Author Topic: [COMPLETED] Roll to Dodge - A Multiplayer Game of Chance  (Read 60866 times)

FlamingRok

  • Rena is pleased with your efforts.
Re: Roll to Dodge - A Multiplayer Game of Chance
« Reply #390 on: November 29, 2014, 03:20:01 AM »
>"Ugh, going to have to practice that one." Attempt to teleport back out of the wall (unfuse myself, if I will).

Kasu

  • Small medium at large.
  • This soup has an explosive flavour!
Re: Roll to Dodge - A Multiplayer Game of Chance
« Reply #391 on: November 29, 2014, 04:06:10 AM »
> Get that sucker lit.

Apparently, Thomas the Tank Engine isn't one to take crap from anyone.

Failure McFailFace

  • I'm h...a...p...p...y...
  • Impor
Re: Roll to Dodge - A Multiplayer Game of Chance
« Reply #392 on: November 29, 2014, 04:29:24 AM »
>"I came from the Outside World. Apparently there's this alcoholic Japanese guy in the Outside that makes games and books about Gensokyo."
>"I think I recognize you. Is your name Daiyosei, or something like that? ZUN didn't give your name when you were introduced."
>"Oh, yeah, did you see a red-white shrine maiden pass through, possibly in an angry state?"
1cc Easy: DDC (all) | 1cc Normal: UFO (SanA autobomb),  DDC (ReiA, SakA) , LoLK (Sanae PD)| EX clears: DDC (MarB Ultra) | Puzzle Games: StB: 10-X, DS: Hatate unlock, ISC: All clear

LaserTurtle

  • Master of the lurk
  • *sips tea*
Re: Roll to Dodge - A Multiplayer Game of Chance
« Reply #393 on: November 29, 2014, 04:44:29 AM »
>...
>WHY? WHAT CRUEL GOD WOULD DO SUCH A THING?
>Heyy, isn't there some sort of rain god over at Moriya Shrine? Ghost-fly myself back there and explain my grievances to her.
Off The Rails [complete!] 1  2 - Sharks jumped: Somewhere between one and all of them
Talking to yourself isn't a sign of madness. Expecting a reply is.
Stare too long into the abyss and the abyss stares back, and then it gets awkward until one of you breaks eye contact.

Patorikku

  • Weird country-bumpkin city-boy hybrid
  • (ง ?̀_?́)ง
Re: Roll to Dodge - A Multiplayer Game of Chance
« Reply #394 on: November 29, 2014, 05:05:28 AM »
> "Ah, good. You showed up after all. I was a bit worried you actually cooled your head and let bygones be bygones... Because I sure as hell didn't." Whatever voice decided to invade your head can wait; this is what you were waiting for.

> Pull out the pendant of miracles and focus its energy onto sock. Ensure that the shrine maiden dies here.

> Once she's dealt with, head back into the shrine and find a first aid kit to take care of your wound.

Oh look, I got an image in my signature. Finally.
Click here for Tumblr nonsense.

Kappa

  • LV. 4 Guze Cannon
Re: Roll to Dodge - A Multiplayer Game of Chance
« Reply #395 on: November 29, 2014, 08:26:09 AM »
"Well, shit."
> Return to incredibly ramshackle shelter with very little in the realm of plans.
> Pray for an explanation to what is going on and seek guidance out of the current predicament, because... well, what the hell else is left to do?
> Off-handedly ask for the ability to manipulate magnetic fields, more for shits and giggles than anything.  You've always dabbled in trying to control magnetism, it's in part how you got here, and it couldn't possibly hurt, could it?
Modern Touhou Accomplishments || TD Normal 1CC | DDC Normal 1CC (poorly) | DDC Extra Clear

Validon98

  • Deathguard Night Sparrow
  • *
  • Harbingers, yo.
Re: Roll to Dodge - A Multiplayer Game of Chance
« Reply #396 on: November 29, 2014, 07:58:46 PM »
Power's been out the last couple days, but it's back, so so am I. :V

>Ah shit, she's finally here. Right... Pat's hurt, and she's just going to gun us all down if we give her the chance. Maybe if I focus, I can summon an anti-exorcism barrier with what little magical power I have!
Derping at Touhou since June 2012, derping at RPing Touhou since Feburary 2013.

Devil of Decline Partial English Gameplay Patch!
Let's Play Nightmare of Rebellion!

Zengar Zombolt

  • Space-Time Tuning Circle - Wd/Fr
  • Green-Red Divine Clock
Re: Roll to Dodge - A Multiplayer Game of Chance
« Reply #397 on: November 29, 2014, 09:58:15 PM »
OH KAY, TIEM TO FINALLY BE RELEVANT
>Fly off to closest combat location.

Re: Roll to Dodge - A Multiplayer Game of Chance
« Reply #398 on: November 30, 2014, 02:55:43 AM »
[Day: 3]   [Time: Late noon]   [Weather: Heavy rain]


>Grimace and sigh. "You guys...get Haru out of here. I can at least distract her for a time, if not end this. Haru...be safe." Walk out door. With any luck, they won't try to restrain me from doing so.
>As I leave the building and the shrine maiden comes into view, reach out with my fusion abilities. Cause a catastrophic fusion reaction in the Hakurei maiden with the snap of my fingers. "I've had enough of you dogging us."
[2] Before you leave the shrine, Kanako grabs your shoulder.
"No! That'll destroy nearly ALL of Gensokyo!"
Sanae chimes in as well.
"Haven't you heard of the after-effects of the Second World War? There's gotta be a better way than literally detonating a nuclear bomb RIGHT OUTSIDE THE SHRINE!"

Patorikku walks in and hands you a pendant. Attached to the silver chain is a small glowing orb and a piece of paper.
Quote
Break glass to increase next roll by 2. One-time use only. Dispose after activation.
WARNING: CHOKING HAZARD - Small parts; not for children under 3 yrs.

>"Ugh, going to have to practice that one." Attempt to teleport back out of the wall (unfuse myself, if I will).
[3] You teleport out of the wall with your right leg partially fused with the small stool next to Marisa. You can walk, though very clumsily, causing the girl to chuckle again.

> Get that sucker lit.
[5] 420BLAZEiT BONUS: Your next roll gets 1 added to it.
You hold the lantern upright and focus the sunlight through a small glass pane on its top, giving rise to a bright orange flame within seconds.

>"I came from the Outside World. Apparently there's this alcoholic Japanese guy in the Outside that makes games and books about Gensokyo."
>"I think I recognize you. Is your name Daiyosei, or something like that? ZUN didn't give your name when you were introduced."
>"Oh, yeah, did you see a red-white shrine maiden pass through, possibly in an angry state?"
[4] "I [...] Gensokyo."
"Really? There's people on the other side of the Barrier that still know about Gensokyo after all these years? Wait 'till I tell Cirno about that!"
"I [...] introduced."
"Yeah, how did you know? Did this 'ZUN' guy tell you about me? What do the people in the Outside think of me?"
"Oh [...] state?"
"Reimu? Nope, haven't seen her. Why?"

PROTIP: Most fairies are very curious, but they're also scared of humans. Larger ones like Daiyousei are exceptions to the latter generalization.

>...
>WHY? WHAT CRUEL GOD WOULD DO SUCH A THING?
>Heyy, isn't there some sort of rain god over at Moriya Shrine? Ghost-fly myself back there and explain my grievances to her.
[4] You arrive just in time to see Dudu Zombolt dive head-first through the shrine's roof. Still in ghost form, you fly inside and see him lying on a leather sofa. As soon as Kanako sees you, you hear a voice in your head.
"I recognize you. Were you that musician here earlier? Why are you a ghost?"
After explaining your misfortune to her, the goddess revives you without too much effort.
"You're safe here. I don't know what that Hakurei girl is up to, but if she exterminates you I won't be able to bring you back. Whatever it is you're planning to go to the Human Village for, I'd suggest that you wait it out."

> "Ah, good. You showed up after all. I was a bit worried you actually cooled your head and let bygones be bygones... Because I sure as hell didn't." Whatever voice decided to invade your head can wait; this is what you were waiting for.

> Pull out the pendant of miracles and focus its energy onto sock. Ensure that the shrine maiden dies here.

> Once she's dealt with, head back into the shrine and find a first aid kit to take care of your wound.
[4] You pull the pendant out of your pocket and throw it at an unmatched sock. As for the first aid kit, you don't need one. Two goddesses and a half-goddess are more than enough to help you. Suwako hovers over to you and places her hand over your neck, instantly sealing the wound.

