Author Topic: Labyrinth of Touhou 2 - 14F  (Read 219685 times)

Serela

  • Moon Tiara Magic
  • VIA PIZZA SLINGING
Re: Labyrinth of Touhou 2 - 14F
« Reply #330 on: December 26, 2014, 04:20:49 PM »
Uh the effect on Hina is 1/3. It means if it gives 6 mana normally, it will give 2 mana to Hina.
Oh, I read it as being decreased BY 1/3, not decreased TO 1/3.
<mauvecow> see this is how evil works in reality, it just wears you down with bureaucracy until you don't care anymore

Kirin no Sora

  • Wanderer of Gensokyo
  • I have returned from the nothingness once more...
Re: Labyrinth of Touhou 2 - 14F
« Reply #331 on: December 27, 2014, 04:47:36 AM »
Just tested it.Hina with all 50% debuffs restores 20% HP and 2 MP. Iku with Lv1 Whiskers gets the same amount (it debuffs DEF and MND for 50% ,but once Iku gets a turn,debuffs decrease to 40%)

...blast. I thought that it would be more than that for Iku, as 2 MP isn't even enough to cover the cost of Whiskers. Still, 20% HP regen was within the estimates of what I was guessing that it would restore for her, so I suppose that that's fair in some ways. Um... How many turns does Iku have before the MP regen degrades to 1MP? Because that would answer whether it was worth it or not to use Hexer's Conversion with Iku(2 MP regen is useful in reducing the cost of her spells, allowing her to keep casting spells for longer).
There is no greater joy than knowing that the Touhou invasion is unstoppable, and the legacy of Gensokyo will never fade away...

Re: Labyrinth of Touhou 2 - 14F
« Reply #332 on: December 27, 2014, 09:52:58 AM »
How many turns does Iku have before the MP regen degrades to 1MP?
On the 4th turn, when both debuffs drop to 20%. Also, I'd say the chance of receiving both debuffs at once is not high enough to make it reliable.

Alcoraiden

  • Do not go gentle into that good night
Re: Labyrinth of Touhou 2 - 14F
« Reply #333 on: December 27, 2014, 08:26:15 PM »
Can someone explain Iku's formulas? I feel like right now her auto-attack is insanely broken. Fighting Tenshi on floor 9, she could do 500 damage even with Tenshi's defenses buffed to 100% above -- the only character besides those with armor-piercing spell cards that could do this, and the *only* one whose auto-attack got through. She also routinely takes out magic-resistant enemies with thousands of damage just on her main attack. Except it's supposed to be a magic attack! It has to be defense-piercing or something, because it also works on enemies that resist Direct Attacks, so it's not that she's just directing magic at the enemies' DEF stat.

Is this a bug, or does Iku just have an insanely broken main attack?

Yookie

  • Blue flower
  • Green
Re: Labyrinth of Touhou 2 - 14F
« Reply #334 on: December 27, 2014, 08:44:32 PM »
She has a passive that let's her auto-attack penetrate defenses and empowers it.
Works even better when combined with the Warrior/Sorcerer passive.

Alicirno

  • Seer of Heart
  • Paruparuparu
Re: Labyrinth of Touhou 2 - 14F
« Reply #335 on: December 27, 2014, 08:48:16 PM »
From one of her skills, Hagoromo Like Sky:

"Normal attacks will bypass (SLv * 40) % of the enemy's Defense/Mind, and deal (SLv * 20) % more damage." which is up to 2 levels. So yeah, not a bug, just great. It gets more fun with enhanced normal attack from Sorcerer subclass.

EDIT: Ninja'd, oh well.

On a side note, beat the High God's Matagama because Yuuka stood there in slot 2 at ~100% stats and racked up damage with resisted spells. Stayed alive because of her regen passive and extra attack + gensokyo's reflowering. Good fun.

Alcoraiden

  • Do not go gentle into that good night
Re: Labyrinth of Touhou 2 - 14F
« Reply #336 on: December 27, 2014, 08:59:17 PM »
Hell. I forgot I even picked that up. Good lord her autoattack.

jaxter0987

  • Umiiro Shoujo ni Miserarete
  • Umi is love, Umi is life
Re: Labyrinth of Touhou 2 - 14F
« Reply #337 on: December 28, 2014, 01:10:46 AM »
I might have to go full MAG Iku at some point... or at least build her like Kanako because I'm interested in seeing how far her Normal Attack will take me in terms of damage.

