Author Topic: Labyrinth of Touhou 2 - 14F  (Read 219672 times)

Shadow1176

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Re: Labyrinth of Touhou 2 - 14F
« Reply #690 on: June 15, 2015, 01:31:47 AM »
So, from what I can tell, the Plus disc is slated for release in August at Comiket?

If it is, the hype train shall live on for another 2 months!  :derp:
That time, is breakfast time!
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Re: Labyrinth of Touhou 2 - 14F
« Reply #691 on: June 15, 2015, 04:39:39 PM »
I stated to farm dragon manes so i can deck flanre with 3 genji gloves (Do the 2x damage chance stacks?)

Is the Dragon Foe at 15F the only thing that drops the whiskers?  :V
« Last Edit: June 15, 2015, 04:41:26 PM by DarkAtma »

Shadow1176

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Re: Labyrinth of Touhou 2 - 14F
« Reply #692 on: June 15, 2015, 05:18:20 PM »
I've heard that the chance becomes higher, but the damage won't proc twice, or three times. Speaking of, good luck on 16F Extra with those Dragon Manes. I had a nightmare trying to farm them with Rinnosuke and Nazrin. My team is around level 270 though, so farming has become signifigantly easier. That and the fact that Fantasy Seal rips everything apart on that floor, but meh.  :V

And I believe that the Blazing Lava Dragon FOE is the only enemy that can drop Dragon Whiskers. Besides Tenshi that is.
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Re: Labyrinth of Touhou 2 - 14F
« Reply #693 on: June 16, 2015, 08:18:42 AM »
So, from what I can tell, the Plus disc is slated for release in August at Comiket?

If it is, the hype train shall live on for another 2 months!  :derp:

That would be the most logical guess since 3peso was apparently considering releasing at Reitaisai, but I don't know that it's been confirmed or anything, haven't been reading his twitter (I probably would if it was just Labyrinth of Touhou stuff, but he does a lot of blogging about games he's playing or other random things).

Re: Labyrinth of Touhou 2 - 14F
« Reply #694 on: June 16, 2015, 04:14:21 PM »
I've heard that the chance becomes higher, but the damage won't proc twice, or three times. Speaking of, good luck on 16F Extra with those Dragon Manes. I had a nightmare trying to farm them with Rinnosuke and Nazrin. My team is around level 270 though, so farming has become signifigantly easier. That and the fact that Fantasy Seal rips everything apart on that floor, but meh.  :V

And I believe that the Blazing Lava Dragon FOE is the only enemy that can drop Dragon Whiskers. Besides Tenshi that is.

Those manes were easy to get with Remilia+Flandre being Monk hitting everything, other members being rinnosuke and meiling for SDM bonus,Only 2 more dragon whiskers for the third genji glove

Now i spent 1 hour trying to get light needles on 20F to craft (Maybe 3 or more) Zeus armor for patchouli and kaguya,NOT ONE even dropped, the RNG hates me plenty here,

Shadow1176

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Re: Labyrinth of Touhou 2 - 14F
« Reply #695 on: June 16, 2015, 06:03:37 PM »
Oh, Light Needle RNG hates everyone apparently. Also, I meant my actual farming team had a horrible time, meaning Keine, Rinnosuke, Nazrin, and Komachi. This team does not work on extra floors. DX
Now, on the other hand my assault team rips through everything on all floors with ease. :3

On a side note, the farming team works wonderfully for 20F Depths, due to Keine's 6% EXP boost, Komachi's 20% Money increase, Nazrin's 20% item Drop rate and her money, EXP and item Drop attacks, and Rinnosuke's Item and Money increases, which are 40% and 20%, respectively. Wait, does Keine's EXP skill go to all party members, even when she's not on the front line and just in your party?

Also, funny tidbit, Komachi is finally over 100,000 base health, and with good equipment that increases to 150,000. If only she didn't take so much damage... but she worked wonders for defense and mind ignoring attacks.

