dammit my post timed out as I was typing it so it got deleted and now I have to redo it ._.Alright so Goddess is done!

The Goddess (I haven't thought of a name for her yet. Maybe I'll let the player be able to name her, Gary Oak style) watches over and protects the Town and it's people. When the Dark Crystals fall, she summons you, the Anticrystal Knight, to fight back.
Meanwhile her role in the game is to protect and heal the town from the corrupting miasma being emitted by the Crystals. She can handle the defending part by herself, but she'll need shards of the crystals in order to create an 'anti-venom' of sorts to actually heal the town.
Beyond that, she has a solid in the story since she's one of the few characters that isn't randomized. You can build up your reputation with her by preventing the town from being harmed, which is important since she'll often be the first to alert you of major events and threats to the town, but if you're reputation is poor then she may be reluctant to trust you with important tasks and information. On the other hand if you have a good reputation then it can lead to boosts and benefits like improved stats, special buffs, special weapons,
and maybe even a daaaate? ;VAnd here's the Town now:

I went for a "town map" look because my original idea of an "in the town" angle didn't work so well thanks to my lack of ability to draw buildings. :V Well it's not the prettiest thing, but it's functional and has good clarity I hope, which is more important in the long run anyways right? :V
The Town square is kind of barren now because I'm not sure if I'll need that space for more characters later on.
Alright so just gotta polish a few more things and then it's sound design time :toot: