Author Topic: Labyrinth of Touhou 2 - 14F  (Read 219665 times)

Otaku

  • Like the wiiiiind!
Re: Labyrinth of Touhou 2 - 14F
« Reply #900 on: September 26, 2015, 09:04:07 PM »
Oh... Well, good to know, thanks :3

jaxter0987

  • Umiiro Shoujo ni Miserarete
  • Umi is love, Umi is life
Re: Labyrinth of Touhou 2 - 14F
« Reply #901 on: September 27, 2015, 12:21:59 AM »
This is why Nitori is even more broken in LoT2. plz nerf.

https://www.youtube.com/watch?v=HeRv6TQcvkA
Nothing can be more broken than Diva Aya. Overheating + Maintenance is insane in the late game, but nothing can top the ability to never let a boss have a turn.

Re: Labyrinth of Touhou 2 - 14F
« Reply #902 on: September 27, 2015, 04:49:01 PM »
Ok, Chrome doesn't automatically update webpages any more when I first open it. Strange stuff.

I assume many characters will get rebalanced, more so the weaker characters get stronger.
« Last Edit: September 27, 2015, 04:51:50 PM by Spiffspoo »

Re: Labyrinth of Touhou 2 - 14F
« Reply #903 on: September 29, 2015, 11:38:33 PM »
Ok, Chrome doesn't automatically update webpages any more when I first open it. Strange stuff.

I assume many characters will get rebalanced, more so the weaker characters get stronger.
I hope that by that you mean the ridiculous characters become weaker so the fair ones can shine.

Re: Labyrinth of Touhou 2 - 14F
« Reply #904 on: September 30, 2015, 01:37:57 AM »
I hope that by that you mean the ridiculous characters become weaker so the fair ones can shine.

Or that, but a lot of post game enemies would need to get rebalanced as well.

Re: Labyrinth of Touhou 2 - 14F
« Reply #905 on: September 30, 2015, 09:09:51 AM »
So a while back, someone (I forget who) posted a charagraph pack for LoT2 using the images from Puppet Dance Performance.  I went and adapted those images in turn to LoT1:

http://www.mediafire.com/download/ddpogo2ubf1m7q8/PDP_CharaGraph.rar

I'm not 100% happy with how I sized the large faces, and may redo them later, but I was throwing this together quickly to use on a draft run I'm slowly picking away at with a friend.
Where'd you find the PDP charagraph pack for LoT2?

Re: Labyrinth of Touhou 2 - 14F
« Reply #906 on: October 06, 2015, 09:42:18 AM »
The last post on aaa_3peso's twitter is 2 months ago saying he wants to play Fallout 4.  RIP expansion until further notice, I guess.

Otaku

  • Like the wiiiiind!
Re: Labyrinth of Touhou 2 - 14F
« Reply #907 on: October 06, 2015, 12:34:36 PM »
The last post on aaa_3peso's twitter is 2 months ago saying he wants to play Fallout 4.  RIP expansion until further notice, I guess.
Awww, that's sad...

Totalheartsboy

  • The Hidden Truth
  • Dreams are your hidden futures.
Re: Labyrinth of Touhou 2 - 14F
« Reply #908 on: October 18, 2015, 06:50:35 AM »
I finally beat the Enhanced Boss Rush, and after beating it, a message saying that the great tree suffered changes again.
So has someone have been able to found what are the changes?

P.d: And btw do someone has the enemies art? Or more likely how to open the dxa file of image1?
« Last Edit: October 19, 2015, 05:59:09 PM by Totalheartsboy »

Otaku

  • Like the wiiiiind!
Re: Labyrinth of Touhou 2 - 14F
« Reply #909 on: October 18, 2015, 06:48:33 PM »
I finally beat the Enhanced Boss Rush, and after beating it, a message saying that the great tree suffered changes again.
So has someone have been able to found what are the changes?

P.d: And btw has someone has the enemies art? Or more likely how to open the dxa file of image1?

Did you make your profile pic, cause if you have, where did you get that Sagume Kishin model?

Re: Labyrinth of Touhou 2 - 14F
« Reply #910 on: October 18, 2015, 10:46:37 PM »
I finally beat the Enhanced Boss Rush, and after beating it, a message saying that the great tree suffered changes again.
So has someone have been able to found what are the changes?

P.d: And btw has someone has the enemies art? Or more likely how to open the dxa file of image1?

I asked this question about a year ago and got no answer.
I assume it is either just a  repeated message bug or meant to be for the expansion.

Re: Labyrinth of Touhou 2 - 14F
« Reply #911 on: October 22, 2015, 06:32:25 PM »
Playing LoT1 again. While the 12F enemies were very doable and not too much of a hassle 13F just repeatedly kills me. Three of the enemy types just outspeed me and are able to take too many hits and they just wipe the floor with my party members. There's hardly a fight I go out of without a casualty unless it's against a group of Amethyst Sorceresses and Knights.

Should I just grind on 12F and attempt 13F again afterwards or what? Because this floor is really dumb. (I could also go to 14F, but the encounters are probably even worse there, haven't tried yet)

Re: Labyrinth of Touhou 2 - 14F
« Reply #912 on: October 22, 2015, 09:50:53 PM »
Should I just grind on 12F and attempt 13F again afterwards or what? Because this floor is really dumb. (I could also go to 14F, but the encounters are probably even worse there, haven't tried yet)
Make a speedster capable of killing stuff and/or just deal with it. It's a single floor and one casualty a battle still allows you a pretty decent exploration length. Grinding will take longer than just playing.

Re: Labyrinth of Touhou 2 - 14F
« Reply #913 on: October 22, 2015, 09:58:38 PM »
Make a speedster capable of killing stuff and/or just deal with it. It's a single floor and one casualty a battle still allows you a pretty decent exploration length. Grinding will take longer than just playing.

Neither Chen nor Aya can instakill anything on this floor, and the whole casualty deal is really annoying. I can't even finish one segment of teleportation without having almost my whole party dying on me.

Re: Labyrinth of Touhou 2 - 14F
« Reply #914 on: October 23, 2015, 02:01:04 AM »
Neither Chen nor Aya can instakill anything on this floor, and the whole casualty deal is really annoying. I can't even finish one segment of teleportation without having almost my whole party dying on me.
Cirno is pretty fast too if I remember correctly. Put some points into speed for all 3 and use them together, that should help.
You might have to redo your items too.

jester147

  • Touhou, Rhythm Game, JRPG fan
Re: Labyrinth of Touhou 2 - 14F
« Reply #915 on: October 23, 2015, 06:20:40 AM »
Cirno, unless really built, can't do much against floor trash. Chen and Aya are your best bet, add in Marisa, she's quite fast, but not fast enough to take out the swordfish things, which Chen and Aya can do. You can use Ran too, although she needs to be offensively built to take out the threats.

I have been playing LoT1 on and off, playing New Game+ and sometimes the original file for the loot, with no luck.
Been doing New Game+ using my favorite characters. I think they would go through well in the game.

Reimu - The main healer and defenses buffer. Pure MND. She could do well in taking out trash, but her lack of speed means she can't do it effectively.
Marisa -  The MYS element MAG nuker. Her speed means she could take out trash before they even act, but there are exceptions.
Sakuya - Support. Pure ATK build so she can still deal damage but still doesn't take out trash that well. She makes up for it by buffing SPD, which the team appreciates, especially Patchy.
Patchouli - All elemental MAG nuker except MYS and SPI. The only MAG non-elemental nuker. Her downside is her SPD, which is helped by Sakuya, Aya, and Sanae. Most of boss battles involve buffing her and nuking the boss.
Meiling - The tank. Pure HP. Tried pure HP to test if she could survive much better than my original save, which was hybrid-turned-pure DEF.
Youmu - The only non-elemental ATK nuker. Doesn't had much use because of her SP. She just switch in, throw one or two Slash of Eternity, and then retreat.
Alice - Bulky MAG Nuker. The only reliable FIR elemental DEF targetting nuker. The other trash clearer as her Seeker Dolls and Little Legion are very strong. Being non-elemental also helps.
Aya - Fastest and only WND elemental ATK nuker. Her mediocre ATK and formula is what keeps her from shining against enemies. Could take out trash but not efficiently.
Sanae - Buffer and occasional healer. Pure MND build. Her main job is passing on Miracle Fruit. Will this gonna work...?
Mokou - Best FIR elemental MAG nuker. She's also fast, and still have WND and non-elemental spells to still take out trash, although not that good.
Yuyuko - SPI elemental MAG nuker. She's like Patchouli, but defensively better.
Yukari - Defense buffer like Reimu, add in PAR inducer and gap hax. Pure DEF. Her gap hax could help in some situations.

What do you guys think?

P.S.: I have no love for LoT2, I don't know why. After finishing off the final boss, I have no drive to continue the post-game content...
« Last Edit: October 23, 2015, 06:26:32 AM by jester147 »

Re: Labyrinth of Touhou 2 - 14F
« Reply #916 on: October 23, 2015, 10:10:59 AM »
P.S.: I have no love for LoT2, I don't know why. After finishing off the final boss, I have no drive to continue the post-game content...

Interesting, i feel the same way, though i did finish the post-game content.
Meanwhile ,I'm enjoying my time in LoT1. Not saying it's a bad game, but people seem to like the first one better. I wonder what  the results would  be if someone made a poll.
Maybe it's still too  early to judge if the expansion pack is coming.

Does anyone know something about this?- "Labyrinth 2 Phillips disk of the East"  (google transalation from twitter).

jaxter0987

  • Umiiro Shoujo ni Miserarete
  • Umi is love, Umi is life
Re: Labyrinth of Touhou 2 - 14F
« Reply #917 on: October 23, 2015, 10:30:46 AM »
Cirno, unless really built, can't do much against floor trash. Chen and Aya are your best bet, add in Marisa, she's quite fast, but not fast enough to take out the swordfish things, which Chen and Aya can do. You can use Ran too, although she needs to be offensively built to take out the threats.

I have been playing LoT1 on and off, playing New Game+ and sometimes the original file for the loot, with no luck.
Been doing New Game+ using my favorite characters. I think they would go through well in the game.

Reimu - The main healer and defenses buffer. Pure MND. She could do well in taking out trash, but her lack of speed means she can't do it effectively.
Marisa -  The MYS element MAG nuker. Her speed means she could take out trash before they even act, but there are exceptions.
Sakuya - Support. Pure ATK build so she can still deal damage but still doesn't take out trash that well. She makes up for it by buffing SPD, which the team appreciates, especially Patchy.
Patchouli - All elemental MAG nuker except MYS and SPI. The only MAG non-elemental nuker. Her downside is her SPD, which is helped by Sakuya, Aya, and Sanae. Most of boss battles involve buffing her and nuking the boss.
Meiling - The tank. Pure HP. Tried pure HP to test if she could survive much better than my original save, which was hybrid-turned-pure DEF.
Youmu - The only non-elemental ATK nuker. Doesn't had much use because of her SP. She just switch in, throw one or two Slash of Eternity, and then retreat.
Alice - Bulky MAG Nuker. The only reliable FIR elemental DEF targetting nuker. The other trash clearer as her Seeker Dolls and Little Legion are very strong. Being non-elemental also helps.
Aya - Fastest and only WND elemental ATK nuker. Her mediocre ATK and formula is what keeps her from shining against enemies. Could take out trash but not efficiently.
Sanae - Buffer and occasional healer. Pure MND build. Her main job is passing on Miracle Fruit. Will this gonna work...?
Mokou - Best FIR elemental MAG nuker. She's also fast, and still have WND and non-elemental spells to still take out trash, although not that good.
Yuyuko - SPI elemental MAG nuker. She's like Patchouli, but defensively better.
Yukari - Defense buffer like Reimu, add in PAR inducer and gap hax. Pure DEF. Her gap hax could help in some situations.

What do you guys think?

P.S.: I have no love for LoT2, I don't know why. After finishing off the final boss, I have no drive to continue the post-game content...
You're extremely lacking in the physical damage department. Alice and Youmu are your only reliable means of targetting DEF, with Aya eventually falling off due to the bias towards non elemental attackers as the game progresses. Mokou should be swapped out for Yuugi as they serve the same purpose except Yuugi is ATK based.

Sakuya should not be built ATK at all if you're intending to still use her in the post game. She should be built like any support should be - defensive stats and SPD. I also don't like the idea of Sanae being built pure MND. Why would you let your only offensive buffer be vulnerable in anyway?

I never used speedsters in the first game, so I never really felt the power of Aya / Chen but I'd imagine Aya falls off while Chen shines since Aya is limited to WND while Chen has non elemental.

I've never had a WND or SPI nuker in my party, so I'd imagine those elements aren't worth planning around. It's nice to have a variety, but Patchouli covers pretty much all the bases while Yuyuko and Marisa shore up the two elements she doesn't target.

Play the game anyway you want, but these are just my thoughts on that team. Clearly, you knew what you were doing since you managed to beat
Spoiler:
WINNER
but there's some issues I feel, with this team composition of yours.

My main game team was pretty close to your team, taking out Youmu, Mokou, Yuyuko, and Aya for Remilia, Yuugi, Wriggle, and Minoriko.

Wriggle, Minoriko, Sakuya, Alice and Patchouli eventually got dropped for Kaguya, Suwako,
Spoiler:
Renko, Eiki and Kanako
which is now my end game team. I still need to grind 30F a bunch before taking on the
Spoiler:
Hibachi Twins V2 and Serpent of Chaos
« Last Edit: October 23, 2015, 10:43:01 AM by jaxter0987 »

Re: Labyrinth of Touhou 2 - 14F
« Reply #918 on: October 23, 2015, 11:22:58 AM »
You're extremely lacking in the physical damage department. Alice and Youmu are your only reliable means of targetting DEF, with Aya eventually falling off due to the bias towards non elemental attackers as the game progresses. Mokou should be swapped out for Yuugi as they serve the same purpose except Yuugi is ATK based.
They don't exactly serve to the same purpose because Mokou can take hits from both sides kinda well while Yuugi excels against physical but heavily struggles against magical. But yeah, used as a nuker, Yuugi is a lot better for that team simply because it lacks physical attackers. Nitori or something would also work very well.

