Author Topic: Puzzle & Dragons 14 - Double the stamina, double the fun  (Read 112753 times)

Re: Puzzle & Dragons 14 - Double the stamina, double the fun
« Reply #300 on: November 08, 2014, 09:49:14 PM »
Don't forget Ganesha, but I have personally not seen anyone with him yet.

Espadas

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Re: Puzzle & Dragons 14 - Double the stamina, double the fun
« Reply #301 on: November 08, 2014, 09:59:45 PM »
But did you stone?

Hell no, that definitely isn't my idea of "smoothly"  :D

Oh well, dropped Noah on my 3rd try.... i think this is the highest number of times i had to run a legend descent to drop the boss, i always got them on first or second try (NOT THAT I AM COMPLAINING ABOUT IT!  :V)

EDIT: Does Puchilip have an use besides skill-up fodder? Cost/Star restricted dungeon?
« Last Edit: November 08, 2014, 10:05:39 PM by Espadas »

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Re: Puzzle & Dragons 14 - Double the stamina, double the fun
« Reply #302 on: November 08, 2014, 10:00:37 PM »
Don't forget Ganesha, but I have personally not seen anyone with him yet.

Considering he has more than double the cooldown of Kushinada's (remember that seaway has skillups for her) and 75% dmg reduction tends to be enough for most cases...

I think before weekend dungeon legend his only real use was as a 2-prong sub for Athena, now he has a use outside of that though, especially since JP will give him skillups with the light insect dragon dungeon.

Re: Puzzle & Dragons 14 - Double the stamina, double the fun
« Reply #303 on: November 08, 2014, 10:52:57 PM »
Considering he has more than double the cooldown of Kushinada's (remember that seaway has skillups for her) and 75% dmg reduction tends to be enough for most cases...

I think before weekend dungeon legend his only real use was as a 2-prong sub for Athena, now he has a use outside of that though, especially since JP will give him skillups with the light insect dragon dungeon.

I'm not looking at his CD. I'm looking at the fact that he gives you DOUBLE FUCKING MONEY

ganesh people plz come out of hiding lemme add you

Re: Puzzle & Dragons 14 - Double the stamina, double the fun
« Reply #304 on: November 09, 2014, 12:41:37 AM »
okay fuck catwoman

died on floor 1 because i got synced carbuncles that 1 hit me

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Re: Puzzle & Dragons 14 - Double the stamina, double the fun
« Reply #305 on: November 09, 2014, 12:45:12 AM »
Since until this afternoon i was the Pad equivalent of an hobo i didn't check the coin dungeons available until now. I have a few questions about them:

1) the fact that they are "valid for 1 hour" means that i can run them as long as i have stamina and the time isn't up? Example: i have 100 stam, i buy Mystic Land Dragon, i can run it 6 times in a row as long as i do so in 1 hour?

2) in the ingame screen it says "7 days to go". Does that mean next week they will be gone forever from the coin dungeons or they will cycle with others?

3) are they at the highest difficult available? (if yes..... Folklore, you WILL be mine *_*)

Re: Puzzle & Dragons 14 - Double the stamina, double the fun
« Reply #306 on: November 09, 2014, 12:48:37 AM »
coin dungeons function exactly time timed dungeons when opened

yes they rotate

every difficulty is available. the dungeon is an exact copy of the original but counts as a new dungeon for stones and rank.

trancehime

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Re: Puzzle & Dragons 14 - Double the stamina, double the fun
« Reply #307 on: November 09, 2014, 02:12:49 AM »
I guess we're not getting that dark tamadra with the gravity then?

king devitama is a Japan-only gift, he was given out exactly twice so far.

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Re: Puzzle & Dragons 14 - Double the stamina, double the fun
« Reply #308 on: November 09, 2014, 02:26:30 AM »
king devitama is a Japan-only gift, he was given out exactly twice so far.

I have another one lying around in there then? Cool. When was the 2nd one given out?

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Re: Puzzle & Dragons 14 - Double the stamina, double the fun
« Reply #309 on: November 09, 2014, 09:17:00 AM »
I have another one lying around in there then? Cool. When was the 2nd one given out?

You had to attend an event personally in Japan where you got a serial code... The 2nd one was the PADW release King DeviTama.