3 Zeus Armors? I pray for the incoming grind fest that will soon occur. My Light Needle reserves are horrible. DX
That time, is breakfast time!
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Re: Labyrinth of Touhou 2 - 14F
« Reply #696 on: June 16, 2015, 08:52:46 PM »
Oh, Light Needle RNG hates everyone apparently. Also, I meant my actual farming team had a horrible time, meaning Keine, Rinnosuke, Nazrin, and Komachi. This team does not work on extra floors. DX
Now, on the other hand my assault team rips through everything on all floors with ease. :3

On a side note, the farming team works wonderfully for 20F Depths, due to Keine's 6% EXP boost, Komachi's 20% Money increase, Nazrin's 20% item Drop rate and her money, EXP and item Drop attacks, and Rinnosuke's Item and Money increases, which are 40% and 20%, respectively. Wait, does Keine's EXP skill go to all party members, even when she's not on the front line and just in your party?

Also, funny tidbit, Komachi is finally over 100,000 base health, and with good equipment that increases to 150,000. If only she didn't take so much damage... but she worked wonders for defense and mind ignoring attacks.

3 Zeus Armors? I pray for the incoming grind fest that will soon occur. My Light Needle reserves are horrible. DX

Eventually i shall get 3 for her and maybe 1-2 for kaggy....She will lose some MND but in exchange her HP and DEF should be sufficient to not die in a single hit plus the 0 damage procs

Shadowlupus

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Re: Labyrinth of Touhou 2 - 14F
« Reply #697 on: June 18, 2015, 11:00:07 AM »
Just looking through the LOT2 enemy's data and I found that Debuff has a separate resistances.

For example, 9F Tenshi has ATK-debuff and MAG-debuff resistances of 60 and Speed-debuff by 100 and 0 in DEF and MND. As a result, you will be more likely to reduce her defensive stats more than her speed.

That explains why when I fought Super Tenshi, I can't seem to debuff her Speed. Urgh, this game has too many hidden evil mechanics.


Unrelated: How come you guys farm Dragon's Mane so easily? 1 hour straight and still no drop for me. 

Shadow1176

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Re: Labyrinth of Touhou 2 - 14F
« Reply #698 on: June 18, 2015, 01:31:34 PM »
Try a team that can easily wave clear, but add Rinosuke and Nazrin. Both of them add immense bonuses to your item drop rate. Also, the only time that I can get Dragon Manes is when my item drop bonus is at least over 100%, so you need to fight a lot consecutively while in a single dungeon dive. For me that's Momiji, Reimu, and Marisa, but I still keep Suika on hand for both the EXP and if I need to nuke any enemies.

And debuffs have separate resistances? That's horrifying.  :ohdear:
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Re: Labyrinth of Touhou 2 - 14F
« Reply #699 on: June 18, 2015, 03:38:45 PM »
That explains why when I fought Super Tenshi, I can't seem to debuff her Speed. Urgh, this game has too many hidden evil mechanics.

The most annoying part is that the bestiary's debuff resistance seems to be ATK only, since that's the first entry. Which means that an enemy that supposed has no debuff resistance whatsoever might be vulnerable to ATK debuffs and nothing else.

Kirin no Sora

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Re: Labyrinth of Touhou 2 - 14F
« Reply #700 on: June 19, 2015, 04:36:41 PM »
Why not just bring Aya? All you really need from her is MP and her Gensokyo's Fastest Lessons skill to ensure Satori nukes every enemy before their turn. Not saying that using a Speed Boost Tome on her is a bad idea but Aya is unbelievably broken for trash encounters. Unless of course, this is a themed run through or a run through with a specific team.

I actually do bring Aya, and she's needed at all times to keep me from getting hit by anything on 19-20F. The thing is that passive Speed buffs from Aya aren't enough to Speed up Satori enough to OHKO with Narrow Confines of Avici, she has to be actively buffed after Aya buffs herself, leading me to having Aya wear a Elixir of Mages for the MP Regen boost instead of a Tokyo Metronome for more TP. I want to Speed up Satori to the point where active buffing is not required to strike first, and since there are enemies that dodge stuff like mad up there, I also need Accuracy to make sure that the hits land without fail.

