| ~Beyond the Border~ > Akyu's Arcade |
| Etrian Odyssey (+Persona Q) Thread - New EO Games For Everyone!~ |
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| Makedounia:
--- Quote from: Garlyle on April 12, 2015, 05:56:10 AM --- The only suffering for Troubadour is the lack of field healing, for which you'll need items. --- End quote --- Troubadour can actually heal outside of battles as well. It's a skill called "restful tune" and it costs 1TP. I've used it on my current playthrough and it's a decent skill. |
| Nat Tea:
ETRIAN MYSTERY DUNGEON It is fun. I am up to beginning of eight dungeon (this is post main story now) and I also finished the fun sidedungeon. Spoiler: congrats if you finish any of these in this series of quests Here is my party after main game clear: Wanderer / Gunner / Medic / Hexer = Guild Card (No QR Code) Wanderer bug: If you use Haste Self, get slowed down by a Red Pooka's Keep Up! to normal speed, use Haste Self while slowed down to return to double speed and have a medic use Treat on you, it will remove the slow but sometimes the game will assume your Wanderer doesn't have any buffs so you keep double speed for that entire floor. Summary: Haste -> slowed down -> Haste -> Treat = Double Speed infinite duration for floor Unfortunately due to EMD's AI, this absolutely destroys your party composition while playing as the Wanderer. You are warned. There are some exciting things I want to talk about with postgame EMD, but I feel like as spoilers I want to keep them a surprise since they are definitely pretty silly. They do give the game the spice it needed in main story. |
| Ghaleon:
I'm hoping I can buy a used copy of eoMD for the cheap at my local gamestore in like a week... there were like 40 copies of persona Q within a month after its release =P |
| Serela:
Might be because PQ was, imo, awful. XD I can't even pick it back up after I got Impure Reach the game became excessively depressingly easy, with all online info confirming it'd stay depressingly easy (status nearly always hits, no building resistance for bosses/foes to fight back with, randoms all die instantly on turn 1 to instant death, regen the mp per fight to do it again forever, etc) the whole game. The gameplay was really shallow even before that, but that was too much. The other thing is that this close to release date, I'm not sure if the used price would even be reduced more than several dollars. --- Quote from: Garlyle on April 12, 2015, 09:15:46 AM ---If I'm remembering right, the level 3 Anti-Elem skills are 60% element defense; the catch is that you have to use them on the same turn you get hit. They're not lasting buffs. There is no 'water' element. Ideally you want them at 5+ because it at that point complete negates damage and also blocks side effects (the sleep on the 15F boss' tidal wave comes to mind) but it's all better than nothing. --- End quote --- What you do is use the ele wall grimoire and just get the Good meal effect that increases grimoire levels by 2 (even if it says double or w/e, eou has way too many mistranslations or typos) so then they're lv5. You only really need to worry about this on a few big bosses, so it's not a huge deal; fighting one battle resets which recipes have Good, and just entering/leaving the dungeon fightless resets what the effect itself is iirc, so the farm is easy. I did Classic Expert w/o protector or medic, you're fine for the main story. Postgame though... even with Troub+Hexer buffs and debuffs, you're going to have trouble with not getting lots of people one-shot from the boss's better attacks. If you want to get buy w/o a protector, you have to have someone using Cernunnos' King Grimoire skill instead to pretend to be a protector. That's highly effective, of course, so it's not a bad plan, but you might want to combo it with an Efficiency grimoire and amritas... |
| theshirn:
help me please kill me |
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