Sakuya should not be built ATK at all if you're intending to still use her in the post game. She should be built like any support should be - defensive stats and SPD. I also don't like the idea of Sanae being built pure MND. Why would you let your only offensive buffer be vulnerable in anyway?
Nooo... Sakuya's defenses are subpar for a main tank and more than enough for a support with no level up investiment. Meanwhile her attack will be absolute trash if not heavily invested into. An offensive Sakuya can get in, Luna Dial, take a stray hit and deal damage when necessary. A defensive Sakuya doesn't have quite that much staying power and nor does have a purpose to stay out for that long. SPD buffs get worse at post game endgame, too. A defensive Sakuya is dead weight in the very last floors. An offensive Sakuya can deal very good damage if provided with adequate support (her ok durability makes her a good target for Miracle Fruit)
And Sanae absolutely does benefit from a full MND build. She doesn't have DEF to stay in the first two slots even if you invest on it. But with only library levels on DEF she's still capable of staying in the back ranks and providing support. Especially so considering his team has access to both Hakurei and IN barriers.

I never used speedsters in the first game, so I never really felt the power of Aya / Chen but I'd imagine Aya falls off while Chen shines since Aya is limited to WND while Chen has non elemental.
Speedsters are cool, except for Chen, they're mostly trash cleaners but they're cool. Chen is ridiculously strong because of her low delay decent spell. Aya is kinda underwhelming for boss battles but definitely not dead weight.

jester147

  • Touhou, Rhythm Game, JRPG fan
Re: Labyrinth of Touhou 2 - 14F
« Reply #919 on: October 23, 2015, 12:29:23 PM »
Play the game anyway you want, but these are just my thoughts on that team. Clearly, you knew what you were doing since you managed to beat
Spoiler:
WINNER
but there's some issues I feel, with this team composition of yours.

I didn't say I was using that team for beating up
Spoiler:
WINNER
, it's a New Game+ run using those characters as a challenge.

Yes, the team is really lacking in the physical department. Now that I think about it, physical nukers are always overpowered in LoT, I wonder why.

Oh well, gotta get everything I can with what I have. Meanwhile, good luck to you too.

EDIT: You know what, I maybe should try beating
Spoiler:
WINNER
with that team, but before that I need more grinding and looting items, especially from
Spoiler:
Serpent of Chaos and Hibachi Twins v2
.
« Last Edit: October 23, 2015, 12:36:17 PM by jester147 »

Re: Labyrinth of Touhou 2 - 14F
« Reply #920 on: October 23, 2015, 12:38:27 PM »
Now that I think about it, physical nukers are always overpowered in LoT, I wonder why.
It's not that they are overpowered. They happen to almost have a monopoly on single target nukes with good formulas, while mages tend to have better support options or AoE attacks.
« Last Edit: October 23, 2015, 12:44:00 PM by Ryin »

jaxter0987

  • Umiiro Shoujo ni Miserarete
  • Umi is love, Umi is life
Re: Labyrinth of Touhou 2 - 14F
« Reply #921 on: October 23, 2015, 10:32:15 PM »
Nooo... Sakuya's defenses are subpar for a main tank and more than enough for a support with no level up investiment. Meanwhile her attack will be absolute trash if not heavily invested into. An offensive Sakuya can get in, Luna Dial, take a stray hit and deal damage when necessary. A defensive Sakuya doesn't have quite that much staying power and nor does have a purpose to stay out for that long. SPD buffs get worse at post game endgame, too. A defensive Sakuya is dead weight in the very last floors. An offensive Sakuya can deal very good damage if provided with adequate support (her ok durability makes her a good target for Miracle Fruit)
Sakuya just falls off hard period, so I'd rather have an off tank that can stay in the front buffing SPD for people that switch in and out rather than an attacker that does no damage. I literally built Sakuya full offense for the entire main game and even kept her for a bit into the post game. I regret building her offensively.

I didn't say I was using that team for beating up
Spoiler:
WINNER
, it's a New Game+ run using those characters as a challenge.
I didn't mean that you intended to take on
Spoiler:
WINNER
with that team. I meant that since you actually beat WINNER, you clearly have a decent sense of strategy and team building. Or just extreme patience to grind indefinitely but I gave you the benefit of the doubt.

My Sanae is bulky enough for an off tank so I don't see a problem with investing in her DEF.

Re: Labyrinth of Touhou 2 - 14F
« Reply #922 on: October 23, 2015, 11:21:11 PM »
Sakuya just falls off hard period, so I'd rather have an off tank that can stay in the front buffing SPD for people that switch in and out rather than an attacker that does no damage. I literally built Sakuya full offense for the entire main game and even kept her for a bit into the post game. I regret building her offensively.

