Author Topic: Labyrinth of Touhou 2 - 14F  (Read 219672 times)

Re: Labyrinth of Touhou 2 - 14F
« Reply #600 on: May 23, 2015, 10:40:43 AM »
9F Tenshi down. It took me embarrassingly long to remember how her fight worked, but once I stopped using buffs she went down no problem at two levels below the challenge level. Things kind of slowed down when Iku got sworded halfway through the battle  (I guess she got too much buildup of buffs from passive skills I didn't bother removing) and I had to rely on solely Reisen for getting Tenshi's defenses down, but otherwise there were no problems whatsoever. Other than her anti-buff sword Tenshi really isn't very powerful in that battle.

e: Breezing through the desert floors (I swear Sakuya and Remilia was much more of a road block my first time through), and just reached the mirror and magatama. I remember these things being massive pains, so let's see how this goes.
« Last Edit: May 24, 2015, 07:58:11 PM by yoshicookiezeus »

Re: Labyrinth of Touhou 2 - 14F
« Reply #601 on: May 25, 2015, 11:12:51 AM »
Just a few corrections:
On the case Mamizou and Miko are confirmed. From floor events Kokoro and Koishi are confirmed.
(Not sure) There are no new content until Renko/Maribel joining. "You can't proceed with the new content until Renko and Maribel are recruited."
"Encounters are roughly the same difficulty as 16F Extra with a cherry on top."
(Not sure) Confirmed there are no extra spells for Sakuya, Yuugi, Hijiri and Aya (or maybe it means there are no extra spells outside for those characters?)  "Only checked Sakuya, Yuugi, Hijiri and Aya, but those have no added spells at least."
Equipments now have 3 pages for Main and 9 pages for both Sub and Special items added together.
Main equipment creation is still impossible.
There are additional base value boosting items. (No idea what second part of the sentence means) "They can be used after maxing out on the original stat-boosting items."
Confirmed enemy icons with recommended level of 356 and 434. Since this is a trial, they probably can't be fought yet.
There are additional subclassses. They seem to be more advanced but can't be learned yet.
It's likely that full version will allow data carryover, but that can't be done yet.

Confirmed bugs:
Rinnosuke's skill window is bugged somehow. 
The switch on 2F Extra is not functional.

Comparing with the wiki, there are no additional skills for any of the 48, Rinnosuke probably included.
Materials now have 5 pages, 1 more than before.
Achievements go up to 104
Bestiary is registering new enemies normally.

All attacking spells cause slight debuff to all stats, and all healing spells cause slight buff to all stats
Damage bonus inverse proportional to self's HP
HP recovery when getting a turn
Grants 25% defense piercing to other frontliners
50% chance to calculate damage as if targets' DEF and MND ar elowered "50% chance of using the lower of the enemy's DEF and MND to calculate damage"

Shadow1176

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Re: Labyrinth of Touhou 2 - 14F
« Reply #602 on: May 25, 2015, 08:58:30 PM »
What if we had another addition to the skill trees of Eiki, Byakuren, Yuyuko, and Yukari which was called the Old Maid's Alliance? Because they're all over 1000 years old XD I mean, they were all together at some point and each one was as considered to be overpowered when you first met them, so why not make them a team Besides the obvious fact that they would become too powerful.? Besides, Old Maid's Alliance just sounds hilarious (No offense to them, I love all four characters. They're seriously powerful).
« Last Edit: May 25, 2015, 10:29:48 PM by Shadow1176 »
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notverycreative

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Re: Labyrinth of Touhou 2 - 14F
« Reply #603 on: May 25, 2015, 09:18:20 PM »
I thought the Old Maids Alliance was Yukari, Yuyuko, Yuuka, Eirin, and Byakuren.
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Shadow1176

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Re: Labyrinth of Touhou 2 - 14F
« Reply #604 on: May 25, 2015, 10:29:25 PM »
That's probably true. But Yuuka and Eirin weren't involved with the other 3, and technically, you could call Eiki old since she's a Yama.

Speaking of, has anybody tried an Old Maid's Alliance only run? It's a little different with how there's no team skill, but you do also get another two characters if you were to use the entire Alliance.
« Last Edit: May 25, 2015, 10:36:59 PM by Shadow1176 »
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Re: Labyrinth of Touhou 2 - 14F
« Reply #605 on: May 26, 2015, 12:34:55 PM »
Lv. 105 Byakuren.

And so I'm finally done with solo Byakuren run.