Also, as a surprise to me, Mystia is also a good answer to one-shotting foes if I've run out of time for anything else, due to Instant Attack. Mystia is indeed the bird who solves everything up there, to the point where I practically say "Mystia, Save us all!" when I end up switching her in...
There is no greater joy than knowing that the Touhou invasion is unstoppable, and the legacy of Gensokyo will never fade away...

Re: Labyrinth of Touhou 2 - 14F
« Reply #701 on: June 20, 2015, 04:48:48 AM »
I actually do bring Aya, and she's needed at all times to keep me from getting hit by anything on 19-20F. The thing is that passive Speed buffs from Aya aren't enough to Speed up Satori enough to OHKO with Narrow Confines of Avici, she has to be actively buffed after Aya buffs herself, leading me to having Aya wear a Elixir of Mages for the MP Regen boost instead of a Tokyo Metronome for more TP. I want to Speed up Satori to the point where active buffing is not required to strike first, and since there are enemies that dodge stuff like mad up there, I also need Accuracy to make sure that the hits land without fail.

The way to abuse Aya that jaxter was probably referring to was to start Satori in the backlines, and have Aya switch her in at the start of the battle. She'll then start with 7500 gauge which should allow her to easily get her turn before any enemies (except maybe the puppet tops). As a bonus, if Aya wasn't the one switched out, she'll also restart at 7500 gauge, easily giving her another turn to give her turn to someone else or switch someone else in.

This does mean you have to remember to switch Satori to the backlines again every battle though.

Kirin no Sora

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Re: Labyrinth of Touhou 2 - 14F
« Reply #702 on: June 20, 2015, 01:10:09 PM »
...

Switching her in for the sake of a 7500 time gauge...

I'll think on that while plotting a way to pummel 20F Mirror(I got to the check point right next to it, so...).
There is no greater joy than knowing that the Touhou invasion is unstoppable, and the legacy of Gensokyo will never fade away...

jester147

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Re: Labyrinth of Touhou 2 - 14F
« Reply #703 on: June 20, 2015, 02:21:49 PM »
The way to abuse Aya that jaxter was probably referring to was to start Satori in the backlines, and have Aya switch her in at the start of the battle. She'll then start with 7500 gauge which should allow her to easily get her turn before any enemies (except maybe the puppet tops). As a bonus, if Aya wasn't the one switched out, she'll also restart at 7500 gauge, easily giving her another turn to give her turn to someone else or switch someone else in.

This does mean you have to remember to switch Satori to the backlines again every battle though.

Uh, no.

The trick is Aya's spell Divine Grandson's Advent, that gives instant turn to anyone. So with Gensokyo's Fastest Lesson, Aya will instanly take a turn at the start of the battle, cast the spell on Satori, and Satori wrecks havoc onto the enemies. Rinse and repeat till Aya's or Satori's MP is drained, rest, and do it again till TP drops.

Re: Labyrinth of Touhou 2 - 14F
« Reply #704 on: June 20, 2015, 03:52:55 PM »
Uh, no.

The trick is Aya's spell Divine Grandson's Advent, that gives instant turn to anyone. So with Gensokyo's Fastest Lesson, Aya will instanly take a turn at the start of the battle, cast the spell on Satori, and Satori wrecks havoc onto the enemies. Rinse and repeat till Aya's or Satori's MP is drained, rest, and do it again till TP drops.

