Author Topic: Labyrinth of Touhou 2 - 14F  (Read 219679 times)

ZXNova

  • Life is an explosion!
Re: Labyrinth of Touhou 2 - 14F
« Reply #810 on: August 14, 2015, 09:08:36 PM »
Mima being the most likely is simply an illusion created by the very vocal minority that is Mima fans. (And it's very annoying and I dislike Mima fans as a result) I agree that Shinki is definitely more likely, she's the goddess and creator of Makai, an easy to insert AND remotely interesting plot point and easy to work with. But there's another character that can be worked with just as easily, if not better than Shinki, and that's Yumemi. Probability Hyperspace Vessel? Science? Researching magic and doing some kind of weird experiement that's probably really dangerous? That's as flexible as Shinki honestly.

At least where I've been, it always feels like Yumemi is underlyingly more popular than Mima and Shinki, it's just the Mima fans are loud and annoying, and Shinki fans talk a bit more. Yumemi fans seem to be more quiet, or at least the people that actually like Yumemi have her in like Top 10/20 or simply don't know her at all. Meanwhile, Mima and Shinki fans have a much wider margin of error, with Mima fans having the largest margin of "either you like her or you don't". No Mima in Top 50/60, it's Mima in Top 10, or Mima in neverland. I wish there was some kind of way to have a statistic of that...

Also in the past Touhou Popular Polls Yumemi has been more popular than Mima and Shinki. Yeah, it's the most accurate poll in the Touhou community. Yes, it doesn't survey every Touhou fan in existence, but what poll does honestly? People seem to always wanna argue the polls credibility just because 'hurr hurr not every 2hu fan did it hurr hurr'.

Sorry, kinda went a tangent huh?

@Kirin no Sora
If you say Ruukoto, you might as well add in Yumemi as well. (and Mimi-chan)

Ghaleon

  • Long twintail-o-holic
Re: Labyrinth of Touhou 2 - 14F
« Reply #811 on: August 15, 2015, 03:42:15 AM »
I Personally don't really like or dislike mima, but I do like how her super ultimate mega max power attack is a master...BODYCHECK. I mean how cool is that.

Otaku

  • Like the wiiiiind!
Re: Labyrinth of Touhou 2 - 14F
« Reply #812 on: August 15, 2015, 09:32:34 AM »
What have i started...

jester147

  • Touhou, Rhythm Game, JRPG fan
Re: Labyrinth of Touhou 2 - 14F
« Reply #813 on: August 15, 2015, 12:59:50 PM »
You started the PC-98 debate, and I think they won't have a chance in this game. I do want Mima and Shinki tho.

Otaku

  • Like the wiiiiind!
Re: Labyrinth of Touhou 2 - 14F
« Reply #814 on: August 15, 2015, 02:25:06 PM »
You started the PC-98 debate, and I think they won't have a chance in this game. I do want Mima and Shinki tho.

And i kinda regret it... *sigh* Well, done is done, so it can't be changed  :ohdear:

RegalStar

  • Envoy of Balance
Re: Labyrinth of Touhou 2 - 14F
« Reply #815 on: August 15, 2015, 02:42:08 PM »
Any news on plus disc on C88?

Re: Labyrinth of Touhou 2 - 14F
« Reply #816 on: August 15, 2015, 04:32:13 PM »
Any news on plus disc on C88?

I thought it was confirmed that they weren't even registered.

RegalStar

  • Envoy of Balance
Re: Labyrinth of Touhou 2 - 14F
« Reply #817 on: August 15, 2015, 05:19:14 PM »
I missed that then. Oh well.

ZXNova

  • Life is an explosion!
Re: Labyrinth of Touhou 2 - 14F
« Reply #818 on: August 17, 2015, 04:09:58 AM »
And i kinda regret it... *sigh* Well, done is done, so it can't be changed  :ohdear:

Regret nothing. We're obviously gonna get Orange in this game anyway.

Otaku

  • Like the wiiiiind!
Re: Labyrinth of Touhou 2 - 14F
« Reply #819 on: August 17, 2015, 01:47:39 PM »
Regret nothing. We're obviously gonna get Orange in this game anyway.

And Genji, he's a very important character!

Totalheartsboy

  • The Hidden Truth
  • Dreams are your hidden futures.
Re: Labyrinth of Touhou 2 - 14F
« Reply #820 on: August 22, 2015, 01:26:15 AM »

Can someone please tell me how to beat this thing? o-O?
I have tried using Kaguya with her ability that ignores DEF and MND. But it's no use, i have try using Flandre with her Laevaeteinn and still no work.