My Sanae is bulky enough for an off tank so I don't see a problem with investing in her DEF.
Did you have Iku buffing her or something? She absolutely requires damage buffs to be able to deal good damage, otherwise her knives will just bounce off of the enemy.
The thing about her durability is: before post game, she doesn't have SP for far too many Luna Dials, so while you might want her to stay in for like 3 or 4 turns, she doesn't really benefit from the DEF investment because she can stay in without level up bonuses in DEF, only Library levels and maybe equips sometimes. In the endgame/beginning of the post game is when she finally has enough SP to cast many Luna Dials is also the peak of SPD buff usefulness. But at that point she's still durable enough for stuff without level up bonuses. But then you start getting severely diminishing returns in SPD buffing efficiency (which wasn't really that good in the first place) and there are people who do the whole being a tank and switching people in and out a lot better than her. If you have an attack buffer, the ridiculously good 550 multiplier on her Killing Doll might give you good results. But you need every single ATK point as you can get for that.
She's not a full on nuker but she's a pretty good somewhat bulky offensive utility member if invested in pure attack.

And your definition of off tank is kind of very lenient. Flandre is literally more physically bulky than Sanae (16 HP 5 DEF growth vs 10 HP 5 DEF growth), so I dunno. Sure you can make her better at taking an occasional physical hit, but I'd rather have her bouncing off MAG attacks than to hide behind Flandre tank.

Re: Labyrinth of Touhou 2 - 14F
« Reply #923 on: October 24, 2015, 12:14:30 AM »
Cirno, unless really built, can't do much against floor trash. Chen and Aya are your best bet, add in Marisa, she's quite fast, but not fast enough to take out the swordfish things, which Chen and Aya can do. You can use Ran too, although she needs to be offensively built to take out the threats.

I have been playing LoT1 on and off, playing New Game+ and sometimes the original file for the loot, with no luck.
Been doing New Game+ using my favorite characters. I think they would go through well in the game.

Reimu - The main healer and defenses buffer. Pure MND. She could do well in taking out trash, but her lack of speed means she can't do it effectively.
Marisa -  The MYS element MAG nuker. Her speed means she could take out trash before they even act, but there are exceptions.
Sakuya - Support. Pure ATK build so she can still deal damage but still doesn't take out trash that well. She makes up for it by buffing SPD, which the team appreciates, especially Patchy.
Patchouli - All elemental MAG nuker except MYS and SPI. The only MAG non-elemental nuker. Her downside is her SPD, which is helped by Sakuya, Aya, and Sanae. Most of boss battles involve buffing her and nuking the boss.
Meiling - The tank. Pure HP. Tried pure HP to test if she could survive much better than my original save, which was hybrid-turned-pure DEF.
Youmu - The only non-elemental ATK nuker. Doesn't had much use because of her SP. She just switch in, throw one or two Slash of Eternity, and then retreat.
Alice - Bulky MAG Nuker. The only reliable FIR elemental DEF targetting nuker. The other trash clearer as her Seeker Dolls and Little Legion are very strong. Being non-elemental also helps.
Aya - Fastest and only WND elemental ATK nuker. Her mediocre ATK and formula is what keeps her from shining against enemies. Could take out trash but not efficiently.
Sanae - Buffer and occasional healer. Pure MND build. Her main job is passing on Miracle Fruit. Will this gonna work...?
Mokou - Best FIR elemental MAG nuker. She's also fast, and still have WND and non-elemental spells to still take out trash, although not that good.
Yuyuko - SPI elemental MAG nuker. She's like Patchouli, but defensively better.
Yukari - Defense buffer like Reimu, add in PAR inducer and gap hax. Pure DEF. Her gap hax could help in some situations.

What do you guys think?

P.S.: I have no love for LoT2, I don't know why. After finishing off the final boss, I have no drive to continue the post-game content...

My Cirno wasn't very built, though I did give a bit more speed than normal, and she cleared trash just fine with chen or aya.
Only Floors I really had trouble with before post game/expansion were the last 3 or so.

You aren't missing that much from LoT2 Post game for now.  You have to start stacking library levels like crazy for no real reason, unlike LoT1.

Ghaleon

  • Long twintail-o-holic
Re: Labyrinth of Touhou 2 - 14F
« Reply #924 on: October 24, 2015, 03:04:56 AM »
I agree about physical nukes being seemingly better in lot1... for single target... however I didn't really consider if the formulas were the source, but one thing I did notice is that an awful lot of them are non-elemental, and late/endgame, enemies have more resistances than neutrals! and rarely any weaknesses. Making those non-elemental physical nukers useful all the time, whereas nukes with elements will likely be neutered for many fights, especially ones like serpent of chaos who resists most elements by 300 IIRC.