That's the more obvious way yes - but the way I posted saves on MP (Aya doesn't need to spend MP on Advent) and thus TP (less/no need to use Rest) at the cost of having to re-configure your formation after every battle. If you're confident in your main attacker(s) attacks killing all the enemies, you can even have Aya switch herself out for the main attacker(s) and prevent her TP loss from the battle as well as giving an MP boost to herself (since she'll usually get her turn at the backline faster than whoever she switched in). That was really important for me, since near endgame, the longevity of my party in the dungeon was pretty much directly equivalent to Aya's longevity, and the longer you last, the higher you can drag those EXP/Item drop chains.
« Last Edit: June 20, 2015, 03:59:47 PM by Deranged »

Shadowlupus

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Re: Labyrinth of Touhou 2 - 14F
« Reply #705 on: June 22, 2015, 11:35:15 AM »
Speaking of Rest, I really missed the Rest command in LOT1 where you recover MP by a certain amount in exchange of 2 TP every time. In LOT2, you have to spend TPs until you recover all of your MP. 

CF7

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Re: Labyrinth of Touhou 2 - 14F
« Reply #706 on: June 26, 2015, 07:03:01 PM »
Today i learned what Frustration looks like.
Sometimes rumors are just... rumors

Shadow1176

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Re: Labyrinth of Touhou 2 - 14F
« Reply #707 on: June 26, 2015, 09:20:15 PM »
Today i learned what Frustration looks like.


Oh my god, I almost spit my drink when I saw that post. And I'm so, so sorry.  :ohdear:

On a side note, Light Needles and Dragon Manes decided to love me all of a sudden. I've got 4 of both items.  :3
That time, is breakfast time!
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Shadowlupus

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Re: Labyrinth of Touhou 2 - 14F
« Reply #708 on: June 27, 2015, 04:10:50 AM »
I have got 12 Dragon's Mane now.  :3

RNG seems to be generous to me lately. I got 2 Grand Master Breaker Title, HEV Suit and Cinderforge Sword during one of my explorations.  Now I have about 8 for each of them.  :]


« Last Edit: June 27, 2015, 04:22:50 AM by Kageshirou »

Shadow1176

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Re: Labyrinth of Touhou 2 - 14F
« Reply #709 on: June 27, 2015, 04:23:32 AM »
How much have you been farming/how lucky are you to get 12 Dragon Manes?

Also, my Assault team is finally at all 50s for Affinities.
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Shadowlupus

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Re: Labyrinth of Touhou 2 - 14F
« Reply #710 on: June 27, 2015, 04:49:06 AM »
Actually, I got only 10 through farming. The other 2 were from the treasure chest.

I used Nazrin and Rinnosuke and other fast sweepers for grinding. Nazrin was built with high MAG, SPD and TP (around 25) and Rinnosuke was built to be pure DEF tank and had very high TP (around 36). I used Reisen, Alice, Chen, Orin and Sakuya for sweeping everything in one or two turn.  I also gave Reisen and Alice 300 voile level in MAG and SPD respectively. (Reisen was not powerful enough and Alice was not fast enough to one-hit those Dark Carapace Fishs)

Whenever I found Dragon Larva, I always killed it with Nazrin's Rare Metal Detector as to double the drop rate. (1.6% to 3.2%) I failed most of the time though even if 3 Dragon Larva were presented and destroyed.


At the time when I began farming more, the total gameplay time was around 47 hours. Currently, I'm about 61 hours now. So, that took a total of 14 hours of grinding and frustration.

« Last Edit: June 27, 2015, 10:33:43 AM by Kageshirou »

jaxter0987

  • Umiiro Shoujo ni Miserarete
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Re: Labyrinth of Touhou 2 - 14F
« Reply #711 on: June 28, 2015, 03:40:32 PM »
Today i learned what Frustration looks like.

What exactly am I supposed to be seeing here... All I see is the beginning of the boss fight....

Re: Labyrinth of Touhou 2 - 14F
« Reply #712 on: June 28, 2015, 05:28:29 PM »
What exactly am I supposed to be seeing here... All I see is the beginning of the boss fight....

I think he means the boss Hp regen ability, i believe 1-2 more got that thing...

