15, 2015, 08:04:29 PM »
> Turn and head due right.
The only thing this dimension does well is show its ass. We might as well applaud it! - Albert Burneko

Well, this game happened.

Hello Purvis

  • *
  • Hello Jerry
Re: Sword Quest IV - A Z-Machine Adventure
« Reply #220 on: January 15, 2015, 08:39:51 PM »
> Turn and head due right.

>You head rightward, keeping away from the oncoming bullets.  A couple of the bubble shots stray into your path, but it should be easy enough to maneuver around them.

>_

Kilgamayan

  • True
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  • The Real Treasure Is You
    • Let's Play Super Marisa World
Re: Sword Quest IV - A Z-Machine Adventure
« Reply #221 on: January 16, 2015, 05:20:33 AM »
> The oncoming bullets are now behind us, yes?
> How much slowing down, if any, do we need to do to avoid the strays in our path?
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

  • *
  • Hello Jerry
Re: Sword Quest IV - A Z-Machine Adventure
« Reply #222 on: January 16, 2015, 07:38:34 AM »
> The oncoming bullets are now behind us, yes?
> How much slowing down, if any, do we need to do to avoid the strays in our path?

>Yes.
>Not too much, you think.

>_

Kilgamayan

  • True
  • *
  • The Real Treasure Is You
    • Let's Play Super Marisa World
Re: Sword Quest IV - A Z-Machine Adventure
« Reply #223 on: January 16, 2015, 11:59:41 AM »
> Would we have any sort of aural clue if the bullets behind us are catching up to us?
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

  • *
  • Hello Jerry
Re: Sword Quest IV - A Z-Machine Adventure
« Reply #224 on: January 16, 2015, 12:04:17 PM »
> Would we have any sort of aural clue if the bullets behind us are catching up to us?

>Maybe, it's kind of chaotic right now between bullet clouds and faeries shouting.

>_

Suwako Moriya

  • Hey you with the pretty face
  • *
  • Welcome to the human race!
Re: Sword Quest IV - A Z-Machine Adventure
« Reply #225 on: January 16, 2015, 03:08:59 PM »
> What are our dodging options for moving forward?
The only thing this dimension does well is show its ass. We might as well applaud it! - Albert Burneko

Well, this game happened.

Hello Purvis

  • *
  • Hello Jerry
Re: Sword Quest IV - A Z-Machine Adventure
« Reply #226 on: January 16, 2015, 03:17:19 PM »
> What are our dodging options for moving forward?

>For just moving forward, you'll have to go around two shots. While large, they are isolated and you should be able to dart around them.

>_

Suwako Moriya

  • Hey you with the pretty face
  • *
  • Welcome to the human race!
Re: Sword Quest IV - A Z-Machine Adventure
« Reply #227 on: January 16, 2015, 05:43:37 PM »
> Go ahead and do that, then, assuming it will take minimal effort to avoid those bubbles. Keep in mind that our goal is to outpace the shots behind us for long enough that we can get around them another way.
The only thing this dimension does well is show its ass. We might as well applaud it! - Albert Burneko

Well, this game happened.

Hello Purvis

  • *
  • Hello Jerry
Re: Sword Quest IV - A Z-Machine Adventure
« Reply #228 on: January 16, 2015, 11:45:15 PM »
> Go ahead and do that, then, assuming it will take minimal effort to avoid those bubbles. Keep in mind that our goal is to outpace the shots behind us for long enough that we can get around them another way.

>You race ahead, darting around the bubbles with as little wasted motion as possible. The lines have yet to catch you, so you must be keeping pace with them, at least.

>_

Kilgamayan

  • True
  • *
  • The Real Treasure Is You
    • Let's Play Super Marisa World
Re: Sword Quest IV - A Z-Machine Adventure
« Reply #229 on: January 16, 2015, 11:49:16 PM »
> Are there any fairies in front of us?
> Are there any more bullets in front of us?
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

  • *
  • Hello Jerry
Re: Sword Quest IV - A Z-Machine Adventure
« Reply #230 on: January 17, 2015, 07:46:49 AM »
> Are there any fairies in front of us?
> Are there any more bullets in front of us?

>No in both cases. However, that faerie that fired the cloud that you just avoided is still off to your right.

>_

Kilgamayan

  • True
  • *
  • The Real Treasure Is You
    • Let's Play Super Marisa World
Re: Sword Quest IV - A Z-Machine Adventure
« Reply #231 on: January 18, 2015, 01:33:30 AM »
> This is the fairy that was to the right and ahead of us before we turned right ourselves?
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

  • *
  • Hello Jerry
Re: Sword Quest IV - A Z-Machine Adventure
« Reply #232 on: January 18, 2015, 09:06:19 AM »
> This is the fairy that was to the right and ahead of us before we turned right ourselves?

>Yes. Ahead and to the left now is the other faerie, who seems to be heading further leftwards and leaving a trail of bubble-like bullets in her wake.

>_

Kilgamayan

  • True
  • *
  • The Real Treasure Is You
    • Let's Play Super Marisa World
Re: Sword Quest IV - A Z-Machine Adventure
« Reply #233 on: January 18, 2015, 01:13:51 PM »
> This 'other' fairy is a different one from the one we slashed to unconsciousness?
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

  • *
  • Hello Jerry
Re: Sword Quest IV - A Z-Machine Adventure
« Reply #234 on: January 18, 2015, 01:33:52 PM »
> This 'other' fairy is a different one from the one we slashed to unconsciousness?

>Another, rather. And yes.

Kilgamayan

  • True
  • *
  • The Real Treasure Is You
    • Let's Play Super Marisa World
Re: Sword Quest IV - A Z-Machine Adventure
« Reply #235 on: January 19, 2015, 07:54:40 AM »
> Is the fairy to our right still firing?
> How parallel or perpendicular does our path to that fiary on the right run relative to the wave of bullets behind us?
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

  • *
  • Hello Jerry
Re: Sword Quest IV - A Z-Machine Adventure
« Reply #236 on: January 19, 2015, 09:09:44 AM »
> Is the fairy to our right still firing?
> How parallel or perpendicular does our path to that fiary on the right run relative to the wave of bullets behind us?

>She seems to have just stopped.
>You aren't sure, as you've not  really assessed the bullets behind you. However, the faerie is more or less directly to the right and a couple yards away.

>_

Kilgamayan

  • True
  • *
  • The Real Treasure Is You
    • Let's Play Super Marisa World
Re: Sword Quest IV - A Z-Machine Adventure
« Reply #237 on: January 19, 2015, 09:54:25 PM »
> Do we have a clear path to the fairy on our right?
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

  • *
  • Hello Jerry
Re: Sword Quest IV - A Z-Machine Adventure
« Reply #238 on: January 19, 2015, 10:38:12 PM »
> Do we have a clear path to the fairy on our right?

>Reasonably. There will be one or two bubbles to get around.

>_

Kilgamayan

  • True
  • *
  • The Real Treasure Is You
    • Let's Play Super Marisa World
Re: Sword Quest IV - A Z-Machine Adventure
« Reply #239 on: January 21, 2015, 02:16:22 AM »
> Let's make haste toward that fairy on the right, then.
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"