Also I used sanae in my very first playthru, and I built her for defense in that one, and in my first playthru, I was like 10-20% higher in level than other playthrus, maybe even more, and she STILL was prone to being 1-shot by anything that could hit harder than a wet noodle. I'm not talking about big nukes like steel slasher, but even a simple double slash would waste her instantly... granted her skill level was probably lower then because it was my first playthru so I didn't spend all my points on 12 characters but more like 20-30 as I was deciding who I liked, but she was still very clearly hopelessly squishy for me. Even minoruke could take physical hits better, and I spent her level up points on mnd I think, probably because she levels up faster or something.

And yeah, I'm one of the people who favor 1 over 2. I love 2's looks, not just the portraits, but the glow and the dungeon graphics and menus and everything. I love 2's character customization, and subclasses, and class points, I love 2's music (well I do 1s as well, so that's more like a tie... default 1's.. notsomuch expansion disc 1's). 2 does nearly everything better than 1, it's objectively IMO a better game...but.... I still prefer 1 because I just felt that the enemy balance, boss balance, everything was better balanced to be more difficult but fair.. endgame bosses didn't require abuse of op characters, or defense-ignore formulas, but if you did or not, they didn't get easier, and if you had a bad party, they were still doable without gimping you THAT much (unless you have no tank or something), but in 2... like... if you don't have super nukes like nitori, hina, parsee, I forget them all atm... you really are going to be pulling your hair out for some of hte bosses, which kinda sucks.

1 actually has better maze-potential too.. The way 2 draws the tile/grid thing.. it's not possible for the map to be drawn in a way where 2 tiles are 'next-door' to each other but have a wall in between.. because walls in 1 do not take an entire tile.. but in 2 they take an entire tile, making the mazes much less dense and maze-like. This may be a good or bad thing depending on your tastes.. I for one enjoyed figuring out stuff like 10-12's maze, and 18fs pachinko-maze gimmick thing.. But some people hate it, soo ehh.. but yeah. 2's maze system just can't do that.

As for that party setup, let's just say I feel it's much less ideal than I ever thought 'team-unappreciated' was or whatever. Mokou and Sakuya are both two of the first characters that come to my mind as never excelling at anything, and not having a particular strength to compensate, though I hear mokou makes a good trash cleaner, there are lots of those though.

I like Yuyu too, but again, she doesn't really excell at much other than owning trash on occasion, and it's very occasional given the price of her nuke and her slow speed...I thought she'd make a good end game spirit nuke for bosses for the few that don't resist spirit (there are more than a few) given nirvana's best potential in game non-gimmick formula...But by the time she gets the sp pool to actually be able to use it enough times during a boss to pull its weight around... they start using stuff like destroy magic and djinn storm.. argh.

there are a few more characters I feel aren't that hot but whatever... Also, who says cirno can't do trash.. she's one of the best trash owners in the game! I mean marisa's good too but asteroid belt will NOT solo trash for very long unless you're over level, and cirno's comes with par, which is one of the staples for problematic trash enemies even until the very end!
« Last Edit: October 24, 2015, 03:10:18 AM by Ghaleon »

jaxter0987

  • Umiiro Shoujo ni Miserarete
  • Umi is love, Umi is life
Re: Labyrinth of Touhou 2 - 14F
« Reply #925 on: October 24, 2015, 05:24:50 AM »
And your definition of off tank is kind of very lenient. Flandre is literally more physically bulky than Sanae (16 HP 5 DEF growth vs 10 HP 5 DEF growth), so I dunno. Sure you can make her better at taking an occasional physical hit, but I'd rather have her bouncing off MAG attacks than to hide behind Flandre tank.
My definition of off tanks comes from my experience in using her. She is almost as defensively strong as Remilia... only a little weaker in the DEF department and definitely weaker in the HP department since I opted for more elemental and ailment resistances instead.

One last opinion about Sakuya before I drop the topic: I already spend time buffing my attackers. Except the difference is, my chosen attackers do respectable damage WITHOUT buffs while Sakuya seemingly requires buffs to do respectable damage. I'm sad my favorite Touhou doesn't mesh with my play style in LoT1 but it is what it is.
« Last Edit: October 24, 2015, 05:32:38 AM by jaxter0987 »

Re: Labyrinth of Touhou 2 - 14F
« Reply #926 on: October 24, 2015, 09:36:27 AM »
@jaxter0987


May i ask how you managed to get the CharaGraphs from LoT2? I've been looking for them with no succes.
The only thing I found had different filenames, and after renaming them characters wouldn't show up. (kinda funny when bubbles appear out of thin air)


