Author Topic: Labyrinth of Touhou 2 - 14F  (Read 219672 times)

Serela

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Re: Labyrinth of Touhou 2 - 14F
« Reply #870 on: September 04, 2015, 12:53:37 PM »
Desire-Eating Demon can go die in the Black Universe
Tank it with resurrection Mokou; even if you don't use Mokou and hence have no library points on her, it takes extremely minimal investment to get her durability up enough for this role. It's been a looong time but I think you can debuff it to hell pretty easily too, at least it's spd. I didn't have too much trouble dealing heavy damage once I figured out how to not quickly die, but after this much time I don't quite remember how... might've been a mix of mainly Nitori and someone using the monk ntr def-pierce skill?
<mauvecow> see this is how evil works in reality, it just wears you down with bureaucracy until you don't care anymore


jaxter0987

  • Umiiro Shoujo ni Miserarete
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Re: Labyrinth of Touhou 2 - 14F
« Reply #872 on: September 06, 2015, 02:05:56 AM »
I dunno if anyone minds me posting these here or not (if so, feel free to tell me and I'll stop) but I'm streaming more LoT2 here.
Can't say I mind the notices, since I really enjoy watching how others play LoT. Too bad for me, I check the thread too infrequently to actually watch live.

Also, wasn't Desire Eating Demon where
Spoiler:
Rin's Cat's Walk Shock
cheese strat comes in? Not that I employed that strategy, I just went in traditionally. Buffed my attackers asap and threw stuff at the left most slot, similar to how I handled Yuugi in LoT1.

Shadowlupus

  • Crimson Blade Hidden Amidst the Darkness
Re: Labyrinth of Touhou 2 - 14F
« Reply #873 on: September 06, 2015, 03:45:08 AM »
Yep, I know that locking it down with Shock/Monk piercing attack are a viable strategy. In fact, I don't have trouble with the boss itself. Just saying that the boss is absolutely unfair because of one thing aside from its too-many advantages.

The Death attack is completely random. That is the BIG problem since that would mess you up if your important attackers or Shockers suddenly get killed. In Yuugi's fight, you can force her to drop her random attacks by pushing her below 50% HP. However, the demon doesn't do that at all. Also, due to its ludicrous SPD, it pretty much recovers instantly from Shock/High-delay attacks anyway for another random death.

In short, a random damage-race boss with far too many advantages is infuriatingly unfair if you don't use a certain character.

Re: Labyrinth of Touhou 2 - 14F
« Reply #874 on: September 06, 2015, 10:33:26 PM »
I was thinking, who is the best self-suficient tank in this game? Mokou Or Byakuren?


Re: Labyrinth of Touhou 2 - 14F
« Reply #875 on: September 06, 2015, 11:14:26 PM »
I'd say Hexer Hina is also a very solid candidate.At least for a higher floors and postgame, where your main party members should have a plenty of debuff resist or a way to negate it.

Shadow1176

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Re: Labyrinth of Touhou 2 - 14F
« Reply #876 on: September 06, 2015, 11:29:41 PM »
I was thinking, who is the best self-suficient tank in this game? Mokou Or Byakuren?

Varies by situations, but most of the time, Byakuren. Mokou's Regeneration proc doesn't seem to be very reliable, and seems more like a gimmick. Byakuren on the other hand is strong with her Sutras and you know that she'll tank some shots well.
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Kirin no Sora

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Re: Labyrinth of Touhou 2 - 14F
« Reply #877 on: September 07, 2015, 06:14:12 AM »
For whoever thought of putting up that page for general character build section, I thank you, for I finally have a place to write in that it is a very good idea to fix any elemental resistances that are 84 or higher via Library Levels as soon as possible. It helps so very much with a lot of the characters, since it reduces the number of elemental weaknesses to 1 for many of them, and a few of them can even end up with no weaknesses as a result of this.
There is no greater joy than knowing that the Touhou invasion is unstoppable, and the legacy of Gensokyo will never fade away...

