Author Topic: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over  (Read 130679 times)

trancehime

  • 不聖女
  • *
  • 2017年~ 茨心R (希望)
    • himegimi
Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
« Reply #810 on: October 30, 2014, 05:55:44 AM »
I think defour just got a team spot on just about every team ever after this buff  :wat:

I mean, sure, I don't think he'll ever be the absolute best sub for anyone, but you can't deny those awakenings  :V

taste the frickin' rainbow

defour's weakness is that in PAD a monster can only have 2 colors :V

EDIT:

http://mobile.gungho.jp/news/pad/ww4000m.html

japan - 40M Global Downloads event!

Godfest: Egyptian 2.0 / Egyptian 1.0 / Indian 2.0
GGY and RGY are phased out of Special Gods

New content:
TAMADRA's Secret Land guerilla dungeon

PADZ Collab RENEWAL! Cost Restriction changed from <5 Star to <6 Star rarity!!



« Last Edit: October 30, 2014, 06:22:41 AM by auri.ca »

元素召唤 || pad & msl news translator robit
twitter xx motk resident whale

Thaws

  • _m廿廿m_
Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
« Reply #811 on: October 30, 2014, 06:31:15 AM »

https://www.youtube.com/watch?v=YYo1PTW6MfQ&feature=youtu.be Fun using Tree Spell

So I was very impressed by this vid, and seeing how this guy was using this with Anubis in actual dungeons, I was thinking this is totally workable and not just some fancy things that you can only do once in a blue moon.

I only have one magician, the light time one, so I just brought that with me and went testing in the Endless Corridor.
Turns out Light Time Magician might be very suited for this job, because he comes with 2 Time Extends and also delays the opponent a turn, so if you can take a hit from the boss, you have two turns for board arrangement. Finally, he makes hearts so him+HeartBreaker can be splashed into any colour team for 10 combo fun times.

Don't know if any one cares except me but here's sort of a mini-guide to what I did to try to mimic the guy in the vid.


First, we look at the board and start counting orbs. Here, we're turning heart to green and they're our main attack orb, so just focus on the other four colours.
Red - 8 (excess 2)
Blue - 4 (excess 1)
Light - 7 (excess 1)
Dark - 3 (excess 0)
We are trying to make all orbs count a multiple of 3, and we can only turn 6 orbs, so you might realize by now that 10 combos is actually doable in most cases! Only the most unlucky of excess 2,2,2,1 or 2,2,2,2 combination would render you powerless. (But you can at least fix the board to 9 combos, which is still very impressive)
So here, we want to remove 2 red, 1 blue, 1 light. The rest will be hearts or green.
Since my magician is not evolved(no awakens)/these orbs are in the middle and in the way/my puzzling skills not good and fast enough, I've decided to simply devote my first turn to brining these 6 determined colours to the middle row, and try to do a little board arrangement (like moving far away orbs together, or preparing for the bottom row combos.)

Here's the result of my first move after using magician's skill:

Magician's skill will delay enemy by 1 turn, so if this was a boss fight, I'd have another extra turn to arrange orbs before going for the kill!
The next move's aim is to prepare 4-5 easy combos so that it makes 10 combos ultimately easier. There are different techniques for this, but the common one is actually making the combos, then "move through it" to break it apart, then your next turn you can easily move in the reverse direction to recover them.

Result after 2nd move and using GreenValk:

Was holding the blue orb and moving it to the rightmost-bottom, but time ran out. Nevertheless, this is still a very fine board now, one thing to take care of when attempting 10 combos is that the I find that the top most rows are usually the most difficult to deal with when arranging combos like this beforehand. This time, I made use of the fact that there were two dark orbs at the top so I kept them up there and by starting from the top-left Light orb I can easily make a dark combo to start off.


