This is a lot different than a million shots vs. one shot though
that's not even fair.
and the chances aren't anywhere near even
it's not the same case at all
Well yeah, obviously it's an exaggerated example for effect or it would just be re-stating what we already have and that doesn't do any good. It's a bad example, but the point is the more tries you get the more you tend toward the mean and the less chance is a factor.
and i'd but master at something like 50% tbh
Well, good I guess. So far for all I can tell the Master drop rate is like 5%. I know that's not representative, but since it's been so bad I'm trying to do the math on how I should proceed and not reeeeally seeing the benefit. It's horribly flawed math, but that's what I got. I'm just waiting for someone who actually knows how to do math to come in here and be all "No, you did it all wrong, the numbers are actually completely the opposite", but until then I
think I did it right with the limited information I have.
more like master exists to save on time. with a full stamina bar I get 11 runs of expert and 4 runs of master which is far less tedious for only a possibly little bit lower drop chance
also this i guess
i really haven't seen any loss of chasers compared to expert too so it's pretty convenient
Yeah fair enough, and I suppose that can matter a lot with coin dungeons where time is of the essence. But I like playing PAD and often after blasting ten hours' worth of stamina on a few runs of a dungeon and getting nothing I'm just disappointed I didn't get to play very much.