jaxter0987

  • Umiiro Shoujo ni Miserarete
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Re: Labyrinth of Touhou 2 - 14F
« Reply #878 on: September 07, 2015, 07:37:06 PM »
I always felt that just reading the character pages for each of the individual characters was enough for people to get an idea of how to build that character. Obviously, I'm wrong but having a separate page dedicated to just suggesting character builds when the "Character Overview and Comments" sections already do that is a bit... unnecessary. If the overview isn't enough for you to figure out how to build them, then the overview needs to be fixed.
« Last Edit: September 07, 2015, 11:43:08 PM by jaxter0987 »

Kirin no Sora

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Re: Labyrinth of Touhou 2 - 14F
« Reply #879 on: September 08, 2015, 02:14:36 AM »
I always felt that just reading the character pages for each of the individual characters was enough for people to get an idea of how to build that character. Obviously, I'm wrong but having a separate page dedicated to just suggesting character builds when the "Character Overview and Comments" sections already do that is a bit... unnecessary. If the overview isn't enough for you to figure out how to build them, then the overview needs to be fixed.

You're right, but there are some things that should apply to character building as a whole, and it would make some sense to list those things to people who do not already know this. That said, I do wonder if there's a better place to put such general information...
There is no greater joy than knowing that the Touhou invasion is unstoppable, and the legacy of Gensokyo will never fade away...

Totalheartsboy

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Re: Labyrinth of Touhou 2 - 14F
« Reply #880 on: September 12, 2015, 05:34:29 AM »
I'm missing the last stone of awakening and i know its on 18 floor.

The area that is circled in red its where the stone is, but i have searched the entire floor and i can't found which teleporter can take me to that area...
Or its impossible to access that area?

jaxter0987

  • Umiiro Shoujo ni Miserarete
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Re: Labyrinth of Touhou 2 - 14F
« Reply #881 on: September 12, 2015, 06:13:48 AM »
I'm missing the last stone of awakening and i know its on 18 floor.

The area that is circled in red its where the stone is, but i have searched the entire floor and i can't found which teleporter can take me to that area...
Or its impossible to access that area?
You can definitely get there, you just haven't looked hard enough. I quickly went through the floor again to take this shot...
[attach=1]

Shadowlupus

  • Crimson Blade Hidden Amidst the Darkness
Re: Labyrinth of Touhou 2 - 14F
« Reply #882 on: September 12, 2015, 07:10:24 AM »
I think the wiki on 18F page also lists where each teleporter take you to.

EDIT: As I add the enemies bestiary, I notice that 12F Magatama and Poisonous Wasp's Shadow, who is said to be immune to Death but still get, have 100 Death resistance, not 120+. I also find out that enemies with 100 Death resistance can still get Death'ed but it occurs very rarely. I'm not surprised by it, why? When I first fight Komachi, I give Youmu 100 Death resistance instead and she stills get Death'ed from Short Life Expectancy...so yeah.

Furthermore, for those who said that enemies in this game mostly have high defensive stats, I notice that enemies usually have lopsided defenses, either have high Defense/Mind and lower on the other stat so you might use wrong attackers against them and got the wrong impression about them (Just my opinion). It does not help that enemies on 1F mostly have high Mind while your only starting character that target Defense is Keine.

Another important thing that I notice is that if the elemental resistance is around 88-128, the damage numbers will not be shown as red or blue-colored whether it is on your party or enemies. I have tested this on Remilia who begins with 128 Physical resistance.
« Last Edit: September 12, 2015, 08:40:58 AM by Kageshirou »

Re: Labyrinth of Touhou 2 - 14F
« Reply #883 on: September 13, 2015, 04:12:07 PM »
I think the wiki on 18F page also lists where each teleporter take you to.

EDIT: As I add the enemies bestiary, I notice that 12F Magatama and Poisonous Wasp's Shadow, who is said to be immune to Death but still get, have 100 Death resistance, not 120+. I also find out that enemies with 100 Death resistance can still get Death'ed but it occurs very rarely. I'm not surprised by it, why? When I first fight Komachi, I give Youmu 100 Death resistance instead and she stills get Death'ed from Short Life Expectancy...so yeah.

