Author Topic: Puzzle and Dragons 16 - YOLOSWAG xXx420xXwEeDxX carpe diem Edition  (Read 176838 times)

Moogs Parfait

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Re: Puzzle and Dragons 16 - YOLOSWAG xXx420xXwEeDxX carpe diem Edition
« Reply #300 on: December 26, 2014, 05:45:40 PM »
I don't think people skill up starters because their skill never scales

Mr. Sacchi

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Re: Puzzle and Dragons 16 - YOLOSWAG xXx420xXwEeDxX carpe diem Edition
« Reply #301 on: December 26, 2014, 05:47:06 PM »
Got some Christmas money so I might buy some stones to pull from the machine, but first I need to hunt materials to evolve my two Plessies to skill up my Plessiel.

Well, if you -want- to skillup your plesiel I won't stop you but know that you don't need to since Plessie and Plesiel have the same ability (which is the only requirement for skillups).

It is also not required since, as soon as he turns into a plesios his skill level will turn back to 1, and skilling up plesios is a lot easier with legendary dragons.

The two extra plessies you have are from the present egg machine right? If so you might wanna use them on whatever god you want to use for endgame content.

MewMewHeart

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Re: Puzzle and Dragons 16 - YOLOSWAG xXx420xXwEeDxX carpe diem Edition
« Reply #302 on: December 26, 2014, 06:25:34 PM »
Well, if you -want- to skillup your plesiel I won't stop you but know that you don't need to since Plessie and Plesiel have the same ability (which is the only requirement for skillups).

It is also not required since, as soon as he turns into a plesios his skill level will turn back to 1, and skilling up plesios is a lot easier with legendary dragons.

The two extra plessies you have are from the present egg machine right? If so you might wanna use them on whatever god you want to use for endgame content.
I'll take both you and Moogs word for it then I'll go for a Water type god then.
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Chaore

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Re: Puzzle and Dragons 16 - YOLOSWAG xXx420xXwEeDxX carpe diem Edition
« Reply #303 on: December 26, 2014, 06:29:06 PM »
I think I'm the only one who really wants a Sharon here.

I didn't want one, let alone two (yeah i pulled another one from the xmas mistakes. and leeza.)

I honestly don't like the RGB wizards that much.

Though, her, leeza, and supergirl would be greaT IF I HAD A FUCKING SANTA KIRIN.

Re: Puzzle and Dragons 16 - YOLOSWAG xXx420xXwEeDxX carpe diem Edition
« Reply #304 on: December 26, 2014, 06:56:17 PM »
green jewel get

tomorrow super valk shall be mine

Thaws

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Re: Puzzle and Dragons 16 - YOLOSWAG xXx420xXwEeDxX carpe diem Edition
« Reply #305 on: December 26, 2014, 06:57:43 PM »


Ra Tamadora, presumably to appear in medjet descended.
COST 10
Active: Solar Lazer
Leader: When you clear Red,Green,Blue,Light,Dark together, ATKx5

The ultimate cost-restrict dungeon leader.
I'm going to attempt Dragonrin Legend with this.




9 Rows, 6 SB
easily over 30k hp and around 4k recovery.
This team is godly :V who needs a hatsume anymore :Vvvv (I'm going to pull a bunch now that I don't need her aren't I)

Chaore

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Re: Puzzle and Dragons 16 - YOLOSWAG xXx420xXwEeDxX carpe diem Edition
« Reply #306 on: December 26, 2014, 07:01:43 PM »


Ra Tamadora, presumably to appear in medjet descended.
COST 10
Active: Solar Lazer
Leader: When you clear Red,Green,Blue,Light,Dark together, ATKx5

The ultimate cost-restrict dungeon leader.
I'm going to attempt Dragonrin Legend with this.




9 Rows, 6 SB
easily over 30k hp and around 4k recovery.
This team is godly :V who needs a hatsume anymore :Vvvv (I'm going to pull a bunch now that I don't need her aren't I)

I still like hatsume for her change. But yeah, Andromeda is making I&I slowly stronger.

