Author Topic: Puzzle & Dragons 14 - Double the stamina, double the fun  (Read 112749 times)

Thaws

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Re: Puzzle & Dragons 14 - Double the stamina, double the fun
« Reply #150 on: November 06, 2014, 08:00:32 AM »
ok i did this but

Are you using Pandora? Because you have the complete template party.
Pandora/Persphone,Hanzo,FallenLucifer,Haku/Pandora

Everything but FallenLucifer has a questionnaire for skillup thanks to Dark being so OP.
You'd be wrecking descents with this. (Except those with Dark Absorb :V)


They just announced... The game's first ultimate ultimate evolution.

Basically, Mute Coccoon (Dark Insect Dragon) will need all five Flower Dragons as material for an Ultimate evolution, he'll become "Ultimate Insect Dragon", you can then use the "Ultimate Insect Dragon" + the Light Insect Dragon (+ Blue Orb, Green and Blue Trifruit) to Ultimate Evolve Starling (Blue Flower Dragon).

Blue orb needed. This gonna be worth hyping for.
Evolving is such a pain though.
Complimenting this news, JP will be reviving flower dragons for a few cycles, with each element lasting 2 days, allowing people to easily gather flower dragons. Remember two Starlings are needed! One for Dark Insect's ult, another as the base of the ultimate ult! Hope fairies encounters are in there (though most likely no 3 times encounter rate :< ), will be doing Blue and Dark for I&I and Loki skill ups. (I&I have an easy skillup from GrooveCoaster collab but last time it came was May...)

Re: Puzzle & Dragons 14 - Double the stamina, double the fun
« Reply #151 on: November 06, 2014, 08:12:13 AM »
The pal machine graced me with a gold keeper, I have ulti Raph now. :V

Mr. Sacchi

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Re: Puzzle & Dragons 14 - Double the stamina, double the fun
« Reply #152 on: November 06, 2014, 08:17:24 AM »
I rolled the PAL 46 times.

I got 2 golden keepers, two blue trifruits, one red trifruit, a bunch of fodder, a bunch of colored keepers...

...and a griffin.

I didn't know the mythical beasts could come out of the PEM, but that doesn't matter anyway 'cause that means I NO LONGER NEED KANO ON MY GZL TEAM (yaaaaaaaaaay)

Re: Puzzle & Dragons 14 - Double the stamina, double the fun
« Reply #153 on: November 06, 2014, 08:18:14 AM »
Blue orb needed.

25 Pal Machine pulls just gave me a Water Jewel and Dark Jewel, and I already have Starling, so I am ready as of 5 minutes ago. Just gotta wait for Mute Cocoon to show up over here.

Zerviscos

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Re: Puzzle & Dragons 14 - Double the stamina, double the fun
« Reply #154 on: November 06, 2014, 08:34:59 AM »
Finally got Athena.


Time to take on Zeus next.



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MatsuriSakuragi

Re: Puzzle & Dragons 14 - Double the stamina, double the fun
« Reply #155 on: November 06, 2014, 08:36:24 AM »
Rolled 24 times. Got absolute garbage not worthy of note beyond a tamadra and a fourth fucking blue fruit.


I rolled the PAL 46 times.

I got 2 golden keepers, two blue trifruits, one red trifruit, a bunch of fodder, a bunch of colored keepers...

...and a griffin.

I didn't know the mythical beasts could come out of the PEM, but that doesn't matter anyway 'cause that means I NO LONGER NEED KANO ON MY GZL TEAM (yaaaaaaaaaay)

Uhhh. Why are you replacing Kano with Griffin? She's better in pretty much every single way aside from having a little less ATK.

Mr. Sacchi

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Re: Puzzle & Dragons 14 - Double the stamina, double the fun
« Reply #156 on: November 06, 2014, 09:06:58 AM »
How so, exactly? I mean, in a gzl team having a lot of RCV is detrimental, no? Plus, she's a heartmaker, something that doesn't really belong on a team based around being low health.

