Author Topic: Labyrinth of Touhou 2 - 14F  (Read 219679 times)

Shadow1176

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Re: Labyrinth of Touhou 2 - 14F
« Reply #720 on: July 02, 2015, 01:00:01 AM »
Kinda unrelated to the topics on hand here but,

After I have played Persona 4 Golden's "Midnight Trivia Miracle Quiz", I thought "What if Labyrinth of Touhou has a quiz like this?" I thought it would be fun to create a quiz of this game so I made one. If anyone is interested, you can try. It's a quiz for LOT2 only but the questions are not as nerve-wrecking as the ones in P4.

http://pastebin.com/VhXuqa3S

Oh perfect, Quizzes are fun. I'm probably wrong, but I'll guess.

1. A. The left spear.
2. B. Physical.
3. B. Paralysis.
4. D. Yukari.
5. D. Forest Fairy.
6. C. Holy Sword Gran Centurio.
7. C. Space Compression.
8. C. 200.
9. C. Decapitating Skeleton
10. C. Royal Flare
That time, is breakfast time!
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Shadowlupus

  • Crimson Blade Hidden Amidst the Darkness
Re: Labyrinth of Touhou 2 - 14F
« Reply #721 on: July 02, 2015, 04:10:31 AM »
Thanks for giving this quiz an attention. Here's the answer.  If you answer wrong because of the question's ambiguity then my apologies, some questions are hard to transcribe.

Spoiler:
1. C (Actually, the question is asking from your perspective and by "the right spear", I mean the spear is thrown in the right direction first.)
Spoiler:
2. B
Spoiler:
3. A (It inflicts Poison, Paralysis, Heavy and Silence.)
Spoiler:
4. C (When Wriggle is on the frontline, she is facing right but when you take a look at her status, she is now facing left. Other characters will always face in the same direction in both frontline and status.)
Spoiler:
5. D
Spoiler:
6. B (Holy Sword Gran Centurio can be dropped from the Mirror of the High God (I didn't say anything about "random encounter only."))
Spoiler:
7. C
Spoiler:
8. C
Spoiler:
9. C
Spoiler:
10. A (0% 15% 32% and 10% delay respectively.)

Kirin no Sora

  • Wanderer of Gensokyo
  • I have returned from the nothingness once more...
Re: Labyrinth of Touhou 2 - 14F
« Reply #722 on: July 02, 2015, 03:12:44 PM »
Then the question becomes why not both Sanae and Reimu?
That's kind of why you would want them around in the first place.  They both give a good degree of support, both in and outside of battle, and they can deal some damage if built for that as well.

On that note, since composite spells are genuinely much better in LoT2 than in LoT1 due to the fact that all attack spells only target DEF or MND, never both, wouldn't that mean that it's high time to do a revision on the descriptions for many of the characters in LoT2? I figure that I should start with Reimu, since all of her attack spells are composite. Would Reimu make good use of an offensive build? I actually need to think on stuff as I edit the character descriptions to be up to date...

Also, how many enemies tend to throw Spirit attacks at you that you'll want to reduce the damage from? I can only think of the final boss for that sort of situation, but there's got to be others that throw stuff like that...

Edit: I just remembered that Last Judgement is a Spirit attack, so Reimu's SPI damage reduced skill would help out there. And Tenshi's Ame-no-Murakumo Wild Dance(the attack she does after focusing for a turn) and her dreaded Sword of Hisou. Hm... Who else has an attack that Reimu's defensive skill would work on and be useful to weaken(Yukari's Mesh of Light and Darkness does not count, as it's effect is what makes it such a pain, not it's damage)?

Edit, the 2nd: Oh, is it okay to write in that Spirit damage reduction is useful against the final boss? Figured that I should ask that before posting... Or maybe I should post what I'm typing up over here to show you guys before writing it into the wiki... I'm pulling a copypasta here, and this is an edit of what is already written in for Reimu(I'll highlight the edited parts in bold), so please tell me what you think...

---
Reimu is a well-rounded character who will end up being one of your most effective supports as you progress through the Great Tree. Early on she can help plow through random encounters(especially with composite spells being better here than in LoT1 due to them being mitigated by either Defense or Mind, but never both), but her mediocre offenses mean she will eventually fall back into supporting, where she really shines. Exorcising Border is one of only a few healing abilities that hits your entire front line, and Great Hakurei Barrier can help blunt a lot of damage when cast early in a tough battle. Both of these spells are fairly expensive and slow; Reimu probably won't spend a lot of time out on the front. Her innate bulk isn't bad, and with little reason to seriously pump her offense you should invest in defensive stats to make sure she stays healthy. While the general quality of characters has risen from LoT1 and thus Reimu isn't as stellar as in the first game, she's still a solid character that makes a great backbone for any party.