Also is there a level limit for your characters to keep leveling up?

Shadowlupus

  • Crimson Blade Hidden Amidst the Darkness
Re: Labyrinth of Touhou 2 - 14F
« Reply #821 on: August 22, 2015, 03:54:15 AM »
Oh...that's freaking nuts. (pun not intended)  :derp:

It has only 20,000 HP but has 1 million base DEF and MND so it is practically immune to non-piercing attacks. Eiki or Rumia can destroy it with ease. If you are using Kaguya or Utsuho, note that both characters don't ignore Mind completely in this game. Debuff its Mind to -50%, buff Kaguya/Utsuho's MAG to 100% then blast it. That might do some damage.

For your other question, I don't think there is any limit. You can level up as much as want. My characters is around 260 and they can still keep levelling up.
« Last Edit: August 22, 2015, 04:07:44 AM by Kageshirou »

Alicirno

  • Seer of Heart
  • Paruparuparu
Re: Labyrinth of Touhou 2 - 14F
« Reply #822 on: August 22, 2015, 01:12:28 PM »
From my experience with an SDM run, Sakuya could also deal with them too with Piercing Attack and her Dark/Wind spells (she wasn't focused in attack either)

Totalheartsboy

  • The Hidden Truth
  • Dreams are your hidden futures.
Re: Labyrinth of Touhou 2 - 14F
« Reply #823 on: August 22, 2015, 03:00:05 PM »
Thanks! i forgot that i managed to get Eiki  :V and so then i used her along with Satori and both deal 30k damage to the Emerald Nuts.
So i think i saved myself from losing to some nuts.
And now that i can level to the infinite i will keep leveling up~!

Thanks for the help!~

Re: Labyrinth of Touhou 2 - 14F
« Reply #824 on: August 24, 2015, 03:09:02 PM »
Indeed, the only limit I'm aware of would be the one that existed in LoT1, where any value exceeding the signed 32-bit limit (2^31 - 1) would overflow.  I did a bit of math on it a long time ago, and I can't remember exactly, but I think you'd have to be level ~12000 to cause "xp to next level" to overflow, depending on the character.  So, no limit anybody is likely to hit.

Now that I think of it, I recall there was an overflow error in LoT2 when trying to set a character's level.  If they were above level ~900 and you tried to delevel them back to 1, the cumulative experience it shows would overflow similarly.  They fixed it though - I wonder how?  Maybe LoT2 no longer suffers from the 32-bit limit.

Anyway, huge nerd rambling, sorry.  Back to work.

Totalheartsboy

  • The Hidden Truth
  • Dreams are your hidden futures.
Re: Labyrinth of Touhou 2 - 14F
« Reply #825 on: August 25, 2015, 01:57:43 AM »
I need help  :ohdear: now i only need to beat 2 of the 4 bosses. The Second Sun and The Great "C" are already done for.
But i need at least to find 3 items. I have 113 items of 120 items. The boss on 14F extra requires 116 items.
So can you tell me where to obtain the missing items?


And the other thing how can i access to the rest of the 16F(not extra) where the foe is?




« Last Edit: August 26, 2015, 02:50:10 PM by Totalheartsboy »

Thata no Guykoro

  • I ran out of good lines a while ago
  • It alllll makes sense now
Re: Labyrinth of Touhou 2 - 14F
« Reply #826 on: August 25, 2015, 03:20:43 AM »
The 16F floor area is reached by heading to 15F's northwest corner, dropping down a hole, and climbing up a couple levels.

I don't remember where two of the items you're missing are (I belieeeeve they're on 16F Extra/the part of 8F Extra that you need Renko and Merry for), but I can confirm the Zeus Armor is gotten by crafting the Dragon Mane. That's a drop from the Dragon Larva on 16F Extra, so again you need to get through the Deformed Bosses and get the last two characters.

Re: Labyrinth of Touhou 2 - 14F
« Reply #827 on: August 25, 2015, 11:08:15 PM »
Hi guys I'm new here and I'm in need of a little help.

Not so long ago i decided to pick up this game, have not played anything like this before but so far it's really, really fun.I know I'm a little late on this, but I tried to look up some guide  on the game with no succes, the closest thing to a guide I found was the wiki page.
And I admit I'm horrible at this game,so bad, I managed to get stuck so early.Sometimes I just make dumb decisions and don't even realize it.