And combining her with Liu Bei makes it pretty much impossible to proc two-prongs which is from where a ton of GZL's damage output comes from.

Or did I get all of that wrong? Certainly wouldn't be the first time :colonveeplusalpha:

Re: Puzzle & Dragons 14 - Double the stamina, double the fun
« Reply #157 on: November 06, 2014, 10:15:19 AM »
Should be sleeping but hey the stuff for a lot of the DC mons got tweeted.

Batgirl and Batwoman - D/D, balanced
Skill: atk x30 to one enemy, balance type x2 atk for 1 turn
LS: balance type HP x 1.5, atk x2.5

Flash - L/L, attacker
Skill: atk x30 to one enemy, attacker type x2 atk for 1 turn
LS: attacker type HP and rcv x2

Green Arrow - G/G, balanced
Skill: spread cats plus green orbs enhanced
LS: balanced type atk and rcv x2

Superman - L/R, attacker/physical
Skill: Chinagirl for RBL (if you take light as white, American colors :V)
LS: light atk x3.5 when HP>50%

Edible

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Re: Puzzle & Dragons 14 - Double the stamina, double the fun
« Reply #158 on: November 06, 2014, 11:04:41 AM »
Wow

Such underwhelm

Very zzz

Mr. Sacchi

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Re: Puzzle & Dragons 14 - Double the stamina, double the fun
« Reply #159 on: November 06, 2014, 11:13:57 AM »
Wow

Such underwhelm

Very zzz

Hey, would you rather have an unconditional x5 to all attributes or something? I'm actually glad GungHo isn't going full powercreep on this one.

@Edit: This actually sounded a lot more confrontational than I wanted to make it sound, sorry.

Zerviscos

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Re: Puzzle & Dragons 14 - Double the stamina, double the fun
« Reply #160 on: November 06, 2014, 11:21:24 AM »
Well, Coin Dungeons finally give me a reason to farm for Coins during the Weekend. :derp:
Should be sleeping but hey the stuff for a lot of the DC mons got tweeted.

Batgirl and Batwoman - D/D, balanced
Skill: atk x30 to one enemy, balance type x2 atk for 1 turn
LS: balance type HP x 1.5, atk x2.5

Flash - L/L, attacker
Skill: atk x30 to one enemy, attacker type x2 atk for 1 turn
LS: attacker type HP and rcv x2

Green Arrow - G/G, balanced
Skill: spread cats plus green orbs enhanced
LS: balanced type atk and rcv x2

Superman - L/R, attacker/physical
Skill: Chinagirl for RBL (if you take light as white, American colors :V)
LS: light atk x3.5 when HP>50%
I expected something more.

Hey, would you rather have an unconditional x5 to all attributes or something? I'm actually glad GungHo isn't going full powercreep on this one.

@Edit: This actually sounded a lot more confrontational than I wanted to make it sound, sorry.
Don't apologize. Learn when to man up against Edible. >:D
« Last Edit: November 06, 2014, 11:28:53 AM by En »



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Edible

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Re: Puzzle & Dragons 14 - Double the stamina, double the fun
« Reply #161 on: November 06, 2014, 11:28:17 AM »
Hahaha :V

I don't mind that they're not broken, they're just kinda uninteresting.  Like, compare these to the batman collab.

trancehime

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Re: Puzzle & Dragons 14 - Double the stamina, double the fun
« Reply #162 on: November 06, 2014, 12:40:47 PM »
Hahaha :V

I don't mind that they're not broken, they're just kinda uninteresting.  Like, compare these to the batman collab.

They're definitely powerful additions to my box though so I'm most certainly not complaining. :V I never got a chance to pull more than once from the Batman collab either, so this is a good opportunity for me. Plus we don't know how Wonder Woman, Super Girl and Aquaman are gonna turn out too. We could be pleasantly surprised.

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commandercool

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Re: Puzzle & Dragons 14 - Double the stamina, double the fun
« Reply #163 on: November 06, 2014, 01:13:21 PM »
27 pal pulls, noteworthy things included an ancient green mask (I can ultimate Michael now I guess) and a blue fruit.

