Author Topic: Labyrinth of Touhou 2 - 14F  (Read 219684 times)

Koog

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Re: Labyrinth of Touhou 2 - 14F
« Reply #480 on: March 07, 2015, 06:31:46 PM »
I've been playing LoT1 for a long while and now I have a question. Do I need to beat the Bloody Seals ver 2 to get the ''Defeat all Version 2 character bosses''?
Scratch the question. I forgot to beat Flan ver 2...
« Last Edit: March 07, 2015, 06:40:43 PM by KogasaxNue »
Mwahahahahha!

Tangrelle

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Re: Labyrinth of Touhou 2 - 14F
« Reply #481 on: March 08, 2015, 09:17:00 PM »
So, is Utsuho any good, really? I really like her! Like, a lot. But I find when I'm using her it's difficult to get her to put out high numbers that match my other members. I'm only at floor 7, though, so will her damage get better when I get more points for her skills to really get going? I like the idea of her being a stay-in attacker, even if she drops her own stats.

Serela

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Re: Labyrinth of Touhou 2 - 14F
« Reply #482 on: March 08, 2015, 11:30:17 PM »
I haven't used her, but Blazing/Fighting Spirit are critically important for her, and her other passives are all a big help too. Leveling the spellcards themselves is only about 5% end damage increase per level, so that's a lower priority.

You -need- someone with mnd ignoring capability, so at the very least she can shine in that department. The MND debuff on Tokamak is also very accurate, plus she's got Sheer Force to back it up, so she can shine for that as well. DEF/MND debuffs were almost useless in lot1 but in lot2 they're actually pretty important.
<mauvecow> see this is how evil works in reality, it just wears you down with bureaucracy until you don't care anymore

Re: Labyrinth of Touhou 2 - 14F
« Reply #483 on: March 09, 2015, 06:47:39 PM »
I should clarify that Utsuho doesn't actually ignore MND, just pierces most of it. Specifically, her spellcard uses 5% of the enemy's MND, compared to the standard usage of 50%.

There's no difference against most enemies, but if you find someone with sky-high defenses, Utsuho might not be able to do any damage at all, while true defense ignorers like Rumia and Shikieiki will.

Koog

  • I live to protect those dear to me,
  • as a good friend would.
Re: Labyrinth of Touhou 2 - 14F
« Reply #484 on: March 10, 2015, 06:08:31 PM »
Just beat LoT1 when Mystia landed a PAR at WINNER. It lasted forever.
Mwahahahahha!

jester147

  • Touhou, Rhythm Game, JRPG fan
Re: Labyrinth of Touhou 2 - 14F
« Reply #485 on: March 11, 2015, 02:02:02 AM »
Just beat LoT1 when Mystia landed a PAR at WINNER. It lasted forever.

Wow, just wow. Congratulations.

Meanwhile, still struggling with grinding preparing for WINNER. But what irks me now is that I can't seem to get the good drops. Kept hunting and hunting, but still no drop. Those badges and dresses and exoskeletons...

Oh well, RNG is really shit to me...

Koog

  • I live to protect those dear to me,
  • as a good friend would.
Re: Labyrinth of Touhou 2 - 14F
« Reply #486 on: March 11, 2015, 04:57:46 PM »
Wow, just wow. Congratulations.

Meanwhile, still struggling with grinding preparing for WINNER. But what irks me now is that I can't seem to get the good drops. Kept hunting and hunting, but still no drop. Those badges and dresses and exoskeletons...

Oh well, RNG is really shit to me...
Yep. I was really lucky that time. That PAR didn't seem to end. Because when I tried again it only lasted like 3 turns. This PAR lasted like 25 turns...
Mwahahahahha!

Kirin no Sora

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Re: Labyrinth of Touhou 2 - 14F
« Reply #487 on: March 17, 2015, 06:28:29 AM »
And now, for an update on where I am in Labyrinth of Touhou 2...

