Author Topic: Sword Quest III - A Z-Machine Adventure  (Read 66591 times)

Kilgamayan

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    • Let's Play Super Marisa World
Re: Sword Quest III - A Z-Machine Adventure
« Reply #870 on: December 22, 2014, 01:43:26 AM »
> Were the bullets we identified listed in any particular order?
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

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  • Hello Jerry
Re: Sword Quest III - A Z-Machine Adventure
« Reply #871 on: December 22, 2014, 02:21:48 AM »
> Were the bullets we identified listed in any particular order?

>The closest ones were listed first.

>_

Kilgamayan

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    • Let's Play Super Marisa World
Re: Sword Quest III - A Z-Machine Adventure
« Reply #872 on: December 22, 2014, 04:41:24 AM »
> How much room do we have to maneuver up and down?
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

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  • Hello Jerry
Re: Sword Quest III - A Z-Machine Adventure
« Reply #873 on: December 22, 2014, 05:21:06 AM »
> How much room do we have to maneuver up and down?

>Some, but you've not really paid attention to what is above or below you after a point; that would take a moment to assess.

>_

Kilgamayan

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Re: Sword Quest III - A Z-Machine Adventure
« Reply #874 on: December 22, 2014, 05:31:12 AM »
> Based on the speed and depth of the horizontal lines, as well as how long we have been at it between then, could we mentally determine if we are still restricted above or below by them?
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

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  • Hello Jerry
Re: Sword Quest III - A Z-Machine Adventure
« Reply #875 on: December 22, 2014, 05:36:39 AM »
> Based on the speed and depth of the horizontal lines, as well as how long we have been at it between then, could we mentally determine if we are still restricted above or below by them?

>You don't think there are any of them immediately above or below, unless they did something really weird.

>_

Kilgamayan

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Re: Sword Quest III - A Z-Machine Adventure
« Reply #876 on: December 22, 2014, 05:45:37 AM »
> Are these stray bullets moving in the same direction as all of the other bullets, or are they aimed more toward us?
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

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  • Hello Jerry
Re: Sword Quest III - A Z-Machine Adventure
« Reply #877 on: December 22, 2014, 06:39:27 AM »
> Are these stray bullets moving in the same direction as all of the other bullets, or are they aimed more toward us?

>They are not aimed, they are simply moving forward.

>_

Kilgamayan

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    • Let's Play Super Marisa World
Re: Sword Quest III - A Z-Machine Adventure
« Reply #878 on: December 22, 2014, 12:04:36 PM »
> Are they staggered relative to the long lines? Or do they all fall on a vertical plane that is parallel to the long lines?
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

  • *
  • Hello Jerry
Re: Sword Quest III - A Z-Machine Adventure
« Reply #879 on: December 22, 2014, 05:43:12 PM »
> Are they staggered relative to the long lines? Or do they all fall on a vertical plane that is parallel to the long lines?

>Please clarify.

>_

Suwako Moriya

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Re: Sword Quest III - A Z-Machine Adventure
« Reply #880 on: December 22, 2014, 05:54:38 PM »
> Would pictures be acceptable? Or does this all have to be done by text? It's hard to describe verbally what I'm getting at here.
The only thing this dimension does well is show its ass. We might as well applaud it! - Albert Burneko

Well, this game happened.

Hello Purvis

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  • Hello Jerry
Re: Sword Quest III - A Z-Machine Adventure
« Reply #881 on: December 22, 2014, 06:44:02 PM »
> Would pictures be acceptable? Or does this all have to be done by text? It's hard to describe verbally what I'm getting at here.

>We shall accept ASCII.

>_

Kilgamayan

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    • Let's Play Super Marisa World
Re: Sword Quest III - A Z-Machine Adventure
« Reply #882 on: December 23, 2014, 03:04:25 AM »
> Actually, maybe we can get by on just text.
> Let's pretend for a moment that all of the bullets are at the same height. Would we be able to draw a straight line through all of them?
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

  • *
  • Hello Jerry
Re: Sword Quest III - A Z-Machine Adventure
« Reply #883 on: December 23, 2014, 03:50:10 AM »
> Actually, maybe we can get by on just text.
> Let's pretend for a moment that all of the bullets are at the same height. Would we be able to draw a straight line through all of them?

>No, but you expect to encounter each of them if you continue to fly forward at the speed you are going.

>_

Kilgamayan

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Re: Sword Quest III - A Z-Machine Adventure
« Reply #884 on: December 23, 2014, 05:42:55 AM »
Okay, that addresses pretty much all of the long string of following questions.

> Given we are still sort-of-sandwiched between the two long horizontal lines, can we actually go down far enough to go under the high bullets, or up far enough to go over the low ones?
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

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  • Hello Jerry
Re: Sword Quest III - A Z-Machine Adventure
« Reply #885 on: December 23, 2014, 05:52:13 AM »
Okay, that addresses pretty much all of the long string of following questions.