Kirin no Sora

  • Wanderer of Gensokyo
  • I have returned from the nothingness once more...
Re: Labyrinth of Touhou 2 - 14F
« Reply #338 on: December 28, 2014, 01:53:10 AM »
On the 4th turn, when both debuffs drop to 20%. Also, I'd say the chance of receiving both debuffs at once is not high enough to make it reliable.

Did you level up Whiskers when you tested it? Because that would interfere with the debuff's reliability, since leveling reduces the affliction rate. Also, if you're using anything that raises debuff resistance, then that would interfere with it as well...

@Hagaromo like Sky: If it's that good in crushing foes like that, then the Monk's skill towards normal attacks would flat out turn said attack into a tool for sweeping, wouldn't it? A 1 MP MND piercing attack that hits all enemies. Now that would be fun...
There is no greater joy than knowing that the Touhou invasion is unstoppable, and the legacy of Gensokyo will never fade away...

Re: Labyrinth of Touhou 2 - 14F
« Reply #339 on: December 28, 2014, 10:48:09 AM »
Did you level up Whiskers when you tested it? Because that would interfere with the debuff's reliability, since leveling reduces the affliction rate. Also, if you're using anything that raises debuff resistance, then that would interfere with it as well...
Okay, I double-checked it. Apparently, Whiskers was lvl'd up  (I thought it wasn't, since I did a character reset). I left only 4 chars in my party, and Iku was the only one in front, so she wasn't affected by debuff resistances. The chance to get both is quite high, but getting only one debuff is still not a rare occurrence.

Alcoraiden

  • Do not go gentle into that good night
Re: Labyrinth of Touhou 2 - 14F
« Reply #340 on: December 29, 2014, 12:31:17 AM »
I am stuck as all get out on the Magatama of Amber Fangs. It just has too fucking much HP and a combo that no matter how high level you are, you still get killed. So fucking cheap with the "move to 1 HP. Now attack before anyone gets a chance." I'm playing on hard mode, so I can't go above level 48, or I would just level-grind the fuck out of this. (And I still think it wouldn't work.)

People recommended bringing Kasen but her dark attack is doing 0 damage, and Hina's Pain Flow is surprisingly lame. My current team is Iku (normal attacks), Rumia (Dark Side of the Moon), Reisen (omg debuffs), Eirin, Keine (omg buffs), Reimu (the only aoe heal, fucking hell), Utsuho (defense piercing), Minoriko (heeeeal), Aya (I specced her to Monk because that was the only fucking way I beat Tenshi on the 9th floor), Sakuya (because I'm scrambling for Dark here), Komachi (tank 1) and Meiling (tank 2).

It all goes well until that damn thing picks up speed, or until I realize that I've swapped out characters too quickly and everyone is sitting at like 10 HP in the back row. The damn creature moves so fast no one gets to recover off the field. Once someone in my fourth slot receives an unlucky swat, or gets "HP to 1 now Normal Attack"-ed, then it just all starts going to hell because that's where I put my less tanky damage dealers. I'm sitting around level 45, because my fast levelers are already 48 but people like Komachi are taking time to level. Do I just have to grind more? I feel like that won't help.

Halp.

Edit: I tried switching up my party to include people like Kogasa and Nitori. I got to about...2/3 health left and its speed was just too insane for me. Also, I'm seeing people with like Kasen doing 18,000 damage and this makes no sense to me because she does 0 or 1 damage when I try to use her Dark move. I also tried "fuck defense, go damage and elemental resistance" and it didn't do jack. What's happening?
« Last Edit: December 29, 2014, 01:18:03 AM by Alcoraiden »

Re: Labyrinth of Touhou 2 - 14F
« Reply #341 on: December 29, 2014, 01:31:52 AM »
Got Stuck with a messy boss fight? Bring flandle to play

In all seriousness, The most bitchy fights were

Azure Giant (Hello Rasetsu Fist and self buffs)
Great Knowledge (Turn one buff, Turn Two Game Over)
Magatama (Speed Buff,HP regen, Annoying)
Mirror (BLOODY HELL NERF THIS THING, ITS WORSE THAN LoT1 RINNOSUKE)



Alcoraiden

  • Do not go gentle into that good night
Re: Labyrinth of Touhou 2 - 14F
« Reply #342 on: December 29, 2014, 02:32:47 AM »
I don't have Flandre, and I'm not sure I care enough about having enough battles with the SDM folk/other requirements to get her. Assume no Flandre for now. Also, this isn't endgame Magatama, this is the first one, on the 12th floor.