Your only 2 rows off my shiva team now :v

commandercool

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Re: Puzzle and Dragons 16 - YOLOSWAG xXx420xXwEeDxX carpe diem Edition
« Reply #307 on: December 26, 2014, 07:24:22 PM »
The more I think about it the more I don't think I would use Andromeda on my team. Changing away light is too unfortunate, since it makes the one-two punch of Sun Quan active, then Ruka+Valkyrie on the first turn and Gabriel on the second turn unusable. The extra damage from the additional row might make up for that to some extend, but the colors just don't work. I still would like one so I can run an I&I team eventually, but it's not a priority. Maybe that's just me trying to rationalize her away because I don't have one. Without her my team has 50k HP and seven rows, and with her it would have 52k and eight rows, which is actually kind of negligible. The extra skillboost, lock resist, and time extend are nice though.

What do we think of using her as a leader? Would Andromeda+I&I have any merit? Maybe Andromeda/Gabriel/Valkyrie/Sharon/Sun Quan/I&I? I've never played a hero god, but I guess at that point you'd probably be better off abandoning the healer theme and just going all-blue with two Andromeda leads.
I made a PADHerder. It's probably out of date though.

Chaore

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Re: Puzzle and Dragons 16 - YOLOSWAG xXx420xXwEeDxX carpe diem Edition
« Reply #308 on: December 26, 2014, 07:34:30 PM »
The more I think about it the more I don't think I would use Andromeda on my team. Changing away light is too unfortunate, since it makes the one-two punch of Sun Quan active, then Ruka+Valkyrie on the first turn and Gabriel on the second turn unusable. The extra damage from the additional row might make up for that to some extend, but the colors just don't work. I still would like one so I can run an I&I team eventually, but it's not a priority. Maybe that's just me trying to rationalize her away because I don't have one. Without her my team has 50k HP and seven rows, and with her it would have 52k and eight rows, which is actually kind of negligible. The extra skillboost, lock resist, and time extend are nice though.

What do we think of using her as a leader? Would Andromeda+I&I have any merit? Maybe Andromeda/Gabriel/Valkyrie/Sharon/Sun Quan/I&I? I've never played a hero god, but I guess at that point you'd probably be better off abandoning the healer theme and just going all-blue with two Andromeda leads.

She'd probably be replacing one of your listed cards as she's stronger though ;v I'd need to take a second glance at your team, but andromeda is basically god's gift to blue healer right now.

Andromeda is naturally better off leading with herself and just packing good blue orb changers.

Edible

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Re: Puzzle and Dragons 16 - YOLOSWAG xXx420xXwEeDxX carpe diem Edition
« Reply #309 on: December 26, 2014, 07:43:13 PM »
Got my blue valk ult evoed.  I'll work on the other two later.

commandercool

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Re: Puzzle and Dragons 16 - YOLOSWAG xXx420xXwEeDxX carpe diem Edition
« Reply #310 on: December 26, 2014, 07:44:37 PM »
Oops, I mis-remembered how her active works. Because it changes red to blue, whereas I thought it changed light to blue, it actually works exactly the same as the setup I have now, I'd just have to have Gabriel go first. At that point the only real concern is the lack of healing oomph from her orbchange, since it makes less hearts which actually does matter to a stall team. However, the time extend would hopefully boost my combo count by just enough to bring more hearts onto the board naturally and heal a little more every time I match hearts to make up for it.
I made a PADHerder. It's probably out of date though.

Moogs Parfait

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Re: Puzzle and Dragons 16 - YOLOSWAG xXx420xXwEeDxX carpe diem Edition
« Reply #311 on: December 26, 2014, 08:20:23 PM »
I skilled up yomi and now I don't really know why or what to do with her.  I guess she can be an alt for my Athena team?

MewMewHeart

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Re: Puzzle and Dragons 16 - YOLOSWAG xXx420xXwEeDxX carpe diem Edition
« Reply #312 on: December 26, 2014, 08:25:01 PM »
I skilled up yomi and now I don't really know why or what to do with her.  I guess she can be an alt for my Athena team?

So jelly.... hmm... I was thinking the same thing I mean some of us got Minis and can't even evolve them which is sad, but at least they can skill level.

