Author Topic: Puzzle & Dragons 14 - Double the stamina, double the fun  (Read 112755 times)

Re: Puzzle & Dragons 14 - Double the stamina, double the fun
« Reply #720 on: November 17, 2014, 02:26:15 PM »
probability stoof

I'm actually in Statistics right now, so I did consider all this.

I did also consider the other side: What if all those Rank 600+ players are getting unlucky?

Or even more improbable, what if it was all those people somehow being unlucky and me being really lucky at the same time?

We'll never actually know. I guess that's why I'm just gonna keep running  :V
and also so I can get to rank 600+ myself
« Last Edit: November 17, 2014, 02:38:55 PM by OverlordChirei »

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Re: Puzzle & Dragons 14 - Double the stamina, double the fun
« Reply #721 on: November 17, 2014, 02:32:35 PM »
We'll never actually know. I guess that's why I'm just gonna keep running  :V
and also so I can get to rank 600+ myself
Is it even worth running considering sta/exp ratio?
I never ran any of the alt dungeons yet during first rotation. I was too busy running King Carnival hundreds of times.

If it has decent exp output, I wouldn't mind running it until I get to Rank 300, or maybe just until I max skilled every monster I am going to use as either a leader and a sub.



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Re: Puzzle & Dragons 14 - Double the stamina, double the fun
« Reply #722 on: November 17, 2014, 02:38:38 PM »
Is it even worth running considering sta/exp ratio?

D'oh, you posted this as I was editing my post, so I'll just move it down here.

If it's 6012 runs for all of them, which I think is ludicrous, then I can't believe they had the time and money.


This is actually not as terrible as it sounds, especially since it sounds like multiple people were involved.

The things you need to pull this off are:

1) A really powerful burst team like Athena
2) A decent stockpile of money from Weekend dungeons (10m should suffice until the next weekend?)
3) A LOT of Athena (or other leader that is compatiable if not using Athena) friends, since you will be rapidfiring these
4) The ability to do basic math, use PDX, and time stamina gauges

I typically take the average of how much XP a run of the last level of the desired area I want to run gives (This rotation's seems to be 20,000 for 32 stamina, so let's use that.), and then chop up my exp remaining into fragments of 20,000, and multiply that by 32. If it's longer than my maximum bar or more than I can stand to wait to play PaD again, I'll grind it down with Goddess of Harvest or something to a more reasonable amount.

Let's say I get it down to about 59000 left, so that's 3 runs I have to do until a rank up. Assuming I don't fail, I just wait for 96 stamina and grind out three runs, rank up, and a bar of 143 stamina gets me 4 more runs for 128 stamina. That's 7 runs for a million coins, and also 80000 more exp into the next rank, making it over halfway to the next rank already. I simply wait a few more hours while doing schoolwork or something and - what is this? I can perform another loop of 7/8 runs! This also gives time for enough Athena friends to refresh so I can do it all over again until I run out of money at last.

Money seems to be the actual limiting factor here, and I goofed this weekend not farming Legend hard enough and straight out going into the runs, so I'm poor again. I'm non-IAP and used absolutely no stones to do any of those 100ish runs, because the method is so efficient. With longer stamina bars I assume this gets even sillier, and I am trying to rank up as fast as I can so I can exploit this.
« Last Edit: November 17, 2014, 02:40:58 PM by OverlordChirei »

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Re: Puzzle & Dragons 14 - Double the stamina, double the fun
« Reply #723 on: November 17, 2014, 02:45:23 PM »
Which means I was on the right track leveling and evolving my Athena. :derp:

Time to max it and really hunt for Athena friends.

Edit:
Well we can thank the 1 sta/5 min thing, that you're able to do that much runs



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Re: Puzzle & Dragons 14 - Double the stamina, double the fun
« Reply #724 on: November 17, 2014, 02:47:55 PM »
Which means I was on the right track leveling and evolving my Athena. :derp:

Time to max it and really hunt for Athena friends.

Yeah, there's a really good reason I was hype for months about getting Athena and coin dungeons coming to NA.

Just as a note, I do have her all the time now in slot 1, so feel free to use her whenever possible.

