Author Topic: Labyrinth of Touhou 2 - 14F  (Read 219679 times)

Re: Labyrinth of Touhou 2 - 14F
« Reply #240 on: December 06, 2014, 06:56:58 PM »
Knowledge I just tried to stand my ground with Reisen and Komachi, switching in attackers that hopefully make quick work of it after 2 Ether Flares...
This one's a different story. It's melting faces, fast. I feel like Cochlea Dance barely makes any difference because of its speed. I've tried debuffing it too but there's no really noticable difference.

My issue is that Komachi gets melted and then I have no one left who doesnt get oneshot by Rasetsu Fist or his normal attacks, even.
When I got Eiki in (unbuffed) she dealt 99k damage which was pretty decent so I'm keeping her. Wanted to try Rumia but haven't gotten to that.

But yeah the issue is I can't really safely buff my attackers without getting pinned down by Rasetsu Fist.

My library levels are 100+ usually on the stats that the character makes use of and on most people 20(+) on affinities.

Re: Labyrinth of Touhou 2 - 14F
« Reply #241 on: December 06, 2014, 08:31:30 PM »
Is there still no way to play LoT2 in fullscreen? Playing it in this tiny window surrounded by my desktop kind of kills the immersion, and its too much work to change the resolution of my desktop every time I want to play.

Re: Labyrinth of Touhou 2 - 14F
« Reply #242 on: December 06, 2014, 09:11:34 PM »
Scratch that. It loves to start spamming Great Roar and Earth Shake all of a sudden. This is sooo stupid.

Re: Labyrinth of Touhou 2 - 14F
« Reply #243 on: December 06, 2014, 10:07:22 PM »
Is there still no way to play LoT2 in fullscreen? Playing it in this tiny window surrounded by my desktop kind of kills the immersion, and its too much work to change the resolution of my desktop every time I want to play.

Not that I know of, but stretching the window to the maximum is anything but tiny in my opinion.

Quote
Try to Stack as much MP on Flan as possible, buff her up, have her attack, and give her instant turns with Aya and Yukari if you must.

This is the way of the cheap kill. :)
I've posted my setup for (ab)using Flandre before, here's the short version again: Sanae (Herbalist), Aya (Enchanter), Yukari (Monk) and Flandre (Gambler). You can get Flandre the Herbalist boost effect and ~40% ATK buff before the boss's ATB bar moves from 5000. And since Aya (hopefully) is a lot faster than the boss, you can give Flandre another turn before the boss even has its first. Doesn't really matter how hard the boss hits with a setup like that...

Re: Labyrinth of Touhou 2 - 14F
« Reply #244 on: December 06, 2014, 10:16:41 PM »
Oh, I completely forgot about stretching the borders of the window, I haven't played in a while. Still doesn't do much for the giant empty spaces on each side of my monitor.

Also, should my text be running off the screen like http://puu.sh/djPus/ad71240682.jpg ?

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Re: Labyrinth of Touhou 2 - 14F
« Reply #245 on: December 06, 2014, 10:19:52 PM »
I didn't even have to use Flandre for the boss. You see, from my exp this is how the boss AI works.

He won't actually rebuff if his buffs get too low. I did this with Hina, he had 50% buffs and he didn't try to rebuff. At one point he go to the debuff range and he still didn't rebuff.

I think it's because his buffing is dependent on his HP, and since I defeated him fairly quickly, I never got to see him rebuff. (I blew him up with Kaguya)

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Re: Labyrinth of Touhou 2 - 14F
« Reply #246 on: December 07, 2014, 12:21:14 AM »
You see, from my exp this is how the boss AI works.

He won't actually rebuff if his buffs get too low. I did this with Hina, he had 50% buffs and he didn't try to rebuff. At one point he go to the debuff range and he still didn't rebuff.