The end. :V

This is the most fun I've had with puzzling since practicing making 3 rows with 18-20 main colour orbs. It still amazes me how PAD continues to evolve and people discover more techniques.
Now I've definitely going to lv up this magician, and try splashing him in my various teams! At first I only saw him as an inferior LMeta, who would've thought he'd turn out to be so fun to use!

Zerviscos

  • Infinite Bread Chewing Powers! Activate!
  • *
  • Om nom nom nom nom nom*
Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
« Reply #812 on: October 30, 2014, 07:25:54 AM »
Did Lightless Devil's Nest 20 times. Still no Vampire drop. :qq:
Atleast the +egg drop is decent.



Twitter | Steam | Battle.net[Zerviscos#1833]

trancehime

  • 不聖女
  • *
  • 2017年~ 茨心R (希望)
    • himegimi
Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
« Reply #813 on: October 30, 2014, 12:19:56 PM »
Don't know if any one cares except me but here's sort of a mini-guide to what I did to try to mimic the guy in the vid.


I have the same Magician guy and I plan to level him up next since I just gave all my Gold Dragons to Arcline and plan to evolve him tomorrow

I have maxed Chester too, but his Active gets rid of Jammers and Poisons, which has its own applications

元素召唤 || pad & msl news translator robit
twitter xx motk resident whale

Zerviscos

  • Infinite Bread Chewing Powers! Activate!
  • *
  • Om nom nom nom nom nom*
Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
« Reply #814 on: October 30, 2014, 03:46:54 PM »
Btw, is the DC Comics, only a collab dungeon? Or will we be getting some REM shiz?



Twitter | Steam | Battle.net[Zerviscos#1833]

Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
« Reply #815 on: October 30, 2014, 03:51:48 PM »
Btw, is the DC Comics, only a collab dungeon? Or will we be getting some REM shiz?


i can't

Edible

  • One part the F?hrer, one part the Pope
  • *
  • It's the inevitable return, baby
Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
« Reply #816 on: October 30, 2014, 03:51:54 PM »
Btw, is the DC Comics, only a collab dungeon? Or will we be getting some REM shiz?

Both.

There's music assets for the collab dungeon, and the super-gacha graphic posted previously.

Edit: Also, I want Superman's active to do this

« Last Edit: October 30, 2014, 04:16:32 PM by Edible »

Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
« Reply #817 on: October 30, 2014, 04:52:14 PM »
that would be pretty op

then again it IS superman the king of op :V

commandercool

  • alter cool
Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
« Reply #818 on: October 30, 2014, 05:32:41 PM »
Do you ever get that thing where you're about to  beat a boss, like, say, a stone dragon, but your fingers briefly gain a mind of their own and are like "Fuck it, I want to lose" and activate Vast Dawn and then botch the combo to either kill the boss before it Metal Burtsts or heal you back up to survivable range by a tiny amount either way? And also none of that is necessary and there's no reason you had to do it on turn three of the boss' three-turn countdown? Sometimes I have that.
I made a PADHerder. It's probably out of date though.

The Greatest Dog

  • Grazing at Mach 10
  • 90 Frames per Second GO!
Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
« Reply #819 on: October 30, 2014, 05:36:20 PM »
Yeaahh, I once set up a 27/3 light/fire board on the ABE boss with TAMADRApurin... before his combo shield was down.

Random skyfalls saved me anyways, so I totally relate.

Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
« Reply #820 on: October 30, 2014, 05:37:59 PM »
Do you ever get that thing where you're about to  beat a boss, like, say, a stone dragon, but your fingers briefly gain a mind of their own and are like "Fuck it, I want to lose" and activate Vast Dawn and then botch the combo to either kill the boss before it Metal Burtsts or heal you back up to survivable range by a tiny amount either way? And also none of that is necessary and there's no reason you had to do it on turn three of the boss' three-turn countdown? Sometimes I have that.
>use echinda
>6 combo
>8 combo
>7 combo
>alright time for the finishing blow, all actives gooo-oops
>2 combo
>RIP

yep just another day in pad

Espadas

  • *
  • You're gonna have a bad time
Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
« Reply #821 on: October 30, 2014, 05:53:42 PM »
"Ok, like usual, i just have to match something till the skills are up so let get to...."