"Well, shit."
> Return to incredibly ramshackle shelter with very little in the realm of plans.
> Pray for an explanation to what is going on and seek guidance out of the current predicament, because... well, what the hell else is left to do?
> Off-handedly ask for the ability to manipulate magnetic fields, more for shits and giggles than anything.  You've always dabbled in trying to control magnetism, it's in part how you got here, and it couldn't possibly hurt, could it?
[6] A voice speaks to you after you finish your prayer:
"Walk forward past two intersections, then turn around and walk past two more intersections. Then, turn left to walk past two intersections and turn around. Walk forward two intersections and you'll be at the exit."
You follow the godly voice, and soon enough the grassy path turns into a rocky one. Some more steps forward, and you find yourself completely out of the bamboo forest. It seems that the Random Number God was very generous, because he also gives you powers that would make Magneto cringe in jealousy.

Power's been out the last couple days, but it's back, so so am I. :V

>Ah shit, she's finally here. Right... Pat's hurt, and she's just going to gun us all down if we give her the chance. Maybe if I focus, I can summon an anti-exorcism barrier with what little magical power I have!
[4](+1) You create an dome-like barrier that surrounds the Moriya Shrine grounds as Reimu mutters a spell that sends innumerable needles flying forward. To both her and your surprise, the exorcising needles disappear into the barrier as if they passed into another dimension.

Dudu Zombolt dives right through the invisible semi-impermeable barrier and crashes through the roof of the Moriya Shrine. Still in the sky, Reimu kicks the barrier, but nothing happens as expected.
"WHY?! WHY IS THAT WORTHLESS GIRL SO IMPORTANT TO YOU?!"

CAUTION: The barrier will time out in 3 turns.

OH KAY, TIEM TO FINALLY BE RELEVANT
>Fly off to closest combat location.
[2](+1) As you near the Moriya Shrine, the Hakurei shrine maiden fires enough exorcising needles to tear everything and everyone to shreds. Convinced that intense, inevitable pain will follow, you close your eyes and dive towards the ground at full speed in an attempt to end it as quickly and painlessly as possible...

...Instead, you crash through the roof of the shrine and land onto a leather sofa with a raging headache. Surprisingly, nothing's riddled with needles and your head didn't crack open from the impact.

Failure McFailFace

  • I'm h...a...p...p...y...
  • Impor
Re: Roll to Dodge - A Multiplayer Game of Chance
« Reply #399 on: November 30, 2014, 04:03:32 AM »
Assuming "[...]" means things are cut out for clarity, and not that they weren't heard:

>"Yes, he had you in his game twice, but both times he didn't say your actual name. Plenty of fans, myself included, call you Daiyosei anyway."
>"And the Outside really likes pairing you with Cirno, along with Rumia, Wriggle Nightbug, and Mystia Lorlei."
>"About Reimu, I found a human pincushion covered in her Persuasion Needles. I couldn't get them out of the corpse. Are you familiar with them?"
>"Also, where is the Hakurei Shrine from here? Reimu must have returned by now."
>Follow Daiyousei's directions
« Last Edit: November 30, 2014, 09:16:23 PM by bigyihsuan »
1cc Easy: DDC (all) | 1cc Normal: UFO (SanA autobomb),  DDC (ReiA, SakA) , LoLK (Sanae PD)| EX clears: DDC (MarB Ultra) | Puzzle Games: StB: 10-X, DS: Hatate unlock, ISC: All clear

FlamingRok

  • Rena is pleased with your efforts.
Re: Roll to Dodge - A Multiplayer Game of Chance
« Reply #400 on: November 30, 2014, 04:05:08 AM »
>"Take a seat?" Chuckle, then attempt to defuse myself out of the stool via teleportation again.

Patorikku

  • Weird country-bumpkin city-boy hybrid
  • (ง ?̀_?́)ง
Re: Roll to Dodge - A Multiplayer Game of Chance
« Reply #401 on: November 30, 2014, 04:09:58 AM »
> Alright, wound taken care of, so now it's time to properly eliminate Reimu. Unfortunately, she can fly, whereas you cannot.

> "Right, so how do we take her down? Are there any ranged weapons somewhere in the shrine I can use? Or perhaps someone would be so kind as to knock her out of the air?"