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Re: Puzzle & Dragons 14 - Double the stamina, double the fun
« Reply #310 on: November 09, 2014, 03:53:29 PM »
OKAY so for anyone trying to run Five Dragons Activate, there previously used to be a warning "Limiter Off" listed in PDX move before Demon Hadar used his Ultimate Stream move. I unfortunately met the business end of this and the move indeed does not exist. You will just be straight-out hit for metric tons of damage and exposed to the ultimate twitch source quality stream with massive internet slowdown without any warning if he moves below 1/4th HP.

Re: Puzzle & Dragons 14 - Double the stamina, double the fun
« Reply #311 on: November 09, 2014, 05:55:54 PM »
OKAY so for anyone trying to run Five Dragons Activate, there previously used to be a warning "Limiter Off" listed in PDX move before Demon Hadar used his Ultimate Stream move. I unfortunately met the business end of this and the move indeed does not exist. You will just be straight-out hit for metric tons of damage and exposed to the ultimate twitch source quality stream with massive internet slowdown without any warning if he moves below 1/4th HP.
yeah i was super salty about this earlier

Re: Puzzle & Dragons 14 - Double the stamina, double the fun
« Reply #312 on: November 09, 2014, 06:29:48 PM »
Yeah uhh I have absolutely no idea how to circumvent that except use Athena team, but bad rcv so what is being at full health to survive hits  :ohdear:

Re: Puzzle & Dragons 14 - Double the stamina, double the fun
« Reply #313 on: November 09, 2014, 06:58:32 PM »
it basically forces you to have to deal with his crap until you can get him low enough to burst

i could have been fine if only pdx wasnt full of liessssss

Thaws

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Re: Puzzle & Dragons 14 - Double the stamina, double the fun
« Reply #314 on: November 09, 2014, 10:57:24 PM »


Threedia finally cleared!
I put this off for a while because I thought I couldn't deal with OdinTama's pre-empt bind on wave 6 and also its 22222 damage, and also Threedia's 20k attack, then 8k+bind all subs.
But trying lv9 challenge dungeon made me realize I actually had the stuff to deal with them now (Hadn't levelled up my Kushi back when threedia was out).
Actually never used Weejas (:V) bind recovery because I couldn't gather 6 heart orbs LOL, but I DID use his active to get rid of 2 ojama orbs so that was nice. (Having leftover ojamas in a team like Ra is quite crippling, it feels like it reduces your chances of having 6 colours on board by so much.)

This team has FIVE time extends (+2.5s) so OP :V
DMeta's new active means I could block OdinTama's 22222 damage once to stall out the bind (it binded Echidna), and Kushi is used for Threedia's 20k damage.
Then Echidna and some good luck with skyfalls means Threedia is dead. :V yay

Weejas so much utility. I totally underestimated him when I first rolled him. Wished he had more HP since he is Healer/Dragon afterall. Oh well, there'd be ult-evo some months/years later.
« Last Edit: November 09, 2014, 10:59:45 PM by Thaws »

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Re: Puzzle & Dragons 14 - Double the stamina, double the fun
« Reply #315 on: November 09, 2014, 11:00:05 PM »
I kinda want to put the old man on my Kirin team. I'd not sure it'd worth getting rid of Verche. He'd be a great Valk replacement in no-RCV dungeons.

*currently under repair*
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Re: Puzzle & Dragons 14 - Double the stamina, double the fun
« Reply #316 on: November 09, 2014, 11:05:26 PM »
I kinda want to put the old man on my Kirin team. I'd not sure it'd worth getting rid of Verche. He'd be a great Valk replacement in no-RCV dungeons.

Yeah, Kirin teams might want to focus on bursts than utility.
But for L/L Ra teams, there's not really an easy way to burst by orb changing since all colours are needed, so we just want enhances or utility members. This old man has delay,time extend,bind resist+rcv,heart-maker,limited board refresh capability all in one party member slot!
(don't you hate it when enemies use *change X colour to ojama* and you only have 2 of that colour so you have no way to clear them off).

The only thing that would've made him better is if he was anything but L/L so he can cover another element.

Well, there's a green one, but it's BoyGacha exclusive argggg....

hyorinryu

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Re: Puzzle & Dragons 14 - Double the stamina, double the fun
« Reply #317 on: November 09, 2014, 11:08:07 PM »
Yeah, Kirin teams might want to focus on bursts than utility.
But for L/L Ra teams, there's not really an easy way to burst by orb changing since all colours are needed, so we just want enhances or utility members. This old man has delay,time extend,bind resist+rcv,heart-maker,limited board refresh capability all in one party member slot!
(don't you hate it when enemies use *change X colour to ojama* and you only have 2 of that colour so you have no way to clear them off).

