Author Topic: Labyrinth of Touhou 2 - 14F  (Read 219684 times)

Re: Labyrinth of Touhou 2 - 14F
« Reply #270 on: December 08, 2014, 05:22:22 PM »
I didn't think either Mirror or Magatama were that difficult, but here are some strategies that work on both if people are having trouble.

Start by having Aya boost Hina, who should use Biorhythm.  Hina needs maxed Biorhythm and Hexer class to increase its efficacy (and reduce its effect on allies).  Aya doesn't need anything, but Monk is helpful.

Rinnosuke with the appropriate High MND / DEF Boost maxed in the leftmost slot as a Strategist.  Use Eirin as a Healer with all skill points boosting the efficacy of the subclass spell to overheal him (and others).  She'll need some work in her magic stat.

The Magatama, by the way, is actually pretty easy if you just bring back out the same single-target dark attackers you used against Tenshi (Kasen, Kogari, etc) with the appropriate skill maxed.  The Mirror is a little more difficult, and you'll need to be able to adapt if you lose Rumia or Kaguya in the opening rounds.  That means debuffing the enemy (Hina) while buffing yourself enough to deal damage.  Having Rinnosuke move Suika in and out after Missing Power so she can spam the nature mountain-throwing attack makes a big difference.  Nitori is a big player here as well; I kept her in practically the whole fight.  Be sure to overheal your key attackers with Eirin in this fight--since it's harder to deal damage to the Mirror, you can't afford to let go of your offensive options easily.

...now someone please tell me how to unlock Flandre's first event on F12 :/

Re: Labyrinth of Touhou 2 - 14F
« Reply #271 on: December 08, 2014, 05:42:05 PM »

Literally took me an entire hour. I'm not even joking.
Would've been a perfect victory too if Eiki didn't get hit. The mirror only got 3 turns in, two of them being Great Calamity.

Never. Again. Neeeever. That was the worst boss I have ever fought in the history of Labyrinth of Touhou asdhgldhjdskldfsh
(atleast the magatama isnt going to be THAT much of a sore)

Re: Labyrinth of Touhou 2 - 14F
« Reply #272 on: December 08, 2014, 06:50:29 PM »
Quote
Never. Again. Neeeever.

You still got Enhanced Boss Rush left with that fun boss fight waiting. :P

A party of Byakuren, Reimu, Reisen and Eiki with full defensive setup against the Mirror's attacks will negate most of the damage so that Reimu can easily keep up with the damage. Then it's just a matter of spamming Eiki's attack until the boss dies (I was doing ~100k damage per hit at challenge level).

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Re: Labyrinth of Touhou 2 - 14F
« Reply #273 on: December 08, 2014, 06:55:21 PM »
Just a warning, when you do the boss rush, do not let the last of the three orbs to explode. Seriously.

@Blues who is Kogari

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Re: Labyrinth of Touhou 2 - 14F
« Reply #274 on: December 08, 2014, 07:25:37 PM »
Kogari is the second boss of undefined phamous opera-singer.
She's the Phantom of said opera and an expert at frightening people through her "beautiful" singing. She is actually a Tsukumogami of the mask she is wearing.

(Sorry, I had to. I know it's just a silly typo. :V)

Re: Labyrinth of Touhou 2 - 14F
« Reply #275 on: December 08, 2014, 07:29:34 PM »
Just a warning, when you do the boss rush, do not let the last of the three orbs to explode. Seriously.
Time to rely on Aya's lucky dodges then  :P

Also I cannot outdamage the magatama for some reason. Slightly-def debuffed Magatama took 0 damage from buffed/herbed flandre with rank 5 Starbow Break and 30k Atk. What the heck is going on.

Re: Labyrinth of Touhou 2 - 14F
« Reply #276 on: December 08, 2014, 07:45:28 PM »
Quote
and 30k Atk. What the heck is going on.

I don't quite remember what the challenge level for Magatama is, but I checked with my Flandre leveled down to 150 and removing the bonus ATK points and all "ultimate" equips and still ended up with 41k ATK. This is with 140 ATK levels in Voile, so I'm not sure how you're setting your main nuker. That 10k difference is enormous in the final damage with the multiplier Flandre's skills have.