And while the wiki page is really useful for  things like boss affinities, gameplay elements and such, it still leaves me with some questions.
Like it tells you the general idea behind a character, but doesn't go into details.

The boss I'm stuck on is Iku Nagae on 8F, though I had a feeling before that my performance was not so good  on 7F , because I absolutely could not defeat Alice who according to the wiki is not a big deal.Though I managed to get lucky after 10 retries or so , because she was missing left and right, and didn't even summon magic dolls that much.

So my question would be that how do you build up a character properly? I know that are a lot of choices.Do you focus on 1 stat  or spread them out?

I actually just focused on 1 stat on each girl and that seemed to be working, up until this point.

I don't really understand the math behind the magic library but i guess the level up bonuses have bigger impact on your character?
What about those points?

Also what is considered a "good" equipment? With this, i just go with numbers, basically i equipped my girl with high ATK bonuses and she was killing stuff pretty quickly.
Though bosses, and especially FOEs' in general, seem to just full wipe my party with 1 attack/spell, and if i put on some resist gear then I don't do enough damage, the fight  drags out and I eventually lose my party.How much do you guys value resistance gear?

Right now my frontline tank is Momiji, I spent all the bonuses on DEF, and used money to buff up some other stats, mainly DEF, with the exception of MAG.
She can take a bunch of hits, though other than that.. I just use her to swap in/out my other characters.

Also I seem to have messed up some stats because, for example,I invested a fair amount of money into Utsuho, raised her MAG stat really high, yet I can't seem to do enough damage with her and she dies really quickly.Obviously I'm not attacking things resistant to fire haha.

I also came to the conclusion, that the way i have played so far, made it so that some characters are just better than others.

For example Minoriko, a character who I did not invest that much money into, works really well.Despite the fact that she supposed to be a supportive character, she somehow does really good damage, is really resistant to spells because MND was the only thing I put points into. Obviously her damage isn't as high as Kaguya's(another girl i invested a lot ofmoney into, she ate most of my gems too), but i could sweep decently. I was thinking that I should stop being dumb about stats, when I was fighting the magic stone  of Knowledge or something (the purple one, Patchouli quest), the thing wiped my enitre party (11 people) except for Minoriko. And then because of how resistant Minoriko is, I couldn't end the battle, because it did no damage to me, and i did no damage to the stone I literally had to quit the game.

Komachi though works fine,  gave her ATK when lvl-ing up, and put money into ATK and HP and she pretty much reks everyone.Though still thinking about what equipment i should give her.

Also there are a bunch of other characters who just don't work well, my guess would be that they require some kind of gimmick I'm not aware of, thus I'm bad. I left those girls in village.Hina, Aya, Satori, Chen, just to name some. And Rinnosuke, he's probably the last character i would take with me for some fights, because tbh, I don't see how he is any useful.

So what do you guys think? Do you focus on getting 1 or 2 characters strong or give everyone some love?

Also what kind of strategy do you use against bosses? Encounters not much of a problem of course ,(though they are getting stronger I can tell) , but I can't seem to understand the idea behind proper form change , and speed.I kind of get what speed is for, but I did not need to rely on it until now.
And ailments. I pretty much focused getting the actual damage higher, not really caring about ailments, should I?

I was under the impression that i shouldn't really grind because Iku  lvl requirement is lv29 and my characters are pretty much overleveled at this point , the highest one being lvl 35(Cirno)  lowest one being lvl29(Kaguya), avarage lvl is 29(11 members in party), so i should just get better at the game instead.

And lastly a newbie question: What is going on with items? The wiki page has a list of all the items, but that isn't  that much of a help.I now know you can have duplicates of the same equipment.
It really doesn't tell you where specific materials drop though, and how many special items there are. Are specials farmable? And are materials random or do they have a clearly defined floor they drop on?

So thats it, sorry for the long post, but I'll greatly appreciate any help, I'm kinda confused.
And if you could recommend some newbie characters that are not too hard to play I'll be happy.I guess this game was not meant to be so hard, but I'm really new to this kind of stuff. :)
Thanks.

Ghaleon

  • Long twintail-o-holic
Re: Labyrinth of Touhou 2 - 14F
« Reply #828 on: August 26, 2015, 02:30:26 AM »
Sounds like you haven't played the first touhou labyrinth at all either based on some of those questions, the stories aren't related or anything so you can play in whichever order you like, but I just want to encourage you to try 1 as well because it's a fantastic game. Even better in some regards IMO.