The only thing that would've made him better is if he was anything but L/L so he can cover another element.

Well, there's a green one, but it's BoyGacha exclusive argggg....

Imagine if he was L/B...

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trancehime

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Re: Puzzle & Dragons 14 - Double the stamina, double the fun
« Reply #318 on: November 09, 2014, 11:45:32 PM »
we DC Collab nauuuuuu

just gotta say, that bgm is badass

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Re: Puzzle & Dragons 14 - Double the stamina, double the fun
« Reply #319 on: November 10, 2014, 01:15:56 AM »

PAD summarized in one screenshot.

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Re: Puzzle & Dragons 14 - Double the stamina, double the fun
« Reply #320 on: November 10, 2014, 01:29:28 AM »

PAD summarized in one screenshot.
I'm...I'm so sorry.
If you're a Pazudora player and aren't on #puzzleandlibrarians, come join us!

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Re: Puzzle & Dragons 14 - Double the stamina, double the fun
« Reply #321 on: November 10, 2014, 02:47:27 AM »

PAD summarized in one screenshot.

Ow... It hurts to look at.

So out of curiosity, what are people looking for skillup monsters for? The only things I'm really that interested in right now are Misato and Asuka. I would say green Zhuge, but I expect him to get a skillup fodder at some point, and I don't think he probably needs it thaaaat much.
I made a PADHerder. It's probably out of date though.

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Re: Puzzle & Dragons 14 - Double the stamina, double the fun
« Reply #322 on: November 10, 2014, 03:13:04 AM »
Ow... It hurts to look at.

So out of curiosity, what are people looking for skillup monsters for? The only things I'm really that interested in right now are Misato and Asuka. I would say green Zhuge, but I expect him to get a skillup fodder at some point, and I don't think he probably needs it thaaaat much.

I have a Dark Pii from challenge dungeon, and will be getting one thanks to Max Murai no-stoning Cauchemar in the last livestream. If I can get another one, I can skill max my DMeta. It is unsure if they'll release skillups for stuff that changes skill on ult like Minerva and co. , but most people are assuming they're safe to use 100% skillups on. (Under the assumption that since they released the 100% skillup when eating lv99 ult-evo same character, they don't intend to release skillups for them.)
Or I can re-ult-evo DMeta until I hit that 20% skillup from Devilrit, then use the two Dark Piis, but blue jewels... :<

By the way, when TAMADRAs were first released, ways to obtain them were extremely scarce. Their main source was random encounters in the small metal dragon guerillas (the ones that cost like 15/20 stam). They appear freaking rare and doesn't drop 100% (exactly how Piis are right now, though they had a much better droprate than 1 in 171 runs). I remember working so hard just to get that 3rd awakening (time extend) on my Bastet... :V and seeing that most bastets on your frdlist having only 1~2 awakens. :V
so I'm getting feelings of deja vu from Pii hunting, which is pretty cool. I was mostly doing the alts. for the stone reward though.
« Last Edit: November 10, 2014, 03:16:18 AM by Thaws »

MatsuriSakuragi

Re: Puzzle & Dragons 14 - Double the stamina, double the fun
« Reply #323 on: November 10, 2014, 03:18:24 AM »
Stuff I would use guaranteed skillups on:
Asuka
Misato
TAMADRApurin
Ult DMeta, assuming her new skill is hard to boost
Pandora (because fuck fairies seriously)
Apollo (because fuck cyclops seriously)
Astaroth (because fuck Kaguya seriously)
BOdin (eh, his doesn't come around much and it'd be a pain to do)
FALuci (because fuck dodecahedrons and I only need one more)
Lilith Kuromi (because nothing else skills her up and defense elimination is cool)

and I guess special gods I get in the future? A lot of those are low priority.

hyorinryu

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Re: Puzzle & Dragons 14 - Double the stamina, double the fun
« Reply #324 on: November 10, 2014, 04:11:58 AM »
Stuff I would use guaranteed skillups on:
Asuka
Misato
TAMADRApurin
Ult DMeta, assuming her new skill is hard to boost
Pandora (because fuck fairies seriously)
Apollo (because fuck cyclops seriously)
Astaroth (because fuck Kaguya seriously)
BOdin (eh, his doesn't come around much and it'd be a pain to do)
FALuci (because fuck dodecahedrons and I only need one more)
Lilith Kuromi (because nothing else skills her up and defense elimination is cool)

and I guess special gods I get in the future? A lot of those are low priority.