1) ATCHOOOO!

2) Mosquito up my nostril (true story)

3) Phone call

*OHKOed from Queen of the Gods*


I'm accepting bets on what will be the fourth reason that will make me die.....  :V

MatsuriSakuragi

Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
« Reply #822 on: October 30, 2014, 05:57:32 PM »
So I just looked at the comments on the facebook page for the DC announcement and it's pretty much an internet re-enactment of this: https://www.youtube.com/watch?v=0MW9Nrg_kZU

commandercool

  • alter cool
Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
« Reply #823 on: October 30, 2014, 06:08:24 PM »
I feel for the people who want DBZ, I really do. It sucks that they can't get the thing they like. But we got the long end of the stick on this one.
I made a PADHerder. It's probably out of date though.

Edible

  • One part the F?hrer, one part the Pope
  • *
  • It's the inevitable return, baby
Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
« Reply #824 on: October 30, 2014, 06:12:08 PM »
I feel for the people who want DBZ, I really do. It sucks that they can't get the thing they like. But we got the long end of the stick on this one.

... no we didn't.  Japan is getting the collab too. <_<

I suspect the only reason we haven't gotten the collab is funimation being a bitch about it

commandercool

  • alter cool
Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
« Reply #825 on: October 30, 2014, 06:28:48 PM »
... no we didn't.  Japan is getting the collab too. <_<

I suspect the only reason we haven't gotten the collab is funimation being a bitch about it

Oh, okay. I was misinformed by a guy yesterday. Fair enough.
I made a PADHerder. It's probably out of date though.

Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
« Reply #826 on: October 30, 2014, 06:31:24 PM »
Is there any collab that Japan doesn't have?

Edible

  • One part the F?hrer, one part the Pope
  • *
  • It's the inevitable return, baby
Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
« Reply #827 on: October 30, 2014, 06:35:57 PM »
Is there any collab that Japan doesn't have?

No, but we did get the batcha first iirc

Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
« Reply #828 on: October 30, 2014, 06:36:44 PM »
No, but we did get the batcha first iirc
Which ended up completely screwing up the monster number system :V

commandercool

  • alter cool
Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
« Reply #829 on: October 30, 2014, 07:32:39 PM »
So what do yoy guys predict for this collab based on what we know? Presumably the REM is heroes and the dungeon is villains. How much overlap do you think we'll get with Batman? Will there be a new Joker and Deathstroke? Who are your long-shot picks and hopes?

My plausible long-shot pick is Black Canary. My super-unlikely hail mary hope is John Constantine, since he's more heavily tied in to the mainstream DC universe recently. He probably wouldn't fit into the REM well, but they could do a lot of cool stuff with him.
I made a PADHerder. It's probably out of date though.

Edible

  • One part the F?hrer, one part the Pope
  • *
  • It's the inevitable return, baby
Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
« Reply #830 on: October 30, 2014, 07:37:02 PM »
Not sure about villains, but since it's a new 52 collab intended for advertising I think you'd know better than us.  What are the biggest stories atm?  It's probably related to those.

Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
« Reply #831 on: October 30, 2014, 07:41:50 PM »
So what do yoy guys predict for this collab based on what we know? Presumably the REM is heroes and the dungeon is villains. How much overlap do you think we'll get with Batman? Will there be a new Joker and Deathstroke? Who are your long-shot picks and hopes?

My plausible long-shot pick is Black Canary. My super-unlikely hail mary hope is John Constantine, since he's more heavily tied in to the mainstream DC universe recently. He probably wouldn't fit into the REM well, but they could do a lot of cool stuff with him.
The ad said Superman, Wonder Woman, Green Arrow, Doomsday and more

hyorinryu

  • mrgrgr
  • In need of a new sig
Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
« Reply #832 on: October 30, 2014, 09:16:37 PM »
Finally cleared Thursday dungeon. Took forever stalling for Goemon though. I don't feel like doing it again for a while.

