Author Topic: Puzzle & Dragons 14 - Double the stamina, double the fun  (Read 112751 times)

Espadas

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Re: Puzzle & Dragons 14 - Double the stamina, double the fun
« Reply #240 on: November 07, 2014, 02:09:00 PM »
and honestly? Vegeta and Piccolo are beasts. After the buff Goku's not a half-bad leader. His LS is way way way better than Superman's anyway.

They dodged a bullet there.... if they botched him there would have been riots  :D

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Re: Puzzle & Dragons 14 - Double the stamina, double the fun
« Reply #241 on: November 07, 2014, 02:42:12 PM »
and honestly? Vegeta and Piccolo are beasts. After the buff Goku's not a half-bad leader. His LS is way way way better than Superman's anyway.
Don't forget Cell. He's practically Satan with no RCV drawbacks and a huge nuke active.



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trancehime

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Re: Puzzle & Dragons 14 - Double the stamina, double the fun
« Reply #242 on: November 07, 2014, 02:58:01 PM »
Don't forget Cell. He's practically Satan with no RCV drawbacks and a huge nuke active.

huge nuke actives are overrated unless they're x200+ in which case i dunno what to say about that!

DBZ has excellent (possibly overpowered) golds but very mediocre silvers. If your criteria of how good a collab is, is based on purely the silvers due to the statistical chance of getting them of course you're going to be underwhelmed by the collab. The same could be said for almost every collab. At least DC Collab has usable silvers, LOL

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Espadas

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Re: Puzzle & Dragons 14 - Double the stamina, double the fun
« Reply #243 on: November 07, 2014, 03:16:02 PM »
Ok i need your expertise here: should i roll a few times during the Wizard Carnival?

Those magicians looks like strong subs for many teams and the awakenings are good too..... or i'm wrong and should save my stones for next godfest?

Re: Puzzle & Dragons 14 - Double the stamina, double the fun
« Reply #244 on: November 07, 2014, 03:19:49 PM »
Oh wow Magician skill ups already

If they have decent stats themselves though then fuck the magicians just use the villains :V

ESPECIALLY for Doomsday since that Chester active can be so so valuable. Everyone should get one.


also Aquaman and Super girl oh shit more physicals

Aquaman especially looks like a good King Bubblie replacement since at least he's on color

Hell he's practically Muse with the same awakenings and BETTER stats and BETTER max skill cooldown except he only boosts 2x instead of 2.5x


Superman, Supergirl, and Aquaman all have really good synergy together. You have a chinese active, a damage boost, a free light/water two prong active, and lots of two-prong awakenings.


Okay so full Superteam would look like:
Supergirl, Superman, Aquaman, Fuma Kotaro, Apollo

You have a TON of orb changers and everyone has two-prong awakenings so you just two prong everything to death. Wow this team actually looks super legit.
« Last Edit: November 07, 2014, 03:35:51 PM by Suikama »

Re: Puzzle & Dragons 14 - Double the stamina, double the fun
« Reply #245 on: November 07, 2014, 04:04:28 PM »
DBZ has excellent (possibly overpowered) golds but very mediocre silvers. If your criteria of how good a collab is, is based on purely the silvers due to the statistical chance of getting them of course you're going to be underwhelmed by the collab. The same could be said for almost every collab. At least DC Collab has usable silvers, LOL

I thought the only collab with awful silvers was Bikkuriman, everything else has some pretty cool silvers otherwise.

commandercool

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Re: Puzzle & Dragons 14 - Double the stamina, double the fun
« Reply #246 on: November 07, 2014, 06:10:30 PM »
jesus, healers are kinda sad.

Are they? I've never not used healers so I guess I wouldn't know. Would I be doing better or having more fun if I was using something else? I guess that never occurred to me.
I made a PADHerder. It's probably out of date though.

Re: Puzzle & Dragons 14 - Double the stamina, double the fun
« Reply #247 on: November 07, 2014, 06:13:55 PM »
Are they? I've never not used healers so I guess I wouldn't know. Would I be doing better or having more fun if I was using something else? I guess that never occurred to me.

If you're doing good with what you have right now, why bother switching if it works?