EDIT: Don't answer, found it looking at your posts :)
« Last Edit: October 24, 2015, 02:07:18 PM by shadyangel »

Re: Labyrinth of Touhou 2 - 14F
« Reply #927 on: October 24, 2015, 11:40:27 AM »
I agree about physical nukes being seemingly better in lot1... for single target... however I didn't really consider if the formulas were the source, but one thing I did notice is that an awful lot of them are non-elemental, and late/endgame, enemies have more resistances than neutrals! and rarely any weaknesses. Making those non-elemental physical nukers useful all the time, whereas nukes with elements will likely be neutered for many fights, especially ones like serpent of chaos who resists most elements by 300 IIRC.
I mean, take a look at some formulas:
Spear the Gungnir (2*ATK - 0.5DEF)*1.6
Knockout in Three Steps (2.5*ATK - 0.4*DEF)*2
Scythe that Chooses the Dead (2.5*ATK - 0.5*DEF)*2
Croaking Frog Eaten by Snake (3*ATK - 0.5*DEF)*2.65
PDLC99MW Megawatt Linear Gun (8*ATK - 0.5*DEF)*1.25

Silent Selene (2.5*MAG - 0.25*MND)*2.5
Moonlight Ray (2.5*MAG - 0.5*MND)*2.65
Fujiyama Volcano (2*MAG - 0.5*MND)*2.75
Saigyouji Flawless Nirvana (3*MAG - 0.5*MND)*3
Beautiful Spring Like Suiga (2.5*MAG - 0.5*MND)*2.5

The way I see it is that physical attacks tend to have better defense piercing, leading to more steady strong hits, while magical nukes depend more on multipliers. Elements are also a big issue, yeah. Or else we'd all be all over Yuyuko and how good her nuke is. But SPI sucks hard as an element. The elemental resists aren't very different in the post game, though. Serpent of Chaos is a barrier shifting boss and you can hit its 100 "weaknesses" instead of its 500 resists if you pay attention to what it uses. The rest of the bosses mostly have the usual 100 for most of their resists.

Also I used sanae in my very first playthru, and I built her for defense in that one, and in my first playthru, I was like 10-20% higher in level than other playthrus, maybe even more, and she STILL was prone to being 1-shot by anything that could hit harder than a wet noodle. [...] Even minoruke could take physical hits better, and I spent her level up points on mnd I think, probably because she levels up faster or something.
My definition of off tanks comes from my experience in using her. She is almost as defensively strong as Remilia... only a little weaker in the DEF department and definitely weaker in the HP department since I opted for more elemental and ailment resistances instead.
Minoriko has 10HP/3DEF and Sanae 10HP/5DEF. The reason your Minoriko tanked hits better is probably a combination of her initial HP multiplier, faster level up rate and WAY WAY cheaper library levels on both DEF and HP than Sanae. It could also just be confirmation bias, though.
Looking at those screenshots that seems to be a DEF Sanae compared to an ATK Remilia, right? She's also 50 very expensive DEF levels above Remilia to reach that DEF. If you have what it takes to make such heavy investments, then sure, Sanae can be an off tank. But that's a really skillpoint heavy endgame thing.

And yeah, I'm one of the people who favor 1 over 2. I love 2's looks, not just the portraits, but the glow and the dungeon graphics and menus and everything. I love 2's character customization, and subclasses, and class points, I love 2's music (well I do 1s as well, so that's more like a tie... default 1's.. notsomuch expansion disc 1's). 2 does nearly everything better than 1, it's objectively IMO a better game...but.... I still prefer 1 because I just felt that the enemy balance, boss balance, everything was better balanced to be more difficult but fair.. endgame bosses didn't require abuse of op characters, or defense-ignore formulas, but if you did or not, they didn't get easier, and if you had a bad party, they were still doable without gimping you THAT much (unless you have no tank or something), but in 2... like... if you don't have super nukes like nitori, hina, parsee, I forget them all atm... you really are going to be pulling your hair out for some of hte bosses, which kinda sucks.

1 actually has better maze-potential too.. The way 2 draws the tile/grid thing.. it's not possible for the map to be drawn in a way where 2 tiles are 'next-door' to each other but have a wall in between.. because walls in 1 do not take an entire tile.. but in 2 they take an entire tile, making the mazes much less dense and maze-like. This may be a good or bad thing depending on your tastes.. I for one enjoyed figuring out stuff like 10-12's maze, and 18fs pachinko-maze gimmick thing.. But some people hate it, soo ehh.. but yeah. 2's maze system just can't do that.
"2 does nearly everything better than 1, it's objectively IMO a better game"
This is the only part I heavily disagree with you on. 2 has better and more interesting -concepts-. But it utterly fails in proper implementation and balance. In the first game every single character has a bit of a niche and, while some are objectively better than others, they're all more or less in the same power level. It's like in the first game tiers go from C+ to A+. Some are meh but everyone is comparable in some way. In the second game tiers go from B to S+. Everyone is stronger than in the first game but the top tiers are MUCH MUCH stronger than the bottom tiers.
Not only that, the overspecialization that the game allows you made it so the bosses had to be extremely difficult to non specialized parties and still trivial to minmaxed ones. Like you said, in the first game, using the best characters makes your life a bit easier, but it doesn't trivialize the game. And using the worst characters makes you struggle a bit more, but you still don't have to grind to absurdly high levels unless your team is purposely VERY bad.
And yes, LoT1 has much better maze potential. Walls do make a great difference in what you can do.