Re: Labyrinth of Touhou 2 - 14F
« Reply #277 on: December 08, 2014, 08:33:01 PM »
I don't quite remember what the challenge level for Magatama is, but I checked with my Flandre leveled down to 150 and removing the bonus ATK points and all "ultimate" equips and still ended up with 41k ATK. This is with 140 ATK levels in Voile, so I'm not sure how you're setting your main nuker. That 10k difference is enormous in the final damage with the multiplier Flandre's skills have.

My Flan probably isnt level 150... but thats weird. She has ATK in Voile as high as that and I gave her some of my best equipment so... hm.

Re: Labyrinth of Touhou 2 - 14F
« Reply #278 on: December 09, 2014, 03:24:10 AM »
Just a warning, when you do the boss rush, do not let the last of the three orbs to explode. Seriously.

@Blues who is Kogari

Well uh

Kogari is the second boss of undefined phamous opera-singer.
She's the Phantom of said opera and an expert at frightening people through her "beautiful" singing. She is actually a Tsukumogami of the mask she is wearing.

Yes.  This.  Of course.  My uncle is ZUN and she is the planned second boss of Touhou 15: Undefined Phamous Opera-Singer.  You can recruit her by getting Akyuu's BP to 1000.

...for serious though, how do I recruit Flandre.  Please help.

Re: Labyrinth of Touhou 2 - 14F
« Reply #279 on: December 09, 2014, 04:40:41 AM »
Well uh

Yes.  This.  Of course.  My uncle is ZUN and she is the planned second boss of Touhou 15: Undefined Phamous Opera-Singer.  You can recruit her by getting Akyuu's BP to 1000.

...for serious though, how do I recruit Flandre.  Please help.

You need to have all SDM characters with 300 BP and something like 50 achievements?

This link has more info
http://en.touhouwiki.net/wiki/Labyrinth_of_Touhou_2/Characters/Characters_5

Re: Labyrinth of Touhou 2 - 14F
« Reply #280 on: December 09, 2014, 12:01:19 PM »
I didn't think either Mirror or Magatama were that difficult, but here are some strategies that work on both if people are having trouble.

Start by having Aya boost Hina, who should use Biorhythm.  Hina needs maxed Biorhythm and Hexer class to increase its efficacy (and reduce its effect on allies).  Aya doesn't need anything, but Monk is helpful.

Rinnosuke with the appropriate High MND / DEF Boost maxed in the leftmost slot as a Strategist.  Use Eirin as a Healer with all skill points boosting the efficacy of the subclass spell to overheal him (and others).  She'll need some work in her magic stat.

The Magatama, by the way, is actually pretty easy if you just bring back out the same single-target dark attackers you used against Tenshi (Kasen, Kogari, etc) with the appropriate skill maxed.  The Mirror is a little more difficult, and you'll need to be able to adapt if you lose Rumia or Kaguya in the opening rounds.  That means debuffing the enemy (Hina) while buffing yourself enough to deal damage.  Having Rinnosuke move Suika in and out after Missing Power so she can spam the nature mountain-throwing attack makes a big difference.  Nitori is a big player here as well; I kept her in practically the whole fight.  Be sure to overheal your key attackers with Eirin in this fight--since it's harder to deal damage to the Mirror, you can't afford to let go of your offensive options easily.

...now someone please tell me how to unlock Flandre's first event on F12 :/

From memory, I think there were events on 10F and 11F with her before you were able to meet her on 12F. Make sure you've completed the events in those areas first. I don't believe this is on the wiki, and I could be wrong, but it's worth a shot.

Otherwise, she should be a bit to the east and a long way south, behind the green thing that needs you to operate the switch.
« Last Edit: December 09, 2014, 12:06:56 PM by Randomizer »

Re: Labyrinth of Touhou 2 - 14F
« Reply #281 on: December 09, 2014, 02:58:24 PM »
You need to have all SDM characters with 300 BP and something like 50 achievements?

This link has more info
http://en.touhouwiki.net/wiki/Labyrinth_of_Touhou_2/Characters/Characters_5

I have those things, but I never found the first event with her.  She isn't behind the rock.

From memory, I think there were events on 10F and 11F with her before you were able to meet her on 12F. Make sure you've completed the events in those areas first. I don't believe this is on the wiki, and I could be wrong, but it's worth a shot.