I think it's because his buffing is dependent on his HP, and since I defeated him fairly quickly, I never got to see him rebuff. (I blew him up with Kaguya)
The AI for all enemies and bosses has been dumped. It's been there for a while now, for that matter. :/

Code: [Select]
Azure Giant's Shadow
-------------------------
 
        On turn 1:
                Target Self with L.10 Azure Shining Body
 
        Once, If HP <= 50%:
                Target Self with L.10 Azure Shining Body
 
        Once, After HP <= 50% Azure Shining Body:
                Target A with L.1 Azure Shining Light
 
        Otherwise:
                30%: Target A with L.1 Attack
                30%: Target D with L.1 Rasetsu Fist
                20%: Target A with L.1 Great Roar
                20%: Target A with L.1 Earth Shaker
The boss will open with Azure Shining Body Lv 10 (giving it a +100% to its stats). Once it hits 50% HP, it'll use it again and follow it up immediately with Azure Shining Light Lv 10.

On any other turn, it will either attack physically, use Great Roar, or Earth Shaker with roughly equal chance (attacks being sliiightly more likely than the other two). It will also use Rasetsu Fist against the first available target about 1/3rd of the time (making a high-HP tank invaluable). If you can save up your really powerful attacks/buffed characters for the 50% HP mark, you can try to blow away all of its health and avoid getting ASL'ed by it but that's a lot of HP to remove...

Also, should my text be running off the screen like http://puu.sh/djPus/ad71240682.jpg ?
Make sure you're running the game with AppLocale. For me, at least, dialog runs off the end of the screen without it, so that may be what you're experiencing.
« Last Edit: December 07, 2014, 12:36:14 AM by EthanSilver »


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Re: Labyrinth of Touhou 2 - 14F
« Reply #247 on: December 07, 2014, 02:17:27 AM »
Oh, I completely forgot about stretching the borders of the window, I haven't played in a while. Still doesn't do much for the giant empty spaces on each side of my monitor.

Also, should my text be running off the screen like http://puu.sh/djPus/ad71240682.jpg ?

Mine does too, AppLocale didn't help either

Knowledge I just tried to stand my ground with Reisen and Komachi, switching in attackers that hopefully make quick work of it after 2 Ether Flares...
This one's a different story. It's melting faces, fast. I feel like Cochlea Dance barely makes any difference because of its speed. I've tried debuffing it too but there's no really noticable difference.

My issue is that Komachi gets melted and then I have no one left who doesnt get oneshot by Rasetsu Fist or his normal attacks, even.
When I got Eiki in (unbuffed) she dealt 99k damage which was pretty decent so I'm keeping her. Wanted to try Rumia but haven't gotten to that.

But yeah the issue is I can't really safely buff my attackers without getting pinned down by Rasetsu Fist.

My library levels are 100+ usually on the stats that the character makes use of and on most people 20(+) on affinities.

Try to make your levels 1.2 times the challenge level, and affinities 25+.
I used 2-3 debuffers to keep him debuffed all the time and that worked well.
How are you buffing yourself?

If Komachi is dieing that fast, sounds like you don't have her set up correctly.
You might have to redo her subclass and items, I just pumped in as much HP as I could and that worked for most fights.
Using Eirin can give her 150% of her max health as well.
« Last Edit: December 07, 2014, 02:28:22 AM by Spiffspoo »

Re: Labyrinth of Touhou 2 - 14F
« Reply #248 on: December 07, 2014, 02:19:18 AM »
Wait, I checked Avatar-Ame no murakumo AI

Ame-no-Murakumo's Right Arm
-------------------------
 
        If Ame-no-Murakumo is dead:
                Target Self with L.1 Second Coming Of The Divine Sword

Ame-no-Murakumo's Left Arm
-------------------------
 
        If Ame-no-Murakumo is dead:
                Target Self with L.1 Second Coming Of The Divine Sword

If i am reading this correctly, the arms can resurrect the sword if it somehow dies first? What the heck?
« Last Edit: December 07, 2014, 02:20:56 AM by DarkAtma »

Re: Labyrinth of Touhou 2 - 14F
« Reply #249 on: December 07, 2014, 02:29:53 AM »
Wait, I checked Avatar-Ame no murakumo AI

Ame-no-Murakumo's Right Arm
-------------------------
 
        If Ame-no-Murakumo is dead:
                Target Self with L.1 Second Coming Of The Divine Sword

Ame-no-Murakumo's Left Arm
-------------------------
 
        If Ame-no-Murakumo is dead:
                Target Self with L.1 Second Coming Of The Divine Sword

If i am reading this correctly, the arms can resurrect the sword if it somehow dies first? What the heck?

I don't see how you could beat the Sword first, since the arms are so easy to kill and make the fight way easier when dead.
But I guess it could happen.