Re: Labyrinth of Touhou 2 - 14F
« Reply #606 on: May 26, 2015, 01:04:09 PM »
Congratulations! What were her stats at the end?

Shadow1176

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Re: Labyrinth of Touhou 2 - 14F
« Reply #607 on: May 26, 2015, 01:06:29 PM »
That's pretty damn impressive. A solo run with just Byakuren sounds horrifyingly difficult.
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Re: Labyrinth of Touhou 2 - 14F
« Reply #608 on: May 26, 2015, 02:39:12 PM »


As for the difficulty, it was actually easier than I expected it would be. Earlier floors were probably the hardest - you don't have your skills, you can't reliably farm  (Later for random encounters I used Monk's Area Normal Attack, but that's only after you unlock the Subclass system).When I got enough points for 14% recovery skill, the game went much better. Alice and Ran fights were quite annoying without a way to wipe out their summons,so I had to just ignore Alice's dolls, and while fighting Ran I had to use Explosive Flame Sword to left only 1 shikigami alive, and only after that start attacking Ran. The worst boss was definetely 12F Magatama. I had to spend a lot of time to get a level high enough to be able to battle it, trying lots of different strats,and, in the end replay it many times because random was a very important factor.
I chose Hexer because of bonus debuff resistance,getting a SPD debuff from Black Universe was basically a game over,considering how ridiculously fast the boss becomes. The main problem was that it could use Half Moon Slash right after Black Universe,so if you're get unlucky and evasion won't proc,you're dead ,and you can't do anything about it. Against some bosses ( Yuuka and Eiki come to mind)  I just had to overlevel a bit and come back with better equipment. Yukari was a bit similar to Magatama, but went much better.Ame-no-Murakamo was a piece of cake,I just spammed it with Monk DEF ignoring skill.

Re: Labyrinth of Touhou 2 - 14F
« Reply #609 on: May 27, 2015, 03:09:55 PM »
I dont wanna know how you handled stuff like tenshi and azure blue giant  :ohdear:

Shadow1176

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Re: Labyrinth of Touhou 2 - 14F
« Reply #610 on: May 27, 2015, 03:43:17 PM »
Some people suggest that you be allowed to throw in your other characters JUST for that one fight with the first Tenshi and when you fight Ame no Murakumo for the first time, just so that you don't have to grind to insane levels.

But kudos to you for a solo Byakuren run.
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Re: Labyrinth of Touhou 2 - 14F
« Reply #611 on: May 27, 2015, 04:14:33 PM »
Azure Giant wasn't so bad,actually.With high physical resistance,all level up points into HP and Guardian's damage reduction Rasetsu Fist becomes manageable (unless the boss decides to spam too often, of course). So basically all that is needed is a bit of luck, or just overleveling (I'm pretty sure I was actually few levels lower the recommended level). 9F Tenshi wasn't much of a problem, I mostly invested in DEF, Iron Mountain Charge for damage.As for the skills, I had ATK buff and HP recovery, so she didn't use Sword of Hisou, since I didn't have a total 100% of buffs. I've defeated 12F Tenshi on my first try. After finally beating the Magatama I decided to see how fast she will rip me to shreds, without even changing skills and equips.At first I wasn't able to damage her, but when she got a DEF debuff, she started using Violent Motherland dealing zero damage to me.And since she stopped using Sword of Rapture, I was able to buff my ATK, plus silence from Star Sword Apologetics helped really well, so I dealt like ~3k damage with it. Not much,but she wasn't able to hurt me, so it wasn't a problem.

Shadow1176

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Re: Labyrinth of Touhou 2 - 14F
« Reply #612 on: May 28, 2015, 12:49:13 AM »
I misinterpreted one of the messages; the 9 pages are for both sub and special items added together, not just sub equipments.

Does anybody know what's happening with the Sub Equipment? This would mean that there ARE no new items in those categories, but are there? Besides the new Main equipment that is.
Also, does anybody know if there's a way to spawn more Dragon larvae? I can't seem to find them anywhere on 16F Extra, except for once. Are they just really rare?
« Last Edit: May 28, 2015, 12:51:58 AM by Shadow1176 »
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RegalStar

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Re: Labyrinth of Touhou 2 - 14F
« Reply #613 on: May 28, 2015, 01:07:12 AM »
Does anybody know what's happening with the Sub Equipment? This would mean that there ARE no new items in those categories, but are there? Besides the new Main equipment that is.
Also, does anybody know if there's a way to spawn more Dragon larvae? I can't seem to find them anywhere on 16F Extra, except for once. Are they just really rare?