Otherwise, she should be a bit to the east and a long way south, behind the green thing that needs you to operate the switch.

Ok, excellent.  I did find an event on 11F while I was trying to find the sake I'd bought.  There's probably one on 10F still that I missed; I'll go hunt for it.

ZXNova

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Re: Labyrinth of Touhou 2 - 14F
« Reply #282 on: December 10, 2014, 02:11:22 AM »
Still no idea who Kogari is supposed to be. What hair accessory does she have? I know every Touhou minus PC-98 midbosses...

Ghaleon

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Re: Labyrinth of Touhou 2 - 14F
« Reply #283 on: December 10, 2014, 03:28:42 AM »
Pretttty sure I'm ruining some cruel people's fun here, but I'm pretty sure kogari is just a typo for kogasa, and they're having fun driving you nuts.

Pesco

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Re: Labyrinth of Touhou 2 - 14F
« Reply #284 on: December 10, 2014, 06:31:38 AM »
What hair accessory does she have?
I'm pretty sure kogari is just a typo for kogasa

Kogasa doesn't have a hair accessory. Who is this mystery character?

ZXNova

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Re: Labyrinth of Touhou 2 - 14F
« Reply #285 on: December 10, 2014, 07:42:55 AM »
It's Yumemi everyone. Yumemi confirmed for LoT2 next expansion.

Re: Labyrinth of Touhou 2 - 14F
« Reply #286 on: December 10, 2014, 05:43:28 PM »

I FINALLY DID IT

(but i have like no proper equipment for them help)

Re: Labyrinth of Touhou 2 - 14F
« Reply #287 on: December 11, 2014, 02:06:29 AM »

I FINALLY DID IT

(but i have like no proper equipment for them help)

I set Mari for pure Damage, but in the end I used her for healing and boost.
I don't like Renko as much as I did in LoT1.

Serela

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Re: Labyrinth of Touhou 2 - 14F
« Reply #288 on: December 11, 2014, 05:26:42 AM »
Mari's damage just plain isn't good. Maybe if you used her reverse-buff thing to full silliness on the bosses where it's relevant, though, and the void-elemental spell is pretty nice in randoms. Her support isn't half bad, though, so she's got uses; Chaotic Border actually has pretty strong status effects and her heal-buff is nice at max level.

Renko is pretty great because the several buff-wiping bosses mean Charge continues to be a highly relevant skill, and she's an amazing tank.
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Re: Labyrinth of Touhou 2 - 14F
« Reply #289 on: December 11, 2014, 05:41:34 PM »
Mari's damage just plain isn't good. Maybe if you used her reverse-buff thing to full silliness on the bosses where it's relevant, though, and the void-elemental spell is pretty nice in randoms. Her support isn't half bad, though, so she's got uses; Chaotic Border actually has pretty strong status effects and her heal-buff is nice at max level.

Renko is pretty great because the several buff-wiping bosses mean Charge continues to be a highly relevant skill, and she's an amazing tank.

Question about Maribel: Is her output bad even after utilizing Grand Incantation to power it up? If she hits hard with the boost from said skill, then she's a two turn type attacker: one turn to charge and one turn to fire. She's like Patchy in this sense, but having far less squishiness to herself.

A thought: Would Maintenance be broken on Maribel, given her bad output? I would imagine that it would, since she can excel in dealing with floor trash, unless I'm mistaken.

A second thought: How powerful are Maribel's spells in Satori's hands? A MAG focused Satori, in particular?
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Re: Labyrinth of Touhou 2 - 14F
« Reply #290 on: December 11, 2014, 05:51:57 PM »
Question about Maribel: Is her output bad even after utilizing Grand Incantation to power it up? If she hits hard with the boost from said skill, then she's a two turn type attacker: one turn to charge and one turn to fire. She's like Patchy in this sense, but having far less squishiness to herself.

A thought: Would Maintenance be broken on Maribel, given her bad output? I would imagine that it would, since she can excel in dealing with floor trash, unless I'm mistaken.

A second thought: How powerful are Maribel's spells in Satori's hands? A MAG focused Satori, in particular?

Her damage output actually becomes good enough when she uses Grand Incantation.

Maribel isn't made to have maintenance, so yes it would be broken on her.

