Author Topic: Sword Quest IV - A Z-Machine Adventure  (Read 43160 times)

Hello Purvis

  • *
  • Hello Jerry
Re: Sword Quest IV - A Z-Machine Adventure
« Reply #180 on: January 11, 2015, 05:26:44 PM »
> Do so.

>Glancing leftward, you see danmaku coming from several sources. it looks to be a number of lines that arranged in overlapping V-like patterns, perhaps six or eight of them.

>_

Kilgamayan

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  • The Real Treasure Is You
    • Let's Play Super Marisa World
Re: Sword Quest IV - A Z-Machine Adventure
« Reply #181 on: January 11, 2015, 11:23:11 PM »
> Is it angled in such a way to be coming right at us, or it is aimed at where we are running to?
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

  • *
  • Hello Jerry
Re: Sword Quest IV - A Z-Machine Adventure
« Reply #182 on: January 12, 2015, 05:23:27 AM »
> Is it angled in such a way to be coming right at us, or it is aimed at where we are running to?

>More the latter. You aren't certain how effective it'll be.

>_

Kilgamayan

  • True
  • *
  • The Real Treasure Is You
    • Let's Play Super Marisa World
Re: Sword Quest IV - A Z-Machine Adventure
« Reply #183 on: January 12, 2015, 12:19:46 PM »
> Given how fast we are going, how long would it take us to brake and change direction sharply?
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

  • *
  • Hello Jerry
Re: Sword Quest IV - A Z-Machine Adventure
« Reply #184 on: January 12, 2015, 01:06:50 PM »
> Given how fast we are going, how long would it take us to brake and change direction sharply?

>Not long, you are quite maneuverable.

>_

Suwako Moriya

  • Hey you with the pretty face
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  • Welcome to the human race!
Re: Sword Quest IV - A Z-Machine Adventure
« Reply #185 on: January 12, 2015, 03:05:59 PM »
> Can we tell how quickly the danmaku is moving, and/or how long it will take before it reaches us?
The only thing this dimension does well is show its ass. We might as well applaud it! - Albert Burneko

Well, this game happened.

Hello Purvis

  • *
  • Hello Jerry
Re: Sword Quest IV - A Z-Machine Adventure
« Reply #186 on: January 12, 2015, 04:05:58 PM »
> Can we tell how quickly the danmaku is moving, and/or how long it will take before it reaches us?

>Not with a quick peek, which tells you it's not blindingly fast at least.

>_

Kilgamayan

  • True
  • *
  • The Real Treasure Is You
    • Let's Play Super Marisa World
Re: Sword Quest IV - A Z-Machine Adventure
« Reply #187 on: January 12, 2015, 07:19:11 PM »
> Based on what we remember in running, are there any fairies immediately to our right that we would risk crashing into if we turned in that direction?
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

  • *
  • Hello Jerry
Re: Sword Quest IV - A Z-Machine Adventure
« Reply #188 on: January 12, 2015, 07:34:47 PM »
> Based on what we remember in running, are there any fairies immediately to our right that we would risk crashing into if we turned in that direction?

>Not immediately to the right, but you are kind of in the thick of them now, so it wouldn't take long.

>_

Kilgamayan

  • True
  • *
  • The Real Treasure Is You
    • Let's Play Super Marisa World
Re: Sword Quest IV - A Z-Machine Adventure
« Reply #189 on: January 13, 2015, 05:11:07 AM »
> Turn our line of vision to our right while hitting the brakes.
> Make a sharp turn to the right and continue forward, slash at any bamboo in fairy hands that we happen to see.
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

  • *
  • Hello Jerry
Re: Sword Quest IV - A Z-Machine Adventure
« Reply #190 on: January 13, 2015, 06:01:32 AM »
> Turn our line of vision to our right while hitting the brakes.
> Make a sharp turn to the right and continue forward, slash at any bamboo in fairy hands that we happen to see.

>You make a sharp right turn, heading away from the faeries firing upon you.
>There are several faeries ahead, a couple trying to make sense of the chaos ahead, two others opening fire with large bubble-like bullets, and one charging at you with surprising speed. However, her speed does not match yours, and she has no technique, it's more than easy enough to cut away the length of bamboo she was carrying.

>_
« Last Edit: January 13, 2015, 12:09:31 PM by Sivrup »

Suwako Moriya

  • Hey you with the pretty face
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  • Welcome to the human race!
Re: Sword Quest IV - A Z-Machine Adventure
« Reply #191 on: January 13, 2015, 03:02:53 PM »
> Where are the two bubble-shooters relative to us?
> Are they aiming directly for us, or at where we are going?
The only thing this dimension does well is show its ass. We might as well applaud it! - Albert Burneko

Well, this game happened.

Hello Purvis

  • *
  • Hello Jerry
Re: Sword Quest IV - A Z-Machine Adventure
« Reply #192 on: January 13, 2015, 03:11:03 PM »
> Where are the two bubble-shooters relative to us?
> Are they aiming directly for us, or at where we are going?

>One is reasonably close at hand; the other is near the back of the group.
>Neither seem to be aiming at all.

>_

Suwako Moriya

  • Hey you with the pretty face
  • *
  • Welcome to the human race!
Re: Sword Quest IV - A Z-Machine Adventure
« Reply #193 on: January 13, 2015, 03:16:22 PM »
> Are the firing fairies to our left or right, or straight ahead of us?
> Are the bullets heading for our current position, where we are headed, or somewhere else that's less relevant?
The only thing this dimension does well is show its ass. We might as well applaud it! - Albert Burneko

Well, this game happened.

Hello Purvis

  • *
  • Hello Jerry
Re: Sword Quest IV - A Z-Machine Adventure
« Reply #194 on: January 13, 2015, 04:05:55 PM »
> Are the firing fairies to our left or right, or straight ahead of us?
> Are the bullets heading for our current position, where we are headed, or somewhere else that's less relevant?