Oh look, I got an image in my signature. Finally.
Click here for Tumblr nonsense.

an unmatched sock

  • Um...what's this?
  • Should I be concerned? I think I should be concern
Re: Roll to Dodge - A Multiplayer Game of Chance
« Reply #402 on: November 30, 2014, 04:14:44 AM »
>Growl and hit the wall in frustration. "She isn't willing to end this peacefully, and just won't stop! Besides eliminating her, I don't...wait...actually, I do have an idea. But just in case, we should probably get moving. There must be a back exit to get out without her noticing."
>As we move, turn to Sanae. "You specialize in miracles, correct? I'm going to request one. A big one, in this scenario. I need you to make the Hakurei maiden forget all about wanting to kill Haruko. And I need it to be irreversible. Pat gave me this trinket that should assist us. Can you do this?" I want to know first, before I use the orb, so no using it yet.

Kasu

  • Small medium at large.
  • This soup has an explosive flavour!
Re: Roll to Dodge - A Multiplayer Game of Chance
« Reply #403 on: November 30, 2014, 06:20:23 AM »
> Head in the opposite direction of the village.

Apparently, Thomas the Tank Engine isn't one to take crap from anyone.

LaserTurtle

  • Master of the lurk
  • *sips tea*
Re: Roll to Dodge - A Multiplayer Game of Chance
« Reply #404 on: November 30, 2014, 06:26:36 AM »
>Wave hello to the angry shrine maiden outside
>"I don't know what's going on! Wanna go have lunch? I can cover the bill!"
Off The Rails [complete!] 1  2 - Sharks jumped: Somewhere between one and all of them
Talking to yourself isn't a sign of madness. Expecting a reply is.
Stare too long into the abyss and the abyss stares back, and then it gets awkward until one of you breaks eye contact.

Zengar Zombolt

  • Space-Time Tuning Circle - Wd/Fr
  • Green-Red Divine Clock
Re: Roll to Dodge - A Multiplayer Game of Chance
« Reply #405 on: November 30, 2014, 06:38:34 PM »
Hey, free weapons!
>Chuck Sofa at the evil miko.

Failure McFailFace

  • I'm h...a...p...p...y...
  • Impor
Re: Roll to Dodge - A Multiplayer Game of Chance
« Reply #406 on: November 30, 2014, 09:15:53 PM »
>Chuck Sofa at the evil miko.

inb4 you break your arms
1cc Easy: DDC (all) | 1cc Normal: UFO (SanA autobomb),  DDC (ReiA, SakA) , LoLK (Sanae PD)| EX clears: DDC (MarB Ultra) | Puzzle Games: StB: 10-X, DS: Hatate unlock, ISC: All clear

Kappa

  • LV. 4 Guze Cannon
Re: Roll to Dodge - A Multiplayer Game of Chance
« Reply #407 on: December 01, 2014, 01:14:26 AM »
> Stare dumbly at nothing in particular while trying to actualize what just happened.  Briefly but fervently thank whichever deity is responsible for the divine intervention.
> Test supposedly-existent magnetic manipulation powers.  Attempt to pick up small nearby rock from a distance by enveloping the trace metal contents within with magnetic fields*.
>> If successful: try to propel rock through similar logic.
> Try something bigger.  Try throwing entire magnetic fields themselves*.  Get creative.  Start smashin' atoms and doin' science with these new powers.  Ponder the applications of such an ability.  Consider that bending space-time via magnetism* got you here, and that this ability might be able to get you out.  MIGHT.  MAYBE.
> Actually try to make more progress.  You're out of that stupid bamboo forest, so look for any landmarks or anything that resembles civilization or people - basically anything that isn't fucking bamboo.

* 100% psuedo-science, inb4 actual physicist debunks the shit out of this
Modern Touhou Accomplishments || TD Normal 1CC | DDC Normal 1CC (poorly) | DDC Extra Clear

Re: Roll to Dodge - A Multiplayer Game of Chance
« Reply #408 on: December 01, 2014, 03:08:24 AM »
[Day: 3]   [Time: Late noon]   [Weather: Cloudy]


Assuming "[...]" means things are cut out for clarity, and not that they weren't heard:

>"Yes, he had you in his game twice, but both times he didn't say your actual name. Plenty of fans, myself included, call you Daiyosei anyway."
>"And the Outside really likes pairing you with Cirno, along with Rumia, Wriggle Nightbug, and Mystia Lorlei."
>"About Reimu, I found a human pincushion covered in her Persuasion Needles. I couldn't get them out of the corpse. Are you familiar with them?"
>"Also, where is the Hakurei Shrine from here? Reimu must have returned by now."
>Follow Daiyousei's directions
[4] "Yes [...] Lorlei."
"Wooow~ That's cool! I didn't know we were in a game? What kind of game is it?"
"About [...] them?"
She shrieks as an image of what you're describing enters her mind, causing her to fly very close to you and turn around to face forward again.
"She's not nearby, is she? Those things hurt like crazy! Just ask Cirno! We were just minding our own business, and if it wasn't for that STUPID VAMPIRE in that STUPID MANSION making all that STUPID MIST, Reimu wouldn't have showed up shooting everyone in front of her!"
She points towards the distance, presumably towards the mansion she just mentioned.
"Also [...] now."
"If you're trying to commit suicide, it would be much more painless to jump into the lake! Sunny told me that she was performing some weird prayer to invoke the Goddess of Death... Izanami, I think. I wouldn't be surprised if she killed you on sight..."

You notice Kasu approaching from the right.

[...] is used to condense dialogue from players, while ... is used to denote pauses in speech or passage of time.

>"Take a seat?" Chuckle, then attempt to defuse myself out of the stool via teleportation again.
[1] You teleport into the red-hot cauldron and melt into the boiling liquid contained within. All Marisa noticed was a puff of smoke and brief hiss coming from the cauldron. To be honest, she probably thought some air had seeped into it.

You are dead.

> Alright, wound taken care of, so now it's time to properly eliminate Reimu. Unfortunately, she can fly, whereas you cannot.

> "Right, so how do we take her down? Are there any ranged weapons somewhere in the shrine I can use? Or perhaps someone would be so kind as to knock her out of the air?"
[3] "Right [...] air?"
Sanae leads you out through the back of the shrine, along with an unmatched sock and Haruko. The shrine is slightly elevated from the ground, and you step down in a way such that you give your right foot a massive sprain.
"Shhh... Don't say anything. If she finds us here, we're going to be cornered. The barrier will disappear soon, and who knows what will happen if she finds us then?"

>Growl and hit the wall in frustration. "She isn't willing to end this peacefully, and just won't stop! Besides eliminating her, I don't...wait...actually, I do have an idea. But just in case, we should probably get moving. There must be a back exit to get out without her noticing."
>As we move, turn to Sanae. "You specialize in miracles, correct? I'm going to request one. A big one, in this scenario. I need you to make the Hakurei maiden forget all about wanting to kill Haruko. And I need it to be irreversible. Pat gave me this trinket that should assist us. Can you do this?" I want to know first, before I use the orb, so no using it yet.
[5] BONUS: Your next roll gets 1 added to it.
"She [...] noticing."
"Yes, there's an exit through the side at the back of the shrine. Sanae, I need you hold Haruko's hand and make sure she's no more than two steps away from you. Suwako and I will deal with Reimu."
"Yes, maam."
She does as the goddess commands and leads you out the back exit. Once you step out and hide behind the back of the shrine, you hear Suwako's voice from the other side.
"Oh no... Kanako, you're feeling her presence as well, right?"
Sanae whispers into your ear.
"Don't make a sound. Don't even move. Have you heard of Izanami no Mikoto? The Shinto Goddess of Death?"
Despite the mention of a "Goddess of Death", you ignore her question for now and whisper very quietly back to her.
"You [...] this?"
She takes the pendant and examines it.
"Wh- Where'd you get this? If what it says on that label is true, it might be able to 'cure' Reimu of her madness! And then I'll tell the village about her worship of Izanami no Mikoto! And then I'll get even more visitors!"

Sanae's building excitement doesn't seem to fit the current situation.

> Head in the opposite direction of the village.
[3](+1) The opposite leads to the shore of a lake. The temperature seems to have dropped significantly, though you continue walking forward to see bigyihsuan talking to a large green-haired fairy.
"...painless to jump into the lake! Sunny told me that she was performing some weird prayer to invoke the Goddess of Death... Izanami, I think. I wouldn't be surprised if she killed you on sight..."

>Wave hello to the angry shrine maiden outside
>"I don't know what's going on! Wanna go have lunch? I can cover the bill!"
[6] "I [...] bill!"
Contrary to everyone's (especially your) expectation, Reimu rolls her eyes and sighs.
"Some fried takoyaki would be nice, I guess. Mind if we have lunch after this is over? At least you still have faith in you."
She motions at you to step outside the anti-exorcism border surrounding the Moriya Shrine.
"I'll take you to a wonderful takoyaki shop in the village~"

Spoiler:
She's not going to harm you. After all, you donated to her shrine...