Tried a ton of skillups (2 Beyzul, one TamOdin, three Hera, two Angelion, five Ruka) without much luck. Ruka was the only one who got anything, although she's the one who mattered most, so good. That means it took me 1695 stamina to get the fodder to evolve her, another ~4-500 for the evo materials, and between 19 and 23 feeds to max her out. Aside from that huge string of effectively empty ABE runs that's not bad at all.

Just entered Athena, I feel like it's too early and I'm too tired to not botch something (Sieg, probably?), but whatever, I've got stamina to burn for days.

Should be sleeping but hey the stuff for a lot of the DC mons got tweeted.

Batgirl and Batwoman - D/D, balanced
Skill: atk x30 to one enemy, balance type x2 atk for 1 turn
LS: balance type HP x 1.5, atk x2.5

Flash - L/L, attacker
Skill: atk x30 to one enemy, attacker type x2 atk for 1 turn
LS: attacker type HP and rcv x2

Green Arrow - G/G, balanced
Skill: spread cats plus green orbs enhanced
LS: balanced type atk and rcv x2

Superman - L/R, attacker/physical
Skill: Chinagirl for RBL (if you take light as white, American colors :V)
LS: light atk x3.5 when HP>50%

Green Arrow not an attacker=boo.

Pending stats/awakenings Flash and Bat Women seem very solid. My roommate runs Girl Thor, so I suspect he'll want Flash to replace King Flamie.

Superman seems cool, I'll totally use that if I can get my hands on him. Misato sub in the distant future where skillups make Misato viable?

Edit: Athena get. Wow, that was easy. I can definitely do this reliably, and Athena actually has a reasonable number of skillups needed to max out and a 100% drop rate. Seems like a deal to me.
« Last Edit: November 06, 2014, 01:38:04 PM by commandercool »
I made a PADHerder. It's probably out of date though.

Edible

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Re: Puzzle & Dragons 14 - Double the stamina, double the fun
« Reply #164 on: November 06, 2014, 01:44:57 PM »
Six of my last eight dragon fruit runs have yielded red fruits.  I'm terrified.

trancehime

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Re: Puzzle & Dragons 14 - Double the stamina, double the fun
« Reply #165 on: November 06, 2014, 01:47:23 PM »
100% Skillup Fodder are in NA


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Re: Puzzle & Dragons 14 - Double the stamina, double the fun
« Reply #166 on: November 06, 2014, 02:18:37 PM »
... third stage of the alt technical dungeons are bullcrap because Chimeraes but what else is new.

trancehime

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Re: Puzzle & Dragons 14 - Double the stamina, double the fun
« Reply #167 on: November 06, 2014, 02:23:56 PM »
... third stage of the alt technical dungeons are bullcrap because Chimeraes but what else is new.

the whole alt technical dungeons (and Japan recently got Alt versions of Hyperion Lava Flow up to Clayus Prison even) series are just giant Chimeras as a whole

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Re: Puzzle & Dragons 14 - Double the stamina, double the fun
« Reply #168 on: November 06, 2014, 02:31:20 PM »
oh what the hell these alt dungeons are actually pretty hard ._.

trancehime

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Re: Puzzle & Dragons 14 - Double the stamina, double the fun
« Reply #169 on: November 06, 2014, 02:31:54 PM »
oh what the hell these alt dungeons are actually pretty hard ._.

Yeah, they're difficult in the sense that pretty much the best way to deal with them is "one shot every wave or die"


元素召唤 || pad & msl news translator robit
twitter xx motk resident whale

Re: Puzzle & Dragons 14 - Double the stamina, double the fun
« Reply #170 on: November 06, 2014, 02:35:41 PM »
okay the bosses aren't too bad but i was careless earlier and got one hit by a pengdra + metal dragon ._.

it sucks because i had exactly enough stamina to clear everything and rank up but now I'm one dungeon off >___>
« Last Edit: November 06, 2014, 02:46:57 PM by Suikama »

Re: Puzzle & Dragons 14 - Double the stamina, double the fun
« Reply #171 on: November 06, 2014, 02:50:42 PM »
First Athena run of the day/first delve into 1.5x invade rates.



