Author Topic: Labyrinth of Touhou 2 - 14F  (Read 219685 times)

Re: Labyrinth of Touhou 2 - 14F
« Reply #360 on: January 07, 2015, 02:15:53 PM »
If you mean the attack animations, then I have no clue.
Ultimately, these are the ones I really want...  :(

ZXNova

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Re: Labyrinth of Touhou 2 - 14F
« Reply #361 on: January 07, 2015, 11:21:44 PM »
Is there new info on the development of the expansion of this game or is it nigh?

Kuilfrayt

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Re: Labyrinth of Touhou 2 - 14F
« Reply #362 on: January 08, 2015, 05:02:30 AM »
Is there new info on the development of the expansion of this game or is it nigh?
Nada still. They didn't participate in this Comiket, there's nothing new on their homepage, and the last relevant news on Touhou Labyrinth 2 was that it's now being sold online from DLSite. So yea, still waiting.
I stared into the abyss, and the abyss didn't stare back. Even the void doesn't want to be my friend :(

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Kirin no Sora

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Re: Labyrinth of Touhou 2 - 14F
« Reply #363 on: January 08, 2015, 03:10:50 PM »
Sadness. That's all I can say about that.

On to better news, 9F Tenshi down, and I have a few comments about that fight...

1. I went for a brute force method like last time, and I found that Momiji and Meiling were good for this method. The former due to having "Eyes That Perceive Reality"(I speced her for Attack and gave her Monk with a Maxed out Iron Mountain Charge to do consistent damage), and the latter due to Mountain Breaker, which can pierce her defenses when you spec her for Attack. I also gave Kogasa(who was specced in Attack from last time) and Orin(also specced for Attack and having Extra Attack) Iron Mountain Charge as well, which helped out.
2. I was surprised by Sanae surviving Tenshi's focus attack. What element is that attack, anyway? Because if it's Wind, then that would explain a lot(she had 236 WND resist when I checked afterwards, and she was Lv 30, so...)
3. I had chosen Kaguya as my immortal of choice, but I didn't use her for the fight(she ended up doing some damage to Tenshi during the "you're supposed to lose" fight), which is a true shame. It also means that I'll have to accept getting Eirin instead of Reisen later on, but I think that I am willing to live with that(Eirin is going to need the Healer subclass if I'm going to use her though)...

So, I'm on 10F now, and I got a quick question for you guys... It's about the FOE you didn't fight disappearing due to the Kanako/Suwako thing. Will the FOE that you didn't fight reappear later like the other FOE's, or do I have to do a NG+ for that?
There is no greater joy than knowing that the Touhou invasion is unstoppable, and the legacy of Gensokyo will never fade away...

Re: Labyrinth of Touhou 2 - 14F
« Reply #364 on: January 08, 2015, 05:35:05 PM »
Quote
It's about the FOE you didn't fight disappearing due to the Kanako/Suwako thing.

No matter which god you end up helping, the other FOE will still be there for you to kill. They're no different from any other FOE in the game, apart from that little story element.

Re: Labyrinth of Touhou 2 - 14F
« Reply #365 on: January 09, 2015, 04:06:37 AM »
Is this thread just about the second game? Is anyone still playing the first one? I bought it recently and I'm LOVING it. Amazing dungeon crawler (though I can't see getting my non-Touhou friends into it, all the characters are meaningless to someone who doesn't know the series). If there's another thread still specifically for the first game and not the sequel, please direct me to it!

First gameover was to Yuugi. Then I saw the folder with the game maker commentary on the character artwork... lol, I've been trolled. Nasty stuff having bosses under non-boss event markers. I managed to damage rush her down with a more prepared team the next time. I'm really liking the 12 character switch in system, it's really strategic, and grinding is a lot of fun because of how much freedom you have in terms of stat development, who you focus on, etc.

For my first run, I decided I'd stick with just the first 12 characters I get (Reimu, Marisa, Remilia, Sakuya, Patchouli, Meiling, Chen, Cirno, Minoriko, Youmu, Rumia, Wriggle.) I'll save using other characters for more replays through the game, so using them will be totally brand new!

I'm surprised at how good some of the lesser characters are. Wriggle has amazing resists and stat growth, I stick her or Meiling in the front for bosses so Remilia can hide in 2nd place and chuck spears. Rumia's Moonlight Ray is ridiculously strong for a stage 1 boss...

Also, Nitori's gun really, really hurts... I'm glad it didn't attack anyone other than my frontline character. I think I neglected affinities too much because it one-shotted Wriggle at 100% def buff with 3000 HP 1000 DEF/MND. Barely made it through that fight when Extending Arm ripped all my healers to shreds and had to resort to trying to quickly spam attacks on her while Meiling barely kept enough health via Colorful Rain or Healer to survive being gunned down. Chen did a ridulous amount of damage thanks to Cirno desperately inflicting PAR and SPD Down...

Is Youmu supposed to be a frontliner or does she hide in the back like Patchouli? Her gigantic DEF stat and moderate HP are really misleading, and I find she's as frail as Patchy is if anything magical hits her...

Kirin no Sora

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Re: Labyrinth of Touhou 2 - 14F
« Reply #366 on: January 09, 2015, 04:12:24 AM »
Thanks for the info, even though I ended up finding that out myself, but still...

Oh, and for the sake of giving a picture proof of what you get for beating 6F Tenshi...



I do hope that imgur works for this forum...
There is no greater joy than knowing that the Touhou invasion is unstoppable, and the legacy of Gensokyo will never fade away...

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Re: Labyrinth of Touhou 2 - 14F
« Reply #367 on: January 09, 2015, 05:49:13 AM »
Is this thread just about the second game? Is anyone still playing the first one? I bought it recently and I'm LOVING it. Amazing dungeon crawler (though I can't see getting my non-Touhou friends into it, all the characters are meaningless to someone who doesn't know the series). If there's another thread still specifically for the first game and not the sequel, please direct me to it!

First gameover was to Yuugi. Then I saw the folder with the game maker commentary on the character artwork... lol, I've been trolled. Nasty stuff having bosses under non-boss event markers. I managed to damage rush her down with a more prepared team the next time. I'm really liking the 12 character switch in system, it's really strategic, and grinding is a lot of fun because of how much freedom you have in terms of stat development, who you focus on, etc.

For my first run, I decided I'd stick with just the first 12 characters I get (Reimu, Marisa, Remilia, Sakuya, Patchouli, Meiling, Chen, Cirno, Minoriko, Youmu, Rumia, Wriggle.) I'll save using other characters for more replays through the game, so using them will be totally brand new!

I'm surprised at how good some of the lesser characters are. Wriggle has amazing resists and stat growth, I stick her or Meiling in the front for bosses so Remilia can hide in 2nd place and chuck spears. Rumia's Moonlight Ray is ridiculously strong for a stage 1 boss...

Also, Nitori's gun really, really hurts... I'm glad it didn't attack anyone other than my frontline character. I think I neglected affinities too much because it one-shotted Wriggle at 100% def buff with 3000 HP 1000 DEF/MND. Barely made it through that fight when Extending Arm ripped all my healers to shreds and had to resort to trying to quickly spam attacks on her while Meiling barely kept enough health via Colorful Rain or Healer to survive being gunned down. Chen did a ridulous amount of damage thanks to Cirno desperately inflicting PAR and SPD Down...

Is Youmu supposed to be a frontliner or does she hide in the back like Patchouli? Her gigantic DEF stat and moderate HP are really misleading, and I find she's as frail as Patchy is if anything magical hits her...
Topic is for either game, don't worry.

Yuugi is SUPPOSED to be a damage race, especially once she starts KOi3S spam which is NOT survivable if you're at even a REMOTELY correct level. Period.

Many of the characters are quite viable for different reasons, so good on you for having fun with the selections!

Affinities come into play heavily with Nitori.  Most of her skills are Fire or Nature element, so packing resistance to those helps.  Also a couple notes on the Megawatt Linear Gun:
-it ONLY targets slot 1.
-It's fire element in the boss battle far as I know, so it's gonna tear Wriggle APART.  Check her fire affinity.  If you have LOVE Machines and you're using her as a primary tank(Meiling's MUCH more suited though) then she'd better have at least one if she even wants to CONSIDER tanking it.  Even then, it's crazy strong.

Also a note:  Don't forget Reimu's DEF/MND boost spell towards the start of hard fights!  It's expensive, but it WILL save you countless times more than likely.  It can be the difference between scratch damage and "my organs fell out" damage.
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Re: Labyrinth of Touhou 2 - 14F
« Reply #368 on: January 10, 2015, 12:43:38 AM »
The plan for boss fights now is basically to put Wriggle and Remilia in front to poison/buff up, while Reimu and Sakuya or Minoriko start in the back for an immediate team buff. I used this to mow down Alice (Firefly Phenomenon to poison everyone and then Comets on everyone individually, she went down fast) as well as Suwako without much trouble (she did do some crazy damage with Mishagujisama, but otherwise didn't hurt too much). Even with that I guess I need to focus on affinities to make myself durable.

I've rather ignored elemental affinities on my equipment, focusing more on resistance to everything, but I guess a tank just needs PSN/DTH resistance. Does their defense go down if they're hit with PAR or can they still take hits just as well when paralysed?

Poison rips through my team's HP when it hits unless I have resist gear on; I assume Wriggle's does the same to enemies?

I thought maybe I'd have a shot at that very obviously dangerous "do not touch" seal on the first floor. Shinu ga yoi. ;_; I guess I shouldn't even bother until my HP is at least 5 digits.

I just noticed a typo in my username. I was wondering why it kept saying username not found this morning.  :blush:

Re: Labyrinth of Touhou 2 - 14F
« Reply #369 on: January 10, 2015, 05:54:25 AM »
Quote
Poison rips through my team's HP when it hits unless I have resist gear on; I assume Wriggle's does the same to enemies?

Wriggle's poison is great for pre-post game. It is lackluster post game, because it just can't keep up with the speed/damage your characters do. Also, most enemies and bosses can be hit by poison.

Re: Labyrinth of Touhou 2 - 14F
« Reply #370 on: January 10, 2015, 09:04:14 AM »

I've rather ignored elemental affinities on my equipment, focusing more on resistance to everything, but I guess a tank just needs PSN/DTH resistance. Does their defense go down if they're hit with PAR or can they still take hits just as well when paralysed?
Nope, PAR doesn't have any impact on their survivability.

Serela

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Re: Labyrinth of Touhou 2 - 14F
« Reply #371 on: January 10, 2015, 03:08:54 PM »
Yes, Wriggle has top-tier damage comparing to your powerful nukers until postgame; in the jump from level ~100 to level ~200 and onward between starting 20F and starting 21F+, a lot of balance changes a bit, and that includes Poison suddenly doing next to no damage. RIP

*in touhou laby 1
« Last Edit: January 11, 2015, 01:58:25 AM by Selery »
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Kirin no Sora

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Re: Labyrinth of Touhou 2 - 14F
« Reply #372 on: January 10, 2015, 07:30:24 PM »
A note of something from the wiki: for all three of the Tenshi fights, I don't think that it's listed that you can safely use SPD buffs without getting a Sword of Hisou to the face. That would be something  that is rather important for people to know, since higher speeds from buffing can actually make a big difference.

In fact, the more I look at the wiki, the more that I agree with the notion that was said earlier: it hasn't been updated in a while. Sigh...

Sorry for my complaining, guys... I just feel like this needs to be said is all.
There is no greater joy than knowing that the Touhou invasion is unstoppable, and the legacy of Gensokyo will never fade away...

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Re: Labyrinth of Touhou 2 - 14F
« Reply #373 on: January 12, 2015, 10:49:17 PM »
Nada still. They didn't participate in this Comiket, there's nothing new on their homepage, and the last relevant news on Touhou Labyrinth 2 was that it's now being sold online from DLSite. So yea, still waiting.
Google translating some stuff on their twitter (and getting a friend who actually knows to doublecheck) says that a while back they said something like "we're still working on it but we've been too lazy to update the site". Unfortunately I haven't seen anything relevant since then.

Kirin no Sora

  • Wanderer of Gensokyo
  • I have returned from the nothingness once more...
Re: Labyrinth of Touhou 2 - 14F
« Reply #374 on: January 14, 2015, 11:24:21 PM »
And now, a question for you guys. Is it possible for you to recruit Flandre before fighting the Mirror and Magatama on 12F? Because I have Kaguya and Mokou, and all SDM members have 300+ BP. Is there an event on 12F that requires that you beat the Mirror and Magatama first? I'm kinda in the dark here, and I want the girl to send the Mirror and Magatama into oblivion, and give Tenshi a terror she won't soon forget...