Re: Labyrinth of Touhou 2 - 14F
« Reply #343 on: December 29, 2014, 05:47:14 AM »
I don't have Flandre, and I'm not sure I care enough about having enough battles with the SDM folk/other requirements to get her. Assume no Flandre for now. Also, this isn't endgame Magatama, this is the first one, on the 12th floor.
Have you tried using Suika? I don't really remember if I used her or not, but I most likely did, since in my first playthrough I wasn't using Kasen(thought Kasen is really awesome.On my second walkthrough she was one of my mains).Suika might require some investment, but she can be really helpful at times.  Sanae works great, since she has a nice buff and heal that removes PAR. Marisa's Master Spark(for the final phase), Also, Remilia/Momiji, but only if you used them before.They won't do much (maybe ~5-6k dmg), but that still helps.

Alcoraiden

  • Do not go gentle into that good night
Re: Labyrinth of Touhou 2 - 14F
« Reply #344 on: December 29, 2014, 05:03:07 PM »
5-6k damage is a miracle here. I don't know where people are pulling like 10k from. I've switched my stats and put on the best equipment I have and I'm still doing maybe 4-5k at best with good attackers.

I...er...don't have Suika either. I forgot about her. Maybe I'll go get her now. Nor do I have Yuugi but that's because I tend to forget FOEs exist due to not being strong enough to beat them when I get to the floor.

See, you say you use Kasen, but Kasen isn't doing damage! I can't figure out why not. Am I just underleveled? Do a couple of levels on the slowpokes really matter?

Re: Labyrinth of Touhou 2 - 14F
« Reply #345 on: December 29, 2014, 05:27:43 PM »
Well, I'd say for the hard bosses like Magatama, a few levels can make a difference. You get more levels in library, and boosts from items will become more significant. As for Kasen, how much ATK do you have on her?

Re: Labyrinth of Touhou 2 - 14F
« Reply #346 on: December 30, 2014, 01:02:17 AM »
Got Stuck with a messy boss fight? Bring flandle to play

In all seriousness, The most bitchy fights were

Azure Giant (Hello Rasetsu Fist and self buffs)
Great Knowledge (Turn one buff, Turn Two Game Over)
Magatama (Speed Buff,HP regen, Annoying)
Mirror (BLOODY HELL NERF THIS THING, ITS WORSE THAN LoT1 RINNOSUKE)

Should be able to do hard if the library levels for the main game are 1.2 current level, since I think that is the cap.
I got through normal with library at half of my level, that had a few problems for Yuuka and the Orbs but that was really about it.
Of course the start of the end game was brutal...

PS
If Rinnosuke doesn't spam his best attack, like 3-4 times in a row like he did with me, he isn't that bad.
It is the NORMAL enemies after him that are a pain, the god press ones and pretty much anything from floor 20 I just ran from.
The bosses after him aren't even that hard until the twins.

jaxter0987

  • Umiiro Shoujo ni Miserarete
  • Umi is love, Umi is life
Re: Labyrinth of Touhou 2 - 14F
« Reply #347 on: January 02, 2015, 03:13:30 AM »
Uh, this is the LoT2 thread and not the LoT1 thread...

And 12F Magatama was a pain for my chosen party until I somehow Death'd it.

Alicirno

  • Seer of Heart
  • Paruparuparu
Re: Labyrinth of Touhou 2 - 14F
« Reply #348 on: January 02, 2015, 06:43:47 AM »
As far as I can tell, this thread is for discussion of both LoT games. It does carry on from the old LoT threads after all.

Also, I decided to make a charagraph for LoT2 using the Touhou Puppet Play portraits.

Screenshot 1
Screenshot 2

Download

It works the exact same as LoT1 charagraphs. Everything should be fine.
« Last Edit: January 02, 2015, 06:54:39 AM by Alicirno »

Re: Labyrinth of Touhou 2 - 14F
« Reply #349 on: January 02, 2015, 04:37:55 PM »
As far as I can tell, this thread is for discussion of both LoT games. It does carry on from the old LoT threads after all.

Also, I decided to make a charagraph for LoT2 using the Touhou Puppet Play portraits.

Screenshot 1
Screenshot 2

Download

It works the exact same as LoT1 charagraphs. Everything should be fine.