>The nearer one is to the left, the further one straight ahead.
>They are going all of these places, but they are not very dense; there should only be danger where the two faeries' bursts overlap.

>_

Suwako Moriya

  • Hey you with the pretty face
  • *
  • Welcome to the human race!
Re: Sword Quest IV - A Z-Machine Adventure
« Reply #195 on: January 13, 2015, 05:32:05 PM »
> Is there a bullet-free path to the closer fairy on the left?
The only thing this dimension does well is show its ass. We might as well applaud it! - Albert Burneko

Well, this game happened.

Hello Purvis

  • *
  • Hello Jerry
Re: Sword Quest IV - A Z-Machine Adventure
« Reply #196 on: January 13, 2015, 06:36:42 PM »
> Is there a bullet-free path to the closer fairy on the left?

>There might be, if you went around the burst of danmaku and tried to loop behind her.  But that might get you in trouble if either burst spreads more widely or quickly than you anticipate.

>_

Suwako Moriya

  • Hey you with the pretty face
  • *
  • Welcome to the human race!
Re: Sword Quest IV - A Z-Machine Adventure
« Reply #197 on: January 13, 2015, 08:02:44 PM »
> What about the fairy straight ahead of us?
The only thing this dimension does well is show its ass. We might as well applaud it! - Albert Burneko

Well, this game happened.

Hello Purvis

  • *
  • Hello Jerry
Re: Sword Quest IV - A Z-Machine Adventure
« Reply #198 on: January 13, 2015, 08:13:26 PM »
> What about the fairy straight ahead of us?

>Hard to tell, it would depend on how her danmaku spreads out. You suspect there might be a tight fit, but it would be risky.

>_

Kilgamayan

  • True
  • *
  • The Real Treasure Is You
    • Let's Play Super Marisa World
Re: Sword Quest IV - A Z-Machine Adventure
« Reply #199 on: January 14, 2015, 03:28:13 AM »
> Is there anything to what is now our right?
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

  • *
  • Hello Jerry
Re: Sword Quest IV - A Z-Machine Adventure
« Reply #200 on: January 14, 2015, 07:18:24 AM »
> Is there anything to what is now our right?

>Glancing over, you see a couple faeries, but they don't seem to be up to anything immediately hostile. Rather, they seem to be sort of loitering.

>_

Kilgamayan

  • True
  • *
  • The Real Treasure Is You
    • Let's Play Super Marisa World
Re: Sword Quest IV - A Z-Machine Adventure
« Reply #201 on: January 14, 2015, 11:58:09 AM »
> Look back ahead of us and start running toward the closer firing fairy on our left.
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

  • *
  • Hello Jerry
Re: Sword Quest IV - A Z-Machine Adventure
« Reply #202 on: January 14, 2015, 12:07:14 PM »
> Look back ahead of us and start running toward the closer firing fairy on our left.

>You close in on the faerie to your left. The burst of bubble shots in front of her spreads widely, some of them coming in your general direction and others spreading out to the left and right.

>_

Kilgamayan

  • True
  • *
  • The Real Treasure Is You
    • Let's Play Super Marisa World
Re: Sword Quest IV - A Z-Machine Adventure
« Reply #203 on: January 14, 2015, 12:20:56 PM »
> If we want to continue heading forward while avoiding these bubbles, what are our options?
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

  • *
  • Hello Jerry
Re: Sword Quest IV - A Z-Machine Adventure
« Reply #204 on: January 14, 2015, 01:17:05 PM »
> If we want to continue heading forward while avoiding these bubbles, what are our options?

>If you want to keep heading forward, you can see two potential paths. One is slightly to the right, where the bubbles are slowly drifting apart.  Further right, you can see a gap between faster-moving bubbles, where they are starting to meet with the second faerie's attacks.

>_

Suwako Moriya

  • Hey you with the pretty face
  • *
  • Welcome to the human race!
Re: Sword Quest IV - A Z-Machine Adventure
« Reply #205 on: January 14, 2015, 03:11:17 PM »
> Take the path to the right.
The only thing this dimension does well is show its ass. We might as well applaud it! - Albert Burneko

Well, this game happened.

Hello Purvis

  • *
  • Hello Jerry
Re: Sword Quest IV - A Z-Machine Adventure
« Reply #206 on: January 14, 2015, 03:50:46 PM »
> Take the path to the right.

>You bank rightward, and head where the two clouds converge. It is a little tight, but you manage to slip between the bubbles, and can see a clear path to the nearer faerie.

>_

Suwako Moriya

  • Hey you with the pretty face
  • *
  • Welcome to the human race!
Re: Sword Quest IV - A Z-Machine Adventure
« Reply #207 on: January 14, 2015, 05:52:59 PM »
> Dash and slash that fairy!
The only thing this dimension does well is show its ass. We might as well applaud it! - Albert Burneko

Well, this game happened.

Hello Purvis

  • *
  • Hello Jerry
Re: Sword Quest IV - A Z-Machine Adventure
« Reply #208 on: January 14, 2015, 06:38:59 PM »
> Dash and slash that fairy!

>You dash in between the remainng shots, cleanly slashing through the faerie and sending her to the ground, unconscious with a squawk. To your side, you can see lines of danmaku drawing very close!

>_

Suwako Moriya

  • Hey you with the pretty face
  • *
  • Welcome to the human race!
Re: Sword Quest IV - A Z-Machine Adventure
« Reply #209 on: January 14, 2015, 08:02:18 PM »
> Which side?
The only thing this dimension does well is show its ass. We might as well applaud it! - Albert Burneko

Well, this game happened.