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Re: Labyrinth of Touhou 2 - 14F
« Reply #250 on: December 07, 2014, 07:41:21 AM »
I don't see how you could beat the Sword first, since the arms are so easy to kill and make the fight way easier when dead.
But I guess it could happen.

Anti-blowup Sword immediately shenanigans.

Re: Labyrinth of Touhou 2 - 14F
« Reply #251 on: December 07, 2014, 08:39:16 AM »
Try to make your levels 1.2 times the challenge level, and affinities 25+.
I suppose I could do that... I need to grind a little anyway considering what's up ahead.
I used 2-3 debuffers to keep him debuffed all the time and that worked well.
He's too fast to get Reisen in to debuff him, and I have to remove his other buffs with Tenshi first who gets destroyed even by his non-Rasetsu Fist attacks :/
How are you buffing yourself?
Iku -> Byakuren, then Byakuren everyone else... if she survives. Probably really inefficient but I haven't been bothered to change it.

If Komachi is dieing that fast, sounds like you don't have her set up correctly.
She has 56k HP and 305 PHY Affinity. I don't think that can be THAT wrong.
You might have to redo her subclass and items, I just pumped in as much HP as I could and that worked for most fights.
Using Eirin can give her 150% of her max health as well.
I might try that if I can get her in the fray... who knows.

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Re: Labyrinth of Touhou 2 - 14F
« Reply #252 on: December 07, 2014, 11:41:08 AM »
You should give everyone more HP with your level-up bonuses. Really.
Just giving them 60 points to HP will almost triple their HP.
Eirin's overhealing also works with Subclass skills, so if anyone can take a single hit, Eirin can heal  them for about 5 times their max HP.

You can try Enchancer Iku, Gambler Flandre, Strategist Aya, and Monk Yukari(with fast dash) to have a 50% chance to land 3 almost-fully buffed nukes before the boss even acts.
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Re: Labyrinth of Touhou 2 - 14F
« Reply #253 on: December 07, 2014, 01:18:29 PM »
Ended beating him by... overlevelling. Well, I had to do it sooner or later anyway.

So then I go try the Mirror and... with a small def debuff, and with 80% Buffs on Flandre, Starbow Break dealt 0 damage.

... What?

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Re: Labyrinth of Touhou 2 - 14F
« Reply #254 on: December 07, 2014, 01:50:14 PM »
... What?
The Mirror of Darkness has 200 DRK resistance and obscene amounts of DEF (300k - twice that of the Giant). Surprisingly, 200 resistance still makes DRK one of the more useful elements to use against it: MYS/DRK/SPI have 200, PHY has 150, everything else (except VOI) has 300...

I haven't actually fought it, but it seems like defense-ignoring attacks are the way to go. It doesn't have too much health but its crazy-high defensive stats are something you'll have to consider. Poison might work, but its resistances are sky-high and the only spell that could work is Comet on Earth (and even then, the chance is very low so it's a very unreliable approach...)

(Edit: Or maybe Nitori's Super Scope 3D. Its formula is better and it's a PHY attack so maybe that'll help? Haven't tried it...)
« Last Edit: December 07, 2014, 01:58:11 PM by EthanSilver »


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Re: Labyrinth of Touhou 2 - 14F
« Reply #255 on: December 07, 2014, 02:05:58 PM »
(300k - twice that of the Giant)
The developer has gone absolutely nuts, I see.
Super Scope barely scratches it... I forgot if that was with or without buffs, though. Sheer Force Marisa deals 21k with some minor MAG Buffs on Master Spark.
I... really don't know how to murder this thing. I scratch it but it destroys me in return.

Re: Labyrinth of Touhou 2 - 14F
« Reply #256 on: December 07, 2014, 02:19:17 PM »
I had a lot of trouble with Mirror too. I wouldn't recommend Flandre; go with Eiki. Rumia is good too; she can't hit as hard as Eiki's def piercing nuke, but she has piercing attack so even moonlight ray will do half decend damage.

Mirror is critically weak to SIL, which will drop his MND (and also mag? Although I can't recall if he uses mag or not anyway). In my experience, Yuuka could do decent damage to him if he had SIL and a decent MND debuff, since she's very easy to keep at 100% buffs.