Skillbind was resisted, but it was still pretty tough. Managed to beat her and then proceeded to take Athena out without dying. That makes for the last jewel I was missing (and the most important!).

Unsure if want to try for skillups.

Re: Puzzle & Dragons 14 - Double the stamina, double the fun
« Reply #172 on: November 06, 2014, 02:51:27 PM »
fuck died again

rip my gold and stamina

i was dumb and should have just used echidna and then stalled

KaiserKnuckle

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Re: Puzzle & Dragons 14 - Double the stamina, double the fun
« Reply #173 on: November 06, 2014, 02:53:23 PM »
Tell me, is it "a thing" if I rolled an Angelit on my first PEM roll this morning?

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Re: Puzzle & Dragons 14 - Double the stamina, double the fun
« Reply #174 on: November 06, 2014, 02:57:25 PM »
Edit: Oh yeah, apparently +eggs drop rate weren't bad either I think.
Did 120 stamina of runs and got 0 plus eggs so seems pretty terrible to me :V


oh shit wizards in the rem tomorrow

you know what this means



TIME FOR CHIBIGEINE
« Last Edit: November 06, 2014, 03:06:52 PM by Suikama »

The Greatest Dog

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Re: Puzzle & Dragons 14 - Double the stamina, double the fun
« Reply #175 on: November 06, 2014, 03:11:40 PM »
ugh -really- wanting Regulus's ult out eventually so I can replace LZL as a two-prong.
It seems like two-pronging is the most efficient way to break through 100,000 defense so slotting him on TAMADRApurin's team is a must...

Re: Puzzle & Dragons 14 - Double the stamina, double the fun
« Reply #176 on: November 06, 2014, 04:12:45 PM »
4 runs of Athena so far, 1 Leilan invade. I'm just gonna run this all day to get a small sample size of what the invade rate looks like on 1.5x Mythical, and right now it's sitting at a lovely 25%.

Oh, and got a skillup on Athena. Is it even worth going all the way for serious purposes?

Zerviscos

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  • Om nom nom nom nom nom*
Re: Puzzle & Dragons 14 - Double the stamina, double the fun
« Reply #177 on: November 06, 2014, 04:46:56 PM »
4 runs of Athena so far, 1 Leilan invade. I'm just gonna run this all day to get a small sample size of what the invade rate looks like on 1.5x Mythical, and right now it's sitting at a lovely 25%.

Oh, and got a skillup on Athena. Is it even worth going all the way for serious purposes?
I think it is. Considering with the new stamina update. It's actually worth it.



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commandercool

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Re: Puzzle & Dragons 14 - Double the stamina, double the fun
« Reply #178 on: November 06, 2014, 04:56:56 PM »
4 runs of Athena so far, 1 Leilan invade. I'm just gonna run this all day to get a small sample size of what the invade rate looks like on 1.5x Mythical, and right now it's sitting at a lovely 25%.

Oh, and got a skillup on Athena. Is it even worth going all the way for serious purposes?

Seems like a great idea to me. I'd be doing it too if super sapphires weren't up. I want to evolve and powerlevel Beyzul.
I made a PADHerder. It's probably out of date though.

Espadas

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Re: Puzzle & Dragons 14 - Double the stamina, double the fun
« Reply #179 on: November 06, 2014, 05:02:55 PM »
Rolled 26 times on PAL. Worthy of note:
1 Dark Jewel
1 Fire Jewel
1 Green Dragon Fruit
1 Fire Dragon Fruit
FOURTH Yatagarasu (game, if you want me to max skill Amaterasu/Ceres I NEED TO GET THEM FIRST!  :derp:)

plus a bunch of random monster i didn't have, RBG keepers and skillup material (Red Fairy, Chasers.....)