Author Topic: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over  (Read 130681 times)

Edible

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Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
« Reply #780 on: October 29, 2014, 08:01:12 PM »
Hopefully we get more details on that collab soon.

commandercool

  • alter cool
Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
« Reply #781 on: October 29, 2014, 08:08:08 PM »
I asked him if the ad had a date or any other details but I haven't heard back.

Gold egg Superman is inevitable and is going to kill me.
I made a PADHerder. It's probably out of date though.

Chaore

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Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
« Reply #782 on: October 29, 2014, 09:26:10 PM »
The data is in JP.

It's coming.

commandercool

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Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
« Reply #783 on: October 29, 2014, 10:08:43 PM »
Two Ruka skillups today. Bad. Ass. I can just completely stop running ABE now if I want to. Still might on 2x drops to try to finish her off without evolving any more blue birds, we'll see. But I have 13 left to get that last skillup.
I made a PADHerder. It's probably out of date though.

Edible

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Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
« Reply #784 on: October 29, 2014, 10:21:32 PM »


i can't

commandercool

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Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
« Reply #785 on: October 29, 2014, 10:41:58 PM »
New 52 costume, unsubscribe.

 :V

Naw, that's neat.
I made a PADHerder. It's probably out of date though.

Edible

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commandercool

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Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
« Reply #787 on: October 29, 2014, 11:18:43 PM »
Wow, nice catch.

Can't help it. I have a comic book-related job, so I've absorbed a lot of comic book minutia, especially relating to visual cues about book era. And beside that I really like Superman and really hate that outfit. :derp:
I made a PADHerder. It's probably out of date though.

hyorinryu

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Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
« Reply #788 on: October 29, 2014, 11:37:16 PM »
Finally max-skilled King Bubblie. Any reason to max a 2nd one? I just have a ton of Big Bubbles from last time Poring happened.

EDIT: Haku went 0/8

:(
« Last Edit: October 29, 2014, 11:44:34 PM by hyorinryu »

*currently under repair*
Puzzle Dragon stuff

trancehime

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Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
« Reply #789 on: October 29, 2014, 11:42:54 PM »
reverse shangri-la and reverse elysion got snuck in without anyone announcing it.

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Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
« Reply #790 on: October 29, 2014, 11:57:26 PM »
Finally max-skilled King Bubblie. Any reason to max a 2nd one? I just have a ton of Big Bubbles from last time Poring happened.

EDIT: Haku went 0/8

:(
I have two King Bubblies but have yet to find a use for the second one. Maybe for low cost dungeons or whatever but not really. Those stats are just too poor to have more than one of.

hyorinryu

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Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
« Reply #791 on: October 30, 2014, 12:08:30 AM »
I have two King Bubblies but have yet to find a use for the second one. Maybe for low cost dungeons or whatever but not really. Those stats are just too poor to have more than one of.

I'll probably feed off the rest then. If I need to, I can just wait till Porings again. I don't know if I want to skill up baddie. I rarely like to use him. In fact, I'll team with Lu Bus to avoid using him.

*currently under repair*
Puzzle Dragon stuff

Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
« Reply #792 on: October 30, 2014, 12:23:30 AM »
The slimes are all going to be even more obsolete once the Knights come out. Lower cooldowns, universally better stats, and better awakenings (except for King Bubblie having two skill boosts).

The only advantage of slimes is they are easily farmed and deal 0.5x more damage, but other than that they aren't really worth the investment in the longer term. Especially since rather than buff the slimes Gungho instead made these Knights.


Also Muse >> everything because he boosts goddamn GOD TYPES. And his boost is better than Izanagi's RIP

trancehime

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Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
« Reply #793 on: October 30, 2014, 12:42:35 AM »
I'll be posting my anslysis of the new orb enhance buff soon in case anyone cares

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Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
« Reply #794 on: October 30, 2014, 12:47:22 AM »
Is there an official statement about it yet? Cause I keep hearing conflicting reports on how it actually works.

trancehime

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Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
« Reply #795 on: October 30, 2014, 12:56:25 AM »
no but i can get pictures for proof


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Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
« Reply #796 on: October 30, 2014, 01:47:13 AM »
Oh it's out on the JP server? Sweet

trancehime

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Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
« Reply #797 on: October 30, 2014, 02:13:25 AM »
In the name of science I present to you my findings regarding the buff to Enhanced Orb Awakenings which was pushed out in the 7.2.2 Update literally hours ago.