Also don't be greedy with trying to get pal points - use the strongest Athenas you have available. You absolutely cannot risk failing as it throws off the loops, and also wastes your money.

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Re: Puzzle & Dragons 14 - Double the stamina, double the fun
« Reply #725 on: November 17, 2014, 03:38:28 PM »
Is everything in the game with an enhance active getting a burst override to go with it, or just most of them? What I'm really asking is, does Sun Quan now or will he at any point override I&I's active?
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Re: Puzzle & Dragons 14 - Double the stamina, double the fun
« Reply #726 on: November 17, 2014, 04:03:00 PM »
every time i try kirin it's just orbtroll city

why do people think she's good again? ???


like what good is a high multiplier if it's inconsistent as fuck. even if you're god a orb matching you still need luck to not get orbtrolled. sure you can get lucky and clear mythicals but you sure as hell cant farm them consistently.
« Last Edit: November 17, 2014, 04:09:00 PM by Suikama »

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Re: Puzzle & Dragons 14 - Double the stamina, double the fun
« Reply #727 on: November 17, 2014, 04:36:41 PM »
Welcome to why I don't play Kirin anymore. :v

To be fair I did plan ahead for that and made my Kirin team super tanky so I can stand to take a turn to eliminate dark and hearts so I'm no longer orbscrewed, but even then it's not perfect. And frankly the x25 multiplier means very little when all you're matching is a four combo of three orbs each.

When you're dealing comparable damage with a Leilan and Athena team, who are millions of times more easy to use you know it's time to move on.

That is, unless you're doing a No RCV dungeon. Kirin really shines there.
« Last Edit: November 17, 2014, 06:00:39 PM by Madoka Kanamatsuri »

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Re: Puzzle & Dragons 14 - Double the stamina, double the fun
« Reply #728 on: November 17, 2014, 04:40:20 PM »
Is everything in the game with an enhance active getting a burst override to go with it, or just most of them? What I'm really asking is, does Sun Quan now or will he at any point override I&I's active?
He should, because his boost also has a delay effect attached, I believe.
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Re: Puzzle & Dragons 14 - Double the stamina, double the fun
« Reply #729 on: November 17, 2014, 04:46:21 PM »
He should, because his boost also has a delay effect attached, I believe.

Okay cool. Wasn't sure if that worked that way with all add-on effects or just damage.
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Re: Puzzle & Dragons 14 - Double the stamina, double the fun
« Reply #730 on: November 17, 2014, 04:52:13 PM »
Okay cool. Wasn't sure if that worked that way with all add-on effects or just damage.
Don't quote me on it.  Check it out in Endless to be sure.
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Re: Puzzle & Dragons 14 - Double the stamina, double the fun
« Reply #731 on: November 17, 2014, 04:52:25 PM »
Welcome to why I don't play Kirin anymore. :v

To be fair I did plan ahead for that and made my Kirin team super tanky so I can stand to take a turn to eliminate dark and hearts do I'm no longer orbscrewed, but even then it's not perfect. And frankly the x25 multiplier means very little when all you're matching is a four combo of three orbs each.

When you're dealing comparable damage with a Leilan and Athena team, who are millions of times more easy to use you know it's time to move on.

That is, unless you're doing a No RCV dungeon. Kirin really shines there.
Even in no RCV dungeons it feel so stupid to get a 10 combo and have it be x1 because none of those skyfalls happened to be red

At least Kalis have anti orbtroll actives

Re: Puzzle & Dragons 14 - Double the stamina, double the fun
« Reply #732 on: November 17, 2014, 05:08:00 PM »
Even in no RCV dungeons it feel so stupid to get a 10 combo and have it be x1 because none of those skyfalls happened to be red

At least Kalis have anti orbtroll actives

Even then, you could use it and get little amounts of light orbs, which means welcome to bad damage city. It's a lot better than trying to hail mary all the time though.