That's not to say that trying out other teams is bad or not fun, but blue healer seems to be quite a thing so I see no reason to switch teams just to "do better".

commandercool

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Re: Puzzle & Dragons 14 - Double the stamina, double the fun
« Reply #248 on: November 07, 2014, 06:18:16 PM »
If you're doing good with what you have right now, why bother switching if it works?

That's not to say that trying out other teams is bad or not fun, but blue healer seems to be quite a thing so I see no reason to switch teams just to "do better".

I don't plan on switching teams, I'm committed. And I seem to be doing fine. I'm just now wondering if things wouldn't have been different the whole time if they had been different. I guess what it comes down to is that I'm surprised to see the declaration "healers are sad" because I don't think they are. They're not perfect for every situation (when you get down to it there are probably things that they simply can't burst, even with all the rows and orbchangers), but what they do seems really useful a lot of the time. And it seems more plausible to cover their shortcomings up than it does with physical or attacker.
I made a PADHerder. It's probably out of date though.

MatsuriSakuragi

Re: Puzzle & Dragons 14 - Double the stamina, double the fun
« Reply #249 on: November 07, 2014, 07:15:44 PM »
Hypermaxed healers are just fine. :V

In general though, healers tend to have very lackluster HP and ATK and that's just how it always has been. It seems to be getting a little better and that's great, though.

Chaore

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Re: Puzzle & Dragons 14 - Double the stamina, double the fun
« Reply #250 on: November 07, 2014, 07:59:27 PM »
the only complaints for Goku came when he got his Uevo

and also I'm talking about the billion of "GIVE DBZ FOR NA" comments

i had to defend yamcha in thread

people still bitch about the rem in SA whenever it's brought up

12 people died

Hypermaxed healers are just fine. :V

In general though, healers tend to have very lackluster HP and ATK and that's just how it always has been. It seems to be getting a little better and that's great, though.

@CC: This is mostly what I meant.

Statistically? Holy shit healers are incredibly depressing to look at.

But cards like Rei and the magicians tend to perform better than raw statistics.

And blue healer has a pretty lol leader, so don't worry. I would suggest changing things up time and time again because it freshens the game but that might not be a luxury you have.

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Re: Puzzle & Dragons 14 - Double the stamina, double the fun
« Reply #251 on: November 07, 2014, 08:09:52 PM »
Blue healer seems to be fine for me, except for the one instance where I have to deal with green dungeons (ie, the true technical dungeon that drops Light skillups :V)

commandercool

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Re: Puzzle & Dragons 14 - Double the stamina, double the fun
« Reply #252 on: November 07, 2014, 08:10:13 PM »
And blue healer has a pretty lol leader, so don't worry. I would suggest changing things up time and time again because it freshens the game but that might not be a luxury you have.

As soon as I finish my Gabriel team (well, aside ftom skillmaxing Beyzul, which is a loooong term project) I'm all in on GZL. I want to expand into other teams, but I got ahold of Beyzul like a month ahead of schedule, so suddenly having 2/4/2 instead of 1/9/1 is interesting enough for now.
I made a PADHerder. It's probably out of date though.

Chaore

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Re: Puzzle & Dragons 14 - Double the stamina, double the fun
« Reply #253 on: November 07, 2014, 08:12:03 PM »
Blue healer seems to be fine for me, except for the one instance where I have to deal with green dungeons (ie, the true technical dungeon that drops Light skillups :V)

this is kinda what i meant

blue healer is actually absurdly powerful despite being healers from a perfect storm of cards

it's everything light attacker and dark balanced -isn't- being right now

Mr. Sacchi

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Re: Puzzle & Dragons 14 - Double the stamina, double the fun
« Reply #254 on: November 07, 2014, 08:16:55 PM »
it's everything light attacker and dark balanced -isn't- being right now

I believe that's because Blue Healer has been a "gimmick" for long enough that it's now a legit strategy, while Dark Balanced and Light Attacker are still being fleshed out.