Furthermore, for those who said that enemies in this game mostly have high defensive stats, I notice that enemies usually have lopsided defenses, either have high Defense/Mind and lower on the other stat so you might use wrong attackers against them and got the wrong impression about them (Just my opinion). It does not help that enemies on 1F mostly have high Mind while your only starting character that target Defense is Keine.

Another important thing that I notice is that if the elemental resistance is around 88-128, the damage numbers will not be shown as red or blue-colored whether it is on your party or enemies. I have tested this on Remilia who begins with 128 Physical resistance.

I am not sure what is considered "Standard" aliment resistance since it works a bit differently but it isn't an absolute scale, just like elemental.  I am pretty sure you could still get DTHed if you had 300 death resistance . Red usually means you are weak to the attack and blue means you are strong against it, so the white range normal range for elemental is 88-128.

Serela

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Re: Labyrinth of Touhou 2 - 14F
« Reply #884 on: September 13, 2015, 04:43:16 PM »
I am not sure what is considered "Standard" aliment resistance since it works a bit differently but it isn't an absolute scale, just like elemental.  I am pretty sure you could still get DTHed if you had 300 death resistance .
I'unno, I mean, if that was the case you'd be able to instant kill a lot more bosses >_>
<mauvecow> see this is how evil works in reality, it just wears you down with bureaucracy until you don't care anymore

Re: Labyrinth of Touhou 2 - 14F
« Reply #885 on: September 13, 2015, 06:09:50 PM »
Bosses tend to have 1000 DTH resistance, though. I don't know the formula, but with a value that high, the chances of it happening are probably exactly 0.

Kirin no Sora

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Re: Labyrinth of Touhou 2 - 14F
« Reply #886 on: September 15, 2015, 11:51:25 PM »
I was thinking, who is the best self-suficient tank in this game? Mokou Or Byakuren?
Varies by situations, but most of the time, Byakuren. Mokou's Regeneration proc doesn't seem to be very reliable, and seems more like a gimmick. Byakuren on the other hand is strong with her Sutras and you know that she'll tank some shots well.

Depends on what you mean by "self-sufficient". If you mean "supporter that tanks very well", then the great sealed magician is indeed the better of the two. However, if all you need is a tank that can simply survive attacks that normally would be impossible otherwise due to damage or instant death, then Mokou can fulfill that role better than Komachi in that regard, thanks to her Resurrection skill(I presume that you meant Resurrection, not Regeneration, since Regeneration is Mokou's "heal 20% HP every turn" skill). Also, if she's built for it, it's entirely possible to turn her into a HP tank to take advantage of her 20% HP recovery skill, only with actual Defense and Mind to go along with it.

If you say that it's not reliable, is it perhaps due to it failing? It has a 10% failure rate, so maybe you're running into that problem?

In all honesty, I'm surprised that it has a failure rate at all, though. It's not as though it would be a game-breaker to make it 100% successful as long as you have the TP for it. I'm also confused as to a lot of things for the characters in the game, as I have stated many, many times.
« Last Edit: September 16, 2015, 04:52:18 AM by Kirin no Sora »
There is no greater joy than knowing that the Touhou invasion is unstoppable, and the legacy of Gensokyo will never fade away...

Shadow1176

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Re: Labyrinth of Touhou 2 - 14F
« Reply #887 on: September 16, 2015, 11:27:50 AM »
My RNG REALLY sucks sometimes, so I actually gave up on trying to use Mokou because she kept on dying in important boss fights. And yes, I did mean her Resurrection skill.

"Mokou! Please, don't die on me again- GODDAMNIT WHY WON'T RESURRECTION PROC?!?"
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Kirin no Sora

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Re: Labyrinth of Touhou 2 - 14F
« Reply #888 on: September 17, 2015, 12:10:07 PM »
My RNG REALLY sucks sometimes, so I actually gave up on trying to use Mokou because she kept on dying in important boss fights. And yes, I did mean her Resurrection skill.