Re: Puzzle & Dragons 14 - Double the stamina, double the fun
« Reply #733 on: November 17, 2014, 05:11:02 PM »
Well apparently it's guaranteed 3 orbs per color, and you should probably build Kali as rainbow rather than mono light because you have to match every color anyways

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Re: Puzzle & Dragons 14 - Double the stamina, double the fun
« Reply #734 on: November 17, 2014, 05:20:03 PM »
I need to accept that I'm probably never getting gaia to drop unless I blow stones on legendary. :|

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Re: Puzzle & Dragons 14 - Double the stamina, double the fun
« Reply #735 on: November 17, 2014, 05:30:01 PM »
LKali/Dark Venus/Light Zhuge Liang/Fuma/Athena/LKali gets to TPA Light. Considering that the requirements go from "Match Light/Dark/Fire/Water" to "Match Dark/Fire/Water and TPA Light" for nearly double the damage. After a LKali conversion, you can also use Fuma to possibly get a second TPA.

Re: Puzzle & Dragons 14 - Double the stamina, double the fun
« Reply #736 on: November 17, 2014, 05:42:06 PM »
Alternatively LKali, LKali, LKali, LKali, BOdin, LKali

Even more TPAs and more orb change actives are far more useful than Orb enhances. Maybe have a Fuma over one Kali incase you get a Kali active with too many green orbs.

Both Kalis basically have Ronia syndrome where they're so good as both leader and as subs that you can just stack them together on a team and call it a day.


DKali pulls this off even better because holy shit everyone is unbindable and you get like 20 years to make your combo.

No TPA I suppose but higher base attack and higher leader skill multiplier makes up for it.
« Last Edit: November 17, 2014, 05:44:11 PM by Suikama »

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Re: Puzzle & Dragons 14 - Double the stamina, double the fun
« Reply #737 on: November 17, 2014, 06:36:31 PM »
Fuuuuck me. I just sat on a full stamina bar for five hours because I was about to rank up and PDX said that Super Ruby Dragons was up at 1:30. Turns out they arbitrarily reset my time zone on the site to PST, so I wasted all of that stamina and now have the choice between wasting even more or wasting a bunch of coins on King Carnival. I went with King Carnival. Ugh.
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Re: Puzzle & Dragons 14 - Double the stamina, double the fun
« Reply #738 on: November 17, 2014, 07:46:25 PM »
MY ENDLESS RAMPAGE CONTINUES


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Re: Puzzle & Dragons 14 - Double the stamina, double the fun
« Reply #739 on: November 17, 2014, 09:07:01 PM »
inb4 Chirei drops 2+ pys in a single run.

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Re: Puzzle & Dragons 14 - Double the stamina, double the fun
« Reply #740 on: November 17, 2014, 09:40:38 PM »


Zhang Fei Legend no-stoned hahahaha with this team that I put together by using whatever attackers I had.
So the main reason I could do it is probably Vegeta :V I'm doing nothing to stop the "NA wants DBZ!!!" rant aren't I, but he's arguably the best collab gold egg ever released and still sees regular usage.

Karin is actually the true boss of this descent. 3mil hp, attacks every 3 turns (16k~23k or so), insta-kills you under 50% hp.
GGY ~2mil hp, attacks every 2 turns but he does nothing once under 50% hp, effectively giving you 4 turns to finish him off. :V
Zhang Fei ~2 mil hp, also attacks every 2 turns, gives you dark orbs above 50% hp and does nothing once under 50% hp, same thing. :V :V

Well, GGY actually pre-empt skill binds you but I blocked that with 40% resist hahahaha (I also blocked it with 20% resist on my master difficulty run HAHAHHAahaahaaa :V)

Sometimes I feel silly I try so hard to get stones from descent when coin dungeons are like a endless stone supply and I haven't even touched the surface of it. Oh well, no-stoning descents are like my goal for playing this game so whatever :V

Re: Puzzle & Dragons 14 - Double the stamina, double the fun
« Reply #741 on: November 17, 2014, 11:19:04 PM »
inb4 Chirei drops 2+ pys in a single run.

I actually very nearly did this on the first day(?) of coin dungeon attempts - ran into 2 Flampy in the same run. It IS possible to get multiple Py to appear in the same run, but the chances are rather slim. The chances of getting them both are even moreso.

The downside is that they are incredibly tough and fighting two in a row may lead to immediate death, as most teams do not have a way to deplete their 24 HP in one turn, meaning that you will be eating 7707 damage at the very least before it dies. Enough of this over time will kill most teams.