> Given we are still sort-of-sandwiched between the two long horizontal lines, can we actually go down far enough to go under the high bullets, or up far enough to go over the low ones?

>It seems so, at a glance.

>_

Kilgamayan

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Re: Sword Quest III - A Z-Machine Adventure
« Reply #886 on: December 23, 2014, 05:53:23 AM »
> Let's keep going and head under that first one, then. Slow down a tiny bit to maneuver ourselves better if either the stray bullet or the horizontal line get too close for comfort.
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

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  • Hello Jerry
Re: Sword Quest III - A Z-Machine Adventure
« Reply #887 on: December 23, 2014, 07:27:30 AM »
> Let's keep going and head under that first one, then. Slow down a tiny bit to maneuver ourselves better if either the stray bullet or the horizontal line get too close for comfort.

>You are able to slip under the first one easily enough.

>_

Suwako Moriya

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Re: Sword Quest III - A Z-Machine Adventure
« Reply #888 on: December 23, 2014, 03:04:40 PM »
> Oh, well then.
> How about this next mid-level one? Is there enough room to squeeze under it? If not, how about over it?
> Have we been able to see the oni at all during this dodging time?
The only thing this dimension does well is show its ass. We might as well applaud it! - Albert Burneko

Well, this game happened.

Hello Purvis

  • *
  • Hello Jerry
Re: Sword Quest III - A Z-Machine Adventure
« Reply #889 on: December 23, 2014, 06:36:39 PM »
> Oh, well then.
> How about this next mid-level one? Is there enough room to squeeze under it? If not, how about over it?
> Have we been able to see the oni at all during this dodging time?

>You should be able to squeeze under it.
>Not really, but it's only been a couple moments, and there haven't been any sudden motions to catch your eye.

>_

Suwako Moriya

  • Hey you with the pretty face
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  • Welcome to the human race!
Re: Sword Quest III - A Z-Machine Adventure
« Reply #890 on: December 23, 2014, 08:10:20 PM »
> Very well! Slip under the next stray bullet, again slowing down if necessary to avoid rushing through and getting smacked.
The only thing this dimension does well is show its ass. We might as well applaud it! - Albert Burneko

Well, this game happened.

Hello Purvis

  • *
  • Hello Jerry
Re: Sword Quest III - A Z-Machine Adventure
« Reply #891 on: December 23, 2014, 08:37:16 PM »
> Very well! Slip under the next stray bullet, again slowing down if necessary to avoid rushing through and getting smacked.

>YOu have to go lower to get around this one, but you do so without worry.

>_

Kilgamayan

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Re: Sword Quest III - A Z-Machine Adventure
« Reply #892 on: December 24, 2014, 01:54:13 AM »
> Angle our flight path upward and regain a little bit of speed so we go right over the next stray bullet instead of crashing into it.
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

  • *
  • Hello Jerry
Re: Sword Quest III - A Z-Machine Adventure
« Reply #893 on: December 24, 2014, 02:06:03 AM »
> Angle our flight path upward and regain a little bit of speed so we go right over the next stray bullet instead of crashing into it.

>You do so, just barely grazing over the bullet.

>_

Kilgamayan

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    • Let's Play Super Marisa World
Re: Sword Quest III - A Z-Machine Adventure
« Reply #894 on: December 24, 2014, 02:16:05 AM »
> We have just the bullet pair left, yes?
> Can we squeeze through the final two?
> Are we out of range of the main convex wave yet?
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

  • *
  • Hello Jerry
Re: Sword Quest III - A Z-Machine Adventure
« Reply #895 on: December 24, 2014, 03:08:35 AM »
> We have just the bullet pair left, yes?
> Can we squeeze through the final two?
> Are we out of range of the main convex wave yet?

>Yes
>Possibly
>No.

>_

Kilgamayan

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    • Let's Play Super Marisa World
Re: Sword Quest III - A Z-Machine Adventure
« Reply #896 on: December 24, 2014, 05:47:23 AM »
> Is there room above the upper stray or below the lower stray?
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

  • *
  • Hello Jerry
Re: Sword Quest III - A Z-Machine Adventure
« Reply #897 on: December 24, 2014, 05:58:27 AM »
> Is there room above the upper stray or below the lower stray?

>Not really.

>_

Kilgamayan

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    • Let's Play Super Marisa World
Re: Sword Quest III - A Z-Machine Adventure
« Reply #898 on: December 24, 2014, 06:04:42 AM »
> Nothing for it, then.
> Aim ourselves for the space between the final upper and lower strays, slowing down for control as needed like with the second mid-level bullet.
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

  • *
  • Hello Jerry
Re: Sword Quest III - A Z-Machine Adventure
« Reply #899 on: December 24, 2014, 06:36:40 AM »
> Nothing for it, then.
> Aim ourselves for the space between the final upper and lower strays, slowing down for control as needed like with the second mid-level bullet.

>You do so,  just slipping between those bullets.
>You are near the edge of the arc, but it is approaching fast. Further to the left; or ahead if you want to look at it way, is another row of those straight bullets.

>_