It looks like I beat him at around level 160, and I recall it being tough there. Good luck.

Re: Labyrinth of Touhou 2 - 14F
« Reply #257 on: December 07, 2014, 02:27:11 PM »
I had a lot of trouble with Mirror too. I wouldn't recommend Flandre; go with Eiki. Rumia is good too; she can't hit as hard as Eiki's def piercing nuke, but she has piercing attack so even moonlight ray will do half decend damage.

Mirror is critically weak to SIL, which will drop his MND (and also mag? Although I can't recall if he uses mag or not anyway). In my experience, Yuuka could do decent damage to him if he had SIL and a decent MND debuff, since she's very easy to keep at 100% buffs.

It looks like I beat him at around level 160, and I recall it being tough there. Good luck.
I have both Eiki and Rumia but I haven't tried them yet. Who else is good? I'd assume Kaguya because of her defense-piercing, and I'll try to stick Discarder to him with Reisen.
Also, level 160 is... about 15 levels above my party. Ah, the overlevel is real.

Re: Labyrinth of Touhou 2 - 14F
« Reply #258 on: December 07, 2014, 02:47:33 PM »
Well, 160 is where I ended up. I completely forgot about a few sections of the postgame content I had access to, so I got a few extra levels above what I intended from exploring them. From looking at my forum posts, I only lost a single person at that level, so it should be very doable at yours. Just a little bit rougher.

Re: Labyrinth of Touhou 2 - 14F
« Reply #259 on: December 07, 2014, 04:50:48 PM »
I have both Eiki and Rumia but I haven't tried them yet. Who else is good? I'd assume Kaguya because of her defense-piercing, and I'll try to stick Discarder to him with Reisen.
Also, level 160 is... about 15 levels above my party. Ah, the overlevel is real.

If you get your library stats for HP, main attack stat, and main defense stat to the same as your level or more, 1.2 of level is good, you should be good for a while.

I used Eiki, Rumia, Kasen, Flan, Nitori, and Yugi for damage to beat the mirrior, but they really need to go through a rebalancing of the post game.
It varies too much from boss to boss, and even for the trash.  After you get past the Shadow Bosses, it is actually much easier, which is counter intuitive.

If you are having trouble with the Mirrior, you can try the other one that is left on the other side of the map.  I beat that one first out of the 2.
You just have to prepare for when it hits around 1/4 health, as its speed becomes insane and will murder you quickly.

As for Reisen and Hina not being fast enough, redo their stats you get from levels and put some or all of them into speed, since that is free to reallocate.
I did this for Aya, Yukari, Hijiri, and Sanae also. They became super broken that way for utility, and that is what you need going forward for all bosses.
You won't really need them for damage any more anyways.

You can probably do the first 2 deformed bosses now, or at least one of them.  I forgot what the requirement for the 2nd one was...
I know the 3rd you need to clear all the Shadow Bosses first.

Re: Labyrinth of Touhou 2 - 14F
« Reply #260 on: December 07, 2014, 05:17:55 PM »
If you are having trouble with the Mirrior, you can try the other one that is left on the other side of the map.  I beat that one first out of the 2.
You just have to prepare for when it hits around 1/4 health, as its speed becomes insane and will murder you quickly.

The answer is to use flan. I honestly don't see how that boss fight is even possible without her. Certainly not in the shadow boss rush.

Re: Labyrinth of Touhou 2 - 14F
« Reply #261 on: December 07, 2014, 05:23:43 PM »
Can anyone tell me where on earth Flandre's first event is on 12F?  I'm thinking my game might be bugged and it won't unlock.

I thought maybe I'd done it without realizing, but I've beaten 30 FOEs and have 300+ BP with China/Remi/Sakuya/Patch, and there's nothing past the 60 achievements rock, so that can't be it.  I did find an event referring to Flandre on 11F, but she doesn't show up herself.  I have Kaguya, Mokou, and pretty much every character besides Flandre now.  Just can't figure out what's wrong.

Re: Labyrinth of Touhou 2 - 14F
« Reply #262 on: December 07, 2014, 05:28:20 PM »
The answer is to use flan. I honestly don't see how that boss fight is even possible without her. Certainly not in the shadow boss rush.