Should I do Kirin then because fuck Fagan(or rather fuck Suzaku and Haku's preemptive.). I've ran him all this week and still haven't had a run that resulted me not losing. Still the most fun I've had with the game in a while though. Most of the losses were my fault. I need to stop giving a crap about +eggs and stuff more often.

I don't have a whole lot of stuff I care about piis for on my NA account. My JP account doesn't have a whole lot of stuff either. Still trying to figure out what I'll do with the dark one I'm supposed to be getting. Maybe Batman? Idk

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Re: Puzzle & Dragons 14 - Double the stamina, double the fun
« Reply #325 on: November 10, 2014, 04:18:50 AM »

PAD summarized in one screenshot.


I feel you.
Negative to using TAMADRApurin: if I'm not at full health when a pii appears, I'm basically guaranteed to die.

Also, my Ceres has awoken.

commandercool

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Re: Puzzle & Dragons 14 - Double the stamina, double the fun
« Reply #326 on: November 10, 2014, 04:19:33 AM »
Do you think we'll eventually see Piis treated the same way as Tamadras (which is to say, gradually given more distribution channels until they're falling from the sky like candy rain)? I've been assuming that they'll eventually become common, but I guess maybe not.

I had heard some stuff about the initial release of Tamadras that implied that they used to be rare, but never the details. That's interesting. All I knew was that they had become much more common since I started playing. We didn't always have awakenings, right? Were Tamas released right away when awakenings came out, or was there a period where duplicates were the only way to do it. And for that matter, which awakenings were in the first wave and which were released later? Aren't prongs relatively new?
I made a PADHerder. It's probably out of date though.

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Re: Puzzle & Dragons 14 - Double the stamina, double the fun
« Reply #327 on: November 10, 2014, 04:23:42 AM »
Every awakening that exists now existed back then, but TPA didn't boost attack by 50% so it was largely worthless. Damage reduction was also only 2% each, and the stat boost awakenings were about half as potent as they are now.

Gungho gave everyone a free TAMADRA via gift dungeon when awakenings were introduced but after that, we were basically told "Go do Metal Dragons and pray" or get lucky on the PEM. Thursday and Friday Dungeon did a lot in terms of making them more accessible, though.

hyorinryu

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Re: Puzzle & Dragons 14 - Double the stamina, double the fun
« Reply #328 on: November 10, 2014, 04:25:01 AM »
Do you think we'll eventually see Piis treated the same way as Tamadras (which is to say, gradually given more distribution channels until they're falling from the sky like candy rain)? I've been assuming that they'll eventually become common, but I guess maybe not.

I had heard some stuff about the initial release of Tamadras that implied that they used to be rare, but never the details. That's interesting. All I knew was that they had become much more common since I started playing. We didn't always have awakenings, right? Were Tamas released right away when awakenings came out, or was there a period where duplicates were the only way to do it. And for that matter, which awakenings were in the first wave and which were released later? Aren't prongs relatively new?

Consider how a lot of stuff is grinding for skill-ups, I doubt it. They might be made more common, but not like Tamas.

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Re: Puzzle & Dragons 14 - Double the stamina, double the fun
« Reply #329 on: November 10, 2014, 04:26:03 AM »
Do you think we'll eventually see Piis treated the same way as Tamadras (which is to say, gradually given more distribution channels until they're falling from the sky like candy rain)? I've been assuming that they'll eventually become common, but I guess maybe not.

I had heard some stuff about the initial release of Tamadras that implied that they used to be rare, but never the details. That's interesting. All I knew was that they had become much more common since I started playing. We didn't always have awakenings, right? Were Tamas released right away when awakenings came out, or was there a period where duplicates were the only way to do it. And for that matter, which awakenings were in the first wave and which were released later? Aren't prongs relatively new?

Prongs were always around, they just got buffed fairly (?) recently.

The only 'new' awakening was skill bind awakening- gungho seems to be improving older awakenings first before doing more new ones.

Honestly we don't entirely know how tama were like because that was still when Gungho was a much larger pile of dicks to us. We didn't get the same distribution to the point it literally -heavily- altered our metas more than any amount of missing units. But I don't think Pii will go the same way very quickly.

That'd be a -lot- more lost money than Tama.