For her skills, Hakurei's Divine Protection is very useful for prolonging your trips within the Great Tree, although priority should be given to to boosting Reimu's stats, first. Youkai Buster can also be useful against bosses that are classified as such; they are very rarely found on early floors but become increasingly common as you move up the dungeon. Armored Yin-Yang Orb is good against those few bosses that have powerful Spirit attacks(Tenshi, Eiki, the final boss), while Main Character - Reimu is good for when the battle drags on and you end up losing more party members(it's also unique for creating an "L" shape right next to her portrait and for being one of the few ways to buff EVA). Finally, Grand Incantation is good all around to power up your spells, including healing, during boss battles.

---
« Last Edit: July 02, 2015, 05:26:39 PM by Kirin no Sora »
There is no greater joy than knowing that the Touhou invasion is unstoppable, and the legacy of Gensokyo will never fade away...

Shadowlupus

  • Crimson Blade Hidden Amidst the Darkness
Re: Labyrinth of Touhou 2 - 14F
« Reply #723 on: July 03, 2015, 03:01:39 AM »
Armored Yin-Yang Orb is good against those few bosses that have powerful Spirit attacks(Tenshi, Eiki, the final boss), while Main Character - Reimu is good for when the battle drags on and you end up losing more party members(it's also unique for creating an "L" shape right next to her portrait and for being one of the few ways to buff EVA). Finally, Grand Incantation is good all around to power up your spells, including healing, during boss battles.

Just my two cents, but I don't think we should tell who uses Spirit attacks because it might be a spoiler to some new players who happen to look at the page. (again, just my two cents)  Also, There are a few more bosses who have Spirit attacks (including what you have mentioned: Tenshi x3, Eiki, Final Boss, Yukari.) You can dismiss it if you don't find it threatening.

Kaguya (Buddha's Stone Bowl/ Bullet Branch of Hourai)
Komachi (Narrow Confines of Avici/Scythe that chooses the Dead)
Yuyuko (Ghostly Dream's Butterfly/Ghastly Dream)
Ran/Yuugi (Well, they do have ONE but you will rarely see it.) (Fox-Tanuki Youkai Laser/Irremovable Shackles)

That makes 11 bosses. So, should we should say that Armored Yin-Yang Orb is good against bosses that have powerful Spirit attacks (and there are quite a number of them?)


Also, I should mention that "Main Character - Reimu" skill still counts as buffs so Tenshi's Sword of Hisou or monsters with "Shredder" skill can dispel them. Unlike, Last Fortress skill which counts as "innate buff" instead but it doesn't buff EVA.

« Last Edit: July 03, 2015, 03:08:04 AM by Kageshirou »

Kirin no Sora

  • Wanderer of Gensokyo
  • I have returned from the nothingness once more...
Re: Labyrinth of Touhou 2 - 14F
« Reply #724 on: July 03, 2015, 04:12:15 AM »
Thanks for said cents, Kageshirou. I kind of needed some change...  :D

But in all seriousness, thanks. And thanks for telling me about who actually has such attacks. I actually did not know that Fox-Tanuki Youkai Laser was a Spirit attack when Ran uses it in her boss fight. It's a Mystic attack when you recruit her, to my joy(she's excellent for farming in the "non-depths" part of 20F.), so I didn't know that part.

Also, about those attacks...

Kaguya: Buddha's Stone Bowl is not exactly threatening, given that she's the first magic caster type boss you'll likely meet in the game. Bullet Branch of Hourai, on the other hand, is a flat out battle-ender damage wise, akin to stuff like Flandre's Levatain, so you should be trying to end the fight before she uses it, not tanking it.

Komachi: Narrow Confines of Avici's danger is in it's death effect, like the rest of her boss fight. For the most part, once Komachi is using Scythe that Chooses the Dead, you should be trying to end the fight as quickly as possible, not tanking hits.

Yuyuko: Both attacks are strong, but again, it's their death effect that's the real danger here.

Ran: Given that her one Spirit attack is rare, it's not exactly worth worrying about.

Yuugi: While it is strong, Yuugi's fight is more or less a flat out damage race, so defense is effectively pointless.

So, in short... Spirit damage reduction isn't very useful outside a few key instances (Eiki's Last Judgement, several of the sword's attacks...), but when you do need it for a fight, it's actually important...