Edit: I also remember that there was an event on 12F that I did that involved Remilia and Sakuya, I presume that that's the event that you need to trigger to make Flandre appear, but she's not there...
« Last Edit: January 14, 2015, 11:28:30 PM by Kirin no Sora »
There is no greater joy than knowing that the Touhou invasion is unstoppable, and the legacy of Gensokyo will never fade away...

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Re: Labyrinth of Touhou 2 - 14F
« Reply #375 on: January 15, 2015, 03:26:54 AM »
It's already possible to fight and recruit Flan without going any further.
You need to defeat a total of 30 FOEs (not different ones) for Flandre to show up.
Forgot where exactly it lies but I guess you already have the 60 achievements needed to pass through the challenge rock.

Re: Labyrinth of Touhou 2 - 14F
« Reply #376 on: January 15, 2015, 03:33:21 AM »
Hey, Ghaleon, out of curiosity: I remember that you were a big proponent of heavily favoring defensive builds for characters in LoT1.  Did you have any particular criteria to decide whether a defensive build was "worth" doing on a given character, though, like a particular stat cutoff?  Some are fairly obvious (all the non-attackers in general, and then things like MND Patchy and DEF Remilia), but, like, some characters are less obvious in this regard.

Kirin no Sora

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Re: Labyrinth of Touhou 2 - 14F
« Reply #377 on: January 15, 2015, 03:45:33 AM »
It's already possible to fight and recruit Flan without going any further.
You need to defeat a total of 30 FOEs (not different ones) for Flandre to show up.
Forgot where exactly it lies but I guess you already have the 60 achievements needed to pass through the challenge rock.

I already got 60+ achievements and activated the tunnel that connects that area to the relay point. I also did kill over 30 FOEs a while ago, as I have the achievement for it and the Tokyo Metronome, the +9 TP item you get for doing so.

The funny thing is that I thought that I had seen the boss symbol already when I did all that and I decided to grind some more to prepare for it. By all accounts, it should be there. I'll check again, just to be certain...

Edit: Nope, still not there. Here's some pics to show my situation better...


The 300+ BP for all members.


The achievement for 30 FOEs...


The fact that I can be at the exact location where she's supposed to appear...

Given all of this, is there something else that I'm missing here?
« Last Edit: January 15, 2015, 04:26:56 AM by Kirin no Sora »
There is no greater joy than knowing that the Touhou invasion is unstoppable, and the legacy of Gensokyo will never fade away...

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Re: Labyrinth of Touhou 2 - 14F
« Reply #378 on: January 15, 2015, 05:38:58 AM »
Did you recruit both Kanako and Suwako? I think they're necessary. It's either that or some event on 10F-12F that is has something related to Flan.

Re: Labyrinth of Touhou 2 - 14F
« Reply #379 on: January 15, 2015, 06:34:09 AM »
There are 2 events related to Flandre.The first one is located on 11F (top-right corner, I think). After that, another event will spawn on 12F (don't remember the exact location, but it shouldn't be hard to find).

Kirin no Sora

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Re: Labyrinth of Touhou 2 - 14F
« Reply #380 on: January 15, 2015, 06:54:19 AM »
There are 2 events related to Flandre.The first one is located on 11F (top-right corner, I think). After that, another event will spawn on 12F (don't remember the exact location, but it shouldn't be hard to find).

And I actually found it and activated it. Unfortunately, I had already defeated the Mirror and Magatama before hand, and I found the event after crossing the rocks and noticing a red ! that was floating in darkness...

I forgot that unless you get close enough, the event won't show up on your map. Dang...

Still, that does mean that I can still use her against Tenshi, provided I can win the fight, of course...
There is no greater joy than knowing that the Touhou invasion is unstoppable, and the legacy of Gensokyo will never fade away...