Edit: I just ran Shrine of Spirits normal and got all the evolution materials I need.
« Last Edit: December 26, 2014, 08:35:41 PM by MewMewHeart »
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Re: Puzzle and Dragons 16 - YOLOSWAG xXx420xXwEeDxX carpe diem Edition
« Reply #313 on: December 26, 2014, 08:36:19 PM »
Got some Christmas money so I might buy some stones to pull from the machine

Wait until next fest to pull. People are expecting one around New Years or something.

hyorinryu

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Re: Puzzle and Dragons 16 - YOLOSWAG xXx420xXwEeDxX carpe diem Edition
« Reply #314 on: December 26, 2014, 08:41:57 PM »
I need a light mask to ult valkyrie, but I used my last one to evolve Izanagi. What to do...right now if GGY skill-up hunting time.

*currently under repair*
Puzzle Dragon stuff

MatsuriSakuragi

Re: Puzzle and Dragons 16 - YOLOSWAG xXx420xXwEeDxX carpe diem Edition
« Reply #315 on: December 26, 2014, 08:46:47 PM »
What team did you use for Gaia? That 12 or less restriction really gut 99% of my rooster (i'll probably try Flame Chasers)

It's 14 or less.

I ran Guan Yinping/Echidna/Gigas/Lilith (for the treants)/King Shynee/Guan Yinping.

You really need to build a team for it. I'll be shocked if you can do it just throwing whatever whatnot together. Flame Chaser is definitely legit for it though.

Thaws

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Re: Puzzle and Dragons 16 - YOLOSWAG xXx420xXwEeDxX carpe diem Edition
« Reply #316 on: December 27, 2014, 04:43:46 AM »
I still like hatsume for her change. But yeah, Andromeda is making I&I slowly stronger.

Your only 2 rows off my shiva team now :v

wat :V how the heck do I beat this. :ohdear: lul

Wellll I'll keep telling myself I don't need a hatsume so as to not have to go crazy over muracores anymore.
Well, for a team with ~33k hp but only 4k recovery, heartmakers are actually quite important because you can actually take hits from bosses now but healing is not as simple as Ronia's silly 6.25x rcv. Now that many mid-bosses throw all kinds of poison orbs at you, it is even more important to have more sources of heart orbs (Neptune of Zeus Mercury comes to mind).
Also, andromeda have wayyy better stats. 2985 / 1238 / 578 is just amazing for a healer.

The more I think about it the more I don't think I would use Andromeda on my team. Changing away light is too unfortunate, since it makes the one-two punch of Sun Quan active, then Ruka+Valkyrie on the first turn and Gabriel on the second turn unusable. The extra damage from the additional row might make up for that to some extend, but the colors just don't work. I still would like one so I can run an I&I team eventually, but it's not a priority. Maybe that's just me trying to rationalize her away because I don't have one. Without her my team has 50k HP and seven rows, and with her it would have 52k and eight rows, which is actually kind of negligible. The extra skillboost, lock resist, and time extend are nice though.

What do we think of using her as a leader? Would Andromeda+I&I have any merit? Maybe Andromeda/Gabriel/Valkyrie/Sharon/Sun Quan/I&I? I've never played a hero god, but I guess at that point you'd probably be better off abandoning the healer theme and just going all-blue with two Andromeda leads.

Yes, the difference might be in how mine's I&I lead and yours Gab. When I use SQ, I just use the first turn to arrange the board a bit so that I can go for 3 rows on the 2nd turn, so usually I just use Gab+BlueValk or Ruka+BlueValk but not all three on two separate turns.
There has been a few times during descent that I had used Ruka for the heartmaking, but also a few times where I hoped she did heartmaking+bluemaking so I can finish off this wave while recovering.

As for Andromeda+I&I, well I can't think of many blue orb changers that aren't healers, Hermes is one, but most are healers which made Blue Healers so viable in the first place anyways. It's just a matter of throwing SQ in or using I&I, I'd lean towards I&I cause' my pluses are on them but theoretically would SQ be the better choice?

Oops, I mis-remembered how her active works. Because it changes red to blue, whereas I thought it changed light to blue, it actually works exactly the same as the setup I have now, I'd just have to have Gabriel go first. At that point the only real concern is the lack of healing oomph from her orbchange, since it makes less hearts which actually does matter to a stall team. However, the time extend would hopefully boost my combo count by just enough to bring more hearts onto the board naturally and heal a little more every time I match hearts to make up for it.