Spoiler:
...although donations don't always mean faith.

Hey, free weapons!
>Chuck Sofa at the evil miko.
[4] Despite the fact that LaserTurtle, of all the people here, seems to have calmed Reimu down to the point that she might show some mercy, you pick up the sofa and hurl it towards her. She lazily points forward, sending forth a yang-yang orb that reduces the fine piece of furniture to splinters before disappearing into the anti-exorcism barrier.
"You, on the other hand, are not leaving here alive. And don't worry, I will make it hurt."

> Stare dumbly at nothing in particular while trying to actualize what just happened.  Briefly but fervently thank whichever deity is responsible for the divine intervention.
> Test supposedly-existent magnetic manipulation powers.  Attempt to pick up small nearby rock from a distance by enveloping the trace metal contents within with magnetic fields*.
>> If successful: try to propel rock through similar logic.
> Try something bigger.  Try throwing entire magnetic fields themselves*.  Get creative.  Start smashin' atoms and doin' science with these new powers.  Ponder the applications of such an ability.  Consider that bending space-time via magnetism* got you here, and that this ability might be able to get you out.  MIGHT.  MAYBE.
> Actually try to make more progress.  You're out of that stupid bamboo forest, so look for any landmarks or anything that resembles civilization or people - basically anything that isn't fucking bamboo.

* 100% psuedo-science, inb4 actual physicist debunks the shit out of this
[5] BONUS: Your next roll gets 1 added to it.
A small rock floats up into the air. "Hmmm..." A even larger rock floats up into the air, although you feel its weight as you lift it WITH YOUR MIND. "Why the hell not?" Your body flies at the speed of light towards a manually-rung alarm bell in the center of the Human Village and decelerates right before your atoms fuse with it. To those who just happened to be looking towards the direction of the bell, it appeared as if you abruptly appeared next to it.

* Since when did science apply in Gensokyo?
« Last Edit: December 01, 2014, 03:12:21 AM by aUsernameIsFineToo »

Failure McFailFace

  • I'm h...a...p...p...y...
  • Impor
Re: Roll to Dodge - A Multiplayer Game of Chance
« Reply #409 on: December 01, 2014, 03:11:29 AM »
[...] is used to condense dialogue from players, while ... is used to denote pauses in speech or passage of time.

Alright then.

>"Oh, what it's like? It pretty much simulates danmaku."
>Greet Kasu.
1cc Easy: DDC (all) | 1cc Normal: UFO (SanA autobomb),  DDC (ReiA, SakA) , LoLK (Sanae PD)| EX clears: DDC (MarB Ultra) | Puzzle Games: StB: 10-X, DS: Hatate unlock, ISC: All clear

Patorikku

  • Weird country-bumpkin city-boy hybrid
  • (ง ?̀_?́)ง
Re: Roll to Dodge - A Multiplayer Game of Chance
« Reply #410 on: December 01, 2014, 03:16:16 AM »
Man, I am just the king of getting sprains. :V

> Damn... You WAITED for that red-white to show up, and now you're being chased out of range from her... In any case, you're still not adequately armed to fight her, so just follow along with Sanae's orders. Just this once.

Oh look, I got an image in my signature. Finally.
Click here for Tumblr nonsense.

Re: Roll to Dodge - A Multiplayer Game of Chance
« Reply #411 on: December 01, 2014, 03:37:50 AM »
> Damn... You WAITED for that red-white to show up

INVOKING DEATH GOD IS SRS BSNS

an unmatched sock

  • Um...what's this?
  • Should I be concerned? I think I should be concern
Re: Roll to Dodge - A Multiplayer Game of Chance
« Reply #412 on: December 01, 2014, 03:40:07 AM »
>"Shh, shh! Keep calm...now, first off, she seems to have few visitors to begin with, so maybe revealing her praying to this...death god isn't the best idea, or she might relapse. To answer your question, no, I've not heard of this god. The most I've heard of are the very well-known ones and the Yatagarasu. Although, I do have a question regarding this...is there some sort of god of life or peace or something, the antithesis to a god of death?"
>"Yes, though, my idea was to use this to cure her, whether or not she survived it would be up to fate. But I would, if I can help it, not harm her if I can help it, and you seem more...indirect. And you never answered me if you could perform a miracle to cure Reimu."
>Follow the green-haired miko to wherever she leads. Or just stay still, if she does. But I keep the pendant until she needs it.