Neat~

jaxter0987

  • Umiiro Shoujo ni Miserarete
  • Umi is love, Umi is life
Re: Labyrinth of Touhou 2 - 14F
« Reply #350 on: January 03, 2015, 04:49:42 AM »
As far as I can tell, this thread is for discussion of both LoT games. It does carry on from the old LoT threads after all.
Huh. I thought for sure there was still a LoT1 thread floating around but seems like there wasn't any in the last 9 months...

I guess it makes sense to just put all LoT discussion in one thread.

Also, that cutoff on Iku's portrait...

Alicirno

  • Seer of Heart
  • Paruparuparu
Re: Labyrinth of Touhou 2 - 14F
« Reply #351 on: January 03, 2015, 03:43:04 PM »
Yeah I fixed Iku after I took that screenshot. I was just too lazy to make another.

Kirin no Sora

  • Wanderer of Gensokyo
  • I have returned from the nothingness once more...
Re: Labyrinth of Touhou 2 - 14F
« Reply #352 on: January 04, 2015, 01:54:40 PM »
Question about 6F Tenshi: Does she still have the Divine Barrier as a drop if defeated? I'm asking here because I don't know if the wiki is accurate about it. Also, you DO have to deplete her HP completely for the drops, right?
There is no greater joy than knowing that the Touhou invasion is unstoppable, and the legacy of Gensokyo will never fade away...

Serela

  • Moon Tiara Magic
  • VIA PIZZA SLINGING
Re: Labyrinth of Touhou 2 - 14F
« Reply #353 on: January 04, 2015, 02:50:06 PM »
She might give you a lil' something extra for depleting a good chunk of her HP, if I remember correctly... but if you want the big prizes like Divine Barrier you have to defeat her. And yes, she should still drop it, that ??? is just because they're not sure if it's 100% I guess. Which it should be, so long as you beat her.
<mauvecow> see this is how evil works in reality, it just wears you down with bureaucracy until you don't care anymore

Kirin no Sora

  • Wanderer of Gensokyo
  • I have returned from the nothingness once more...
Re: Labyrinth of Touhou 2 - 14F
« Reply #354 on: January 04, 2015, 06:17:23 PM »
Oh, good. Then my last attempt was not in vain, since I almost did deplete her HP on said attempt. In fact, there's a few things that I would like to say about what I've learned...

1. The wiki is wrong about Marisa being good for the "brute force" method. Magic Missile doesn't do enough damage due to resistance, Sheer Force be damned. She can't even reach 2k in damage because of it, and MAG boosting equips are much harder to get than ATT boosting equips, which doesn't help.
2. Nitori is actually a viable choice as an attacker due to her Maintenance and "CLD damage increase" skill. The one caveat to it is that you need a few choice equips for this(more on this below), but Kappa's Illusion Waterfall(can't remember the name exactly) deals comparable damage to Yuugi and her NTR spell, and it can debuff DEF which helps her and Yuugi to hit harder.
3. Getting the "Battle Demon", "Coward Demon", and "get 36 item drops in one trip" achievements, and the items you get for them(Wash Basin Set, Meteor Drive, and Master Emblem) are beyond useful in order to do this with any sort of sanity, as the first one can go on Nitori(Maintenance skill, need I say more?), the second one can go on Yuugi(to counter her low speed), and the third can go to anyone who needs the MP(can be either Nitori(16 MP due to her skill) or Yuugi(almost doubles her MP)). Granted, getting the third achievement is essentially luck based, but if you can consistently get over 60 wins per trip and have Rinnosuke and Nazrin in the party(with the latter curbstomping entire enemy groups thanks to Extra Steps), then this shouldn't take too long to get... (As a aside, I actually earned this achievement by accident after letting Nitori's TP hit 0 while she was the only person in front killing stuff and I had a number people in the back to conserve their TP and extend the win streak, so this actually surprised me...)
4. I learned the 10000 yen can grant Komachi 25 MYS resist via Voile, presuming that you start from Lv 0. Given that the next level up would cost over 1k yen though... Still, since there's both a rock and a achievement that requires that you get that much money at once, it's good to know that you can raise Komachi's resistance at least that much.
5. As a sort of challenge(and to not let Tenshi become a deciding factor in this), I had elected to not trigger the event in which you pick which immortal to join your party until after I defeat Tenshi. This is because I don't want to have my strategy based on either of them(I know that Mokou can tank Tenshi regardless of her hits(which would let me skip using Minoriko and just start attacking from the start) and Kaguya can pierce her defense and not hit a resistance in the process(which is why I didn't even bother to touch Okuu)), so that I can make my choice in peace. Perhaps I should keep a copy of said save for another time and try out each one on her and see how far I can go...
6. Thanks to having the good fortune of getting 7 MP gems from beating bosses at challenge level, I was able to use that, a MP Boost tome, Master Emblem, and three Blade Cuisanarts or Hero Medals(both of them can be crafted if you don't have enough of either) on a Nitori with Maintenance to get the "get 50 MP on one character" achievement and get the Star of Elendil, and all it takes is 1 Tome of Reincarnation to remove both. So, if you got at least 7 MP gems and the Master Emblem(the rest can be gotten thru finding or crafting), then I would say that it's worth it to get this achievement now.
7. I find that, outside of losing Nitori and Yuugi, my main problem is that I run out of MP near the end of the fight, so I can't finish her off before she runs away. Maybe if I can keep them alive, the MP issue wouldn't matter, but...