Taur Magician is hard when you run into him, and I didn't even know about him until he trapped me with him blocking the only way one. He tore through half of my team.

Also, for people who may not know this yet, Taur Magician knows the following...

1. Black Universe, which really annoys me.
2. Destroy Magic, which I was not expecting.
3. A new move, Terror Killer(I think that's the name of it), that kills anyone who is afflicted with Terror. It did nothing to me, but I feel as though that that's the move that Gesh mentioned in his videos that kills anyone afflicted with Terror.

And I actually managed to win despite not knowing about him and trying to figure him out.

I also found out that none of this was written into the wiki yet, so I wrote it in.

But, yeah. Hard guy. And I still don't know how to get to the 16F boss. Do I have to navigate the 17F to find the stairway down or something?
There is no greater joy than knowing that the Touhou invasion is unstoppable, and the legacy of Gensokyo will never fade away...

Shadowlupus

  • Crimson Blade Hidden Amidst the Darkness
Re: Labyrinth of Touhou 2 - 14F
« Reply #488 on: March 18, 2015, 07:23:12 AM »
Yeah, Taur Magician was really hard for multiple reasons. He takes next to no damage from magical damage, ridiculously powerful dark storm attack.
and that move was called Terror Eater, but sometimes he just spam it without inflicting Terror.

And if you are talking about the Black Goddess boss, you have to go down the hole from 17F. I think the path to the hole is where Taur Magician is around.
« Last Edit: March 18, 2015, 07:25:57 AM by Kageshirou »

Re: Labyrinth of Touhou 2 - 14F
« Reply #489 on: March 25, 2015, 04:28:12 PM »
I started playing this 2-3 weeks ago on hard mode, going kinda nonstop and just beat enhanced version of Ame no Murakumo with lvl100 team

very exciting fight, feel really accomplished :blush: how was everyone doing on this fight?


LunaWillow

  • >Everyone: Pose as a team
  • The world is real.
Re: Labyrinth of Touhou 2 - 14F
« Reply #490 on: March 26, 2015, 04:30:27 PM »
I started playing this 2-3 weeks ago on hard mode, going kinda nonstop and just beat enhanced version of Ame no Murakumo with lvl100 team

very exciting fight, feel really accomplished :blush: how was everyone doing on this fight?


Wow. Just wow. Teach me, master!

I've been playing this game year ago and I dropped it on 10th floor. I was heavily underleveled for Remilia and Sakuya.
After that, I decided to come back to it like two weeks ago. Somehow, I defeated them on 41 level. Hina did the job perfectly~
I also heavily grinded and now I'm on level 48 or something like that. I'm stuck on floor 12. Guardians are killing me.

Haven't played since then. I don't feel like it. Tenshi is coming...

And here are the people who defeat bosses 70 levels higher than their team. HOW.
It seems I'm not too good at RPG's...
Normal 1cc: EoSD, PCB, IN, PoFV, MoF, SA, UFO, TD, DDC, HSiFS
Hard 1cc: PoFV
Extra Clear: PCB, IN, PoFV, MoF
Other Stuff: ISC all clear

Re: Labyrinth of Touhou 2 - 14F
« Reply #491 on: March 26, 2015, 09:28:22 PM »
And here are the people who defeat bosses 70 levels higher than their team. HOW.
It seems I'm not too good at RPG's...

It's a quiet lot of grind to be done for that. my casts' actual level is really sky-high and a shitload of resources was put into it.
but once  your tank can really take some hits, your nuke can really do some damages it's not super hard like you might think, though.

those bosses on 12th are a brick walls for many players. grind up some more to make everyone meet the recommended levels
Hina from now on will be your best friend. Give her subclass hexer & have Hexer Conversion and she will also great at tanking.