I can't imagine a single colour->heart not being enough to recover to full on a healers team with 4x rcv...
« Last Edit: December 27, 2014, 04:45:39 AM by Thaws »

commandercool

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Re: Puzzle and Dragons 16 - YOLOSWAG xXx420xXwEeDxX carpe diem Edition
« Reply #317 on: December 27, 2014, 05:56:09 AM »
Yes, the difference might be in how mine's I&I lead and yours Gab. When I use SQ, I just use the first turn to arrange the board a bit so that I can go for 3 rows on the 2nd turn, so usually I just use Gab+BlueValk or Ruka+BlueValk but not all three on two separate turns.

I've never learned how to do three rows. Arranging the board game be a little questionable sometimes because Beyzul is so fragile, but arranging then changing is probably a great idea that I never do. I imagine that should make it so I can one-shot nearly anything in the game and would make taking two shots obsolete. Although to be fair the only times I tend to need two attacks are when the board is sub-optimal anyway, so it probably wouldn't be right to pull off three rows if I need to do that.

As for Andromeda+I&I, well I can't think of many blue orb changers that aren't healers, Hermes is one, but most are healers which made Blue Healers so viable in the first place anyways.

I could see playing both Valkyrie and Siegfried for the consistency.

It's just a matter of throwing SQ in or using I&I, I'd lean towards I&I cause' my pluses are on them but theoretically would SQ be the better choice?

Hard to say, since again I've never played a hero god team. I'm inclined to always go with Sun Quan because I can't turn down delay, but the extra row might make a huge difference on a spike team that's heavily row-based. No idea really. And at the rate ultimate evolutions have been power creeping I expect Sun Quan's ultimate evolution to be the most ludicrously powerful thing ever when he finally gets it.

I can't imagine a single colour->heart not being enough to recover to full on a healers team with 4x rcv...

My team is 2/4/2. I use Gabriel and I&I as my leaders. x2 recovery is not necessarily enough to heal back up to full with just one set of hearts if I'm hurt very badly, and the important thing with Ruka is being able to heal back up to full one turn while still leaving enough hearts behind to heal a lot on the next turn. That's pretty much the only way to stall for a long time against something that hits for 20k+ a turn, at least for me. But again, the higher damage output and time extend would probably make up for that and then some, so I don't know that it matters.

On the very rare double Gabriel team Andromeda is almost certainly better than Ruka, but since that team has two blue+heartmakers by default it probably doesn't run another orbchanger anyway (the only time I ever use it is a specialized mostly-heartmakers one for Legendary Seaway, but I've considered Gabe/Hera-Is/Hera-Is/Metatron/Noah/Gabe if I had a Metatron for a few dungeons).
I made a PADHerder. It's probably out of date though.

Thaws

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Re: Puzzle and Dragons 16 - YOLOSWAG xXx420xXwEeDxX carpe diem Edition
« Reply #318 on: December 27, 2014, 06:52:39 AM »
I've never learned how to do three rows. Arranging the board game be a little questionable sometimes because Beyzul is so fragile, but arranging then changing is probably a great idea that I never do. I imagine that should make it so I can one-shot nearly anything in the game and would make taking two shots obsolete. Although to be fair the only times I tend to need two attacks are when the board is sub-optimal anyway, so it probably wouldn't be right to pull off three rows if I need to do that.

Actually I can clear most stuff with 2 rows too with enough blue orbs :V 3 rows are overkill for most cases so don't worry too much.

I could see playing both Valkyrie and Siegfried for the consistency.

I went to look at some people's Andromeda team, they put stuff like Karin or Blue Sonia, both of which I don't have :V so whatever.
I think most would prefer a Hatsume over Siegfried to pair up with Karin though.

My team is 2/4/2. I use Gabriel and I&I as my leaders. x2 recovery is not necessarily enough to heal back up to full with just one set of hearts if I'm hurt very badly, and the important thing with Ruka is being able to heal back up to full one turn while still leaving enough hearts behind to heal a lot on the next turn. That's pretty much the only way to stall for a long time against something that hits for 20k+ a turn, at least for me. But again, the higher damage output and time extend would probably make up for that and then some, so I don't know that it matters.

Oh. Our priorities are kind of different because I&I's active would make my team 1.8/13.5/1 for 6 out of 9 turns, giving it decent attack power along with a fair amount of hp, so when I use Gabriel's active, I'm intending to combo as much as possible so that I recover to full health while hopefully killing the boss (usually can do 1 blue row + 1 blue combo), otherwise I can still take one more hit and kill it on the following turn. For your team, your first priority is survival so you'd want Ruka more.