Her spells wouldn't be that powerful in Satori's hands because they would all be level 1 spells. It's different if she had like a move that used a very high attack formula similar to Komachi or Suika, but all of her spells are magic, so it would be pointless. Even if Maribel did have a super high magic formula, Satori is getting less benefit because it's always gonna be level 1 while Maribel's can reach level 5.

Re: Labyrinth of Touhou 2 - 14F
« Reply #291 on: December 11, 2014, 06:08:19 PM »
>goes into Second Sun thinking I can easily manage it if I keep a good front line
>3 attackers are switched in and they all die

Well then. (I think I shouldn't have brought a billion attackers...)

Re: Labyrinth of Touhou 2 - 14F
« Reply #292 on: December 11, 2014, 06:35:02 PM »
A thought: Would Maintenance be broken on Maribel, given her bad output? I would imagine that it would, since she can excel in dealing with floor trash, unless I'm mistaken.
Maintenance is broken on everyone, so yes.

A second thought: How powerful are Maribel's spells in Satori's hands? A MAG focused Satori, in particular?
Satori's mag growth is only a little better than Mari's, but mari has much better level up difficulty. As a result, mari is probably going to be significantly better at using her own spells.

I honestly never used Satori in my game, but as an armchair general, I'd say that the best characters to pair her with are those with poor stats. That's why narrow confines is so amazing; it's based on mag, which Komachi doesn't have, so it has a really good formula to compensate.

Re: Labyrinth of Touhou 2 - 14F
« Reply #293 on: December 12, 2014, 01:44:43 AM »
Excuse me, I'd like to know a little bit about the stats and subclasses in Labyrinth 2? In particular, I want to know if it's better to spend my skill points in spell cards or in stat boosts. I also want to know if it's a good idea to stick a subclass that boosts what a character is good at (a la Warrior Yuugi) or a subclass that would tend to give new abilities to an existing character (a la Magician Eirin.) I'd like to know if it's worth investing heavily in sub-class skills, also. Given how many unique spell cards and passive abilities each character has, I find it somewhat hard to justify spending points there.

Serela

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Re: Labyrinth of Touhou 2 - 14F
« Reply #294 on: December 12, 2014, 06:11:49 PM »
It varies a lot by character. However, the "___ Boost" skills and most spellcards don't get a big increase from skill points (unless you're Rinnosuke's High Boosts, or a card whose heal/buff/debuff/status-proc powers up on level, or someone with Maintennance), so passive abilities and subclasses tend to be where you want most of your points. The power increase isn't outright insignificant on attacks, but unless you really need it to deal 10% more damage, they're best used on passives/subclasses first.

Of course, subclasses also vary by a lot. You pretty much just have to figure that out yourself, though. Generally tanks want more support skills to use and attackers want either a flat damage increase or if necessary a nice attack like Monk's Leaning Iron Mountain to pierce def or Warrior's Explosive Flame Sword to hit a FIR weakness. But the people who already have useful skills might just want passive abilities like strategist or monk buffs/healing, etc
« Last Edit: December 12, 2014, 06:14:57 PM by Selery »
<mauvecow> see this is how evil works in reality, it just wears you down with bureaucracy until you don't care anymore

Re: Labyrinth of Touhou 2 - 14F
« Reply #295 on: December 14, 2014, 04:11:39 PM »
Huh. I just noticed there's no wiki entry on the Desire-Eating Demon. (I was searching for one and didn't find it)

Re: Labyrinth of Touhou 2 - 14F
« Reply #296 on: December 14, 2014, 04:38:37 PM »
Quote
Huh. I just noticed there's no wiki entry on the Desire-Eating Demon. (I was searching for one and didn't find it)

I was planning on making one after I did the Guardian of the crystals, but didn't actually feel like doing it after all. In a nutshell the strategy for that fight is "spam shock and nuke it".

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Re: Labyrinth of Touhou 2 - 14F
« Reply #297 on: December 15, 2014, 09:56:36 AM »
I was planning on making one after I did the Guardian of the crystals, but didn't actually feel like doing it after all. In a nutshell the strategy for that fight is "spam shock and nuke it".
I'm pretty sure I was the only one who beat it how you would "traditionally" beat a boss by buffing my attackers and switching them in and out while healing my tanks.