"Mokou! Please, don't die on me again- GODDAMNIT WHY WON'T RESURRECTION PROC?!?"

Yeah, this is why I think that Resurrection shouldn't have that 10% failure rate. Resurrection is her thing, so why does it need to have a chance to fail?

Also, I personally think that Mokou should also have the Sheer Force skill, since there are enemies that would resist her Fire moves otherwise. I actually had thought of something interesting for Mokou as well...

Parting Blaze
Max Level: 1
Skill point cost: 12

Whenever Mokou is dealt enough damage that it would normally reduce her HP to 0, Fire damage is dealt to all enemies. Damage equation is as follows: ((x% ATK) - (50% T.DEF)) where x would equal the percentage of how much damage the attack dealt in comparison to Mokou's Max HP. Basically, an attack that deals damage equal to her Max HP would make x equal 100% and an attack that deals 10 times that will equal 1000%.

I imagine that that would be more or less a broken skill against bosses that have high attack power but not high defenses. However, there aren't many bosses like that, so...
There is no greater joy than knowing that the Touhou invasion is unstoppable, and the legacy of Gensokyo will never fade away...

Serela

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Re: Labyrinth of Touhou 2 - 14F
« Reply #889 on: September 17, 2015, 02:12:00 PM »
The thing about giving Sheer Force to Mokou isn't the potential damage impact (if you want an offensive mokou sub her as Monk when you need non-fire damage or something) but the fact that it'd make her even more beastly of a support unit; especially considering she has an Atk/Mag combo debuff. Sheer Force lets you punch things in the fact with debuffs and statuses a lot easier and that's a lot more notable than the elemental piercing.

Tank Mokou with a support subclass is probably vastly more common than offensive Mokou, in any case. Although, well, Fujiyama Volcano combined with Blazing actually isn't half bad, and it's so annoying when your attacks die so Resurrection is a good way out... hmm. Her silly-high mp regen that makes her such a great support-tank supports that, too...
« Last Edit: September 17, 2015, 02:13:32 PM by Selery »
<mauvecow> see this is how evil works in reality, it just wears you down with bureaucracy until you don't care anymore

Kirin no Sora

  • Wanderer of Gensokyo
  • I have returned from the nothingness once more...
Re: Labyrinth of Touhou 2 - 14F
« Reply #890 on: September 17, 2015, 04:38:03 PM »
The thing about giving Sheer Force to Mokou isn't the potential damage impact (if you want an offensive mokou sub her as Monk when you need non-fire damage or something) but the fact that it'd make her even more beastly of a support unit; especially considering she has an Atk/Mag combo debuff. Sheer Force lets you punch things in the fact with debuffs and statuses a lot easier and that's a lot more notable than the elemental piercing.

Tank Mokou with a support subclass is probably vastly more common than offensive Mokou, in any case. Although, well, Fujiyama Volcano combined with Blazing actually isn't half bad, and it's so annoying when your attacks die so Resurrection is a good way out... hmm. Her silly-high mp regen that makes her such a great support-tank supports that, too...

Well, her Wind spell was a factor towards the idea of giving Mokou Sheer Force, as she can actually make use of it without help from a subclass. Being able to reliably weaken the attacks of your enemies is a very good trick to have, and Mokou being someone who could do that would indeed make her a beast of a support unit.

Also, the fact that you mentioned Monk as a subclass made me realize something. If Mokou combined her Regeneration skill with the Monk's Body Revitalization skill, then she would have a 24% HP regen per turn and a 4% buff to five stats. That's kind of scary, when you really think about it, and that's before you factor in the other skills of the Monk.
There is no greater joy than knowing that the Touhou invasion is unstoppable, and the legacy of Gensokyo will never fade away...