But about how to build a party... I haven't played 2 1/10th as much as 1 so I don't feel comfortable yet saying what a good # of tanks to magic dps to melee dps, etc ratio would be or anything like that. But I do know that how you build characters is mostly the same...though 2 favors offensive oriented parties more than 1 does (people think 1 does but it really doesn't.. 2 kinda does because of all the late game bosses that take 0s from everything that isn't a glass cannon).

Before I possibly scare you away with my rambling nature, I just want to make sure you are aware that you get a talent point thingie every level up... not the ones you invest in stats... the kind that does stuff like increase reimu's paralize chance, or make marisa reduce mystic damage to the whole party, or make patchy nuke harder after concentrating a turn... I failed to notice this part of the game until like floor 8 on my first playthru and that's really important. It's one of the menu items that you select when you push the menu button, it's not a town-menu thing unlike all the OTHER level progression choices. Hopefully the answer is no you weren't aware, in which case boom, instant power ups! =)

now for the rest:

Basically, how you build a character with skillpoint exp and how you build one with level up bonuses are different. With your skillpoints, you want to spread out what stats you level to some extent... obviously you don't need to pour it into patchy's attack or remilia's mag, but otherwise, even the 'bad' stats should get SOME attention. Sure raising patchy's paltry defense by 2% isn't going to make numbers go up nearly as much as raising her mnd by 2%, but when it costs you 100 skillpoints to raise her def skill by one and costs you 400 to do her mnd, I'd say go for it somewhat. I can't remember the skillpoint leveling curve in laby2, but in 1 each character's 'bad' stats would increase in skillpoint cost at a much higher rate than their good stats. So rather than focus on how many times I leveled up each stat, I just ignored that number and focused on how much it would cost to level up that stat. I personally preferred making it so each character's main stats (like remi's atk,def, and mnd... def and mnd being main to ME because I frequently use her as my 2nd slot tank.. I'd treat hp as a main stat too before particularly hard on tank bosses like baal avatar) would cost about double that of their 'off' stats. That's just a rule of thumb I had though. I wasn't super anal about it and made sure every character had those ratios at all times.

Level up bonuses work differently than skillpoint bonuses however. They do not cost more or somehow give you diminishing returns by pouring all into 1 stat like skillpoint bonuses do. So people generally favor doing so. Most of the time it's in a character's primary attack unless they are a dedicated tank. You CAN pour them in defenses in laby 1 but most people prefer not to (it's still viable though...not hp, def/mnd. Except for characters like chen, flan, or something). As I mentioned 2 already has a demand for really effective nukes with its late game bosses, so you probably want to spend all your level up bonuses on a character's primary attack stat for like. 8-10 out of 12 of your characters. I say out of 12 in case you change them around sometimes, which is kinda required for a first playthru to some extent, don't think I'm saying you need to stick with 12 for life or anything, though it often is in your best interests to try and rotate without frequency simply for the purposes of not 'wasting' too many skillpoint levels on a characters you no longer use. Don't panic if you've done this already a few times though, it's pretty normal to rotate a character out for good every odd time you get a new character in a first playthru.

Anyway, spending all your level up bonuses into 1 stat isn't exactly the ultimate clear cut best strategy per say. It's just that there are no other options to heavily invest in one skill without increasing investment costs... so if you decide you want to balance your character more later on for some reason, you kind of can without being punished too much using skillpoint levels. But you can't do the reverse without being charged a massive amount of skillpoints to really counter the benefit.

That said laby 2 lets you invest and reinvest level up bonuses in the hakkurei shrine, which is cool, feel free to experiment.

TLDR: Make sure you know about those other talent point thingies you get each level.
Don't spend all your skillpoints into one stat, the increase in cost will make their effectiveness less than if you share some love in all the stats (though I wouldn't suggest equally).
Spend all your level up bonuses into each character's primary attack stat if they ARE an attacker.


one last thing If orgot to mention.. many people like following the last rule even to characters I make exceptions to... those being primary attackers who you use for defense-ignore attacks. I personally like investing int heir defenses with level up bonuses more because they ignore defenses, so any investment into their attack stat doesn't really grow more than you would expect... I can't explain well.