And I need to turn in for the night where I am, so I'll just stop my reply here for now, since I really do need the sleep...
There is no greater joy than knowing that the Touhou invasion is unstoppable, and the legacy of Gensokyo will never fade away...

Shadowlupus

  • Crimson Blade Hidden Amidst the Darkness
Re: Labyrinth of Touhou 2 - 14F
« Reply #725 on: July 03, 2015, 04:32:15 AM »
*laughing out loud due to cheesy pun*

Back on topic: Whoops, I have just checked and found out that Ran's Fox-Tanuki Youkai Laser (as a recruited character and her boss fight) is Mystic in this game. It was Spirit in LoT1 so I must kinda have mixed up those two.  :V
« Last Edit: July 06, 2015, 01:57:13 AM by Kageshirou »

Re: Labyrinth of Touhou 2 - 14F
« Reply #726 on: July 07, 2015, 01:45:15 AM »
Quote
Yuugi: While it is strong, Yuugi's fight is more or less a flat out damage race, so defense is effectively pointless.

That may be true in Labyrinth of Touhou 1, but not true in Labyrinth of Touhou 2. If you want to spec to tanking Yuugi, you can. I'm talking about not overlevelling to do this either.
You can tank her Knock out in 3 Steps if you set up before hand.

CF7

  • Can you feel the LOVE tonight?
Re: Labyrinth of Touhou 2 - 14F
« Reply #727 on: July 07, 2015, 10:29:06 AM »
Completed LoT2 main game. Final Boss at challenge level was surprisingly easy, especially compared to my first time with Mari fight in LoT1.

On a sort of related note, Tenshi with 3 drums and some extra phys affinity is broken, because Tenshi can tank Ragetsu Fists. Which is awesome.
Sometimes rumors are just... rumors

Shadow1176

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Re: Labyrinth of Touhou 2 - 14F
« Reply #728 on: July 07, 2015, 05:34:49 PM »
Completed LoT2 main game. Final Boss at challenge level was surprisingly easy, especially compared to my first time with Mari fight in LoT1.

On a sort of related note, Tenshi with 3 drums and some extra phys affinity is broken, because Tenshi can tank Ragetsu Fists. Which is awesome.

Oh my god, I forgot about physical affinity.

I could have not gotten ripped apart by Ragetsu Fists if I just remembered...  :ohdear:

I think I might try getting a little further in the first game when I have time.
That time, is breakfast time!
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Re: Labyrinth of Touhou 2 - 14F
« Reply #729 on: July 08, 2015, 01:46:40 AM »
Completed LoT2 main game. Final Boss at challenge level was surprisingly easy, especially compared to my first time with Mari fight in LoT1.

On a sort of related note, Tenshi with 3 drums and some extra phys affinity is broken, because Tenshi can tank Ragetsu Fists. Which is awesome.

Mine was the opposite, Mari was pretty easy while the Sword gave me some issues. That being said my Library levels were terribly low over all, the max level I had for anyone was 60.
Now the 2nd versions of both flipped.  Mari V2 is insane, while V2 Sword was not bad at all.  Overall though the post game for LoT2 is much harder than LoT1, other than the last boss.
You almost needed the append disk for Mari V2, while it isn't really needed as much for LoT2.

Kirin no Sora

  • Wanderer of Gensokyo
  • I have returned from the nothingness once more...
Re: Labyrinth of Touhou 2 - 14F
« Reply #730 on: July 08, 2015, 03:20:08 PM »
I just thought of something for a superboss fight, or rather, a super Wolfpack boss fight.

Shredding, Aria-Singing, and Staring. The three things that appeared when you fought the final boss of the first game all at once.

My idea for a super wolfpack boss is to do just that, to fight all three of those things at the same time.

Now, from 1 to "Oh dear gods, why?", how hard would it be to fight such a set of bosses?

Also, I believe that they should of simply of replaced the last part of the Ame-no-Murakumo fight (Summoning the Guardians of Heaven) with the whole "summoning the two arms" thing. That way, since the HP of the sword would be much less than the arms themselves, the "blowup the sword before the arms and it comes back at full health" thing would be far more relevant, as simply blasting everything would lead to you dealing with a fully healed sword, which is never good, thus making you actually be careful when aiming in that last phase.

What do you guys think?
There is no greater joy than knowing that the Touhou invasion is unstoppable, and the legacy of Gensokyo will never fade away...