Kasu

  • Small medium at large.
  • This soup has an explosive flavour!
Re: Roll to Dodge - A Multiplayer Game of Chance
« Reply #413 on: December 01, 2014, 04:16:23 AM »
> Greet bigyihsuan and keep an eye out for any Goddesses of Death

Apparently, Thomas the Tank Engine isn't one to take crap from anyone.

Zengar Zombolt

  • Space-Time Tuning Circle - Wd/Fr
  • Green-Red Divine Clock
Re: Roll to Dodge - A Multiplayer Game of Chance
« Reply #414 on: December 01, 2014, 05:12:53 AM »
She was supposed to be too riled up for this whyyyy.
>"Ahaha. I'll show you, what it means to chillax." MYSTIC EYES OF CHILL THE FUCK UP PERCEPTION, GO.

Validon98

  • Deathguard Night Sparrow
  • *
  • Harbingers, yo.
Re: Roll to Dodge - A Multiplayer Game of Chance
« Reply #415 on: December 01, 2014, 05:16:34 AM »
>Right, right, this barrier won't hold for long, but... hrrm... it seems she might be calm for now. Just stay quiet and observe, not much I can do. As soon as the barrier looks like it is about to falter, I need to make sure it stays active.
>As for responding to her, well, to be honest I don't think words are going to mean anything to Reimu at this point. I'm just mixed up in this too, anyways, not much more I can do.
Derping at Touhou since June 2012, derping at RPing Touhou since Feburary 2013.

Devil of Decline Partial English Gameplay Patch!
Let's Play Nightmare of Rebellion!

Kappa

  • LV. 4 Guze Cannon
Re: Roll to Dodge - A Multiplayer Game of Chance
« Reply #416 on: December 01, 2014, 05:54:00 AM »
# OH FUCK YES.

"Heard some alarms going on over here, what seems to be the problem?"
> While remembering that you still probably have your limitations, whatever is going on here is either no match for you, or completely inapplicable to your abilities.  Either way, it's worth seeing what's going on.  After all, this is the first of anyone you've seen here other than those less-than-useful PIXIES back in bamboo Disney Land, so it's probably worth gaining some street cred amongst them.  They may be of help, then!
< Is there anyone significant-looking (read: canon character or player character) in the vicinity?

* Yeah, screw conventional science.  Time, space, gravity?  Physics?  Piss off!
Modern Touhou Accomplishments || TD Normal 1CC | DDC Normal 1CC (poorly) | DDC Extra Clear

FlamingRok

  • Rena is pleased with your efforts.
Re: Roll to Dodge - A Multiplayer Game of Chance
« Reply #417 on: December 01, 2014, 02:32:21 PM »
Well, if there was any way to die, that's probably the most convenient, as Marisa could've thought that I teleported quite a distance that I didn't intend on doing due to me not knowing the spell.

>Respawn nearby Marisa's house if possible (otherwise, Bamboo forest).

Patorikku

  • Weird country-bumpkin city-boy hybrid
  • (ง ?̀_?́)ง
Re: Roll to Dodge - A Multiplayer Game of Chance
« Reply #418 on: December 01, 2014, 08:52:38 PM »
>"Ahaha. I'll show you, what it means to chillax." MYSTIC EYES OF CHILL THE FUCK UP PERCEPTION, GO.
I sincerely hope you roll a 6, just for that reference.

Oh look, I got an image in my signature. Finally.
Click here for Tumblr nonsense.

LaserTurtle

  • Master of the lurk
  • *sips tea*
Re: Roll to Dodge - A Multiplayer Game of Chance
« Reply #419 on: December 01, 2014, 08:56:06 PM »
>Exit barrier
>"So, I can pay for a meal now if you're hungry. Let's go! I haven't had anything to eat since I got killed horribly the second time."
Off The Rails [complete!] 1  2 - Sharks jumped: Somewhere between one and all of them
Talking to yourself isn't a sign of madness. Expecting a reply is.
Stare too long into the abyss and the abyss stares back, and then it gets awkward until one of you breaks eye contact.