Basically pretend an enemy has 100 defense...
both characters hit said enemy for 100, character #2 ignores defenses. That means character 1 hits for 200 before defense, and character 2 hits for 100 (actually for character 1 it depends on the formula but let's just say it's atk-def for now)

Now lets say you invest so many skillpoints into their atk stat that it doubles.
that means character 1 hits for 400 - 100 = 300 damage
character 2 hits for 200 - 0 = 200 damage... So even though they originally hit as hard, even though you invested the same amount of skillpoints, and even though both their attack stats doubled.. character 1 got more benefit from it because their attack did NOT ignore defense.
That's why I actually favor not going all attack in defense ignore characters...*BUT* I'm a weirdo that actually enjoys building more defensive than most people in general. I ENJOY a good 40 minute boss fight


Shadowlupus

  • Crimson Blade Hidden Amidst the Darkness
Re: Labyrinth of Touhou 2 - 14F
« Reply #829 on: August 26, 2015, 07:32:05 AM »
Welcome to Labyrinth of Touhou 2, shadyangel. I hope you enjoy your stay at the Great Tree where every random encounter is trying to annihilate your entire party. Silly introduction aside, I have played this game several times so I'm able to give you tips about this game.

About character building for Level up Bonuses, I usually focus on the characters? ?main usage? but I sometimes redistribute her stats depending to the situation.  For example, Momiji, who is your main tank, should naturally be raised purely in her DEF since her DEF growth rate is very high.  However, if you are against enemies who use both Direct attack and Magic attack, you can redistribute her stats? to be equal in DEF and MND so she doesn?t get killed by Magic attacks.

About Magic Library, it is a place where you increase your characters? stats even more.  Each character?s has their own stat growth and cost of Money to raise their stat per point. The LV0 on the right panel is how many point you have ?bought?.  If you raise Momiji?s DEF 50 times with it, it will be LV50. Don?t spend Money on ?useless? stats like Momiji?s MAG since she doesn?t use Magic attack. I don?t really care much about the exact growth rate but just think it as more LV, the better. I usually raise all the relevant stats (like Momiji?s HP, ATK, DEF and SPD) up to the character?s Level and that makes the dungeon not too easy nor too hard. Don't think of this feature as complementary, you will NEED it, especially in the late game.

If by ?Good equipment?, you mean ?covers all stats, resistances and ailments?. I think there should be a few of them in your inventory by now . Equipment depends largely on your party setup and situation.  Generally, Your tanks should equip +DEF/MND gear so they can take hits. If you are against a specifc-element boss, you can put Elemental Resistance gear to further reduce the damage. You attackers should naturally be equipped with +ATK/MAG to deal the most damage or +DEF/MND if you want them to survive a few stray hits. Elemental Resistance is really important as it reduces enemies? damage by a percentage. For example, if Momiji has 200 Resistance in Physical, she will take 50% less damage from that. If she has 50, she takes x2 damage from it. Characters with Elemental Resistance lower than 100 are weak against that specific element. Since you have Komachi, raise her Resistances is vital since her defenses are terrible for a tank. TL;DR If you are against a specific-element enemies or you just want your character with elemental weaknesses to survive, then it is advisable to raise them.

About  Utsuho not doing enough damage, it might be because 1) Her MAG is too low 2)The enemies has really high defensive stats; in this case, MND. Also, if a non-glass cannon got wipe out in 1 attack, that simply means they are too low in stats. (Except a few attack that are meant to be One-hit kill.)

Honestly, there are no characters that are better than others. It?s just that they might not suit your play style. You might think otherwise once you choose them on your second play through. I can give you tips and usages about those mentioned characters if you want. As of now, focus whatever 12 characters you feel that they are useful. There are plenty of times to experiment with those gimmicky ones.

Speed and Form Change are crucial and I said CRUCIAL in LoT games. Speed determines how fast your characters fill their ATB to 10000 and gain a turn. Every characters start with 5000 ATB once they are in a battle (but there are a few exception.) and their action has different delay (cooldown time). You should raise them on all characters even if they are glacially slow (like Patchy) so they can at least not taking forever to get a turn. Form change is the core features of this game. You must take advantage of this command if you want an easier time. Form Change switches your characters; Back row to frontline and vice versa or 1st frontline slot to 2nd, etc. After you have done so, it puts the switcher and the switched characters? ATB at 7500 so they get a turn quicker. Now this is important. You want to use this feature in two way, 1) switching your fragile/injured character back in before the boss attacks 2) Every characters? spell has their own delay. For instance, after Utsuho uses Giga Flare, her ATB is set at 2400 (24%) so it would take a while for her to gain a turn and she is at risk of dying since her defenses are bad but other frontline characters who get a turn can switch her back in the back row for a healthy/tanky one. The delay of each spell is written in the wiki so you can check that and note that Attack command put you at 7000 so this should be used if the characters have nothing better to do.