Since there's a LOT of confusion regarding how the bonus actually works, I've decided to do some testing.

http://i.imgur.com/ecjzYdI.png
Team:
Leader: G/L Bastet - We want to know if Orb Enhance buff's stacks with combo multipliers.
Subs
  • Flame Skydragon El Dorado - Provides 1 Fire Orb Enhance
  • Guan Yinping - Provides a Fire/Wood Orb Enhance Active
  • Hellfire Flame Demon - Provides 1 Fire Orb Enhance and 1 Fire Row Enhance. Do rows stack with orb enhance?
  • Red Mech General, Elder Jotunn - Red stat stick
Friend Leader: F/F Horus - Provides 1 Fire Orb Enhance in Japan server and a Fire Orb Enhance Active

Total Fire Orb Enhance Awakenings: 3, for +12% damage bonus and a 60% chance of orbs to appear

http://i.imgur.com/ZPwUZqp.png
Matching 1 set of Red orbs with 1 Enhanced Red Orb.
Math: x1.00 base + x0.06 from enhanced Red Orb + x0.12 from Awakenings = x1.18
Actual: x1.18

http://i.imgur.com/4sxzkKf.png
Matching 2 sets of Red orbs, both are fully Enhanced Red Orbs (3 orbs).
Used Horus Active
Math: x1.00 base + x0.18 from enhanced Red Orb + x0.12 from Awakenings = x1.30
Actual: x1.32 for both sets. This is important - they are calculated as separate hits
Errata
Trying to figure out where the extra 0.02 came from

http://i.imgur.com/QkdntFV.png
Matching a set of Red orbs, two are Enhanced Red Orbs, and are in a 4-hit combo (triggers Bastet)
Math: x1.00 base + x0.12 from enhanced Red Orb + x0.12 from Awakenings = x1.24 (x2.50)
Actual: x1.25 (x2.50) They do stack
Errata
Trying to figure out where the extra 0.01 came from

http://i.imgur.com/8MaZLwI.png
http://i.imgur.com/erZh1U4.png
Matching a full Enhanced Red Orb row. Did it twice to verify the math.
Used Guan Yinping and Horus actives
Math: x1.00 base + x0.36 from enhanced Red Orbs + x0.12 from awakenings = x1.48
Actual: x1.52
Conclusion:
Row bonus - 10%; 10% of 0.48 = 0.048
x1.48 + 0.048 = x1.528 --> x1.52

That's all I got for now

元素召唤 || pad & msl news translator robit
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Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
« Reply #798 on: October 30, 2014, 02:22:04 AM »
I think the new row bonus actually stacks multiplicatively rather than additively which is why the actual damage is higher than what you're calculating.

So then we have:
Math: x1.00 base + x0.18 from enhanced Red Orb * 1.12 from Awakenings = x1.32
Math: x1.00 base + x0.12 from enhanced Red Orb * 1.12 from Awakenings = x1.25 (x2.50)
Math: x1.00 base + x0.36 from enhanced Red Orbs * 1.12 from awakenings = x1.52

Yep seems legit

trancehime

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Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
« Reply #799 on: October 30, 2014, 02:23:34 AM »
I think the new row bonus actually stacks multiplicatively rather than additively which is why the actual damage is higher than what you're calculating.

Yep seems legit

oh i'm fucking dumb the enhance bonus stacking multiplicatively was already announced

HAHAHAHA thanks for the correction

EDIT:

yep. Gungho just turned orb enhance awakenings into something people should actually legitimately care about.