Re: Labyrinth of Touhou 2 - 14F
« Reply #731 on: July 08, 2015, 03:57:34 PM »
Yeah, I think buffing Ame-no-Murakamo a little won't hurt. He summons his minions only at 25% HP  (>300k HP), and some characters are able to deal more than 300k in one hit, so skipping last phase is not hard.  Also this strategy needs to be fixed:

notverycreative

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  • in the emptiness of reason.
Re: Labyrinth of Touhou 2 - 14F
« Reply #732 on: July 10, 2015, 11:01:25 PM »
Quote
Also this strategy needs to be fixed
Yes. If you have someone who can consistently-land Terror, Parsee's a goddamn murdermachine because you can just bounce between Terror skill+JoKaL.
I need an option, a reason, and some hope.

Kirin no Sora

  • Wanderer of Gensokyo
  • I have returned from the nothingness once more...
Re: Labyrinth of Touhou 2 - 14F
« Reply #733 on: July 11, 2015, 02:31:03 AM »
I'm glad that you agree with me. Parsee wrecks that blade like it's nothing, what with her Dark element nuke(which is easy to set up thanks to the fact that the sword can be hit with Terror easily, which weakens it further), her "powerup for everyone who's with debuffs" passive on, as well as her Dark damage boost. And the sword's debuffed too, so it's weakened even more. I also want to believe that she's on Gambler, because if she isn't, then that's seriously broken worse than with Flandre, and you get her much sooner and with no tough fight or requirements beyond "get 12 people into your party". Parsee's niche, to be sure, but when said niche is up, she wrecks, period.

Yes. If you have someone who can consistently-land Terror, Parsee's a goddamn murdermachine because you can just bounce between Terror skill+JoKaL.

And this is why Kogasa and Parsee are a duet to consider when wanting to wreck the sword, because Kogasa can land the ailment even more easily thanks to Sheer Force, so Parsee can keep on wrecking. Also, I do believe that the wrecking strategy requires the power of Hina, as Parsee becomes stronger when people are debuffed, and a debuffed Hina is a happy Hina, so...

In other news, I grinded on the 20F Mirror to get the rare drop, and... I have no idea who to put it on. I mean, my mindset isn't focused on the ATK/MAG boost on it, but it's SPD boost, as it's the best SPD boosting item that I actually have. All in all, I feel that this should be something that replaces a Meteor Drive for most characters or maybe a Wash Basin Set for a glass cannon(at this point, Flandre could use it to amp her everything in terms of spell cards).

As for how I could do so, I ended up using Nitori with the Monk's Iron Mountain Charge and her Overheating and Cooling Down skills to give her increased power and the ability to restore her MP to full with a Earthin Orb equipped(note that Maintenance turn it into a +4 MP regen rate boost, meaning that you get 12 MP per concentrate, and that's before adding one level of Cooling Down, which doubles that to 24 MP, 4 more than her max MP at the time), thus turning her into a serious powerhouse against the Mirror. Ran, by comparison could barely dent the damn thing, and that's when I buffed her up a bit. Bottom line is that Ran is better for floor trash than boss battles with her attack spells, and I still needed to bring in Reimu for group heals, because something that throws several party wide attacks is kind of nuts. I also brought in Parsee as a Strategist Mind tank and I did not regret it, she was immune to everything the boss could throw at her, and the main reason that I had her over Komachi as a tank was the need for the ability to Silence the Mirror, which was very helpful when the ailment was inflicted on it, as it let me not die from it's magic. I also stand by my Enchanter Aya and her ability to throw every kind of buff that she could, starting with SPD, as it lets me make my allies faster, and thus able to do more quite easily(I also was able to use the ATK buff for the sake of powering up Nitori, speeding up the fight a great deal).

Oddly enough, I find myself having no need for the "superhuman buffer monk" as Sanae, Aya and Reimu are all enough to manage my needs in terms of buffs. I may want to sacrifice a level in Expansion of Consciousness to get Ran's specialty up and running, as an Enchanter Ran would be most helpful if I can set her up in time for the final boss(or at least the Magatama, as someone who can heal everyone including the reserve would be helpful in getting everyone healed up and up to snuff against it, especially if I want it's rare drop, which IS useful for ATK and DEF based fighters).
There is no greater joy than knowing that the Touhou invasion is unstoppable, and the legacy of Gensokyo will never fade away...