About failing at Iku, what do have your problems with? And about the equipment page, since in the game, Keine?s School has already listed which items/material are dropped by which enemies/bosses so that?s why it?s left blank. Their clearly-defined chances of drops depend on the enemies. Some are 100%, some are only available if you fulfill a certain condition. (like Tenshi?s 1st fight.) Also, don't worry about missing any. In this game, you will get at least 1 copy through treasure chests.

Special Items are Stats Gems and Training Manual, Skill Tomes and Tome of Reincarnation. I will explain more in detail if you want. The latter two are limited in numbers and can only be found in chests. Stats Gems and Skill Tomes can only be refunded by the use of Tome of Reincarnation so use them wisely.  Stats Gems (9 different types) and Training Manual are dropped through boss fights.  Each boss fight has 100% drop chance but what you will get is completely random. (so that makes a probability of 1/10) If you fight the boss while oberlevelled, you can still get 1 of them but if at the Challenge Level, you get 2 different ones instead.

I will leave this here for now. If you still have any questions, feel free to ask here. Someone here might be more knowledgeable than me though.
« Last Edit: August 26, 2015, 07:57:03 AM by Kageshirou »

Re: Labyrinth of Touhou 2 - 14F
« Reply #830 on: August 26, 2015, 11:01:56 AM »
Thank you guys for the answers , things are much clearer now.

It looks like we had a similar idea then because I spread my library points out, though the highest was the main stat of the character.

Ghaelon: Well I unfortunately knew about those talent point thingies haha  :) , but thank you for the reply.

Kageshirou: I kinda had a feeling that i should put some resist gear on, but didn't really know who to put it on, since if i put on characters i do damage with(Patchy, Kaguya, Mystia[She works really well against Iku acutally i just realized yesterday]) I will probably not do as much damage, so she'll kill us eventually.If i put them on my tanks though they will be  real tough though i don't see how that will protect Mystia. But I could probably switch in more characters to die haha. Man this boss sure doesn't like me, but I really want to get the dialogue to know what happened to her.
I get what you are saying that i should put my level up bonuses into the characters main stat, (like Momiji, her DEF growth rate is high you said), but I can't really tell what the main stat is for each girl? I'm sure it is indicated somewhere  and I'm just blind, and I absolutely didn't know about growth rate until now. What I did was I checked the talent page that tells you whether skills are magic or direkt attack and that was kind of my starting point.

The problem i have with Iku is that everytime I start fighting her, she somehow manages to oneshot my rightmost character (usually Mystia, Patchy) with her first attack, whatever that is.She doesn't really care about Momiji, such a shame haha.Obviously people who aren't dumb like me, will try to engage her with 4 tougher characters and then switch in the glass cannons.Will probably try that though too.

Though with some luck I can halve her hp, but then she turns into mega Iku, who I cannot beat.Her attacks are too strong and you know if all 4 frontliners die I can't even swap in anyone.So after she buffs herself up she usually does an attack which halves all of my frontliners HP (that is after Keine mirror and Minoriko buffs, pretty sure would die instantly otherwise) and then she somehow gets to attack immediately after,doing an attack that is full wipe. I can't seem to survive this wombo-combo double attack, but I could probably beat her because she only has like 1/2 of her HP left.

Thanks for clarification on SPD, now that I think  about it ,could it be because my SPD is low? I remember raising it quite high on some characters, but I don't think that's supposed to happen with Iku.
Anyway I'll try to put some resist gear on... someone(?) haha.

I also have a hard time telling whether enemies attack with magic or ... not magic( :] ), and which affinity i should raise to defend.Though Keine will tell me in her school, AFTER i defeated an enemy.I wish she could write notes on the fly haha.How do you guys know?

Just a little on equipments : I actually just put the highest ATK/MAG bonus items on my damage dealers, not caring about defense, since it looks like they'll die anyway.

Thanks for the answers again, now I understand things a bit better. I didn't play the prequel (or Lot1 since they are not related as it turns out) because i was recommended this game first, but I'll be sure to check out the first one after this, which how things are going, It won't be so soon   :D.



Edit: Actually i was using Komachi as a full damage dealer character , maybe I should think things through again.
Also as it turns out Utsuho wasn't doing much damage simply because I didn't have enough good MAG% boosting equipment left her, haha thats my bad.