Also pretty sure the accepted strategy for that boss is to give Rin Magician subclass and the main equipment that inflicts Shock and just spam Cat's Walk.

Edit: I just happened to read the wiki entry for Guardian of the Crystals. This is probably going to come out sounding harsh, and while I appreciate the contribution, I couldn't just silently edit this one.

"It also regenerates health each turn based on the number of crystals still alive, roughly 77k per crystal."

"Your best of bet of winning this fight is taking out the Guardian first, since it is by far the most deadly of them all and once it falls you can keep your party easily buffed up."

Like seriously? Kaitani, pray tell why should we focus on taking out the Guardian first when it regenerates health based on how many Crystals are alive? You even went as far as to say the Wind Crystal is relatively weak to Death but still insist that the Guardian should be taken out first.

The boss fight strategies shouldn't be written with Flandre cheese in mind because that's what it sounds like.

I'd rewrite this myself but sadly its been far too long since I fought this boss... From what you've written, it seems like the best way to go about the fight is to take out 3 of the 4 crystals leaving one alive before hammering away at the Guardian. That said, I have no idea which crystal should be left alive and my personal experience doesn't help either since I took out all the crystals and dealt with the boss by himself.
« Last Edit: December 15, 2014, 10:23:10 AM by jaxter0987 »

Re: Labyrinth of Touhou 2 - 14F
« Reply #298 on: December 15, 2014, 04:02:09 PM »
Quote
I'm pretty sure I was the only one who beat it how you would "traditionally" beat a boss by buffing my attackers and switching them in and out while healing my tanks.

Also pretty sure the accepted strategy for that boss is to give Rin Magician subclass and the main equipment that inflicts Shock and just spam Cat's Walk.

Edit: I just happened to read the wiki entry for Guardian of the Crystals. This is probably going to come out sounding harsh, and while I appreciate the contribution, I couldn't just silently edit this one.

"It also regenerates health each turn based on the number of crystals still alive, roughly 77k per crystal."

"Your best of bet of winning this fight is taking out the Guardian first, since it is by far the most deadly of them all and once it falls you can keep your party easily buffed up."

Like seriously? Kaitani, pray tell why should we focus on taking out the Guardian first when it regenerates health based on how many Crystals are alive? You even went as far as to say the Wind Crystal is relatively weak to Death but still insist that the Guardian should be taken out first.

The boss fight strategies shouldn't be written with Flandre cheese in mind because that's what it sounds like.

I'd rewrite this myself but sadly its been far too long since I fought this boss... From what you've written, it seems like the best way to go about the fight is to take out 3 of the 4 crystals leaving one alive before hammering away at the Guardian. That said, I have no idea which crystal should be left alive and my personal experience doesn't help either since I took out all the crystals and dealt with the boss by himself.

Your criticism is valid, since in the end I really struggled to beat it "fair and square". The reason for suggesting to kill the Guardian first regardless of its healing is the reason it may on any of its turns just full wipe your whole party with its crazy strong attacks. At challenge level I simply couldn't see any way to survive its attacks long enough to take out 3 of the crystals. Though I think I should edit it atleast to say "after killing one crystal" instead of "first". However I stand behind that entry in the sense of trying to provide enough information about the fight for the reader to make their own plans on how to approach it. In the end, you can't argue that it's better than no entry at all right?
It's a wiki after all, so anyone with an epiphany on how to manage the fight without strong nukers taking out the Guardian early on can easily add their strategy to that entry, now that most of the base information about the fight is there.

Re: Labyrinth of Touhou 2 - 14F
« Reply #299 on: December 16, 2014, 01:48:42 AM »
Well for Culex I debuffed him like crazy, insta killed the wind crystal with Yuyuko, Flanned the Water Crystal, used Suika for the Earth Crystal, kept the Fire Crystal up, killed Culex with everyone else, then killed the Fire Crystal last.  The First Crystal does do huge tank damage, I think I kept buffed Tenshi 100% all the time and gave her fire res to tank it.

After I thought of that strat after 3 wipes I killed him.  Might have been able to keep the wind crystal up instead of fire, I just don't know what it does since I accidentally instant killed it the first time I fought him with Yuyu and just kept doing it  :V