Fun fact about the original OST of LoT1: it's all public domain stuff. This page has a list of where the songs came from and their titles http://www19.atwiki.jp/th_maze/pages/108.html
I also like the originals a lot better than Plus Disk.

As for that party setup, let's just say I feel it's much less ideal than I ever thought 'team-unappreciated' was or whatever. Mokou and Sakuya are both two of the first characters that come to my mind as never excelling at anything, and not having a particular strength to compensate, though I hear mokou makes a good trash cleaner, there are lots of those though.

I like Yuyu too, but again, she doesn't really excell at much other than owning trash on occasion, and it's very occasional given the price of her nuke and her slow speed...I thought she'd make a good end game spirit nuke for bosses for the few that don't resist spirit (there are more than a few) given nirvana's best potential in game non-gimmick formula...But by the time she gets the sp pool to actually be able to use it enough times during a boss to pull its weight around... they start using stuff like destroy magic and djinn storm.. argh.
Team Unnapreciated was never a bad team, though. It was actually a team with some ridiculously good characters I have no idea why people didn't like.
Mokou does have an area she excells into: SP recovery. If you switch them in and out efficiently, she spams Fujiyama as easily as Suwako spams Croaking Frog, despite the former having a much higher SP cost. She is also capable of taking a few hits, so if the boss is about to act you don't need to remove all of your nukers from the front. Mokou can stay there and give you a more steady strong damage output.
Sakuya doesn't really excel in anything but, built offensively, she's a fast bulky offensive utility character who depends on buffs to deal decent damage. That's quite a few roles for a single character.

there are a few more characters I feel aren't that hot but whatever... Also, who says cirno can't do trash.. she's one of the best trash owners in the game! I mean marisa's good too but asteroid belt will NOT solo trash for very long unless you're over level, and cirno's comes with par, which is one of the staples for problematic trash enemies even until the very end!
Offensive Cirno is indeed a fantastic trash cleaner and general offensive support character, yeah.
« Last Edit: October 24, 2015, 12:06:01 PM by Ryin »

jaxter0987

  • Umiiro Shoujo ni Miserarete
  • Umi is love, Umi is life
Re: Labyrinth of Touhou 2 - 14F
« Reply #928 on: October 24, 2015, 06:32:23 PM »
Minoriko has 10HP/3DEF and Sanae 10HP/5DEF. The reason your Minoriko tanked hits better is probably a combination of her initial HP multiplier, faster level up rate and WAY WAY cheaper library levels on both DEF and HP than Sanae. It could also just be confirmation bias, though.
Looking at those screenshots that seems to be a DEF Sanae compared to an ATK Remilia, right? She's also 50 very expensive DEF levels above Remilia to reach that DEF. If you have what it takes to make such heavy investments, then sure, Sanae can be an off tank. But that's a really skillpoint heavy endgame thing.
Yes, I spent more DEF skill points to get Sanae to that level, but its similar to the MND points I spent on Remilia to get to that level. They're both lopsided in defenses, though I put more emphasis on equalizing Remilia's than I did Sanae's. I could equalize Sanae's MND and DEF with equipment but I opted for way more SP instead on one item and way better ailment resistances on another item. Gotta spam that Miracle Fruit yo.

I don't know, I think its just my play style that favors balanced defenses so characters can take hits from both types. While going MND heavy on someone like Sanae and DEF heavy on another similar character would be ideal as far as min/maxing is concerned, the fact that the bosses' attacks are random pushes me away from specializing in their stronger defensive stat.

Re: Labyrinth of Touhou 2 - 14F
« Reply #929 on: October 24, 2015, 06:52:03 PM »
I don't know, I think its just my play style that favors balanced defenses so characters can take hits from both types. While going MND heavy on someone like Sanae and DEF heavy on another similar character would be ideal as far as min/maxing is concerned, the fact that the bosses' attacks are random pushes me away from specializing in their stronger defensive stat.
I was sure that that kind of thing would work well on the post game. But now I'm curious about how your Sanae fared in the main game. Do you remember how early those DEF investments start giving return?