And that's all that I can say about this for now. I can see now why grinding to actually defeat her is such a pain for you guys. But I still want her her damn item drop, so back I go to try, try again...
There is no greater joy than knowing that the Touhou invasion is unstoppable, and the legacy of Gensokyo will never fade away...

Axel Ryman

  • Fear me
Re: Labyrinth of Touhou 2 - 14F
« Reply #355 on: January 04, 2015, 06:23:58 PM »
You could also just use Wriggle and poison her. :P

Kirin no Sora

  • Wanderer of Gensokyo
  • I have returned from the nothingness once more...
Re: Labyrinth of Touhou 2 - 14F
« Reply #356 on: January 04, 2015, 07:23:29 PM »
I do. In fact, I try to poison her right after slowing her down with Cirno. I don't consider Wriggle to be an important part of my strategy , but I use her poison all the same. Besides, my issue is finishing her off and making sure that my heavy hitters aren't killed off by Tenshi's attacks...

Epic edit: And 6F Tenshi is down! And the only reason that I can actually say that is because I got the "play for 30 hours" achievement(30000 yen) and used it to buff everyone up enough to finally pull it off. (Still have the save from before the fight)

The highlights:

My frontline at start: Komachi, Cirno, Aya, Nitori.

Komachi: I needed 4k HP as a safety line to tank with, and with 60 Voile Levels, the Guardian subclass, and my set up, I managed just that.

Cirno: Needed to slow Tenshi to a crawl and fast, so I put her Level up bonuses in SPD and gave her a speed set up. The results were effective, but Cirno was largely unneeded afterwards, so Tenshi taking her out a few turns in didn't bother me much.

Aya: Cranked up to the maxed in SPD, and with her passive SPD buffing, it helped out a lot. I ended up giving her the Master Emblem, so she could buff up people more before needing to concentrate.

Nitori: Lands over 3.5K in damage with her CLD attack, and that's before Tenshi gets debuffed. Largely is able to hit 4k damage, and I even decided to throw a Super Scope 3D at her in the middle of the fight, which hit for 8k. Definitely worth it to deal heavy, consistent damage.

And now for the others...

Mystia: It took 70 levels of Voile to get her to just over the 2k mark in Attack, but it was worth it to spam Midnight Chorus Master via some switching(Instant Attack is worth it), landing between 3 and 4.5k damage per shot, and she was able to fire off four shots off before needing to recharge. She also recharge fast enough to eke out one more to smack that rockhead and hard. Also, it always silences her. (more on that below...)

Kogasa: I had decided to try to spec her for Attack, but I end up not using her at all in the end. It's a shame, since you can get her to reach the same 2k mark in Attack in 50 Voile levels, with 60 levels having her match Nitori in raw attack power. Note that Nitori both use Maintenance and had 70 Voile levels at the time. If you don't have Yuugi due to whatever reason, give Kogasa a try. Also, remember that when setting her up for Attack, you don't need her Sheer force skill, as she has moves that aren't resisted by Tenshi.

Orin: I knew that Orin could pull off some serious damage if Extra Attack did its thing, and I was right. 2K in Attack and 1k in Magic means that Blazing Wheel hits for over 5k easily. In fact, Orin was the one who landed the final blow by hitting her with 3 Blazing Wheels, which did a grand total of 16k damage. Definitely worth the investment in Attack and Magic, and I didn't even specced her completely in that department, as I had points in Final Blow to try and combo her with Mystia's Midnight Chorus Master and its power to always Silence her for a great amount. It was awesome.

