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Touhou 14.5: 東方深秘録 ~ Urban Legend in Limbo. is HM sequel, demo at Comiket 87
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Omegahugger:

--- Quote from: Gpop on December 23, 2014, 04:17:39 PM ---Considering this is an entirely new game, popularity won't be a thing anymore since it'll have to be replaced with an entirely new system, as most new fighters do, so you won't have to worry about popularity wins anymore, I would guess.

--- End quote ---
To be honest this was one of the two things I disliked most about it (aerial combat being the other -- this isn't the first game like that Ive played and it's never, never been my thing.....). I really do look forward to what this next game will have, and there's just as much a chance of it being something great as anything really..... I suppose well just have to wait and see. =)

And now begins the long, impatient period of waiting for tasofro to release more details. =)
Spotty Len:
I would wish for a slightly more lenient combo system because I suck at learning long combos (Blazblue is my hell), but eh, I can work with what we already have.


--- Quote from: Omegahugger on December 23, 2014, 04:11:00 PM ---Isn't it more a matter of enjoyability? "Suck" is subjective -- if someone doesn't like something, they don't like it. No amount of "proving" them wrong or debating "why" their opinion is wrong will make any sense...... it still sucks to them.
--- End quote ---
Or you could just say you don't like it. I don't think declaring something sucks is nice to anybody who likes the thing.
Leon゠Helsing:
>lol its gonna suxxorz ballzorz
Apparently you guys missed ZUN's assurance. :V

--- Quote from: cuc on December 23, 2014, 12:32:10 PM ---According to D.N.A., ZUN said this about the game: "it has become a very good game".

--- End quote ---
Gpop:

--- Quote from: Spotty Ren on December 23, 2014, 04:32:53 PM ---I would wish for a slightly more lenient combo system because I suck at learning long combos (Blazblue is my hell), but eh, I can work with what we already have.

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Personally, the combo system is lenient enough as it is. The combo difficulty depends on each characters though. For example, Koishi is probably the easiest in terms of learning combos, while Ichirin requires box dashing to connect damaging combos properly.
Fumi:

--- Quote from: Spotty Ren on December 23, 2014, 04:32:53 PM ---Or you could just say you don't like it. I don't think declaring something sucks is nice to anybody who likes the thing.

--- End quote ---

This exactly. Personally I enjoyed HM a lot the cast was like a reboot of the fighting games (Which felt nice, because I was hoping for a game for this whole religious war thing), the aerial combat personally felt very good, felt very Touhou-ish, controls were nice and you could actually realize a character moveset very easily without complicated inputs (A friend of mine who hates complicated controls found this game very appealing)

I really didn't liked SWR/Soku (I even liked IaMP to an extent) and I was quite disappointed these were the only fighting games avaible, however I really dislike when people say "HM sucks" or stuff like "what a disappointment if it's like HM" I have to admit the popularity system could be a let down for most people but I really enjoyed the game so stop bashing it. You didn't like it? Okay, but really stop bashing.

On the topic of th14.5 btw I think if Tasofro said it's going to be a sequel rather than an expansion (Makes sense, the game is labeled as Th14.5, not 14.3 (heh) or 14.7) then they are probably making huge tweaks to the mechanics (If it's a fighter) because I'm sure they already know (Maybe in japan they didn't liked HM too, I don't know) that most people disliked the new mechanics, idk we don't really know much about this game.

But I hope that if it's a 20th anniversary game they add a lot of characters  ;)
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