EDIT: Also, I vote Music Meister for the DC collab.

*currently under repair*
Puzzle Dragon stuff

commandercool

  • alter cool
Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
« Reply #833 on: October 30, 2014, 09:36:50 PM »
Not sure about villains, but since it's a new 52 collab intended for advertising I think you'd know better than us.  What are the biggest stories atm?  It's probably related to those.

Big events move fast in comics, so if this has been in development for any amount of time it can't be too timely. But to the best of my limited knowledge of up-to-the-moment DC events they have a big villain focus right now, with Lex Luthor joining the Justice League and a lot of books doing villain-centric arcs. That doesn't seem like it would make too much of a difference in PAD since it mainly involves iconic characters who would be in the collab anyway. I guess they could refer to it by making the heroes the dungeon prizes and the villain the REM drops, but that seems unlikely.

The ad said Superman, Wonder Woman, Green Arrow, Doomsday and more

Yeah, I remember that. Happy to see Green Arrow in there, I like him a lot. Batman notably not included. Maybe it's just because he's not worth mentioning since we already have a few, but maybe there's a chance he's not even in it..?

Doomsday is a little weird though. Presumably he's the final boss of the dungeon, which I would have guessed to be Darkseid based on New 52's structure up to where I stopped actively following it. I don't even know how Doomsday works or what he looks like in modern DC.

Edit: Apparently he looks pretty similar. So I think we can safely assume he'll be a big 'ol physical monster.
« Last Edit: October 30, 2014, 09:42:45 PM by commandercool »
I made a PADHerder. It's probably out of date though.

Edible

  • One part the F?hrer, one part the Pope
  • *
  • It's the inevitable return, baby
Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
« Reply #834 on: October 30, 2014, 10:00:38 PM »
I don't really want any more batmans, we have enough :V

I doubt they'll stray too far from the usual path, so for heroes we're probably getting Supes/Wonder Woman/Green Arrow/Aquaman/Green Lantern/Flash, then maybe Martian Manhunter or Captain Marvel.  Maybe Supergirl/Black CanaryZatanna since pazudora loves the girls.

Who knows where they're gonna go with villains.  I just know I want a Bizarro.

Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
« Reply #835 on: October 30, 2014, 11:32:29 PM »
0 vamps out of 10 runs in Lightless. I must pray harder.

Edit: HAHAHAAHAHA WHAT IS 20%

triangles

  • gotta stock up on dark matter
  • each pound of which weighs over 10,000 pounds
Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
« Reply #836 on: October 31, 2014, 12:06:44 AM »
Hello and welcome to Puzzles and Dragons where the probabilities are made up and the REM rolls don't matter!

Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
« Reply #837 on: October 31, 2014, 12:50:25 AM »
Hello and welcome to Puzzles and Dragons where the probabilities are made up and the REM rolls don't matter!

Let's move on to a game called "Dungeons From A Hat".  What happens is, before you run a dungeon we write down suggestions from JP on what invades to put in the dungeon, take the good ones, and don't let them appear. I draw them at random and see what you could have gotten if they did show up. Starting with... "what Izanami would have been like if Genbu was an insult comic".

Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
« Reply #838 on: October 31, 2014, 12:52:52 AM »
Get your Kappas ready cause it's Gungho stream time

commandercool

  • alter cool
Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
« Reply #839 on: October 31, 2014, 01:10:43 AM »
Oh shit, a godfest is up. Well, let's waste my stones because fuck it.

First pull: Ur-Chimera. Not good, but it's a water healer. Whatever.

Should I even pull again? I feel like I'm going to and it's going to be trash.



Well shit. The game's crazy boner for me playing green attackers continues. Fine, I'll step up the pace.
I made a PADHerder. It's probably out of date though.