If that's not enough, have all your front line go tanky&speedy then switch in-out your ultra glass-canon to deal damages. kaguya&suwako is good for the Mirror. someone high physical damage with subclass monk skill is also good.
for magatama one, it's faster than the mirror so if you can't catch up with it, switching in-out might not as good as stationary mode. Kasen is really great to this.
you also can try Hina repeat cursing & painflow while other 3 go full tank&support her. healing, fill her MP with Magician sub-class(Mokou is the greatest MP factory you can get). this formation take a lot of time, though.

keep it up!

LunaWillow

  • >Everyone: Pose as a team
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Re: Labyrinth of Touhou 2 - 14F
« Reply #492 on: March 27, 2015, 06:21:03 PM »
It's a quiet lot of grind to be done for that. my casts' actual level is really sky-high and a shitload of resources was put into it.
but once  your tank can really take some hits, your nuke can really do some damages it's not super hard like you might think, though.

those bosses on 12th are a brick walls for many players. grind up some more to make everyone meet the recommended levels
Hina from now on will be your best friend. Give her subclass hexer & have Hexer Conversion and she will also great at tanking.

If that's not enough, have all your front line go tanky&speedy then switch in-out your ultra glass-canon to deal damages. kaguya&suwako is good for the Mirror. someone high physical damage with subclass monk skill is also good.
for magatama one, it's faster than the mirror so if you can't catch up with it, switching in-out might not as good as stationary mode. Kasen is really great to this.
you also can try Hina repeat cursing & painflow while other 3 go full tank&support her. healing, fill her MP with Magician sub-class(Mokou is the greatest MP factory you can get). this formation take a lot of time, though.

keep it up!
Thanks for your advices! I made Hina hexer a while ago though I didn't had time to try her yet.

Yuugi seems to be very good at fightning mirror, at least when it's debuffed (and wiki says debuffs don't do anything) and she's buffed herself. Supernatural Phenomen just rocks. (She's my favourite attacker now~) Sadly, she has very little survivality and every mirror's attack is like a dice roll for her. She can tank some attacks, but some just wreck her (especially that dark bullshit I forgot the name of).
Normal 1cc: EoSD, PCB, IN, PoFV, MoF, SA, UFO, TD, DDC, HSiFS
Hard 1cc: PoFV
Extra Clear: PCB, IN, PoFV, MoF
Other Stuff: ISC all clear

Re: Labyrinth of Touhou 2 - 14F
« Reply #493 on: March 29, 2015, 09:05:14 AM »
Haven't played since then. I don't feel like it. Tenshi is coming...
Tenshi is piss easy though so no need to be afraid.

Also, no new updates on the append disk? I'm still waiting for it.  :(

Re: Labyrinth of Touhou 2 - 14F
« Reply #494 on: March 30, 2015, 01:40:31 AM »
Nothing on his site, no. Almost 10 months since the last update where Futo was announced.

Colticide

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Re: Labyrinth of Touhou 2 - 14F
« Reply #495 on: April 01, 2015, 11:00:37 PM »
Actually decided to just play LoT2 without finishing the first one, thought there would a continuation of the story, so far doesn't seem like you need to play the first one to get the second, which Im very happy with. I'm also very happy about lvl bonuses being able to be moved around, that would have been nice to use in the first game. Im only one floor 2 but so far I love it, and the challenge levels for bosses is great.
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Re: Labyrinth of Touhou 2 - 14F
« Reply #496 on: April 03, 2015, 01:48:51 AM »
About to take on the Enhanced Final Boss. Any help on how I should approach it? Here's my team, for reference:

Enchanter Renko
Strategist Byakuren
Monk Aya (not gonna cheese the final fight of the game with Diva, pfft)
Healer Reimu
Hexer Reisen
Healer Sanae
Warrior Eiki
Gambler Flandre
Transcendent Nitori
Sorcerer Kaguya
Herbalist Komachi
Gambler Suwako

Anyone I should replace? The most likely candidate is probably Suwako, but that's why I'm asking.

jaxter0987

  • Umiiro Shoujo ni Miserarete
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Re: Labyrinth of Touhou 2 - 14F
« Reply #497 on: April 03, 2015, 02:29:16 PM »
It actually looks fine to me, though I'd personally forgo the Herbalist benefits and stick with Healer Komachi instead.