Ghaleon

  • Long twintail-o-holic
Re: Labyrinth of Touhou 2 - 14F
« Reply #891 on: September 17, 2015, 08:12:56 PM »
Yeah the game isn't really balanced in terms of character/subclass combinations..not that this is a bad thing. I LIKE the imbalance between COs in the Advance wars series for example. Sometimes imbalance is good/fun =)

Kirin no Sora

  • Wanderer of Gensokyo
  • I have returned from the nothingness once more...
Re: Labyrinth of Touhou 2 - 14F
« Reply #892 on: September 17, 2015, 11:47:07 PM »
Yeah the game isn't really balanced in terms of character/subclass combinations..not that this is a bad thing. I LIKE the imbalance between COs in the Advance wars series for example. Sometimes imbalance is good/fun =)

I think that's less "imbalance" and more "some people are flat out better with certain things than others", which kind of leads to characters being more diverse in what they can do.

As for the idea of Sheer Force, I could see it replacing Fighting Spirit, seeing as Mokou is well and truly a good support unit(which Sheer Force helps with), and it helps with her offense as well.

There is no greater joy than knowing that the Touhou invasion is unstoppable, and the legacy of Gensokyo will never fade away...

Re: Labyrinth of Touhou 2 - 14F
« Reply #893 on: September 20, 2015, 09:37:22 AM »
If everyone in your party dies and you geared Yuyuko towards tanking, she tanks pretty well.

Shadowlupus

  • Crimson Blade Hidden Amidst the Darkness
Re: Labyrinth of Touhou 2 - 14F
« Reply #894 on: September 23, 2015, 11:13:30 AM »
This is why Nitori is even more broken in LoT2. plz nerf.

https://www.youtube.com/watch?v=HeRv6TQcvkA
« Last Edit: September 23, 2015, 11:35:13 AM by Kageshirou »

Serela

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Re: Labyrinth of Touhou 2 - 14F
« Reply #895 on: September 24, 2015, 02:17:18 AM »
Nitori only gets more broken as you find better equipment. You can avoid having to have a good party/strategy for bosses through postgame by just powering her up and letting her smash through defenses, gimmicks, and tank it all at the same time. Pretty silly.
<mauvecow> see this is how evil works in reality, it just wears you down with bureaucracy until you don't care anymore

Re: Labyrinth of Touhou 2 - 14F
« Reply #896 on: September 25, 2015, 04:58:48 PM »
I believe I have already seen a page somewhere in which they have the rankings of stats per characters (like Komachi in first place for HP followed by the others etc) for the first game. I can't seem to be able to find this, though. Does anyone know where I can find this data at?

Re: Labyrinth of Touhou 2 - 14F
« Reply #897 on: September 26, 2015, 08:29:06 AM »
Nitori does seem quite powerful , especially paired with Hijiri later in the game.
I'm expecting changes from the + Disk to her, not really nerfs or buffs, but a new skill instead.
Possible though that Maintance gets hit by a nerf, but a think that a new mechanic is likely going to replace it. How would you nerf it anyway? And by how much?

I would much rather see other  characters getting quality changes  and minor buffs.
Liko give Utsuho something to work with, a single target WND spell would do it probably,  but i don't see how they could make her more convenient.
Replace Sheer Force on Marisa with Piercing , and give Sheer Force to Alice. I think she's below avarage in every possible way, except specific ailment stacking.
Would also be happy with some defensive stat boost on Satori, that would open up some new paths.
I'd  really like more synergies like Mizuhashi + a TRR inflicting person.

If the expansion ever comes out that is  :( ???
Any news on that?

Otaku

  • Like the wiiiiind!
Re: Labyrinth of Touhou 2 - 14F
« Reply #898 on: September 26, 2015, 11:40:28 AM »
Does anyone know how to make Main Equipment in Nitoris Shop?
The button for it is there, but when i press it, nothing happens...

Re: Labyrinth of Touhou 2 - 14F
« Reply #899 on: September 26, 2015, 04:44:21 PM »
Does anyone know how to make Main Equipment in Nitoris Shop?
The button for it is there, but when i press it, nothing happens...

You can't. Maybe it'll be added in the expansion, but it's not possible in the trial that was released.

Presumably it's just another feature he intended to add but ran out of time.