Re: Labyrinth of Touhou 2 - 14F
« Reply #734 on: July 11, 2015, 03:28:39 PM »
Yeah, in that case Parsee was a gambler with both skills at level 2(she also had a Herb of Awakening and 6-7 stacks of Jealousy Manipulation). In the first phase of the fight he rarely bothers to target the rightmost slot, so you can safely buff Parsee.
Also, I recently discovered that Nitori's Overheating skill  triggers when you use the Attack command (the description states that you should use an offensive spell card ), so I suppose it's a bug.It also works for Okuu, though her spells aren't nearly as damaging as Super Scope 3D.
On an unrelated note, after beating the game 3 times I decided to check which characters I either didn't used at all, or tried using but didn't like:
Rinnosuke (no idea why, I just too used to Komachi) , Youmu, Kogasa, Cirno, probably Minoriko ( used her only in my first playthrough until I got Sanae), Chen(totally ignored her), Mystia(also totally ignored), Meiling(didn't try, though I really liked her in LoT1), Alice, Eirin, Iku, Ran,Remilia, Sakuya, Suwako, Yuuyko and Yukari.

« Last Edit: July 11, 2015, 03:58:37 PM by Terminal Velocity »

Re: Labyrinth of Touhou 2 - 14F
« Reply #735 on: July 13, 2015, 03:13:07 AM »
On an unrelated note, after beating the game 3 times I decided to check which characters I either didn't used at all, or tried using but didn't like:
Rinnosuke (no idea why, I just too used to Komachi) , Youmu, Kogasa, Cirno, probably Minoriko ( used her only in my first playthrough until I got Sanae), Chen(totally ignored her), Mystia(also totally ignored), Meiling(didn't try, though I really liked her in LoT1), Alice, Eirin, Iku, Ran,Remilia, Sakuya, Suwako, Yuuyko and Yukari.

I have played through the game multiple times and I am currently trying to use all the characters before the plus disk comes out. For this playthrough my new characters are youmu (her spells just never seem to do enough damage), mystia (Liking her a lot more than I thought I would), alice (I can't find room for marissa so malice cannon dreams are dead) and sanae (I actually prefer minoriko as a healer, but sanae as a buffer currently using both this playthrough)
After this I just need to use marissa, cirno, suwako, maribel, rinnosuke, chen, nazrin, keine, and mouku.
Its kind of weird to hear you say that you haven't used a good portion of the SDM since they usually end up being the backbone for my teams.

Re: Labyrinth of Touhou 2 - 14F
« Reply #736 on: July 13, 2015, 08:24:22 AM »
Well, Meiling is probably good, I'm not denying it. It's just a matter of preference. In my first playthrough Komachi worked pretty well , so in my next runs I  used her mostly for the first half of the game,then she got replaced by Tenshi and Renko.
Remilia is kinda overshadowed by Kasen (in my opinion,at least).
Haven't used Mokou as main tank, I only brought her in like 2 times, when her Reincarnation was helpful (like against Yuugi  and 3 Dark Orbs).

Re: Labyrinth of Touhou 2 - 14F
« Reply #737 on: July 13, 2015, 10:56:23 AM »
Finally came back to the game and finished LoT 2 after taking breaks from it several times. For some reason it didn't manage to hook me as much as the first game which I completed several times.
I'm a bit disappointed in the final floors. Trash was easy and Remilia as a monk could almost solo both of the seal bosses at 20F well below the challenge level.

I didn't like that the final boss had ridiculous defenses. From a game-design standpoint it's okay to have some characters be bad at a boss, but I think it should be the developers goal to make every single playable character at least useful in the final bossfight. Characters without defense-piercing attacks are practically useless against the sword. I would've liked it more if the sword had reasonable defenses but instead twice as much HP. That way the fight would still take just as long, but it wouldn't fuck characters without defense-piercing attacks over and wouldn't make characters with defense-ignoring attacks flat out broken in that fight.

Re: Labyrinth of Touhou 2 - 14F
« Reply #738 on: July 13, 2015, 11:07:09 AM »
One more thing:
A while back a user called EthanSilver released a mod-toolkit for the first Labyrinth of Touhou in the Labyrinth of Touhou Rebirth thread, but the links there are expired now.

Does someone still have that toolkit and can reupload it?
I figured I'd ask here so I don't have to bump a thread from 2014.

CF7

  • Can you feel the LOVE tonight?
Re: Labyrinth of Touhou 2 - 14F
« Reply #739 on: July 13, 2015, 09:12:36 PM »
So i've been thinking about starting a run with the characters i barely/haven't used too.
Here's the list.
Keine, Youmu, Kaguya, Hina, Utsuho, Satori, Yuugi, Meiling, Eirin, Sanae, Iku, Remilia, Sakuya, Kanako, Suwako, Yuuka, Yukari.