I took in Minoriko, Wriggle, Alice and Yuuka instead of Suwako, Reisen, Flandre and Suwako. I personally like focusing more on utility with having only three main damage dealers instead of the six you have.

At this point though, I'm surprised you haven't already chosen your end game team for the eventual Append Disk. If the twelve characters you listed were the twelve characters you've been putting library levels into, it doesn't make much sense to sub anyone out.
« Last Edit: April 03, 2015, 02:32:24 PM by jaxter0987 »

Serela

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Re: Labyrinth of Touhou 2 - 14F
« Reply #498 on: April 03, 2015, 04:00:10 PM »
Well, with tomes of reincarnation, even endgame you can switch someone out.

Herbalist tanks are really nice endgame for both the Boost buff and because placebo goes a long way for keeping everyone's buffs maxed out whilst Byakuren isn't on the front.
<mauvecow> see this is how evil works in reality, it just wears you down with bureaucracy until you don't care anymore

Re: Labyrinth of Touhou 2 - 14F
« Reply #499 on: April 04, 2015, 12:57:38 PM »

I... managed to win in 5 turns. The Boss literally spawned his arms, I murdered them instantly, Flandre happened to even survive the attack after I killed the arms (I have no idea how, seriously), then he spammed Kusanagi Slash a few times... and that was it.

Well, uh. Hooray, done with LoT2.

ZXNova

  • Life is an explosion!
Re: Labyrinth of Touhou 2 - 14F
« Reply #500 on: April 06, 2015, 03:41:35 AM »
Completely rekt'd

Re: Labyrinth of Touhou 2 - 14F
« Reply #501 on: April 06, 2015, 03:05:44 PM »
I seriously hope characters who are TOO stronk get abit toned down (Nitori,Byakuren,?Flandre?)

And those who are weak get abit toned up (Cirno,Eirin,Reisen.....No idea who else is THAT horrible,havent played in long)

Validon98

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Re: Labyrinth of Touhou 2 - 14F
« Reply #502 on: April 06, 2015, 03:59:02 PM »
Hey, Cirno's not that bad if you actually build her. And have her with the rest of Team 9. In fact my Team 9 run was the only run I've done which I've beaten all of the postgame stuff with.
...Speaking of which, I should try playing this again with one of the other run ideas I had. I had stuff like Palace of Earth Spirits, Sealing Club, Yakumo Family, etc. for run ideas (AKA going with mostly three person or four person teams, exception being Sealing Club since it's only two people, which can be tricky), but I've just been busy with... a lot of other games. :V
Derping at Touhou since June 2012, derping at RPing Touhou since Feburary 2013.

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Re: Labyrinth of Touhou 2 - 14F
« Reply #503 on: April 06, 2015, 04:23:37 PM »
I wonder if someone actually did the solo byakuren run

Re: Labyrinth of Touhou 2 - 14F
« Reply #504 on: April 07, 2015, 10:38:55 AM »
I wonder if someone actually did the solo byakuren run
Hmm, sounds interesting. Gonna try and see if it works.

jester147

  • Touhou, Rhythm Game, JRPG fan
Re: Labyrinth of Touhou 2 - 14F
« Reply #505 on: April 07, 2015, 02:36:13 PM »
I wonder if someone actually did the solo byakuren run

I wonder if that's possible, Byakuren doesn't really have the power to steamroll all the game. I found her spell cards mediocre at best, considering she needs high Attack and Magic to deal good damage on any opponent.