Edit 2: Uh, well i just beat Iku, not sure what happened but all i did was give Momiji some MND and 100 WND res, and on Keine i put points from def to HP, though i didn't touch Minoriko and Reimu yet they somehow survived the instakill WND attack  so i won somehow.Probably got lucky.
Though still appreciate help because I'm sure I'll run into an even harder one soon :)

Edit 3: Well it looks like resist gear working so far because somehow i managed to kill the 8F FOE flower just barely (had to finish with reimu default attacks, got kinda lucky) though i was grinding a bit on 6F to get Chen battle points up.

E 4: Hmm.. the wiki doesn't mention growth rate, am i missing something? I also could use an explanation on subclasses though the game tells you briefly, I'll need a special stone of awakening, so far I've found 3 of those.Thank you, I'll stop being annoying now.
« Last Edit: August 26, 2015, 01:14:54 PM by shadyangel »

Re: Labyrinth of Touhou 2 - 14F
« Reply #831 on: August 26, 2015, 02:07:39 PM »
Subclasses can be learned at the Magic Library. Basically, they just add a few skills to your character. For every subclass, 1 skill is free (different stat bonuses), on the other ones you'll have to spent skill points. Learning the subclass will consume 1 Stone of Awakening, but you can use Skill Reset menu in Library to remove the subclass from a character, so feel free to experiment.(Oh yeah, also, when resetting a character,you will be asked if you want to consume a Tome of Reincarnation.Using it will remove all library points and stat gems from a character,so if you don't need that, just click No. Dunno, this stuff seems obvious,but I learned of it pretty late in the game,so I decided to point that out). At your point of the game, subclasses probably won't make a huge difference (plus you probably don't have a lot of spare skillpts),but a small boost still won't hurt.

Shadowlupus

  • Crimson Blade Hidden Amidst the Darkness
Re: Labyrinth of Touhou 2 - 14F
« Reply #832 on: August 26, 2015, 03:28:49 PM »
Mystia is a hit-and-run glass cannon type so I don't know if raising her Elemental Resistance would help her but that's up to your preference.

What do mean by Main stat anyway? Do you mean the stat that you can put points into without going completely waste? (like Patchy's ATK or DEF)

About which enemies use Direct or Magic, on page 22, the first post has a full database of something like enemies' AI, spell and formula, etc. Beware of spoilers though.
« Last Edit: August 27, 2015, 02:24:57 AM by Kageshirou »

Re: Labyrinth of Touhou 2 - 14F
« Reply #833 on: August 26, 2015, 03:58:27 PM »

Yeah pretty much. I mean it's pretty obvious to boost MAG on Patchy because that'll have the biggest impact on her thanks to scaling and stuff, but like Keine? What is she supposed to be?
I thought that, you know, every character has some sort of scaling with every stat, and  the one she has the best scaling with , is her main stat.
I don't really know what stat would make her happy , maybe  because i still don't understand her role in the party.(pretty much just spamming buffs/switching atm)

In the game i know there's a page for base stats, but i belive the scaling is hidden, so just have to experiment probably.
Maybe all characters can be turned into anything who knows.


Thanks for the answers by the way, appreciate it.



Ghaleon

  • Long twintail-o-holic
Re: Labyrinth of Touhou 2 - 14F
« Reply #834 on: August 26, 2015, 03:59:04 PM »
One thing that really is crucial in lot you might be missing... Make sure you use buffs during bosses.. Reimu's def/mnd buff for example is one of the most importsnt spells in the game (and as such I find making her an enhancer to be a solid subclass choice, in addition to a good first subclasd imo).

Def/mnd buffs make such a huge impact, even at only 20% moves will do much less damage on your tankier characters.

Also about raieing main state. Im not sure about lot2 but I suspect this is the case... But do not count speed as a main stat, not even for aya or chen. I mean trest it as such at the library, but not levelup bonuses. The reason why is 200 spd is 2x faster than 100. But 400 is NOT 4x faster. 700 is.. Then 1100 is 5x faster.

As for figuring out what each characters main attack stat is. That is easy enough to tell for tanks. Its whatecer defensive stat is nsturally their highest. Though def tends to get priority over mnd since there are many high mnd characgers who srent really tanks like patchy, parsee, iku, etc.