An alternative would be that it was not increased *to*, but increased *by*. My Japanese isn't that good so I'm not really sure what that "ni" particle at the end means.

Shadow1176

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Re: Labyrinth of Touhou 2 - 14F
« Reply #614 on: May 28, 2015, 01:37:29 AM »
Ah, thanks for the help. I was confused by that. Speaking of, does anybody know if affinities affect elemental damage for your characters,offensively? Say, higher Cold Affinities would translate to a more powerful Cold Spell being used by say, Cirno? I know that they affect your defenses by reducing damage of the elemental attack.
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Validon98

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Re: Labyrinth of Touhou 2 - 14F
« Reply #615 on: May 28, 2015, 02:00:27 AM »
Affinity only ever affects elemental damage received, not elemental damage dealt.
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Re: Labyrinth of Touhou 2 - 14F
« Reply #616 on: May 28, 2015, 10:49:00 AM »
Hello everyone. I want to ask something.
I want to download character image pack for my LoT 2, but I'm confused with Squid's and Panda's pack.
Squid's pack were a bit "overwhelming", because there are several version of image for each character (like Alice, there is Dark, Doll, Player2 etc). While Panda's pack, to be honest, I don't know which one I should download, or all of it?
Chirpy's pack are quite simple from a brief look. But I want to make sure where I place these pack (especially Squid or Panda) and which one is the best? Thanks

Alicirno

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Re: Labyrinth of Touhou 2 - 14F
« Reply #617 on: May 28, 2015, 09:54:43 PM »
Those packs are tailored for LoT1, and won't work for LoT2. You just need to have a folder named CharaGraph in the main folder and put all the images in there. The other images you might see are just alternate images, so you can change them around!

On a related note I should stop delaying the final boss fight in LoT2 with team (9). Could someone who managed to beat it give me some tips at challenge level? It'd be much obliged.

Shadow1176

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Re: Labyrinth of Touhou 2 - 14F
« Reply #618 on: May 29, 2015, 02:13:30 AM »
I haven't actually done the final boss only with Team Nine, but based on what I can assume, most ailments don't work well. Thus, you can't really poison it with Wriggle. Cirno can slow it down I believe, while Rumia and Mystia will be able to deal decent damage against it. I think you'll want to have high offensive stats for Rumia and Mystia, in order to actually do enough damage against the final boss, since that team doesn't really have good healing besides Rumia. That said, be sure to be able to defeat both summons later quickly.

Speaking of, does anybody play with Visual Effects on? It makes everything look trippy.   :V
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Re: Labyrinth of Touhou 2 - 14F
« Reply #619 on: May 29, 2015, 12:35:06 PM »
Wriggle's poison actually works, even without Toxicologist and with 1 lvl poison.

Shadow1176

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Re: Labyrinth of Touhou 2 - 14F
« Reply #620 on: May 29, 2015, 07:19:19 PM »
Really? I'm pretty sure that it takes a lot of tries if you try to poison it. At least, it did for me when I first tried it.
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Re: Labyrinth of Touhou 2 - 14F
« Reply #621 on: May 29, 2015, 10:11:56 PM »
Well, it's kinda hard to tell  how effective it is.  I'd say the chance is like 10%  - 15% or something close to that, and levelling doesn't make much of a difference. So yeah, getting unlucky  5 or more times in a row isn't such a rare occurrence.  But still, I think it's not a bad idea to test your luck. It's quite powerful, but of course it shouldn't be the main source of damage.

And speaking of Team 9, is there a way to debuff Ame-no-Murakamo's attack? Hexer's spell is as (un)reliable as poison is.

Re: Labyrinth of Touhou 2 - 14F
« Reply #622 on: May 30, 2015, 10:00:39 AM »
Gambler Rumia is actually one of the best attackers against the final boss given the combination of Dark weakness and crazy high defenses.  As far as I can remember, he's resistant to debuffs but not immune, Reisen was landing 2-4 debuffs per hit for me with max level Discarder and no subclass.

Also, LoT2's charagraph functionality is weird, I tried it and it kept shifting images to the side.  I'm not sure if you need transparent PNGs that are specific dimensions or something, it didn't say what size images are supposed to be in the readme.

Shadow1176

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Re: Labyrinth of Touhou 2 - 14F
« Reply #623 on: May 30, 2015, 01:23:34 PM »
LOT2 doesn't have a charagraph functionality though, only the first one does. And Gambler Rumia wouldn't work very well if you're doing a Team Nine only run, but if playing normally, she could indeed be very powerful.