Well, Flan becomes so broken in Post Game with her scaling.
That's why I think a general rebalance is in order, which might happen with the expansion.
Make the obviously OP characters not so much, make other characters that aren't good better, and then make the post game not so ridiculous.

I hope the difficulty at the start of the expansion is around that of the LoT1 expansion, manageable.

Re: Labyrinth of Touhou 2 - 14F
« Reply #263 on: December 07, 2014, 06:10:47 PM »
The answer is to use flan. I honestly don't see how that boss fight is even possible without her. Certainly not in the shadow boss rush.
Well there's kind of an issue when a highly-buffed Flan deals 0 damage on a def-debuffed enemy.

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Re: Labyrinth of Touhou 2 - 14F
« Reply #264 on: December 07, 2014, 06:14:19 PM »
The thing I did vs. Mirror was kind of desprerate, yet very satisfying. I had a Yukari and Ran on the front line, would switch out Chen and had Ran concentrate so that Chen would get her glorious stats, then switch her out. I would then have a Reisen and Yuugi on the front line with Yukari and Ran so that heavy could be inflicted (Reisen is toxicologist so heavy affliction could be easier) Once I inflicted heavy I would switch back out Chen and if Silence was also inflicted I'd switch to Kaguya or something and proceed to kill it as quickly as possible.

And yeah, you DON'T need Flan for the fight, I had her as a backup incase things went doo doo, but I did not need her at all.

When I fought Mirror during the boss rush I think I just used Kasen + Reisen + Flandre to quickly wipe it out because I had previously got three people killed earlier by Orb explosion. Managed to destroy it before it got to use Great Catastrophe or Calamity w/ever. If they didn't get wiped out I wouldn't have had any need for Flan. Though tbh I used her because I wanted to get the boss rush done as quickly as possible.

Re: Labyrinth of Touhou 2 - 14F
« Reply #265 on: December 07, 2014, 06:49:19 PM »
Well there's kind of an issue when a highly-buffed Flan deals 0 damage on a def-debuffed enemy.

I was talking about magatama, not mirror.

Magatama has less defense (256k vs 300k), and is weak to dark (150% damage) compared to mirror's 50% damage.

Far more relevantly is that the magatama continually boosts its speed in addition to healing itself every turn. (I thought it got a huge speed boost in the final phase rather than continual improvements, but that's not what EthanSilver's dump says). As a result, you absolutely want to defeat him quickly. And Flan is absolutely perfect for that role.

Re: Labyrinth of Touhou 2 - 14F
« Reply #266 on: December 07, 2014, 08:20:09 PM »
I was talking about magatama, not mirror.

Magatama has less defense (256k vs 300k), and is weak to dark (150% damage) compared to mirror's 50% damage.

Far more relevantly is that the magatama continually boosts its speed in addition to healing itself every turn. (I thought it got a huge speed boost in the final phase rather than continual improvements, but that's not what EthanSilver's dump says). As a result, you absolutely want to defeat him quickly. And Flan is absolutely perfect for that role.
Well yeah but we all were talking about the Mirror so that seemed kinda out of place. Of course Flan is good against the Magatama but against the Mirror... yeah.

Re: Labyrinth of Touhou 2 - 14F
« Reply #267 on: December 07, 2014, 08:54:09 PM »
Anti-blowup Sword immediately shenanigans.

Just tested it, The arms will infinitely Resurrect the sword has long has one arm is alive (Nuked it twice and it came back a third time)

Re: Labyrinth of Touhou 2 - 14F
« Reply #268 on: December 07, 2014, 09:21:34 PM »
Well yeah but we all were talking about the Mirror so that seemed kinda out of place. Of course Flan is good against the Magatama but against the Mirror... yeah.
And Spiffspoo had suggested fighting Magatama first. Which is what I was responding to.

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Re: Labyrinth of Touhou 2 - 14F
« Reply #269 on: December 08, 2014, 01:27:42 PM »
Honestly, the Mirror I only beat through Diva Aya plus Shikieiki spam, it's that tough. The Magatama you could also beat by supercharging Rumia (a lot of skill points in magic, ikubuffs, etc) and have her spamming Dark Side of the Moon - that's what I did, and if you spam it fast enough it won't have the chance to counter (because of the super high delays at 75%, 50%, and 25%), as well as using Flan of course.

Really, it's just a suggestion though.