I do. In fact, I try to poison her right after slowing her down with Cirno. I don't consider Wriggle to be an important part of my strategy , but I use her poison all the same. Besides, my issue is finishing her off and making sure that my heavy hitters aren't killed off by Tenshi's attacks...
Epic edit: And 6F Tenshi is down! And the only reason that I can actually say that is because I got the "play for 30 hours" achievement(30000 yen) and used it to buff everyone up enough to finally pull it off. (Still have the save from before the fight)
The highlights:
My frontline at start: Komachi, Cirno, Aya, Nitori.
Komachi: I needed 4k HP as a safety line to tank with, and with 60 Voile Levels, the Guardian subclass, and my set up, I managed just that.
Cirno: Needed to slow Tenshi to a crawl and fast, so I put her Level up bonuses in SPD and gave her a speed set up. The results were effective, but Cirno was largely unneeded afterwards, so Tenshi taking her out a few turns in didn't bother me much.
Aya: Cranked up to the maxed in SPD, and with her passive SPD buffing, it helped out a lot. I ended up giving her the Master Emblem, so she could buff up people more before needing to concentrate.
Nitori: Lands over 3.5K in damage with her CLD attack, and that's before Tenshi gets debuffed. Largely is able to hit 4k damage, and I even decided to throw a Super Scope 3D at her in the middle of the fight, which hit for 8k. Definitely worth it to deal heavy, consistent damage.
And now for the others...
Mystia: It took 70 levels of Voile to get her to just over the 2k mark in Attack, but it was worth it to spam Midnight Chorus Master via some switching(Instant Attack is worth it), landing between 3 and 4.5k damage per shot, and she was able to fire off four shots off before needing to recharge. She also recharge fast enough to eke out one more to smack that rockhead and hard. Also, it always silences her. (more on that below...)
Kogasa: I had decided to try to spec her for Attack, but I end up not using her at all in the end. It's a shame, since you can get her to reach the same 2k mark in Attack in 50 Voile levels, with 60 levels having her match Nitori in raw attack power. Note that Nitori both use Maintenance and had 70 Voile levels at the time. If you don't have Yuugi due to whatever reason, give Kogasa a try. Also, remember that when setting her up for Attack, you don't need her Sheer force skill, as she has moves that aren't resisted by Tenshi.
Orin: I knew that Orin could pull off some serious damage if Extra Attack did its thing, and I was right. 2K in Attack and 1k in Magic means that Blazing Wheel hits for over 5k easily. In fact, Orin was the one who landed the final blow by hitting her with 3 Blazing Wheels, which did a grand total of 16k damage. Definitely worth the investment in Attack and Magic, and I didn't even specced her completely in that department, as I had points in Final Blow to try and combo her with Mystia's Midnight Chorus Master and its power to always Silence her for a great amount. It was awesome.
Yuugi: I only used her NTR attack once and it dealt the same damage as Nitori's CLD attack, and that's with said NTR spell being at level 5 while Nitori had her CLD damage boost and her spell at level 3. And Nitori is fast than Yuugi easily to boot. I think that the people who suggested Yuugi obviously did not experiment with the other characters. Yuugi works if you use her, but she's not irreplaceable.
Wriggle: Landed Poison once before Tenshi wiped her from the field, so she did something for the sake of damage. Still, as poison is not my strategy, losing her didn't bother me.
Minoriko: Ah, my wonderful healer... 50 Levels in MAG and SPD each, she heals Komachi well enough to almost always get her back to full and is actually faster than Nitori, who had 135 SPD at the time. And although I did have Nitori upfront at the start for the winning run, it was Minoriko that I had on all the other runs, and when she does have a free turn to hit Tenshi, she hits for over 2k easily, which isn't bad for a healer. I even had her running her passive MAG buff running in the winning run to increase her healing power somewhat. I do suspect that said buff also boosted Orin's Blazing Wheel's damage as well, since its a composite spell.
Satori: The other surprise of my winning rug, as I brought her in due to not knowing who else to bring. She was technically meant to take a hit if Tenshi swatted the second slot, cannon fodder in other words. When Tenshi didn't do so, I ended up using her to do a SPD buff(copying Aya) the first two times. Then, at the third time, I realized that I could use her to use Narrow Confines of Avici for the debuffs, since Komachi was low on MP. Despite being specced for Attack, Satori did over 1k damage while doing so. I think that I should of specced her for MAG instead, if only to copy NCoA for the debuffs and to do some damage. I've decided to not underestimate her again, and try to invest in buffing both Attack and Magic next time, if to give her the power to crush enemies flat.
And the last one was Nazrin who was obviously there for no reason at all other than Nazrin. Also, I can confirm that you do get the Divine Barrier when you defeat her, and it is as glorious as I thought it would be and more. 88% DEF and MND would be great on its own, but it also boasts a +40 resistance to FIR, CLD, NTR, and WND. When I threw this on a Hina that was specced in DEF and MND, she turned from "half decent tank with flaws" to "serious tank with almost zero issues", having over 1k DEF and MND, and nullifying three of her weaknesses. All I need was a Itama and a Lucky Horseshoe, and she effectively ends up resisting all elements. And she hasn't even been buffed much by Voile at all, so...
Part of me wants to think that if I ever want to use Okuu, she's going to need that or Meteor Drive or both to be effective with a "stay in" strategy...
Regardless, I'm now exploring the next stratum, and oh dear gods, this place makes me want to reach for Mokou so damn bad. I'll probably use a Stone of Awakening just to give someone Explosive Flame Sword and have them smack every thing with fire. I'm just glad that CLD moves still are effective on stuff, although it doesn't guarantee a clean sweep by itself. And I find that I'm at least 10 levels over the challenge level for the bosses as well... Sigh. Oh well, at least I won and I'm going to go and smack the jungle stratum silly. Until then...
Oh, and one thing before I forget...
Never. Doing. That. Again.
Hm... The innitals spell NDTA, maybe it could be used as an acronym?