Debuff wise, I've found that easy ways to debuff it are Iku's Debuff skills, and Hina with Hexer Subclass. The former works 90% of the time, whereas Hina's works 100% of the time, when using the Hexer Subclass spells. I've always been able to land a debuff when using Hina in this case. Speaking of, I think Hina could also be quite useful in the Enhanced Ame no Murakumo battle, due to the fact that one of the arms has an all buff removal attack, and it wouldn't affect Hina, who uses Debuffs to empower herself.

I must have been quite unlucky with Wriggle's poison skills then, since I had instances where it took me a dozen shots before one worked.
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Re: Labyrinth of Touhou 2 - 14F
« Reply #624 on: May 30, 2015, 01:57:38 PM »
Wriggle's poison takes a long time to stick in the fight but it's honestly always been the safest strategy for me in phase 1 because you can also start stacking up buffs in the meantime etc.

Re: Labyrinth of Touhou 2 - 14F
« Reply #625 on: May 30, 2015, 09:54:40 PM »
Mirror and magatama down. The mirror didn't give me all that much trouble, but the magatama game over'd me quite a few times before I finally managed to pull off full power Pain Flow -> 3D Scope -> Master Spark right at its 33% transition point to kill it off before it had a chance to take advantage of the full party to 1 HP move. These bosses that just keep on increasing their speed as time goes on don't really mesh well with my usual defensive strategy. :V Still didn't have nearly as much trouble as my first time, though.

Also although the wiki doesn't say anything about it, I swear the mirror must be gradually boosting its magic after it uses World Devouring Calamity; that multi-target move that inflicts a whole bunch of status effects ramped up bit by bit from 0 damage to full-party kill several times when I only had my tanks left for the last phase.

Also, LoT2's charagraph functionality is weird, I tried it and it kept shifting images to the side.  I'm not sure if you need transparent PNGs that are specific dimensions or something, it didn't say what size images are supposed to be in the readme.
Judging by the sizes of the default character portraits, the L images should be 800x600 pixels big. The dimensions for the other ones seem to vary, though, other than the height of the SS images always being 29 pixels.

jaxter0987

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Re: Labyrinth of Touhou 2 - 14F
« Reply #626 on: May 31, 2015, 06:32:14 AM »
Also although the wiki doesn't say anything about it, I swear the mirror must be gradually boosting its magic after it uses World Devouring Calamity; that multi-target move that inflicts a whole bunch of status effects ramped up bit by bit from 0 damage to full-party kill several times when I only had my tanks left for the last phase.
That could very well be the case. People have to keep in mind that the wiki has been for the most part, out of date since the past couple of balance patches. A lot of the bosses were reworked to be harder / easier (I don't remember the specific wording) and thus gained / lost some mechanics and moves. I WAS going to try to update the wiki as I go through my current play through but life decided that I had other priorities.

Shadowlupus

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Re: Labyrinth of Touhou 2 - 14F
« Reply #627 on: May 31, 2015, 06:45:52 AM »
http://pastebin.com/YfS9PgCw

From EthanSilver's AI Listing, it seems that the mirror boosts its MAG by 80 every turn it gets, not just only after it use its draining spell. The magatama gains 20 SPD instead every turn. What a cheater.

About the wiki, been there done that.
« Last Edit: May 31, 2015, 06:47:52 AM by Kageshirou »

LunaWillow

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Re: Labyrinth of Touhou 2 - 14F
« Reply #628 on: May 31, 2015, 07:59:50 AM »
I defeated Shiki and Flan! Which means, that now I have everyone except for Renko and Maribel.

Ehh, so Yuuka casts Beauty of Nature if she's heavied? That would be so helpful if I knew that before I fought her!
« Last Edit: May 31, 2015, 08:31:02 AM by LunaWillow »
Normal 1cc: EoSD, PCB, IN, PoFV, MoF, SA, UFO, TD, DDC, HSiFS
Hard 1cc: PoFV
Extra Clear: PCB, IN, PoFV, MoF
Other Stuff: ISC all clear

Re: Labyrinth of Touhou 2 - 14F
« Reply #629 on: May 31, 2015, 10:00:55 AM »
http://pastebin.com/YfS9PgCw
Oh hey, this is really useful. Seems like the thing that should be in the first post so you can find it easily.

If someone has managed to extract all the enemy behaviours, is there a list of attack formulas somewhere as well? I know the wiki has the ones for the player characters, but it doesn't have the enemy attacks.