Chaore

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Re: Puzzle & Dragons 14 - Double the stamina, double the fun
« Reply #255 on: November 07, 2014, 08:34:23 PM »
I believe that's because Blue Healer has been a "gimmick" for long enough that it's now a legit strategy, while Dark Balanced and Light Attacker are still being fleshed out.

blue healer stopped being a 'gimmick' when I&I showed up

light attacker and dark balanced are still struggling with literally both the norse and devils in it

theres a lot more than time going on, theres just a serious lack of commitment and very messy coordination in cards

like 3-4 of the newest light attackers have been prongers and the premier light attacker leader is thor because athena is gods and that's a bigger problem than it being 'new'.

i was calling attacker thor for ages ahead of time and so hyped but he's still not delivering on new cards for him tbh

edit: mind i think that thor team i had planned is still around

just, loki really needs an actual bone and he's not gotten anything since FA luci

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Re: Puzzle & Dragons 14 - Double the stamina, double the fun
« Reply #256 on: November 07, 2014, 10:21:48 PM »
Are they? I've never not used healers so I guess I wouldn't know. Would I be doing better or having more fun if I was using something else? I guess that never occurred to me.

It's personal preference.
One problem with healers was that they had excess recovery for a long time.
Nowadays though, hp boosts makes recovery more important than ever.
My I&I team wouldn't be able to support its 30k hp if not for the average 600 recover per member.
As you roll better members and take away your sirens/echidnas in your healer teams, your hp stops being pathetic and rcv starts being worthwhile.

As for "more fun or not" that's also personal preference, I find being able to take 10k per turn and recover that back as fun, some might enjoy just OHKO whatever every turn.

About stat being bad, recovery is weird because it doesn't as directly affects you as hp and attack does. Whenever new stuff comes out with 0 recover I see comments about *LOL 0 RCV again this guy is bad* too, so can you say recovery is useless? definitely not. But how much recovery is enough? There definitely a point where you have excess and more rcv is just wasted potential. If you believe in the 10hp=5atk=3rcv like I do, healers have stat just as good as any other typings. Otherwise you'd see them as hilariously mediocre. (The typical LMeta team before the HP boost does have too little hp to take advantage of the recovery. Light Healers have much better statsticks to put in their team nowadays though, e.g. DQXQ, theLightKnight)
« Last Edit: November 07, 2014, 10:23:28 PM by Thaws »

hyorinryu

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Re: Puzzle & Dragons 14 - Double the stamina, double the fun
« Reply #257 on: November 07, 2014, 10:26:49 PM »
blue healer stopped being a 'gimmick' when I&I showed up

light attacker and dark balanced are still struggling with literally both the norse and devils in it

theres a lot more than time going on, theres just a serious lack of commitment and very messy coordination in cards

like 3-4 of the newest light attackers have been prongers and the premier light attacker leader is thor because athena is gods and that's a bigger problem than it being 'new'.

i was calling attacker thor for ages ahead of time and so hyped but he's still not delivering on new cards for him tbh

edit: mind i think that thor team i had planned is still around

just, loki really needs an actual bone and he's not gotten anything since FA luci

I wish Athena did attackers too. It would give Arthur something to do. He was my 2nd REM roll(I&I was first.) Idk what they would do with Balanced though. I could see Persephone getting Balanced with another ult.
 

*currently under repair*
Puzzle Dragon stuff

Thaws

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Re: Puzzle & Dragons 14 - Double the stamina, double the fun
« Reply #258 on: November 07, 2014, 11:00:53 PM »
I wish Athena did attackers too.

What if they changed L/G Thor's Light rows to double TPA? They seem to be pretty keen on messing around with awakenings lately so maybe that might happen someday.
They seemed to have decided the Light will not be a row-heavy element anyways.

commandercool

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Re: Puzzle & Dragons 14 - Double the stamina, double the fun
« Reply #259 on: November 07, 2014, 11:26:29 PM »
It looks like my DC wants are the golds (preferably Superman), Flash, and Wonder Woman. Wouldn't be too sad to have an Aquaman either I guess. As for the dungeon I do have Merlin, but I have no use for him so I'm not sure if I'm going to bother trying to skillup him. Probably not unless the evolved drop rates are decent.
I made a PADHerder. It's probably out of date though.

