Feel free to steal these; I might not need them. :V
IDEA #1: ISC shmup-fied
TL;DR ISC as a normal (but gimmicky) Touhou game
Plot: Same as ISC
Characters: Same
Stages: This is where it gets weird. ISC is divided into days, with multiple spellcards per character per day, AND there's always two or more characters per day.
So, There is 1 stage per 1 day. The stage is divided into X parts with each part being a character being a midboss/boss. The spellcards go in order of appearance in ISC.
Shot/Bomb/Special: Another weird one. ISC has the 9 items you can equip, along with the sub item after Day 6, allowing for 81 different item combos.
A solution for this is having the C key switching the shot, and pressing Z and Shift for the bomb. The Special item can only be selected at the beginning of each day/stage.
Shot Effects
Main: Same as ISC default, but more dense
Fabric: Double shot speed
Camera: Shots bounce off walls
Umbrella: Shots ignore + wrap around walls (Think SA ReimuA near a wall, but all 4 walls). Shots that hit the top or bottom of the screen will go to the opposite side.
Ying-Yang Orb: Homing shots
Bomb: Small explosion when the shot hits
Lantern: Piercing shot
Decoy Doll: Twice as wide as in ISC
Statue: Main shot divided into 4; will make a trail behind you (think MoF MarisaA with no shifting)
Miracle Mallet: Turns shot yellow, double damage
Bombs
Fabric: Invincible for 10 seconds.
Camera: Same function as in ISC, but with invincibility
Umbrella: Same bomb as SA ReimuA, IN Yukari, or DDC SakuyaB
Ying-Yang: Orbs fly out at high speeds, will home in on enemies.
Bomb: Same effect
Lantern: Trance Mode for 10 seconds
Doll: Same effect as ISC, but all bullets will move towards it
Statue: Will clear screen of bullets when hit after activation. See SA MarisaC or DDC SakuyaA
Mallet: Same as ISC, but multiple times (5) w/ no charge time
Special Effects (when equipped as a Special):
Fabric: Item Collection range is higher
Camera: Faster movement speed (1.5x)
Umbrella: Same as SA, ut with up/down movement too
Ying-Yang: Smaller hitbox (make it work with bullets please)
Bomb: Same as ISC
Lantern: Able to deathbomb
Doll: A semi-permeable doll shield placed right in front of Seija. Can absorb 10 bullets, then recharges for 15 seconds.
Statue: Uses 3/4 of a life instead of 1.
Mallet: Same as ISC, but only to the bomb.
Mallet Special Effects:
Fabric: increases invincibility time
Camera: Enlarges photo size
Umbrella: Longer bomb duration
Ying-Yang: More orbs
Bomb: Larger bomb radius
Lantern: Longer Trance time
Doll: Longer Doll duration
Statue: Longer bomb time
Mallet: Swings 3 more times