Thoughts?
Sometimes rumors are just... rumors

Re: Labyrinth of Touhou 2 - 14F
« Reply #740 on: July 13, 2015, 10:16:46 PM »
So i've been thinking about starting a run with the characters i barely/haven't used too.
Here's the list.
Keine, Youmu, Kaguya, Hina, Utsuho, Satori, Yuugi, Meiling, Eirin, Sanae, Iku, Remilia, Sakuya, Kanako, Suwako, Yuuka, Yukari.

Thoughts?

I just finished a run using a few of those characters, so maybe I can give some input.

Yukari is surprisingly effective as a tank if you pump all of her level up bonuses into DEF. For most of the game I used her as a secondary tank for slot 1 in case Komachi died, but for the final boss she actually seemed to do better than Komachi. She tanked the entire fight with just minimal healing from other characters. Her Border of Wounds and Cures skill is absolutely broken if you use her as a tank, anything that doesn't oneshot her might as well just not hit her at all because she'll be back to almost full health when she gets her next turn. Her Border of Power and Magic protects your other characters while she's out too and she can buff their defenses. I rarely used her Spiriting Away because it was just too expensive, but there's probably some cheesy stuff possible with it.

Kaguya seemed much worse than she was in LoT1 but is probably still a decent character. She's still basically the same character. Slow, squishy, but can deal a lot of defense-piercing damage. Her random SP drain when she gets a turn annoyed me a bit. She can't fill another characters active gauge anymore which was a bummer. I liked that spell a lot in LoT1. I used a full MAG-build with her level-up bonuses, of course.

Keine was my main source of offensive buffs for most of the game and she did a good job at it. She's tanky enough to stay in slot 2 for a while and throw buffs without fear of dying. She's a lot better than in LoT1 because her buffs are no longer separate for ATK and MAG. Her defensive buff also raises MND in addition to DEF now. I used most of her level-up bonuses for DEF and MND since she didn't need to deal damage in my game, she needed to survive and cast buffs.

Sakuya is weird. I think she's in mostly the same position as in the first game which means that she works best as a speed buffer. Her Extra Attack skill also works on auxiliary actions like Lunar Clock so sometimes you'll see her use Lunar Clock 2 or even 3 times after casting it, immediately giving everyone in your active party +100% SPD, which is obviously huge. I spent all of her level-up bonuses on her ATK and that might have been a mistake, she was great at clearing floor trash, but I rarely used her as a damage dealer in bossfights.

Remilia became the MVP of my party. Her base stats are high and if you make her a monk she can have both Majesty and Body Revitalization. If you have both of those skills on her and a strategist in your party (why wouldn't you have one?) to make buffs detoriate slower she can cast one Curse of Vlad Tepes at the start of a fight and then automatically stay at +71% on all stats for the rest of the fight. I thought this was absolutely broken.  The monk subclass also gives her a defense-piercing spell and she really needs that in my opinion. Spear is a good spell that deals decent damage on a low delay (and she's fast), but very high DEF enemies (like the final boss) barely take damage from spear. She's also a bit more useful on trash than she was in LoT1 because she never reaches the point when her spear doesn't oneshot enemies anymore in LoT2, at least she didn't do it in my playthrough. Since she's so fast she can often outspeed even the faster random enemies and snipe them before they get their turn. I spent all of her level-up bonuses on ATK.

Utsuho was kinda there but didn't stand out much for me. Giga Flare doesn't cost a fuckton of SP anymore like it did in the first game, so she can be a reliable source of defense-ignoring MYS damage and I guess her FIR spells aren't too bad, but I didn't use her too much in the later parts of the game. Of course the level-up bonuses all went into her MAG.

Satori was my main weapon against Floor Trash for most of the game and she was almost too good at it. I focused her level ups entirely on MAG and had her in a party with Komachi. Copying Narrow Confined of Avici is ridiculous. The spell is apparently MAG based and seems to have a great formula, Komachi just doesn't deal damage with it because her MAG is low. Satori copying that spell would oneshot basically everything that doesn't resist SPI and if something survived it would get a ton of debuffs from the spell. Her strong point is definitely her versatility. If I wasn't sure whether to buff defense or heal with Reimu I would just buff defense and let Satori use Exorcising Border, she'd heal more with it than Reimu would anyway due to her higher MAG. She is a bit clunky to use in bossfights because she won't be able to deal damage at all if there isn't another character with strong spells she can copy in the active party. As I said, Komachi works well as a tank with her, because she will always have a reliable damage source availably in Narrow Confines if she's on MAG and if she's on ATK then Scythe that Chooses the Dead will probably do good damage instead.
« Last Edit: July 13, 2015, 11:31:21 PM by Nerv-Faktor »

