Author Topic: Sword Quest III - A Z-Machine Adventure  (Read 29410 times)

Kilgamayan

  • True
  • *
  • The Real Treasure Is You
    • Let's Play Super Marisa World
Re: Sword Quest III - A Z-Machine Adventure
« Reply #840 on: December 19, 2014, 11:45:31 PM »
> So the horizontal lines above and below the ones that are right in front of us seem to be clear or non-horizontal waves of bullets?
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

  • *
  • Hello Jerry
Re: Sword Quest III - A Z-Machine Adventure
« Reply #841 on: December 20, 2014, 12:26:20 AM »
> So the horizontal lines above and below the ones that are right in front of us seem to be clear or non-horizontal waves of bullets?

>Yes. but they get close enough to those lines you think they would still hit you if you tried to simply duck, for instance.

>_

Kilgamayan

  • True
  • *
  • The Real Treasure Is You
    • Let's Play Super Marisa World
Re: Sword Quest III - A Z-Machine Adventure
« Reply #842 on: December 20, 2014, 04:50:34 AM »
> Once this line of horizontal lines passes, is there a second wave of horizontal lines? Or can we not tell from our current position?
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

  • *
  • Hello Jerry
Re: Sword Quest III - A Z-Machine Adventure
« Reply #843 on: December 20, 2014, 05:15:38 AM »
> Once this line of horizontal lines passes, is there a second wave of horizontal lines? Or can we not tell from our current position?

>You are unable to tell without taking time.

>_

Kilgamayan

  • True
  • *
  • The Real Treasure Is You
    • Let's Play Super Marisa World
Re: Sword Quest III - A Z-Machine Adventure
« Reply #844 on: December 20, 2014, 05:58:51 PM »
> Do we have time to get up to the next highest gap between horizontal lines before we're overrun by the lines?
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

  • *
  • Hello Jerry
Re: Sword Quest III - A Z-Machine Adventure
« Reply #845 on: December 20, 2014, 06:14:48 PM »
> Do we have time to get up to the next highest gap between horizontal lines before we're overrun by the lines?

>You think so, but it would be very tight, you would need to remain horizontal rather than upright.

>_

Kilgamayan

  • True
  • *
  • The Real Treasure Is You
    • Let's Play Super Marisa World
Re: Sword Quest III - A Z-Machine Adventure
« Reply #846 on: December 20, 2014, 11:10:47 PM »
> Let's do that, then. Head upward while going full horizontal to get through the next highest gap.
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

  • *
  • Hello Jerry
Re: Sword Quest III - A Z-Machine Adventure
« Reply #847 on: December 20, 2014, 11:20:21 PM »
> Let's do that, then. Head upward while going full horizontal to get through the next highest gap.

>You take the high road, slipping between the speedy lines of bullets. Ahead, you can two convex arcs of small white bullets, passing through each other and opening outward like flower petals.

>_

Kilgamayan

  • True
  • *
  • The Real Treasure Is You
    • Let's Play Super Marisa World
Re: Sword Quest III - A Z-Machine Adventure
« Reply #848 on: December 21, 2014, 03:57:34 AM »
> Are either of them headed for us? Logically they cannot both be headed for us if they are passing through each other, unless the angle of intersection is minute.
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

  • *
  • Hello Jerry
Re: Sword Quest III - A Z-Machine Adventure
« Reply #849 on: December 21, 2014, 04:10:22 AM »
> Are either of them headed for us? Logically they cannot both be headed for us if they are passing through each other, unless the angle of intersection is minute.

>They both seem to be closing in on you from different angle, perhaps its better to saw it's like scissors closing.

>_

Kilgamayan

  • True
  • *
  • The Real Treasure Is You
    • Let's Play Super Marisa World
Re: Sword Quest III - A Z-Machine Adventure
« Reply #850 on: December 21, 2014, 05:01:18 AM »
> How much left-and-right movement freedom do we have?
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

  • *
  • Hello Jerry
Re: Sword Quest III - A Z-Machine Adventure
« Reply #851 on: December 21, 2014, 05:03:13 AM »
> How much left-and-right movement freedom do we have?

>You can move pretty freely in either direction right now.

>_

Kilgamayan

  • True
  • *
  • The Real Treasure Is You
    • Let's Play Super Marisa World
Re: Sword Quest III - A Z-Machine Adventure
« Reply #852 on: December 21, 2014, 05:41:48 AM »
> Are we completely enclosed on both sides by the convex arcs?
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

  • *
  • Hello Jerry
Re: Sword Quest III - A Z-Machine Adventure
« Reply #853 on: December 21, 2014, 05:44:15 AM »
> Are we completely enclosed on both sides by the convex arcs?

>Not yet.

>_

Kilgamayan

  • True
  • *
  • The Real Treasure Is You
    • Let's Play Super Marisa World
Re: Sword Quest III - A Z-Machine Adventure
« Reply #854 on: December 21, 2014, 05:47:10 AM »
> Which convex arc is closer to being within the horizontal lines?
> Which convex arc is closer to us?
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

  • *
  • Hello Jerry
Re: Sword Quest III - A Z-Machine Adventure
« Reply #855 on: December 21, 2014, 06:04:06 AM »
> Which convex arc is closer to being within the horizontal lines?
> Which convex arc is closer to us?