Re: Labyrinth of Touhou 2 - 14F
« Reply #381 on: January 15, 2015, 07:06:13 AM »
I haven't actually tried using Flandre against her, so can't say for sure. But overall, if you get the right party, Tenshi shouldn't be too difficult.

jester147

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Re: Labyrinth of Touhou 2 - 14F
« Reply #382 on: January 15, 2015, 04:54:27 PM »
Playing Labyrinth of Touhou 1, once had a corrupted save file after reaching 25F and grinding at 24F, and now back again.

Beaten Celestial Bright Demon. The strategy is using a baiting team, then Ran, and several nukers. The baits takes the Destroy Magic, then switches to buffers, have Ran buff the offenses of the back lines and having others like Reimu and Yukari buff defenses, and then switching to the baiters again. Rinse and repeat until offenses are maxed out. Then unleash with all you have until it is dead. The problem is Ether Flare, Cry of Anguish, and Shooting Star. The first would wipe the frontline, the others has annoying status.

Now grinding for Baal Avatar, what's the lowest level to beat him by the way? The wiki said the recommended level is 210+.
24F is a good place for grinding. Using Kaguya you can almost wipe every encounters except the dual lanterns. There's also dual jewels that usually would screw me over with double Dual Colorful Light.

For Labyrinth of Touhou 2, where's the best place to grind before tackling the postgame content? Also, any news about the new patch that has Shou and Futo?

Re: Labyrinth of Touhou 2 - 14F
« Reply #383 on: January 15, 2015, 07:28:50 PM »
Google translating some stuff on their twitter (and getting a friend who actually knows to doublecheck) says that a while back they said something like "we're still working on it but we've been too lazy to update the site". Unfortunately I haven't seen anything relevant since then.
As for grinding, 20F depths worked well enough for me.

Re: Labyrinth of Touhou 2 - 14F
« Reply #384 on: January 15, 2015, 09:38:06 PM »
Also, any news about the new patch that has Shou and Futo?

It is almost certainly going to be an expansion disk, not a free patch.

jester147

  • Touhou, Rhythm Game, JRPG fan
Re: Labyrinth of Touhou 2 - 14F
« Reply #385 on: January 15, 2015, 11:21:17 PM »
Oh well, since it isn't released on Winter Comiket, might as well wait until Reitaisai or even Summer Comiket. Or never be released...


Validon98

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Re: Labyrinth of Touhou 2 - 14F
« Reply #386 on: January 16, 2015, 12:18:16 AM »
The whole expansion thing is supposed to be an Append Disk, according to their site, so it'll be like the Plus Disk from the first game from what I understand.
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jester147

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Re: Labyrinth of Touhou 2 - 14F
« Reply #387 on: January 16, 2015, 12:45:30 AM »
Okay, just to clear confusion, will we be able to use the old save file on the new version?

Serela

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Re: Labyrinth of Touhou 2 - 14F
« Reply #388 on: January 16, 2015, 12:54:06 AM »
Okay, just to clear confusion, will we be able to use the old save file on the new version?
Almost certainly.
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Kirin no Sora

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  • I have returned from the nothingness once more...
Re: Labyrinth of Touhou 2 - 14F
« Reply #389 on: January 17, 2015, 11:31:26 PM »
And Flandre down. Oh dear gods, I can't believe that I managed it, but I did. Bad luck was that she killed Nitori and Wriggle on her first turn with Flamethrower when I was hoping to land one hit before that happened(in hindsight I should of kept them in reserve and switched them in but still...). Good luck was that Kanako, Sanae, and Reimu can all survive almost anything that Flan throws at them, although I have to heal afterward.

But the real surprise was when I sent Mokou to tank Flan's battle ender, and it turned out that both she and Komachi survived it, the latter of which I wasn't expecting, In fact, Komachi dealt the final blow on Flan soon afterwards.

But still, I have Flan, and I think that since Nazrin and Rinnosuke were both alive in reserve when Flan fell, I seem to of got all of the drops from that fight, not that I want to ever do that again. Jeez.

In all honesty, I was kinda expecting her to just full wipe me from the start, as I was five levels below the challenge level, but to have my plans go FUBAR from the get go and still pull it off? Aw man...

There are no words that can describe this...

Edit: For the curious as to who I was using to somehow pull it off...

« Last Edit: January 17, 2015, 11:51:12 PM by Kirin no Sora »
There is no greater joy than knowing that the Touhou invasion is unstoppable, and the legacy of Gensokyo will never fade away...