5 color orb enhance awakenings for 100% rate + 1 row = x1.63
« Last Edit: October 30, 2014, 02:29:41 AM by auri.ca »

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Thaws

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Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
« Reply #800 on: October 30, 2014, 02:24:32 AM »
Trance, apparently the bonus multiplies.

fake edit: ninja'd

So, while yes, this might appear to benefit full boards/rows more at first glance,
but then you realize that full boards already overkill bosses anyways, and normally row teams bring 0 to 1 orb enhancers anyways. (orbs changed to your colour by orb changers doesn't become +orbs automatically afterall)
The real benefit this brings is that certain teams like Kirin or Umiyama just got extra boost for waves before bosses out of nowhere, since these teams usually don't use orb changers except on bosses, all the naturally skyfell orbs will be 100% +orbs, and the base multiplier of clearing +orbs is basically raised to 1.416x assuming 5 orb enhance awakenings. (before, these teams would only get 1.18x from clearing a set of 3 +orbs).
Their LS gives them 25x already, with this, they basically have permanent 35.4x.  :o :o :o

Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
« Reply #801 on: October 30, 2014, 02:25:26 AM »
So basically Isis buuuuuuuuuffffffffffffffffff :getdown: :getdown: :getdown:


They're still super weak compared to Rows and TPA though, but unlike those awakenings it's 100% free damage all the time :V
« Last Edit: October 30, 2014, 02:27:37 AM by Suikama »

trancehime

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Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
« Reply #802 on: October 30, 2014, 02:32:03 AM »
They're still super weak compared to Rows and TPA though, but unlike those awakenings it's 100% free damage all the time :V

except i'm pretty sure the Row and TPA bonuses stack

so they actually get buffed from it, as if they really needed it

Orb Enhance Awakenings were fucking pointless and garbage trash useless tier before so any improvement is good
« Last Edit: October 30, 2014, 02:33:46 AM by auri.ca »

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Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
« Reply #803 on: October 30, 2014, 02:35:27 AM »
Hmm. I wonder if it'd be worth awakening Verche and Valkyrie at this rate on my TAMADRApurin team, in addition to slotting Sakuya and Regulus as my other two subs. I'd lose the regen and a skill boost for Sakuya, but...

5 orb enhance awakenings suddenly became a nifty thing.

Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
« Reply #804 on: October 30, 2014, 02:35:55 AM »
Yeah they stack so hard you can deal over 6 million damage even with a x9 Neph team lol

It's actually a pretty nice buff for subs that are just overloaded with awakenings like Fruit Dragons and Chinese girls since they usually have some random +orb awakenings stuffed in there.

trancehime

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Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
« Reply #805 on: October 30, 2014, 03:00:22 AM »
Yeah they stack so hard you can deal over 6 million damage even with a x9 Neph team lol

It's actually a pretty nice buff for subs that are just overloaded with awakenings like Fruit Dragons and Chinese girls since they usually have some random +orb awakenings stuffed in there.

Grape Dragon = 3
Vamp Duke = 1
Nepthys = 2 (x2, because there are two)
Haku = 1
Total = 9

welp

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Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
« Reply #806 on: October 30, 2014, 03:13:11 AM »
Grape Dragon = 3
Vamp Duke = 1
Nepthys = 2 (x2, because there are two)
Haku = 1
Total = 9

welp
Actually grape dragon only has 2 because one of them is replaced with an orb time+

trancehime

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Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
« Reply #807 on: October 30, 2014, 03:17:02 AM »
Actually grape dragon only has 2 because one of them is replaced with an orb time+

8 still doe :V

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Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
« Reply #808 on: October 30, 2014, 03:23:59 AM »
It's nice to see that the awakenings still stack after 5, which means there's actually a use for having more than 5 +orb awakenings while before it was literally completely useless

Mr. Sacchi

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Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
« Reply #809 on: October 30, 2014, 05:20:01 AM »
I think defour just got a team spot on just about every team ever after this buff  :wat:

I mean, sure, I don't think he'll ever be the absolute best sub for anyone, but you can't deny those awakenings  :V

taste the frickin' rainbow