The disugusting hellworm FOE thing, that boss, and mokou

man everyone is already swimming on dragon manes, i should stop lazying around and start farming

Okay, i need 11 more zeus armor (2 for reimu, 3 for utsuho, 3 for kaguya, 3 for patchy) and 1 more genji glove (Flandre wil have 3 gloves just 1 more dragon whisker to complete the third one)

rinnosuke has 72 TP, that means i can usually get a 72 battle chain on floor 20 East/west sides and get about 1-2 light needles per dive

Here is my assault team, SDM bonus+Monk Remilia/Flandre to kill everything in 1 command on floors 20, For the dragon mane farming only the dark carapaces are a problem, for those i use the monk defense piercing skills or leavetin

Current party and farming front party
« Last Edit: June 29, 2015, 04:57:40 PM by DarkAtma »

Re: Labyrinth of Touhou 2 - 14F
« Reply #713 on: June 29, 2015, 05:52:32 PM »
Why not include sanae instead of reimu for the farming? Her TP restoring skill is really useful in getting large chains of battles.

Shadow1176

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Re: Labyrinth of Touhou 2 - 14F
« Reply #714 on: July 01, 2015, 04:17:17 AM »
Maybe for the mp gain after battles? Reimu's mp restoring skill has a decent proc rate, and mp is almost always a must to keep yourself from losing TP. Unless you've got ridiculously high levels and/or speed and power and defense. And how did you get 72 TP on Rinnosuke? TP increase items?
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Shadowlupus

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Re: Labyrinth of Touhou 2 - 14F
« Reply #715 on: July 01, 2015, 05:06:06 AM »
Kinda unrelated to the topics on hand here but,

After I have played Persona 4 Golden's "Midnight Trivia Miracle Quiz", I thought "What if Labyrinth of Touhou has a quiz like this?" I thought it would be fun to create a quiz of this game so I made one. If anyone is interested, you can try. It's a quiz for LOT2 only but the questions are not as nerve-wrecking as the ones in P4.

http://pastebin.com/VhXuqa3S

jaxter0987

  • Umiiro Shoujo ni Miserarete
  • Umi is love, Umi is life
Re: Labyrinth of Touhou 2 - 14F
« Reply #716 on: July 01, 2015, 06:35:20 AM »
Maybe for the mp gain after battles? Reimu's mp restoring skill has a decent proc rate, and mp is almost always a must to keep yourself from losing TP. Unless you've got ridiculously high levels and/or speed and power and defense. And how did you get 72 TP on Rinnosuke? TP increase items?
Then the question becomes why not both Sanae and Reimu?

Gesh86

  • Buddha may forgive you...
  • but Byakuren won't!
Re: Labyrinth of Touhou 2 - 14F
« Reply #717 on: July 01, 2015, 12:10:28 PM »
Currently playing a 3rd playthrough that I will likely only play for the story until 6F (That's the point I was at my 2nd playthrough when the fully translated English patch came out. I know the story already from that point onward). One piece of conversation really amused me  :D:



I guess 3peso ships KeineXWriggle? What a random combination...

I was also thinking of gathering maybe one or two Dragon Manes, as I wonder if we might need a few for new crafting recipes when the expansion comes out. So far, I saw only very few Dragon Puppies or whatever the enemies on 16F Extra were called. Is there perhaps a spot on the map where they are especially likely to appear?

Shadowlupus

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Re: Labyrinth of Touhou 2 - 14F
« Reply #718 on: July 01, 2015, 12:29:56 PM »
...Well, that would make the other Team 9 members secret shippers if they find out about this.   :3

Dragon Larva can only be found on the eastern side of 16F extra where you have to past the rock first. It also appears randomly though I often find it while wandering around the center area.
« Last Edit: July 01, 2015, 01:38:33 PM by Kageshirou »

Gesh86

  • Buddha may forgive you...
  • but Byakuren won't!
Re: Labyrinth of Touhou 2 - 14F
« Reply #719 on: July 01, 2015, 08:46:25 PM »
Dragon Larva can only be found on the eastern side of 16F extra where you have to past the rock first. It also appears randomly though I often find it while wandering around the center area.

Alright, thanks! I think I'll keep searching there then.