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Re: Puzzle and Dragons 16 - YOLOSWAG xXx420xXwEeDxX carpe diem Edition
« Reply #319 on: December 27, 2014, 09:07:10 AM »
Cauchemar time! This looks totally doable with Ceres.

If I can get any Ceres friends to appear.

Chaore

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Re: Puzzle and Dragons 16 - YOLOSWAG xXx420xXwEeDxX carpe diem Edition
« Reply #320 on: December 27, 2014, 10:09:12 AM »
oh shit wait

i just realized takeru might totally get some good shit now

plz get another row i would love another orb change

Espadas

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Re: Puzzle and Dragons 16 - YOLOSWAG xXx420xXwEeDxX carpe diem Edition
« Reply #321 on: December 27, 2014, 01:36:00 PM »
Just cleared Cauchemar Legend with Ronia. If you have at least 20k hp it's super easy!
The best part is that Lilith's supposed rage attack makes you IMMORTAL since it gives you heart orbs  :V

Too bad it didn't drop....
« Last Edit: December 27, 2014, 01:38:47 PM by Espadas »

trancehime

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Re: Puzzle and Dragons 16 - YOLOSWAG xXx420xXwEeDxX carpe diem Edition
« Reply #322 on: December 27, 2014, 02:13:10 PM »
2 pluses > 1 plus, fuck you Star Vault, you worthless piece of crap.

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commandercool

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Re: Puzzle and Dragons 16 - YOLOSWAG xXx420xXwEeDxX carpe diem Edition
« Reply #323 on: December 27, 2014, 02:22:56 PM »
2 pluses > 1 plus, fuck you Star Vault, you worthless piece of crap.

I don't know, I was doing just fine on Star Vault myself yesterday. Ten +s from 120 stamina.
I made a PADHerder. It's probably out of date though.

trancehime

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Re: Puzzle and Dragons 16 - YOLOSWAG xXx420xXwEeDxX carpe diem Edition
« Reply #324 on: December 27, 2014, 03:03:25 PM »
I don't know, I was doing just fine on Star Vault myself yesterday. Ten +s from 120 stamina.

10 pluses from 4 runs, when I got 2 pluses from 6 runs total...

massive kek

元素召唤 || pad & msl news translator robit
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Re: Puzzle and Dragons 16 - YOLOSWAG xXx420xXwEeDxX carpe diem Edition
« Reply #325 on: December 27, 2014, 03:04:57 PM »
It looks like a certain someone has been waiting very eagerly for Cauchemar to arrive in NA



EDIT: that was one hell of a close call, apparently cauchemar loves to spam binds

« Last Edit: December 27, 2014, 03:43:42 PM by OverlordChirei »

Edible

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Re: Puzzle and Dragons 16 - YOLOSWAG xXx420xXwEeDxX carpe diem Edition
« Reply #326 on: December 27, 2014, 04:13:45 PM »
Cauchemar get.   Now to get a few dozen more.

Moogs Parfait

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Re: Puzzle and Dragons 16 - YOLOSWAG xXx420xXwEeDxX carpe diem Edition
« Reply #327 on: December 27, 2014, 06:58:53 PM »
My phone has been acting up with phantom screen presses on the bottom. Playing pad is pretty difficult.  I'm pretty frustrated since I've never broken a phone before, but my dog broke this one months back and now it's acting up again after repair.

Chaore

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Re: Puzzle and Dragons 16 - YOLOSWAG xXx420xXwEeDxX carpe diem Edition
« Reply #328 on: December 27, 2014, 08:17:26 PM »
I don't know, I was doing just fine on Star Vault myself yesterday. Ten +s from 120 stamina.

Six to ten is about what I get as well tbh.

I act surprised everytime all the same to be nice to it.

commandercool

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Re: Puzzle and Dragons 16 - YOLOSWAG xXx420xXwEeDxX carpe diem Edition
« Reply #329 on: December 27, 2014, 11:14:07 PM »
Athena team's almost done. Need one more Fat Dragon and to top off another couple snow globes and I'm finished. Well, and a dozen more Wind Chasers in Meimei's face. All those globes have been a godsend. This would've taken forever without them.
I made a PADHerder. It's probably out of date though.