RegalStar

  • Envoy of Balance
Re: Labyrinth of Touhou 2 - 14F
« Reply #741 on: July 14, 2015, 04:40:10 AM »
Hina is simply the best debuffer you can have as long as you can deal with debuffs on your own team. Her Misfortune Reversal shenanigans was kind of handy against 9F!Tenshi, although I never really used it much otherwise; just straight up Biorhythm debuffing was good enough.

Eirin's elements are kind of handy on some parts of the game, and if you reset her levelups to MAG she can do a decent job clearing things. Combining her overheal with the Healer Subclass's heal is a great way to give a buffer to characters with lower HP; you can often overheal them to twice or thrice of their maximum HP.

Sanae's buff isn't really rendered useless by Byakuren, but rather they work well together, since Sanae can help get Byakuren's buffs to max. If you're not going to be using Byakuren then she's probably even more helpful to buff attackers, since the skill system in this game seem to favor bulky attackers more so the defense/speed buffs can be more helpful.

Iku... I think I used her for 9F Tenshi and basically that was it. Sickleback is still there but she pretty much gained nothing from the transit between 1 to 2.

Sakuya I actually used her as an attacker a lot. With Byakuren and Tactician getting buffs and having it stick is much easier, Dark is an awesome element for boss killing, and Extra Attack helps a lot too. Also she both has an 100% accurate attack and Piercing Attack, which might count for something I guess.

Suwako is a good floor clearer with good elements on her multi-target spells. I don't really remember using her a lot for bosses since I don't think there were a lot of NTR weak bosses late game.

Shadowlupus

  • Crimson Blade Hidden Amidst the Darkness
Re: Labyrinth of Touhou 2 - 14F
« Reply #742 on: July 14, 2015, 05:29:37 AM »
Youmu...is not as quite as great in LoT1. For some reason, her damage output doesn't seem to make anything productive at all in boss fights. I only use Youmu for tanking and gaining buffs every turn.

Yuugi, on the other hand, is great. She can boost her already-awesome attack power even more through lots of her skills. Her good HP and DEF also helps her survive stray shots. (Unlike Youmu whose DEF is only slightly above average thus relying on gaining buffs every turn.)

Meiling: Her defensive stats and healing barely do anything during the early game but once you get around the fire-stratum, she will become as tanky as in LoT1 and even better tanking and healing at around postgame.

Iku: I made her into a powerful Mind-ignoring "Attack" mage through subclassing her to be a Sorcerer and gives her Enhanced Normal Attack, Haguromo Like Sky, Heavenly Maiden's Blow skill and Mind Debuff on enemies.The result? She can hit as hard almost as Yuugi if built correctly. Her Whiskers of The Dragon spell can be used on herself for a potent self-buff if you invest in her Flexibility skill. Her Thundercloud Stickleback is quite underwhelming in this game. It buffs only around 57% so I rarely use that.

Yuuka: She is generally good for staying in and attacking because of her low-delay Flower Shot combined with her Majesty, Encounter with a Strong Foe and Extra Attack skill and that's pretty much it. I don't really use her other two multi-target attacks.
« Last Edit: July 14, 2015, 10:13:01 AM by Kageshirou »

CF7

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Re: Labyrinth of Touhou 2 - 14F
« Reply #743 on: July 15, 2015, 11:04:41 AM »
Okay, thanks. I'll probably roll with Yukari as main tank. Lack of multi target heals might be a thing, tho.
Hm... Considering damage types. Have pretty much all elements covered. Plus Satori, which is a plus. Kinda concerned about 9F Tenshi (again) and Shub Niggurath (again), but i'll see how it goes.
Sometimes rumors are just... rumors

Re: Labyrinth of Touhou 2 - 14F
« Reply #744 on: July 16, 2015, 10:17:59 AM »
Okay, thanks. I'll probably roll with Yukari as main tank. Lack of multi target heals might be a thing, tho.
Hm... Considering damage types. Have pretty much all elements covered. Plus Satori, which is a plus. Kinda concerned about 9F Tenshi (again) and Shub Niggurath (again), but i'll see how it goes.