Yuugi: I only used her NTR attack once and it dealt the same damage as Nitori's CLD attack, and that's with said NTR spell being at level 5 while Nitori had her CLD damage boost and her spell at level 3. And Nitori is fast than Yuugi easily to boot. I think that the people who suggested Yuugi obviously did not experiment with the other characters. Yuugi works if you use her, but she's not irreplaceable.

Wriggle: Landed Poison once before Tenshi wiped her from the field, so she did something for the sake of damage. Still, as poison is not my strategy, losing her didn't bother me.

Minoriko: Ah, my wonderful healer... 50 Levels in MAG and SPD each, she heals Komachi well enough to almost always get her back to full and is actually faster than Nitori, who had 135 SPD at the time. And although I did have Nitori upfront at the start for the winning run, it was Minoriko that I had on all the other runs, and when she does have a free turn to hit Tenshi, she hits for over 2k easily, which isn't bad for a healer. I even had her running her passive MAG buff running in the winning run to increase her healing power somewhat. I do suspect that said buff also boosted Orin's Blazing Wheel's damage as well, since its a composite spell.

Satori: The other surprise of my winning rug, as I brought her in due to not knowing who else to bring. She was technically meant to take a hit if Tenshi swatted the second slot, cannon fodder in other words. When Tenshi didn't do so, I ended up using her to do a SPD buff(copying Aya) the first two times. Then, at the third time, I realized that I could use her to use Narrow Confines of Avici for the debuffs, since Komachi was low on MP. Despite being specced for Attack, Satori did over 1k damage while doing so. I think that I should of specced her for MAG instead, if only to copy NCoA for the debuffs and to do some damage. I've decided to not underestimate her again, and try to invest in buffing both Attack and Magic next time, if to give her the power to crush enemies flat.

And the last one was Nazrin who was obviously there for no reason at all other than Nazrin. Also, I can confirm that you do get the Divine Barrier when you defeat her, and it is as glorious as I thought it would be and more. 88% DEF and MND would be great on its own, but it also boasts a +40 resistance to FIR, CLD, NTR, and WND. When I threw this on a Hina that was specced in DEF and MND, she turned from "half decent tank with flaws" to "serious tank with almost zero issues", having over 1k DEF and MND, and nullifying three of her weaknesses. All I need was a Itama and a Lucky Horseshoe, and she effectively ends up resisting all elements. And she hasn't even been buffed much by Voile at all, so...

Part of me wants to think that if I ever want to use Okuu, she's going to need that or Meteor Drive or both to be effective with a "stay in" strategy...

Regardless, I'm now exploring the next stratum, and oh dear gods, this place makes me want to reach for Mokou so damn bad. I'll probably use a Stone of Awakening just to give someone Explosive Flame Sword and have them smack every thing with fire. I'm just glad that CLD moves still are effective on stuff, although it doesn't guarantee a clean sweep by itself. And I find that I'm at least 10 levels over the challenge level for the bosses as well... Sigh. Oh well, at least I won and I'm going to go and smack the jungle stratum silly. Until then...

Oh, and one thing before I forget...
Never. Doing. That. Again.

Hm... The innitals spell NDTA, maybe it could be used as an acronym?
« Last Edit: January 05, 2015, 04:06:08 PM by Kirin no Sora »
There is no greater joy than knowing that the Touhou invasion is unstoppable, and the legacy of Gensokyo will never fade away...

jaxter0987

  • Umiiro Shoujo ni Miserarete
  • Umi is love, Umi is life
Re: Labyrinth of Touhou 2 - 14F
« Reply #357 on: January 06, 2015, 02:31:10 AM »
I don't agree with using Yuugi for damage because if anything, I would have used her for Heavy. That said, I haven't tested most of the strategies people tacked on to what I initially wrote so I can't exactly moderate it.

Labyrinth of Touhou 1/2 sprites/attack animations?
« Reply #358 on: January 06, 2015, 09:03:10 PM »
Does anybody have them ripped, or at least know of someone/somewhere where I can get them?

Kirin no Sora

  • Wanderer of Gensokyo
  • I have returned from the nothingness once more...
Re: Labyrinth of Touhou 2 - 14F
« Reply #359 on: January 07, 2015, 02:11:16 PM »
If you mean the pictures of the characters themselves, then I do believe that they have done so.

If you mean the attack animations, then I have no clue.
There is no greater joy than knowing that the Touhou invasion is unstoppable, and the legacy of Gensokyo will never fade away...