Validon98

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Re: Labyrinth of Touhou 2 - 14F
« Reply #506 on: April 07, 2015, 04:24:31 PM »
Don't forget that "solo" implies "pouring all of your money and gems and everything into that one character". I think it'd be extremely difficult, but there are gems and everything that would help, not to mention as soon as you get your first Stone of Awakening, you'll have subclasses too to help. It'd probably involve a LOT of grinding to get her the skillpoints she needs, though, because she definitely needs those skillpoints for all of her skills.
Derping at Touhou since June 2012, derping at RPing Touhou since Feburary 2013.

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Axel Ryman

  • Fear me
Re: Labyrinth of Touhou 2 - 14F
« Reply #507 on: April 12, 2015, 12:12:44 AM »
It'd definitely require refighting bosses just to get specific Challenge Level drops to make it easier. If anything, I'd say focus on Training Manuals most of all  to get all the important abilities, like the buffs/healing.


6F Tenshi is gonna suck though without super grinding to survive.

Validon98

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Re: Labyrinth of Touhou 2 - 14F
« Reply #508 on: April 12, 2015, 12:25:57 AM »
Oh dear god 6F Tenshi. She's basically the major stumbling block for any synergy run. Hell, even with a group that's a bit tankier, like Yakumo Clan (since Yukari is a half decent tank, compared to Team 9 where Wriggle is passable at best), it's... hard. Very hard. With one character, you need to be able to both reduce her damage to manageable levels and be able to heal yourself at a decent enough speed without running out of MP. I can only imagine how brutal of a fight it'd be.
Derping at Touhou since June 2012, derping at RPing Touhou since Feburary 2013.

Devil of Decline Partial English Gameplay Patch!
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Axel Ryman

  • Fear me
Re: Labyrinth of Touhou 2 - 14F
« Reply #509 on: April 12, 2015, 01:46:41 AM »
Looking at the situation, here are the numbers I'm looking it.

Tenshi only uses Ame-No-Murakumo Slash Level 1, and it's damage formula is 70% ATK - 50% DEF, and is a Spirit elemental attack. For 6F, Tenshi has 3980 Attack, so 70% is 2786.  Since it factors in 50% DEF, this means we'd need 5572 DEF to negate it completely, more or less(Not factoring in Spirit Resistance and RNG). Obviously we don't need to negate the damage completely, just enough to not get murdered. Unfortunately, a Momiji at level 44 with all level bonuses into Defense, Guardian Subclass, 128 Library Levels in DEF, and 2 48% and 1 50% DEF equips is only 4322. To be fair though, this is with post 6F items, so the values will clearly be much lower, especially since the average level around 6F would be about 25-30.


So to get around Tenshi, you'd pretty much need to grind heavily just to have a Defense stat that doesn't suck. Uniform of Exorcism would be a good equip since it gives a decent amount of DEF(20%) and also gives Spirit resistance(+24) along with some EVA. The other 2 sub-equips will need to be the best DEF items available, preferable ones that also give good HP. Main equip should be the Elixir of Mages from Hina. Guardian is a decent Subclass for the boost to HP and DEF, plus it's skill set, but unless you're high leveled or got a lot of Training Manuals from reloading boss fights, you might not be able to get the most important skills. I'll go to that in a bit.  Personally, I see Healer being the better subclass just to have the survivability.

So skills, the DEF buff is a must, as is the Healing. I also think the SPD buff should be obtained as well so you can get your turns faster, but right there we already have 54 skill points needed. If we get Guardian, we'd want Initiative and Absolute Defensive Line, the former for a starting 32% DEF buff, and the latter for a 30% damage reduction since Byakuren would be the only party member on the field, or so I assume. Those 2 alone are 20 more Skill Points.. If we get Healer, we'd need Prayer of Recovery for the healing. Not sure on Level, or if Efficient Treatment should be obtained to boost it, but if we maxed both, then we'd need 15 and 12 Skill Points respectively.



TL:DR: Probably better to just throw the other characters in just to get past 6F Tenshi. The grind isn't probably not worth all the time spent.