Keep in mind that I didn't try tanking with her in the early parts of the game and a lot of her tankability comes from her border skills. Those cost 12 and 24 skillpoints if I remember correctly, so she might not perform as well when tanking at a low level.

Garlyle

  • I can't brain today
  • I have the dumb
    • Tormod Plays Games
Re: Labyrinth of Touhou 2 - 14F
« Reply #745 on: July 16, 2015, 10:37:39 AM »
Found myself today with the urge to return to this game, only to discover that for some reason it's not loading correctly.  Specifically none of the image files are loading in correctly >:

I have swapped computers since the days I used to play, but even a fresh install has this issue, so >:

>:

jaxter0987

  • Umiiro Shoujo ni Miserarete
  • Umi is love, Umi is life
Re: Labyrinth of Touhou 2 - 14F
« Reply #746 on: July 16, 2015, 10:39:31 AM »
Okay, thanks. I'll probably roll with Yukari as main tank. Lack of multi target heals might be a thing, tho.
Hm... Considering damage types. Have pretty much all elements covered. Plus Satori, which is a plus. Kinda concerned about 9F Tenshi (again) and Shub Niggurath (again), but i'll see how it goes.
During one of my Synergy runs, I too noticed the drawback of lacking multi target heals but thanks to subclasses, thats not too much of a problem. All you really need is a multitarget buff for your team and that can be turned into a heal with the Enchanter subclass.
Found myself today with the urge to return to this game, only to discover that for some reason it's not loading correctly.  Specifically none of the image files are loading in correctly >:

I have swapped computers since the days I used to play, but even a fresh install has this issue, so >:

>:
What exactly do you mean by the image files not loading in correctly? I get the feeling that a not fresh install would do the trick, but I have no real basis for this hypothesis.
« Last Edit: July 16, 2015, 10:42:40 AM by jaxter0987 »

Garlyle

  • I can't brain today
  • I have the dumb
    • Tormod Plays Games
Re: Labyrinth of Touhou 2 - 14F
« Reply #747 on: July 16, 2015, 11:09:00 AM »
Neither trying to load it off my old external drive nor a fresh install of the game is working properly.  Well, it's working, but images are clearly not loading in correctly.

Point is, literally none of the image files load.  The game works, but everything that should be an image file is simply nonexistant in the game itself so everything's black (or white) except for text strings which load in fine.  Weirdly there are one or two images that work, but the game's basically unplayable in its state despite technically working, so I have a feeling it might be one of the image dxa not loading right or something but idk.
(See exhibit A and exhibit B)

Currently now running Windows 8.1.  I don't generally have issues with other JP games; I'm not having an issue with LoT1 either.  Just this one ;-;

Kirin no Sora

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  • I have returned from the nothingness once more...
Re: Labyrinth of Touhou 2 - 14F
« Reply #748 on: July 16, 2015, 11:55:44 PM »
Greetings to all. I just thought of something that I said before. Mainly about how Rinnosuke should have some better skills and whatnot...

Ability to Know the Nature of Items

Skill point cost: 20
Max level: 5

For each special item applied to Rinnosuke, apply its effect for an additional (SLv) number of times. This skill does not affect tomes.

Reason for this skill: With 20 training manuals, this skill is essentially free, and he'll need it to help power up his High Boost skills(at max level, 1 Training manual = 1 SLv in a High boost skill, which is huge), as well as gain the raw stats needed to out perform everyone else via gems. Since his gimmick(raw stat advantage) requires a massive amount of skill points in the first place, this skill would not be OP on him, really. The dream of an ultimate Rinnosuke would be much easier to achieve with this skill.

Any thoughts?
There is no greater joy than knowing that the Touhou invasion is unstoppable, and the legacy of Gensokyo will never fade away...

Re: Labyrinth of Touhou 2 - 14F
« Reply #749 on: July 17, 2015, 10:19:14 AM »
Since his gimmick(raw stat advantage) requires a massive amount of skill points in the first place, this skill would not be OP on him, really.

I think this is where you're wrong. It sounds insanely OP to me.
Rinnosuke might need something, but definitely not that.

Also the skill you described would actually give him 6 skillpoints per manual at max level. It should go up to level 4 if you want it to be 5.

Rinnosuke being able to max out his stat boost skills should come with the plus disk, since it will probably go up to level 300+.

He's just not meant to be an attacker in this game. He's there to tank hits and support the team with buffs, heals and subclass spells. Making him just a bit more durable than he already is should go a long way in making him better.
« Last Edit: July 17, 2015, 12:35:02 PM by Nerv-Faktor »