Chaore

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Re: Puzzle & Dragons 14 - Double the stamina, double the fun
« Reply #260 on: November 07, 2014, 11:33:01 PM »
What if they changed L/G Thor's Light rows to double TPA? They seem to be pretty keen on messing around with awakenings lately so maybe that might happen someday.
They seemed to have decided the Light will not be a row-heavy element anyways.

that would basically be what would have to happen with the current set of cards

but that would make him the odd one out so completely unlikely

Re: Puzzle & Dragons 14 - Double the stamina, double the fun
« Reply #261 on: November 07, 2014, 11:36:21 PM »
I'm way more interested in the dungeon :V

Solar laser Darkseid (also potentially really good low cost leader with x3 to devils even when unevoed!), Chester active Doomsday (amazing for those stupid poison dungeons), Free water row Banshee, and 40-cakes Lex :V


Aquaman is cool but I'd much rather have Muse
« Last Edit: November 07, 2014, 11:44:08 PM by Suikama »

Chaore

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Re: Puzzle & Dragons 14 - Double the stamina, double the fun
« Reply #262 on: November 07, 2014, 11:45:26 PM »
I'm way more interested in the dungeon :V

Solar laser Darkseid (also potentially really good low cost leader with x3 to devils even when unevoed!), Chester active Doomsday (amazing for those stupid poison dungeons), Free water row Banshee, and 40-cakes Lex :V


Aquaman is cool but I'd much rather have Muse

aquaman is probably easier to get then muse however

Re: Puzzle & Dragons 14 - Double the stamina, double the fun
« Reply #263 on: November 07, 2014, 11:46:49 PM »
i know ._.

but aquaman doesn't really give me any extra utility anyways while Muse allows me to build GOD ISIS

Chaore

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Re: Puzzle & Dragons 14 - Double the stamina, double the fun
« Reply #264 on: November 07, 2014, 11:54:47 PM »
i know ._.

but aquaman doesn't really give me any extra utility anyways while Muse allows me to build GOD ISIS

and then muse evades you harder than blodin

Re: Puzzle & Dragons 14 - Double the stamina, double the fun
« Reply #265 on: November 07, 2014, 11:55:47 PM »
no dont do this to me ;-;


oh shit according to pdx Tricolor Legend is already in the game!

Time to make some mulahh


wait wtf chimeras are the NORMAL MOBS? well at least they don't double strike
« Last Edit: November 08, 2014, 01:00:52 AM by Suikama »

MatsuriSakuragi

Re: Puzzle & Dragons 14 - Double the stamina, double the fun
« Reply #266 on: November 08, 2014, 01:48:51 AM »
still gonna be ez with double leilan 8)

Mr. Sacchi

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Re: Puzzle & Dragons 14 - Double the stamina, double the fun
« Reply #267 on: November 08, 2014, 02:19:02 AM »
Hey guys, Star Vault tomorrow, don't forget if you're hunting Plus Eggs.

As for me I've just unlocked Junos Island which means I'm almost done with Normal Dungeons.

Of course, it's gonna take me a long time to go through the last stretch (goddamn starlight sanctuary)

Ah yes, and I should be using my LMeta more often now guys, my Angelion is both uvo'd and max skilled now after all, so if anyone is a LMeta user, you guys can rejoice... I guess.

At least mine is max awoken.

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Re: Puzzle & Dragons 14 - Double the stamina, double the fun
« Reply #268 on: November 08, 2014, 02:26:08 AM »
one more green keeper before I can get Awoken Zeus Dios
one more Awoken Zeus Dios before I can get Awoken Ceres

Evo Materials Unite seems to have a 100% Rainbow Keeper drop rate which, for 35 stamina on any day of the week is really useful.

trancehime

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Re: Puzzle & Dragons 14 - Double the stamina, double the fun
« Reply #269 on: November 08, 2014, 03:42:00 AM »
I believe that's because Blue Healer has been a "gimmick" for long enough that it's now a legit strategy, while Dark Balanced and Light Attacker are still being fleshed out.

As Chaore pointed out, Twinlit I&I is pretty much the kind of leader that has made Blue Healers so incredibly powerful. Then you have:
  • Hatsume for an ezpz 5cd orb changer
  • Blue Valk for an ezpz Heartbreaker
  • Bikinitron for a Blue primary LMeta
  • Gabe who combos well with Blue Valk
  • Light Zhuge Liang who enhances Light and Blue orbs and more importantly has 2 TPA
  • Sharon who has 1417 ATK and has a row and a tpa and her active gives you a free row
  • ...etc.

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