For attackers, IIRC its whatever stat is used in the formulas for their spellcards. Iirc the wiki is the only place to tell. But many spellcards mention if they use attsck or magic in their description.
« Last Edit: August 26, 2015, 04:03:14 PM by Ghaleon »

Re: Labyrinth of Touhou 2 - 14F
« Reply #835 on: August 26, 2015, 05:56:50 PM »
Yeah pretty much. I mean it's pretty obvious to boost MAG on Patchy because that'll have the biggest impact on her thanks to scaling and stuff, but like Keine? What is she supposed to be?
I thought that, you know, every character has some sort of scaling with every stat, and  the one she has the best scaling with , is her main stat.
I don't really know what stat would make her happy , maybe  because i still don't understand her role in the party.(pretty much just spamming buffs/switching atm)

In the game i know there's a page for base stats, but i belive the scaling is hidden, so just have to experiment probably.
Maybe all characters can be turned into anything who knows.
To be certain, you need to check the spellcard formulas. But you can kinda guess it in most cases, or it'll say directly in the spellcard description.

Keine, for example, uses mag for all her attacks. Her two damage-dealing spellcards have the formulas:

((128% MAG) - (50% T.DEF)) * (1.216 + (0.064 * SLv))

((128% MAG) - (50% T.MND)) * (1.216 + (0.064 * SLv))

In other words, every 2 points of magic will add 3 damage at skill level 1 (128% mag * (1.216 + 0.064) = 1.5232) to an enemy with a 0 defensive stat.

This also means that her Atk stat is completely useless. Even her basic attack with use her Mag stat. With the exception of subclass spellcards, leveling up her Atk will be a complete waste, so don't do it. This is the case for most characters; you want to level one of Atk or Mag, but not both. Only a handful use composite attacks (Reimu is an example; the spellcard descriptions should say this).
« Last Edit: August 26, 2015, 09:15:48 PM by qazmlpok »


Shadowlupus

  • Crimson Blade Hidden Amidst the Darkness
Re: Labyrinth of Touhou 2 - 14F
« Reply #837 on: August 27, 2015, 02:15:54 AM »
To be fair, which stat is the main stat depends on what do you intend to do with that character. There are many characters who can fit into multiple roles. For example, Keine can fit into a role of either a mage or a supporter. If you want her Keine for pure damage, then her main stat would be Magic. If you want her for buffing/switching, like in your case, DEF and MND. Most supporters' Main Stat are usually built for DEF and MND in order that they can, well, survive and support others.
« Last Edit: August 27, 2015, 02:23:58 AM by Kageshirou »

Alicirno

  • Seer of Heart
  • Paruparuparu
Re: Labyrinth of Touhou 2 - 14F
« Reply #838 on: August 27, 2015, 09:16:37 AM »

Spells that use the Attack stat will say "Direct Attack" and will target Defense unless stated otherwise.


Spells that use the Magic stat will say "Magic Attack" and will target Mind unless stated otherwise.


Spells that use both Attack and Magic and target Defense will say "Composite Direct Attack".


Spells that use both Attack and Magic and target Mind will say "Composite Magic Attack".

There are no spells that target both Mind and Defense. I made this post to show where it states the damage formula for a Spell in-game, since there seemed to be some confusion about that!
« Last Edit: August 27, 2015, 09:19:27 AM by Alicirno »

Shadowlupus

  • Crimson Blade Hidden Amidst the Darkness
Re: Labyrinth of Touhou 2 - 14F
« Reply #839 on: August 27, 2015, 11:21:13 AM »
Hey guys, I've created a bestiary page for LoT2 wiki using someone's table formula from 1F Dungeon page. This bestiary will list all enemies' (that currently exists in the game) information found in the database and put something like HP, stats, resistances into exact numbers.

In addition to the enemies' general information, the database also lists Debuff-ATK, DEF, MAG, MND and SPD. Those are enemies' separate resistances against Debuff which is not told anywhere in the game. I want to list those as I find it useful so players won't spend time trying to debuff the resistant stat. However, there is simply not enough space in the wiki to do so. I'm not an expert in wiki editing so I don't know how to expand more space. Therefore, I want to ask for opinions if we should include those in or leave those out.

P.S. There is also Debuff-ACC and EVA listed in there but since none of the attacks do such thing so I will cut that out.

EDIT: Look like the same user has made more bestiary on later floors. Should I stop what I'm doing and change his one into numbers? (since two bestiaries, just different in how it's written, would be redundant)
« Last Edit: August 27, 2015, 02:07:08 PM by Kageshirou »