>Both are withing the lines.
>Neither, actually, you seem to be precisely between them. The point where they are crossing is exactly ahead.

>_

Kilgamayan

  • True
  • *
  • The Real Treasure Is You
    • Let's Play Super Marisa World
Re: Sword Quest III - A Z-Machine Adventure
« Reply #856 on: December 21, 2014, 06:09:14 AM »
> If they're both within the lines, how are we not completely enclosed on both sides?
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

  • *
  • Hello Jerry
Re: Sword Quest III - A Z-Machine Adventure
« Reply #857 on: December 21, 2014, 06:15:56 AM »
> If they're both within the lines, how are we not completely enclosed on both sides?

>It hasn't entirely reached you at this precise second.

>_

Kilgamayan

  • True
  • *
  • The Real Treasure Is You
    • Let's Play Super Marisa World
Re: Sword Quest III - A Z-Machine Adventure
« Reply #858 on: December 21, 2014, 06:18:37 AM »
> Staying within the vertical space allotted to us by the horizontal lines we're currently going through, bank to the left to get out of the convex scissors.
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

  • *
  • Hello Jerry
Re: Sword Quest III - A Z-Machine Adventure
« Reply #859 on: December 21, 2014, 07:12:37 AM »
> Staying within the vertical space allotted to us by the horizontal lines we're currently going through, bank to the left to get out of the convex scissors.

>You back to the left, and find several loose bullets will be coming at you shortly. As well, the arc may close in before you can do this if you are not fast enough.

>_

Kilgamayan

  • True
  • *
  • The Real Treasure Is You
    • Let's Play Super Marisa World
Re: Sword Quest III - A Z-Machine Adventure
« Reply #860 on: December 21, 2014, 12:44:59 PM »
> In which direction are the stray bullets coming from?
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

  • *
  • Hello Jerry
Re: Sword Quest III - A Z-Machine Adventure
« Reply #861 on: December 21, 2014, 06:13:24 PM »
> In which direction are the stray bullets coming from?

>Ahead.

>_

Kilgamayan

  • True
  • *
  • The Real Treasure Is You
    • Let's Play Super Marisa World
Re: Sword Quest III - A Z-Machine Adventure
« Reply #862 on: December 21, 2014, 06:56:44 PM »
> Do a hard turn to the left so we are parallel to the main large lines of bullets, and fly quickly in that direction to avoid the stray bullets.
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

  • *
  • Hello Jerry
Re: Sword Quest III - A Z-Machine Adventure
« Reply #863 on: December 21, 2014, 07:57:01 PM »
> Do a hard turn to the left so we are parallel to the main large lines of bullets, and fly quickly in that direction to avoid the stray bullets.

>You turn left as fast as you can and fly as fast as you can to outrun the coming bullets.  You think you should be able to outrun the arc, but the stray bullets are still going to be a problem, several of them are going to be on you very quickly.

>_

Kilgamayan

  • True
  • *
  • The Real Treasure Is You
    • Let's Play Super Marisa World
Re: Sword Quest III - A Z-Machine Adventure
« Reply #864 on: December 21, 2014, 08:53:06 PM »
> Are there any obvious gaps in the stray bullets?
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

  • *
  • Hello Jerry
Re: Sword Quest III - A Z-Machine Adventure
« Reply #865 on: December 21, 2014, 11:02:26 PM »
> Are there any obvious gaps in the stray bullets?

>There seem to be five of them that are going to be problem. one coming high, one coming mid-height, another coming low, and two that are high and low.

>_

Kilgamayan

  • True
  • *
  • The Real Treasure Is You
    • Let's Play Super Marisa World
Re: Sword Quest III - A Z-Machine Adventure
« Reply #866 on: December 21, 2014, 11:18:27 PM »
> These are the locations of the gaps? Or problematic bullets?
> Have the long horizontal waves passed?
« Last Edit: December 21, 2014, 11:20:15 PM by Kilgamayan »
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

  • *
  • Hello Jerry
Re: Sword Quest III - A Z-Machine Adventure
« Reply #867 on: December 21, 2014, 11:32:00 PM »
> These are the locations of the gaps? Or problematic bullets?
> Have the long horizontal waves passed?

>The bullets themselves.
>No. But right now they aren't a danger, as long as you keep moving.

>_

Kilgamayan

  • True
  • *
  • The Real Treasure Is You
    • Let's Play Super Marisa World
Re: Sword Quest III - A Z-Machine Adventure
« Reply #868 on: December 21, 2014, 11:38:16 PM »
> So there are two bullets that are somehow both high and low bullets? Or are the one-high-one-low while lined up vertically?
> Are we at least clear of the main convex wave, or is that still a concern?
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

  • *
  • Hello Jerry
Re: Sword Quest III - A Z-Machine Adventure
« Reply #869 on: December 22, 2014, 12:23:47 AM »
> So there are two bullets that are somehow both high and low bullets? Or are the one-high-one-low while lined up vertically?
> Are we at least clear of the main convex wave, or is that still a concern?

>The latter.
>It's a concern if things go wrong here. But as it stands you don't think you'll have to worry about it.

>_