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Re: Puzzle & Dragons 14 - Double the stamina, double the fun
« Reply #742 on: November 18, 2014, 02:48:19 PM »
Did a double evolution this morning.

Now to get the last few tamas to fully awaken her, and start collecting devilits to evolve Finn and FA Luci because I was not kidding at all about that DMeta team.

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Re: Puzzle & Dragons 14 - Double the stamina, double the fun
« Reply #743 on: November 18, 2014, 02:49:19 PM »


No Orchid drop again on Master difficulty :fail:

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Re: Puzzle & Dragons 14 - Double the stamina, double the fun
« Reply #744 on: November 18, 2014, 04:11:16 PM »
A bit of an anticlimax given how disturbingly easy this turned out to be, but this happened today.  Oh well, I figure I earned her with my two hard-fought victories before so whatever.  Decided to try a run with Sonia for kicks.



(Or rather to AVOID kicks since High Kick would have OHKO'd me, but that's not the point.)
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Re: Puzzle & Dragons 14 - Double the stamina, double the fun
« Reply #745 on: November 18, 2014, 07:02:20 PM »
A bit of an anticlimax given how disturbingly easy this turned out to be, but this happened today.  Oh well, I figure I earned her with my two hard-fought victories before so whatever.  Decided to try a run with Sonia for kicks.



(Or rather to AVOID kicks since High Kick would have OHKO'd me, but that's not the point.)

Ah, congrats!

I tried running Legend earlier with my healer team. Everything was perfectly fine until Eternal Thirst bound my friend's I&I and I proceeded to take a Flame Pillar to the face.
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Re: Puzzle & Dragons 14 - Double the stamina, double the fun
« Reply #746 on: November 18, 2014, 07:03:58 PM »
Ah, congrats!

I tried running Legend earlier with my healer team. Everything was perfectly fine until Eternal Thirst bound my friend's I&I and I proceeded to take a Flame Pillar to the face.

If you can take her out of the red, she won't use eternal thirst. It might be easier to just flat out one shot her though.

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Re: Puzzle & Dragons 14 - Double the stamina, double the fun
« Reply #747 on: November 18, 2014, 07:23:10 PM »
You know, i'm beginning to think the rarest monster in this game aren't Wetatron, Kali and the likes...... it's AMATERASU OHKAMI.

Till now i've found exactly TWO players which sometimes use her as leader, and they are both underlevelled.
I know that PAD is "One spike to rule them all" but when i saw that half the time the teams suggested in PDX are 1/3 Ronia, 1/3 Haku and 1/3 Ama/Odin (or Luci/Luci) i figured they were a bit more common.....

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Re: Puzzle & Dragons 14 - Double the stamina, double the fun
« Reply #748 on: November 18, 2014, 07:45:03 PM »
You know, i'm beginning to think the rarest monster in this game aren't Wetatron, Kali and the likes...... it's AMATERASU OHKAMI.

Till now i've found exactly TWO players which sometimes use her as leader, and they are both underlevelled.
I know that PAD is "One spike to rule them all" but when i saw that half the time the teams suggested in PDX are 1/3 Ronia, 1/3 Haku and 1/3 Ama/Odin (or Luci/Luci) i figured they were a bit more common.....

They take a long time to do things. When you want to clear a dungeon once, that's fine, but when you're farming stuff for skill-ups, it doesn't feel very feasible.

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Re: Puzzle & Dragons 14 - Double the stamina, double the fun
« Reply #749 on: November 18, 2014, 08:24:46 PM »
You know, i'm beginning to think the rarest monster in this game aren't Wetatron, Kali and the likes...... it's AMATERASU OHKAMI.

Till now i've found exactly TWO players which sometimes use her as leader, and they are both underlevelled.
I know that PAD is "One spike to rule them all" but when i saw that half the time the teams suggested in PDX are 1/3 Ronia, 1/3 Haku and 1/3 Ama/Odin (or Luci/Luci) i figured they were a bit more common.....

I think everyone who plays her either gives her up or quits the game because she's so mind-bendingly un-fun. Probably tons of them out there as subs though. And I image we'll be seeing a lot of her uvo when it comes out.
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